1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 3.3. OpenGL 27b8e80941Smrg3.3 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz 35b8e80941Smrge36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li> 49b8e80941Smrg 50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li> 51b8e80941Smrg 52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li> 53b8e80941Smrg 54b8e80941Smrg</ul> 55b8e80941Smrg 56b8e80941Smrg 57b8e80941Smrg<h2>Changes</h2> 58b8e80941Smrg 59b8e80941Smrg<p>Alejandro Piñeiro (1):</p> 60b8e80941Smrg<ul> 61b8e80941Smrg <li>i965/vec4: fill src_reg type using the constructor type parameter</li> 62b8e80941Smrg</ul> 63b8e80941Smrg 64b8e80941Smrg<p>Antia Puentes (1):</p> 65b8e80941Smrg<ul> 66b8e80941Smrg <li>i965/vec4: Fix saturation errors when coalescing registers</li> 67b8e80941Smrg</ul> 68b8e80941Smrg 69b8e80941Smrg<p>Emil Velikov (2):</p> 70b8e80941Smrg<ul> 71b8e80941Smrg <li>docs: add sha256 checksums for 10.6.7</li> 72b8e80941Smrg <li>cherry-ignore: add commit non applicable for 10.6</li> 73b8e80941Smrg</ul> 74b8e80941Smrg 75b8e80941Smrg<p>Hans de Goede (4):</p> 76b8e80941Smrg<ul> 77b8e80941Smrg <li>nv30: Fix creation of scanout buffers</li> 78b8e80941Smrg <li>nv30: Implement color resolve for msaa</li> 79b8e80941Smrg <li>nv30: Fix max width / height checks in nv30 sifm code</li> 80b8e80941Smrg <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li> 81b8e80941Smrg</ul> 82b8e80941Smrg 83b8e80941Smrg<p>Ian Romanick (2):</p> 84b8e80941Smrg<ul> 85b8e80941Smrg <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li> 86b8e80941Smrg <li>mesa: Don't allow wrong type setters for matrix uniforms</li> 87b8e80941Smrg</ul> 88b8e80941Smrg 89b8e80941Smrg<p>Ilia Mirkin (5):</p> 90b8e80941Smrg<ul> 91b8e80941Smrg <li>st/mesa: don't fall back to 16F when 32F is requested</li> 92b8e80941Smrg <li>nvc0: always emit a full shader colormask</li> 93b8e80941Smrg <li>nvc0: remove BGRA4 format support</li> 94b8e80941Smrg <li>st/mesa: avoid integer overflows with buffers >= 512MB</li> 95b8e80941Smrg <li>nv50, nvc0: fix max texture buffer size to 128M elements</li> 96b8e80941Smrg</ul> 97b8e80941Smrg 98b8e80941Smrg<p>Jason Ekstrand (1):</p> 99b8e80941Smrg<ul> 100b8e80941Smrg <li>i965/vec4: Don't reswizzle hardware registers</li> 101b8e80941Smrg</ul> 102b8e80941Smrg 103b8e80941Smrg<p>Jose Fonseca (1):</p> 104b8e80941Smrg<ul> 105b8e80941Smrg <li>gallivm: Workaround LLVM PR23628.</li> 106b8e80941Smrg</ul> 107b8e80941Smrg 108b8e80941Smrg<p>Kenneth Graunke (1):</p> 109b8e80941Smrg<ul> 110b8e80941Smrg <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li> 111b8e80941Smrg</ul> 112b8e80941Smrg 113b8e80941Smrg<p>Oded Gabbay (1):</p> 114b8e80941Smrg<ul> 115b8e80941Smrg <li>llvmpipe: convert double to long long instead of unsigned long long</li> 116b8e80941Smrg</ul> 117b8e80941Smrg 118b8e80941Smrg<p>Ray Strode (1):</p> 119b8e80941Smrg<ul> 120b8e80941Smrg <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li> 121b8e80941Smrg</ul> 122b8e80941Smrg 123b8e80941Smrg<p>Ulrich Weigand (1):</p> 124b8e80941Smrg<ul> 125b8e80941Smrg <li>mesa: Fix texture compression on big-endian systems</li> 126b8e80941Smrg</ul> 127b8e80941Smrg 128b8e80941Smrg<p>Vinson Lee (1):</p> 129b8e80941Smrg<ul> 130b8e80941Smrg <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li> 131b8e80941Smrg</ul> 132b8e80941Smrg 133b8e80941Smrg 134b8e80941Smrg</div> 135b8e80941Smrg</body> 136b8e80941Smrg</html> 137