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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
18b8e80941Smrg
19b8e80941Smrg<p>
20b8e80941SmrgMesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3.  OpenGL
27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrg1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250  mesa-10.6.8.tar.gz
35b8e80941Smrge36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd  mesa-10.6.8.tar.xz
36b8e80941Smrg</pre>
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38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg<h2>Bug fixes</h2>
43b8e80941Smrg
44b8e80941Smrg<p>This list is likely incomplete.</p>
45b8e80941Smrg
46b8e80941Smrg<ul>
47b8e80941Smrg
48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
49b8e80941Smrg
50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
51b8e80941Smrg
52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
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54b8e80941Smrg</ul>
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56b8e80941Smrg
57b8e80941Smrg<h2>Changes</h2>
58b8e80941Smrg
59b8e80941Smrg<p>Alejandro Piñeiro (1):</p>
60b8e80941Smrg<ul>
61b8e80941Smrg  <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
62b8e80941Smrg</ul>
63b8e80941Smrg
64b8e80941Smrg<p>Antia Puentes (1):</p>
65b8e80941Smrg<ul>
66b8e80941Smrg  <li>i965/vec4: Fix saturation errors when coalescing registers</li>
67b8e80941Smrg</ul>
68b8e80941Smrg
69b8e80941Smrg<p>Emil Velikov (2):</p>
70b8e80941Smrg<ul>
71b8e80941Smrg  <li>docs: add sha256 checksums for 10.6.7</li>
72b8e80941Smrg  <li>cherry-ignore: add commit non applicable for 10.6</li>
73b8e80941Smrg</ul>
74b8e80941Smrg
75b8e80941Smrg<p>Hans de Goede (4):</p>
76b8e80941Smrg<ul>
77b8e80941Smrg  <li>nv30: Fix creation of scanout buffers</li>
78b8e80941Smrg  <li>nv30: Implement color resolve for msaa</li>
79b8e80941Smrg  <li>nv30: Fix max width / height checks in nv30 sifm code</li>
80b8e80941Smrg  <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
81b8e80941Smrg</ul>
82b8e80941Smrg
83b8e80941Smrg<p>Ian Romanick (2):</p>
84b8e80941Smrg<ul>
85b8e80941Smrg  <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
86b8e80941Smrg  <li>mesa: Don't allow wrong type setters for matrix uniforms</li>
87b8e80941Smrg</ul>
88b8e80941Smrg
89b8e80941Smrg<p>Ilia Mirkin (5):</p>
90b8e80941Smrg<ul>
91b8e80941Smrg  <li>st/mesa: don't fall back to 16F when 32F is requested</li>
92b8e80941Smrg  <li>nvc0: always emit a full shader colormask</li>
93b8e80941Smrg  <li>nvc0: remove BGRA4 format support</li>
94b8e80941Smrg  <li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
95b8e80941Smrg  <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
96b8e80941Smrg</ul>
97b8e80941Smrg
98b8e80941Smrg<p>Jason Ekstrand (1):</p>
99b8e80941Smrg<ul>
100b8e80941Smrg  <li>i965/vec4: Don't reswizzle hardware registers</li>
101b8e80941Smrg</ul>
102b8e80941Smrg
103b8e80941Smrg<p>Jose Fonseca (1):</p>
104b8e80941Smrg<ul>
105b8e80941Smrg  <li>gallivm: Workaround LLVM PR23628.</li>
106b8e80941Smrg</ul>
107b8e80941Smrg
108b8e80941Smrg<p>Kenneth Graunke (1):</p>
109b8e80941Smrg<ul>
110b8e80941Smrg  <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
111b8e80941Smrg</ul>
112b8e80941Smrg
113b8e80941Smrg<p>Oded Gabbay (1):</p>
114b8e80941Smrg<ul>
115b8e80941Smrg  <li>llvmpipe: convert double to long long instead of unsigned long long</li>
116b8e80941Smrg</ul>
117b8e80941Smrg
118b8e80941Smrg<p>Ray Strode (1):</p>
119b8e80941Smrg<ul>
120b8e80941Smrg  <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
121b8e80941Smrg</ul>
122b8e80941Smrg
123b8e80941Smrg<p>Ulrich Weigand (1):</p>
124b8e80941Smrg<ul>
125b8e80941Smrg  <li>mesa: Fix texture compression on big-endian systems</li>
126b8e80941Smrg</ul>
127b8e80941Smrg
128b8e80941Smrg<p>Vinson Lee (1):</p>
129b8e80941Smrg<ul>
130b8e80941Smrg  <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
131b8e80941Smrg</ul>
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