1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Release Notes</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="../contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1> 18848b8605Smrg 19848b8605Smrg<p> 20848b8605SmrgMesa 6.5.1 is a 6.5 follow-on development release mostly consisting of 21848b8605Smrgbug fixes. 22848b8605Smrg</p> 23848b8605Smrg 24848b8605Smrg 25848b8605Smrg<h2>MD5 checksums</h2> 26848b8605Smrg<pre> 27848b8605Smrgd9a555297319bb932a3192952d53d073 MesaLib-6.5.1.tar.gz 28848b8605Smrgc46f2c6646a270911b791dd8e1c2d977 MesaLib-6.5.1.tar.bz2 29848b8605Smrg939eaaff33322bfeafac784402b45f4f MesaLib-6.5.1.zip 30848b8605Smrg9e4bbe83c007bfbaa67449a81cc3d36a MesaDemos-6.5.1.tar.gz 31848b8605Smrg0f2794baf7a9d98b22caea9f78c6942d MesaDemos-6.5.1.tar.bz2 32848b8605Smrg14c77eab9cc7a265c331abf239927c1c MesaDemos-6.5.1.zip 33848b8605Smrgc5f87c23aaf4eaf1bda0d007ea98366c MesaGLUT-6.5.1.tar.gz 34848b8605Smrg2525642fe7f454e3e1a1aad01359b406 MesaGLUT-6.5.1.tar.bz2 35848b8605Smrge33b165c22551e23b58ede8767378543 MesaGLUT-6.5.1.zip 36848b8605Smrg</pre> 37848b8605Smrg 38848b8605Smrg 39848b8605Smrg<h2>New Features</h2> 40848b8605Smrg<ul> 41848b8605Smrg<li>Intel i965 "broadwater" DRI driver 42848b8605Smrg 43848b8605Smrg<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex 44848b8605Smrg arrays in an object. 45848b8605Smrg 46848b8605Smrg<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats 47848b8605Smrg 48848b8605Smrg<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting 49848b8605Smrg multiple vertex/fragment program parameters with one call. 50848b8605Smrg<li>"engine" demo 51848b8605Smrg<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) 52848b8605Smrg<li>many updates to the DRI drivers 53848b8605Smrg</ul> 54848b8605Smrg 55848b8605Smrg<h2>Changes</h2> 56848b8605Smrg<ul> 57848b8605Smrg<li>The glVertexAttribARB functions no longer alias the conventional 58848b8605Smrg vertex attributes. 59848b8605Smrg<li>glxinfo program prints more info with -l option 60848b8605Smrg<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now 61848b8605Smrg compatible, in terms of glBindProgramARB() 62848b8605Smrg<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now 63848b8605Smrg accepted by the parser, even though the GL_ARB_vertex_blend and 64848b8605Smrg GL_EXT_vertex_weighting extensions aren't supported. 65848b8605Smrg Allows Warcraft to run. 66848b8605Smrg</ul> 67848b8605Smrg 68848b8605Smrg<h2>Bug fixes</h2> 69848b8605Smrg<ul> 70848b8605Smrg<li>fixed broken texture border handling for depth textures (bug 6498) 71848b8605Smrg<li>removed the test for duplicated framebuffer attachments, per 72848b8605Smrg version 117 of the GL_EXT_framebuffer_object specification 73848b8605Smrg<li>fixed a few render-to-texture bugs, including render to depth texture 74848b8605Smrg<li>clipping of lines against user-defined clip planes was broken (6512) 75848b8605Smrg<li>assembly language dispatch for SPARC was broken (bug 6484) 76848b8605Smrg<li>assorted compilation fixes on various Unix platforms (Dan Schikore) 77848b8605Smrg<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER 78848b8605Smrg<li>assorted minor fixes for 16 and 32 bit/channel modes 79848b8605Smrg<li>fixed assorted bugs in texture compression paths 80848b8605Smrg<li>fixed indirect rendering vertex array crashes (bug 6863) 81848b8605Smrg<li>glDrawPixels GL_INDEX_OFFSET didn't always work 82848b8605Smrg<li>fixed convolution memory leak (bug 7077) 83848b8605Smrg<li>rectangular depth textures didn't work 84848b8605Smrg<li>invalid mode to glBegin didn't generate an error (bug 7142) 85848b8605Smrg<li>'normalized' parameter to glVertexAttribPointerARB didn't work 86848b8605Smrg<li>disable bogus GLX_SGI_video_sync extension in xlib driver 87848b8605Smrg<li>fixed R128 driver locking bug (Martijn van Oosterhout) 88848b8605Smrg<li>using evaluators with vertex programs caused crashes (bug 7564) 89848b8605Smrg<li>fragment.position wasn't set correctly for point/line primitives 90848b8605Smrg<li>fixed parser bug for scalar sources for GL_NV_fragment_program 91848b8605Smrg<li>max fragment program length was incorrectly 128, now 1024 92848b8605Smrg<li>writes to result.depth in fragment programs weren't clamped to [0,1] 93848b8605Smrg<li>fixed potential dangling pointer bug in glBindProgram() 94848b8605Smrg<li>fixed some memory leaks (and potential crashes) in Xlib driver 95848b8605Smrg<li>fixed a number of build issues on HP-UX (Christopher Bell) 96848b8605Smrg<li>accum buffer didn't work with OSMesa interface 97848b8605Smrg</ul> 98848b8605Smrg 99848b8605Smrg 100848b8605Smrg<h2>Internal code changes</h2> 101848b8605Smrg 102848b8605Smrg<p> 103848b8605SmrgA number of Mesa program-related structs were renamed. 104848b8605SmrgFor example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. 105848b8605SmrgAll the effected drivers have been updated. 106848b8605Smrg</p> 107848b8605Smrg 108848b8605Smrg<p>Ian Romanick updated the GL API dispatch code in a number of ways. 109848b8605SmrgFirst, many old/unused extensions were removed. 110848b8605SmrgSecond, the static entrypoints for some extensions were removed. 111848b8605SmrgThis means GL function pointers will have to be used more often 112848b8605Smrg(e.g. use glXGetProcAddressARB()). 113848b8605Smrg</p> 114848b8605Smrg 115848b8605Smrg 116848b8605Smrg<h2>To Do (someday) items</h2> 117848b8605Smrg<ul> 118848b8605Smrg<li>Switch to freeglut 119848b8605Smrg<li>Increase MAX_DRAWBUFFERS 120848b8605Smrg<li>Fix linux-glide target/driver. 121848b8605Smrg<li>Fix lambda calculation for frag progs. 122848b8605Smrg</ul> 123848b8605Smrg 124848b8605Smrg 125848b8605Smrg<h2>Driver Status</h2> 126848b8605Smrg 127848b8605Smrg<pre> 128848b8605SmrgDriver Status 129848b8605Smrg---------------------- ---------------------- 130848b8605SmrgDRI drivers varies with the driver 131848b8605SmrgXMesa/GLX (on Xlib) implements OpenGL 1.5 132848b8605SmrgOSMesa (off-screen) implements OpenGL 1.5 133848b8605SmrgGlide (3dfx Voodoo1/2) implements OpenGL 1.3 134848b8605SmrgSVGA implements OpenGL 1.3 135848b8605SmrgWind River UGL implements OpenGL 1.3 136848b8605SmrgWindows/Win32 implements OpenGL 1.5 137848b8605SmrgDJGPP implements OpenGL 1.5 138848b8605SmrgGGI implements OpenGL 1.3 139848b8605SmrgBeOS implements OpenGL 1.5 140848b8605SmrgAllegro needs updating 141848b8605SmrgD3D needs updating 142848b8605Smrg</pre> 143848b8605Smrg 144848b8605Smrg</div> 145848b8605Smrg</body> 146848b8605Smrg</html> 147