1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 18.1.4 Release Notes / July 13 2018</h1> 18 19<p> 20Mesa 18.1.4 is a bug fix release which fixes bugs found since the 18.1.3 release. 21</p> 22<p> 23Mesa 18.1.4 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation. 28Compatibility contexts may report a lower version depending on each driver. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 34SHA256: 8acd42e4ac4d1e96ed22344073b3d4fef03d10f225f4eaf3f88c001dfc10e2db mesa-18.1.4.tar.gz 35SHA256: 3061488b5d85504092cf4343816cfb2d96f2ad9bc2edec31fc96933d184cf58b mesa-18.1.4.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40 41<p>None</p> 42 43<h2>Bug fixes</h2> 44<ul> 45 46<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106906">Bug 106906</a> - Failed to recongnize keyword “sampler2DRect” and "sampler2DRectShadow"</li> 47 48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106928">Bug 106928</a> - When starting a match Rocket League crashes on "Go"</li> 49 50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107193">Bug 107193</a> - piglit.spec.arb_compute_shader.linker.bug-93840 fails</li> 51 52</ul> 53 54<h2>Changes</h2> 55<p>Adam Jackson (1):</p> 56<ul> 57 <li>glx: Don't allow glXMakeContextCurrent() with only one valid drawable</li> 58</ul> 59 60<p>Dave Airlie (1):</p> 61<ul> 62 <li>r600/sb: cleanup if_conversion iterator to be legal C++</li> 63</ul> 64 65<p>Dylan Baker (2):</p> 66<ul> 67 <li>docs: Add SHA256 sums to notes for 18.1.3</li> 68 <li>Bump version for release</li> 69</ul> 70 71<p>Iago Toral Quiroga (3):</p> 72<ul> 73 <li>anv/cmd_buffer: make descriptors dirty when emitting base state address</li> 74 <li>anv/cmd_buffer: clean dirty push constants flag after emitting push constants</li> 75 <li>anv/cmd_buffer: never shrink the push constant buffer size</li> 76</ul> 77 78<p>Ian Romanick (4):</p> 79<ul> 80 <li>i965/vec4: Don't cmod propagate from CMP to ADD if the writemask isn't compatible</li> 81 <li>intel/compiler: Relax mixed type restriction for saturating immediates</li> 82 <li>i965/vec4: Properly handle sign(-abs(x))</li> 83 <li>i965/fs: Properly handle sign(-abs(x))</li> 84</ul> 85 86<p>Jason Ekstrand (3):</p> 87<ul> 88 <li>intel/fs: Split instructions low to high in lower_simd_width</li> 89 <li>anv: Be more careful about hashing pipeline layouts</li> 90 <li>intel/fs: Mark LINTERP opcode as writing accumulator on platforms without PLN</li> 91</ul> 92 93<p>Jose Maria Casanova Crespo (3):</p> 94<ul> 95 <li>i965/fs: Register allocator shoudn't use grf127 for sends dest</li> 96 <li>intel/compiler: grf127 can not be dest when src and dest overlap in send</li> 97 <li>i965/fs: unspills shoudn't use grf127 as dest since Gen8+</li> 98</ul> 99 100<p>Lionel Landwerlin (1):</p> 101<ul> 102 <li>i965: fix clear color bo address relocation</li> 103</ul> 104 105<p>Marek Olšák (3):</p> 106<ul> 107 <li>radeonsi: fix memory exhaustion issue with DCC statistics gathering with DRI2</li> 108 <li>glsl/cache: save and restore ExternalSamplersUsed</li> 109 <li>st/dri: fix a crash in server_wait_sync</li> 110</ul> 111 112<p>Neil Roberts (1):</p> 113<ul> 114 <li>i965: Fix output register sizes when variable ranges are interleaved</li> 115</ul> 116 117<p>Rhys Perry (1):</p> 118<ul> 119 <li>nvc0/ir: fix TargetNVC0::insnCanLoadOffset()</li> 120</ul> 121 122<p>Roland Scheidegger (1):</p> 123<ul> 124 <li>r600/sb: fix crash in fold_alu_op3</li> 125</ul> 126 127<p>Ross Burton (1):</p> 128<ul> 129 <li>egl: fix build race in automake</li> 130</ul> 131 132<p>Samuel Pitoiset (1):</p> 133<ul> 134 <li>radv: fix emitting the view index on GFX9</li> 135</ul> 136 137<p>Timothy Arceri (2):</p> 138<ul> 139 <li>glsl: skip comparison opt when adding vars of different size</li> 140 <li>nir: fix selection of loop terminator when two or more have the same limit</li> 141</ul> 142 143<p>zhaowei yuan (1):</p> 144<ul> 145 <li>glsl: Treat sampler2DRect and sampler2DRectShadow as reserved in ES2</li> 146</ul> 147 148</div> 149</body> 150</html> 151