1b8e80941Smrg/*
2b8e80941Smrg * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub
8b8e80941Smrg * license, and/or sell copies of the Software, and to permit persons to whom
9b8e80941Smrg * the Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19b8e80941Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20b8e80941Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21b8e80941Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22b8e80941Smrg
23b8e80941Smrg/*** THIS FILE IS AUTOGENERATED. DO NOT MODIFY MANUALLY. ***/
24b8e80941Smrg
25b8e80941Smrg#ifndef _D3D9_H_
26b8e80941Smrg#define _D3D9_H_
27b8e80941Smrg
28b8e80941Smrg#include "d3d9types.h"
29b8e80941Smrg#include "d3d9caps.h"
30b8e80941Smrg
31b8e80941Smrgtypedef struct IDirect3D9 IDirect3D9, *PDIRECT3D9, *LPDIRECT3D9;
32b8e80941Smrgtypedef struct IDirect3D9Ex IDirect3D9Ex, *PDIRECT3D9EX, *LPDIRECT3D9EX;
33b8e80941Smrgtypedef struct IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension, *PDIRECT3D9EXOVERLAYEXTENSION, *LPDIRECT3D9EXOVERLAYEXTENSION;
34b8e80941Smrgtypedef struct IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9, *PDIRECT3DAUTHENTICATEDCHANNEL9, *LPDIRECT3DAUTHENTICATEDCHANNEL9;
35b8e80941Smrgtypedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9, *PDIRECT3DBASETEXTURE9, *LPDIRECT3DBASETEXTURE9;
36b8e80941Smrgtypedef struct IDirect3DCryptoSession9 IDirect3DCryptoSession9, *PDIRECT3DCRYPTOSESSION9, *LPDIRECT3DCRYPTOSESSION9;
37b8e80941Smrgtypedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9, *PDIRECT3DCUBETEXTURE9, *LPDIRECT3DCUBETEXTURE9;
38b8e80941Smrgtypedef struct IDirect3DDevice9 IDirect3DDevice9, *PDIRECT3DDEVICE9, *LPDIRECT3DDEVICE9;
39b8e80941Smrgtypedef struct IDirect3DDevice9Ex IDirect3DDevice9Ex, *PDIRECT3DDEVICE9EX, *LPDIRECT3DDEVICE9EX;
40b8e80941Smrgtypedef struct IDirect3DDevice9Video IDirect3DDevice9Video, *PDIRECT3DDEVICE9VIDEO, *LPDIRECT3DDEVICE9VIDEO;
41b8e80941Smrgtypedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9, *PDIRECT3DINDEXBUFFER9, *LPDIRECT3DINDEXBUFFER9;
42b8e80941Smrgtypedef struct IDirect3DPixelShader9 IDirect3DPixelShader9, *PDIRECT3DPIXELSHADER9, *LPDIRECT3DPIXELSHADER9;
43b8e80941Smrgtypedef struct IDirect3DQuery9 IDirect3DQuery9, *PDIRECT3DQUERY9, *LPDIRECT3DQUERY9;
44b8e80941Smrgtypedef struct IDirect3DResource9 IDirect3DResource9, *PDIRECT3DRESOURCE9, *LPDIRECT3DRESOURCE9;
45b8e80941Smrgtypedef struct IDirect3DStateBlock9 IDirect3DStateBlock9, *PDIRECT3DSTATEBLOCK9, *LPDIRECT3DSTATEBLOCK9;
46b8e80941Smrgtypedef struct IDirect3DSurface9 IDirect3DSurface9, *PDIRECT3DSURFACE9, *LPDIRECT3DSURFACE9;
47b8e80941Smrgtypedef struct IDirect3DSwapChain9 IDirect3DSwapChain9, *PDIRECT3DSWAPCHAIN9, *LPDIRECT3DSWAPCHAIN9;
48b8e80941Smrgtypedef struct IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex, *PDIRECT3DSWAPCHAIN9EX, *LPDIRECT3DSWAPCHAIN9EX;
49b8e80941Smrgtypedef struct IDirect3DTexture9 IDirect3DTexture9, *PDIRECT3DTEXTURE9, *LPDIRECT3DTEXTURE9;
50b8e80941Smrgtypedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9, *PDIRECT3DVERTEXBUFFER9, *LPDIRECT3DVERTEXBUFFER9;
51b8e80941Smrgtypedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9, *PDIRECT3DVERTEXDECLARATION9, *LPDIRECT3DVERTEXDECLARATION9;
52b8e80941Smrgtypedef struct IDirect3DVertexShader9 IDirect3DVertexShader9, *PDIRECT3DVERTEXSHADER9, *LPDIRECT3DVERTEXSHADER9;
53b8e80941Smrgtypedef struct IDirect3DVolume9 IDirect3DVolume9, *PDIRECT3DVOLUME9, *LPDIRECT3DVOLUME9;
54b8e80941Smrgtypedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9, *PDIRECT3DVOLUMETEXTURE9, *LPDIRECT3DVOLUMETEXTURE9;
55b8e80941Smrg
56b8e80941Smrg#ifdef __cplusplus
57b8e80941Smrg
58b8e80941Smrgextern "C" const GUID IID_IDirect3D9;
59b8e80941Smrgextern "C" const GUID IID_IDirect3D9Ex;
60b8e80941Smrgextern "C" const GUID IID_IDirect3D9ExOverlayExtension;
61b8e80941Smrgextern "C" const GUID IID_IDirect3DAuthenticatedChannel9;
62b8e80941Smrgextern "C" const GUID IID_IDirect3DBaseTexture9;
63b8e80941Smrgextern "C" const GUID IID_IDirect3DCryptoSession9;
64b8e80941Smrgextern "C" const GUID IID_IDirect3DCubeTexture9;
65b8e80941Smrgextern "C" const GUID IID_IDirect3DDevice9;
66b8e80941Smrgextern "C" const GUID IID_IDirect3DDevice9Ex;
67b8e80941Smrgextern "C" const GUID IID_IDirect3DDevice9Video;
68b8e80941Smrgextern "C" const GUID IID_IDirect3DIndexBuffer9;
69b8e80941Smrgextern "C" const GUID IID_IDirect3DPixelShader9;
70b8e80941Smrgextern "C" const GUID IID_IDirect3DQuery9;
71b8e80941Smrgextern "C" const GUID IID_IDirect3DResource9;
72b8e80941Smrgextern "C" const GUID IID_IDirect3DStateBlock9;
73b8e80941Smrgextern "C" const GUID IID_IDirect3DSurface9;
74b8e80941Smrgextern "C" const GUID IID_IDirect3DSwapChain9;
75b8e80941Smrgextern "C" const GUID IID_IDirect3DSwapChain9Ex;
76b8e80941Smrgextern "C" const GUID IID_IDirect3DTexture9;
77b8e80941Smrgextern "C" const GUID IID_IDirect3DVertexBuffer9;
78b8e80941Smrgextern "C" const GUID IID_IDirect3DVertexDeclaration9;
79b8e80941Smrgextern "C" const GUID IID_IDirect3DVertexShader9;
80b8e80941Smrgextern "C" const GUID IID_IDirect3DVolume9;
81b8e80941Smrgextern "C" const GUID IID_IDirect3DVolumeTexture9;
82b8e80941Smrg
83b8e80941Smrgstruct IDirect3D9 : public IUnknown
84b8e80941Smrg{
85b8e80941Smrg	virtual HRESULT WINAPI RegisterSoftwareDevice(void *pInitializeFunction) = 0;
86b8e80941Smrg	virtual UINT WINAPI GetAdapterCount() = 0;
87b8e80941Smrg	virtual HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier) = 0;
88b8e80941Smrg	virtual UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) = 0;
89b8e80941Smrg	virtual HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode) = 0;
90b8e80941Smrg	virtual HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) = 0;
91b8e80941Smrg	virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0;
92b8e80941Smrg	virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0;
93b8e80941Smrg	virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0;
94b8e80941Smrg	virtual HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0;
95b8e80941Smrg	virtual HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) = 0;
96b8e80941Smrg	virtual HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps) = 0;
97b8e80941Smrg	virtual HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) = 0;
98b8e80941Smrg	virtual HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) = 0;
99b8e80941Smrg};
100b8e80941Smrg
101b8e80941Smrgstruct IDirect3D9Ex : public IDirect3D9
102b8e80941Smrg{
103b8e80941Smrg	virtual UINT WINAPI GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) = 0;
104b8e80941Smrg	virtual HRESULT WINAPI EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode) = 0;
105b8e80941Smrg	virtual HRESULT WINAPI GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
106b8e80941Smrg	virtual HRESULT WINAPI CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface) = 0;
107b8e80941Smrg	virtual HRESULT WINAPI GetAdapterLUID(UINT Adapter, LUID *pLUID) = 0;
108b8e80941Smrg};
109b8e80941Smrg
110b8e80941Smrgstruct IDirect3D9ExOverlayExtension : public IUnknown
111b8e80941Smrg{
112b8e80941Smrg	virtual HRESULT WINAPI CheckDeviceOverlayType(UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps) = 0;
113b8e80941Smrg};
114b8e80941Smrg
115b8e80941Smrgstruct IDirect3DResource9 : public IUnknown
116b8e80941Smrg{
117b8e80941Smrg	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
118b8e80941Smrg	virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
119b8e80941Smrg	virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
120b8e80941Smrg	virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
121b8e80941Smrg	virtual DWORD WINAPI SetPriority(DWORD PriorityNew) = 0;
122b8e80941Smrg	virtual DWORD WINAPI GetPriority() = 0;
123b8e80941Smrg	virtual void WINAPI PreLoad() = 0;
124b8e80941Smrg	virtual D3DRESOURCETYPE WINAPI GetType() = 0;
125b8e80941Smrg};
126b8e80941Smrg
127b8e80941Smrgstruct IDirect3DBaseTexture9 : public IDirect3DResource9
128b8e80941Smrg{
129b8e80941Smrg	virtual DWORD WINAPI SetLOD(DWORD LODNew) = 0;
130b8e80941Smrg	virtual DWORD WINAPI GetLOD() = 0;
131b8e80941Smrg	virtual DWORD WINAPI GetLevelCount() = 0;
132b8e80941Smrg	virtual HRESULT WINAPI SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) = 0;
133b8e80941Smrg	virtual D3DTEXTUREFILTERTYPE WINAPI GetAutoGenFilterType() = 0;
134b8e80941Smrg	virtual void WINAPI GenerateMipSubLevels() = 0;
135b8e80941Smrg};
136b8e80941Smrg
137b8e80941Smrgstruct IDirect3DCryptoSession9 : public IUnknown
138b8e80941Smrg{
139b8e80941Smrg	virtual HRESULT WINAPI GetCertificateSize(UINT *pCertificateSize) = 0;
140b8e80941Smrg	virtual HRESULT WINAPI GetCertificate(UINT CertifacteSize, BYTE *ppCertificate) = 0;
141b8e80941Smrg	virtual HRESULT WINAPI NegotiateKeyExchange(UINT DataSize, void *pData) = 0;
142b8e80941Smrg	virtual HRESULT WINAPI EncryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV) = 0;
143b8e80941Smrg	virtual HRESULT WINAPI DecryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV) = 0;
144b8e80941Smrg	virtual HRESULT WINAPI GetSurfacePitch(IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch) = 0;
145b8e80941Smrg	virtual HRESULT WINAPI StartSessionKeyRefresh(void *pRandomNumber, UINT RandomNumberSize) = 0;
146b8e80941Smrg	virtual HRESULT WINAPI FinishSessionKeyRefresh() = 0;
147b8e80941Smrg	virtual HRESULT WINAPI GetEncryptionBltKey(void *pReadbackKey, UINT KeySize) = 0;
148b8e80941Smrg};
149b8e80941Smrg
150b8e80941Smrgstruct IDirect3DCubeTexture9 : public IDirect3DBaseTexture9
151b8e80941Smrg{
152b8e80941Smrg	virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
153b8e80941Smrg	virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0;
154b8e80941Smrg	virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
155b8e80941Smrg	virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0;
156b8e80941Smrg	virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0;
157b8e80941Smrg};
158b8e80941Smrg
159b8e80941Smrgstruct IDirect3DDevice9 : public IUnknown
160b8e80941Smrg{
161b8e80941Smrg	virtual HRESULT WINAPI TestCooperativeLevel() = 0;
162b8e80941Smrg	virtual UINT WINAPI GetAvailableTextureMem() = 0;
163b8e80941Smrg	virtual HRESULT WINAPI EvictManagedResources() = 0;
164b8e80941Smrg	virtual HRESULT WINAPI GetDirect3D(IDirect3D9 **ppD3D9) = 0;
165b8e80941Smrg	virtual HRESULT WINAPI GetDeviceCaps(D3DCAPS9 *pCaps) = 0;
166b8e80941Smrg	virtual HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE *pMode) = 0;
167b8e80941Smrg	virtual HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) = 0;
168b8e80941Smrg	virtual HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) = 0;
169b8e80941Smrg	virtual void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) = 0;
170b8e80941Smrg	virtual BOOL WINAPI ShowCursor(BOOL bShow) = 0;
171b8e80941Smrg	virtual HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) = 0;
172b8e80941Smrg	virtual HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) = 0;
173b8e80941Smrg	virtual UINT WINAPI GetNumberOfSwapChains() = 0;
174b8e80941Smrg	virtual HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
175b8e80941Smrg	virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) = 0;
176b8e80941Smrg	virtual HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
177b8e80941Smrg	virtual HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) = 0;
178b8e80941Smrg	virtual HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) = 0;
179b8e80941Smrg	virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
180b8e80941Smrg	virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0;
181b8e80941Smrg	virtual HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) = 0;
182b8e80941Smrg	virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) = 0;
183b8e80941Smrg	virtual HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) = 0;
184b8e80941Smrg	virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0;
185b8e80941Smrg	virtual HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) = 0;
186b8e80941Smrg	virtual HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
187b8e80941Smrg	virtual HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
188b8e80941Smrg	virtual HRESULT WINAPI UpdateSurface(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) = 0;
189b8e80941Smrg	virtual HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) = 0;
190b8e80941Smrg	virtual HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) = 0;
191b8e80941Smrg	virtual HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9 *pDestSurface) = 0;
192b8e80941Smrg	virtual HRESULT WINAPI StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0;
193b8e80941Smrg	virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0;
194b8e80941Smrg	virtual HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
195b8e80941Smrg	virtual HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) = 0;
196b8e80941Smrg	virtual HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) = 0;
197b8e80941Smrg	virtual HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9 *pNewZStencil) = 0;
198b8e80941Smrg	virtual HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) = 0;
199b8e80941Smrg	virtual HRESULT WINAPI BeginScene() = 0;
200b8e80941Smrg	virtual HRESULT WINAPI EndScene() = 0;
201b8e80941Smrg	virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0;
202b8e80941Smrg	virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
203b8e80941Smrg	virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0;
204b8e80941Smrg	virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
205b8e80941Smrg	virtual HRESULT WINAPI SetViewport(const D3DVIEWPORT9 *pViewport) = 0;
206b8e80941Smrg	virtual HRESULT WINAPI GetViewport(D3DVIEWPORT9 *pViewport) = 0;
207b8e80941Smrg	virtual HRESULT WINAPI SetMaterial(const D3DMATERIAL9 *pMaterial) = 0;
208b8e80941Smrg	virtual HRESULT WINAPI GetMaterial(D3DMATERIAL9 *pMaterial) = 0;
209b8e80941Smrg	virtual HRESULT WINAPI SetLight(DWORD Index, const D3DLIGHT9 *pLight) = 0;
210b8e80941Smrg	virtual HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9 *pLight) = 0;
211b8e80941Smrg	virtual HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) = 0;
212b8e80941Smrg	virtual HRESULT WINAPI GetLightEnable(DWORD Index, BOOL *pEnable) = 0;
213b8e80941Smrg	virtual HRESULT WINAPI SetClipPlane(DWORD Index, const float *pPlane) = 0;
214b8e80941Smrg	virtual HRESULT WINAPI GetClipPlane(DWORD Index, float *pPlane) = 0;
215b8e80941Smrg	virtual HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) = 0;
216b8e80941Smrg	virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0;
217b8e80941Smrg	virtual HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) = 0;
218b8e80941Smrg	virtual HRESULT WINAPI BeginStateBlock() = 0;
219b8e80941Smrg	virtual HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9 **ppSB) = 0;
220b8e80941Smrg	virtual HRESULT WINAPI SetClipStatus(const D3DCLIPSTATUS9 *pClipStatus) = 0;
221b8e80941Smrg	virtual HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) = 0;
222b8e80941Smrg	virtual HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) = 0;
223b8e80941Smrg	virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0;
224b8e80941Smrg	virtual HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) = 0;
225b8e80941Smrg	virtual HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) = 0;
226b8e80941Smrg	virtual HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) = 0;
227b8e80941Smrg	virtual HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) = 0;
228b8e80941Smrg	virtual HRESULT WINAPI ValidateDevice(DWORD *pNumPasses) = 0;
229b8e80941Smrg	virtual HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY *pEntries) = 0;
230b8e80941Smrg	virtual HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries) = 0;
231b8e80941Smrg	virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0;
232b8e80941Smrg	virtual HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) = 0;
233b8e80941Smrg	virtual HRESULT WINAPI SetScissorRect(const RECT *pRect) = 0;
234b8e80941Smrg	virtual HRESULT WINAPI GetScissorRect(RECT *pRect) = 0;
235b8e80941Smrg	virtual HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) = 0;
236b8e80941Smrg	virtual BOOL WINAPI GetSoftwareVertexProcessing() = 0;
237b8e80941Smrg	virtual HRESULT WINAPI SetNPatchMode(float nSegments) = 0;
238b8e80941Smrg	virtual float WINAPI GetNPatchMode() = 0;
239b8e80941Smrg	virtual HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) = 0;
240b8e80941Smrg	virtual HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0;
241b8e80941Smrg	virtual HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
242b8e80941Smrg	virtual HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
243b8e80941Smrg	virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) = 0;
244b8e80941Smrg	virtual HRESULT WINAPI CreateVertexDeclaration(const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) = 0;
245b8e80941Smrg	virtual HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9 *pDecl) = 0;
246b8e80941Smrg	virtual HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9 **ppDecl) = 0;
247b8e80941Smrg	virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0;
248b8e80941Smrg	virtual HRESULT WINAPI GetFVF(DWORD *pFVF) = 0;
249b8e80941Smrg	virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
250b8e80941Smrg	virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
251b8e80941Smrg	virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0;
252b8e80941Smrg	virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
253b8e80941Smrg	virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
254b8e80941Smrg	virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
255b8e80941Smrg	virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
256b8e80941Smrg	virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
257b8e80941Smrg	virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
258b8e80941Smrg	virtual HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) = 0;
259b8e80941Smrg	virtual HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride) = 0;
260b8e80941Smrg	virtual HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Setting) = 0;
261b8e80941Smrg	virtual HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT *pSetting) = 0;
262b8e80941Smrg	virtual HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9 *pIndexData) = 0;
263b8e80941Smrg	virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData) = 0;
264b8e80941Smrg	virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0;
265b8e80941Smrg	virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
266b8e80941Smrg	virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;
267b8e80941Smrg	virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
268b8e80941Smrg	virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
269b8e80941Smrg	virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
270b8e80941Smrg	virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
271b8e80941Smrg	virtual HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
272b8e80941Smrg	virtual HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
273b8e80941Smrg	virtual HRESULT WINAPI DrawRectPatch(UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) = 0;
274b8e80941Smrg	virtual HRESULT WINAPI DrawTriPatch(UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) = 0;
275b8e80941Smrg	virtual HRESULT WINAPI DeletePatch(UINT Handle) = 0;
276b8e80941Smrg	virtual HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) = 0;
277b8e80941Smrg};
278b8e80941Smrg
279b8e80941Smrgstruct IDirect3DDevice9Ex : public IDirect3DDevice9
280b8e80941Smrg{
281b8e80941Smrg	virtual HRESULT WINAPI SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns) = 0;
282b8e80941Smrg	virtual HRESULT WINAPI ComposeRects(IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) = 0;
283b8e80941Smrg	virtual HRESULT WINAPI PresentEx(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
284b8e80941Smrg	virtual HRESULT WINAPI GetGPUThreadPriority(INT *pPriority) = 0;
285b8e80941Smrg	virtual HRESULT WINAPI SetGPUThreadPriority(INT Priority) = 0;
286b8e80941Smrg	virtual HRESULT WINAPI WaitForVBlank(UINT iSwapChain) = 0;
287b8e80941Smrg	virtual HRESULT WINAPI CheckResourceResidency(IDirect3DResource9 **pResourceArray, UINT32 NumResources) = 0;
288b8e80941Smrg	virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0;
289b8e80941Smrg	virtual HRESULT WINAPI GetMaximumFrameLatency(UINT *pMaxLatency) = 0;
290b8e80941Smrg	virtual HRESULT WINAPI CheckDeviceState(HWND hDestinationWindow) = 0;
291b8e80941Smrg	virtual HRESULT WINAPI CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
292b8e80941Smrg	virtual HRESULT WINAPI CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
293b8e80941Smrg	virtual HRESULT WINAPI CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
294b8e80941Smrg	virtual HRESULT WINAPI ResetEx(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) = 0;
295b8e80941Smrg	virtual HRESULT WINAPI GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
296b8e80941Smrg};
297b8e80941Smrg
298b8e80941Smrgstruct IDirect3DDevice9Video : public IUnknown
299b8e80941Smrg{
300b8e80941Smrg	virtual HRESULT WINAPI GetContentProtectionCaps(const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps) = 0;
301b8e80941Smrg	virtual HRESULT WINAPI CreateAuthenticatedChannel(D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle) = 0;
302b8e80941Smrg	virtual HRESULT WINAPI CreateCryptoSession(const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle) = 0;
303b8e80941Smrg};
304b8e80941Smrg
305b8e80941Smrgstruct IDirect3DIndexBuffer9 : public IDirect3DResource9
306b8e80941Smrg{
307b8e80941Smrg	virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
308b8e80941Smrg	virtual HRESULT WINAPI Unlock() = 0;
309b8e80941Smrg	virtual HRESULT WINAPI GetDesc(D3DINDEXBUFFER_DESC *pDesc) = 0;
310b8e80941Smrg};
311b8e80941Smrg
312b8e80941Smrgstruct IDirect3DPixelShader9 : public IUnknown
313b8e80941Smrg{
314b8e80941Smrg	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
315b8e80941Smrg	virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
316b8e80941Smrg};
317b8e80941Smrg
318b8e80941Smrgstruct IDirect3DQuery9 : public IUnknown
319b8e80941Smrg{
320b8e80941Smrg	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
321b8e80941Smrg	virtual D3DQUERYTYPE WINAPI GetType() = 0;
322b8e80941Smrg	virtual DWORD WINAPI GetDataSize() = 0;
323b8e80941Smrg	virtual HRESULT WINAPI Issue(DWORD dwIssueFlags) = 0;
324b8e80941Smrg	virtual HRESULT WINAPI GetData(void *pData, DWORD dwSize, DWORD dwGetDataFlags) = 0;
325b8e80941Smrg};
326b8e80941Smrg
327b8e80941Smrgstruct IDirect3DStateBlock9 : public IUnknown
328b8e80941Smrg{
329b8e80941Smrg	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
330b8e80941Smrg	virtual HRESULT WINAPI Capture() = 0;
331b8e80941Smrg	virtual HRESULT WINAPI Apply() = 0;
332b8e80941Smrg};
333b8e80941Smrg
334b8e80941Smrgstruct IDirect3DSurface9 : public IDirect3DResource9
335b8e80941Smrg{
336b8e80941Smrg	virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
337b8e80941Smrg	virtual HRESULT WINAPI GetDesc(D3DSURFACE_DESC *pDesc) = 0;
338b8e80941Smrg	virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
339b8e80941Smrg	virtual HRESULT WINAPI UnlockRect() = 0;
340b8e80941Smrg	virtual HRESULT WINAPI GetDC(HDC *phdc) = 0;
341b8e80941Smrg	virtual HRESULT WINAPI ReleaseDC(HDC hdc) = 0;
342b8e80941Smrg};
343b8e80941Smrg
344b8e80941Smrgstruct IDirect3DSwapChain9 : public IUnknown
345b8e80941Smrg{
346b8e80941Smrg	virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
347b8e80941Smrg	virtual HRESULT WINAPI GetFrontBufferData(IDirect3DSurface9 *pDestSurface) = 0;
348b8e80941Smrg	virtual HRESULT WINAPI GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
349b8e80941Smrg	virtual HRESULT WINAPI GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) = 0;
350b8e80941Smrg	virtual HRESULT WINAPI GetDisplayMode(D3DDISPLAYMODE *pMode) = 0;
351b8e80941Smrg	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
352b8e80941Smrg	virtual HRESULT WINAPI GetPresentParameters(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
353b8e80941Smrg};
354b8e80941Smrg
355b8e80941Smrgstruct IDirect3DSwapChain9Ex : public IDirect3DSwapChain9
356b8e80941Smrg{
357b8e80941Smrg	virtual HRESULT WINAPI GetLastPresentCount(UINT *pLastPresentCount) = 0;
358b8e80941Smrg	virtual HRESULT WINAPI GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) = 0;
359b8e80941Smrg	virtual HRESULT WINAPI GetDisplayModeEx(D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
360b8e80941Smrg};
361b8e80941Smrg
362b8e80941Smrgstruct IDirect3DTexture9 : public IDirect3DBaseTexture9
363b8e80941Smrg{
364b8e80941Smrg	virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
365b8e80941Smrg	virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0;
366b8e80941Smrg	virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
367b8e80941Smrg	virtual HRESULT WINAPI UnlockRect(UINT Level) = 0;
368b8e80941Smrg	virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0;
369b8e80941Smrg};
370b8e80941Smrg
371b8e80941Smrgstruct IDirect3DVertexBuffer9 : public IDirect3DResource9
372b8e80941Smrg{
373b8e80941Smrg	virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
374b8e80941Smrg	virtual HRESULT WINAPI Unlock() = 0;
375b8e80941Smrg	virtual HRESULT WINAPI GetDesc(D3DVERTEXBUFFER_DESC *pDesc) = 0;
376b8e80941Smrg};
377b8e80941Smrg
378b8e80941Smrgstruct IDirect3DVertexDeclaration9 : public IUnknown
379b8e80941Smrg{
380b8e80941Smrg	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
381b8e80941Smrg	virtual HRESULT WINAPI GetDeclaration(D3DVERTEXELEMENT9 *pElement, UINT *pNumElements) = 0;
382b8e80941Smrg};
383b8e80941Smrg
384b8e80941Smrgstruct IDirect3DVertexShader9 : public IUnknown
385b8e80941Smrg{
386b8e80941Smrg	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
387b8e80941Smrg	virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
388b8e80941Smrg};
389b8e80941Smrg
390b8e80941Smrgstruct IDirect3DVolume9 : public IUnknown
391b8e80941Smrg{
392b8e80941Smrg	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
393b8e80941Smrg	virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
394b8e80941Smrg	virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
395b8e80941Smrg	virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
396b8e80941Smrg	virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
397b8e80941Smrg	virtual HRESULT WINAPI GetDesc(D3DVOLUME_DESC *pDesc) = 0;
398b8e80941Smrg	virtual HRESULT WINAPI LockBox(D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
399b8e80941Smrg	virtual HRESULT WINAPI UnlockBox() = 0;
400b8e80941Smrg};
401b8e80941Smrg
402b8e80941Smrgstruct IDirect3DVolumeTexture9 : public IDirect3DBaseTexture9
403b8e80941Smrg{
404b8e80941Smrg    virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc) = 0;
405b8e80941Smrg    virtual HRESULT WINAPI GetVolumeLevel(UINT Level, IDirect3DVolume9 **ppVolumeLevel) = 0;
406b8e80941Smrg    virtual HRESULT WINAPI LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
407b8e80941Smrg    virtual HRESULT WINAPI UnlockBox(UINT Level) = 0;
408b8e80941Smrg    virtual HRESULT WINAPI AddDirtyBox(const D3DBOX *pDirtyBox) = 0;
409b8e80941Smrg};
410b8e80941Smrg
411b8e80941Smrg
412b8e80941Smrg#else /* __cplusplus */
413b8e80941Smrg
414b8e80941Smrgextern const GUID IID_IDirect3D9;
415b8e80941Smrgextern const GUID IID_IDirect3D9Ex;
416b8e80941Smrgextern const GUID IID_IDirect3D9ExOverlayExtension;
417b8e80941Smrgextern const GUID IID_IDirect3DAuthenticatedChannel9;
418b8e80941Smrgextern const GUID IID_IDirect3DBaseTexture9;
419b8e80941Smrgextern const GUID IID_IDirect3DCryptoSession9;
420b8e80941Smrgextern const GUID IID_IDirect3DCubeTexture9;
421b8e80941Smrgextern const GUID IID_IDirect3DDevice9;
422b8e80941Smrgextern const GUID IID_IDirect3DDevice9Ex;
423b8e80941Smrgextern const GUID IID_IDirect3DDevice9Video;
424b8e80941Smrgextern const GUID IID_IDirect3DIndexBuffer9;
425b8e80941Smrgextern const GUID IID_IDirect3DPixelShader9;
426b8e80941Smrgextern const GUID IID_IDirect3DQuery9;
427b8e80941Smrgextern const GUID IID_IDirect3DResource9;
428b8e80941Smrgextern const GUID IID_IDirect3DStateBlock9;
429b8e80941Smrgextern const GUID IID_IDirect3DSurface9;
430b8e80941Smrgextern const GUID IID_IDirect3DSwapChain9;
431b8e80941Smrgextern const GUID IID_IDirect3DSwapChain9Ex;
432b8e80941Smrgextern const GUID IID_IDirect3DTexture9;
433b8e80941Smrgextern const GUID IID_IDirect3DVertexBuffer9;
434b8e80941Smrgextern const GUID IID_IDirect3DVertexDeclaration9;
435b8e80941Smrgextern const GUID IID_IDirect3DVertexShader9;
436b8e80941Smrgextern const GUID IID_IDirect3DVolume9;
437b8e80941Smrgextern const GUID IID_IDirect3DVolumeTexture9;
438b8e80941Smrg
439b8e80941Smrgtypedef struct IDirect3D9Vtbl
440b8e80941Smrg{
441b8e80941Smrg	/* IUnknown */
442b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3D9 *This, REFIID riid, void **ppvObject);
443b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3D9 *This);
444b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3D9 *This);
445b8e80941Smrg	/* IDirect3D9 */
446b8e80941Smrg	HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9 *This, void *pInitializeFunction);
447b8e80941Smrg	UINT (WINAPI *GetAdapterCount)(IDirect3D9 *This);
448b8e80941Smrg	HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9 *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
449b8e80941Smrg	UINT (WINAPI *GetAdapterModeCount)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format);
450b8e80941Smrg	HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
451b8e80941Smrg	HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9 *This, UINT Adapter, D3DDISPLAYMODE *pMode);
452b8e80941Smrg	HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
453b8e80941Smrg	HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
454b8e80941Smrg	HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
455b8e80941Smrg	HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
456b8e80941Smrg	HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
457b8e80941Smrg	HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
458b8e80941Smrg	HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9 *This, UINT Adapter);
459b8e80941Smrg	HRESULT (WINAPI *CreateDevice)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
460b8e80941Smrg} IDirect3D9Vtbl;
461b8e80941Smrgstruct IDirect3D9
462b8e80941Smrg{
463b8e80941Smrg	IDirect3D9Vtbl *lpVtbl;
464b8e80941Smrg};
465b8e80941Smrg
466b8e80941Smrg/* IUnknown macros */
467b8e80941Smrg#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
468b8e80941Smrg#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
469b8e80941Smrg#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
470b8e80941Smrg/* IDirect3D9 macros */
471b8e80941Smrg#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
472b8e80941Smrg#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
473b8e80941Smrg#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
474b8e80941Smrg#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
475b8e80941Smrg#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
476b8e80941Smrg#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
477b8e80941Smrg#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
478b8e80941Smrg#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
479b8e80941Smrg#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
480b8e80941Smrg#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
481b8e80941Smrg#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
482b8e80941Smrg#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
483b8e80941Smrg#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
484b8e80941Smrg#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
485b8e80941Smrg
486b8e80941Smrgtypedef struct IDirect3D9ExVtbl
487b8e80941Smrg{
488b8e80941Smrg	/* IUnknown */
489b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3D9Ex *This, REFIID riid, void **ppvObject);
490b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3D9Ex *This);
491b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3D9Ex *This);
492b8e80941Smrg	/* IDirect3D9 */
493b8e80941Smrg	HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9Ex *This, void *pInitializeFunction);
494b8e80941Smrg	UINT (WINAPI *GetAdapterCount)(IDirect3D9Ex *This);
495b8e80941Smrg	HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9Ex *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
496b8e80941Smrg	UINT (WINAPI *GetAdapterModeCount)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format);
497b8e80941Smrg	HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
498b8e80941Smrg	HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODE *pMode);
499b8e80941Smrg	HRESULT (WINAPI *CheckDeviceType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
500b8e80941Smrg	HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
501b8e80941Smrg	HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
502b8e80941Smrg	HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
503b8e80941Smrg	HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
504b8e80941Smrg	HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
505b8e80941Smrg	HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9Ex *This, UINT Adapter);
506b8e80941Smrg	HRESULT (WINAPI *CreateDevice)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
507b8e80941Smrg	/* IDirect3D9Ex */
508b8e80941Smrg	UINT (WINAPI *GetAdapterModeCountEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter);
509b8e80941Smrg	HRESULT (WINAPI *EnumAdapterModesEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode);
510b8e80941Smrg	HRESULT (WINAPI *GetAdapterDisplayModeEx)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
511b8e80941Smrg	HRESULT (WINAPI *CreateDeviceEx)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
512b8e80941Smrg	HRESULT (WINAPI *GetAdapterLUID)(IDirect3D9Ex *This, UINT Adapter, LUID *pLUID);
513b8e80941Smrg} IDirect3D9ExVtbl;
514b8e80941Smrgstruct IDirect3D9Ex
515b8e80941Smrg{
516b8e80941Smrg	IDirect3D9ExVtbl *lpVtbl;
517b8e80941Smrg};
518b8e80941Smrg
519b8e80941Smrg/* IUnknown macros */
520b8e80941Smrg#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
521b8e80941Smrg#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
522b8e80941Smrg#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
523b8e80941Smrg/* IDirect3D9 macros */
524b8e80941Smrg#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
525b8e80941Smrg#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
526b8e80941Smrg#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
527b8e80941Smrg#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
528b8e80941Smrg#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
529b8e80941Smrg#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
530b8e80941Smrg#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
531b8e80941Smrg#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
532b8e80941Smrg#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
533b8e80941Smrg#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
534b8e80941Smrg#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
535b8e80941Smrg#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
536b8e80941Smrg#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
537b8e80941Smrg#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
538b8e80941Smrg/* IDirect3D9Ex macros */
539b8e80941Smrg#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
540b8e80941Smrg#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
541b8e80941Smrg#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
542b8e80941Smrg#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
543b8e80941Smrg#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
544b8e80941Smrg
545b8e80941Smrgtypedef struct IDirect3D9ExOverlayExtensionVtbl
546b8e80941Smrg{
547b8e80941Smrg	/* IUnknown */
548b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3D9ExOverlayExtension *This, REFIID riid, void **ppvObject);
549b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3D9ExOverlayExtension *This);
550b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3D9ExOverlayExtension *This);
551b8e80941Smrg	/* IDirect3D9ExOverlayExtension */
552b8e80941Smrg	HRESULT (WINAPI *CheckDeviceOverlayType)(IDirect3D9ExOverlayExtension *This, UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps);
553b8e80941Smrg} IDirect3D9ExOverlayExtensionVtbl;
554b8e80941Smrgstruct IDirect3D9ExOverlayExtension
555b8e80941Smrg{
556b8e80941Smrg	IDirect3D9ExOverlayExtensionVtbl *lpVtbl;
557b8e80941Smrg};
558b8e80941Smrg
559b8e80941Smrg/* IUnknown macros */
560b8e80941Smrg#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
561b8e80941Smrg#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p)
562b8e80941Smrg#define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p)
563b8e80941Smrg/* IDirect3D9ExOverlayExtension macros */
564b8e80941Smrg#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h)
565b8e80941Smrg
566b8e80941Smrgtypedef struct IDirect3DAuthenticatedChannel9Vtbl
567b8e80941Smrg{
568b8e80941Smrg	/* IUnknown */
569b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DAuthenticatedChannel9 *This, REFIID riid, void **ppvObject);
570b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DAuthenticatedChannel9 *This);
571b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DAuthenticatedChannel9 *This);
572b8e80941Smrg	/* IDirect3DAuthenticatedChannel9 */
573b8e80941Smrg	HRESULT (WINAPI *GetCertificateSize)(IDirect3DAuthenticatedChannel9 *This, UINT *pCertificateSize);
574b8e80941Smrg	HRESULT (WINAPI *GetCertificate)(IDirect3DAuthenticatedChannel9 *This, UINT CertifacteSize, BYTE *ppCertificate);
575b8e80941Smrg	HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DAuthenticatedChannel9 *This, UINT DataSize, void *pData);
576b8e80941Smrg	HRESULT (WINAPI *Query)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, UINT OutputSize, void *pOutput);
577b8e80941Smrg	HRESULT (WINAPI *Configure)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput);
578b8e80941Smrg} IDirect3DAuthenticatedChannel9Vtbl;
579b8e80941Smrgstruct IDirect3DAuthenticatedChannel9
580b8e80941Smrg{
581b8e80941Smrg	IDirect3DAuthenticatedChannel9Vtbl *lpVtbl;
582b8e80941Smrg};
583b8e80941Smrg
584b8e80941Smrg/* IUnknown macros */
585b8e80941Smrg#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
586b8e80941Smrg#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p)
587b8e80941Smrg#define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p)
588b8e80941Smrg/* IDirect3DAuthenticatedChannel9 macros */
589b8e80941Smrg#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
590b8e80941Smrg#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
591b8e80941Smrg#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
592b8e80941Smrg#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d)
593b8e80941Smrg#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c)
594b8e80941Smrg
595b8e80941Smrgtypedef struct IDirect3DBaseTexture9Vtbl
596b8e80941Smrg{
597b8e80941Smrg	/* IUnknown */
598b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DBaseTexture9 *This, REFIID riid, void **ppvObject);
599b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DBaseTexture9 *This);
600b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DBaseTexture9 *This);
601b8e80941Smrg	/* IDirect3DResource9 */
602b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DBaseTexture9 *This, IDirect3DDevice9 **ppDevice);
603b8e80941Smrg	HRESULT (WINAPI *SetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
604b8e80941Smrg	HRESULT (WINAPI *GetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
605b8e80941Smrg	HRESULT (WINAPI *FreePrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid);
606b8e80941Smrg	DWORD (WINAPI *SetPriority)(IDirect3DBaseTexture9 *This, DWORD PriorityNew);
607b8e80941Smrg	DWORD (WINAPI *GetPriority)(IDirect3DBaseTexture9 *This);
608b8e80941Smrg	void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This);
609b8e80941Smrg	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DBaseTexture9 *This);
610b8e80941Smrg	/* IDirect3DBaseTexture9 */
611b8e80941Smrg	DWORD (WINAPI *SetLOD)(IDirect3DBaseTexture9 *This, DWORD LODNew);
612b8e80941Smrg	DWORD (WINAPI *GetLOD)(IDirect3DBaseTexture9 *This);
613b8e80941Smrg	DWORD (WINAPI *GetLevelCount)(IDirect3DBaseTexture9 *This);
614b8e80941Smrg	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
615b8e80941Smrg	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DBaseTexture9 *This);
616b8e80941Smrg	void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This);
617b8e80941Smrg} IDirect3DBaseTexture9Vtbl;
618b8e80941Smrgstruct IDirect3DBaseTexture9
619b8e80941Smrg{
620b8e80941Smrg	IDirect3DBaseTexture9Vtbl *lpVtbl;
621b8e80941Smrg};
622b8e80941Smrg
623b8e80941Smrg/* IUnknown macros */
624b8e80941Smrg#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
625b8e80941Smrg#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
626b8e80941Smrg#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
627b8e80941Smrg/* IDirect3DResource9 macros */
628b8e80941Smrg#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
629b8e80941Smrg#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
630b8e80941Smrg#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
631b8e80941Smrg#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
632b8e80941Smrg#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
633b8e80941Smrg#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
634b8e80941Smrg#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
635b8e80941Smrg#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
636b8e80941Smrg/* IDirect3DBaseTexture9 macros */
637b8e80941Smrg#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
638b8e80941Smrg#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
639b8e80941Smrg#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
640b8e80941Smrg#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
641b8e80941Smrg#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
642b8e80941Smrg#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
643b8e80941Smrg
644b8e80941Smrgtypedef struct IDirect3DCryptoSession9Vtbl
645b8e80941Smrg{
646b8e80941Smrg	/* IUnknown */
647b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DCryptoSession9 *This, REFIID riid, void **ppvObject);
648b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DCryptoSession9 *This);
649b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DCryptoSession9 *This);
650b8e80941Smrg	/* IDirect3DCryptoSession9 */
651b8e80941Smrg	HRESULT (WINAPI *GetCertificateSize)(IDirect3DCryptoSession9 *This, UINT *pCertificateSize);
652b8e80941Smrg	HRESULT (WINAPI *GetCertificate)(IDirect3DCryptoSession9 *This, UINT CertifacteSize, BYTE *ppCertificate);
653b8e80941Smrg	HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DCryptoSession9 *This, UINT DataSize, void *pData);
654b8e80941Smrg	HRESULT (WINAPI *EncryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV);
655b8e80941Smrg	HRESULT (WINAPI *DecryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV);
656b8e80941Smrg	HRESULT (WINAPI *GetSurfacePitch)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch);
657b8e80941Smrg	HRESULT (WINAPI *StartSessionKeyRefresh)(IDirect3DCryptoSession9 *This, void *pRandomNumber, UINT RandomNumberSize);
658b8e80941Smrg	HRESULT (WINAPI *FinishSessionKeyRefresh)(IDirect3DCryptoSession9 *This);
659b8e80941Smrg	HRESULT (WINAPI *GetEncryptionBltKey)(IDirect3DCryptoSession9 *This, void *pReadbackKey, UINT KeySize);
660b8e80941Smrg} IDirect3DCryptoSession9Vtbl;
661b8e80941Smrgstruct IDirect3DCryptoSession9
662b8e80941Smrg{
663b8e80941Smrg	IDirect3DCryptoSession9Vtbl *lpVtbl;
664b8e80941Smrg};
665b8e80941Smrg
666b8e80941Smrg/* IUnknown macros */
667b8e80941Smrg#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
668b8e80941Smrg#define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p)
669b8e80941Smrg#define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p)
670b8e80941Smrg/* IDirect3DCryptoSession9 macros */
671b8e80941Smrg#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
672b8e80941Smrg#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
673b8e80941Smrg#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
674b8e80941Smrg#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d)
675b8e80941Smrg#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f)
676b8e80941Smrg#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b)
677b8e80941Smrg#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b)
678b8e80941Smrg#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p)
679b8e80941Smrg#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b)
680b8e80941Smrg
681b8e80941Smrgtypedef struct IDirect3DCubeTexture9Vtbl
682b8e80941Smrg{
683b8e80941Smrg	/* IUnknown */
684b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DCubeTexture9 *This, REFIID riid, void **ppvObject);
685b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DCubeTexture9 *This);
686b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DCubeTexture9 *This);
687b8e80941Smrg	/* IDirect3DResource9 */
688b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DCubeTexture9 *This, IDirect3DDevice9 **ppDevice);
689b8e80941Smrg	HRESULT (WINAPI *SetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
690b8e80941Smrg	HRESULT (WINAPI *GetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
691b8e80941Smrg	HRESULT (WINAPI *FreePrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid);
692b8e80941Smrg	DWORD (WINAPI *SetPriority)(IDirect3DCubeTexture9 *This, DWORD PriorityNew);
693b8e80941Smrg	DWORD (WINAPI *GetPriority)(IDirect3DCubeTexture9 *This);
694b8e80941Smrg	void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This);
695b8e80941Smrg	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DCubeTexture9 *This);
696b8e80941Smrg	/* IDirect3DBaseTexture9 */
697b8e80941Smrg	DWORD (WINAPI *SetLOD)(IDirect3DCubeTexture9 *This, DWORD LODNew);
698b8e80941Smrg	DWORD (WINAPI *GetLOD)(IDirect3DCubeTexture9 *This);
699b8e80941Smrg	DWORD (WINAPI *GetLevelCount)(IDirect3DCubeTexture9 *This);
700b8e80941Smrg	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DCubeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
701b8e80941Smrg	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DCubeTexture9 *This);
702b8e80941Smrg	void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This);
703b8e80941Smrg	/* IDirect3DCubeTexture9 */
704b8e80941Smrg	HRESULT (WINAPI *GetLevelDesc)(IDirect3DCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
705b8e80941Smrg	HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface);
706b8e80941Smrg	HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
707b8e80941Smrg	HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level);
708b8e80941Smrg	HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect);
709b8e80941Smrg} IDirect3DCubeTexture9Vtbl;
710b8e80941Smrgstruct IDirect3DCubeTexture9
711b8e80941Smrg{
712b8e80941Smrg	IDirect3DCubeTexture9Vtbl *lpVtbl;
713b8e80941Smrg};
714b8e80941Smrg
715b8e80941Smrg/* IUnknown macros */
716b8e80941Smrg#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
717b8e80941Smrg#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
718b8e80941Smrg#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
719b8e80941Smrg/* IDirect3DResource9 macros */
720b8e80941Smrg#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
721b8e80941Smrg#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
722b8e80941Smrg#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
723b8e80941Smrg#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
724b8e80941Smrg#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
725b8e80941Smrg#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
726b8e80941Smrg#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
727b8e80941Smrg#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
728b8e80941Smrg/* IDirect3DBaseTexture9 macros */
729b8e80941Smrg#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
730b8e80941Smrg#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
731b8e80941Smrg#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
732b8e80941Smrg#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
733b8e80941Smrg#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
734b8e80941Smrg#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
735b8e80941Smrg/* IDirect3DCubeTexture9 macros */
736b8e80941Smrg#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
737b8e80941Smrg#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
738b8e80941Smrg#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
739b8e80941Smrg#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
740b8e80941Smrg#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
741b8e80941Smrg
742b8e80941Smrgtypedef struct IDirect3DDevice9Vtbl
743b8e80941Smrg{
744b8e80941Smrg	/* IUnknown */
745b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9 *This, REFIID riid, void **ppvObject);
746b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DDevice9 *This);
747b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DDevice9 *This);
748b8e80941Smrg	/* IDirect3DDevice9 */
749b8e80941Smrg	HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9 *This);
750b8e80941Smrg	UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This);
751b8e80941Smrg	HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9 *This);
752b8e80941Smrg	HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9 *This, IDirect3D9 **ppD3D9);
753b8e80941Smrg	HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9 *This, D3DCAPS9 *pCaps);
754b8e80941Smrg	HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
755b8e80941Smrg	HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
756b8e80941Smrg	HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
757b8e80941Smrg	void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags);
758b8e80941Smrg	BOOL (WINAPI *ShowCursor)(IDirect3DDevice9 *This, BOOL bShow);
759b8e80941Smrg	HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
760b8e80941Smrg	HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
761b8e80941Smrg	UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9 *This);
762b8e80941Smrg	HRESULT (WINAPI *Reset)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
763b8e80941Smrg	HRESULT (WINAPI *Present)(IDirect3DDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
764b8e80941Smrg	HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
765b8e80941Smrg	HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
766b8e80941Smrg	HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9 *This, BOOL bEnableDialogs);
767b8e80941Smrg	void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
768b8e80941Smrg	void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
769b8e80941Smrg	HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
770b8e80941Smrg	HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
771b8e80941Smrg	HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
772b8e80941Smrg	HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
773b8e80941Smrg	HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
774b8e80941Smrg	HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
775b8e80941Smrg	HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
776b8e80941Smrg	HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
777b8e80941Smrg	HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
778b8e80941Smrg	HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
779b8e80941Smrg	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
780b8e80941Smrg	HRESULT (WINAPI *StretchRect)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
781b8e80941Smrg	HRESULT (WINAPI *ColorFill)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
782b8e80941Smrg	HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
783b8e80941Smrg	HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
784b8e80941Smrg	HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
785b8e80941Smrg	HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pNewZStencil);
786b8e80941Smrg	HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 **ppZStencilSurface);
787b8e80941Smrg	HRESULT (WINAPI *BeginScene)(IDirect3DDevice9 *This);
788b8e80941Smrg	HRESULT (WINAPI *EndScene)(IDirect3DDevice9 *This);
789b8e80941Smrg	HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
790b8e80941Smrg	HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
791b8e80941Smrg	HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
792b8e80941Smrg	HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
793b8e80941Smrg	HRESULT (WINAPI *SetViewport)(IDirect3DDevice9 *This, const D3DVIEWPORT9 *pViewport);
794b8e80941Smrg	HRESULT (WINAPI *GetViewport)(IDirect3DDevice9 *This, D3DVIEWPORT9 *pViewport);
795b8e80941Smrg	HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9 *This, const D3DMATERIAL9 *pMaterial);
796b8e80941Smrg	HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9 *This, D3DMATERIAL9 *pMaterial);
797b8e80941Smrg	HRESULT (WINAPI *SetLight)(IDirect3DDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight);
798b8e80941Smrg	HRESULT (WINAPI *GetLight)(IDirect3DDevice9 *This, DWORD Index, D3DLIGHT9 *pLight);
799b8e80941Smrg	HRESULT (WINAPI *LightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL Enable);
800b8e80941Smrg	HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL *pEnable);
801b8e80941Smrg	HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9 *This, DWORD Index, const float *pPlane);
802b8e80941Smrg	HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9 *This, DWORD Index, float *pPlane);
803b8e80941Smrg	HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value);
804b8e80941Smrg	HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue);
805b8e80941Smrg	HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
806b8e80941Smrg	HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9 *This);
807b8e80941Smrg	HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9 *This, IDirect3DStateBlock9 **ppSB);
808b8e80941Smrg	HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus);
809b8e80941Smrg	HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9 *This, D3DCLIPSTATUS9 *pClipStatus);
810b8e80941Smrg	HRESULT (WINAPI *GetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
811b8e80941Smrg	HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
812b8e80941Smrg	HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
813b8e80941Smrg	HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
814b8e80941Smrg	HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
815b8e80941Smrg	HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
816b8e80941Smrg	HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9 *This, DWORD *pNumPasses);
817b8e80941Smrg	HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
818b8e80941Smrg	HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
819b8e80941Smrg	HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber);
820b8e80941Smrg	HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT *PaletteNumber);
821b8e80941Smrg	HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9 *This, const RECT *pRect);
822b8e80941Smrg	HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9 *This, RECT *pRect);
823b8e80941Smrg	HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9 *This, BOOL bSoftware);
824b8e80941Smrg	BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9 *This);
825b8e80941Smrg	HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9 *This, float nSegments);
826b8e80941Smrg	float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This);
827b8e80941Smrg	HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
828b8e80941Smrg	HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
829b8e80941Smrg	HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
830b8e80941Smrg	HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
831b8e80941Smrg	HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
832b8e80941Smrg	HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
833b8e80941Smrg	HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 *pDecl);
834b8e80941Smrg	HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl);
835b8e80941Smrg	HRESULT (WINAPI *SetFVF)(IDirect3DDevice9 *This, DWORD FVF);
836b8e80941Smrg	HRESULT (WINAPI *GetFVF)(IDirect3DDevice9 *This, DWORD *pFVF);
837b8e80941Smrg	HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
838b8e80941Smrg	HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
839b8e80941Smrg	HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader);
840b8e80941Smrg	HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
841b8e80941Smrg	HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
842b8e80941Smrg	HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
843b8e80941Smrg	HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
844b8e80941Smrg	HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
845b8e80941Smrg	HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
846b8e80941Smrg	HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
847b8e80941Smrg	HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
848b8e80941Smrg	HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT Setting);
849b8e80941Smrg	HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT *pSetting);
850b8e80941Smrg	HRESULT (WINAPI *SetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 *pIndexData);
851b8e80941Smrg	HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData);
852b8e80941Smrg	HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
853b8e80941Smrg	HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
854b8e80941Smrg	HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);
855b8e80941Smrg	HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
856b8e80941Smrg	HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
857b8e80941Smrg	HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
858b8e80941Smrg	HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
859b8e80941Smrg	HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
860b8e80941Smrg	HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
861b8e80941Smrg	HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
862b8e80941Smrg	HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
863b8e80941Smrg	HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9 *This, UINT Handle);
864b8e80941Smrg	HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
865b8e80941Smrg} IDirect3DDevice9Vtbl;
866b8e80941Smrgstruct IDirect3DDevice9
867b8e80941Smrg{
868b8e80941Smrg	IDirect3DDevice9Vtbl *lpVtbl;
869b8e80941Smrg};
870b8e80941Smrg
871b8e80941Smrg/* IUnknown macros */
872b8e80941Smrg#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
873b8e80941Smrg#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
874b8e80941Smrg#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
875b8e80941Smrg/* IDirect3DDevice9 macros */
876b8e80941Smrg#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
877b8e80941Smrg#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
878b8e80941Smrg#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
879b8e80941Smrg#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
880b8e80941Smrg#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
881b8e80941Smrg#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
882b8e80941Smrg#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
883b8e80941Smrg#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
884b8e80941Smrg#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
885b8e80941Smrg#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
886b8e80941Smrg#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
887b8e80941Smrg#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
888b8e80941Smrg#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
889b8e80941Smrg#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
890b8e80941Smrg#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
891b8e80941Smrg#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
892b8e80941Smrg#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
893b8e80941Smrg#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
894b8e80941Smrg#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
895b8e80941Smrg#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
896b8e80941Smrg#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
897b8e80941Smrg#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
898b8e80941Smrg#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
899b8e80941Smrg#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
900b8e80941Smrg#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
901b8e80941Smrg#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
902b8e80941Smrg#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
903b8e80941Smrg#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
904b8e80941Smrg#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
905b8e80941Smrg#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
906b8e80941Smrg#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
907b8e80941Smrg#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
908b8e80941Smrg#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
909b8e80941Smrg#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
910b8e80941Smrg#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
911b8e80941Smrg#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
912b8e80941Smrg#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
913b8e80941Smrg#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
914b8e80941Smrg#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
915b8e80941Smrg#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
916b8e80941Smrg#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
917b8e80941Smrg#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
918b8e80941Smrg#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
919b8e80941Smrg#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
920b8e80941Smrg#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
921b8e80941Smrg#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
922b8e80941Smrg#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
923b8e80941Smrg#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
924b8e80941Smrg#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
925b8e80941Smrg#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
926b8e80941Smrg#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
927b8e80941Smrg#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
928b8e80941Smrg#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
929b8e80941Smrg#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
930b8e80941Smrg#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
931b8e80941Smrg#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
932b8e80941Smrg#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
933b8e80941Smrg#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
934b8e80941Smrg#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
935b8e80941Smrg#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
936b8e80941Smrg#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
937b8e80941Smrg#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
938b8e80941Smrg#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
939b8e80941Smrg#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
940b8e80941Smrg#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
941b8e80941Smrg#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
942b8e80941Smrg#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
943b8e80941Smrg#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
944b8e80941Smrg#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
945b8e80941Smrg#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
946b8e80941Smrg#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
947b8e80941Smrg#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
948b8e80941Smrg#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
949b8e80941Smrg#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
950b8e80941Smrg#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
951b8e80941Smrg#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
952b8e80941Smrg#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
953b8e80941Smrg#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
954b8e80941Smrg#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
955b8e80941Smrg#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
956b8e80941Smrg#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
957b8e80941Smrg#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
958b8e80941Smrg#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
959b8e80941Smrg#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
960b8e80941Smrg#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
961b8e80941Smrg#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
962b8e80941Smrg#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
963b8e80941Smrg#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
964b8e80941Smrg#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
965b8e80941Smrg#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
966b8e80941Smrg#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
967b8e80941Smrg#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
968b8e80941Smrg#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
969b8e80941Smrg#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
970b8e80941Smrg#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
971b8e80941Smrg#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
972b8e80941Smrg#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
973b8e80941Smrg#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
974b8e80941Smrg#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
975b8e80941Smrg#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
976b8e80941Smrg#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
977b8e80941Smrg#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
978b8e80941Smrg#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
979b8e80941Smrg#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
980b8e80941Smrg#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
981b8e80941Smrg#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
982b8e80941Smrg#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
983b8e80941Smrg#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
984b8e80941Smrg#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
985b8e80941Smrg#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
986b8e80941Smrg#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
987b8e80941Smrg#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
988b8e80941Smrg#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
989b8e80941Smrg#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
990b8e80941Smrg#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
991b8e80941Smrg#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
992b8e80941Smrg
993b8e80941Smrgtypedef struct IDirect3DDevice9ExVtbl
994b8e80941Smrg{
995b8e80941Smrg	/* IUnknown */
996b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Ex *This, REFIID riid, void **ppvObject);
997b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DDevice9Ex *This);
998b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DDevice9Ex *This);
999b8e80941Smrg	/* IDirect3DDevice9 */
1000b8e80941Smrg	HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9Ex *This);
1001b8e80941Smrg	UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This);
1002b8e80941Smrg	HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9Ex *This);
1003b8e80941Smrg	HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9Ex *This, IDirect3D9 **ppD3D9);
1004b8e80941Smrg	HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9Ex *This, D3DCAPS9 *pCaps);
1005b8e80941Smrg	HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
1006b8e80941Smrg	HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9Ex *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
1007b8e80941Smrg	HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9Ex *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
1008b8e80941Smrg	void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags);
1009b8e80941Smrg	BOOL (WINAPI *ShowCursor)(IDirect3DDevice9Ex *This, BOOL bShow);
1010b8e80941Smrg	HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
1011b8e80941Smrg	HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
1012b8e80941Smrg	UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9Ex *This);
1013b8e80941Smrg	HRESULT (WINAPI *Reset)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1014b8e80941Smrg	HRESULT (WINAPI *Present)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
1015b8e80941Smrg	HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9Ex *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1016b8e80941Smrg	HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
1017b8e80941Smrg	HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9Ex *This, BOOL bEnableDialogs);
1018b8e80941Smrg	void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
1019b8e80941Smrg	void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
1020b8e80941Smrg	HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
1021b8e80941Smrg	HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
1022b8e80941Smrg	HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9Ex *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
1023b8e80941Smrg	HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
1024b8e80941Smrg	HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
1025b8e80941Smrg	HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1026b8e80941Smrg	HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1027b8e80941Smrg	HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
1028b8e80941Smrg	HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9Ex *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
1029b8e80941Smrg	HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
1030b8e80941Smrg	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
1031b8e80941Smrg	HRESULT (WINAPI *StretchRect)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
1032b8e80941Smrg	HRESULT (WINAPI *ColorFill)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
1033b8e80941Smrg	HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1034b8e80941Smrg	HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
1035b8e80941Smrg	HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
1036b8e80941Smrg	HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pNewZStencil);
1037b8e80941Smrg	HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 **ppZStencilSurface);
1038b8e80941Smrg	HRESULT (WINAPI *BeginScene)(IDirect3DDevice9Ex *This);
1039b8e80941Smrg	HRESULT (WINAPI *EndScene)(IDirect3DDevice9Ex *This);
1040b8e80941Smrg	HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
1041b8e80941Smrg	HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1042b8e80941Smrg	HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
1043b8e80941Smrg	HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1044b8e80941Smrg	HRESULT (WINAPI *SetViewport)(IDirect3DDevice9Ex *This, const D3DVIEWPORT9 *pViewport);
1045b8e80941Smrg	HRESULT (WINAPI *GetViewport)(IDirect3DDevice9Ex *This, D3DVIEWPORT9 *pViewport);
1046b8e80941Smrg	HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9Ex *This, const D3DMATERIAL9 *pMaterial);
1047b8e80941Smrg	HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9Ex *This, D3DMATERIAL9 *pMaterial);
1048b8e80941Smrg	HRESULT (WINAPI *SetLight)(IDirect3DDevice9Ex *This, DWORD Index, const D3DLIGHT9 *pLight);
1049b8e80941Smrg	HRESULT (WINAPI *GetLight)(IDirect3DDevice9Ex *This, DWORD Index, D3DLIGHT9 *pLight);
1050b8e80941Smrg	HRESULT (WINAPI *LightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL Enable);
1051b8e80941Smrg	HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL *pEnable);
1052b8e80941Smrg	HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, const float *pPlane);
1053b8e80941Smrg	HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, float *pPlane);
1054b8e80941Smrg	HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD Value);
1055b8e80941Smrg	HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue);
1056b8e80941Smrg	HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9Ex *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
1057b8e80941Smrg	HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9Ex *This);
1058b8e80941Smrg	HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9Ex *This, IDirect3DStateBlock9 **ppSB);
1059b8e80941Smrg	HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9Ex *This, const D3DCLIPSTATUS9 *pClipStatus);
1060b8e80941Smrg	HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9Ex *This, D3DCLIPSTATUS9 *pClipStatus);
1061b8e80941Smrg	HRESULT (WINAPI *GetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
1062b8e80941Smrg	HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
1063b8e80941Smrg	HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
1064b8e80941Smrg	HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
1065b8e80941Smrg	HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
1066b8e80941Smrg	HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
1067b8e80941Smrg	HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9Ex *This, DWORD *pNumPasses);
1068b8e80941Smrg	HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
1069b8e80941Smrg	HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
1070b8e80941Smrg	HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber);
1071b8e80941Smrg	HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT *PaletteNumber);
1072b8e80941Smrg	HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9Ex *This, const RECT *pRect);
1073b8e80941Smrg	HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9Ex *This, RECT *pRect);
1074b8e80941Smrg	HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This, BOOL bSoftware);
1075b8e80941Smrg	BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This);
1076b8e80941Smrg	HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9Ex *This, float nSegments);
1077b8e80941Smrg	float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This);
1078b8e80941Smrg	HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
1079b8e80941Smrg	HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
1080b8e80941Smrg	HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
1081b8e80941Smrg	HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
1082b8e80941Smrg	HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
1083b8e80941Smrg	HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9Ex *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
1084b8e80941Smrg	HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 *pDecl);
1085b8e80941Smrg	HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 **ppDecl);
1086b8e80941Smrg	HRESULT (WINAPI *SetFVF)(IDirect3DDevice9Ex *This, DWORD FVF);
1087b8e80941Smrg	HRESULT (WINAPI *GetFVF)(IDirect3DDevice9Ex *This, DWORD *pFVF);
1088b8e80941Smrg	HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
1089b8e80941Smrg	HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
1090b8e80941Smrg	HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader);
1091b8e80941Smrg	HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
1092b8e80941Smrg	HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
1093b8e80941Smrg	HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
1094b8e80941Smrg	HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
1095b8e80941Smrg	HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
1096b8e80941Smrg	HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
1097b8e80941Smrg	HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
1098b8e80941Smrg	HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
1099b8e80941Smrg	HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT Setting);
1100b8e80941Smrg	HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT *pSetting);
1101b8e80941Smrg	HRESULT (WINAPI *SetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 *pIndexData);
1102b8e80941Smrg	HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData);
1103b8e80941Smrg	HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
1104b8e80941Smrg	HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
1105b8e80941Smrg	HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader);
1106b8e80941Smrg	HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
1107b8e80941Smrg	HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
1108b8e80941Smrg	HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
1109b8e80941Smrg	HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
1110b8e80941Smrg	HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
1111b8e80941Smrg	HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
1112b8e80941Smrg	HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
1113b8e80941Smrg	HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
1114b8e80941Smrg	HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9Ex *This, UINT Handle);
1115b8e80941Smrg	HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9Ex *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
1116b8e80941Smrg	/* IDirect3DDevice9Ex */
1117b8e80941Smrg	HRESULT (WINAPI *SetConvolutionMonoKernel)(IDirect3DDevice9Ex *This, UINT width, UINT height, float *rows, float *columns);
1118b8e80941Smrg	HRESULT (WINAPI *ComposeRects)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset);
1119b8e80941Smrg	HRESULT (WINAPI *PresentEx)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1120b8e80941Smrg	HRESULT (WINAPI *GetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT *pPriority);
1121b8e80941Smrg	HRESULT (WINAPI *SetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT Priority);
1122b8e80941Smrg	HRESULT (WINAPI *WaitForVBlank)(IDirect3DDevice9Ex *This, UINT iSwapChain);
1123b8e80941Smrg	HRESULT (WINAPI *CheckResourceResidency)(IDirect3DDevice9Ex *This, IDirect3DResource9 **pResourceArray, UINT32 NumResources);
1124b8e80941Smrg	HRESULT (WINAPI *SetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT MaxLatency);
1125b8e80941Smrg	HRESULT (WINAPI *GetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT *pMaxLatency);
1126b8e80941Smrg	HRESULT (WINAPI *CheckDeviceState)(IDirect3DDevice9Ex *This, HWND hDestinationWindow);
1127b8e80941Smrg	HRESULT (WINAPI *CreateRenderTargetEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1128b8e80941Smrg	HRESULT (WINAPI *CreateOffscreenPlainSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1129b8e80941Smrg	HRESULT (WINAPI *CreateDepthStencilSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1130b8e80941Smrg	HRESULT (WINAPI *ResetEx)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
1131b8e80941Smrg	HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
1132b8e80941Smrg} IDirect3DDevice9ExVtbl;
1133b8e80941Smrgstruct IDirect3DDevice9Ex
1134b8e80941Smrg{
1135b8e80941Smrg	IDirect3DDevice9ExVtbl *lpVtbl;
1136b8e80941Smrg};
1137b8e80941Smrg
1138b8e80941Smrg/* IUnknown macros */
1139b8e80941Smrg#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1140b8e80941Smrg#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1141b8e80941Smrg#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
1142b8e80941Smrg/* IDirect3DDevice9 macros */
1143b8e80941Smrg#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
1144b8e80941Smrg#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
1145b8e80941Smrg#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
1146b8e80941Smrg#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
1147b8e80941Smrg#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
1148b8e80941Smrg#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
1149b8e80941Smrg#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
1150b8e80941Smrg#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
1151b8e80941Smrg#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
1152b8e80941Smrg#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
1153b8e80941Smrg#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
1154b8e80941Smrg#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
1155b8e80941Smrg#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
1156b8e80941Smrg#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
1157b8e80941Smrg#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
1158b8e80941Smrg#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
1159b8e80941Smrg#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
1160b8e80941Smrg#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
1161b8e80941Smrg#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
1162b8e80941Smrg#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
1163b8e80941Smrg#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
1164b8e80941Smrg#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
1165b8e80941Smrg#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
1166b8e80941Smrg#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
1167b8e80941Smrg#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
1168b8e80941Smrg#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
1169b8e80941Smrg#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
1170b8e80941Smrg#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
1171b8e80941Smrg#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
1172b8e80941Smrg#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
1173b8e80941Smrg#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
1174b8e80941Smrg#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
1175b8e80941Smrg#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
1176b8e80941Smrg#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
1177b8e80941Smrg#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
1178b8e80941Smrg#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
1179b8e80941Smrg#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
1180b8e80941Smrg#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
1181b8e80941Smrg#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
1182b8e80941Smrg#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
1183b8e80941Smrg#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
1184b8e80941Smrg#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
1185b8e80941Smrg#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
1186b8e80941Smrg#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
1187b8e80941Smrg#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1188b8e80941Smrg#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1189b8e80941Smrg#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1190b8e80941Smrg#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1191b8e80941Smrg#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
1192b8e80941Smrg#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
1193b8e80941Smrg#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
1194b8e80941Smrg#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
1195b8e80941Smrg#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
1196b8e80941Smrg#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
1197b8e80941Smrg#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
1198b8e80941Smrg#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
1199b8e80941Smrg#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1200b8e80941Smrg#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
1201b8e80941Smrg#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
1202b8e80941Smrg#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1203b8e80941Smrg#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1204b8e80941Smrg#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1205b8e80941Smrg#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1206b8e80941Smrg#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1207b8e80941Smrg#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1208b8e80941Smrg#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
1209b8e80941Smrg#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
1210b8e80941Smrg#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1211b8e80941Smrg#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
1212b8e80941Smrg#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
1213b8e80941Smrg#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1214b8e80941Smrg#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1215b8e80941Smrg#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
1216b8e80941Smrg#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
1217b8e80941Smrg#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
1218b8e80941Smrg#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
1219b8e80941Smrg#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
1220b8e80941Smrg#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
1221b8e80941Smrg#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1222b8e80941Smrg#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
1223b8e80941Smrg#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1224b8e80941Smrg#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1225b8e80941Smrg#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
1226b8e80941Smrg#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
1227b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
1228b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
1229b8e80941Smrg#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
1230b8e80941Smrg#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
1231b8e80941Smrg#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
1232b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1233b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1234b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
1235b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
1236b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
1237b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
1238b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
1239b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
1240b8e80941Smrg#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
1241b8e80941Smrg#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
1242b8e80941Smrg#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
1243b8e80941Smrg#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
1244b8e80941Smrg#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
1245b8e80941Smrg#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
1246b8e80941Smrg#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1247b8e80941Smrg#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1248b8e80941Smrg#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1249b8e80941Smrg#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
1250b8e80941Smrg#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
1251b8e80941Smrg#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
1252b8e80941Smrg#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
1253b8e80941Smrg#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
1254b8e80941Smrg#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
1255b8e80941Smrg#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1256b8e80941Smrg#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1257b8e80941Smrg#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1258b8e80941Smrg#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
1259b8e80941Smrg/* IDirect3DDevice9Ex macros */
1260b8e80941Smrg#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
1261b8e80941Smrg#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
1262b8e80941Smrg#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
1263b8e80941Smrg#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
1264b8e80941Smrg#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
1265b8e80941Smrg#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
1266b8e80941Smrg#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
1267b8e80941Smrg#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
1268b8e80941Smrg#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
1269b8e80941Smrg#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
1270b8e80941Smrg#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
1271b8e80941Smrg#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
1272b8e80941Smrg#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
1273b8e80941Smrg#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
1274b8e80941Smrg#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
1275b8e80941Smrg
1276b8e80941Smrgtypedef struct IDirect3DDevice9VideoVtbl
1277b8e80941Smrg{
1278b8e80941Smrg	/* IUnknown */
1279b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Video *This, REFIID riid, void **ppvObject);
1280b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DDevice9Video *This);
1281b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DDevice9Video *This);
1282b8e80941Smrg	/* IDirect3DDevice9Video */
1283b8e80941Smrg	HRESULT (WINAPI *GetContentProtectionCaps)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps);
1284b8e80941Smrg	HRESULT (WINAPI *CreateAuthenticatedChannel)(IDirect3DDevice9Video *This, D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle);
1285b8e80941Smrg	HRESULT (WINAPI *CreateCryptoSession)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle);
1286b8e80941Smrg} IDirect3DDevice9VideoVtbl;
1287b8e80941Smrgstruct IDirect3DDevice9Video
1288b8e80941Smrg{
1289b8e80941Smrg	IDirect3DDevice9VideoVtbl *lpVtbl;
1290b8e80941Smrg};
1291b8e80941Smrg
1292b8e80941Smrg/* IUnknown macros */
1293b8e80941Smrg#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1294b8e80941Smrg#define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p)
1295b8e80941Smrg#define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p)
1296b8e80941Smrg/* IDirect3DDevice9Video macros */
1297b8e80941Smrg#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c)
1298b8e80941Smrg#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c)
1299b8e80941Smrg#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d)
1300b8e80941Smrg
1301b8e80941Smrgtypedef struct IDirect3DIndexBuffer9Vtbl
1302b8e80941Smrg{
1303b8e80941Smrg	/* IUnknown */
1304b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DIndexBuffer9 *This, REFIID riid, void **ppvObject);
1305b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DIndexBuffer9 *This);
1306b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DIndexBuffer9 *This);
1307b8e80941Smrg	/* IDirect3DResource9 */
1308b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DIndexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1309b8e80941Smrg	HRESULT (WINAPI *SetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1310b8e80941Smrg	HRESULT (WINAPI *GetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1311b8e80941Smrg	HRESULT (WINAPI *FreePrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid);
1312b8e80941Smrg	DWORD (WINAPI *SetPriority)(IDirect3DIndexBuffer9 *This, DWORD PriorityNew);
1313b8e80941Smrg	DWORD (WINAPI *GetPriority)(IDirect3DIndexBuffer9 *This);
1314b8e80941Smrg	void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This);
1315b8e80941Smrg	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DIndexBuffer9 *This);
1316b8e80941Smrg	/* IDirect3DIndexBuffer9 */
1317b8e80941Smrg	HRESULT (WINAPI *Lock)(IDirect3DIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
1318b8e80941Smrg	HRESULT (WINAPI *Unlock)(IDirect3DIndexBuffer9 *This);
1319b8e80941Smrg	HRESULT (WINAPI *GetDesc)(IDirect3DIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc);
1320b8e80941Smrg} IDirect3DIndexBuffer9Vtbl;
1321b8e80941Smrgstruct IDirect3DIndexBuffer9
1322b8e80941Smrg{
1323b8e80941Smrg	IDirect3DIndexBuffer9Vtbl *lpVtbl;
1324b8e80941Smrg};
1325b8e80941Smrg
1326b8e80941Smrg/* IUnknown macros */
1327b8e80941Smrg#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1328b8e80941Smrg#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1329b8e80941Smrg#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1330b8e80941Smrg/* IDirect3DResource9 macros */
1331b8e80941Smrg#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1332b8e80941Smrg#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1333b8e80941Smrg#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1334b8e80941Smrg#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1335b8e80941Smrg#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1336b8e80941Smrg#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1337b8e80941Smrg#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1338b8e80941Smrg#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1339b8e80941Smrg/* IDirect3DIndexBuffer9 macros */
1340b8e80941Smrg#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1341b8e80941Smrg#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1342b8e80941Smrg#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1343b8e80941Smrg
1344b8e80941Smrgtypedef struct IDirect3DPixelShader9Vtbl
1345b8e80941Smrg{
1346b8e80941Smrg	/* IUnknown */
1347b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DPixelShader9 *This, REFIID riid, void **ppvObject);
1348b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DPixelShader9 *This);
1349b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DPixelShader9 *This);
1350b8e80941Smrg	/* IDirect3DPixelShader9 */
1351b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DPixelShader9 *This, IDirect3DDevice9 **ppDevice);
1352b8e80941Smrg	HRESULT (WINAPI *GetFunction)(IDirect3DPixelShader9 *This, void *pData, UINT *pSizeOfData);
1353b8e80941Smrg} IDirect3DPixelShader9Vtbl;
1354b8e80941Smrgstruct IDirect3DPixelShader9
1355b8e80941Smrg{
1356b8e80941Smrg	IDirect3DPixelShader9Vtbl *lpVtbl;
1357b8e80941Smrg};
1358b8e80941Smrg
1359b8e80941Smrg/* IUnknown macros */
1360b8e80941Smrg#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1361b8e80941Smrg#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1362b8e80941Smrg#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
1363b8e80941Smrg/* IDirect3DPixelShader9 macros */
1364b8e80941Smrg#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1365b8e80941Smrg#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1366b8e80941Smrg
1367b8e80941Smrgtypedef struct IDirect3DQuery9Vtbl
1368b8e80941Smrg{
1369b8e80941Smrg	/* IUnknown */
1370b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DQuery9 *This, REFIID riid, void **ppvObject);
1371b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DQuery9 *This);
1372b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DQuery9 *This);
1373b8e80941Smrg	/* IDirect3DQuery9 */
1374b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DQuery9 *This, IDirect3DDevice9 **ppDevice);
1375b8e80941Smrg	D3DQUERYTYPE (WINAPI *GetType)(IDirect3DQuery9 *This);
1376b8e80941Smrg	DWORD (WINAPI *GetDataSize)(IDirect3DQuery9 *This);
1377b8e80941Smrg	HRESULT (WINAPI *Issue)(IDirect3DQuery9 *This, DWORD dwIssueFlags);
1378b8e80941Smrg	HRESULT (WINAPI *GetData)(IDirect3DQuery9 *This, void *pData, DWORD dwSize, DWORD dwGetDataFlags);
1379b8e80941Smrg} IDirect3DQuery9Vtbl;
1380b8e80941Smrgstruct IDirect3DQuery9
1381b8e80941Smrg{
1382b8e80941Smrg	IDirect3DQuery9Vtbl *lpVtbl;
1383b8e80941Smrg};
1384b8e80941Smrg
1385b8e80941Smrg/* IUnknown macros */
1386b8e80941Smrg#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1387b8e80941Smrg#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
1388b8e80941Smrg#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
1389b8e80941Smrg/* IDirect3DQuery9 macros */
1390b8e80941Smrg#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1391b8e80941Smrg#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
1392b8e80941Smrg#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1393b8e80941Smrg#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1394b8e80941Smrg#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1395b8e80941Smrg
1396b8e80941Smrgtypedef struct IDirect3DResource9Vtbl
1397b8e80941Smrg{
1398b8e80941Smrg	/* IUnknown */
1399b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DResource9 *This, REFIID riid, void **ppvObject);
1400b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DResource9 *This);
1401b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DResource9 *This);
1402b8e80941Smrg	/* IDirect3DResource9 */
1403b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DResource9 *This, IDirect3DDevice9 **ppDevice);
1404b8e80941Smrg	HRESULT (WINAPI *SetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1405b8e80941Smrg	HRESULT (WINAPI *GetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1406b8e80941Smrg	HRESULT (WINAPI *FreePrivateData)(IDirect3DResource9 *This, REFGUID refguid);
1407b8e80941Smrg	DWORD (WINAPI *SetPriority)(IDirect3DResource9 *This, DWORD PriorityNew);
1408b8e80941Smrg	DWORD (WINAPI *GetPriority)(IDirect3DResource9 *This);
1409b8e80941Smrg	void (WINAPI *PreLoad)(IDirect3DResource9 *This);
1410b8e80941Smrg	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DResource9 *This);
1411b8e80941Smrg} IDirect3DResource9Vtbl;
1412b8e80941Smrgstruct IDirect3DResource9
1413b8e80941Smrg{
1414b8e80941Smrg	IDirect3DResource9Vtbl *lpVtbl;
1415b8e80941Smrg};
1416b8e80941Smrg
1417b8e80941Smrg/* IUnknown macros */
1418b8e80941Smrg#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1419b8e80941Smrg#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
1420b8e80941Smrg#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
1421b8e80941Smrg/* IDirect3DResource9 macros */
1422b8e80941Smrg#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1423b8e80941Smrg#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1424b8e80941Smrg#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1425b8e80941Smrg#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1426b8e80941Smrg#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1427b8e80941Smrg#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1428b8e80941Smrg#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1429b8e80941Smrg#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
1430b8e80941Smrg
1431b8e80941Smrgtypedef struct IDirect3DStateBlock9Vtbl
1432b8e80941Smrg{
1433b8e80941Smrg	/* IUnknown */
1434b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DStateBlock9 *This, REFIID riid, void **ppvObject);
1435b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DStateBlock9 *This);
1436b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DStateBlock9 *This);
1437b8e80941Smrg	/* IDirect3DStateBlock9 */
1438b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DStateBlock9 *This, IDirect3DDevice9 **ppDevice);
1439b8e80941Smrg	HRESULT (WINAPI *Capture)(IDirect3DStateBlock9 *This);
1440b8e80941Smrg	HRESULT (WINAPI *Apply)(IDirect3DStateBlock9 *This);
1441b8e80941Smrg} IDirect3DStateBlock9Vtbl;
1442b8e80941Smrgstruct IDirect3DStateBlock9
1443b8e80941Smrg{
1444b8e80941Smrg	IDirect3DStateBlock9Vtbl *lpVtbl;
1445b8e80941Smrg};
1446b8e80941Smrg
1447b8e80941Smrg/* IUnknown macros */
1448b8e80941Smrg#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1449b8e80941Smrg#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
1450b8e80941Smrg#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
1451b8e80941Smrg/* IDirect3DStateBlock9 macros */
1452b8e80941Smrg#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1453b8e80941Smrg#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
1454b8e80941Smrg#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
1455b8e80941Smrg
1456b8e80941Smrgtypedef struct IDirect3DSurface9Vtbl
1457b8e80941Smrg{
1458b8e80941Smrg	/* IUnknown */
1459b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DSurface9 *This, REFIID riid, void **ppvObject);
1460b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DSurface9 *This);
1461b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DSurface9 *This);
1462b8e80941Smrg	/* IDirect3DResource9 */
1463b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DSurface9 *This, IDirect3DDevice9 **ppDevice);
1464b8e80941Smrg	HRESULT (WINAPI *SetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1465b8e80941Smrg	HRESULT (WINAPI *GetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1466b8e80941Smrg	HRESULT (WINAPI *FreePrivateData)(IDirect3DSurface9 *This, REFGUID refguid);
1467b8e80941Smrg	DWORD (WINAPI *SetPriority)(IDirect3DSurface9 *This, DWORD PriorityNew);
1468b8e80941Smrg	DWORD (WINAPI *GetPriority)(IDirect3DSurface9 *This);
1469b8e80941Smrg	void (WINAPI *PreLoad)(IDirect3DSurface9 *This);
1470b8e80941Smrg	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DSurface9 *This);
1471b8e80941Smrg	/* IDirect3DSurface9 */
1472b8e80941Smrg	HRESULT (WINAPI *GetContainer)(IDirect3DSurface9 *This, REFIID riid, void **ppContainer);
1473b8e80941Smrg	HRESULT (WINAPI *GetDesc)(IDirect3DSurface9 *This, D3DSURFACE_DESC *pDesc);
1474b8e80941Smrg	HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
1475b8e80941Smrg	HRESULT (WINAPI *UnlockRect)(IDirect3DSurface9 *This);
1476b8e80941Smrg	HRESULT (WINAPI *GetDC)(IDirect3DSurface9 *This, HDC *phdc);
1477b8e80941Smrg	HRESULT (WINAPI *ReleaseDC)(IDirect3DSurface9 *This, HDC hdc);
1478b8e80941Smrg} IDirect3DSurface9Vtbl;
1479b8e80941Smrgstruct IDirect3DSurface9
1480b8e80941Smrg{
1481b8e80941Smrg	IDirect3DSurface9Vtbl *lpVtbl;
1482b8e80941Smrg};
1483b8e80941Smrg
1484b8e80941Smrg/* IUnknown macros */
1485b8e80941Smrg#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1486b8e80941Smrg#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
1487b8e80941Smrg#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
1488b8e80941Smrg/* IDirect3DResource9 macros */
1489b8e80941Smrg#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1490b8e80941Smrg#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1491b8e80941Smrg#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1492b8e80941Smrg#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1493b8e80941Smrg#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1494b8e80941Smrg#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1495b8e80941Smrg#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1496b8e80941Smrg#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
1497b8e80941Smrg/* IDirect3DSurface9 macros */
1498b8e80941Smrg#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1499b8e80941Smrg#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1500b8e80941Smrg#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1501b8e80941Smrg#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1502b8e80941Smrg#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1503b8e80941Smrg#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1504b8e80941Smrg
1505b8e80941Smrgtypedef struct IDirect3DSwapChain9Vtbl
1506b8e80941Smrg{
1507b8e80941Smrg	/* IUnknown */
1508b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9 *This, REFIID riid, void **ppvObject);
1509b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DSwapChain9 *This);
1510b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DSwapChain9 *This);
1511b8e80941Smrg	/* IDirect3DSwapChain9 */
1512b8e80941Smrg	HRESULT (WINAPI *Present)(IDirect3DSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1513b8e80941Smrg	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9 *This, IDirect3DSurface9 *pDestSurface);
1514b8e80941Smrg	HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1515b8e80941Smrg	HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus);
1516b8e80941Smrg	HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9 *This, D3DDISPLAYMODE *pMode);
1517b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9 *This, IDirect3DDevice9 **ppDevice);
1518b8e80941Smrg	HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1519b8e80941Smrg} IDirect3DSwapChain9Vtbl;
1520b8e80941Smrgstruct IDirect3DSwapChain9
1521b8e80941Smrg{
1522b8e80941Smrg	IDirect3DSwapChain9Vtbl *lpVtbl;
1523b8e80941Smrg};
1524b8e80941Smrg
1525b8e80941Smrg/* IUnknown macros */
1526b8e80941Smrg#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1527b8e80941Smrg#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
1528b8e80941Smrg#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
1529b8e80941Smrg/* IDirect3DSwapChain9 macros */
1530b8e80941Smrg#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1531b8e80941Smrg#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1532b8e80941Smrg#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1533b8e80941Smrg#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1534b8e80941Smrg#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1535b8e80941Smrg#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1536b8e80941Smrg#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1537b8e80941Smrg
1538b8e80941Smrgtypedef struct IDirect3DSwapChain9ExVtbl
1539b8e80941Smrg{
1540b8e80941Smrg	/* IUnknown */
1541b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9Ex *This, REFIID riid, void **ppvObject);
1542b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DSwapChain9Ex *This);
1543b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DSwapChain9Ex *This);
1544b8e80941Smrg	/* IDirect3DSwapChain9 */
1545b8e80941Smrg	HRESULT (WINAPI *Present)(IDirect3DSwapChain9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1546b8e80941Smrg	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9Ex *This, IDirect3DSurface9 *pDestSurface);
1547b8e80941Smrg	HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9Ex *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1548b8e80941Smrg	HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9Ex *This, D3DRASTER_STATUS *pRasterStatus);
1549b8e80941Smrg	HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODE *pMode);
1550b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9Ex *This, IDirect3DDevice9 **ppDevice);
1551b8e80941Smrg	HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1552b8e80941Smrg	/* IDirect3DSwapChain9Ex */
1553b8e80941Smrg	HRESULT (WINAPI *GetLastPresentCount)(IDirect3DSwapChain9Ex *This, UINT *pLastPresentCount);
1554b8e80941Smrg	HRESULT (WINAPI *GetPresentStats)(IDirect3DSwapChain9Ex *This, D3DPRESENTSTATS *pPresentationStatistics);
1555b8e80941Smrg	HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
1556b8e80941Smrg} IDirect3DSwapChain9ExVtbl;
1557b8e80941Smrgstruct IDirect3DSwapChain9Ex
1558b8e80941Smrg{
1559b8e80941Smrg	IDirect3DSwapChain9ExVtbl *lpVtbl;
1560b8e80941Smrg};
1561b8e80941Smrg
1562b8e80941Smrg/* IUnknown macros */
1563b8e80941Smrg#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1564b8e80941Smrg#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1565b8e80941Smrg#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
1566b8e80941Smrg/* IDirect3DSwapChain9 macros */
1567b8e80941Smrg#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1568b8e80941Smrg#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1569b8e80941Smrg#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1570b8e80941Smrg#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1571b8e80941Smrg#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1572b8e80941Smrg#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1573b8e80941Smrg#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1574b8e80941Smrg/* IDirect3DSwapChain9Ex macros */
1575b8e80941Smrg#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
1576b8e80941Smrg#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
1577b8e80941Smrg#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
1578b8e80941Smrg
1579b8e80941Smrgtypedef struct IDirect3DTexture9Vtbl
1580b8e80941Smrg{
1581b8e80941Smrg	/* IUnknown */
1582b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DTexture9 *This, REFIID riid, void **ppvObject);
1583b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DTexture9 *This);
1584b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DTexture9 *This);
1585b8e80941Smrg	/* IDirect3DResource9 */
1586b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DTexture9 *This, IDirect3DDevice9 **ppDevice);
1587b8e80941Smrg	HRESULT (WINAPI *SetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1588b8e80941Smrg	HRESULT (WINAPI *GetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1589b8e80941Smrg	HRESULT (WINAPI *FreePrivateData)(IDirect3DTexture9 *This, REFGUID refguid);
1590b8e80941Smrg	DWORD (WINAPI *SetPriority)(IDirect3DTexture9 *This, DWORD PriorityNew);
1591b8e80941Smrg	DWORD (WINAPI *GetPriority)(IDirect3DTexture9 *This);
1592b8e80941Smrg	void (WINAPI *PreLoad)(IDirect3DTexture9 *This);
1593b8e80941Smrg	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DTexture9 *This);
1594b8e80941Smrg	/* IDirect3DBaseTexture9 */
1595b8e80941Smrg	DWORD (WINAPI *SetLOD)(IDirect3DTexture9 *This, DWORD LODNew);
1596b8e80941Smrg	DWORD (WINAPI *GetLOD)(IDirect3DTexture9 *This);
1597b8e80941Smrg	DWORD (WINAPI *GetLevelCount)(IDirect3DTexture9 *This);
1598b8e80941Smrg	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
1599b8e80941Smrg	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DTexture9 *This);
1600b8e80941Smrg	void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This);
1601b8e80941Smrg	/* IDirect3DTexture9 */
1602b8e80941Smrg	HRESULT (WINAPI *GetLevelDesc)(IDirect3DTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
1603b8e80941Smrg	HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel);
1604b8e80941Smrg	HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
1605b8e80941Smrg	HRESULT (WINAPI *UnlockRect)(IDirect3DTexture9 *This, UINT Level);
1606b8e80941Smrg	HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect);
1607b8e80941Smrg} IDirect3DTexture9Vtbl;
1608b8e80941Smrgstruct IDirect3DTexture9
1609b8e80941Smrg{
1610b8e80941Smrg	IDirect3DTexture9Vtbl *lpVtbl;
1611b8e80941Smrg};
1612b8e80941Smrg
1613b8e80941Smrg/* IUnknown macros */
1614b8e80941Smrg#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1615b8e80941Smrg#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1616b8e80941Smrg#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
1617b8e80941Smrg/* IDirect3DResource9 macros */
1618b8e80941Smrg#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1619b8e80941Smrg#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1620b8e80941Smrg#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1621b8e80941Smrg#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1622b8e80941Smrg#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1623b8e80941Smrg#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1624b8e80941Smrg#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1625b8e80941Smrg#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1626b8e80941Smrg/* IDirect3DBaseTexture9 macros */
1627b8e80941Smrg#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1628b8e80941Smrg#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1629b8e80941Smrg#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1630b8e80941Smrg#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1631b8e80941Smrg#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1632b8e80941Smrg#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1633b8e80941Smrg/* IDirect3DTexture9 macros */
1634b8e80941Smrg#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1635b8e80941Smrg#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
1636b8e80941Smrg#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
1637b8e80941Smrg#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
1638b8e80941Smrg#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1639b8e80941Smrg
1640b8e80941Smrgtypedef struct IDirect3DVertexBuffer9Vtbl
1641b8e80941Smrg{
1642b8e80941Smrg	/* IUnknown */
1643b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DVertexBuffer9 *This, REFIID riid, void **ppvObject);
1644b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DVertexBuffer9 *This);
1645b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DVertexBuffer9 *This);
1646b8e80941Smrg	/* IDirect3DResource9 */
1647b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DVertexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1648b8e80941Smrg	HRESULT (WINAPI *SetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1649b8e80941Smrg	HRESULT (WINAPI *GetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1650b8e80941Smrg	HRESULT (WINAPI *FreePrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid);
1651b8e80941Smrg	DWORD (WINAPI *SetPriority)(IDirect3DVertexBuffer9 *This, DWORD PriorityNew);
1652b8e80941Smrg	DWORD (WINAPI *GetPriority)(IDirect3DVertexBuffer9 *This);
1653b8e80941Smrg	void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This);
1654b8e80941Smrg	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVertexBuffer9 *This);
1655b8e80941Smrg	/* IDirect3DVertexBuffer9 */
1656b8e80941Smrg	HRESULT (WINAPI *Lock)(IDirect3DVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
1657b8e80941Smrg	HRESULT (WINAPI *Unlock)(IDirect3DVertexBuffer9 *This);
1658b8e80941Smrg	HRESULT (WINAPI *GetDesc)(IDirect3DVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc);
1659b8e80941Smrg} IDirect3DVertexBuffer9Vtbl;
1660b8e80941Smrgstruct IDirect3DVertexBuffer9
1661b8e80941Smrg{
1662b8e80941Smrg	IDirect3DVertexBuffer9Vtbl *lpVtbl;
1663b8e80941Smrg};
1664b8e80941Smrg
1665b8e80941Smrg/* IUnknown macros */
1666b8e80941Smrg#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1667b8e80941Smrg#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1668b8e80941Smrg#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1669b8e80941Smrg/* IDirect3DResource9 macros */
1670b8e80941Smrg#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1671b8e80941Smrg#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1672b8e80941Smrg#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1673b8e80941Smrg#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1674b8e80941Smrg#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1675b8e80941Smrg#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1676b8e80941Smrg#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1677b8e80941Smrg#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1678b8e80941Smrg/* IDirect3DVertexBuffer9 macros */
1679b8e80941Smrg#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1680b8e80941Smrg#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1681b8e80941Smrg#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1682b8e80941Smrg
1683b8e80941Smrgtypedef struct IDirect3DVertexDeclaration9Vtbl
1684b8e80941Smrg{
1685b8e80941Smrg	/* IUnknown */
1686b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DVertexDeclaration9 *This, REFIID riid, void **ppvObject);
1687b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DVertexDeclaration9 *This);
1688b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DVertexDeclaration9 *This);
1689b8e80941Smrg	/* IDirect3DVertexDeclaration9 */
1690b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice);
1691b8e80941Smrg	HRESULT (WINAPI *GetDeclaration)(IDirect3DVertexDeclaration9 *This, D3DVERTEXELEMENT9 *pElement, UINT *pNumElements);
1692b8e80941Smrg} IDirect3DVertexDeclaration9Vtbl;
1693b8e80941Smrgstruct IDirect3DVertexDeclaration9
1694b8e80941Smrg{
1695b8e80941Smrg	IDirect3DVertexDeclaration9Vtbl *lpVtbl;
1696b8e80941Smrg};
1697b8e80941Smrg
1698b8e80941Smrg/* IUnknown macros */
1699b8e80941Smrg#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1700b8e80941Smrg#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
1701b8e80941Smrg#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
1702b8e80941Smrg/* IDirect3DVertexDeclaration9 macros */
1703b8e80941Smrg#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1704b8e80941Smrg#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1705b8e80941Smrg
1706b8e80941Smrgtypedef struct IDirect3DVertexShader9Vtbl
1707b8e80941Smrg{
1708b8e80941Smrg	/* IUnknown */
1709b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DVertexShader9 *This, REFIID riid, void **ppvObject);
1710b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DVertexShader9 *This);
1711b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DVertexShader9 *This);
1712b8e80941Smrg	/* IDirect3DVertexShader9 */
1713b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DVertexShader9 *This, IDirect3DDevice9 **ppDevice);
1714b8e80941Smrg	HRESULT (WINAPI *GetFunction)(IDirect3DVertexShader9 *This, void *pData, UINT *pSizeOfData);
1715b8e80941Smrg} IDirect3DVertexShader9Vtbl;
1716b8e80941Smrgstruct IDirect3DVertexShader9
1717b8e80941Smrg{
1718b8e80941Smrg	IDirect3DVertexShader9Vtbl *lpVtbl;
1719b8e80941Smrg};
1720b8e80941Smrg
1721b8e80941Smrg/* IUnknown macros */
1722b8e80941Smrg#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1723b8e80941Smrg#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1724b8e80941Smrg#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
1725b8e80941Smrg/* IDirect3DVertexShader9 macros */
1726b8e80941Smrg#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1727b8e80941Smrg#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1728b8e80941Smrg
1729b8e80941Smrgtypedef struct IDirect3DVolume9Vtbl
1730b8e80941Smrg{
1731b8e80941Smrg	/* IUnknown */
1732b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DVolume9 *This, REFIID riid, void **ppvObject);
1733b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DVolume9 *This);
1734b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DVolume9 *This);
1735b8e80941Smrg	/* IDirect3DVolume9 */
1736b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DVolume9 *This, IDirect3DDevice9 **ppDevice);
1737b8e80941Smrg	HRESULT (WINAPI *SetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1738b8e80941Smrg	HRESULT (WINAPI *GetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1739b8e80941Smrg	HRESULT (WINAPI *FreePrivateData)(IDirect3DVolume9 *This, REFGUID refguid);
1740b8e80941Smrg	HRESULT (WINAPI *GetContainer)(IDirect3DVolume9 *This, REFIID riid, void **ppContainer);
1741b8e80941Smrg	HRESULT (WINAPI *GetDesc)(IDirect3DVolume9 *This, D3DVOLUME_DESC *pDesc);
1742b8e80941Smrg	HRESULT (WINAPI *LockBox)(IDirect3DVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
1743b8e80941Smrg	HRESULT (WINAPI *UnlockBox)(IDirect3DVolume9 *This);
1744b8e80941Smrg} IDirect3DVolume9Vtbl;
1745b8e80941Smrgstruct IDirect3DVolume9
1746b8e80941Smrg{
1747b8e80941Smrg	IDirect3DVolume9Vtbl *lpVtbl;
1748b8e80941Smrg};
1749b8e80941Smrg
1750b8e80941Smrg/* IUnknown macros */
1751b8e80941Smrg#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1752b8e80941Smrg#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
1753b8e80941Smrg#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
1754b8e80941Smrg/* IDirect3DVolume9 macros */
1755b8e80941Smrg#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1756b8e80941Smrg#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1757b8e80941Smrg#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1758b8e80941Smrg#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1759b8e80941Smrg#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1760b8e80941Smrg#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1761b8e80941Smrg#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1762b8e80941Smrg#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1763b8e80941Smrg
1764b8e80941Smrgtypedef struct IDirect3DVolumeTexture9Vtbl
1765b8e80941Smrg{
1766b8e80941Smrg	/* IUnknown */
1767b8e80941Smrg	HRESULT (WINAPI *QueryInterface)(IDirect3DVolumeTexture9 *This, REFIID riid, void **ppvObject);
1768b8e80941Smrg	ULONG (WINAPI *AddRef)(IDirect3DVolumeTexture9 *This);
1769b8e80941Smrg	ULONG (WINAPI *Release)(IDirect3DVolumeTexture9 *This);
1770b8e80941Smrg	/* IDirect3DResource9 */
1771b8e80941Smrg	HRESULT (WINAPI *GetDevice)(IDirect3DVolumeTexture9 *This, IDirect3DDevice9 **ppDevice);
1772b8e80941Smrg	HRESULT (WINAPI *SetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1773b8e80941Smrg	HRESULT (WINAPI *GetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1774b8e80941Smrg	HRESULT (WINAPI *FreePrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid);
1775b8e80941Smrg	DWORD (WINAPI *SetPriority)(IDirect3DVolumeTexture9 *This, DWORD PriorityNew);
1776b8e80941Smrg	DWORD (WINAPI *GetPriority)(IDirect3DVolumeTexture9 *This);
1777b8e80941Smrg	void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This);
1778b8e80941Smrg	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVolumeTexture9 *This);
1779b8e80941Smrg	/* IDirect3DBaseTexture9 */
1780b8e80941Smrg	DWORD (WINAPI *SetLOD)(IDirect3DVolumeTexture9 *This, DWORD LODNew);
1781b8e80941Smrg	DWORD (WINAPI *GetLOD)(IDirect3DVolumeTexture9 *This);
1782b8e80941Smrg	DWORD (WINAPI *GetLevelCount)(IDirect3DVolumeTexture9 *This);
1783b8e80941Smrg	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DVolumeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
1784b8e80941Smrg	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DVolumeTexture9 *This);
1785b8e80941Smrg	void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This);
1786b8e80941Smrg	/* IDirect3DVolumeTexture9 */
1787b8e80941Smrg	HRESULT (WINAPI *GetLevelDesc)(IDirect3DVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc);
1788b8e80941Smrg	HRESULT (WINAPI *GetVolumeLevel)(IDirect3DVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel);
1789b8e80941Smrg	HRESULT (WINAPI *LockBox)(IDirect3DVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
1790b8e80941Smrg	HRESULT (WINAPI *UnlockBox)(IDirect3DVolumeTexture9 *This, UINT Level);
1791b8e80941Smrg	HRESULT (WINAPI *AddDirtyBox)(IDirect3DVolumeTexture9 *This, const D3DBOX *pDirtyBox);
1792b8e80941Smrg} IDirect3DVolumeTexture9Vtbl;
1793b8e80941Smrgstruct IDirect3DVolumeTexture9
1794b8e80941Smrg{
1795b8e80941Smrg	IDirect3DVolumeTexture9Vtbl *lpVtbl;
1796b8e80941Smrg};
1797b8e80941Smrg
1798b8e80941Smrg/* IUnknown macros */
1799b8e80941Smrg#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1800b8e80941Smrg#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1801b8e80941Smrg#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
1802b8e80941Smrg/* IDirect3DResource9 macros */
1803b8e80941Smrg#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1804b8e80941Smrg#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1805b8e80941Smrg#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1806b8e80941Smrg#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1807b8e80941Smrg#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1808b8e80941Smrg#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1809b8e80941Smrg#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1810b8e80941Smrg#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1811b8e80941Smrg/* IDirect3DBaseTexture9 macros */
1812b8e80941Smrg#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1813b8e80941Smrg#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1814b8e80941Smrg#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1815b8e80941Smrg#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1816b8e80941Smrg#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1817b8e80941Smrg#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1818b8e80941Smrg/* IDirect3DVolumeTexture9 macros */
1819b8e80941Smrg#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1820b8e80941Smrg#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
1821b8e80941Smrg#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
1822b8e80941Smrg#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
1823b8e80941Smrg#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1824b8e80941Smrg
1825b8e80941Smrg#endif /* __cplusplus */
1826b8e80941Smrg
1827b8e80941Smrg#ifdef _WIN32
1828b8e80941Smrg
1829b8e80941SmrgIDirect3D9 *WINAPI
1830b8e80941SmrgDirect3DCreate9( UINT SDKVersion );
1831b8e80941Smrg
1832b8e80941SmrgHRESULT WINAPI
1833b8e80941SmrgDirect3DCreate9Ex( UINT SDKVersion,
1834b8e80941Smrg                   IDirect3D9Ex **ppD3D9 );
1835b8e80941Smrg
1836b8e80941Smrgvoid *WINAPI
1837b8e80941SmrgDirect3DShaderValidatorCreate9( void );
1838b8e80941Smrg
1839b8e80941Smrgint WINAPI
1840b8e80941SmrgD3DPERF_BeginEvent( D3DCOLOR color,
1841b8e80941Smrg                    LPCWSTR name );
1842b8e80941Smrg
1843b8e80941Smrgint WINAPI
1844b8e80941SmrgD3DPERF_EndEvent( void );
1845b8e80941Smrg
1846b8e80941SmrgDWORD WINAPI
1847b8e80941SmrgD3DPERF_GetStatus( void );
1848b8e80941Smrg
1849b8e80941Smrgvoid WINAPI
1850b8e80941SmrgD3DPERF_SetOptions( DWORD options );
1851b8e80941Smrg
1852b8e80941SmrgBOOL WINAPI
1853b8e80941SmrgD3DPERF_QueryRepeatFrame( void );
1854b8e80941Smrg
1855b8e80941Smrgvoid WINAPI
1856b8e80941SmrgD3DPERF_SetMarker( D3DCOLOR color,
1857b8e80941Smrg                   LPCWSTR name );
1858b8e80941Smrg
1859b8e80941Smrgvoid WINAPI
1860b8e80941SmrgD3DPERF_SetRegion( D3DCOLOR color,
1861b8e80941Smrg                   LPCWSTR name );
1862b8e80941Smrg
1863b8e80941Smrgvoid WINAPI
1864b8e80941SmrgDebugSetMute( void );
1865b8e80941Smrg
1866b8e80941Smrg#endif
1867b8e80941Smrg
1868b8e80941Smrg#endif /* _D3D9_H_ */
1869