1b8e80941Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2b8e80941Smrg<html lang="en"> 3b8e80941Smrg<head> 4b8e80941Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5b8e80941Smrg <title>Mesa Release Notes</title> 6b8e80941Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7b8e80941Smrg</head> 8b8e80941Smrg<body> 9b8e80941Smrg 10b8e80941Smrg<div class="header"> 11b8e80941Smrg <h1>The Mesa 3D Graphics Library</h1> 12b8e80941Smrg</div> 13b8e80941Smrg 14b8e80941Smrg<iframe src="../contents.html"></iframe> 15b8e80941Smrg<div class="content"> 16b8e80941Smrg 17b8e80941Smrg<h1>Mesa 18.3.3 Release Notes / January 31, 2019</h1> 18b8e80941Smrg 19b8e80941Smrg<p> 20b8e80941SmrgMesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 release. 21b8e80941Smrg</p> 22b8e80941Smrg<p> 23b8e80941SmrgMesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by 24b8e80941SmrgglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25b8e80941SmrgglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26b8e80941SmrgSome drivers don't support all the features required in OpenGL 4.5. OpenGL 27b8e80941Smrg4.5 is <strong>only</strong> available if requested at context creation. 28b8e80941SmrgCompatibility contexts may report a lower version depending on each driver. 29b8e80941Smrg</p> 30b8e80941Smrg 31b8e80941Smrg 32b8e80941Smrg<h2>SHA256 checksums</h2> 33b8e80941Smrg<pre> 34b8e80941Smrg6b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4 mesa-18.3.3.tar.gz 35b8e80941Smrg2ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299 mesa-18.3.3.tar.xz 36b8e80941Smrg</pre> 37b8e80941Smrg 38b8e80941Smrg 39b8e80941Smrg<h2>New features</h2> 40b8e80941Smrg<p>None</p> 41b8e80941Smrg 42b8e80941Smrg 43b8e80941Smrg<h2>Bug fixes</h2> 44b8e80941Smrg 45b8e80941Smrg<ul> 46b8e80941Smrg 47b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=108877">Bug 108877</a> - OpenGL CTS gl43 test cases were interrupted due to segment fault</li> 48b8e80941Smrg 49b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109023">Bug 109023</a> - error: inlining failed in call to always_inline ‘__m512 _mm512_and_ps(__m512, __m512)’: target specific option mismatch</li> 50b8e80941Smrg 51b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109129">Bug 109129</a> - format_types.h:1220: undefined reference to `_mm256_cvtps_ph'</li> 52b8e80941Smrg 53b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109229">Bug 109229</a> - glLinkProgram locks up for ~30 seconds</li> 54b8e80941Smrg 55b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109242">Bug 109242</a> - [RADV] The Witcher 3 system freeze</li> 56b8e80941Smrg 57b8e80941Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109488">Bug 109488</a> - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) / already fixed on the master branch.</li> 58b8e80941Smrg 59b8e80941Smrg</ul> 60b8e80941Smrg 61b8e80941Smrg 62b8e80941Smrg<h2>Changes</h2> 63b8e80941Smrg 64b8e80941Smrg<p>Andres Gomez (2):</p> 65b8e80941Smrg<ul> 66b8e80941Smrg <li>bin/get-pick-list.sh: fix the oneline printing</li> 67b8e80941Smrg <li>bin/get-pick-list.sh: fix redirection in sh</li> 68b8e80941Smrg</ul> 69b8e80941Smrg 70b8e80941Smrg<p>Axel Davy (1):</p> 71b8e80941Smrg<ul> 72b8e80941Smrg <li>st/nine: Immediately upload user provided textures</li> 73b8e80941Smrg</ul> 74b8e80941Smrg 75b8e80941Smrg<p>Bas Nieuwenhuizen (3):</p> 76b8e80941Smrg<ul> 77b8e80941Smrg <li>radv: Only use 32 KiB per threadgroup on Stoney.</li> 78b8e80941Smrg <li>radv: Set partial_vs_wave for pipelines with just GS, not tess.</li> 79b8e80941Smrg <li>nir: Account for atomics in copy propagation.</li> 80b8e80941Smrg</ul> 81b8e80941Smrg 82b8e80941Smrg<p>Bruce Cherniak (1):</p> 83b8e80941Smrg<ul> 84b8e80941Smrg <li>gallium/swr: Fix multi-context sync fence deadlock.</li> 85b8e80941Smrg</ul> 86b8e80941Smrg 87b8e80941Smrg<p>Carsten Haitzler (Rasterman) (2):</p> 88b8e80941Smrg<ul> 89b8e80941Smrg <li>vc4: Use named parameters for the NEON inline asm.</li> 90b8e80941Smrg <li>vc4: Declare the cpu pointers as being modified in NEON asm.</li> 91b8e80941Smrg</ul> 92b8e80941Smrg 93b8e80941Smrg<p>Danylo Piliaiev (1):</p> 94b8e80941Smrg<ul> 95b8e80941Smrg <li>glsl: Fix copying function's out to temp if dereferenced by array</li> 96b8e80941Smrg</ul> 97b8e80941Smrg 98b8e80941Smrg<p>Dave Airlie (3):</p> 99b8e80941Smrg<ul> 100b8e80941Smrg <li>dri_interface: add put shm image2 (v2)</li> 101b8e80941Smrg <li>glx: add support for putimageshm2 path (v2)</li> 102b8e80941Smrg <li>gallium: use put image shm2 path (v2)</li> 103b8e80941Smrg</ul> 104b8e80941Smrg 105b8e80941Smrg<p>Dylan Baker (4):</p> 106b8e80941Smrg<ul> 107b8e80941Smrg <li>meson: allow building dri driver without window system if osmesa is classic</li> 108b8e80941Smrg <li>meson: fix swr KNL build</li> 109b8e80941Smrg <li>meson: Fix compiler checks for SWR with ICC</li> 110b8e80941Smrg <li>meson: Add warnings and errors when using ICC</li> 111b8e80941Smrg</ul> 112b8e80941Smrg 113b8e80941Smrg<p>Emil Velikov (4):</p> 114b8e80941Smrg<ul> 115b8e80941Smrg <li>docs: add sha256 checksums for 18.3.2</li> 116b8e80941Smrg <li>cherry-ignore: radv: Fix multiview depth clears</li> 117b8e80941Smrg <li>cherry-ignore: spirv: Handle arbitrary bit sizes for deref array indices</li> 118b8e80941Smrg <li>cherry-ignore: WARNING: Commit XXX lists invalid sha</li> 119b8e80941Smrg</ul> 120b8e80941Smrg 121b8e80941Smrg<p>Eric Anholt (2):</p> 122b8e80941Smrg<ul> 123b8e80941Smrg <li>vc4: Don't leak the GPU fd for renderonly usage.</li> 124b8e80941Smrg <li>vc4: Enable NEON asm on meson cross-builds.</li> 125b8e80941Smrg</ul> 126b8e80941Smrg 127b8e80941Smrg<p>Eric Engestrom (2):</p> 128b8e80941Smrg<ul> 129b8e80941Smrg <li>configure: EGL requirements only apply if EGL is built</li> 130b8e80941Smrg <li>meson/vdpau: add missing soversion</li> 131b8e80941Smrg</ul> 132b8e80941Smrg 133b8e80941Smrg<p>Iago Toral Quiroga (1):</p> 134b8e80941Smrg<ul> 135b8e80941Smrg <li>anv/device: fix maximum number of images supported</li> 136b8e80941Smrg</ul> 137b8e80941Smrg 138b8e80941Smrg<p>Jason Ekstrand (3):</p> 139b8e80941Smrg<ul> 140b8e80941Smrg <li>anv/nir: Rework arguments to apply_pipeline_layout</li> 141b8e80941Smrg <li>anv: Only parse pImmutableSamplers if the descriptor has samplers</li> 142b8e80941Smrg <li>nir/xfb: Fix offset accounting for dvec3/4</li> 143b8e80941Smrg</ul> 144b8e80941Smrg 145b8e80941Smrg<p>Karol Herbst (2):</p> 146b8e80941Smrg<ul> 147b8e80941Smrg <li>nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions</li> 148b8e80941Smrg <li>glsl/lower_output_reads: set invariant and precise flags on temporaries</li> 149b8e80941Smrg</ul> 150b8e80941Smrg 151b8e80941Smrg<p>Lionel Landwerlin (1):</p> 152b8e80941Smrg<ul> 153b8e80941Smrg <li>anv: fix invalid binding table index computation</li> 154b8e80941Smrg</ul> 155b8e80941Smrg 156b8e80941Smrg<p>Marek Olšák (4):</p> 157b8e80941Smrg<ul> 158b8e80941Smrg <li>radeonsi: also apply the GS hang workaround to draws without tessellation</li> 159b8e80941Smrg <li>radeonsi: fix a u_blitter crash after a shader with FBFETCH</li> 160b8e80941Smrg <li>radeonsi: fix rendering to tiny viewports where the viewport center is > 8K</li> 161b8e80941Smrg <li>st/mesa: purge framebuffers when unbinding a context</li> 162b8e80941Smrg</ul> 163b8e80941Smrg 164b8e80941Smrg<p>Niklas Haas (1):</p> 165b8e80941Smrg<ul> 166b8e80941Smrg <li>radv: correctly use vulkan 1.0 by default</li> 167b8e80941Smrg</ul> 168b8e80941Smrg 169b8e80941Smrg<p>Pierre Moreau (1):</p> 170b8e80941Smrg<ul> 171b8e80941Smrg <li>meson: Fix with_gallium_icd to with_opencl_icd</li> 172b8e80941Smrg</ul> 173b8e80941Smrg 174b8e80941Smrg<p>Rob Clark (1):</p> 175b8e80941Smrg<ul> 176b8e80941Smrg <li>loader: fix the no-modifiers case</li> 177b8e80941Smrg</ul> 178b8e80941Smrg 179b8e80941Smrg<p>Samuel Pitoiset (1):</p> 180b8e80941Smrg<ul> 181b8e80941Smrg <li>radv: clean up setting partial_es_wave for distributed tess on VI</li> 182b8e80941Smrg</ul> 183b8e80941Smrg 184b8e80941Smrg<p>Timothy Arceri (5):</p> 185b8e80941Smrg<ul> 186b8e80941Smrg <li>ac/nir_to_llvm: fix interpolateAt* for arrays</li> 187b8e80941Smrg <li>ac/nir_to_llvm: fix clamp shadow reference for more hardware</li> 188b8e80941Smrg <li>radv/ac: fix some fp16 handling</li> 189b8e80941Smrg <li>glsl: use remap location when serialising uniform program resource data</li> 190b8e80941Smrg <li>glsl: Copy function out to temp if we don't directly ref a variable</li> 191b8e80941Smrg</ul> 192b8e80941Smrg 193b8e80941Smrg<p>Tomeu Vizoso (1):</p> 194b8e80941Smrg<ul> 195b8e80941Smrg <li>etnaviv: Consolidate buffer references from framebuffers</li> 196b8e80941Smrg</ul> 197b8e80941Smrg 198b8e80941Smrg<p>Vinson Lee (1):</p> 199b8e80941Smrg<ul> 200b8e80941Smrg <li>meson: Fix typo.</li> 201b8e80941Smrg</ul> 202b8e80941Smrg 203b8e80941Smrg 204b8e80941Smrg 205b8e80941Smrg</div> 206b8e80941Smrg</body> 207b8e80941Smrg</html> 208b8e80941Smrg 209