1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 11.0.3 Release Notes / October 10, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.1. OpenGL 27b8e80941Smrg4.1 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrgc2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz 35b8e80941Smrgab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li> 49b8e80941Smrg 50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li> 51b8e80941Smrg 52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li> 53b8e80941Smrg 54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li> 55b8e80941Smrg 56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li> 57b8e80941Smrg 58b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li> 59b8e80941Smrg 60b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li> 61b8e80941Smrg 62b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li> 63b8e80941Smrg 64b8e80941Smrg</ul> 65b8e80941Smrg 66b8e80941Smrg 67b8e80941Smrg<h2>Changes</h2> 68b8e80941Smrg 69b8e80941Smrg<p>Brian Paul (1):</p> 70b8e80941Smrg<ul> 71b8e80941Smrg <li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li> 72b8e80941Smrg</ul> 73b8e80941Smrg 74b8e80941Smrg<p>Daniel Scharrer (1):</p> 75b8e80941Smrg<ul> 76b8e80941Smrg <li>mesa: Add abs input modifier to base for POW in ffvertex_prog</li> 77b8e80941Smrg</ul> 78b8e80941Smrg 79b8e80941Smrg<p>Emil Velikov (3):</p> 80b8e80941Smrg<ul> 81b8e80941Smrg <li>docs: add sha256 checksums for 11.0.2</li> 82b8e80941Smrg <li>Revert "nouveau: make sure there's always room to emit a fence"</li> 83b8e80941Smrg <li>Update version to 11.0.3</li> 84b8e80941Smrg</ul> 85b8e80941Smrg 86b8e80941Smrg<p>Francisco Jerez (1):</p> 87b8e80941Smrg<ul> 88b8e80941Smrg <li>i965/fs: Fix hang on IVB and VLV with image format mismatch.</li> 89b8e80941Smrg</ul> 90b8e80941Smrg 91b8e80941Smrg<p>Ian Romanick (1):</p> 92b8e80941Smrg<ul> 93b8e80941Smrg <li>meta: Handle array textures in scaled MSAA blits</li> 94b8e80941Smrg</ul> 95b8e80941Smrg 96b8e80941Smrg<p>Ilia Mirkin (6):</p> 97b8e80941Smrg<ul> 98b8e80941Smrg <li>nouveau: be more careful about freeing temporary transfer buffers</li> 99b8e80941Smrg <li>nouveau: delay deleting buffer with unflushed fence</li> 100b8e80941Smrg <li>nouveau: wait to unref the transfer's bo until it's no longer used</li> 101b8e80941Smrg <li>nv30: pretend to have packed texture/surface formats</li> 102b8e80941Smrg <li>nv30: always go through translate module on big-endian</li> 103b8e80941Smrg <li>nouveau: make sure there's always room to emit a fence</li> 104b8e80941Smrg</ul> 105b8e80941Smrg 106b8e80941Smrg<p>Jason Ekstrand (1):</p> 107b8e80941Smrg<ul> 108b8e80941Smrg <li>mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks</li> 109b8e80941Smrg</ul> 110b8e80941Smrg 111b8e80941Smrg<p>Kyle Brenneman (3):</p> 112b8e80941Smrg<ul> 113b8e80941Smrg <li>glx: Fix build errors with --enable-mangling (v2)</li> 114b8e80941Smrg <li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li> 115b8e80941Smrg <li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li> 116b8e80941Smrg</ul> 117b8e80941Smrg 118b8e80941Smrg<p>Leo Liu (1):</p> 119b8e80941Smrg<ul> 120b8e80941Smrg <li>radeon/vce: fix vui time_scale zero error</li> 121b8e80941Smrg</ul> 122b8e80941Smrg 123b8e80941Smrg<p>Marek Olšák (21):</p> 124b8e80941Smrg<ul> 125b8e80941Smrg <li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li> 126b8e80941Smrg <li>radeonsi: handle index buffer alloc failures</li> 127b8e80941Smrg <li>radeonsi: handle constant buffer alloc failures</li> 128b8e80941Smrg <li>gallium/radeon: handle buffer_map staging buffer failures better</li> 129b8e80941Smrg <li>gallium/radeon: handle buffer alloc failures in r600_draw_rectangle</li> 130b8e80941Smrg <li>gallium/radeon: add a fail path for depth MSAA texture readback</li> 131b8e80941Smrg <li>radeonsi: report alloc failure from si_shader_binary_read</li> 132b8e80941Smrg <li>radeonsi: add malloc fail paths to si_create_shader_state</li> 133b8e80941Smrg <li>radeonsi: skip drawing if the tess factor ring allocation fails</li> 134b8e80941Smrg <li>radeonsi: skip drawing if GS ring allocations fail</li> 135b8e80941Smrg <li>radeonsi: handle shader precompile failures</li> 136b8e80941Smrg <li>radeonsi: handle fixed-func TCS shader create failure</li> 137b8e80941Smrg <li>radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload</li> 138b8e80941Smrg <li>radeonsi: skip drawing if PS fails to compile or upload</li> 139b8e80941Smrg <li>radeonsi: skip drawing if updating the scratch buffer fails</li> 140b8e80941Smrg <li>radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders</li> 141b8e80941Smrg <li>radeonsi: handle dummy constant buffer allocation failure</li> 142b8e80941Smrg <li>gallium/u_blitter: handle allocation failures</li> 143b8e80941Smrg <li>radeonsi: add scratch buffer to the buffer list when it's re-allocated</li> 144b8e80941Smrg <li>st/dri: don't use _ctx in client_wait_sync</li> 145b8e80941Smrg <li>egl/dri2: don't require a context for ClientWaitSync (v2)</li> 146b8e80941Smrg</ul> 147b8e80941Smrg 148b8e80941Smrg<p>Matthew Waters (1):</p> 149b8e80941Smrg<ul> 150b8e80941Smrg <li>egl: rework handling EGL_CONTEXT_FLAGS</li> 151b8e80941Smrg</ul> 152b8e80941Smrg 153b8e80941Smrg<p>Michel Dänzer (1):</p> 154b8e80941Smrg<ul> 155b8e80941Smrg <li>st/dri: Use packed RGB formats</li> 156b8e80941Smrg</ul> 157b8e80941Smrg 158b8e80941Smrg<p>Roland Scheidegger (1):</p> 159b8e80941Smrg<ul> 160b8e80941Smrg <li>mesa: fix mipmap generation for immutable, compressed textures</li> 161b8e80941Smrg</ul> 162b8e80941Smrg 163b8e80941Smrg<p>Tom Stellard (3):</p> 164b8e80941Smrg<ul> 165b8e80941Smrg <li>gallium/radeon: Use call_once() when initailizing LLVM targets</li> 166b8e80941Smrg <li>gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2</li> 167b8e80941Smrg <li>radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2</li> 168b8e80941Smrg</ul> 169b8e80941Smrg 170b8e80941Smrg<p>Varad Gautam (1):</p> 171b8e80941Smrg<ul> 172b8e80941Smrg <li>egl: restore surface type before linking config to its display</li> 173b8e80941Smrg</ul> 174b8e80941Smrg 175b8e80941Smrg<p>Ville Syrjälä (3):</p> 176b8e80941Smrg<ul> 177b8e80941Smrg <li>i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)</li> 178b8e80941Smrg <li>i915: Fix texcoord vs. varying collision in fragment programs</li> 179b8e80941Smrg <li>i915: Remember to call intel_prepare_render() before blitting</li> 180b8e80941Smrg</ul> 181b8e80941Smrg 182b8e80941Smrg 183b8e80941Smrg</div> 184b8e80941Smrg</body> 185b8e80941Smrg</html> 186