1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 18.1.3 Release Notes / June 29 2018</h1> 18 19<p> 20Mesa 18.1.3 is a bug fix release which fixes bugs found since the 18.1.2 release. 21</p> 22<p> 23Mesa 18.1.2 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation. 28Compatibility contexts may report a lower version depending on each driver. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 342a1e36280d01ad18ba6d5b3fbd653ceaa109eaa031b78eb5dfaa4df452742b66 mesa-18.1.3.tar.gz 3554f08deeda0cd2f818e8d40140040ed013de7852573002453b7f50da9ea738ce mesa-18.1.3.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40 41<p>None</p> 42 43<h2>Bug fixes</h2> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105396">Bug 105396</a> - tc compatible htile sets depth of htiles of discarded fragments to 1.0</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105399">Bug 105399</a> - [snb] GPU hang: after geometry shader emits no geometry, the program hangs</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106756">Bug 106756</a> - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on VEGA but works ON POLARIS</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106774">Bug 106774</a> - GLSL IR copy propagates loads of SSBOs</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106903">Bug 106903</a> - radv: Fragment shader output goes to wrong attachments when render targets are sparse</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106907">Bug 106907</a> - Correct Transform Feedback Varyings information is expected after using ProgramBinary</li> 58 59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106912">Bug 106912</a> - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2</li> 60 61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106980">Bug 106980</a> - Basemark GPU vulkan benchmark fails.</li> 62 63</ul> 64 65<h2>Changes</h2> 66<p>Andrii Simiklit (1):</p> 67<ul> 68 <li>i965/gen6/gs: Handle case where a GS doesn't allocate VUE</li> 69</ul> 70 71<p>Bas Nieuwenhuizen (2):</p> 72<ul> 73 <li>radv: Fix output for sparse MRTs.</li> 74 <li>ac/surface: Set compressZ for stencil-only surfaces.</li> 75</ul> 76 77<p>Christian Gmeiner (1):</p> 78<ul> 79 <li>util/bitset: include util/macro.h</li> 80</ul> 81 82<p>Dave Airlie (1):</p> 83<ul> 84 <li>glsl: allow standalone semicolons outside main()</li> 85</ul> 86 87<p>Dylan Baker (8):</p> 88<ul> 89 <li>docs: Add release notes for 18.1.2</li> 90 <li>cherry-ignore: Add 587e712eda95c31d88ea9d20e59ad0ae59afef4f</li> 91 <li>meson: Fix auto option for va</li> 92 <li>meson: Fix auto option for xvmc</li> 93 <li>meson: Correct behavior of vdpau=auto</li> 94 <li>cherry-ignore: Ignore cac7ab1192eefdd8d8b3f25053fb006b5c330eb8</li> 95 <li>cherry-ignore: add a2f5292c82ad07731d633b36a663e46adc181db9</li> 96 <li>VERSION: bump version to 18.1.3</li> 97</ul> 98 99<p>Emil Velikov (2):</p> 100<ul> 101 <li>configure: use compliant grep regex checks</li> 102 <li>glsl/tests/glcpp: reinstate "error out if no tests found"</li> 103</ul> 104 105<p>Eric Engestrom (3):</p> 106<ul> 107 <li>radv: fix reported number of available VGPRs</li> 108 <li>radv: fix bitwise check</li> 109 <li>meson: fix i965/anv/isl genX static lib names</li> 110</ul> 111 112<p>Ian Romanick (2):</p> 113<ul> 114 <li>glsl: Don't copy propagate from SSBO or shared variables either</li> 115 <li>glsl: Don't copy propagate elements from SSBO or shared variables either</li> 116</ul> 117 118<p>Jason Ekstrand (2):</p> 119<ul> 120 <li>nir: Handle call instructions in foreach_src</li> 121 <li>nir/validate: Use the type from the tail of call parameter derefs</li> 122</ul> 123 124<p>Lukas Rusak (2):</p> 125<ul> 126 <li>meson: only build vl_winsys_dri.c when x11 platform is used</li> 127 <li>meson: fix private libs when building without glx</li> 128</ul> 129 130<p>Marek Olšák (5):</p> 131<ul> 132 <li>radeonsi/gfx9: fix si_get_buffer_from_descriptors for 48-bit pointers</li> 133 <li>ac/gpu_info: report real total memory sizes</li> 134 <li>ac/gpu_info: add kernel_flushes_hdp_before_ib</li> 135 <li>radeonsi: always put persistent buffers into GTT on radeon</li> 136 <li>mesa: fix glGetInteger64v for arrays of integers</li> 137</ul> 138 139<p>Rob Clark (1):</p> 140<ul> 141 <li>freedreno/ir3: fix base_vertex</li> 142</ul> 143 144<p>Samuel Pitoiset (6):</p> 145<ul> 146 <li>radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8</li> 147 <li>radv: update the ZRANGE_PRECISION value for the TC-compat bug</li> 148 <li>radv: fix emitting the TCS regs on GFX9</li> 149 <li>radv: fix HTILE metadata initialization in presence of subpass clears</li> 150 <li>radv: ignore pInheritanceInfo for primary command buffers</li> 151 <li>radv: use separate bind points for the dynamic buffers</li> 152</ul> 153 154<p>Tapani Pälli (1):</p> 155<ul> 156 <li>glsl: serialize data from glTransformFeedbackVaryings</li> 157</ul> 158 159<p>Tomeu Vizoso (1):</p> 160<ul> 161 <li>virgl: Remove debugging left-overs</li> 162</ul> 163 164 165</div> 166</body> 167</html> 168