1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Release Notes</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="../contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<h1>Mesa 6.5 Release Notes / March 31, 2006</h1> 18848b8605Smrg 19848b8605Smrg<p> 20848b8605SmrgMesa 6.5 is a new development release. 21848b8605Smrg</p> 22848b8605Smrg 23848b8605Smrg 24848b8605Smrg<h2>MD5 checksums</h2> 25848b8605Smrg<pre> 26848b8605Smrg657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz 27848b8605Smrg61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 28848b8605Smrg19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip 29848b8605Smrg694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz 30848b8605Smrgab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 31848b8605Smrgb792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip 32848b8605Smrgac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz 33848b8605Smrg59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 34848b8605Smrg005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip 35848b8605Smrg</pre> 36848b8605Smrg 37848b8605Smrg 38848b8605Smrg 39848b8605Smrg<h2>New Features</h2> 40848b8605Smrg<ul> 41848b8605Smrg<li>OpenGL Shading language support 42848b8605Smrg<br> 43848b8605Smrg This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, 44848b8605Smrg GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of 45848b8605Smrg the work was done by Michal Krol. 46848b8605Smrg There's probably a fair number of bugs since this is a pretty large, 47848b8605Smrg complicated body of code. 48848b8605Smrg<br> 49848b8605Smrg The OpenGL 2.0 interface to these features will be implemented in a 50848b8605Smrg future version of Mesa, 51848b8605Smrg 52848b8605Smrg<li>GL_EXT_timer_query 53848b8605Smrg<br> 54848b8605Smrg Used to measure the time of OpenGL operations at high precision. 55848b8605Smrg Only supported in the software/Xlib driver at this time. 56848b8605Smrg 57848b8605Smrg<li>GL_EXT_packed_depth_stencil 58848b8605Smrg<br> 59848b8605Smrg Defines a new GL_DEPTH_STENCIL_EXT pixel format. 60848b8605Smrg 61848b8605Smrg<li>GL_EXT_framebuffer_blit 62848b8605Smrg<br> 63848b8605Smrg A simplified glCopyPixels-like feature for copying pixel rectangles. 64848b8605Smrg 65848b8605Smrg<li>GL_ARB_half_float_pixel 66848b8605Smrg<br> 67848b8605Smrg Adds a new half-precision floating point format for image transfers, 68848b8605Smrg such as for glDrawPixels, glReadPixels, glTexImage, etc. 69848b8605Smrg</ul> 70848b8605Smrg 71848b8605Smrg<h2>Changes</h2> 72848b8605Smrg<ul> 73848b8605Smrg<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) 74848b8605Smrg<li>removed GL_SGIX/SGIS_pixel_texture extensions 75848b8605Smrg</ul> 76848b8605Smrg<h2>Bug fixes</h2> 77848b8605Smrg<ul> 78848b8605Smrg<li>fixed glxcontextmodes.c datatype problem (bug 5835) 79848b8605Smrg<li>fixed aix-gcc build/install bugs (bug 5874) 80848b8605Smrg<li>fixed some bugs in texture env program generation 81848b8605Smrg<li>glXCopyContext() didn't handle texture object bindings properly 82848b8605Smrg<li>glXCopyContext() didn't copy all lighting state 83848b8605Smrg<li>fixed FreeBSD config (Pedro Giffuni) 84848b8605Smrg<li>fixed some minor framebuffer object bugs 85848b8605Smrg<li>replaced dprintf() with _glu_printf() in GLU (bug 6244) 86848b8605Smrg<li>fixed a number of thread safety bugs/regressions 87848b8605Smrg<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339) 88848b8605Smrg<li>paletted texturing was broken w/ floating point palettes (K. Schultz) 89848b8605Smrg<li>lots of assorted framebuffer object bug fixes 90848b8605Smrg</ul> 91848b8605Smrg 92848b8605Smrg 93848b8605Smrg<h2>Known Issues</h2> 94848b8605Smrg<ul> 95848b8605Smrg<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL 96848b8605Smrgtextures should work. 97848b8605Smrg</ul> 98848b8605Smrg 99848b8605Smrg 100848b8605Smrg<h2>Driver Interface Changes</h2> 101848b8605Smrg<ul> 102848b8605Smrg<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by 103848b8605Smrgthe two-sided versions: Driver.Stencil*Separate(). 104848b8605Smrg<li>Render-to-texture: The functions for rendering to textures have changed. 105848b8605Smrg</ul> 106848b8605Smrg 107848b8605Smrg 108848b8605Smrg<h2>To Do (someday) items</h2> 109848b8605Smrg<ul> 110848b8605Smrg<li>Switch to freeglut 111848b8605Smrg<li>Increase MAX_DRAWBUFFERS 112848b8605Smrg<li>Fix linux-glide target/driver. 113848b8605Smrg<li>Fix lambda calculation for frag progs. 114848b8605Smrg</ul> 115848b8605Smrg 116848b8605Smrg 117848b8605Smrg<h2>Driver Status</h2> 118848b8605Smrg 119848b8605Smrg<pre> 120848b8605SmrgDriver Status 121848b8605Smrg---------------------- ---------------------- 122848b8605SmrgDRI drivers varies with the driver 123848b8605SmrgXMesa/GLX (on Xlib) implements OpenGL 1.5 124848b8605SmrgOSMesa (off-screen) implements OpenGL 1.5 125848b8605SmrgGlide (3dfx Voodoo1/2) implements OpenGL 1.3 126848b8605SmrgSVGA implements OpenGL 1.3 127848b8605SmrgWind River UGL implements OpenGL 1.3 128848b8605SmrgWindows/Win32 implements OpenGL 1.5 129848b8605SmrgDJGPP implements OpenGL 1.5 130848b8605SmrgGGI implements OpenGL 1.3 131848b8605SmrgBeOS implements OpenGL 1.5 132848b8605SmrgAllegro needs updating 133848b8605SmrgD3D needs updating 134848b8605Smrg</pre> 135848b8605Smrg 136848b8605Smrg</div> 137848b8605Smrg</body> 138848b8605Smrg</html> 139