1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 18.1.8 Release Notes / September 7 2018</h1> 18 19<p> 20Mesa 18.1.8 is a bug fix release which fixes bugs found since the 18.1.7 release. 21</p> 22<p> 23Mesa 18.1.8 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation. 28Compatibility contexts may report a lower version depending on each driver. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 348ec62f215dd1bb3910987f9941c6fc31632a0874e618815cf1e8e29445c86e0a mesa-18.1.8.tar.gz 35bd1be67fe9c73b517765264ac28911c84144682d28dbff140e1c2deb2f44c21b mesa-18.1.8.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42<h2>Bug fixes</h2> 43<ul> 44 45<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93355">Bug 93355</a> - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails</li> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101247">Bug 101247</a> - Mesa fails to link GLSL programs with unused output blocks</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104809">Bug 104809</a> - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=105904">Bug 105904</a> - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work.</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106738">Bug 106738</a> - No test for miptrees with DRI modifiers</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=106865">Bug 106865</a> - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107359">Bug 107359</a> - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration</li> 58 59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107477">Bug 107477</a> - [DXVK] Setting high shader quality in GTA V results in LLVM error</li> 60 61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107579">Bug 107579</a> - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space</li> 62 63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107601">Bug 107601</a> - Rise of the Tomb Raider Segmentation Fault when the game starts</li> 64 65<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107760">Bug 107760</a> - GPU Hang when Playing DiRT 3 Complete Edition using Steam Play with DXVK</li> 66 67</ul> 68 69<h2>Changes</h2> 70<p>Andrii Simiklit (1):</p> 71<ul> 72 <li>i965/gen6/xfb: handle case where transform feedback is not active</li> 73</ul> 74 75<p>Bas Nieuwenhuizen (3):</p> 76<ul> 77 <li>radv: Add missing checks in radv_get_image_format_properties.</li> 78 <li>radv: Fix CMASK dimensions.</li> 79 <li>radv: Use a lower max offchip buffer count.</li> 80</ul> 81 82<p>Christian Gmeiner (1):</p> 83<ul> 84 <li>tegra: fix memory leak</li> 85</ul> 86 87<p>Daniel Stone (1):</p> 88<ul> 89 <li>st/dri: Don't expose sRGB formats to clients</li> 90</ul> 91 92<p>Dave Airlie (1):</p> 93<ul> 94 <li>ac/radeonsi: fix CIK copy max size</li> 95</ul> 96 97<p>Dylan Baker (10):</p> 98<ul> 99 <li>docs: Add mesa 18.1.7 notes</li> 100 <li>cherry-ignore: add a patch</li> 101 <li>cherry-ignore: Add more 18.2 only patches</li> 102 <li>meson: Actually load translation files</li> 103 <li>cherry-ignore: Add more 18.2 patches</li> 104 <li>cherry-ignore: Add additional patch</li> 105 <li>cherry-ignore: Add patch that doesn't apply to 18.1</li> 106 <li>cherry-ignore: Add a couple of two fixes warning patches</li> 107 <li>cherry-ignore: Add patch that needs more significant patches to function</li> 108 <li>Bump version to 18.1.8</li> 109</ul> 110 111<p>Emil Velikov (1):</p> 112<ul> 113 <li>docs: update required mako version</li> 114</ul> 115 116<p>Grazvydas Ignotas (1):</p> 117<ul> 118 <li>radv: place pointer length into cache uuid</li> 119</ul> 120 121<p>Gurchetan Singh (2):</p> 122<ul> 123 <li>meson: fix egl build for surfaceless</li> 124 <li>meson: fix egl build for android</li> 125</ul> 126 127<p>Ian Romanick (2):</p> 128<ul> 129 <li>i965/vec4: Clamp indirect tes input array reads with 0x0fffffff</li> 130 <li>i965/vec4: Correctly handle uniform sources in generate_tes_add_indirect_urb_offset</li> 131</ul> 132 133<p>Jason Ekstrand (5):</p> 134<ul> 135 <li>anv: Fill holes in the VF VUE to zero</li> 136 <li>nir/algebraic: Be more careful converting ushr to extract_u8/16</li> 137 <li>egl/dri2: Add a helper for the number of planes for a FOURCC format</li> 138 <li>egl/dri2: Guard against invalid fourcc formats</li> 139 <li>anv/blorp: Do more flushing around HiZ clears</li> 140</ul> 141 142<p>Juan A. Suarez Romero (1):</p> 143<ul> 144 <li>egl/wayland: do not leak wl_buffer when it is locked</li> 145</ul> 146 147<p>Lionel Landwerlin (1):</p> 148<ul> 149 <li>anv: blorp: support multiple aspect blits</li> 150</ul> 151 152<p>Marek Olšák (1):</p> 153<ul> 154 <li>glapi: actually implement GL_EXT_robustness for GLES</li> 155</ul> 156 157<p>Nanley Chery (7):</p> 158<ul> 159 <li>intel/isl: Avoid tiling some 16K-wide render targets</li> 160 <li>i965: Make blt_pitch public</li> 161 <li>i965/miptree: Drop an if case from retile_as_linear</li> 162 <li>i965/miptree: Use the correct BLT pitch</li> 163 <li>i965/miptree: Use miptree_map in map_blit functions</li> 164 <li>i965/miptree: Fix can_blit_slice()</li> 165 <li>i965/gen7_urb: Re-emit PUSH_CONSTANT_ALLOC on some gen9</li> 166</ul> 167 168<p>Samuel Pitoiset (1):</p> 169<ul> 170 <li>radv: fix passing clip/cull distances from VS to PS</li> 171</ul> 172 173<p>vadym.shovkoplias (1):</p> 174<ul> 175 <li>glsl/linker: Allow unused in blocks which are not declated on previous stage</li> 176</ul> 177 178</div> 179</body> 180</html> 181