1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.1. OpenGL 27b8e80941Smrg4.1 is <strong>only</strong> available if requested at context creation 28b8e80941Smrgbecause compatibility contexts are not supported. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrgab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f mesa-11.0.8.tar.gz 35b8e80941Smrg5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75 mesa-11.0.8.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg<h2>Bug fixes</h2> 43b8e80941Smrg 44b8e80941Smrg<p>This list is likely incomplete.</p> 45b8e80941Smrg 46b8e80941Smrg<ul> 47b8e80941Smrg 48b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li> 49b8e80941Smrg 50b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li> 51b8e80941Smrg 52b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li> 53b8e80941Smrg 54b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li> 55b8e80941Smrg 56b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li> 57b8e80941Smrg 58b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li> 59b8e80941Smrg 60b8e80941Smrg</ul> 61b8e80941Smrg 62b8e80941Smrg 63b8e80941Smrg<h2>Changes</h2> 64b8e80941Smrg 65b8e80941Smrg<p>Boyuan Zhang (1):</p> 66b8e80941Smrg<ul> 67b8e80941Smrg <li>radeon/uvd: uv pitch separation for stoney</li> 68b8e80941Smrg</ul> 69b8e80941Smrg 70b8e80941Smrg<p>Dave Airlie (9):</p> 71b8e80941Smrg<ul> 72b8e80941Smrg <li>r600: do SQ flush ES ring rolling workaround</li> 73b8e80941Smrg <li>r600: SMX returns CONTEXT_DONE early workaround</li> 74b8e80941Smrg <li>r600/shader: split address get out to a function.</li> 75b8e80941Smrg <li>r600/shader: add utility functions to do single slot arithmatic</li> 76b8e80941Smrg <li>r600g: fix geom shader input indirect indexing.</li> 77b8e80941Smrg <li>r600: handle geometry dynamic input array index</li> 78b8e80941Smrg <li>radeonsi: handle doubles in lds load path.</li> 79b8e80941Smrg <li>mesa/varray: set double arrays to non-normalised.</li> 80b8e80941Smrg <li>mesa/shader: return correct attribute location for double matrix arrays</li> 81b8e80941Smrg</ul> 82b8e80941Smrg 83b8e80941Smrg<p>Emil Velikov (8):</p> 84b8e80941Smrg<ul> 85b8e80941Smrg <li>docs: add sha256 checksums for 11.0.7</li> 86b8e80941Smrg <li>cherry-ignore: don't pick a specific i965 formats patch</li> 87b8e80941Smrg <li>Revert "i965/nir: Remove unused indirect handling"</li> 88b8e80941Smrg <li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li> 89b8e80941Smrg <li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li> 90b8e80941Smrg <li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li> 91b8e80941Smrg <li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li> 92b8e80941Smrg <li>Update version to 11.0.8</li> 93b8e80941Smrg</ul> 94b8e80941Smrg 95b8e80941Smrg<p>Francisco Jerez (1):</p> 96b8e80941Smrg<ul> 97b8e80941Smrg <li>i965: Resolve color and flush for all active shader images in intel_update_state().</li> 98b8e80941Smrg</ul> 99b8e80941Smrg 100b8e80941Smrg<p>Ian Romanick (1):</p> 101b8e80941Smrg<ul> 102b8e80941Smrg <li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li> 103b8e80941Smrg</ul> 104b8e80941Smrg 105b8e80941Smrg<p>Ilia Mirkin (17):</p> 106b8e80941Smrg<ul> 107b8e80941Smrg <li>freedreno/a4xx: support lod_bias</li> 108b8e80941Smrg <li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li> 109b8e80941Smrg <li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li> 110b8e80941Smrg <li>nvc0/ir: fold postfactor into immediate</li> 111b8e80941Smrg <li>nv50/ir: deal with loops with no breaks</li> 112b8e80941Smrg <li>nv50/ir: the mad source might not have a defining instruction</li> 113b8e80941Smrg <li>nv50/ir: fix instruction permutation logic</li> 114b8e80941Smrg <li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li> 115b8e80941Smrg <li>nv50/ir: fix DCE to not generate 96-bit loads</li> 116b8e80941Smrg <li>nv50/ir: avoid looking at uninitialized srcMods entries</li> 117b8e80941Smrg <li>gk110/ir: fix imul hi emission with limm arg</li> 118b8e80941Smrg <li>gk104/ir: sampler doesn't matter for txf</li> 119b8e80941Smrg <li>gk110/ir: fix imad sat/hi flag emission for immediate args</li> 120b8e80941Smrg <li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li> 121b8e80941Smrg <li>nv50/ir: can't have predication and immediates</li> 122b8e80941Smrg <li>glsl: assign varying locations to tess shaders when doing SSO</li> 123b8e80941Smrg <li>ttn: add TEX2 support</li> 124b8e80941Smrg</ul> 125b8e80941Smrg 126b8e80941Smrg<p>Jason Ekstrand (5):</p> 127b8e80941Smrg<ul> 128b8e80941Smrg <li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li> 129b8e80941Smrg <li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li> 130b8e80941Smrg <li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li> 131b8e80941Smrg <li>i965/state: Get rid of dword_pitch arguments to buffer functions</li> 132b8e80941Smrg <li>i965/nir: Remove unused indirect handling</li> 133b8e80941Smrg</ul> 134b8e80941Smrg 135b8e80941Smrg<p>Jonathan Gray (2):</p> 136b8e80941Smrg<ul> 137b8e80941Smrg <li>configure.ac: use pkg-config for libelf</li> 138b8e80941Smrg <li>configure: check for python2.7 for PYTHON2</li> 139b8e80941Smrg</ul> 140b8e80941Smrg 141b8e80941Smrg<p>Kenneth Graunke (2):</p> 142b8e80941Smrg<ul> 143b8e80941Smrg <li>i965: Fix fragment shader struct inputs.</li> 144b8e80941Smrg <li>i965: Fix scalar vertex shader struct outputs.</li> 145b8e80941Smrg</ul> 146b8e80941Smrg 147b8e80941Smrg<p>Marek Olšák (8):</p> 148b8e80941Smrg<ul> 149b8e80941Smrg <li>radeonsi: fix occlusion queries on Fiji</li> 150b8e80941Smrg <li>radeonsi: fix a hang due to uninitialized border color registers</li> 151b8e80941Smrg <li>radeonsi: fix Fiji for LLVM <= 3.7</li> 152b8e80941Smrg <li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li> 153b8e80941Smrg <li>radeonsi: apply the streamout workaround to Fiji as well</li> 154b8e80941Smrg <li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li> 155b8e80941Smrg <li>tgsi/scan: add flag colors_written</li> 156b8e80941Smrg <li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li> 157b8e80941Smrg</ul> 158b8e80941Smrg 159b8e80941Smrg<p>Matt Turner (1):</p> 160b8e80941Smrg<ul> 161b8e80941Smrg <li>glsl: Allow binding of image variables with 420pack.</li> 162b8e80941Smrg</ul> 163b8e80941Smrg 164b8e80941Smrg<p>Neil Roberts (2):</p> 165b8e80941Smrg<ul> 166b8e80941Smrg <li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li> 167b8e80941Smrg <li>i965: Add B8G8R8X8_SRGB to the alpha format override</li> 168b8e80941Smrg</ul> 169b8e80941Smrg 170b8e80941Smrg<p>Oded Gabbay (1):</p> 171b8e80941Smrg<ul> 172b8e80941Smrg <li>configura.ac: fix test for SSE4.1 assembler support</li> 173b8e80941Smrg</ul> 174b8e80941Smrg 175b8e80941Smrg<p>Patrick Rudolph (2):</p> 176b8e80941Smrg<ul> 177b8e80941Smrg <li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li> 178b8e80941Smrg <li>gallium/util: return correct number of bound vertex buffers</li> 179b8e80941Smrg</ul> 180b8e80941Smrg 181b8e80941Smrg<p>Samuel Pitoiset (1):</p> 182b8e80941Smrg<ul> 183b8e80941Smrg <li>nvc0: free memory allocated by the prog which reads MP perf counters</li> 184b8e80941Smrg</ul> 185b8e80941Smrg 186b8e80941Smrg<p>Tapani Pälli (1):</p> 187b8e80941Smrg<ul> 188b8e80941Smrg <li>i965: use _Shader to get fragment program when updating surface state</li> 189b8e80941Smrg</ul> 190b8e80941Smrg 191b8e80941Smrg<p>Tom Stellard (2):</p> 192b8e80941Smrg<ul> 193b8e80941Smrg <li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li> 194b8e80941Smrg <li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li> 195b8e80941Smrg</ul> 196b8e80941Smrg 197b8e80941Smrg 198b8e80941Smrg</div> 199b8e80941Smrg</body> 200b8e80941Smrg</html> 201