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5b8e80941Smrg  <title>Mesa Release Notes</title>
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11b8e80941Smrg  <h1>The Mesa 3D Graphics Library</h1>
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17b8e80941Smrg<h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1>
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19b8e80941Smrg<p>
20b8e80941SmrgMesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release.
21b8e80941Smrg</p>
22b8e80941Smrg<p>
23b8e80941SmrgMesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by
24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.1.  OpenGL
27b8e80941Smrg4.1 is <strong>only</strong> available if requested at context creation
28b8e80941Smrgbecause compatibility contexts are not supported.
29b8e80941Smrg</p>
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31b8e80941Smrg
32b8e80941Smrg<h2>SHA256 checksums</h2>
33b8e80941Smrg<pre>
34b8e80941Smrgab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f  mesa-11.0.8.tar.gz
35b8e80941Smrg5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75  mesa-11.0.8.tar.xz
36b8e80941Smrg</pre>
37b8e80941Smrg
38b8e80941Smrg
39b8e80941Smrg<h2>New features</h2>
40b8e80941Smrg<p>None</p>
41b8e80941Smrg
42b8e80941Smrg<h2>Bug fixes</h2>
43b8e80941Smrg
44b8e80941Smrg<p>This list is likely incomplete.</p>
45b8e80941Smrg
46b8e80941Smrg<ul>
47b8e80941Smrg
48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
49b8e80941Smrg
50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
51b8e80941Smrg
52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
53b8e80941Smrg
54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
55b8e80941Smrg
56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
57b8e80941Smrg
58b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
59b8e80941Smrg
60b8e80941Smrg</ul>
61b8e80941Smrg
62b8e80941Smrg
63b8e80941Smrg<h2>Changes</h2>
64b8e80941Smrg
65b8e80941Smrg<p>Boyuan Zhang (1):</p>
66b8e80941Smrg<ul>
67b8e80941Smrg  <li>radeon/uvd: uv pitch separation for stoney</li>
68b8e80941Smrg</ul>
69b8e80941Smrg
70b8e80941Smrg<p>Dave Airlie (9):</p>
71b8e80941Smrg<ul>
72b8e80941Smrg  <li>r600: do SQ flush ES ring rolling workaround</li>
73b8e80941Smrg  <li>r600: SMX returns CONTEXT_DONE early workaround</li>
74b8e80941Smrg  <li>r600/shader: split address get out to a function.</li>
75b8e80941Smrg  <li>r600/shader: add utility functions to do single slot arithmatic</li>
76b8e80941Smrg  <li>r600g: fix geom shader input indirect indexing.</li>
77b8e80941Smrg  <li>r600: handle geometry dynamic input array index</li>
78b8e80941Smrg  <li>radeonsi: handle doubles in lds load path.</li>
79b8e80941Smrg  <li>mesa/varray: set double arrays to non-normalised.</li>
80b8e80941Smrg  <li>mesa/shader: return correct attribute location for double matrix arrays</li>
81b8e80941Smrg</ul>
82b8e80941Smrg
83b8e80941Smrg<p>Emil Velikov (8):</p>
84b8e80941Smrg<ul>
85b8e80941Smrg  <li>docs: add sha256 checksums for 11.0.7</li>
86b8e80941Smrg  <li>cherry-ignore: don't pick a specific i965 formats patch</li>
87b8e80941Smrg  <li>Revert "i965/nir: Remove unused indirect handling"</li>
88b8e80941Smrg  <li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li>
89b8e80941Smrg  <li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li>
90b8e80941Smrg  <li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li>
91b8e80941Smrg  <li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li>
92b8e80941Smrg  <li>Update version to 11.0.8</li>
93b8e80941Smrg</ul>
94b8e80941Smrg
95b8e80941Smrg<p>Francisco Jerez (1):</p>
96b8e80941Smrg<ul>
97b8e80941Smrg  <li>i965: Resolve color and flush for all active shader images in intel_update_state().</li>
98b8e80941Smrg</ul>
99b8e80941Smrg
100b8e80941Smrg<p>Ian Romanick (1):</p>
101b8e80941Smrg<ul>
102b8e80941Smrg  <li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
103b8e80941Smrg</ul>
104b8e80941Smrg
105b8e80941Smrg<p>Ilia Mirkin (17):</p>
106b8e80941Smrg<ul>
107b8e80941Smrg  <li>freedreno/a4xx: support lod_bias</li>
108b8e80941Smrg  <li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li>
109b8e80941Smrg  <li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li>
110b8e80941Smrg  <li>nvc0/ir: fold postfactor into immediate</li>
111b8e80941Smrg  <li>nv50/ir: deal with loops with no breaks</li>
112b8e80941Smrg  <li>nv50/ir: the mad source might not have a defining instruction</li>
113b8e80941Smrg  <li>nv50/ir: fix instruction permutation logic</li>
114b8e80941Smrg  <li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li>
115b8e80941Smrg  <li>nv50/ir: fix DCE to not generate 96-bit loads</li>
116b8e80941Smrg  <li>nv50/ir: avoid looking at uninitialized srcMods entries</li>
117b8e80941Smrg  <li>gk110/ir: fix imul hi emission with limm arg</li>
118b8e80941Smrg  <li>gk104/ir: sampler doesn't matter for txf</li>
119b8e80941Smrg  <li>gk110/ir: fix imad sat/hi flag emission for immediate args</li>
120b8e80941Smrg  <li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li>
121b8e80941Smrg  <li>nv50/ir: can't have predication and immediates</li>
122b8e80941Smrg  <li>glsl: assign varying locations to tess shaders when doing SSO</li>
123b8e80941Smrg  <li>ttn: add TEX2 support</li>
124b8e80941Smrg</ul>
125b8e80941Smrg
126b8e80941Smrg<p>Jason Ekstrand (5):</p>
127b8e80941Smrg<ul>
128b8e80941Smrg  <li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li>
129b8e80941Smrg  <li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li>
130b8e80941Smrg  <li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li>
131b8e80941Smrg  <li>i965/state: Get rid of dword_pitch arguments to buffer functions</li>
132b8e80941Smrg  <li>i965/nir: Remove unused indirect handling</li>
133b8e80941Smrg</ul>
134b8e80941Smrg
135b8e80941Smrg<p>Jonathan Gray (2):</p>
136b8e80941Smrg<ul>
137b8e80941Smrg  <li>configure.ac: use pkg-config for libelf</li>
138b8e80941Smrg  <li>configure: check for python2.7 for PYTHON2</li>
139b8e80941Smrg</ul>
140b8e80941Smrg
141b8e80941Smrg<p>Kenneth Graunke (2):</p>
142b8e80941Smrg<ul>
143b8e80941Smrg  <li>i965: Fix fragment shader struct inputs.</li>
144b8e80941Smrg  <li>i965: Fix scalar vertex shader struct outputs.</li>
145b8e80941Smrg</ul>
146b8e80941Smrg
147b8e80941Smrg<p>Marek Olšák (8):</p>
148b8e80941Smrg<ul>
149b8e80941Smrg  <li>radeonsi: fix occlusion queries on Fiji</li>
150b8e80941Smrg  <li>radeonsi: fix a hang due to uninitialized border color registers</li>
151b8e80941Smrg  <li>radeonsi: fix Fiji for LLVM &lt;= 3.7</li>
152b8e80941Smrg  <li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
153b8e80941Smrg  <li>radeonsi: apply the streamout workaround to Fiji as well</li>
154b8e80941Smrg  <li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
155b8e80941Smrg  <li>tgsi/scan: add flag colors_written</li>
156b8e80941Smrg  <li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
157b8e80941Smrg</ul>
158b8e80941Smrg
159b8e80941Smrg<p>Matt Turner (1):</p>
160b8e80941Smrg<ul>
161b8e80941Smrg  <li>glsl: Allow binding of image variables with 420pack.</li>
162b8e80941Smrg</ul>
163b8e80941Smrg
164b8e80941Smrg<p>Neil Roberts (2):</p>
165b8e80941Smrg<ul>
166b8e80941Smrg  <li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
167b8e80941Smrg  <li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
168b8e80941Smrg</ul>
169b8e80941Smrg
170b8e80941Smrg<p>Oded Gabbay (1):</p>
171b8e80941Smrg<ul>
172b8e80941Smrg  <li>configura.ac: fix test for SSE4.1 assembler support</li>
173b8e80941Smrg</ul>
174b8e80941Smrg
175b8e80941Smrg<p>Patrick Rudolph (2):</p>
176b8e80941Smrg<ul>
177b8e80941Smrg  <li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
178b8e80941Smrg  <li>gallium/util: return correct number of bound vertex buffers</li>
179b8e80941Smrg</ul>
180b8e80941Smrg
181b8e80941Smrg<p>Samuel Pitoiset (1):</p>
182b8e80941Smrg<ul>
183b8e80941Smrg  <li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
184b8e80941Smrg</ul>
185b8e80941Smrg
186b8e80941Smrg<p>Tapani Pälli (1):</p>
187b8e80941Smrg<ul>
188b8e80941Smrg  <li>i965: use _Shader to get fragment program when updating surface state</li>
189b8e80941Smrg</ul>
190b8e80941Smrg
191b8e80941Smrg<p>Tom Stellard (2):</p>
192b8e80941Smrg<ul>
193b8e80941Smrg  <li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li>
194b8e80941Smrg  <li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li>
195b8e80941Smrg</ul>
196b8e80941Smrg
197b8e80941Smrg
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