1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Release Notes</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="../mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="../contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17848b8605Smrg<h1>Mesa 7.10.2 Release Notes / April 6, 2011</h1> 18848b8605Smrg 19848b8605Smrg<p> 20848b8605SmrgMesa 7.10.2 is a bug fix release which fixes bugs found since the 7.10 release. 21848b8605Smrg</p> 22848b8605Smrg<p> 23848b8605SmrgMesa 7.10.2 implements the OpenGL 2.1 API, but the version reported by 24848b8605SmrgglGetString(GL_VERSION) depends on the particular driver being used. 25848b8605SmrgSome drivers don't support all the features required in OpenGL 2.1. 26848b8605Smrg</p> 27848b8605Smrg<p> 28848b8605SmrgSee the <a href="../install.html">Compiling/Installing page</a> for prerequisites 29848b8605Smrgfor DRI hardware acceleration. 30848b8605Smrg</p> 31848b8605Smrg 32848b8605Smrg 33848b8605Smrg<h2>MD5 checksums</h2> 34848b8605Smrg<pre> 35848b8605Smrg2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz 36848b8605Smrgf5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 37848b8605Smrg47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip 38848b8605Smrg175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz 39848b8605Smrg8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2 40848b8605Smrg03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip 41848b8605Smrg</pre> 42848b8605Smrg 43848b8605Smrg 44848b8605Smrg<h2>New features</h2> 45848b8605Smrg<p>None.</p> 46848b8605Smrg 47848b8605Smrg<h2>Bug fixes</h2> 48848b8605Smrg<p>This list is likely incomplete.</p> 49848b8605Smrg<ul> 50848b8605Smrg 51848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29172">Bug 29172</a> - Arrandale - Pill Popper Pops Pills</li> 52848b8605Smrg 53848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31159">Bug 31159</a> - shadow problem in 0ad game</li> 54848b8605Smrg 55848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32688">Bug 32688</a> - [RADEON:KMS:R300G] some games have a wireframe or outline visible</li> 56848b8605Smrg 57848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32949">Bug 32949</a> - [glsl wine] Need for Speed renders incorrectly with GLSL enabled</li> 58848b8605Smrg 59848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34203">Bug 34203</a> - [GLSL] fail to call long chains across shaders</li> 60848b8605Smrg 61848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34376">Bug 34376</a> - [GLSL] allowing assignment to unsized array 62848b8605Smrg <ul> 63848b8605Smrg <li>The commit message incorrectly 64848b8605Smrg lists <a href="https://bugs.freedesktop.org/show_bug.cgi?id=34367">bug 65848b8605Smrg 34367</a>.</li> 66848b8605Smrg </ul> 67848b8605Smrg</li> 68848b8605Smrg 69848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34370">Bug 34370</a> - [GLSL] "i<5 && i<4" in for loop fails</li> 70848b8605Smrg 71848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34374">Bug 34374</a> - [GLSL] fail to redeclare an array using initializer</li> 72848b8605Smrg 73848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35073">Bug 35073</a> - [GM45] Alpha test is broken when rendering to FBO with no color attachment</li> 74848b8605Smrg 75848b8605Smrg<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=35483">Bug 35483</a> - util_blit_pixels_writemask: crash in line 322 of src/gallium/auxiliary/util/u_blit.c</li> 76848b8605Smrg 77848b8605Smrg<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 78848b8605Smrg 79848b8605Smrg</ul> 80848b8605Smrg 81848b8605Smrg 82848b8605Smrg<h2>Changes</h2> 83848b8605Smrg<p>The full set of changes can be viewed by using the following GIT command:</p> 84848b8605Smrg 85848b8605Smrg<pre> 86848b8605Smrg git log mesa-7.10.1..mesa-7.10.2 87848b8605Smrg</pre> 88848b8605Smrg 89848b8605Smrg<p><em>Note:</em> Reverted commits and the reverts are not included in this list.</p> 90848b8605Smrg 91848b8605Smrg<p>Alex Deucher (2):</p> 92848b8605Smrg<ul> 93848b8605Smrg <li>r600c: add new ontario pci ids</li> 94848b8605Smrg <li>r600g: add some additional ontario pci ids</li> 95848b8605Smrg</ul> 96848b8605Smrg 97848b8605Smrg<p>Benjamin Franzke (1):</p> 98848b8605Smrg<ul> 99848b8605Smrg <li>st/dri: Fix surfaceless gl using contexts with previous bound surfaces</li> 100848b8605Smrg</ul> 101848b8605Smrg 102848b8605Smrg<p>Brian Paul (9):</p> 103848b8605Smrg<ul> 104848b8605Smrg <li>docs: pull 7.9.2 release notes into 7.10 branch</li> 105848b8605Smrg <li>docs: update news.html with 7.10.1 and 7.9.2 releases</li> 106848b8605Smrg <li>docs: fill in 7.10.1 release data</li> 107848b8605Smrg <li>docs: add, fix release notes links</li> 108848b8605Smrg <li>docs: update info about Mesa packaging/contents</li> 109848b8605Smrg <li>docs: update prerequisites, remove old demo info</li> 110848b8605Smrg <li>mesa: Guard against null pointer deref in fbo validation</li> 111848b8605Smrg <li>st/mesa: Apply LOD bias from correct texture unit</li> 112848b8605Smrg <li>glsl: silence warning in printf() with a cast</li> 113848b8605Smrg</ul> 114848b8605Smrg 115848b8605Smrg<p>Chad Versace (1):</p> 116848b8605Smrg<ul> 117848b8605Smrg <li>i965: Fix tex_swizzle when depth mode is GL_RED</li> 118848b8605Smrg</ul> 119848b8605Smrg 120848b8605Smrg<p>Dave Airlie (1):</p> 121848b8605Smrg<ul> 122848b8605Smrg <li>r600: don't close fd on failed load</li> 123848b8605Smrg</ul> 124848b8605Smrg 125848b8605Smrg<p>Eric Anholt (2):</p> 126848b8605Smrg<ul> 127848b8605Smrg <li>i965: Apply a workaround for the Ironlake "vertex flashing".</li> 128848b8605Smrg <li>i965: Fix alpha testing when there is no color buffer in the FBO.</li> 129848b8605Smrg</ul> 130848b8605Smrg 131848b8605Smrg<p>Fabian Bieler (1):</p> 132848b8605Smrg<ul> 133848b8605Smrg <li>st/mesa: Apply LOD from texture object</li> 134848b8605Smrg</ul> 135848b8605Smrg 136848b8605Smrg<p>Henri Verbeet (1):</p> 137848b8605Smrg<ul> 138848b8605Smrg <li>st/mesa: Validate state before doing blits.</li> 139848b8605Smrg</ul> 140848b8605Smrg 141848b8605Smrg<p>Ian Romanick (13):</p> 142848b8605Smrg<ul> 143848b8605Smrg <li>docs: Add 7.10.1 md5sums</li> 144848b8605Smrg <li>glsl: Refactor AST-to-HIR code handling variable initializers</li> 145848b8605Smrg <li>glsl: Refactor AST-to-HIR code handling variable redeclarations</li> 146848b8605Smrg <li>glsl: Process redeclarations before initializers</li> 147848b8605Smrg <li>glsl: Function signatures cannot have NULL return type</li> 148848b8605Smrg <li>glsl: Add several function / call related validations</li> 149848b8605Smrg <li>linker: Add imported functions to the linked IR</li> 150848b8605Smrg <li>glsl: Use insert_before for lists instead of open coding it</li> 151848b8605Smrg <li>glsl: Only allow unsized array assignment in an initializer</li> 152848b8605Smrg <li>glcpp: Refresh autogenerated lexer files</li> 153848b8605Smrg <li>docs: Initial bits of 7.10.2 release notes</li> 154848b8605Smrg <li>mesa: set version string to 7.10.2</li> 155848b8605Smrg <li>mesa: Remove nonexistant files from _FILES lists</li> 156848b8605Smrg</ul> 157848b8605Smrg 158848b8605Smrg<p>Jerome Glisse (1):</p> 159848b8605Smrg<ul> 160848b8605Smrg <li>r600g: move user fence into base radeon structure</li> 161848b8605Smrg</ul> 162848b8605Smrg 163848b8605Smrg<p>José Fonseca (2):</p> 164848b8605Smrg<ul> 165848b8605Smrg <li>mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).</li> 166848b8605Smrg <li>mesa: More glGet* fixes.</li> 167848b8605Smrg</ul> 168848b8605Smrg 169848b8605Smrg<p>Kenneth Graunke (4):</p> 170848b8605Smrg<ul> 171848b8605Smrg <li>glcpp: Rework lexer to use a SKIP state rather than REJECT.</li> 172848b8605Smrg <li>glcpp: Remove trailing contexts from #if rules.</li> 173848b8605Smrg <li>i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.</li> 174848b8605Smrg <li>glsl: Accept precision qualifiers on sampler types, but only in ES.</li> 175848b8605Smrg</ul> 176848b8605Smrg 177848b8605Smrg<p>Marek Olšák (15):</p> 178848b8605Smrg<ul> 179848b8605Smrg <li>st/mesa: fix crash when DrawBuffer->_ColorDrawBuffers[0] is NULL</li> 180848b8605Smrg <li>st/mesa: fail to alloc a renderbuffer if st_choose_renderbuffer_format fails</li> 181848b8605Smrg <li>r300/compiler: fix the saturate modifier when applied to TEX instructions</li> 182848b8605Smrg <li>r300/compiler: fix translating the src negate bits in pair_translate</li> 183848b8605Smrg <li>r300/compiler: Abs doesn't cancel Negate (in the conversion to native swizzles)</li> 184848b8605Smrg <li>r300/compiler: TEX instructions don't support negation on source arguments</li> 185848b8605Smrg <li>r300/compiler: do not set TEX_IGNORE_UNCOVERED on r500</li> 186848b8605Smrg <li>r300/compiler: saturate Z before the shadow comparison</li> 187848b8605Smrg <li>r300/compiler: fix equal and notequal shadow compare functions</li> 188848b8605Smrg <li>r300/compiler: remove unused variables</li> 189848b8605Smrg <li>st/mesa: fix crash when using both user and vbo buffers with the same stride</li> 190848b8605Smrg <li>r300g: fix alpha-test with no colorbuffer</li> 191848b8605Smrg <li>r300g: tell the GLSL compiler to lower the continue opcode</li> 192848b8605Smrg <li>r300/compiler: propagate SaturateMode down to the result of shadow comparison</li> 193848b8605Smrg <li>r300/compiler: apply the texture swizzle to shadow pass and fail values too</li> 194848b8605Smrg</ul> 195848b8605Smrg 196848b8605Smrg<p>Michel Dänzer (1):</p> 197848b8605Smrg<ul> 198848b8605Smrg <li>Use proper source row stride when getting depth/stencil texels.</li> 199848b8605Smrg</ul> 200848b8605Smrg 201848b8605Smrg<p>Tom Stellard (4):</p> 202848b8605Smrg<ul> 203848b8605Smrg <li>r300/compiler: Use a 4-bit writemask in pair instructions</li> 204848b8605Smrg <li>prog_optimize: Fix reallocating registers for shaders with loops</li> 205848b8605Smrg <li>r300/compiler: Fix vertex shader MAD instructions with constant swizzles</li> 206848b8605Smrg <li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li> 207848b8605Smrg</ul> 208848b8605Smrg 209848b8605Smrg</div> 210848b8605Smrg</body> 211848b8605Smrg</html> 212