1848b8605Smrg<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2848b8605Smrg<html lang="en"> 3848b8605Smrg<head> 4848b8605Smrg <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5848b8605Smrg <title>Mesa Version History</title> 6848b8605Smrg <link rel="stylesheet" type="text/css" href="mesa.css"> 7848b8605Smrg</head> 8848b8605Smrg<body> 9848b8605Smrg 10848b8605Smrg<div class="header"> 11848b8605Smrg <h1>The Mesa 3D Graphics Library</h1> 12848b8605Smrg</div> 13848b8605Smrg 14848b8605Smrg<iframe src="contents.html"></iframe> 15848b8605Smrg<div class="content"> 16848b8605Smrg 17b8e80941Smrg<h1>Mesa Version History</h1> 18b8e80941Smrg 19848b8605Smrg<b> 20848b8605SmrgNOTE: Changes for Mesa 6.4 and later are documented in the corresponding 21848b8605Smrg<a href="relnotes.html">release notes</a> file. 22848b8605Smrg</b> 23848b8605Smrg 24848b8605Smrg<h2>1.0 beta February 1995</h2> 25848b8605Smrg<ul> 26848b8605Smrg<li>Initial release 27848b8605Smrg</ul> 28848b8605Smrg 29848b8605Smrg<h2>1.1 beta March 4, 1995</h2> 30848b8605SmrgChanges: 31848b8605Smrg<ul> 32848b8605Smrg<li>faster point and line drawing (2x faster) 33848b8605Smrg<li>more systems supported, better Makefiles 34848b8605Smrg<li>Renamed lib*.a files to avoid collisions 35848b8605Smrg<li>many small bug fixes 36848b8605Smrg</ul> 37848b8605SmrgNew: 38848b8605Smrg<ul> 39848b8605Smrg<li>pseudo-GLX functions added 40848b8605Smrg<li>new implementation of evaluators (eval2.c) 41848b8605Smrg<li>GLUT support 42848b8605Smrg</ul> 43848b8605Smrg 44848b8605Smrg<h2>1.1.1 beta March 7, 1995</h2> 45848b8605SmrgChanges: 46848b8605Smrg<ul> 47848b8605Smrg<li>Reverted from eval2.c to eval.c due to FPE on Linux 48848b8605Smrg<li>more speed improvements 49848b8605Smrg<li>more Makefile changes 50848b8605Smrg</ul> 51848b8605Smrg 52848b8605Smrg<h2>1.1.2 beta March 14, 1995</h2> 53848b8605SmrgNew: 54848b8605Smrg<ul> 55848b8605Smrg<li>implementation of SGI's blending extensions 56848b8605Smrg<li>glXUseXFont implemented 57848b8605Smrg<li>added MESA_DEBUG environment variable support 58848b8605Smrg</ul> 59848b8605SmrgChanges: 60848b8605Smrg<ul> 61848b8605Smrg<li>Using eval2.c again 62848b8605Smrg<li>more FPE-prevention checks (0-length normals are OK) 63848b8605Smrg<li>a few small bug fixes 64848b8605Smrg<li>much faster pixel logic ops! 65848b8605Smrg<li>faster transformation arithmetic 66848b8605Smrg</ul> 67848b8605Smrg 68848b8605Smrg<h2>1.1.3 beta March 31, 1995</h2> 69848b8605SmrgNew: 70848b8605Smrg<ul> 71848b8605Smrg<li>gluScaleImage() and gluBuild2DMipMaps() implemented 72848b8605Smrg<li>Mesa widgets for Xt/Motif 73848b8605Smrg<li>blendEXT demos 74848b8605Smrg<li>added environment variables for selecting visuals 75848b8605Smrg</ul> 76848b8605SmrgChanges: 77848b8605Smrg<ul> 78848b8605Smrg<li>almost all GLUT demos work correctly now 79848b8605Smrg<li>faster X device driver functions 80848b8605Smrg<li>more bug fixes 81848b8605Smrg</ul> 82848b8605Smrg 83848b8605Smrg<h2>1.1.4 beta April 20, 1995</h2> 84848b8605SmrgBug fixes: 85848b8605Smrg<ul> 86848b8605Smrg<li>missing #define SEEK_SET in src-tk/image.c 87848b8605Smrg<li>compile glShadeModel into display lists 88848b8605Smrg<li>fixed pow() domain error in src/light.c 89848b8605Smrg<li>fixed "flickering bitmaps" in double buffer mode 90848b8605Smrg<li>fixed tk.h and aux.h for C++ 91848b8605Smrg<li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted 92848b8605Smrg</ul> 93848b8605SmrgNew features: 94848b8605Smrg<ul> 95848b8605Smrg<li>MUCH, MUCH nicer dithering in 8-bit RGB mode 96848b8605Smrg<li>updated widgets and widget demos 97848b8605Smrg<li>Implemented GLXPixmap functions 98848b8605Smrg<li>Added GLU 1.1 and GLX 1.1 functions 99848b8605Smrg<li>Changed the X/Mesa interface API, more versatile 100848b8605Smrg<li>Implemented gluPartialDisk() 101848b8605Smrg</ul> 102848b8605Smrg 103848b8605Smrg<h2>1.2 May 22, 1995</h2> 104848b8605SmrgBug fixes: 105848b8605Smrg<ul> 106848b8605Smrg<li>IRIX 4.x makefile problem 107848b8605Smrg<li>modified tk to share root colormap as needed 108848b8605Smrg<li>gluLookAt normalization problem 109848b8605Smrg<li>suppress Expose, NoExpose events in swapbuffers 110848b8605Smrg<li>glBitmap() and glDrawPixels() clipping 111848b8605Smrg</ul> 112848b8605SmrgNew features: 113848b8605Smrg<ul> 114848b8605Smrg<li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture 115848b8605Smrg modes implemented 116848b8605Smrg<li>texture maps stored more efficiently 117848b8605Smrg<li>texture maps can be compiled into display lists 118848b8605Smrg<li>Bogdan Sikorski's GLU polygon tesselation code 119848b8605Smrg<li>Linas Vepstas's sweep and extrusion library 120848b8605Smrg<li>glXCreateContext()'s shareList parameter works as it's supposed to. 121848b8605Smrg XMesaCreateContext() updated to accept a shareList parameter too. 122848b8605Smrg<li>Mesa can be compiled with real OpenGL .h files 123848b8605Smrg<li>MESA_BACK_BUFFER environment variable 124848b8605Smrg<li>better GLX error checking 125848b8605Smrg</ul> 126848b8605Smrg 127848b8605Smrg<h2>1.2.1 June 22, 1995</h2> 128848b8605SmrgBug fixes: 129848b8605Smrg<ul> 130848b8605Smrg<li>X/Mesa double buffer window resize crash 131848b8605Smrg<li>widgets now pass PointerMotion events 132848b8605Smrg<li>X/Mesa incorrect default clear color and drawing color 133848b8605Smrg<li>more robust X MIT-SHM support in X/Mesa 134848b8605Smrg<li>glTexImage( format=GL_LUMINANCE ) didn't work 135848b8605Smrg<li>GL_LINE mode polygons with line width > 1.0 could cause a crash 136848b8605Smrg<li>numerous feedback bugs 137848b8605Smrg<li>glReadPixels() from depth buffer was wrong 138848b8605Smrg<li>error prone depth and stencil buffer allocation 139848b8605SmrgNew features: 140848b8605Smrg<li>Preliminary Microsoft Windows driver 141848b8605Smrg<li>Implemented a number of missing functions: glEvalCoord[12][df]v(), 142848b8605Smrg glGet...(), etc. 143848b8605Smrg<li>Added a few missing symbols to gl.h and glu.h 144848b8605Smrg<li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 145848b8605Smrg<li>Faster rendering of lines when width=2.0 146848b8605Smrg<li>Stencil-related functions now work in display lists 147848b8605Smrg</ul> 148848b8605SmrgChanges: 149848b8605Smrg<ul> 150848b8605Smrg<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux) 151b8e80941Smrg<li>most filenames are in 8.3 format to accommodate MS-DOS 152848b8605Smrg<li>use GLubytes to store arrays of colors instead of GLints 153848b8605Smrg</ul> 154848b8605Smrg 155848b8605Smrg<h2>1.2.2 August 2, 1995</h2> 156848b8605SmrgNew features: 157848b8605Smrg<ul> 158848b8605Smrg<li>texture mapped points and lines 159848b8605Smrg<li>NURBS! (but not 100% complete) 160848b8605Smrg<li>viewports may safely extend beyond window boundaries 161848b8605Smrg<li>MESA_PRIVATE_CMAP environment variable 162848b8605Smrg<li>Grayscale X display support 163848b8605Smrg<li>two new demos: demos/gears.c and demos/shadow.c 164848b8605Smrg<li>MachTen for Macintosh configuration 165848b8605Smrg</ul> 166848b8605SmrgBug fixes: 167848b8605Smrg<ul> 168848b8605Smrg<li>glGet*(GL_DEPTH_BITS) returned bytes, not bits 169848b8605Smrg<li>point, line, and bitmap rasterization suffered from roundoff errors 170848b8605Smrg<li>fixed a division by zero error in line clippping 171848b8605Smrg<li>occasional wrong default background color really fixed! 172848b8605Smrg<li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work 173848b8605Smrg<li>gluBuild2DMipmaps malloc problem fixed 174848b8605Smrg<li>view volume clipping of smooth shaded lines resulted in bad colors 175848b8605Smrg</ul> 176848b8605SmrgChanges: 177848b8605Smrg<ul> 178848b8605Smrg<li>new visual selection method in glXChooseVisual() 179848b8605Smrg<li>improved GLU quadric functions 180848b8605Smrg<li>call XSync for glFinish and XFlush for glFlush 181848b8605Smrg<li>glVertex() calls now use a function pointer to avoid conditionals 182848b8605Smrg<li>removed contrib directory from Mesa tar file (available on ftp site) 183848b8605Smrg<li>AIX shared library support 184848b8605Smrg<li>Removed GLUenum type as it's not in OpenGL 185848b8605Smrg</ul> 186848b8605Smrg 187848b8605Smrg<h2>1.2.3 September 26, 1995</h2> 188848b8605SmrgNew features: 189848b8605Smrg<ul> 190848b8605Smrg<li>Mesa header files now equivalent to SGI OpenGL headers 191848b8605Smrg<li>Support for HP's Color Recovery dithering displays 192848b8605Smrg<li>Faster vertex transformation 193848b8605Smrg<li>Faster raster operations into X windows under certain conditions 194848b8605Smrg<li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General 195848b8605Smrg<li>4-bit visuals now supported 196848b8605Smrg</ul> 197848b8605SmrgBug fixes: 198848b8605Smrg<ul> 199848b8605Smrg<li>glScissor bug fixed 200848b8605Smrg<li>round-off errors in clipping lines against clip planes fixed 201848b8605Smrg<li>byte swapping between hosts and display servers implemented 202848b8605Smrg<li>glGetError() can be called without a current rendering context 203848b8605Smrg<li>problem with accidentally culled polygons is fixed 204848b8605Smrg<li>fixed some widget compilation problems 205848b8605Smrg</ul> 206848b8605Smrg 207848b8605Smrg<h2>1.2.4 November 17, 1995</h2> 208848b8605SmrgNew features: 209848b8605Smrg<ul> 210848b8605Smrg<li>More speed improvements (lighting, fogging, polygon drawing) 211848b8605Smrg<li>Window system and OS-independent off-screen rendering 212848b8605Smrg<li>Preliminary Fortran bindings 213848b8605Smrg<li>glPolygonOffsetEXT implemented 214848b8605Smrg<li>glColorMask and glIndexMask now fully implemented 215848b8605Smrg<li>glPixelZoom implemented 216848b8605Smrg<li>display lists fully implemented 217848b8605Smrg<li>gamma correction 218848b8605Smrg<li>dithering in 8-bit TrueColor/DirectColor visuals 219848b8605Smrg</ul> 220848b8605SmrgChanges: 221848b8605Smrg<ul> 222848b8605Smrg<li>Improved device driver interface 223848b8605Smrg<li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk 224848b8605Smrg<li>Dithering support moved from core into device driver 225848b8605Smrg</ul> 226848b8605SmrgBug fixes: 227848b8605Smrg<ul> 228848b8605Smrg<li>glEnable/Disable( GL_LIGHTING ) didn't always take effect 229848b8605Smrg<li>glReadPixels byte swapping was broken 230848b8605Smrg<li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken 231848b8605Smrg<li>duplicate glColor4b() prototype in GL/gl.h removed 232848b8605Smrg<li>stripes in wave -ci demo fixed 233848b8605Smrg<li>GL_LINEAR_MIPMAP_NEAREST had wrong value 234848b8605Smrg<li>bugs in HP Color Recovery support fixed 235848b8605Smrg<li>fixed bug when blending lines, points, bitmaps outside of window 236848b8605Smrg</ul> 237848b8605Smrg 238848b8605Smrg<h2>1.2.5 November 30, 1995</h2> 239848b8605SmrgNew Features: 240848b8605Smrg<ul> 241848b8605Smrg<li>updated MS Windows driver 242848b8605Smrg<li>new implementation of StaticGray/GrayScale visual support 243848b8605Smrg</ul> 244848b8605SmrgBug fixes: 245848b8605Smrg<ul> 246848b8605Smrg<li>pixelzooming with gamma correction or blending didn't work 247848b8605Smrg<li>HP color recovery visual wasn't being picked by glXChooseVisual 248848b8605Smrg<li>glClear didn't always observe glColorMask changes 249848b8605Smrg<li>olympic and offset demos didn't compile on some Suns 250848b8605Smrg<li>texcoord clamping wasn't correct 251848b8605Smrg<li>a polygon optimization introduced an occasional sampling problem 252848b8605Smrg</ul> 253848b8605Smrg 254848b8605Smrg<h2>1.2.6 January 26, 1996</h2> 255848b8605SmrgNew Features: 256848b8605Smrg<ul> 257848b8605Smrg<li>faster line and polygon rendering under certain conditions. See 258848b8605Smrg Performance Tips 9 and 10 in README 259848b8605Smrg<li>profiling 260848b8605Smrg<li>lighting is a bit faster 261848b8605Smrg<li>better perspective corrected texture mapping 262848b8605Smrg<li>Amiga AmiWin (X11) support 263848b8605Smrg<li>preliminary Linux SVGA driver 264848b8605SmrgChanges: 265848b8605Smrg<li>now using a 16-bit depth buffer, faster, smaller 266848b8605Smrg<li>GL_NORMALIZE is disabled by default 267848b8605Smrg</ul> 268848b8605SmrgBug fixes: 269848b8605Smrg<ul> 270848b8605Smrg<li>projective texture mapping 271848b8605Smrg<li>fixed a memory leak in the context destroy function 272848b8605Smrg<li>GL_POLYGON with less than 3 vertices caused a crash 273848b8605Smrg<li>glGet*() returned wrong result for GL_INDEX_MODE 274848b8605Smrg<li>reading pixels from an unmapped X window caused a BadMatch error 275848b8605Smrg</ul> 276848b8605Smrg 277848b8605Smrg<h2>1.2.7 March 5, 1996</h2> 278848b8605SmrgNew: 279848b8605Smrg<ul> 280848b8605Smrg<li>faster lighting 281848b8605Smrg<li>faster 16-bit TrueColor rendering on Linux 282848b8605Smrg<li>faster 32-bit TrueColor rendering on Linux, HP, IBM 283848b8605Smrg<li>non-depth-buffered XImage polygons are faster 284848b8605Smrg<li>vertex array extension 285848b8605Smrg<li>software alpha planes 286848b8605Smrg<li>updated Macintosh driver 287848b8605Smrg<li>new NeXT driver 288848b8605Smrg<li>GLU quadric functions generate texture coordinates 289848b8605Smrg<li>reflect.c demo - reflective, textured surface demo 290848b8605Smrg</ul> 291848b8605SmrgChanges: 292848b8605Smrg<ul> 293848b8605Smrg<li>gamma correction code moved into the X driver for better performance 294848b8605Smrg</ul> 295848b8605SmrgBug fixes: 296848b8605Smrg<ul> 297848b8605Smrg<li>multiple glClipPlane()'s didn't work reliably 298848b8605Smrg<li>glPolygonMode() didn't always work 299848b8605Smrg<li>glCullFace( GL_FRONT_AND_BACK ) didn't work 300848b8605Smrg<li>texture mapping with gamma correction was buggy 301848b8605Smrg<li>floating point exceptions in texture coordinate interpolation 302848b8605Smrg<li>XImage byte swapping didn't always work 303848b8605Smrg<li>polygon edge flags weren't always used correctly 304848b8605Smrg</ul> 305848b8605Smrg 306848b8605Smrg<h2>1.2.8 May 22, 1996</h2> 307848b8605SmrgNew: 308848b8605Smrg<ul> 309848b8605Smrg<li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property 310848b8605Smrg<li>better monochrome output 311848b8605Smrg<li>more IRIX 6.x configurations 312848b8605Smrg<li>more robust RGB mode color allocation 313848b8605Smrg<li>added MESA_XSYNC environment variable 314848b8605Smrg<li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions 315848b8605Smrg<li>GL_MESA_window_pos extension 316848b8605Smrg<li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT 317848b8605Smrg and GL_UNSIGNED_INT 318848b8605Smrg<li>driver for prototype Cirrus Mondello 3-D board 319848b8605Smrg<li>updated AmigaDOS driver 320848b8605Smrg<li>a few small speed optimizations in polygon rendering 321848b8605Smrg</ul> 322848b8605SmrgChanges: 323848b8605Smrg<ul> 324848b8605Smrg<li>internal device driver interface modified to simplify device 325848b8605Smrg driver implementations and to support hardware Z buffers 326848b8605Smrg<li>several changes to the X/Mesa interface (xmesa.h) 327848b8605Smrg</ul> 328848b8605SmrgBug fixes: 329848b8605Smrg<ul> 330848b8605Smrg<li>fixed pow(0,0) domain error triggered on some systems 331848b8605Smrg<li>glStencilClear() in a display list caused an infinite loop 332848b8605Smrg<li>glRasterPos*() was sometimes off by +/-0.5 in X and Y 333848b8605Smrg<li>color masking and blending were performed in wrong order 334848b8605Smrg<li>auxSolidCylinder() sometimes drew a wire-frame cylinder 335848b8605Smrg<li>fixed file writing bug in osdemo.c 336848b8605Smrg<li>pixel mapping didn't always work 337848b8605Smrg<li>the GL_GEQUAL stencil func didn't work 338848b8605Smrg<li>the GL_INVERT stencil op didn't work 339848b8605Smrg<li>the stencil write mask didn't work 340848b8605Smrg<li>glPush/PopAttrib() didn't do enough error checking 341848b8605Smrg<li>glIsList() didn't always work correctly 342848b8605Smrg</ul> 343848b8605Smrg 344848b8605Smrg<h2>2.0 October 10, 1996</h2> 345848b8605SmrgNew: 346848b8605Smrg<ul> 347848b8605Smrg<li>Implements OpenGL 1.1 API functions 348848b8605Smrg<li>all texture filtering modes supported (mipmapping) 349848b8605Smrg<li>faster texture mapping, see Performance Tip 11 in README 350848b8605Smrg<li>antialiased RGB points 351848b8605Smrg<li>X support for line and polygon stippling 352848b8605Smrg<li>glDrawBuffer( GL_FRONT_AND_BACK ) works 353848b8605Smrg<li>util/ directory of useful stuff 354848b8605Smrg<li>demos/texobj demo of texture objects 355848b8605Smrg</ul> 356848b8605SmrgChanges: 357848b8605Smrg<ul> 358848b8605Smrg<li>major internal changes for thread-safeness 359848b8605Smrg<li>new device driver interface 360848b8605Smrg<li>MESA_ALPHA env variable removed 361848b8605Smrg<li>triangle rasterizer replaces polygon rasterizer 362848b8605Smrg</ul> 363848b8605SmrgBug fixes: 364848b8605Smrg<ul> 365848b8605Smrg<li>glPopAttrib() bug 366848b8605Smrg<li>glDrawBuffer(GL_NONE) works now 367848b8605Smrg</ul> 368848b8605Smrg 369848b8605Smrg<h2>2.1 December 14, 1996</h2> 370848b8605SmrgNew: 371848b8605Smrg<ul> 372848b8605Smrg<li>VMS support 373848b8605Smrg<li>MS-DOS driver 374848b8605Smrg<li>OpenStep support 375848b8605Smrg<li>updated, combined Windows 95/NT driver 376848b8605Smrg<li>implemented glGetLighti() and glGetTexGen*() 377848b8605Smrg<li>GLX does garbage collection of ancillary buffers 378848b8605Smrg</ul> 379848b8605SmrgBug fixes: 380848b8605Smrg<ul> 381848b8605Smrg<li>removed unused _EXT constants from gl.h 382848b8605Smrg<li>fixed polygon offset bugs 383848b8605Smrg<li>Z coordinates of clipped lines were incorrect 384848b8605Smrg<li>glEdgeFlag() in display lists didn't always work 385848b8605Smrg<li>glLight*() in display lists didn't work 386848b8605Smrg<li>fixed X line stipple bugs (Michael Pichler) 387848b8605Smrg<li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed 388848b8605Smrg<li>fixed a feedback bug 389848b8605Smrg<li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix 390848b8605Smrg<li>polygons were sometimes culled instead of clipped 391848b8605Smrg<li>triangle rasterizer suffered from float/int overflow exceptions 392848b8605Smrg<li>fixed FP underflow exception in lighting (specular exponent) 393848b8605Smrg<li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work 394848b8605Smrg<li>fixed free(NULL) in GLU tesselator code 395848b8605Smrg<li>using 24-bit color on some X servers resulted in garbage rendering 396848b8605Smrg<li>32-bit per pixel mode for XFree86 now works 397848b8605Smrg<li>glRotate(a,0,0,0) gave unpredictable results 398848b8605Smrg<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems 399848b8605Smrg<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap 400848b8605Smrg<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled 401848b8605Smrg<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right 402848b8605Smrg<li>accumulation buffer was limited to positive values 403848b8605Smrg<li>projective textures didn't work 404848b8605Smrg<li>selection buffer overflows weren't handled correctly 405848b8605Smrg</ul> 406848b8605SmrgChanges: 407848b8605Smrg<ul> 408848b8605Smrg<li>restored the GL_EXT_polygon_offset extension 409848b8605Smrg<li>slightly faster RGB dithering 410848b8605Smrg<li>the SVGA driver works again 411848b8605Smrg<li>Amiga driver now distributed separately 412848b8605Smrg<li>NeXT driver updated for Mesa 2.x 413848b8605Smrg</ul> 414848b8605Smrg 415848b8605Smrg<h2>2.2 March 14, 1997</h2> 416848b8605SmrgNew: 417848b8605Smrg<ul> 418848b8605Smrg<li>better color selection when dithering 419848b8605Smrg<li>added GL_EXT_texture_object extension 420848b8605Smrg<li>updated MS-DOS driver for DJGPP 421848b8605Smrg<li>added openbsd make configuration 422848b8605Smrg<li>faster dithered flat-shaded triangles 423848b8605Smrg<li>various compilation problems with Motif widgets fixed 424848b8605Smrg<li>gl.h, glx.h and glu.h name mangling option 425848b8605Smrg<li>BeOS driver 426848b8605Smrg<li>3D texture mapping extension 427848b8605Smrg<li>GL_MESA_resize_buffers extension 428848b8605Smrg<li>morph3d, stex3d and spectex demos 429848b8605Smrg<li>3Dfx support 430848b8605Smrg</ul> 431848b8605SmrgBug fixes: 432848b8605Smrg<ul> 433848b8605Smrg<li>glColorMaterial should finally work right in all respects 434848b8605Smrg<li>linear interpolation of mipmap levels was incorrectly weighted 435848b8605Smrg<li>readpix.c didn't compile on Macintosh 436848b8605Smrg<li>GL_INVERT and related logic ops didn't work right 437848b8605Smrg<li>glTexImage[12]D() didn't check its parameters consistantly 438848b8605Smrg<li>fixed a memory leak in glTexImage[12]D() 439848b8605Smrg<li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code 440848b8605Smrg<li>glReadPixels aborted instead of normally catching some errors 441848b8605Smrg<li>a few 1.1 constants were missing or misnamed in gl.h 442848b8605Smrg<li>glBegin(p); glBegin(q); didn't generate an error 443848b8605Smrg<li>fixed a memory leak in GLX code 444848b8605Smrg<li>clipping of concave polygons could cause a core dump 445848b8605Smrg<li>1-component alpha texture maps didn't work 446848b8605Smrg<li>fixed a GLU polygon tesselator bug 447848b8605Smrg<li>polygons with colinear vertices were sometimes culled 448848b8605Smrg<li>feedback triangle colors were wrong when using smooth shading 449848b8605Smrg<li>textures with borders didn't work correctly 450848b8605Smrg<li>colors returned in feedback mode were wrong when using lighting 451848b8605Smrg<li>spotlights didn't effect ambient lighting correctly 452848b8605Smrg<li>gluPartialDisk() had a few bugs 453848b8605Smrg</ul> 454848b8605SmrgChanges: 455848b8605Smrg<ul> 456848b8605Smrg<li>device driver interface expanded to support texture mapping 457848b8605Smrg<li>faster matrix inversion subroutine 458848b8605Smrg<li>commented out #include "wmesa_extend.h" from src/wmesa.c 459848b8605Smrg<li>fixed many compiler warnings in the demo programs 460848b8605Smrg</ul> 461848b8605Smrg 462848b8605Smrg<h2>2.3 June 30, 1997</h2> 463848b8605SmrgNew: 464848b8605Smrg<ul> 465848b8605Smrg<li>Mesa distribution divided into two pieces: library code and demos 466848b8605Smrg<li>faster vertex transformation, clip testing, lighting 467848b8605Smrg<li>faster line drawing 468848b8605Smrg<li>TrueColor visuals how have dithering (for depths < 24 bits) 469848b8605Smrg<li>added MESA_NO_DITHER environment variable 470848b8605Smrg<li>new device driver function: NearFar(), RenderVB(), RasterSetup() 471848b8605Smrg<li>added LynxOS configuration 472848b8605Smrg<li>added cygnus Win32 configuration 473848b8605Smrg<li>added texcyl.c GLUT demo 474848b8605Smrg<li>added XMesaDitherColor() to X/Mesa interface 475848b8605Smrg<li>new NURBS code from Bogdan Sikorski 476848b8605Smrg<li>added demos/shape.c (non-rectangular X window!) 477848b8605Smrg</ul> 478848b8605SmrgBug fixes: 479848b8605Smrg<ul> 480848b8605Smrg<li>glEnable/DisableClientState() were missing from GL/gl.h 481848b8605Smrg<li>GL_SPHERE_MAP texcoord generation didn't work correctly 482848b8605Smrg<li>glXGetConfig() returned wrong number of depth, stencil, accum bits 483848b8605Smrg<li>glDrawPixels feedback/selection didn't examine RasterPos valid bit 484848b8605Smrg<li>black and white were reversed on some monochrome displays 485848b8605Smrg<li>fixed potential image memory leak (wasn't setting reference counter) 486848b8605Smrg<li>glDrawPixels sometimes didn't recognize some GL state changes 487848b8605Smrg<li>gluProject/UnProject() didn't check for divide by zero 488848b8605Smrg<li>stex3d demo called random() and srandom(), not portable 489848b8605Smrg<li>fixed memory leaks in context.c and drawpix.c 490848b8605Smrg<li>fixed NULL dereferencing problem in gl_update_texture_state() 491848b8605Smrg<li>glReadPixels between glBegin/glEnd didn't generate an error. 492848b8605Smrg<li>fixed memory leak in polygon tesselator (Randy Frank) 493848b8605Smrg<li>fixed seg fault bug drawing flat-shaded, depth-tested lines 494848b8605Smrg<li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded 495848b8605Smrg<li>glBindTexture sometimes didn't work 496848b8605Smrg<li>fixed a bug deep in glXReleaseBuffersMESA() 497848b8605Smrg<li>fog was mistakenly applied to alpha 498848b8605Smrg<li>glPopMatrix didn't set "dirty matrix" flag 499848b8605Smrg<li>glPolygonStipple pattern was sometimes wrong 500848b8605Smrg<li>glClear wasn't disabled during feedback and selection 501848b8605Smrg<li>fixed memory leak in glTexSubImage[123]D 502848b8605Smrg</ul> 503848b8605SmrgChanges: 504848b8605Smrg<ul> 505848b8605Smrg<li>many library source files reorganized 506848b8605Smrg<li>faster X color allocation, colors also freed when finished with them 507848b8605Smrg<li>new texture sampling function pointer in texture objects 508848b8605Smrg<li>incorporated 3Dfx VooDoo driver v0.16 into main source tree 509848b8605Smrg<li>many 3Dfx driver updates 510848b8605Smrg<li>cygnus Makefiles now included 511848b8605Smrg<li>updated DOS driver 512848b8605Smrg<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) 513848b8605Smrg<li>internally, colors now stored in GLubytes, not GLfixed 514848b8605Smrg<li>optimized changing of GL_SHININESS parameter 515848b8605Smrg</ul> 516848b8605Smrg 517848b8605Smrg<h2>2.4 September 18, 1997</h2> 518848b8605SmrgNew: 519848b8605Smrg<ul> 520848b8605Smrg<li>updated 3Dfx Glide driver 521848b8605Smrg<li>hacks for 3Dfx rendering into an X window or fullscreen 522848b8605Smrg<li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces 523848b8605Smrg</ul> 524848b8605SmrgBug fixes: 525848b8605Smrg<ul> 526848b8605Smrg<li>pixel buffer could overflow with long, wide lines 527848b8605Smrg<li>fixed FP underflow problems in lighting 528848b8605Smrg<li>glTexSubImage1D() had an unitialized variable 529848b8605Smrg<li>incomplete texture objects could cause a segfault 530848b8605Smrg<li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop 531848b8605Smrg<li>flat-shaded quads in a strip were miscolored if clipped 532848b8605Smrg<li>mipmapped triangle lod computation now works correctly 533848b8605Smrg<li>fixed a few under/overflow bugs in triangle rasterizer 534848b8605Smrg<li>glArrayElement() assigned bad normal if normal array disabled 535848b8605Smrg<li>changed argument to glXReleaseBuffersMESA() 536848b8605Smrg<li>fixed small triangle underflow bugs in tritemp.h (hopefully) 537848b8605Smrg<li>glBindTexture(target, 0) caused a crash 538848b8605Smrg<li>glTexImage[123]D() with NULL image pointer caused crash 539848b8605Smrg<li>glPixelStore parameters are now ignored during display list execution 540848b8605Smrg<li>fixed a two-sided lighting w/ clipping bug (black vertices) 541848b8605Smrg<li>textures with width!=height were sometimes mis-rendered 542848b8605Smrg<li>"weird" projection matrices could cause div by 0, other fp errors 543848b8605Smrg</ul> 544848b8605SmrgChanges: 545848b8605Smrg<ul> 546848b8605Smrg<li>changed precompiled header symbol from PCH to PC_HEADER 547848b8605Smrg<li>split api.c into api1.c and api2.c 548848b8605Smrg<li>added hash.c source file (but not used yet) 549848b8605Smrg<li>a few Sun and HP configuration file changes 550848b8605Smrg<li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN 551848b8605Smrg<li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) 552848b8605Smrg</ul> 553848b8605Smrg 554848b8605Smrg<h2>2.5 November 20, 1997</h2> 555848b8605SmrgNew: 556848b8605Smrg<ul> 557848b8605Smrg<li>updated 3Dfx driver (v20) for GLQuake 558848b8605Smrg<li>added GL_EXT_paletted_texture extension 559848b8605Smrg<li>added GL_EXT_shared_texture_palette extension 560848b8605Smrg<li>added GL_EXT_point_parameters extension 561848b8605Smrg<li>now including Mark Kilgard's GLUT library v3.6 562848b8605Smrg<li>new GLUT-based demos in gdemos/ 563848b8605Smrg<li>added a few more Unix config targets 564848b8605Smrg<li>added Intel X86 assembly language vertex transformation code 565848b8605Smrg<li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var 566848b8605Smrg<li>Windows 95 S3 Virge driver 567848b8605Smrg</ul> 568848b8605SmrgBug fixes: 569848b8605Smrg<ul> 570848b8605Smrg<li>glCopyTexImage?D would crash due to uninitialized variable 571848b8605Smrg<li>glColor w/ glColorMaterial in a display list caused a bug 572848b8605Smrg<li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver 573848b8605Smrg<li>glVertex4*() vertices weren't always projected correctly 574848b8605Smrg<li>trying to use mipmapped textured points or lines caused crash 575848b8605Smrg<li>glColor[34][fd]() values now clamped to [0,1] before int conversion 576848b8605Smrg</ul> 577848b8605SmrgChanges: 578848b8605Smrg<ul> 579848b8605Smrg<li>new device driver functions for texture mapping 580848b8605Smrg<li>hash tables used for display list and texture object lookup 581848b8605Smrg<li>fixed GLX visual handling code to avoid saving redundant visuals 582848b8605Smrg<li>3Dfx Glide libraries automatically linked to libMesaGL.so 583848b8605Smrg<li>dropped the Cirrus Logic Mondello code since it's obsolete 584848b8605Smrg<li>updated Cygnus Makefiles (Stephane Rehel) 585848b8605Smrg<li>updated Windows MSVC++ Makefiles (Oleg Letsinsky) 586848b8605Smrg<li>procedure for making library files has changed: scripts now take 587848b8605Smrg a major and minor version arguments. Make-config changed a lot. 588848b8605Smrg<li>new implementation of glTexSubImage2D() 589848b8605Smrg<li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) 590848b8605Smrg<li>separate linux-glide and linux-386-glide configurations 591848b8605Smrg</ul> 592848b8605Smrg 593848b8605Smrg<h2>2.6 February 12, 1998</h2> 594848b8605SmrgNew: 595848b8605Smrg<ul> 596848b8605Smrg<li>Windows WGL functions 597848b8605Smrg<li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support 598848b8605Smrg<li>v0.22 of 3Dfx Glide driver 599848b8605Smrg<li>more X86 assembly language optimizations 600848b8605Smrg<li>faster blending for some modes 601848b8605Smrg<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 602848b8605Smrg<li>added preliminary thread support 603848b8605Smrg<li>added GLX_MESA_copy_sub_buffer extension 604848b8605Smrg<li>some clipping optimizations 605848b8605Smrg</ul> 606848b8605SmrgBug fixes: 607848b8605Smrg<ul> 608848b8605Smrg<li>fixed shading/material bug when drawing long primitive strips 609848b8605Smrg<li>fixed clipping problem in long primitive strips 610848b8605Smrg<li>fixed clipping bug when using 3Dfx driver 611848b8605Smrg<li>fixed a problem when trying to use X fonts w/ 3Dfx driver 612848b8605Smrg<li>fixed a texture filter bug in 3Dfx/Glide driver 613848b8605Smrg<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing 614848b8605Smrg<li>glLoadMatrix to set projection matrix confused the 3Dfx driver 615848b8605Smrg<li>non-identity texture matrices didn't work with linux-386 configs 616848b8605Smrg<li>glGenTextures() didn't reserve the returned texture IDs 617848b8605Smrg<li>NULL proxy image sent to glTexImageXD() caused crash 618848b8605Smrg<li>added texture state validation optimization (Henk Kok) 619848b8605Smrg<li>fixed colormap reuse problem when using both RGB and CI windows 620848b8605Smrg<li>32bpp True/DirectColor X visuals weren't recognized 621848b8605Smrg<li>fixed potential problem in evaluators memory allocation 622848b8605Smrg<li>fixed assorted demo compilation bugs 623848b8605Smrg</ul> 624848b8605SmrgChanges: 625848b8605Smrg<ul> 626848b8605Smrg<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory 627848b8605Smrg<li>converted a few old glaux/gltk demos to GLUT 628848b8605Smrg<li>renamed directories: demos -> xdemos, gdemos -> demos 629848b8605Smrg</ul> 630848b8605Smrg 631848b8605Smrg 632848b8605Smrg<h2>3.0 September 17, 1998</h2> 633848b8605SmrgNew: 634848b8605Smrg<ul> 635848b8605Smrg<li>OpenGL 1.2 API 636848b8605Smrg<li>GL_EXT_abgr pixel format extension 637848b8605Smrg<li>GL_SGIS_texture_edge_clamp extension 638848b8605Smrg<li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) 639848b8605Smrg<li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) 640848b8605Smrg<li>GL_EXT_rescale_normal extension and renormal.c demo 641848b8605Smrg<li>GLX_SGI_video_sync extension (a no-op) 642848b8605Smrg<li>antialiased lines 643848b8605Smrg<li>glGetTexImage() now implemented 644848b8605Smrg<li>glDraw/Copy/ReadPixels() optimizations 645848b8605Smrg<li>optimized textured triangle code (Marten Stromberg) 646848b8605Smrg<li>more optimization of dithered TrueColor triangles in X driver 647848b8605Smrg<li>Linux GGI driver 648848b8605Smrg<li>updated MGL driver 649848b8605Smrg</ul> 650848b8605SmrgBug fixes: 651848b8605Smrg<ul> 652848b8605Smrg<li>lots of assorted compilation fixes 653848b8605Smrg<li>glInitNames didn't write initial hit record 654848b8605Smrg<li>glBitmap didn't always check for invalid raster position 655848b8605Smrg<li>switching between GLX and OSMesa contexts caused a crash 656848b8605Smrg<li>fixed uninitialized variable in Mesa widget code 657848b8605Smrg<li>fixed typo in texture code which caused book/texgen to crash 658848b8605Smrg<li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP 659848b8605Smrg<li>gluDisk() in POINT or LINE mode sometimes failed 660848b8605Smrg<li>fixed texture + fog bug 661848b8605Smrg<li>GL_COMPILE_AND_EXECUTE mode didn't work reliably 662848b8605Smrg<li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail 663848b8605Smrg<li>glDrawPixels(color index pixels) weren't converted to RGBA 664848b8605Smrg<li>fixed possible getenv() buffer overflow security bug 665848b8605Smrg<li>glBitmap in feedback mode was offset by xOrig, yOrig params 666848b8605Smrg<li>device driver's DrawPixels hook was never used 667848b8605Smrg<li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work 668848b8605Smrg<li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte 669848b8605Smrg<li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c 670848b8605Smrg<li>glCopyTexSubImage2D() didn't work with 3Dfx driver 671848b8605Smrg<li>lines with width = 2 could cause crash 672848b8605Smrg<li>glClear with scissor rect sometimes cleared whole buffer 673848b8605Smrg<li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work 674848b8605Smrg<li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work 675848b8605Smrg<li>computation of inverse modelview matrix sometimes failed 676848b8605Smrg<li>fixed GL_CLAMP mode texture sampling bug 677848b8605Smrg<li>textured line interpolation was somewhat broken 678848b8605Smrg<li>textured triangle interpolation was also somewhat broken 679848b8605Smrg<li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one 680848b8605Smrg<li>evaluator state wasn't fully initialized 681848b8605Smrg<li>texture coordinate clipping was buggy 682848b8605Smrg<li>evaluator surfaces could be mis-colored 683848b8605Smrg<li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings 684848b8605Smrg<li>zero area polygons shouldn't be culled if polygon mode is point/line 685848b8605Smrg<li>clipped width and height of glReadPixels was sometimes off by one 686848b8605Smrg<li>blending with alpha = 0 or 1.0 wasn't always exact 687848b8605Smrg<li>reading of pixels from clipped region was buggy 688848b8605Smrg<li>minor tweaking of X visual management in GLX emulator 689848b8605Smrg<li>glPolygonStipple now obeys pixel unpacking parameters 690848b8605Smrg<li>glGetPolygonStipple now obeys pixel packing parameters 691848b8605Smrg<li>interleaved vertex array texture coordinates were broken 692848b8605Smrg<li>query of proxy texture internal format was broken 693848b8605Smrg<li>alpha channel wasn't reliably cleared 694848b8605Smrg<li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1 695848b8605Smrg</ul> 696848b8605SmrgConformance bug fixes: 697848b8605Smrg<ul> 698848b8605Smrg<li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing 699848b8605Smrg<li>GL_TEXTURE_INTERNAL_FORMAT was missing 700848b8605Smrg<li>glGet*(GL_POLYGON_STIPPLE) was broken 701848b8605Smrg<li>glPush/PopAttrib() didn't save/restore all texture state 702848b8605Smrg<li>glBitmap in feedback mode didn't work 703848b8605Smrg<li>feedback of texture coords didn't always work 704848b8605Smrg<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke 705848b8605Smrg<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke 706848b8605Smrg<li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke 707848b8605Smrg</ul> 708848b8605SmrgChanges: 709848b8605Smrg<ul> 710848b8605Smrg<li>upgraded GLUT to version 3.7 711848b8605Smrg<li>only GL and GLU library code included in MesaLib.tar.gz 712848b8605Smrg<li>GLUT and all demos now in MesaDemos.tar.gz 713848b8605Smrg<li>glaux and gltk libraries removed 714848b8605Smrg<li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories 715848b8605Smrg</ul> 716848b8605Smrg 717848b8605Smrg 718848b8605Smrg<h2>3.1 beta 1 November 19, 1998</h2> 719848b8605SmrgNew: 720848b8605Smrg<ul> 721848b8605Smrg<li>GL_EXT_stencil_wrap extension 722848b8605Smrg<li>GL_INGR_blend_func_separate extension 723848b8605Smrg<li>GL_ARB_multitexture extension 724848b8605Smrg<li>GL_NV_texgen_reflection extension 725848b8605Smrg<li>newly optimized vertex transformation code 726848b8605Smrg<li>updated GLUT 3.7 code 727848b8605Smrg<li>better precision when using 32-bit Z buffer 728848b8605Smrg<li>Allegro DJGPP driver 729848b8605Smrg</ul> 730848b8605SmrgBug fixes: 731848b8605Smrg<ul> 732848b8605Smrg<li>glCopyPixels between front/back buffers didn't copy alpha correctly 733848b8605Smrg<li>fixed out-of-bounds memory access in optimized 2-D texture code 734848b8605Smrg<li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter 735848b8605Smrg<li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter 736848b8605Smrg<li>clipping of texture coordinates sometimes had bad R,Q values 737848b8605Smrg<li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels 738848b8605Smrg<li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * 739848b8605Smrg<li>texture was sometimes applied twice with 3Dfx driver 740848b8605Smrg<li>glPush/PopAttrib() fouled up texture object reference counts 741848b8605Smrg<li>glDeleteLists(0, n) caused assertion failure 742848b8605Smrg<li>bilinear texture sampling wasn't accurate enough 743848b8605Smrg<li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx 744848b8605Smrg<li>color components were reversed on big endian 32 bpp X visuals 745848b8605Smrg</ul> 746848b8605SmrgChanges: 747848b8605Smrg<ul> 748848b8605Smrg<li>removed GL_EXT_multitexture extension 749848b8605Smrg</ul> 750848b8605Smrg 751848b8605Smrg 752848b8605Smrg<h2>3.1 beta 2 May 24, 1999</h2> 753848b8605SmrgNew: 754848b8605Smrg<ul> 755848b8605Smrg<li>multi-textured points and lines (mjk@nvidia.com) 756848b8605Smrg<li>optimized 24bpp X rendering (bernd.paysan@gmx.de) 757848b8605Smrg<li>added allegro support (bernie-t@geocities.com) 758848b8605Smrg<li>cleaned-up Windows-related stuff (Ted Jump) 759848b8605Smrg<li>minor stereo changes (KendallB@scitechsoft.com) 760848b8605Smrg<li>new BeOS driver which implements BGLView class 761848b8605Smrg<li>new Direct3D driver (see src/D3D) 762848b8605Smrg<li>more efficient filled gluCylinder() function 763848b8605Smrg<li>utilities: util/showbuffer.[ch] and util/glstate.[ch] 764848b8605Smrg<li>fixed some IRIX compiler warnings 765848b8605Smrg<li>added support for building Mesa in XFree86 with 766848b8605Smrg SGI's GLX (kevin@precisioninsight.com) 767848b8605Smrg</ul> 768848b8605SmrgBug fixes: 769848b8605Smrg<ul> 770848b8605Smrg<li>a variety of Windows/Mesa bug fixes (mjk@nvidia.com) 771848b8605Smrg<li>packed pixel images weren't unpacked correctly 772848b8605Smrg<li>patches some win32 files in GLUT (mjk@nvidia.com) 773848b8605Smrg<li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX 774848b8605Smrg<li>fixed lighting bug in Keith's new shading code 775848b8605Smrg<li>fixed texture segfault seen in Lament screensaver 776848b8605Smrg<li>fixed miscellaneous low-memory bugs 777848b8605Smrg<li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken 778848b8605Smrg<li>GL_LINEAR sampling of 3D textures was broken 779848b8605Smrg<li>fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) 780848b8605Smrg<li>added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) 781848b8605Smrg<li>fixed wide point and wide line conformance bugs (brianp) 782848b8605Smrg</ul> 783848b8605SmrgChanges: 784848b8605Smrg<ul> 785848b8605Smrg<li>some device driver changes (see src/dd.h) 786848b8605Smrg<li>new copyright on core Mesa code 787848b8605Smrg</ul> 788848b8605Smrg 789848b8605Smrg 790848b8605Smrg<h2>3.1 beta 3 September 17, 1999</h2> 791848b8605SmrgNew: 792848b8605Smrg<ul> 793848b8605Smrg<li>optimized glAccum function 794848b8605Smrg<li>optimized 24bpp rendering in XMesa driver 795848b8605Smrg<li>GLU 1.2 polygon tessellator 796848b8605Smrg</ul> 797848b8605SmrgBug Fixes: 798848b8605Smrg<ul> 799848b8605Smrg<li>glGetTexLevelParameter wasn't fully implemented 800848b8605Smrg<li>glXUseXFont now handles multi-byte fonts 801848b8605Smrg<li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result 802848b8605Smrg<li>alpha channel of blending points, lines was sometimes incorrect 803848b8605Smrg</ul> 804848b8605SmrgChanges: 805848b8605Smrg<ul> 806848b8605Smrg<li>New library names: "libGL" instead of "libMesaGL" 807848b8605Smrg<li>New library numbering: libGL.so.1.2.310 808848b8605Smrg<li>New subdirectories: docs/ and bin/ 809848b8605Smrg<li>New Makefile-system (autoconf,automake,libtool) 810848b8605Smrg</ul> 811848b8605Smrg 812848b8605Smrg 813848b8605Smrg<h2>3.1 final December 14, 1999</h2> 814848b8605SmrgNew: 815848b8605Smrg<ul> 816848b8605Smrg<li>added demos/gloss.c 817848b8605Smrg<li>added xdemos/glxdpyinfo.c 818848b8605Smrg<li>added GLX_ARB_get_proc_address extension 819848b8605Smrg<li>rewritten glTexImage code paths (faster, less memory, bug fixes) 820848b8605Smrg</ul> 821848b8605SmrgBug Fixes: 822848b8605Smrg<ul> 823848b8605Smrg<li>several vertex array bug fixes 824848b8605Smrg<li>overlapping glCopyPixels with pixel zooming now works 825848b8605Smrg<li>glXUseXFont() bitmaps were vertically shifted by one pixel 826848b8605Smrg<li>glCopyPixels with pixel zooming now works 827848b8605Smrg</ul> 828848b8605Smrg 829848b8605Smrg 830848b8605Smrg<h2>3.2 final April 24, 2000</h2> 831848b8605SmrgBug fixes: 832848b8605Smrg<ul> 833848b8605Smrg<li>fixed memcpy bugs in span.c 834848b8605Smrg<li>fixed missing glEnd problem in demos/tessdemo.c 835848b8605Smrg<li>fixed bug when clearing 24bpp Ximages 836848b8605Smrg<li>fixed clipping problem found in Unreal Tournament 837848b8605Smrg<li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 838848b8605Smrg<li>fixed Loki's 3dfx RGB vs BGR bug 839848b8605Smrg<li>fixed Loki's 3dfx smooth/flat shading bug in SoF 840848b8605Smrg</ul> 841848b8605SmrgChanges: 842848b8605Smrg<ul> 843848b8605Smrg<li>updated docs/README file 844848b8605Smrg<li>use bcopy() optimizations on FreeBSD 845848b8605Smrg<li>re-enabled the optimized persp_textured_triangle() function 846848b8605Smrg</ul> 847848b8605Smrg 848848b8605Smrg 849848b8605Smrg<h2>3.2.1 July 19, 2000</h2> 850848b8605SmrgBug fixes: 851848b8605Smrg<ul> 852848b8605Smrg<li>gluBuild2DMipmaps() didn't accept GL_BGRA 853848b8605Smrg<li>Fixed compile/makefile problems on IRIX 854848b8605Smrg<li>fixed segfault in 3dfx driver when using GL selection/feedback 855848b8605Smrg<li>no longer cull very, very tiny triangles 856848b8605Smrg<li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) 857848b8605Smrg<li>fixed Motif detection code in widgets-mesa/configure.in 858848b8605Smrg<li>glColorMaterial and glMaterial updates to emissive and ambient 859848b8605Smrg didn't always work right 860848b8605Smrg<li>Specular highlights weren't always in the right place 861848b8605Smrg<li>clipped GL_LINE mode polygons had interior lines appear 862848b8605Smrg<li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken 863848b8605Smrg<li>GL_NICEST fog didn't always work with flat shading 864848b8605Smrg<li>glRect commands in display lists were sometimes miscolored 865848b8605Smrg<li>Line Z offset didn't always work 866848b8605Smrg<li>fixed texgen normal vector problem (gloss's teapot) 867848b8605Smrg<li>numerous GL conformance bugs fixed 868848b8605Smrg</ul> 869848b8605SmrgChanges: 870848b8605Smrg<ul> 871848b8605Smrg<li>glColorMask(false, false, false, false) handled better/faster 872848b8605Smrg<li>reverted to old GLU polygon tessellator, GLU 1.1 873848b8605Smrg<li>updated Win32 build files 874848b8605Smrg</ul> 875848b8605Smrg 876848b8605Smrg 877848b8605Smrg<h2>3.3 July 21, 2000</h2> 878848b8605SmrgNew: 879848b8605Smrg<ul> 880848b8605Smrg<li>antialiased triangles now implemented 881848b8605Smrg<li>GL_EXT_texture_env_add texture mode extension 882848b8605Smrg<li>GLX 1.3 API 883848b8605Smrg<li>support for separate draw/read buffers (ie GL_SGI_make_current_read) 884848b8605Smrg<li>thread-safe API dispath 885848b8605Smrg<li>improved glxinfo program 886848b8605Smrg<li>demos/texdown program to measure texture download performance 887848b8605Smrg<li>glext.h header file 888848b8605Smrg<li>demos/geartrain program 889848b8605Smrg<li>GL_EXT_texture_lod_bias extension 890848b8605Smrg<li>demos/lodbias program 891848b8605Smrg<li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals 892848b8605Smrg<li>GLX_EXT_visual_rating extension (a no-op, however) 893848b8605Smrg<li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers) 894848b8605Smrg<li>demos/occlude program 895848b8605Smrg<li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions 896848b8605Smrg<li>demos/pixeltex program 897848b8605Smrg<li>GL_SGI_color_matrix extension 898848b8605Smrg<li>GL_SGI_color_table extension 899848b8605Smrg<li>GL_EXT_histogram extension 900848b8605Smrg<li>GL_ARB_texture_cube_map extension 901848b8605Smrg<li>added xdemos/glxheads and xdemos/manywin 902848b8605Smrg<li>demos/texenv.c demo 903848b8605Smrg<li>GL_EXT_texture_env_combine extension (by Holger Waechtler) 904848b8605Smrg<li>Xlib driver is now thread-safe (see xdemos/glthreads) 905848b8605Smrg</ul> 906848b8605SmrgBug Fixes: 907848b8605Smrg<ul> 908848b8605Smrg<li>various GL conformance failures fixed since 3.2.1 909848b8605Smrg</ul> 910848b8605SmrgChanges: 911848b8605Smrg<ul> 912848b8605Smrg<li>gl.h now uses #defines instead of C enums for all tokens 913848b8605Smrg<li>glu.h now uses #defines instead of C enums for all tokens 914848b8605Smrg<li>moved programs from 3Dfx/demos/ into demos/ directory 915848b8605Smrg</ul> 916848b8605Smrg 917848b8605Smrg 918848b8605Smrg<h2>3.4 November 3, 2000</h2> 919848b8605SmrgNew: 920848b8605Smrg<ul> 921848b8605Smrg<li>optimized glDrawPixels for glPixelZoom(1,-1) 922848b8605SmrgBug Fixes: 923848b8605Smrg<li>widgets-mesa/src/*.c files were missing from 3.3 distro 924848b8605Smrg<li>include/GL/mesa_wgl.h file was missing from 3.3 distro 925848b8605Smrg<li>fixed some Win32 compile problems 926848b8605Smrg<li>texture object priorities weren't getting initialized to 1.0 927848b8605Smrg<li>glAreTexturesResident return value was wrong when using hardware 928848b8605Smrg<li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) 929848b8605Smrg<li>glReadPixels with GLushort packed types was broken 930848b8605Smrg<li>fixed a few bugs in the GL_EXT_texture_env_combine texture code 931848b8605Smrg<li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables 932848b8605Smrg<li>fixed some typos/bugs in the VB code 933848b8605Smrg<li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work 934848b8605Smrg<li>optimized glDrawPixels paths weren't being used 935848b8605Smrg<li>per-fragment fog calculation didn't work without a Z buffer 936848b8605Smrg<li>improved blending accuracy, fixes Glean blendFunc test failures 937848b8605Smrg<li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly 938848b8605Smrg<li>glXGetProcAddressARB() didn't always return the right address 939848b8605Smrg<li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format 940848b8605Smrg<li>texture matrix changes weren't always detected (GLUT projtex demo) 941848b8605Smrg<li>fixed random color problem in vertex fog code 942848b8605Smrg<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer 943848b8605Smrg</ul> 944848b8605SmrgChanges: 945848b8605Smrg<ul> 946848b8605Smrg<li>finished internal support for compressed textures for DRI 947848b8605Smrg</ul> 948848b8605Smrg 949848b8605Smrg 950848b8605Smrg<h2>3.4.1 February 14, 2001</h2> 951848b8605SmrgNew: 952848b8605Smrg<ul> 953848b8605Smrg<li>fixed some Linux build problems 954848b8605Smrg<li>fixed some Windows build problems 955848b8605Smrg<li>GL_EXT_texture_env_dot3 extension (Gareth Hughes) 956848b8605Smrg</ul> 957848b8605SmrgBug fixes: 958848b8605Smrg<ul> 959848b8605Smrg<li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI 960848b8605Smrg<li>various state-update code changes needed for DRI bugs 961848b8605Smrg<li>disabled pixel transfer ops in glColorTable commands, not needed 962848b8605Smrg<li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter 963848b8605Smrg<li>updated sources and fixed compile problems in widgets-mesa/ 964848b8605Smrg<li>GLX_PBUFFER enum value was wrong in glx.h 965848b8605Smrg<li>fixed a glColorMaterial lighting bug 966848b8605Smrg<li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function 967848b8605Smrg<li>glXCopySubBufferMESA() Y position was off by one 968848b8605Smrg<li>Error checking of glTexSubImage3D() was broken (bug 128775) 969848b8605Smrg<li>glPopAttrib() didn't restore all derived Mesa state correctly 970848b8605Smrg<li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL 971848b8605Smrg conformance problems at 16bpp. 972848b8605Smrg<li>clearing depth buffer with scissoring was broken, would segfault 973848b8605Smrg<li>OSMesaGetDepthBuffer() returned bad bytesPerValue value 974848b8605Smrg<li>fixed a line clipping bug (reported by Craig McDaniel) 975848b8605Smrg<li>fixed RGB color over/underflow bug for very tiny triangles 976848b8605Smrg</ul> 977848b8605SmrgKnown problems: 978848b8605Smrg<ul> 979848b8605Smrg<li>NURBS or evaluator surfaces inside display lists don't always work 980848b8605Smrg</ul> 981848b8605Smrg 982848b8605Smrg 983848b8605Smrg<h2>3.4.2 May 17, 2001</h2> 984848b8605SmrgBug fixes: 985848b8605Smrg<ul> 986848b8605Smrg<li>deleting the currently bound texture could cause bad problems 987848b8605Smrg<li>using fog could result in random vertex alpha values 988848b8605Smrg<li>AA triangle rendering could touch pixels outside right window bound 989848b8605Smrg<li>fixed byteswapping problem in clear_32bit_ximage() function 990848b8605Smrg<li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam 991848b8605Smrg<li>fixed memory leak in glXUseXFont() 992848b8605Smrg<li>fragment sampling in AA triangle function was off by 1/2 pixel 993848b8605Smrg<li>Windows: reading pixels from framebuffer didn't always work 994848b8605Smrg<li>glConvolutionFilter2D could segfault or cause FP exception 995848b8605Smrg<li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0 996848b8605Smrg<li>GL_NAND logicop didn't work right in RGBA mode 997848b8605Smrg<li>fixed a memory corruption bug in vertex buffer reset code 998848b8605Smrg<li>clearing the softwara alpha buffer with scissoring was broken 999848b8605Smrg<li>fixed a few color index mode fog bugs 1000848b8605Smrg<li>fixed some bad assertions in color index mode 1001848b8605Smrg<li>fixed FX line 'stipple' bug #420091 1002848b8605Smrg<li>fixed stencil buffer clear width/height typo 1003848b8605Smrg<li>fixed GL error glitches in gl[Client]ActiveTextureARB() 1004848b8605Smrg<li>fixed Windows compilation problem in texutil.c 1005848b8605Smrg<li>fixed 1/8-pixel AA triangle sampling error 1006848b8605Smrg</ul> 1007848b8605SmrgChanges: 1008848b8605Smrg<ul> 1009848b8605Smrg<li>optimized writing mono-colored pixel spans to X pixmaps 1010848b8605Smrg<li>increased max viewport size to 2048 x 2048 1011848b8605Smrg</ul> 1012848b8605Smrg 1013848b8605Smrg 1014848b8605Smrg<h2>3.5 June 21, 2001</h2> 1015848b8605SmrgNew: 1016848b8605Smrg<ul> 1017848b8605Smrg<li>internals of Mesa divided into modular pieces (Keith Whitwell) 1018848b8605Smrg<li>100% OpenGL 1.2 conformance (passes all conformance tests) 1019848b8605Smrg<li>new AA line algorithm 1020848b8605Smrg<li>GL_EXT_convolution extension 1021848b8605Smrg<li>GL_ARB_imaging subset 1022848b8605Smrg<li>OSMesaCreateContextExt() function 1023848b8605Smrg<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1024848b8605Smrg<li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight 1025848b8605Smrg<li>GL_EXT_fog_coord extension (Keith Whitwell) 1026848b8605Smrg<li>GL_EXT_secondary_color extension (Keith Whitwell) 1027848b8605Smrg<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) 1028848b8605Smrg<li>GL_SGIX_depth_texture extension 1029848b8605Smrg<li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions 1030848b8605Smrg<li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow 1031848b8605Smrg<li>GL_ARB_texture_env_combine extension 1032848b8605Smrg<li>GL_ARB_texture_env_dot3 extension 1033848b8605Smrg<li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) 1034848b8605Smrg<li>OSMesaCreateContextExt() function 1035848b8605Smrg<li>libOSMesa.so library, contains the OSMesa driver interface 1036848b8605Smrg<li>GL/glxext.h header file for GLX extensions 1037848b8605Smrg<li>somewhat faster software texturing, fogging, depth testing 1038848b8605Smrg<li>all color-index conformance tests now pass (only 8bpp tested) 1039848b8605Smrg<li>SPARC assembly language TCL optimizations (David Miller) 1040848b8605Smrg<li>GL_SGIS_generate_mipmap extension 1041848b8605Smrg</ul> 1042848b8605SmrgBug Fixes: 1043848b8605Smrg<ul> 1044848b8605Smrg<li>fbiRev and tmuRev were unitialized when using Glide3 1045848b8605Smrg<li>fixed a few color index mode conformance failures; all pass now 1046848b8605Smrg<li>now appling antialiasing coverage to alpha after texturing 1047848b8605Smrg<li>colors weren't getting clamped to [0,1] before color table lookup 1048848b8605Smrg<li>fixed RISC alignment errors caused by COPY_4UBV macro 1049848b8605Smrg<li>drawing wide, flat-shaded lines could cause a segfault 1050848b8605Smrg<li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles 1051848b8605Smrg</ul> 1052848b8605SmrgChanges: 1053848b8605Smrg<ul> 1054848b8605Smrg<li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU 1055848b8605Smrg<li>new libOSMesa.so library, contains the OSMesa driver interface 1056848b8605Smrg</ul> 1057848b8605Smrg 1058848b8605Smrg 1059848b8605Smrg<h2>4.0 October 22, 2001</h2> 1060848b8605SmrgNew: 1061848b8605Smrg<ul> 1062848b8605Smrg<li>Mesa 4.0 implements the OpenGL 1.3 specification 1063848b8605Smrg<li>GL_IBM_rasterpos_clip extension 1064848b8605Smrg<li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) 1065848b8605Smrg<li>GL_ARB_texture_mirrored_repeat extension 1066848b8605Smrg<li>WindML UGL driver (Stephane Raimbault) 1067848b8605Smrg<li>added OSMESA_MAX_WIDTH/HEIGHT queries 1068848b8605Smrg<li>attempted compiliation fixes for Solaris 5, 7 and 8 1069848b8605Smrg<li>updated glext.h and glxext.h files 1070848b8605Smrg<li>updated Windows driver (Karl Schultz) 1071848b8605Smrg</ul> 1072848b8605SmrgBug fixes: 1073848b8605Smrg<ul> 1074848b8605Smrg<li>added some missing GLX 1.3 tokens to include/GL/glx.h 1075848b8605Smrg<li>GL_COLOR_MATRIX changes weren't recognized by teximage functions 1076848b8605Smrg<li>glCopyPixels with scale and bias was broken 1077848b8605Smrg<li>glRasterPos with lighting could segfault 1078848b8605Smrg<li>glDeleteTextures could leave a dangling pointer 1079848b8605Smrg<li>Proxy textures for cube maps didn't work 1080848b8605Smrg<li>fixed a number of 16-bit color channel bugs 1081848b8605Smrg<li>fixed a few minor memory leaks 1082848b8605Smrg<li>GLX context sharing was broken in 3.5 1083848b8605Smrg<li>fixed state-update bugs in glPopClientAttrib() 1084848b8605Smrg<li>fixed glDrawRangeElements() bug 1085848b8605Smrg<li>fixed a glPush/PopAttrib() bug related to texture binding 1086848b8605Smrg<li>flat-shaded, textured lines were broken 1087848b8605Smrg<li>fixed a dangling pointer problem in the XMesa code (Chris Burghart) 1088848b8605Smrg<li>lighting didn't always produce the correct alpha value 1089848b8605Smrg<li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) 1090848b8605Smrg</ul> 1091848b8605Smrg 1092848b8605Smrg 1093848b8605Smrg<h2>4.0.1 December 17, 2001</h2> 1094848b8605SmrgNew: 1095848b8605Smrg<ul> 1096848b8605Smrg<li>better sub-pixel sample positions for AA triangles (Ray Tice) 1097848b8605Smrg<li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) 1098848b8605Smrg</ul> 1099848b8605SmrgBug fixes: 1100848b8605Smrg<ul> 1101848b8605Smrg<li>added missing break statements in glGet*() for multisample cases 1102848b8605Smrg<li>fixed uninitialized hash table mutex bug (display lists / texobjs) 1103848b8605Smrg<li>fixed bad teximage error check conditional (bug 476846) 1104848b8605Smrg<li>fixed demos readtex.c compilation problem on Windows (Karl Schultz) 1105848b8605Smrg<li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT 1106848b8605Smrg<li>silence some compiler warnings (gcc 2.96) 1107848b8605Smrg<li>enable the #define GL_VERSION_1_3 in GL/gl.h 1108848b8605Smrg<li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h 1109848b8605Smrg<li>fixed glu.h typedef problem found with MSDev 6.0 1110848b8605Smrg<li>build libGL.so with -Bsymbolic (fixes bug found with Chromium) 1111848b8605Smrg<li>added missing 'const' to glXGetContextIDEXT() in glxext.h 1112848b8605Smrg<li>fixed a few glXGetProcAddress() errors (texture compression, etc) 1113848b8605Smrg<li>fixed start index bug in compiled vertex arrays (Keith) 1114848b8605Smrg<li>fixed compilation problems in src/SPARC/glapi_sparc.S 1115848b8605Smrg<li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) 1116848b8605Smrg<li>use glXGetProcAddressARB in GLUT to avoid extension linking problems 1117848b8605Smrg<li>provoking vertex of flat-shaded, color-index triangles was wrong 1118848b8605Smrg<li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) 1119848b8605Smrg<li>glTexParameter didn't flush the vertex buffer (Ray Tice) 1120848b8605Smrg<li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong 1121848b8605Smrg<li>fixed bug in normal length caching (ParaView lighting bug) 1122848b8605Smrg<li>fixed separate_specular color bug found in Chimera (18 Dec 2001) 1123848b8605Smrg</ul> 1124848b8605Smrg 1125848b8605Smrg 1126848b8605Smrg<h2>4.0.2 April 2, 2002</h2> 1127848b8605SmrgNew: 1128848b8605Smrg<ul> 1129848b8605Smrg<li>New DOS (DJGPP) driver written by Daniel Borca 1130848b8605Smrg<li>New driver interface functions for TCL drivers (such as Radeon DRI) 1131848b8605Smrg<li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" 1132848b8605Smrg if using deep color channels 1133848b8605Smrg<li>latest GL/glext.h and GL/glxext.h headers from SGI 1134848b8605Smrg</ul> 1135848b8605SmrgBug fixes: 1136848b8605Smrg<ul> 1137848b8605Smrg<li>GL_BLEND with non-black texture env color wasn't always correct 1138848b8605Smrg<li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) 1139848b8605Smrg<li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken 1140848b8605Smrg<li>glReadPixels was sometimes mistakenly clipped by the scissor box 1141848b8605Smrg<li>glDraw/ReadPixels didn't catch all the errors that they should have 1142848b8605Smrg<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz) 1143848b8605Smrg<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) 1144848b8605Smrg<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) 1145848b8605Smrg<li>glColorMask as sometimes effecting glXSwapBuffers() 1146848b8605Smrg<li>fixed a potential bug in XMesaGarbageCollect() 1147848b8605Smrg<li>N threads rendering into one window didn't work reliably 1148848b8605Smrg<li>glCopyPixels didn't work for deep color channels 1149848b8605Smrg<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) 1150848b8605Smrg<li>glPopAttrib() didn't correctly restore user clip planes 1151848b8605Smrg<li>user clip planes failed for some perspective projections (Chromium) 1152848b8605Smrg</ul> 1153848b8605SmrgKnown bugs: 1154848b8605Smrg<ul> 1155848b8605Smrg<li>mipmap LOD computation 1156848b8605Smrg</ul> 1157848b8605Smrg 1158848b8605Smrg 1159848b8605Smrg<h2>4.0.3 June 25, 2002</h2> 1160848b8605SmrgNew: 1161848b8605Smrg<ul> 1162848b8605Smrg<li>updated GL/glext.h file (version 15) 1163848b8605Smrg<li>corrected MMX blend code (Jose Fonseca) 1164848b8605Smrg<li>support for software-based alpha planes in Windows driver 1165848b8605Smrg<li>updated GGI driver (Filip Spacek) 1166848b8605Smrg</ul> 1167848b8605SmrgBug fixes: 1168848b8605Smrg<ul> 1169848b8605Smrg<li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens 1170848b8605Smrg<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1171848b8605Smrg<li>assorted conformance fixes for 16-bit/channel rendering 1172848b8605Smrg<li>texcombine alpha subtraction mode was broken 1173848b8605Smrg<li>fixed lighting bug with non-uniform scaling and display lists 1174848b8605Smrg<li>fixed bug when deleting shared display lists 1175848b8605Smrg<li>disabled SPARC cliptest assembly code (Mesa bug 544665) 1176848b8605Smrg<li>fixed a couple Solaris compilation/link problems 1177848b8605Smrg<li>blending clipped glDrawPixels didn't always work 1178848b8605Smrg<li>glGetTexImage() didn't accept packed pixel types 1179848b8605Smrg<li>glPixelMapu[is]v() could explode given too large of pixelmap 1180848b8605Smrg<li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT 1181848b8605Smrg<li>glXCopyContext() could lead to segfaults 1182848b8605Smrg<li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) 1183848b8605Smrg</ul> 1184848b8605SmrgChanges: 1185848b8605Smrg<ul> 1186848b8605Smrg<li>lots of C++ (g++) code clean-ups 1187848b8605Smrg<li>lots of T&L updates for the Radeon DRI driver 1188848b8605Smrg</ul> 1189848b8605SmrgKnown bugs: 1190848b8605Smrg<ul> 1191848b8605Smrg<li>mipmap LOD computation (fixed for Mesa 4.1) 1192848b8605Smrg</ul> 1193848b8605Smrg 1194848b8605Smrg 1195848b8605Smrg<h2>4.0.4 October 3, 2002</h2> 1196848b8605SmrgNew: 1197848b8605Smrg<ul> 1198848b8605Smrg<li>GL_NV_texture_rectangle extension 1199848b8605Smrg<li>updated glext.h header (version 17) 1200848b8605Smrg<li>updated DOS driver (Daniel Borca) 1201848b8605Smrg<li>updated BeOS R5 driver (Philippe Houdoin) 1202848b8605Smrg<li>added GL_IBM_texture_mirror_repeat 1203848b8605Smrg<li>glxinfo now takes -l option to print interesting OpenGL limits info 1204848b8605Smrg<li>GL_MESA_ycbcr_texture extension 1205848b8605Smrg<li>GL_APPLE_client_storage extension (for some DRI drivers only) 1206848b8605Smrg<li>GL_MESA_pack_invert extension 1207848b8605Smrg</ul> 1208848b8605SmrgBug fixes: 1209848b8605Smrg<ul> 1210848b8605Smrg<li>fixed GL_LINEAR fog bug by adding clamping 1211848b8605Smrg<li>fixed FP exceptions found using Alpha CPU 1212848b8605Smrg<li>3dfx MESA_GLX_FX=window (render to window) didn't work 1213848b8605Smrg<li>fixed memory leak in wglCreateContest (Karl Schultz) 1214848b8605Smrg<li>define GLAPIENTRY and GLAPI if undefined in glu.h 1215848b8605Smrg<li>wglGetProcAddress didn't handle all API functions 1216848b8605Smrg<li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map 1217848b8605Smrg<li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() 1218848b8605Smrg<li>error checking in compressed tex image functions had some glitches 1219848b8605Smrg<li>fixed AIX compile problem in src/config.c 1220848b8605Smrg<li>glGetTexImage was using pixel unpacking instead of packing params 1221848b8605Smrg<li>auto-mipmap generation for cube maps was incorrect 1222848b8605Smrg</ul> 1223848b8605SmrgChanges: 1224848b8605Smrg<ul> 1225b8e80941Smrg<li>max texture units reduced to six to accommodate texture rectangles 1226848b8605Smrg<li>removed unfinished GL_MESA_sprite_point extension code 1227848b8605Smrg</ul> 1228848b8605Smrg 1229848b8605Smrg 1230848b8605Smrg<h2>4.1 October 29, 2002</h2> 1231848b8605SmrgNew: 1232848b8605Smrg<ul> 1233848b8605Smrg<li>GL_NV_vertex_program extension 1234848b8605Smrg<li>GL_NV_vertex_program1_1 extension 1235848b8605Smrg<li>GL_ARB_window_pos extension 1236848b8605Smrg<li>GL_ARB_depth_texture extension 1237848b8605Smrg<li>GL_ARB_shadow extension 1238848b8605Smrg<li>GL_ARB_shadow_ambient extension 1239848b8605Smrg<li>GL_EXT_shadow_funcs extension 1240848b8605Smrg<li>GL_ARB_point_parameters extension 1241848b8605Smrg<li>GL_ARB_texture_env_crossbar 1242848b8605Smrg<li>GL_NV_point_sprite extension 1243848b8605Smrg<li>GL_NV_texture_rectangle extension 1244848b8605Smrg<li>GL_EXT_multi_draw_arrays extension 1245848b8605Smrg<li>GL_EXT_stencil_two_side extension 1246848b8605Smrg<li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions 1247848b8605Smrg<li>GL_ATI_texture_mirror_once extension (Ian Romanick) 1248848b8605Smrg<li>massive overhaul/simplification of software rasterizer module, 1249848b8605Smrg many contributions from Klaus Niederkrueger 1250848b8605Smrg<li>faster software texturing in some cases (i.e. trilinear filtering) 1251848b8605Smrg<li>new OSMesaGetProcAddress() function 1252848b8605Smrg<li>more blend modes implemented with MMX code (Jose Fonseca) 1253848b8605Smrg<li>added glutGetProcAddress() to GLUT 1254848b8605Smrg<li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers() 1255848b8605Smrg<li>pbinfo and pbdemo PBuffer programs 1256848b8605Smrg<li>glxinfo -v prints transprent pixel info (Gerd Sussner) 1257848b8605Smrg</ul> 1258848b8605SmrgBug fixes: 1259848b8605Smrg<ul> 1260848b8605Smrg<li>better mipmap LOD computation (prevents excessive blurriness) 1261848b8605Smrg<li>OSMesaMakeCurrent() didn't recognize buffer size changes 1262848b8605Smrg<li>assorted conformance fixes for 16-bit/channel rendering 1263848b8605Smrg<li>texcombine alpha subtraction mode was broken 1264848b8605Smrg<li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma) 1265848b8605Smrg<li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) 1266848b8605Smrg<li>fixed divide by zero error in NURBS tessellator (Jon Perry) 1267848b8605Smrg<li>fixed GL_LINEAR fog bug by adding clamping 1268848b8605Smrg<li>fixed FP exceptions found using Alpha CPU 1269848b8605Smrg<li>3dfx/glide driver render-to-window feature was broken 1270848b8605Smrg<li>added missing GLX_TRANSPARENT_RGB token to glx.h 1271848b8605Smrg<li>fixed error checking related to paletted textures 1272848b8605Smrg<li>fixed reference count error in glDeleteTextures (Randy Fayan) 1273848b8605Smrg</ul> 1274848b8605SmrgChanges: 1275848b8605Smrg<ul> 1276848b8605Smrg<li>New spec file and Python code to generate some GL dispatch files 1277848b8605Smrg<li>Glide driver defaults to "no" with autoconf/automake 1278848b8605Smrg<li>updated demos/stex3d with new options 1279848b8605Smrg</ul> 1280848b8605Smrg 1281848b8605Smrg 1282848b8605Smrg<h2>5.0 November 13, 2002</h2> 1283848b8605SmrgNew: 1284848b8605Smrg<ul> 1285848b8605Smrg<li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") 1286848b8605Smrg<li>removed some overlooked debugging code 1287848b8605Smrg<li>glxinfo updated to support GLX_ARB_multisample 1288848b8605Smrg<li>GLUT now support GLX_ARB_multisample 1289848b8605Smrg<li>updated DOS driver (Daniel Borca) 1290848b8605Smrg</ul> 1291848b8605SmrgBug fixes: 1292848b8605Smrg<ul> 1293848b8605Smrg<li>GL_POINT and GL_LINE-mode polygons didn't obey cull state 1294848b8605Smrg<li>fixed potential bug in _mesa_align_malloc/calloc() 1295848b8605Smrg<li>fixed missing triangle bug when running vertex programs 1296848b8605Smrg<li>fixed a few HPUX compilation problems 1297848b8605Smrg<li>FX (Glide) driver didn't compile 1298848b8605Smrg<li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work 1299848b8605Smrg<li>a few EXT functions, like glGenTexturesEXT, were no-ops 1300848b8605Smrg<li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, 1301848b8605Smrg glMultiDrawArrays and glMultiDrawElements were missing 1302848b8605Smrg<li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken 1303848b8605Smrg<li>Pentium 4 Mobile was mistakenly identified as having 3DNow! 1304848b8605Smrg<li>fixed one-bit error in point/line fragment Z calculation 1305848b8605Smrg<li>fixed potential segfault in fakeglx code 1306848b8605Smrg<li>fixed color overflow problem in DOT3 texture env mode 1307848b8605Smrg</ul> 1308848b8605Smrg 1309848b8605Smrg 1310848b8605Smrg<h2>5.0.1 March 30, 2003</h2> 1311848b8605SmrgNew: 1312848b8605Smrg<ul> 1313848b8605Smrg<li>DOS driver updates from Daniel Borca 1314848b8605Smrg<li>updated GL/gl_mangle.h file (Bill Hoffman) 1315848b8605SmrgBug fixes: 1316848b8605Smrg<li>auto mipmap generation for cube maps was broken (bug 641363) 1317848b8605Smrg<li>writing/clearing software alpha channels was unreliable 1318848b8605Smrg<li>minor compilation fixes for OS/2 (Evgeny Kotsuba) 1319848b8605Smrg<li>fixed some bad assertions found with shadowtex demo 1320848b8605Smrg<li>fixed error checking bug in glCopyTexSubImage2D (bug 659020) 1321848b8605Smrg<li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677) 1322848b8605Smrg<li>fixed potential segfault in texture object validation (bug 659012) 1323848b8605Smrg<li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) 1324848b8605Smrg<li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer) 1325848b8605Smrg<li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) 1326848b8605Smrg<li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 1327848b8605Smrg<li>fixed compilation problem on Solaris7/x86 (bug 536406) 1328848b8605Smrg<li>fixed prefetch bug in 3DNow! code (Felix Kuhling) 1329848b8605Smrg<li>fixed NeXT build problem (FABSF macro) 1330848b8605Smrg<li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) 1331848b8605Smrg<li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) 1332848b8605Smrg<li>AA line and triangle Z values are now rounded, not truncated 1333848b8605Smrg<li>fixed color interpolation bug when GLchan==GLfloat (bug 694461) 1334848b8605Smrg<li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) 1335848b8605Smrg<li>fixed a minor GL_COLOR_MATERIAL bug 1336848b8605Smrg<li>NV vertex program EXP instruction was broken 1337848b8605Smrg<li>glColorMask misbehaved with X window / pixmap rendering 1338848b8605Smrg<li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) 1339848b8605Smrg<li>attempt to fix GGI compilation problem when MesaDemos not present 1340848b8605Smrg<li>NV vertex program ARL-relative fetches didn't work 1341848b8605Smrg</ul> 1342848b8605SmrgChanges: 1343848b8605Smrg<ul> 1344848b8605Smrg<li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts 1345848b8605Smrg<li>updated winpos and pointblast demos to use ARB extensions 1346848b8605Smrg<li>disable SPARC normal transformation code (bug 673938) 1347848b8605Smrg<li>GLU fixes for OS/2 (Evgeny Kotsuba) 1348848b8605Smrg</ul> 1349848b8605Smrg 1350848b8605Smrg 1351848b8605Smrg<h2>5.0.2 September 5, 2003</h2> 1352848b8605SmrgBug fixes: 1353848b8605Smrg<ul> 1354848b8605Smrg<li>fixed texgen problem causing texcoord's Q to be zero (stex3d) 1355848b8605Smrg<li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong 1356848b8605Smrg<li>GL_CURRENT_MATRIX_NV query was wrong 1357848b8605Smrg<li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one 1358848b8605Smrg<li>GL_LIST_MODE query wasn't correct 1359848b8605Smrg<li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported 1360848b8605Smrg<li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value 1361848b8605Smrg<li>blended, wide lines didn't always work correctly (bug 711595) 1362848b8605Smrg<li>glVertexAttrib4svNV w component was always 1 1363848b8605Smrg<li>fixed bug in GL_IBM_rasterpos_clip (missing return) 1364848b8605Smrg<li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly 1365848b8605Smrg<li>a few Solaris compilation fixes 1366848b8605Smrg<li>fixed glClear() problem for DRI drivers (non-existant stencil, etc) 1367848b8605Smrg<li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) 1368848b8605Smrg<li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) 1369848b8605Smrg<li>glFog() didn't clamp fog colors 1370848b8605Smrg<li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the 1371848b8605Smrg gl[Get]TexParameteri[v] functions 1372848b8605Smrg<li>fixed invalid memory references in glTexGen functions (bug 781602) 1373848b8605Smrg<li>integer-valued color arrays weren't handled correctly 1374848b8605Smrg<li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work 1375848b8605Smrg<li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 1376848b8605Smrg</ul> 1377848b8605SmrgChanges: 1378848b8605Smrg<ul> 1379848b8605Smrg<li>build GLUT with -fexceptions so C++ apps propogate exceptions 1380848b8605Smrg</ul> 1381848b8605Smrg 1382848b8605Smrg 1383848b8605Smrg<h2>5.1 December 17, 2003</h2> 1384848b8605SmrgNew: 1385848b8605Smrg<ul> 1386848b8605Smrg<li>reorganized directory tree 1387848b8605Smrg<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) 1388848b8605Smrg<li>GL_ATI_texture_env_combine3 extension (Ian Romanick) 1389848b8605Smrg<li>GL_SGI_texture_color_table extension (Eric Plante) 1390848b8605Smrg<li>GL_NV_fragment_program extension 1391848b8605Smrg<li>GL_NV_light_max_exponent extension 1392848b8605Smrg<li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) 1393848b8605Smrg<li>GL_ARB_occlusion_query extension 1394848b8605Smrg<li>GL_ARB_point_sprite extension 1395848b8605Smrg<li>GL_ARB_texture_non_power_of_two extension 1396848b8605Smrg<li>GL_IBM_multimode_draw_arrays extension 1397848b8605Smrg<li>GL_EXT_texture_mirror_clamp extension (Ian Romanick) 1398848b8605Smrg<li>GL_ARB_vertex_buffer_object extension 1399848b8605Smrg<li>new X86 feature detection code (Petr Sebor) 1400848b8605Smrg<li>less memory used for display lists and vertex buffers 1401848b8605Smrg<li>demo of per-pixel lighting with a fragment program (demos/fplight.c) 1402848b8605Smrg<li>new version (18) of glext.h header 1403848b8605Smrg<li>new spriteblast.c demo of GL_ARB_point_sprite 1404848b8605Smrg<li>faster glDrawPixels in X11 driver in some cases (see relnotes/5.1) 1405848b8605Smrg<li>faster glCopyPixels in X11 driver in some cases (see relnotes/5.1) 1406848b8605Smrg</ul> 1407848b8605SmrgBug fixes: 1408848b8605Smrg<ul> 1409848b8605Smrg<li>really enable OpenGL 1.4 features in DOS driver. 1410848b8605Smrg<li>fixed issues in glDrawPixels and glCopyPixels for very wide images 1411848b8605Smrg<li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint 1412848b8605Smrg<li>fixed some texgen bugs reported by Daniel Borca 1413848b8605Smrg<li>fixed wglMakeCurrent(NULL, NULL) bug (#835861) 1414848b8605Smrg<li>fixed glTexSubImage3D z-offset bug (Cedric Gautier) 1415848b8605Smrg<li>fixed RGBA blend enable bug (Ville Syrjala) 1416848b8605Smrg<li>glAccum is supposed to be a no-op in selection/feedback mode 1417848b8605Smrg<li>fixed texgen bug #597589 (John Popplewell) 1418848b8605Smrg</ul> 1419848b8605SmrgChanges: 1420848b8605Smrg<ul> 1421848b8605Smrg<li>dropped API trace feature (src/Trace/) 1422848b8605Smrg<li>documentation overhaul. merged with website content. more html. 1423848b8605Smrg<li>glxgears.c demo updated to use GLX swap rate extensions 1424848b8605Smrg<li>glTexImage1/2/3D now allows width/height/depth = 0 1425848b8605Smrg<li>disable SPARC asm code on Linux (bug 852204) 1426848b8605Smrg</ul> 1427848b8605Smrg 1428848b8605Smrg 1429848b8605Smrg<h2>6.0 January 16, 2004</h2> 1430848b8605SmrgNew: 1431848b8605Smrg<ul> 1432848b8605Smrg<li>full OpenGL 1.5 support 1433848b8605Smrg<li>updated GL/glext.h file to version 21 1434848b8605SmrgChanges: 1435848b8605Smrg<li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) 1436848b8605SmrgBug fixes: 1437848b8605Smrg<li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color 1438848b8605Smrg clamping issue 1439848b8605Smrg<li>updated suno5-gcc configs 1440848b8605Smrg<li>glColor3 functions sometimes resulted in undefined alpha values 1441848b8605Smrg<li>fixed FP divide by zero error seen on VMS with xlockmore, others 1442848b8605Smrg<li>fixed vertex/fragment program debug problem (bug 873011) 1443848b8605Smrg<li>building on AIX with gcc works now 1444848b8605Smrg<li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160) 1445848b8605Smrg<li>glDrawRangeElements tried to modify potentially read-only storage 1446848b8605Smrg<li>updated files for building on Windows 1447848b8605Smrg</ul> 1448848b8605Smrg 1449848b8605Smrg 1450848b8605Smrg<h2>6.0.1 April 2, 2004</h2> 1451848b8605SmrgNew: 1452848b8605Smrg<ul> 1453848b8605Smrg<li>upgraded glext.h to version 22 1454848b8605Smrg<li>new build targets (Dan Schikore) 1455848b8605Smrg<li>new linux-x86-opteron build target (Heath Feather) 1456848b8605Smrg</ul> 1457848b8605SmrgBug fixes: 1458848b8605Smrg<ul> 1459848b8605Smrg<li>glBindProgramARB didn't update all necessary state 1460848b8605Smrg<li>fixed build problems on OpenBSD 1461848b8605Smrg<li>omit CVS directories from tarballs 1462848b8605Smrg<li>glGetTexImage(GL_COLOR_INDEX) was broken 1463848b8605Smrg<li>fixed an infinite loop in t&l module 1464848b8605Smrg<li>silenced some valgrind warnings about using unitialized memory 1465848b8605Smrg<li>fixed some compilation/link glitches on IRIX (Mike Stephens) 1466848b8605Smrg<li>glBindProgram wasn't getting compiled into display lists 1467848b8605Smrg<li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) 1468848b8605Smrg<li>two-sided lighting and vertex program didn't work (bug 887330) 1469848b8605Smrg<li>stores to program parameter registers in vertex state programs 1470848b8605Smrg didn't work. 1471848b8605Smrg<li>fixed glOrtho bug found with gcc 3.2.2 (RH9) 1472848b8605Smrg<li>glXCreateWindow() wasn't fully implemented (bug 890894) 1473848b8605Smrg<li>generic vertex attribute arrays didn't work in display lists 1474848b8605Smrg<li>vertex buffer objects' default usage and access fields were wrong 1475848b8605Smrg<li>glDrawArrays with start!=0 was broken 1476848b8605Smrg<li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken 1477848b8605Smrg<li>linux-osmesa16-static config didn't work 1478848b8605Smrg<li>fixed a few color index rendering problems (bug 910687) 1479848b8605Smrg<li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE 1480848b8605Smrg<li>OSMesa RGB and BGR modes were broken 1481848b8605Smrg<li>glProgramStringARB mistakenly required a null-terminated string 1482848b8605Smrg<li>fragment program XPD instruction was incorrect 1483848b8605Smrg<li>glGetMaterial() didn't work reliably 1484848b8605Smrg<li>ARB_fragment_program KIL instruction was incorrect 1485848b8605Smrg</ul> 1486848b8605Smrg 1487848b8605Smrg 1488848b8605Smrg<h2>6.1 August 18, 2004</h2> 1489848b8605SmrgNew: 1490848b8605Smrg<ul> 1491848b8605Smrg<li>Revamped Makefile system 1492848b8605Smrg<li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) 1493848b8605Smrg<li>internal driver interface changes related to texture object 1494848b8605Smrg allocation, vertex/fragment programs, BlendEquationSeparate, etc. 1495848b8605Smrg<li>option to walk triangle edges with double-precision floats 1496848b8605Smrg (Justin Novosad of Discreet) (see config.h file) 1497848b8605Smrg<li>support for AUX buffers in software GLX driver 1498848b8605Smrg<li>updated glext.h to version 24 and glxext.h to version 6 1499848b8605Smrg<li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars 1500848b8605Smrg<li>updated BeOS support (Philippe Houdoin) 1501848b8605Smrg</ul> 1502848b8605SmrgChanges: 1503848b8605Smrg<ul> 1504848b8605Smrg<li>fragment fog interpolation is perspective corrected now 1505848b8605Smrg<li>new glTexImage code, much cleaner, may be a bit faster 1506848b8605Smrg</ul> 1507848b8605SmrgBug fixes: 1508848b8605Smrg<ul> 1509848b8605Smrg<li>glArrayElement in display lists didn't handle generic vertex attribs 1510848b8605Smrg<li>glFogCoord didn't always work properly 1511848b8605Smrg<li>ARB_fragment_program fog options didn't work 1512848b8605Smrg<li>frag prog TEX instruction no longer incorrectly divides s,t,r by q 1513848b8605Smrg<li>ARB frag prog TEX and TEXP instructions now use LOD=0 1514848b8605Smrg<li>glTexEnviv in display lists didn't work 1515848b8605Smrg<li>glRasterPos didn't do texgen or apply texture matrix 1516848b8605Smrg<li>GL_DOUBLE-valued vertex arrays were broken in some cases 1517848b8605Smrg<li>fixed texture rectangle edge/border sampling bugs 1518848b8605Smrg<li>sampling an incomplete texture in a fragment program would segfault 1519848b8605Smrg<li>glTexImage was missing a few error checks 1520848b8605Smrg<li>fixed some minor glGetTexParameter glitches 1521848b8605Smrg<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage 1522848b8605Smrg<li>fragment program writes to RC/HC register were broken 1523848b8605Smrg<li>fixed a few glitches in GL_HP_occlusion_test extension 1524848b8605Smrg<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists 1525848b8605Smrg<li>vertex program state references were broken 1526848b8605Smrg<li>fixed triangle color interpolation bug on AIX (Shane Blackett) 1527848b8605Smrg<li>fixed a number of minor memory leaks (bug #1002030) 1528848b8605Smrg</ul> 1529848b8605Smrg 1530848b8605Smrg 1531848b8605Smrg<h2>6.2 October 2, 2004</h2> 1532848b8605SmrgNew: 1533848b8605Smrg<ul> 1534848b8605Smrg<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) 1535848b8605Smrg<li>updated Doxygen support (Jose Fonseca) 1536848b8605Smrg</ul> 1537848b8605SmrgChanges: 1538848b8605Smrg<ul> 1539848b8605Smrg<li>some GGI driver updates (Christoph Egger, bug 1025977) 1540848b8605Smrg</ul> 1541848b8605SmrgBug fixes: 1542848b8605Smrg<ul> 1543848b8605Smrg<li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features 1544848b8605Smrg<li>fixed a few compilation issues on IRIX 1545848b8605Smrg<li>fixed a matrix classification bug (reported by Wes Bethel) 1546848b8605Smrg<li>we weren't reseting the vertex/fragment program error state 1547848b8605Smrg before parsing (Dave Reveman) 1548848b8605Smrg<li>adjust texcoords for sampling texture rectangles (Dave Reveman) 1549848b8605Smrg<li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented 1550848b8605Smrg<li>repeated calls to glDeleteTexture(t) could lead to a crash 1551848b8605Smrg<li>fixed potential ref count bugs in VBOs and vertex/fragment programs 1552848b8605Smrg<li>spriteblast demo didn't handle window size changes correctly 1553848b8605Smrg<li>glTexSubImage didn't handle pixels=NULL correctly for PBOs 1554848b8605Smrg<li>fixed color index mode glDrawPixels bug (Karl Schultz) 1555848b8605Smrg</ul> 1556848b8605Smrg 1557848b8605Smrg 1558848b8605Smrg<h2>6.2.1 December 9, 2004</h2> 1559848b8605SmrgBug fixes: 1560848b8605Smrg<ul> 1561848b8605Smrg<li>don't apply regular fog or color sum when using a fragment program 1562848b8605Smrg<li>glProgramEnvParameter4fARB always generated an error on 1563848b8605Smrg GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) 1564848b8605Smrg<li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken 1565848b8605Smrg<li>fixed width/height mix-up in glSeparableFilter2D() 1566848b8605Smrg<li>fixed regression in glCopyPixels + convolution 1567848b8605Smrg<li>glReadPixels from a clipped front color buffer didn't always work 1568848b8605Smrg<li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format 1569848b8605Smrg<li>Attempting queries/accesses of VBO 0 weren't detected as errors 1570848b8605Smrg<li>paletted textures failed if the palette had fewer than 256 entries 1571848b8605Smrg</ul> 1572848b8605SmrgChanges: 1573848b8605Smrg<ul> 1574848b8605Smrg<li>fixed a bunch of compiler warnings found with gcc 3.4 1575848b8605Smrg<li>bug reports should to go bugzilla.freedesktop.org 1576848b8605Smrg</ul> 1577848b8605Smrg 1578848b8605Smrg 1579848b8605Smrg<h2>6.3 July 20, 2005</h2> 1580848b8605SmrgNew: 1581848b8605Smrg<ul> 1582848b8605Smrg<li>GL_EXT_framebuffer_object extension 1583848b8605Smrg<li>GL_ARB_draw_buffers extension 1584848b8605Smrg<li>GL_ARB_pixel_buffer_object extension 1585848b8605Smrg<li>GL_OES_read_format extension (Ian Romanick) 1586848b8605Smrg<li>DirectFB driver (Claudio Ciccani) 1587848b8605Smrg<li>x86_64 vertex transformation code (Mikko T.) 1588848b8605Smrg<li>Updated GL/glext.h to version 29 1589848b8605Smrg</ul> 1590848b8605SmrgChanges: 1591848b8605Smrg<ul> 1592848b8605Smrg<li>added -stereo option for glxgears demo (Jacek Rosik) 1593848b8605Smrg<li>updated the PBuffer demo code in xdemos/ directory 1594848b8605Smrg<li>glDeleteTextures/Programs/Buffers() now makes the object ID 1595848b8605Smrg available for immediate re-use 1596848b8605Smrg<li>assorted 64-bit clean-ups fixes (x86_64 and Win64) 1597848b8605Smrg<li>lots of internal changes for GL_EXT_framebuffer_object 1598848b8605Smrg</ul> 1599848b8605SmrgBug fixes: 1600848b8605Smrg<ul> 1601848b8605Smrg<li>some functions didn't support PBO functionality 1602848b8605Smrg<li>glGetTexImage didn't convert color index images to RGBA as required 1603848b8605Smrg<li>fragment program texcoords were sometimes wrong for points and lines 1604848b8605Smrg<li>fixed problem with negative dot product in arbfplight, fplight demos 1605848b8605Smrg<li>fixed bug in perspective correction of antialiased, textured lines 1606848b8605Smrg<li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value 1607848b8605Smrg<li>fixed a couple per-pixel fog bugs (Soju Matsumoto) 1608848b8605Smrg<li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken 1609848b8605Smrg<li>fixed float parsing bug in ARB frag/vert programs (bug 2520) 1610848b8605Smrg<li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue 1611848b8605Smrg<li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha 1612848b8605Smrg<li>glXChooseFBConfig() crashed if attribList pointer was NULL 1613848b8605Smrg<li>program state.light[n].spot.direction.w was wrong value (bug 3083) 1614848b8605Smrg<li>fragment program fog option required glEnable(GL_FOG) - wrong. 1615848b8605Smrg<li>glColorTable() could produce a Mesa implementation error (bug 3135) 1616848b8605Smrg<li>RasterPos could get corrupted by color index rendering path 1617848b8605Smrg<li>Removed bad XTranslateCoordinates call when rendering to Pixmaps 1618848b8605Smrg<li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state 1619848b8605Smrg<li>fixed a few Darwin compilation problems 1620848b8605Smrg</ul> 1621848b8605Smrg 1622848b8605Smrg 1623848b8605Smrg<h2>6.3.1</h2> 1624848b8605Smrg<p> 1625848b8605SmrgThis was an intermediate release for X.org which wasn't otherwise released.) 1626848b8605Smrg</p> 1627848b8605Smrg 1628848b8605Smrg 1629848b8605Smrg<h2>6.3.2 August 19, 2005</h2> 1630848b8605SmrgNew: 1631848b8605Smrg<ul> 1632848b8605Smrg<li>The distribution now includes the DRI drivers and GLX code 1633848b8605Smrg</ul> 1634848b8605SmrgChanges: 1635848b8605Smrg<ul> 1636848b8605Smrg<li>Made the DRI "new" driver interface standard, remove old code 1637848b8605Smrg</ul> 1638848b8605SmrgBug fixes: 1639848b8605Smrg<ul> 1640848b8605Smrg<li>GL_ARB_vertex/fragment_shader were mistakenly listed in the 1641848b8605Smrg extensions string 1642848b8605Smrg<li>negative relative addressing in vertex programs was broken 1643848b8605Smrg<li>update/fix SPARC assembly code for vertex transformation 1644848b8605Smrg<li>fixed memory leak when freeing GLX drawables/renderbuffers 1645848b8605Smrg<li>fixed display list memory leak 1646848b8605Smrg<li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer 1647848b8605Smrg<li>wglGetProcAddress() didn't handle wgl-functions 1648848b8605Smrg<li>fixed glxext.h cross-compile issue (Colin Harrison) 1649848b8605Smrg<li>assorted DRI driver fixes 1650848b8605Smrg</ul> 1651848b8605Smrg 1652848b8605Smrg 1653848b8605Smrg<b> 1654848b8605SmrgNOTE: Changes for Mesa 6.4 and later are documented in the corresponding 1655848b8605Smrg<a href="relnotes.html">release notes</a> file. 1656848b8605Smrg</b> 1657848b8605Smrg 1658848b8605Smrg</div> 1659848b8605Smrg</body> 1660848b8605Smrg</html> 1661