1b8e80941Smrg/* 2b8e80941Smrg * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub 8b8e80941Smrg * license, and/or sell copies of the Software, and to permit persons to whom 9b8e80941Smrg * the Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19b8e80941Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20b8e80941Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21b8e80941Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22b8e80941Smrg 23b8e80941Smrg/*** THIS FILE IS AUTOGENERATED. DO NOT MODIFY MANUALLY. ***/ 24b8e80941Smrg 25b8e80941Smrg#ifndef _D3D9_H_ 26b8e80941Smrg#define _D3D9_H_ 27b8e80941Smrg 28b8e80941Smrg#include "d3d9types.h" 29b8e80941Smrg#include "d3d9caps.h" 30b8e80941Smrg 31b8e80941Smrgtypedef struct IDirect3D9 IDirect3D9, *PDIRECT3D9, *LPDIRECT3D9; 32b8e80941Smrgtypedef struct IDirect3D9Ex IDirect3D9Ex, *PDIRECT3D9EX, *LPDIRECT3D9EX; 33b8e80941Smrgtypedef struct IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension, *PDIRECT3D9EXOVERLAYEXTENSION, *LPDIRECT3D9EXOVERLAYEXTENSION; 34b8e80941Smrgtypedef struct IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9, *PDIRECT3DAUTHENTICATEDCHANNEL9, *LPDIRECT3DAUTHENTICATEDCHANNEL9; 35b8e80941Smrgtypedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9, *PDIRECT3DBASETEXTURE9, *LPDIRECT3DBASETEXTURE9; 36b8e80941Smrgtypedef struct IDirect3DCryptoSession9 IDirect3DCryptoSession9, *PDIRECT3DCRYPTOSESSION9, *LPDIRECT3DCRYPTOSESSION9; 37b8e80941Smrgtypedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9, *PDIRECT3DCUBETEXTURE9, *LPDIRECT3DCUBETEXTURE9; 38b8e80941Smrgtypedef struct IDirect3DDevice9 IDirect3DDevice9, *PDIRECT3DDEVICE9, *LPDIRECT3DDEVICE9; 39b8e80941Smrgtypedef struct IDirect3DDevice9Ex IDirect3DDevice9Ex, *PDIRECT3DDEVICE9EX, *LPDIRECT3DDEVICE9EX; 40b8e80941Smrgtypedef struct IDirect3DDevice9Video IDirect3DDevice9Video, *PDIRECT3DDEVICE9VIDEO, *LPDIRECT3DDEVICE9VIDEO; 41b8e80941Smrgtypedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9, *PDIRECT3DINDEXBUFFER9, *LPDIRECT3DINDEXBUFFER9; 42b8e80941Smrgtypedef struct IDirect3DPixelShader9 IDirect3DPixelShader9, *PDIRECT3DPIXELSHADER9, *LPDIRECT3DPIXELSHADER9; 43b8e80941Smrgtypedef struct IDirect3DQuery9 IDirect3DQuery9, *PDIRECT3DQUERY9, *LPDIRECT3DQUERY9; 44b8e80941Smrgtypedef struct IDirect3DResource9 IDirect3DResource9, *PDIRECT3DRESOURCE9, *LPDIRECT3DRESOURCE9; 45b8e80941Smrgtypedef struct IDirect3DStateBlock9 IDirect3DStateBlock9, *PDIRECT3DSTATEBLOCK9, *LPDIRECT3DSTATEBLOCK9; 46b8e80941Smrgtypedef struct IDirect3DSurface9 IDirect3DSurface9, *PDIRECT3DSURFACE9, *LPDIRECT3DSURFACE9; 47b8e80941Smrgtypedef struct IDirect3DSwapChain9 IDirect3DSwapChain9, *PDIRECT3DSWAPCHAIN9, *LPDIRECT3DSWAPCHAIN9; 48b8e80941Smrgtypedef struct IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex, *PDIRECT3DSWAPCHAIN9EX, *LPDIRECT3DSWAPCHAIN9EX; 49b8e80941Smrgtypedef struct IDirect3DTexture9 IDirect3DTexture9, *PDIRECT3DTEXTURE9, *LPDIRECT3DTEXTURE9; 50b8e80941Smrgtypedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9, *PDIRECT3DVERTEXBUFFER9, *LPDIRECT3DVERTEXBUFFER9; 51b8e80941Smrgtypedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9, *PDIRECT3DVERTEXDECLARATION9, *LPDIRECT3DVERTEXDECLARATION9; 52b8e80941Smrgtypedef struct IDirect3DVertexShader9 IDirect3DVertexShader9, *PDIRECT3DVERTEXSHADER9, *LPDIRECT3DVERTEXSHADER9; 53b8e80941Smrgtypedef struct IDirect3DVolume9 IDirect3DVolume9, *PDIRECT3DVOLUME9, *LPDIRECT3DVOLUME9; 54b8e80941Smrgtypedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9, *PDIRECT3DVOLUMETEXTURE9, *LPDIRECT3DVOLUMETEXTURE9; 55b8e80941Smrg 56b8e80941Smrg#ifdef __cplusplus 57b8e80941Smrg 58b8e80941Smrgextern "C" const GUID IID_IDirect3D9; 59b8e80941Smrgextern "C" const GUID IID_IDirect3D9Ex; 60b8e80941Smrgextern "C" const GUID IID_IDirect3D9ExOverlayExtension; 61b8e80941Smrgextern "C" const GUID IID_IDirect3DAuthenticatedChannel9; 62b8e80941Smrgextern "C" const GUID IID_IDirect3DBaseTexture9; 63b8e80941Smrgextern "C" const GUID IID_IDirect3DCryptoSession9; 64b8e80941Smrgextern "C" const GUID IID_IDirect3DCubeTexture9; 65b8e80941Smrgextern "C" const GUID IID_IDirect3DDevice9; 66b8e80941Smrgextern "C" const GUID IID_IDirect3DDevice9Ex; 67b8e80941Smrgextern "C" const GUID IID_IDirect3DDevice9Video; 68b8e80941Smrgextern "C" const GUID IID_IDirect3DIndexBuffer9; 69b8e80941Smrgextern "C" const GUID IID_IDirect3DPixelShader9; 70b8e80941Smrgextern "C" const GUID IID_IDirect3DQuery9; 71b8e80941Smrgextern "C" const GUID IID_IDirect3DResource9; 72b8e80941Smrgextern "C" const GUID IID_IDirect3DStateBlock9; 73b8e80941Smrgextern "C" const GUID IID_IDirect3DSurface9; 74b8e80941Smrgextern "C" const GUID IID_IDirect3DSwapChain9; 75b8e80941Smrgextern "C" const GUID IID_IDirect3DSwapChain9Ex; 76b8e80941Smrgextern "C" const GUID IID_IDirect3DTexture9; 77b8e80941Smrgextern "C" const GUID IID_IDirect3DVertexBuffer9; 78b8e80941Smrgextern "C" const GUID IID_IDirect3DVertexDeclaration9; 79b8e80941Smrgextern "C" const GUID IID_IDirect3DVertexShader9; 80b8e80941Smrgextern "C" const GUID IID_IDirect3DVolume9; 81b8e80941Smrgextern "C" const GUID IID_IDirect3DVolumeTexture9; 82b8e80941Smrg 83b8e80941Smrgstruct IDirect3D9 : public IUnknown 84b8e80941Smrg{ 85b8e80941Smrg virtual HRESULT WINAPI RegisterSoftwareDevice(void *pInitializeFunction) = 0; 86b8e80941Smrg virtual UINT WINAPI GetAdapterCount() = 0; 87b8e80941Smrg virtual HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier) = 0; 88b8e80941Smrg virtual UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) = 0; 89b8e80941Smrg virtual HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode) = 0; 90b8e80941Smrg virtual HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) = 0; 91b8e80941Smrg virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0; 92b8e80941Smrg virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0; 93b8e80941Smrg virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0; 94b8e80941Smrg virtual HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0; 95b8e80941Smrg virtual HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) = 0; 96b8e80941Smrg virtual HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps) = 0; 97b8e80941Smrg virtual HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) = 0; 98b8e80941Smrg virtual HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) = 0; 99b8e80941Smrg}; 100b8e80941Smrg 101b8e80941Smrgstruct IDirect3D9Ex : public IDirect3D9 102b8e80941Smrg{ 103b8e80941Smrg virtual UINT WINAPI GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) = 0; 104b8e80941Smrg virtual HRESULT WINAPI EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode) = 0; 105b8e80941Smrg virtual HRESULT WINAPI GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0; 106b8e80941Smrg virtual HRESULT WINAPI CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface) = 0; 107b8e80941Smrg virtual HRESULT WINAPI GetAdapterLUID(UINT Adapter, LUID *pLUID) = 0; 108b8e80941Smrg}; 109b8e80941Smrg 110b8e80941Smrgstruct IDirect3D9ExOverlayExtension : public IUnknown 111b8e80941Smrg{ 112b8e80941Smrg virtual HRESULT WINAPI CheckDeviceOverlayType(UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps) = 0; 113b8e80941Smrg}; 114b8e80941Smrg 115b8e80941Smrgstruct IDirect3DResource9 : public IUnknown 116b8e80941Smrg{ 117b8e80941Smrg virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; 118b8e80941Smrg virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0; 119b8e80941Smrg virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0; 120b8e80941Smrg virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0; 121b8e80941Smrg virtual DWORD WINAPI SetPriority(DWORD PriorityNew) = 0; 122b8e80941Smrg virtual DWORD WINAPI GetPriority() = 0; 123b8e80941Smrg virtual void WINAPI PreLoad() = 0; 124b8e80941Smrg virtual D3DRESOURCETYPE WINAPI GetType() = 0; 125b8e80941Smrg}; 126b8e80941Smrg 127b8e80941Smrgstruct IDirect3DBaseTexture9 : public IDirect3DResource9 128b8e80941Smrg{ 129b8e80941Smrg virtual DWORD WINAPI SetLOD(DWORD LODNew) = 0; 130b8e80941Smrg virtual DWORD WINAPI GetLOD() = 0; 131b8e80941Smrg virtual DWORD WINAPI GetLevelCount() = 0; 132b8e80941Smrg virtual HRESULT WINAPI SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) = 0; 133b8e80941Smrg virtual D3DTEXTUREFILTERTYPE WINAPI GetAutoGenFilterType() = 0; 134b8e80941Smrg virtual void WINAPI GenerateMipSubLevels() = 0; 135b8e80941Smrg}; 136b8e80941Smrg 137b8e80941Smrgstruct IDirect3DCryptoSession9 : public IUnknown 138b8e80941Smrg{ 139b8e80941Smrg virtual HRESULT WINAPI GetCertificateSize(UINT *pCertificateSize) = 0; 140b8e80941Smrg virtual HRESULT WINAPI GetCertificate(UINT CertifacteSize, BYTE *ppCertificate) = 0; 141b8e80941Smrg virtual HRESULT WINAPI NegotiateKeyExchange(UINT DataSize, void *pData) = 0; 142b8e80941Smrg virtual HRESULT WINAPI EncryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV) = 0; 143b8e80941Smrg virtual HRESULT WINAPI DecryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV) = 0; 144b8e80941Smrg virtual HRESULT WINAPI GetSurfacePitch(IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch) = 0; 145b8e80941Smrg virtual HRESULT WINAPI StartSessionKeyRefresh(void *pRandomNumber, UINT RandomNumberSize) = 0; 146b8e80941Smrg virtual HRESULT WINAPI FinishSessionKeyRefresh() = 0; 147b8e80941Smrg virtual HRESULT WINAPI GetEncryptionBltKey(void *pReadbackKey, UINT KeySize) = 0; 148b8e80941Smrg}; 149b8e80941Smrg 150b8e80941Smrgstruct IDirect3DCubeTexture9 : public IDirect3DBaseTexture9 151b8e80941Smrg{ 152b8e80941Smrg virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0; 153b8e80941Smrg virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0; 154b8e80941Smrg virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; 155b8e80941Smrg virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0; 156b8e80941Smrg virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0; 157b8e80941Smrg}; 158b8e80941Smrg 159b8e80941Smrgstruct IDirect3DDevice9 : public IUnknown 160b8e80941Smrg{ 161b8e80941Smrg virtual HRESULT WINAPI TestCooperativeLevel() = 0; 162b8e80941Smrg virtual UINT WINAPI GetAvailableTextureMem() = 0; 163b8e80941Smrg virtual HRESULT WINAPI EvictManagedResources() = 0; 164b8e80941Smrg virtual HRESULT WINAPI GetDirect3D(IDirect3D9 **ppD3D9) = 0; 165b8e80941Smrg virtual HRESULT WINAPI GetDeviceCaps(D3DCAPS9 *pCaps) = 0; 166b8e80941Smrg virtual HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE *pMode) = 0; 167b8e80941Smrg virtual HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) = 0; 168b8e80941Smrg virtual HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) = 0; 169b8e80941Smrg virtual void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) = 0; 170b8e80941Smrg virtual BOOL WINAPI ShowCursor(BOOL bShow) = 0; 171b8e80941Smrg virtual HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) = 0; 172b8e80941Smrg virtual HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) = 0; 173b8e80941Smrg virtual UINT WINAPI GetNumberOfSwapChains() = 0; 174b8e80941Smrg virtual HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0; 175b8e80941Smrg virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) = 0; 176b8e80941Smrg virtual HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0; 177b8e80941Smrg virtual HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) = 0; 178b8e80941Smrg virtual HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) = 0; 179b8e80941Smrg virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0; 180b8e80941Smrg virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0; 181b8e80941Smrg virtual HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) = 0; 182b8e80941Smrg virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) = 0; 183b8e80941Smrg virtual HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) = 0; 184b8e80941Smrg virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0; 185b8e80941Smrg virtual HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) = 0; 186b8e80941Smrg virtual HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0; 187b8e80941Smrg virtual HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0; 188b8e80941Smrg virtual HRESULT WINAPI UpdateSurface(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) = 0; 189b8e80941Smrg virtual HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) = 0; 190b8e80941Smrg virtual HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) = 0; 191b8e80941Smrg virtual HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9 *pDestSurface) = 0; 192b8e80941Smrg virtual HRESULT WINAPI StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0; 193b8e80941Smrg virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0; 194b8e80941Smrg virtual HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0; 195b8e80941Smrg virtual HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) = 0; 196b8e80941Smrg virtual HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) = 0; 197b8e80941Smrg virtual HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9 *pNewZStencil) = 0; 198b8e80941Smrg virtual HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) = 0; 199b8e80941Smrg virtual HRESULT WINAPI BeginScene() = 0; 200b8e80941Smrg virtual HRESULT WINAPI EndScene() = 0; 201b8e80941Smrg virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0; 202b8e80941Smrg virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0; 203b8e80941Smrg virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0; 204b8e80941Smrg virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0; 205b8e80941Smrg virtual HRESULT WINAPI SetViewport(const D3DVIEWPORT9 *pViewport) = 0; 206b8e80941Smrg virtual HRESULT WINAPI GetViewport(D3DVIEWPORT9 *pViewport) = 0; 207b8e80941Smrg virtual HRESULT WINAPI SetMaterial(const D3DMATERIAL9 *pMaterial) = 0; 208b8e80941Smrg virtual HRESULT WINAPI GetMaterial(D3DMATERIAL9 *pMaterial) = 0; 209b8e80941Smrg virtual HRESULT WINAPI SetLight(DWORD Index, const D3DLIGHT9 *pLight) = 0; 210b8e80941Smrg virtual HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9 *pLight) = 0; 211b8e80941Smrg virtual HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) = 0; 212b8e80941Smrg virtual HRESULT WINAPI GetLightEnable(DWORD Index, BOOL *pEnable) = 0; 213b8e80941Smrg virtual HRESULT WINAPI SetClipPlane(DWORD Index, const float *pPlane) = 0; 214b8e80941Smrg virtual HRESULT WINAPI GetClipPlane(DWORD Index, float *pPlane) = 0; 215b8e80941Smrg virtual HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) = 0; 216b8e80941Smrg virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0; 217b8e80941Smrg virtual HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) = 0; 218b8e80941Smrg virtual HRESULT WINAPI BeginStateBlock() = 0; 219b8e80941Smrg virtual HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9 **ppSB) = 0; 220b8e80941Smrg virtual HRESULT WINAPI SetClipStatus(const D3DCLIPSTATUS9 *pClipStatus) = 0; 221b8e80941Smrg virtual HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) = 0; 222b8e80941Smrg virtual HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) = 0; 223b8e80941Smrg virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0; 224b8e80941Smrg virtual HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) = 0; 225b8e80941Smrg virtual HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) = 0; 226b8e80941Smrg virtual HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) = 0; 227b8e80941Smrg virtual HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) = 0; 228b8e80941Smrg virtual HRESULT WINAPI ValidateDevice(DWORD *pNumPasses) = 0; 229b8e80941Smrg virtual HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY *pEntries) = 0; 230b8e80941Smrg virtual HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries) = 0; 231b8e80941Smrg virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0; 232b8e80941Smrg virtual HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) = 0; 233b8e80941Smrg virtual HRESULT WINAPI SetScissorRect(const RECT *pRect) = 0; 234b8e80941Smrg virtual HRESULT WINAPI GetScissorRect(RECT *pRect) = 0; 235b8e80941Smrg virtual HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) = 0; 236b8e80941Smrg virtual BOOL WINAPI GetSoftwareVertexProcessing() = 0; 237b8e80941Smrg virtual HRESULT WINAPI SetNPatchMode(float nSegments) = 0; 238b8e80941Smrg virtual float WINAPI GetNPatchMode() = 0; 239b8e80941Smrg virtual HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) = 0; 240b8e80941Smrg virtual HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0; 241b8e80941Smrg virtual HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0; 242b8e80941Smrg virtual HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0; 243b8e80941Smrg virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) = 0; 244b8e80941Smrg virtual HRESULT WINAPI CreateVertexDeclaration(const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) = 0; 245b8e80941Smrg virtual HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9 *pDecl) = 0; 246b8e80941Smrg virtual HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9 **ppDecl) = 0; 247b8e80941Smrg virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0; 248b8e80941Smrg virtual HRESULT WINAPI GetFVF(DWORD *pFVF) = 0; 249b8e80941Smrg virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0; 250b8e80941Smrg virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0; 251b8e80941Smrg virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0; 252b8e80941Smrg virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0; 253b8e80941Smrg virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0; 254b8e80941Smrg virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0; 255b8e80941Smrg virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0; 256b8e80941Smrg virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0; 257b8e80941Smrg virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0; 258b8e80941Smrg virtual HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) = 0; 259b8e80941Smrg virtual HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride) = 0; 260b8e80941Smrg virtual HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Setting) = 0; 261b8e80941Smrg virtual HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT *pSetting) = 0; 262b8e80941Smrg virtual HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9 *pIndexData) = 0; 263b8e80941Smrg virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData) = 0; 264b8e80941Smrg virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0; 265b8e80941Smrg virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0; 266b8e80941Smrg virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0; 267b8e80941Smrg virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0; 268b8e80941Smrg virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0; 269b8e80941Smrg virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0; 270b8e80941Smrg virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0; 271b8e80941Smrg virtual HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0; 272b8e80941Smrg virtual HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0; 273b8e80941Smrg virtual HRESULT WINAPI DrawRectPatch(UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) = 0; 274b8e80941Smrg virtual HRESULT WINAPI DrawTriPatch(UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) = 0; 275b8e80941Smrg virtual HRESULT WINAPI DeletePatch(UINT Handle) = 0; 276b8e80941Smrg virtual HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) = 0; 277b8e80941Smrg}; 278b8e80941Smrg 279b8e80941Smrgstruct IDirect3DDevice9Ex : public IDirect3DDevice9 280b8e80941Smrg{ 281b8e80941Smrg virtual HRESULT WINAPI SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns) = 0; 282b8e80941Smrg virtual HRESULT WINAPI ComposeRects(IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) = 0; 283b8e80941Smrg virtual HRESULT WINAPI PresentEx(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0; 284b8e80941Smrg virtual HRESULT WINAPI GetGPUThreadPriority(INT *pPriority) = 0; 285b8e80941Smrg virtual HRESULT WINAPI SetGPUThreadPriority(INT Priority) = 0; 286b8e80941Smrg virtual HRESULT WINAPI WaitForVBlank(UINT iSwapChain) = 0; 287b8e80941Smrg virtual HRESULT WINAPI CheckResourceResidency(IDirect3DResource9 **pResourceArray, UINT32 NumResources) = 0; 288b8e80941Smrg virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0; 289b8e80941Smrg virtual HRESULT WINAPI GetMaximumFrameLatency(UINT *pMaxLatency) = 0; 290b8e80941Smrg virtual HRESULT WINAPI CheckDeviceState(HWND hDestinationWindow) = 0; 291b8e80941Smrg virtual HRESULT WINAPI CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0; 292b8e80941Smrg virtual HRESULT WINAPI CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0; 293b8e80941Smrg virtual HRESULT WINAPI CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0; 294b8e80941Smrg virtual HRESULT WINAPI ResetEx(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) = 0; 295b8e80941Smrg virtual HRESULT WINAPI GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0; 296b8e80941Smrg}; 297b8e80941Smrg 298b8e80941Smrgstruct IDirect3DDevice9Video : public IUnknown 299b8e80941Smrg{ 300b8e80941Smrg virtual HRESULT WINAPI GetContentProtectionCaps(const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps) = 0; 301b8e80941Smrg virtual HRESULT WINAPI CreateAuthenticatedChannel(D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle) = 0; 302b8e80941Smrg virtual HRESULT WINAPI CreateCryptoSession(const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle) = 0; 303b8e80941Smrg}; 304b8e80941Smrg 305b8e80941Smrgstruct IDirect3DIndexBuffer9 : public IDirect3DResource9 306b8e80941Smrg{ 307b8e80941Smrg virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0; 308b8e80941Smrg virtual HRESULT WINAPI Unlock() = 0; 309b8e80941Smrg virtual HRESULT WINAPI GetDesc(D3DINDEXBUFFER_DESC *pDesc) = 0; 310b8e80941Smrg}; 311b8e80941Smrg 312b8e80941Smrgstruct IDirect3DPixelShader9 : public IUnknown 313b8e80941Smrg{ 314b8e80941Smrg virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; 315b8e80941Smrg virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0; 316b8e80941Smrg}; 317b8e80941Smrg 318b8e80941Smrgstruct IDirect3DQuery9 : public IUnknown 319b8e80941Smrg{ 320b8e80941Smrg virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; 321b8e80941Smrg virtual D3DQUERYTYPE WINAPI GetType() = 0; 322b8e80941Smrg virtual DWORD WINAPI GetDataSize() = 0; 323b8e80941Smrg virtual HRESULT WINAPI Issue(DWORD dwIssueFlags) = 0; 324b8e80941Smrg virtual HRESULT WINAPI GetData(void *pData, DWORD dwSize, DWORD dwGetDataFlags) = 0; 325b8e80941Smrg}; 326b8e80941Smrg 327b8e80941Smrgstruct IDirect3DStateBlock9 : public IUnknown 328b8e80941Smrg{ 329b8e80941Smrg virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; 330b8e80941Smrg virtual HRESULT WINAPI Capture() = 0; 331b8e80941Smrg virtual HRESULT WINAPI Apply() = 0; 332b8e80941Smrg}; 333b8e80941Smrg 334b8e80941Smrgstruct IDirect3DSurface9 : public IDirect3DResource9 335b8e80941Smrg{ 336b8e80941Smrg virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0; 337b8e80941Smrg virtual HRESULT WINAPI GetDesc(D3DSURFACE_DESC *pDesc) = 0; 338b8e80941Smrg virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; 339b8e80941Smrg virtual HRESULT WINAPI UnlockRect() = 0; 340b8e80941Smrg virtual HRESULT WINAPI GetDC(HDC *phdc) = 0; 341b8e80941Smrg virtual HRESULT WINAPI ReleaseDC(HDC hdc) = 0; 342b8e80941Smrg}; 343b8e80941Smrg 344b8e80941Smrgstruct IDirect3DSwapChain9 : public IUnknown 345b8e80941Smrg{ 346b8e80941Smrg virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0; 347b8e80941Smrg virtual HRESULT WINAPI GetFrontBufferData(IDirect3DSurface9 *pDestSurface) = 0; 348b8e80941Smrg virtual HRESULT WINAPI GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0; 349b8e80941Smrg virtual HRESULT WINAPI GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) = 0; 350b8e80941Smrg virtual HRESULT WINAPI GetDisplayMode(D3DDISPLAYMODE *pMode) = 0; 351b8e80941Smrg virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; 352b8e80941Smrg virtual HRESULT WINAPI GetPresentParameters(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0; 353b8e80941Smrg}; 354b8e80941Smrg 355b8e80941Smrgstruct IDirect3DSwapChain9Ex : public IDirect3DSwapChain9 356b8e80941Smrg{ 357b8e80941Smrg virtual HRESULT WINAPI GetLastPresentCount(UINT *pLastPresentCount) = 0; 358b8e80941Smrg virtual HRESULT WINAPI GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) = 0; 359b8e80941Smrg virtual HRESULT WINAPI GetDisplayModeEx(D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0; 360b8e80941Smrg}; 361b8e80941Smrg 362b8e80941Smrgstruct IDirect3DTexture9 : public IDirect3DBaseTexture9 363b8e80941Smrg{ 364b8e80941Smrg virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0; 365b8e80941Smrg virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0; 366b8e80941Smrg virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0; 367b8e80941Smrg virtual HRESULT WINAPI UnlockRect(UINT Level) = 0; 368b8e80941Smrg virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0; 369b8e80941Smrg}; 370b8e80941Smrg 371b8e80941Smrgstruct IDirect3DVertexBuffer9 : public IDirect3DResource9 372b8e80941Smrg{ 373b8e80941Smrg virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0; 374b8e80941Smrg virtual HRESULT WINAPI Unlock() = 0; 375b8e80941Smrg virtual HRESULT WINAPI GetDesc(D3DVERTEXBUFFER_DESC *pDesc) = 0; 376b8e80941Smrg}; 377b8e80941Smrg 378b8e80941Smrgstruct IDirect3DVertexDeclaration9 : public IUnknown 379b8e80941Smrg{ 380b8e80941Smrg virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; 381b8e80941Smrg virtual HRESULT WINAPI GetDeclaration(D3DVERTEXELEMENT9 *pElement, UINT *pNumElements) = 0; 382b8e80941Smrg}; 383b8e80941Smrg 384b8e80941Smrgstruct IDirect3DVertexShader9 : public IUnknown 385b8e80941Smrg{ 386b8e80941Smrg virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; 387b8e80941Smrg virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0; 388b8e80941Smrg}; 389b8e80941Smrg 390b8e80941Smrgstruct IDirect3DVolume9 : public IUnknown 391b8e80941Smrg{ 392b8e80941Smrg virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0; 393b8e80941Smrg virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0; 394b8e80941Smrg virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0; 395b8e80941Smrg virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0; 396b8e80941Smrg virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0; 397b8e80941Smrg virtual HRESULT WINAPI GetDesc(D3DVOLUME_DESC *pDesc) = 0; 398b8e80941Smrg virtual HRESULT WINAPI LockBox(D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0; 399b8e80941Smrg virtual HRESULT WINAPI UnlockBox() = 0; 400b8e80941Smrg}; 401b8e80941Smrg 402b8e80941Smrgstruct IDirect3DVolumeTexture9 : public IDirect3DBaseTexture9 403b8e80941Smrg{ 404b8e80941Smrg virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc) = 0; 405b8e80941Smrg virtual HRESULT WINAPI GetVolumeLevel(UINT Level, IDirect3DVolume9 **ppVolumeLevel) = 0; 406b8e80941Smrg virtual HRESULT WINAPI LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0; 407b8e80941Smrg virtual HRESULT WINAPI UnlockBox(UINT Level) = 0; 408b8e80941Smrg virtual HRESULT WINAPI AddDirtyBox(const D3DBOX *pDirtyBox) = 0; 409b8e80941Smrg}; 410b8e80941Smrg 411b8e80941Smrg 412b8e80941Smrg#else /* __cplusplus */ 413b8e80941Smrg 414b8e80941Smrgextern const GUID IID_IDirect3D9; 415b8e80941Smrgextern const GUID IID_IDirect3D9Ex; 416b8e80941Smrgextern const GUID IID_IDirect3D9ExOverlayExtension; 417b8e80941Smrgextern const GUID IID_IDirect3DAuthenticatedChannel9; 418b8e80941Smrgextern const GUID IID_IDirect3DBaseTexture9; 419b8e80941Smrgextern const GUID IID_IDirect3DCryptoSession9; 420b8e80941Smrgextern const GUID IID_IDirect3DCubeTexture9; 421b8e80941Smrgextern const GUID IID_IDirect3DDevice9; 422b8e80941Smrgextern const GUID IID_IDirect3DDevice9Ex; 423b8e80941Smrgextern const GUID IID_IDirect3DDevice9Video; 424b8e80941Smrgextern const GUID IID_IDirect3DIndexBuffer9; 425b8e80941Smrgextern const GUID IID_IDirect3DPixelShader9; 426b8e80941Smrgextern const GUID IID_IDirect3DQuery9; 427b8e80941Smrgextern const GUID IID_IDirect3DResource9; 428b8e80941Smrgextern const GUID IID_IDirect3DStateBlock9; 429b8e80941Smrgextern const GUID IID_IDirect3DSurface9; 430b8e80941Smrgextern const GUID IID_IDirect3DSwapChain9; 431b8e80941Smrgextern const GUID IID_IDirect3DSwapChain9Ex; 432b8e80941Smrgextern const GUID IID_IDirect3DTexture9; 433b8e80941Smrgextern const GUID IID_IDirect3DVertexBuffer9; 434b8e80941Smrgextern const GUID IID_IDirect3DVertexDeclaration9; 435b8e80941Smrgextern const GUID IID_IDirect3DVertexShader9; 436b8e80941Smrgextern const GUID IID_IDirect3DVolume9; 437b8e80941Smrgextern const GUID IID_IDirect3DVolumeTexture9; 438b8e80941Smrg 439b8e80941Smrgtypedef struct IDirect3D9Vtbl 440b8e80941Smrg{ 441b8e80941Smrg /* IUnknown */ 442b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3D9 *This, REFIID riid, void **ppvObject); 443b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3D9 *This); 444b8e80941Smrg ULONG (WINAPI *Release)(IDirect3D9 *This); 445b8e80941Smrg /* IDirect3D9 */ 446b8e80941Smrg HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9 *This, void *pInitializeFunction); 447b8e80941Smrg UINT (WINAPI *GetAdapterCount)(IDirect3D9 *This); 448b8e80941Smrg HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9 *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); 449b8e80941Smrg UINT (WINAPI *GetAdapterModeCount)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format); 450b8e80941Smrg HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode); 451b8e80941Smrg HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9 *This, UINT Adapter, D3DDISPLAYMODE *pMode); 452b8e80941Smrg HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); 453b8e80941Smrg HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); 454b8e80941Smrg HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); 455b8e80941Smrg HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); 456b8e80941Smrg HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); 457b8e80941Smrg HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); 458b8e80941Smrg HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9 *This, UINT Adapter); 459b8e80941Smrg HRESULT (WINAPI *CreateDevice)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface); 460b8e80941Smrg} IDirect3D9Vtbl; 461b8e80941Smrgstruct IDirect3D9 462b8e80941Smrg{ 463b8e80941Smrg IDirect3D9Vtbl *lpVtbl; 464b8e80941Smrg}; 465b8e80941Smrg 466b8e80941Smrg/* IUnknown macros */ 467b8e80941Smrg#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 468b8e80941Smrg#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) 469b8e80941Smrg#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p) 470b8e80941Smrg/* IDirect3D9 macros */ 471b8e80941Smrg#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) 472b8e80941Smrg#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) 473b8e80941Smrg#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) 474b8e80941Smrg#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) 475b8e80941Smrg#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) 476b8e80941Smrg#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) 477b8e80941Smrg#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) 478b8e80941Smrg#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) 479b8e80941Smrg#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) 480b8e80941Smrg#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) 481b8e80941Smrg#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) 482b8e80941Smrg#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) 483b8e80941Smrg#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) 484b8e80941Smrg#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) 485b8e80941Smrg 486b8e80941Smrgtypedef struct IDirect3D9ExVtbl 487b8e80941Smrg{ 488b8e80941Smrg /* IUnknown */ 489b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3D9Ex *This, REFIID riid, void **ppvObject); 490b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3D9Ex *This); 491b8e80941Smrg ULONG (WINAPI *Release)(IDirect3D9Ex *This); 492b8e80941Smrg /* IDirect3D9 */ 493b8e80941Smrg HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9Ex *This, void *pInitializeFunction); 494b8e80941Smrg UINT (WINAPI *GetAdapterCount)(IDirect3D9Ex *This); 495b8e80941Smrg HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9Ex *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); 496b8e80941Smrg UINT (WINAPI *GetAdapterModeCount)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format); 497b8e80941Smrg HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode); 498b8e80941Smrg HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODE *pMode); 499b8e80941Smrg HRESULT (WINAPI *CheckDeviceType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); 500b8e80941Smrg HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); 501b8e80941Smrg HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); 502b8e80941Smrg HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); 503b8e80941Smrg HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); 504b8e80941Smrg HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); 505b8e80941Smrg HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9Ex *This, UINT Adapter); 506b8e80941Smrg HRESULT (WINAPI *CreateDevice)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface); 507b8e80941Smrg /* IDirect3D9Ex */ 508b8e80941Smrg UINT (WINAPI *GetAdapterModeCountEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter); 509b8e80941Smrg HRESULT (WINAPI *EnumAdapterModesEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode); 510b8e80941Smrg HRESULT (WINAPI *GetAdapterDisplayModeEx)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); 511b8e80941Smrg HRESULT (WINAPI *CreateDeviceEx)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface); 512b8e80941Smrg HRESULT (WINAPI *GetAdapterLUID)(IDirect3D9Ex *This, UINT Adapter, LUID *pLUID); 513b8e80941Smrg} IDirect3D9ExVtbl; 514b8e80941Smrgstruct IDirect3D9Ex 515b8e80941Smrg{ 516b8e80941Smrg IDirect3D9ExVtbl *lpVtbl; 517b8e80941Smrg}; 518b8e80941Smrg 519b8e80941Smrg/* IUnknown macros */ 520b8e80941Smrg#define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 521b8e80941Smrg#define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) 522b8e80941Smrg#define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p) 523b8e80941Smrg/* IDirect3D9 macros */ 524b8e80941Smrg#define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) 525b8e80941Smrg#define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) 526b8e80941Smrg#define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) 527b8e80941Smrg#define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) 528b8e80941Smrg#define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) 529b8e80941Smrg#define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) 530b8e80941Smrg#define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) 531b8e80941Smrg#define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) 532b8e80941Smrg#define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) 533b8e80941Smrg#define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) 534b8e80941Smrg#define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) 535b8e80941Smrg#define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) 536b8e80941Smrg#define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) 537b8e80941Smrg#define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) 538b8e80941Smrg/* IDirect3D9Ex macros */ 539b8e80941Smrg#define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b) 540b8e80941Smrg#define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d) 541b8e80941Smrg#define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c) 542b8e80941Smrg#define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g) 543b8e80941Smrg#define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b) 544b8e80941Smrg 545b8e80941Smrgtypedef struct IDirect3D9ExOverlayExtensionVtbl 546b8e80941Smrg{ 547b8e80941Smrg /* IUnknown */ 548b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3D9ExOverlayExtension *This, REFIID riid, void **ppvObject); 549b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3D9ExOverlayExtension *This); 550b8e80941Smrg ULONG (WINAPI *Release)(IDirect3D9ExOverlayExtension *This); 551b8e80941Smrg /* IDirect3D9ExOverlayExtension */ 552b8e80941Smrg HRESULT (WINAPI *CheckDeviceOverlayType)(IDirect3D9ExOverlayExtension *This, UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps); 553b8e80941Smrg} IDirect3D9ExOverlayExtensionVtbl; 554b8e80941Smrgstruct IDirect3D9ExOverlayExtension 555b8e80941Smrg{ 556b8e80941Smrg IDirect3D9ExOverlayExtensionVtbl *lpVtbl; 557b8e80941Smrg}; 558b8e80941Smrg 559b8e80941Smrg/* IUnknown macros */ 560b8e80941Smrg#define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 561b8e80941Smrg#define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p) 562b8e80941Smrg#define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p) 563b8e80941Smrg/* IDirect3D9ExOverlayExtension macros */ 564b8e80941Smrg#define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) 565b8e80941Smrg 566b8e80941Smrgtypedef struct IDirect3DAuthenticatedChannel9Vtbl 567b8e80941Smrg{ 568b8e80941Smrg /* IUnknown */ 569b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DAuthenticatedChannel9 *This, REFIID riid, void **ppvObject); 570b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DAuthenticatedChannel9 *This); 571b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DAuthenticatedChannel9 *This); 572b8e80941Smrg /* IDirect3DAuthenticatedChannel9 */ 573b8e80941Smrg HRESULT (WINAPI *GetCertificateSize)(IDirect3DAuthenticatedChannel9 *This, UINT *pCertificateSize); 574b8e80941Smrg HRESULT (WINAPI *GetCertificate)(IDirect3DAuthenticatedChannel9 *This, UINT CertifacteSize, BYTE *ppCertificate); 575b8e80941Smrg HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DAuthenticatedChannel9 *This, UINT DataSize, void *pData); 576b8e80941Smrg HRESULT (WINAPI *Query)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, UINT OutputSize, void *pOutput); 577b8e80941Smrg HRESULT (WINAPI *Configure)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput); 578b8e80941Smrg} IDirect3DAuthenticatedChannel9Vtbl; 579b8e80941Smrgstruct IDirect3DAuthenticatedChannel9 580b8e80941Smrg{ 581b8e80941Smrg IDirect3DAuthenticatedChannel9Vtbl *lpVtbl; 582b8e80941Smrg}; 583b8e80941Smrg 584b8e80941Smrg/* IUnknown macros */ 585b8e80941Smrg#define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 586b8e80941Smrg#define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p) 587b8e80941Smrg#define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p) 588b8e80941Smrg/* IDirect3DAuthenticatedChannel9 macros */ 589b8e80941Smrg#define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a) 590b8e80941Smrg#define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b) 591b8e80941Smrg#define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b) 592b8e80941Smrg#define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d) 593b8e80941Smrg#define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c) 594b8e80941Smrg 595b8e80941Smrgtypedef struct IDirect3DBaseTexture9Vtbl 596b8e80941Smrg{ 597b8e80941Smrg /* IUnknown */ 598b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DBaseTexture9 *This, REFIID riid, void **ppvObject); 599b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DBaseTexture9 *This); 600b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DBaseTexture9 *This); 601b8e80941Smrg /* IDirect3DResource9 */ 602b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DBaseTexture9 *This, IDirect3DDevice9 **ppDevice); 603b8e80941Smrg HRESULT (WINAPI *SetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); 604b8e80941Smrg HRESULT (WINAPI *GetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); 605b8e80941Smrg HRESULT (WINAPI *FreePrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid); 606b8e80941Smrg DWORD (WINAPI *SetPriority)(IDirect3DBaseTexture9 *This, DWORD PriorityNew); 607b8e80941Smrg DWORD (WINAPI *GetPriority)(IDirect3DBaseTexture9 *This); 608b8e80941Smrg void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This); 609b8e80941Smrg D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DBaseTexture9 *This); 610b8e80941Smrg /* IDirect3DBaseTexture9 */ 611b8e80941Smrg DWORD (WINAPI *SetLOD)(IDirect3DBaseTexture9 *This, DWORD LODNew); 612b8e80941Smrg DWORD (WINAPI *GetLOD)(IDirect3DBaseTexture9 *This); 613b8e80941Smrg DWORD (WINAPI *GetLevelCount)(IDirect3DBaseTexture9 *This); 614b8e80941Smrg HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType); 615b8e80941Smrg D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DBaseTexture9 *This); 616b8e80941Smrg void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This); 617b8e80941Smrg} IDirect3DBaseTexture9Vtbl; 618b8e80941Smrgstruct IDirect3DBaseTexture9 619b8e80941Smrg{ 620b8e80941Smrg IDirect3DBaseTexture9Vtbl *lpVtbl; 621b8e80941Smrg}; 622b8e80941Smrg 623b8e80941Smrg/* IUnknown macros */ 624b8e80941Smrg#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 625b8e80941Smrg#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) 626b8e80941Smrg#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) 627b8e80941Smrg/* IDirect3DResource9 macros */ 628b8e80941Smrg#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 629b8e80941Smrg#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 630b8e80941Smrg#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 631b8e80941Smrg#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 632b8e80941Smrg#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 633b8e80941Smrg#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 634b8e80941Smrg#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 635b8e80941Smrg#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) 636b8e80941Smrg/* IDirect3DBaseTexture9 macros */ 637b8e80941Smrg#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 638b8e80941Smrg#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) 639b8e80941Smrg#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 640b8e80941Smrg#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) 641b8e80941Smrg#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) 642b8e80941Smrg#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) 643b8e80941Smrg 644b8e80941Smrgtypedef struct IDirect3DCryptoSession9Vtbl 645b8e80941Smrg{ 646b8e80941Smrg /* IUnknown */ 647b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DCryptoSession9 *This, REFIID riid, void **ppvObject); 648b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DCryptoSession9 *This); 649b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DCryptoSession9 *This); 650b8e80941Smrg /* IDirect3DCryptoSession9 */ 651b8e80941Smrg HRESULT (WINAPI *GetCertificateSize)(IDirect3DCryptoSession9 *This, UINT *pCertificateSize); 652b8e80941Smrg HRESULT (WINAPI *GetCertificate)(IDirect3DCryptoSession9 *This, UINT CertifacteSize, BYTE *ppCertificate); 653b8e80941Smrg HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DCryptoSession9 *This, UINT DataSize, void *pData); 654b8e80941Smrg HRESULT (WINAPI *EncryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV); 655b8e80941Smrg HRESULT (WINAPI *DecryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV); 656b8e80941Smrg HRESULT (WINAPI *GetSurfacePitch)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch); 657b8e80941Smrg HRESULT (WINAPI *StartSessionKeyRefresh)(IDirect3DCryptoSession9 *This, void *pRandomNumber, UINT RandomNumberSize); 658b8e80941Smrg HRESULT (WINAPI *FinishSessionKeyRefresh)(IDirect3DCryptoSession9 *This); 659b8e80941Smrg HRESULT (WINAPI *GetEncryptionBltKey)(IDirect3DCryptoSession9 *This, void *pReadbackKey, UINT KeySize); 660b8e80941Smrg} IDirect3DCryptoSession9Vtbl; 661b8e80941Smrgstruct IDirect3DCryptoSession9 662b8e80941Smrg{ 663b8e80941Smrg IDirect3DCryptoSession9Vtbl *lpVtbl; 664b8e80941Smrg}; 665b8e80941Smrg 666b8e80941Smrg/* IUnknown macros */ 667b8e80941Smrg#define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 668b8e80941Smrg#define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p) 669b8e80941Smrg#define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p) 670b8e80941Smrg/* IDirect3DCryptoSession9 macros */ 671b8e80941Smrg#define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a) 672b8e80941Smrg#define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b) 673b8e80941Smrg#define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b) 674b8e80941Smrg#define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d) 675b8e80941Smrg#define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f) 676b8e80941Smrg#define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b) 677b8e80941Smrg#define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b) 678b8e80941Smrg#define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p) 679b8e80941Smrg#define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b) 680b8e80941Smrg 681b8e80941Smrgtypedef struct IDirect3DCubeTexture9Vtbl 682b8e80941Smrg{ 683b8e80941Smrg /* IUnknown */ 684b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DCubeTexture9 *This, REFIID riid, void **ppvObject); 685b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DCubeTexture9 *This); 686b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DCubeTexture9 *This); 687b8e80941Smrg /* IDirect3DResource9 */ 688b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DCubeTexture9 *This, IDirect3DDevice9 **ppDevice); 689b8e80941Smrg HRESULT (WINAPI *SetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); 690b8e80941Smrg HRESULT (WINAPI *GetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); 691b8e80941Smrg HRESULT (WINAPI *FreePrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid); 692b8e80941Smrg DWORD (WINAPI *SetPriority)(IDirect3DCubeTexture9 *This, DWORD PriorityNew); 693b8e80941Smrg DWORD (WINAPI *GetPriority)(IDirect3DCubeTexture9 *This); 694b8e80941Smrg void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This); 695b8e80941Smrg D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DCubeTexture9 *This); 696b8e80941Smrg /* IDirect3DBaseTexture9 */ 697b8e80941Smrg DWORD (WINAPI *SetLOD)(IDirect3DCubeTexture9 *This, DWORD LODNew); 698b8e80941Smrg DWORD (WINAPI *GetLOD)(IDirect3DCubeTexture9 *This); 699b8e80941Smrg DWORD (WINAPI *GetLevelCount)(IDirect3DCubeTexture9 *This); 700b8e80941Smrg HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DCubeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType); 701b8e80941Smrg D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DCubeTexture9 *This); 702b8e80941Smrg void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This); 703b8e80941Smrg /* IDirect3DCubeTexture9 */ 704b8e80941Smrg HRESULT (WINAPI *GetLevelDesc)(IDirect3DCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc); 705b8e80941Smrg HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface); 706b8e80941Smrg HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags); 707b8e80941Smrg HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level); 708b8e80941Smrg HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect); 709b8e80941Smrg} IDirect3DCubeTexture9Vtbl; 710b8e80941Smrgstruct IDirect3DCubeTexture9 711b8e80941Smrg{ 712b8e80941Smrg IDirect3DCubeTexture9Vtbl *lpVtbl; 713b8e80941Smrg}; 714b8e80941Smrg 715b8e80941Smrg/* IUnknown macros */ 716b8e80941Smrg#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 717b8e80941Smrg#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) 718b8e80941Smrg#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) 719b8e80941Smrg/* IDirect3DResource9 macros */ 720b8e80941Smrg#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 721b8e80941Smrg#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 722b8e80941Smrg#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 723b8e80941Smrg#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 724b8e80941Smrg#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 725b8e80941Smrg#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 726b8e80941Smrg#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 727b8e80941Smrg#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) 728b8e80941Smrg/* IDirect3DBaseTexture9 macros */ 729b8e80941Smrg#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 730b8e80941Smrg#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) 731b8e80941Smrg#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 732b8e80941Smrg#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) 733b8e80941Smrg#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) 734b8e80941Smrg#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) 735b8e80941Smrg/* IDirect3DCubeTexture9 macros */ 736b8e80941Smrg#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 737b8e80941Smrg#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) 738b8e80941Smrg#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) 739b8e80941Smrg#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) 740b8e80941Smrg#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) 741b8e80941Smrg 742b8e80941Smrgtypedef struct IDirect3DDevice9Vtbl 743b8e80941Smrg{ 744b8e80941Smrg /* IUnknown */ 745b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9 *This, REFIID riid, void **ppvObject); 746b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DDevice9 *This); 747b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DDevice9 *This); 748b8e80941Smrg /* IDirect3DDevice9 */ 749b8e80941Smrg HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9 *This); 750b8e80941Smrg UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This); 751b8e80941Smrg HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9 *This); 752b8e80941Smrg HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9 *This, IDirect3D9 **ppD3D9); 753b8e80941Smrg HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9 *This, D3DCAPS9 *pCaps); 754b8e80941Smrg HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode); 755b8e80941Smrg HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters); 756b8e80941Smrg HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap); 757b8e80941Smrg void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags); 758b8e80941Smrg BOOL (WINAPI *ShowCursor)(IDirect3DDevice9 *This, BOOL bShow); 759b8e80941Smrg HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain); 760b8e80941Smrg HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain); 761b8e80941Smrg UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9 *This); 762b8e80941Smrg HRESULT (WINAPI *Reset)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters); 763b8e80941Smrg HRESULT (WINAPI *Present)(IDirect3DDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion); 764b8e80941Smrg HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer); 765b8e80941Smrg HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus); 766b8e80941Smrg HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9 *This, BOOL bEnableDialogs); 767b8e80941Smrg void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp); 768b8e80941Smrg void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); 769b8e80941Smrg HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle); 770b8e80941Smrg HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle); 771b8e80941Smrg HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle); 772b8e80941Smrg HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle); 773b8e80941Smrg HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle); 774b8e80941Smrg HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); 775b8e80941Smrg HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); 776b8e80941Smrg HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint); 777b8e80941Smrg HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture); 778b8e80941Smrg HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface); 779b8e80941Smrg HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface); 780b8e80941Smrg HRESULT (WINAPI *StretchRect)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter); 781b8e80941Smrg HRESULT (WINAPI *ColorFill)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color); 782b8e80941Smrg HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); 783b8e80941Smrg HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget); 784b8e80941Smrg HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget); 785b8e80941Smrg HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pNewZStencil); 786b8e80941Smrg HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 **ppZStencilSurface); 787b8e80941Smrg HRESULT (WINAPI *BeginScene)(IDirect3DDevice9 *This); 788b8e80941Smrg HRESULT (WINAPI *EndScene)(IDirect3DDevice9 *This); 789b8e80941Smrg HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); 790b8e80941Smrg HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 791b8e80941Smrg HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix); 792b8e80941Smrg HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 793b8e80941Smrg HRESULT (WINAPI *SetViewport)(IDirect3DDevice9 *This, const D3DVIEWPORT9 *pViewport); 794b8e80941Smrg HRESULT (WINAPI *GetViewport)(IDirect3DDevice9 *This, D3DVIEWPORT9 *pViewport); 795b8e80941Smrg HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9 *This, const D3DMATERIAL9 *pMaterial); 796b8e80941Smrg HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9 *This, D3DMATERIAL9 *pMaterial); 797b8e80941Smrg HRESULT (WINAPI *SetLight)(IDirect3DDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight); 798b8e80941Smrg HRESULT (WINAPI *GetLight)(IDirect3DDevice9 *This, DWORD Index, D3DLIGHT9 *pLight); 799b8e80941Smrg HRESULT (WINAPI *LightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL Enable); 800b8e80941Smrg HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL *pEnable); 801b8e80941Smrg HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9 *This, DWORD Index, const float *pPlane); 802b8e80941Smrg HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9 *This, DWORD Index, float *pPlane); 803b8e80941Smrg HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value); 804b8e80941Smrg HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue); 805b8e80941Smrg HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB); 806b8e80941Smrg HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9 *This); 807b8e80941Smrg HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9 *This, IDirect3DStateBlock9 **ppSB); 808b8e80941Smrg HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus); 809b8e80941Smrg HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9 *This, D3DCLIPSTATUS9 *pClipStatus); 810b8e80941Smrg HRESULT (WINAPI *GetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture); 811b8e80941Smrg HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture); 812b8e80941Smrg HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue); 813b8e80941Smrg HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); 814b8e80941Smrg HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue); 815b8e80941Smrg HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value); 816b8e80941Smrg HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9 *This, DWORD *pNumPasses); 817b8e80941Smrg HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries); 818b8e80941Smrg HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries); 819b8e80941Smrg HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber); 820b8e80941Smrg HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT *PaletteNumber); 821b8e80941Smrg HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9 *This, const RECT *pRect); 822b8e80941Smrg HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9 *This, RECT *pRect); 823b8e80941Smrg HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9 *This, BOOL bSoftware); 824b8e80941Smrg BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9 *This); 825b8e80941Smrg HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9 *This, float nSegments); 826b8e80941Smrg float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This); 827b8e80941Smrg HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount); 828b8e80941Smrg HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount); 829b8e80941Smrg HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride); 830b8e80941Smrg HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride); 831b8e80941Smrg HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags); 832b8e80941Smrg HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl); 833b8e80941Smrg HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 *pDecl); 834b8e80941Smrg HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl); 835b8e80941Smrg HRESULT (WINAPI *SetFVF)(IDirect3DDevice9 *This, DWORD FVF); 836b8e80941Smrg HRESULT (WINAPI *GetFVF)(IDirect3DDevice9 *This, DWORD *pFVF); 837b8e80941Smrg HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 838b8e80941Smrg HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader); 839b8e80941Smrg HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader); 840b8e80941Smrg HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); 841b8e80941Smrg HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); 842b8e80941Smrg HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); 843b8e80941Smrg HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); 844b8e80941Smrg HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); 845b8e80941Smrg HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); 846b8e80941Smrg HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride); 847b8e80941Smrg HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride); 848b8e80941Smrg HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT Setting); 849b8e80941Smrg HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT *pSetting); 850b8e80941Smrg HRESULT (WINAPI *SetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 *pIndexData); 851b8e80941Smrg HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData); 852b8e80941Smrg HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); 853b8e80941Smrg HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader); 854b8e80941Smrg HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader); 855b8e80941Smrg HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); 856b8e80941Smrg HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); 857b8e80941Smrg HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); 858b8e80941Smrg HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); 859b8e80941Smrg HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); 860b8e80941Smrg HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); 861b8e80941Smrg HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo); 862b8e80941Smrg HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo); 863b8e80941Smrg HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9 *This, UINT Handle); 864b8e80941Smrg HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery); 865b8e80941Smrg} IDirect3DDevice9Vtbl; 866b8e80941Smrgstruct IDirect3DDevice9 867b8e80941Smrg{ 868b8e80941Smrg IDirect3DDevice9Vtbl *lpVtbl; 869b8e80941Smrg}; 870b8e80941Smrg 871b8e80941Smrg/* IUnknown macros */ 872b8e80941Smrg#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 873b8e80941Smrg#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) 874b8e80941Smrg#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) 875b8e80941Smrg/* IDirect3DDevice9 macros */ 876b8e80941Smrg#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) 877b8e80941Smrg#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) 878b8e80941Smrg#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) 879b8e80941Smrg#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) 880b8e80941Smrg#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) 881b8e80941Smrg#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) 882b8e80941Smrg#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) 883b8e80941Smrg#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) 884b8e80941Smrg#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) 885b8e80941Smrg#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) 886b8e80941Smrg#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) 887b8e80941Smrg#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) 888b8e80941Smrg#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) 889b8e80941Smrg#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a) 890b8e80941Smrg#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) 891b8e80941Smrg#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) 892b8e80941Smrg#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) 893b8e80941Smrg#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) 894b8e80941Smrg#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) 895b8e80941Smrg#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) 896b8e80941Smrg#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) 897b8e80941Smrg#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) 898b8e80941Smrg#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) 899b8e80941Smrg#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) 900b8e80941Smrg#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) 901b8e80941Smrg#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) 902b8e80941Smrg#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) 903b8e80941Smrg#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) 904b8e80941Smrg#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) 905b8e80941Smrg#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) 906b8e80941Smrg#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) 907b8e80941Smrg#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) 908b8e80941Smrg#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) 909b8e80941Smrg#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) 910b8e80941Smrg#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) 911b8e80941Smrg#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) 912b8e80941Smrg#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) 913b8e80941Smrg#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) 914b8e80941Smrg#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) 915b8e80941Smrg#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) 916b8e80941Smrg#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) 917b8e80941Smrg#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) 918b8e80941Smrg#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) 919b8e80941Smrg#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) 920b8e80941Smrg#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) 921b8e80941Smrg#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) 922b8e80941Smrg#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) 923b8e80941Smrg#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) 924b8e80941Smrg#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) 925b8e80941Smrg#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) 926b8e80941Smrg#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) 927b8e80941Smrg#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) 928b8e80941Smrg#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) 929b8e80941Smrg#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) 930b8e80941Smrg#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) 931b8e80941Smrg#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) 932b8e80941Smrg#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) 933b8e80941Smrg#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) 934b8e80941Smrg#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) 935b8e80941Smrg#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) 936b8e80941Smrg#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) 937b8e80941Smrg#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) 938b8e80941Smrg#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) 939b8e80941Smrg#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) 940b8e80941Smrg#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) 941b8e80941Smrg#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) 942b8e80941Smrg#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) 943b8e80941Smrg#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) 944b8e80941Smrg#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) 945b8e80941Smrg#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) 946b8e80941Smrg#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) 947b8e80941Smrg#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) 948b8e80941Smrg#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) 949b8e80941Smrg#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) 950b8e80941Smrg#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) 951b8e80941Smrg#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) 952b8e80941Smrg#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) 953b8e80941Smrg#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) 954b8e80941Smrg#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) 955b8e80941Smrg#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) 956b8e80941Smrg#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) 957b8e80941Smrg#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) 958b8e80941Smrg#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) 959b8e80941Smrg#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) 960b8e80941Smrg#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) 961b8e80941Smrg#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) 962b8e80941Smrg#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) 963b8e80941Smrg#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) 964b8e80941Smrg#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) 965b8e80941Smrg#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) 966b8e80941Smrg#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) 967b8e80941Smrg#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) 968b8e80941Smrg#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 969b8e80941Smrg#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) 970b8e80941Smrg#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) 971b8e80941Smrg#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) 972b8e80941Smrg#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) 973b8e80941Smrg#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) 974b8e80941Smrg#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) 975b8e80941Smrg#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) 976b8e80941Smrg#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) 977b8e80941Smrg#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) 978b8e80941Smrg#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) 979b8e80941Smrg#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) 980b8e80941Smrg#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) 981b8e80941Smrg#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) 982b8e80941Smrg#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) 983b8e80941Smrg#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) 984b8e80941Smrg#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) 985b8e80941Smrg#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) 986b8e80941Smrg#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) 987b8e80941Smrg#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) 988b8e80941Smrg#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) 989b8e80941Smrg#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) 990b8e80941Smrg#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) 991b8e80941Smrg#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) 992b8e80941Smrg 993b8e80941Smrgtypedef struct IDirect3DDevice9ExVtbl 994b8e80941Smrg{ 995b8e80941Smrg /* IUnknown */ 996b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Ex *This, REFIID riid, void **ppvObject); 997b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DDevice9Ex *This); 998b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DDevice9Ex *This); 999b8e80941Smrg /* IDirect3DDevice9 */ 1000b8e80941Smrg HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9Ex *This); 1001b8e80941Smrg UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This); 1002b8e80941Smrg HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9Ex *This); 1003b8e80941Smrg HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9Ex *This, IDirect3D9 **ppD3D9); 1004b8e80941Smrg HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9Ex *This, D3DCAPS9 *pCaps); 1005b8e80941Smrg HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODE *pMode); 1006b8e80941Smrg HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9Ex *This, D3DDEVICE_CREATION_PARAMETERS *pParameters); 1007b8e80941Smrg HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9Ex *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap); 1008b8e80941Smrg void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags); 1009b8e80941Smrg BOOL (WINAPI *ShowCursor)(IDirect3DDevice9Ex *This, BOOL bShow); 1010b8e80941Smrg HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain); 1011b8e80941Smrg HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain); 1012b8e80941Smrg UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9Ex *This); 1013b8e80941Smrg HRESULT (WINAPI *Reset)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters); 1014b8e80941Smrg HRESULT (WINAPI *Present)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion); 1015b8e80941Smrg HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9Ex *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer); 1016b8e80941Smrg HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus); 1017b8e80941Smrg HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9Ex *This, BOOL bEnableDialogs); 1018b8e80941Smrg void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp); 1019b8e80941Smrg void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp); 1020b8e80941Smrg HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle); 1021b8e80941Smrg HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle); 1022b8e80941Smrg HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9Ex *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle); 1023b8e80941Smrg HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle); 1024b8e80941Smrg HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle); 1025b8e80941Smrg HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); 1026b8e80941Smrg HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); 1027b8e80941Smrg HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint); 1028b8e80941Smrg HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9Ex *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture); 1029b8e80941Smrg HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface); 1030b8e80941Smrg HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface); 1031b8e80941Smrg HRESULT (WINAPI *StretchRect)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter); 1032b8e80941Smrg HRESULT (WINAPI *ColorFill)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color); 1033b8e80941Smrg HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle); 1034b8e80941Smrg HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget); 1035b8e80941Smrg HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget); 1036b8e80941Smrg HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pNewZStencil); 1037b8e80941Smrg HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 **ppZStencilSurface); 1038b8e80941Smrg HRESULT (WINAPI *BeginScene)(IDirect3DDevice9Ex *This); 1039b8e80941Smrg HRESULT (WINAPI *EndScene)(IDirect3DDevice9Ex *This); 1040b8e80941Smrg HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); 1041b8e80941Smrg HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 1042b8e80941Smrg HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix); 1043b8e80941Smrg HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix); 1044b8e80941Smrg HRESULT (WINAPI *SetViewport)(IDirect3DDevice9Ex *This, const D3DVIEWPORT9 *pViewport); 1045b8e80941Smrg HRESULT (WINAPI *GetViewport)(IDirect3DDevice9Ex *This, D3DVIEWPORT9 *pViewport); 1046b8e80941Smrg HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9Ex *This, const D3DMATERIAL9 *pMaterial); 1047b8e80941Smrg HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9Ex *This, D3DMATERIAL9 *pMaterial); 1048b8e80941Smrg HRESULT (WINAPI *SetLight)(IDirect3DDevice9Ex *This, DWORD Index, const D3DLIGHT9 *pLight); 1049b8e80941Smrg HRESULT (WINAPI *GetLight)(IDirect3DDevice9Ex *This, DWORD Index, D3DLIGHT9 *pLight); 1050b8e80941Smrg HRESULT (WINAPI *LightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL Enable); 1051b8e80941Smrg HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL *pEnable); 1052b8e80941Smrg HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, const float *pPlane); 1053b8e80941Smrg HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, float *pPlane); 1054b8e80941Smrg HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD Value); 1055b8e80941Smrg HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue); 1056b8e80941Smrg HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9Ex *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB); 1057b8e80941Smrg HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9Ex *This); 1058b8e80941Smrg HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9Ex *This, IDirect3DStateBlock9 **ppSB); 1059b8e80941Smrg HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9Ex *This, const D3DCLIPSTATUS9 *pClipStatus); 1060b8e80941Smrg HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9Ex *This, D3DCLIPSTATUS9 *pClipStatus); 1061b8e80941Smrg HRESULT (WINAPI *GetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture); 1062b8e80941Smrg HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture); 1063b8e80941Smrg HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue); 1064b8e80941Smrg HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); 1065b8e80941Smrg HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue); 1066b8e80941Smrg HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value); 1067b8e80941Smrg HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9Ex *This, DWORD *pNumPasses); 1068b8e80941Smrg HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, const PALETTEENTRY *pEntries); 1069b8e80941Smrg HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, PALETTEENTRY *pEntries); 1070b8e80941Smrg HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber); 1071b8e80941Smrg HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT *PaletteNumber); 1072b8e80941Smrg HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9Ex *This, const RECT *pRect); 1073b8e80941Smrg HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9Ex *This, RECT *pRect); 1074b8e80941Smrg HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This, BOOL bSoftware); 1075b8e80941Smrg BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This); 1076b8e80941Smrg HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9Ex *This, float nSegments); 1077b8e80941Smrg float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This); 1078b8e80941Smrg HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount); 1079b8e80941Smrg HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount); 1080b8e80941Smrg HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride); 1081b8e80941Smrg HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride); 1082b8e80941Smrg HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags); 1083b8e80941Smrg HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9Ex *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl); 1084b8e80941Smrg HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 *pDecl); 1085b8e80941Smrg HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 **ppDecl); 1086b8e80941Smrg HRESULT (WINAPI *SetFVF)(IDirect3DDevice9Ex *This, DWORD FVF); 1087b8e80941Smrg HRESULT (WINAPI *GetFVF)(IDirect3DDevice9Ex *This, DWORD *pFVF); 1088b8e80941Smrg HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader); 1089b8e80941Smrg HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader); 1090b8e80941Smrg HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader); 1091b8e80941Smrg HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); 1092b8e80941Smrg HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); 1093b8e80941Smrg HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); 1094b8e80941Smrg HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); 1095b8e80941Smrg HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); 1096b8e80941Smrg HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); 1097b8e80941Smrg HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride); 1098b8e80941Smrg HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride); 1099b8e80941Smrg HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT Setting); 1100b8e80941Smrg HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT *pSetting); 1101b8e80941Smrg HRESULT (WINAPI *SetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 *pIndexData); 1102b8e80941Smrg HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData); 1103b8e80941Smrg HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader); 1104b8e80941Smrg HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader); 1105b8e80941Smrg HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader); 1106b8e80941Smrg HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); 1107b8e80941Smrg HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount); 1108b8e80941Smrg HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount); 1109b8e80941Smrg HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount); 1110b8e80941Smrg HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); 1111b8e80941Smrg HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); 1112b8e80941Smrg HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo); 1113b8e80941Smrg HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo); 1114b8e80941Smrg HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9Ex *This, UINT Handle); 1115b8e80941Smrg HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9Ex *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery); 1116b8e80941Smrg /* IDirect3DDevice9Ex */ 1117b8e80941Smrg HRESULT (WINAPI *SetConvolutionMonoKernel)(IDirect3DDevice9Ex *This, UINT width, UINT height, float *rows, float *columns); 1118b8e80941Smrg HRESULT (WINAPI *ComposeRects)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset); 1119b8e80941Smrg HRESULT (WINAPI *PresentEx)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags); 1120b8e80941Smrg HRESULT (WINAPI *GetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT *pPriority); 1121b8e80941Smrg HRESULT (WINAPI *SetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT Priority); 1122b8e80941Smrg HRESULT (WINAPI *WaitForVBlank)(IDirect3DDevice9Ex *This, UINT iSwapChain); 1123b8e80941Smrg HRESULT (WINAPI *CheckResourceResidency)(IDirect3DDevice9Ex *This, IDirect3DResource9 **pResourceArray, UINT32 NumResources); 1124b8e80941Smrg HRESULT (WINAPI *SetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT MaxLatency); 1125b8e80941Smrg HRESULT (WINAPI *GetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT *pMaxLatency); 1126b8e80941Smrg HRESULT (WINAPI *CheckDeviceState)(IDirect3DDevice9Ex *This, HWND hDestinationWindow); 1127b8e80941Smrg HRESULT (WINAPI *CreateRenderTargetEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage); 1128b8e80941Smrg HRESULT (WINAPI *CreateOffscreenPlainSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage); 1129b8e80941Smrg HRESULT (WINAPI *CreateDepthStencilSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage); 1130b8e80941Smrg HRESULT (WINAPI *ResetEx)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode); 1131b8e80941Smrg HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); 1132b8e80941Smrg} IDirect3DDevice9ExVtbl; 1133b8e80941Smrgstruct IDirect3DDevice9Ex 1134b8e80941Smrg{ 1135b8e80941Smrg IDirect3DDevice9ExVtbl *lpVtbl; 1136b8e80941Smrg}; 1137b8e80941Smrg 1138b8e80941Smrg/* IUnknown macros */ 1139b8e80941Smrg#define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1140b8e80941Smrg#define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) 1141b8e80941Smrg#define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p) 1142b8e80941Smrg/* IDirect3DDevice9 macros */ 1143b8e80941Smrg#define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) 1144b8e80941Smrg#define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) 1145b8e80941Smrg#define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) 1146b8e80941Smrg#define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) 1147b8e80941Smrg#define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) 1148b8e80941Smrg#define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) 1149b8e80941Smrg#define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) 1150b8e80941Smrg#define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) 1151b8e80941Smrg#define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) 1152b8e80941Smrg#define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) 1153b8e80941Smrg#define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) 1154b8e80941Smrg#define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) 1155b8e80941Smrg#define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) 1156b8e80941Smrg#define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a) 1157b8e80941Smrg#define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) 1158b8e80941Smrg#define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) 1159b8e80941Smrg#define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) 1160b8e80941Smrg#define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) 1161b8e80941Smrg#define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) 1162b8e80941Smrg#define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) 1163b8e80941Smrg#define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) 1164b8e80941Smrg#define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) 1165b8e80941Smrg#define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) 1166b8e80941Smrg#define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) 1167b8e80941Smrg#define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) 1168b8e80941Smrg#define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) 1169b8e80941Smrg#define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) 1170b8e80941Smrg#define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) 1171b8e80941Smrg#define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) 1172b8e80941Smrg#define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) 1173b8e80941Smrg#define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) 1174b8e80941Smrg#define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) 1175b8e80941Smrg#define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) 1176b8e80941Smrg#define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) 1177b8e80941Smrg#define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) 1178b8e80941Smrg#define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) 1179b8e80941Smrg#define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) 1180b8e80941Smrg#define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) 1181b8e80941Smrg#define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p) 1182b8e80941Smrg#define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p) 1183b8e80941Smrg#define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) 1184b8e80941Smrg#define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) 1185b8e80941Smrg#define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) 1186b8e80941Smrg#define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) 1187b8e80941Smrg#define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) 1188b8e80941Smrg#define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) 1189b8e80941Smrg#define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) 1190b8e80941Smrg#define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) 1191b8e80941Smrg#define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) 1192b8e80941Smrg#define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) 1193b8e80941Smrg#define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) 1194b8e80941Smrg#define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) 1195b8e80941Smrg#define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) 1196b8e80941Smrg#define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) 1197b8e80941Smrg#define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) 1198b8e80941Smrg#define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) 1199b8e80941Smrg#define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) 1200b8e80941Smrg#define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) 1201b8e80941Smrg#define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) 1202b8e80941Smrg#define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) 1203b8e80941Smrg#define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) 1204b8e80941Smrg#define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) 1205b8e80941Smrg#define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) 1206b8e80941Smrg#define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) 1207b8e80941Smrg#define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) 1208b8e80941Smrg#define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) 1209b8e80941Smrg#define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) 1210b8e80941Smrg#define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) 1211b8e80941Smrg#define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) 1212b8e80941Smrg#define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) 1213b8e80941Smrg#define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) 1214b8e80941Smrg#define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) 1215b8e80941Smrg#define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) 1216b8e80941Smrg#define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) 1217b8e80941Smrg#define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) 1218b8e80941Smrg#define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) 1219b8e80941Smrg#define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) 1220b8e80941Smrg#define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) 1221b8e80941Smrg#define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) 1222b8e80941Smrg#define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) 1223b8e80941Smrg#define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) 1224b8e80941Smrg#define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) 1225b8e80941Smrg#define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) 1226b8e80941Smrg#define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) 1227b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) 1228b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) 1229b8e80941Smrg#define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) 1230b8e80941Smrg#define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) 1231b8e80941Smrg#define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) 1232b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) 1233b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) 1234b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) 1235b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) 1236b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) 1237b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) 1238b8e80941Smrg#define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) 1239b8e80941Smrg#define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) 1240b8e80941Smrg#define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) 1241b8e80941Smrg#define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) 1242b8e80941Smrg#define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) 1243b8e80941Smrg#define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) 1244b8e80941Smrg#define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) 1245b8e80941Smrg#define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) 1246b8e80941Smrg#define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) 1247b8e80941Smrg#define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) 1248b8e80941Smrg#define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) 1249b8e80941Smrg#define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) 1250b8e80941Smrg#define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) 1251b8e80941Smrg#define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) 1252b8e80941Smrg#define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) 1253b8e80941Smrg#define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) 1254b8e80941Smrg#define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) 1255b8e80941Smrg#define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) 1256b8e80941Smrg#define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) 1257b8e80941Smrg#define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) 1258b8e80941Smrg#define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) 1259b8e80941Smrg/* IDirect3DDevice9Ex macros */ 1260b8e80941Smrg#define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d) 1261b8e80941Smrg#define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h) 1262b8e80941Smrg#define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e) 1263b8e80941Smrg#define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a) 1264b8e80941Smrg#define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a) 1265b8e80941Smrg#define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a) 1266b8e80941Smrg#define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b) 1267b8e80941Smrg#define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a) 1268b8e80941Smrg#define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a) 1269b8e80941Smrg#define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a) 1270b8e80941Smrg#define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) 1271b8e80941Smrg#define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) 1272b8e80941Smrg#define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) 1273b8e80941Smrg#define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b) 1274b8e80941Smrg#define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c) 1275b8e80941Smrg 1276b8e80941Smrgtypedef struct IDirect3DDevice9VideoVtbl 1277b8e80941Smrg{ 1278b8e80941Smrg /* IUnknown */ 1279b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Video *This, REFIID riid, void **ppvObject); 1280b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DDevice9Video *This); 1281b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DDevice9Video *This); 1282b8e80941Smrg /* IDirect3DDevice9Video */ 1283b8e80941Smrg HRESULT (WINAPI *GetContentProtectionCaps)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps); 1284b8e80941Smrg HRESULT (WINAPI *CreateAuthenticatedChannel)(IDirect3DDevice9Video *This, D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle); 1285b8e80941Smrg HRESULT (WINAPI *CreateCryptoSession)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle); 1286b8e80941Smrg} IDirect3DDevice9VideoVtbl; 1287b8e80941Smrgstruct IDirect3DDevice9Video 1288b8e80941Smrg{ 1289b8e80941Smrg IDirect3DDevice9VideoVtbl *lpVtbl; 1290b8e80941Smrg}; 1291b8e80941Smrg 1292b8e80941Smrg/* IUnknown macros */ 1293b8e80941Smrg#define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1294b8e80941Smrg#define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p) 1295b8e80941Smrg#define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p) 1296b8e80941Smrg/* IDirect3DDevice9Video macros */ 1297b8e80941Smrg#define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c) 1298b8e80941Smrg#define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c) 1299b8e80941Smrg#define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d) 1300b8e80941Smrg 1301b8e80941Smrgtypedef struct IDirect3DIndexBuffer9Vtbl 1302b8e80941Smrg{ 1303b8e80941Smrg /* IUnknown */ 1304b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DIndexBuffer9 *This, REFIID riid, void **ppvObject); 1305b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DIndexBuffer9 *This); 1306b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DIndexBuffer9 *This); 1307b8e80941Smrg /* IDirect3DResource9 */ 1308b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DIndexBuffer9 *This, IDirect3DDevice9 **ppDevice); 1309b8e80941Smrg HRESULT (WINAPI *SetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); 1310b8e80941Smrg HRESULT (WINAPI *GetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); 1311b8e80941Smrg HRESULT (WINAPI *FreePrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid); 1312b8e80941Smrg DWORD (WINAPI *SetPriority)(IDirect3DIndexBuffer9 *This, DWORD PriorityNew); 1313b8e80941Smrg DWORD (WINAPI *GetPriority)(IDirect3DIndexBuffer9 *This); 1314b8e80941Smrg void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This); 1315b8e80941Smrg D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DIndexBuffer9 *This); 1316b8e80941Smrg /* IDirect3DIndexBuffer9 */ 1317b8e80941Smrg HRESULT (WINAPI *Lock)(IDirect3DIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags); 1318b8e80941Smrg HRESULT (WINAPI *Unlock)(IDirect3DIndexBuffer9 *This); 1319b8e80941Smrg HRESULT (WINAPI *GetDesc)(IDirect3DIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc); 1320b8e80941Smrg} IDirect3DIndexBuffer9Vtbl; 1321b8e80941Smrgstruct IDirect3DIndexBuffer9 1322b8e80941Smrg{ 1323b8e80941Smrg IDirect3DIndexBuffer9Vtbl *lpVtbl; 1324b8e80941Smrg}; 1325b8e80941Smrg 1326b8e80941Smrg/* IUnknown macros */ 1327b8e80941Smrg#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1328b8e80941Smrg#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) 1329b8e80941Smrg#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) 1330b8e80941Smrg/* IDirect3DResource9 macros */ 1331b8e80941Smrg#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1332b8e80941Smrg#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 1333b8e80941Smrg#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 1334b8e80941Smrg#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 1335b8e80941Smrg#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 1336b8e80941Smrg#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 1337b8e80941Smrg#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 1338b8e80941Smrg#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) 1339b8e80941Smrg/* IDirect3DIndexBuffer9 macros */ 1340b8e80941Smrg#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) 1341b8e80941Smrg#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) 1342b8e80941Smrg#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 1343b8e80941Smrg 1344b8e80941Smrgtypedef struct IDirect3DPixelShader9Vtbl 1345b8e80941Smrg{ 1346b8e80941Smrg /* IUnknown */ 1347b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DPixelShader9 *This, REFIID riid, void **ppvObject); 1348b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DPixelShader9 *This); 1349b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DPixelShader9 *This); 1350b8e80941Smrg /* IDirect3DPixelShader9 */ 1351b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DPixelShader9 *This, IDirect3DDevice9 **ppDevice); 1352b8e80941Smrg HRESULT (WINAPI *GetFunction)(IDirect3DPixelShader9 *This, void *pData, UINT *pSizeOfData); 1353b8e80941Smrg} IDirect3DPixelShader9Vtbl; 1354b8e80941Smrgstruct IDirect3DPixelShader9 1355b8e80941Smrg{ 1356b8e80941Smrg IDirect3DPixelShader9Vtbl *lpVtbl; 1357b8e80941Smrg}; 1358b8e80941Smrg 1359b8e80941Smrg/* IUnknown macros */ 1360b8e80941Smrg#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1361b8e80941Smrg#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) 1362b8e80941Smrg#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) 1363b8e80941Smrg/* IDirect3DPixelShader9 macros */ 1364b8e80941Smrg#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1365b8e80941Smrg#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) 1366b8e80941Smrg 1367b8e80941Smrgtypedef struct IDirect3DQuery9Vtbl 1368b8e80941Smrg{ 1369b8e80941Smrg /* IUnknown */ 1370b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DQuery9 *This, REFIID riid, void **ppvObject); 1371b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DQuery9 *This); 1372b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DQuery9 *This); 1373b8e80941Smrg /* IDirect3DQuery9 */ 1374b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DQuery9 *This, IDirect3DDevice9 **ppDevice); 1375b8e80941Smrg D3DQUERYTYPE (WINAPI *GetType)(IDirect3DQuery9 *This); 1376b8e80941Smrg DWORD (WINAPI *GetDataSize)(IDirect3DQuery9 *This); 1377b8e80941Smrg HRESULT (WINAPI *Issue)(IDirect3DQuery9 *This, DWORD dwIssueFlags); 1378b8e80941Smrg HRESULT (WINAPI *GetData)(IDirect3DQuery9 *This, void *pData, DWORD dwSize, DWORD dwGetDataFlags); 1379b8e80941Smrg} IDirect3DQuery9Vtbl; 1380b8e80941Smrgstruct IDirect3DQuery9 1381b8e80941Smrg{ 1382b8e80941Smrg IDirect3DQuery9Vtbl *lpVtbl; 1383b8e80941Smrg}; 1384b8e80941Smrg 1385b8e80941Smrg/* IUnknown macros */ 1386b8e80941Smrg#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1387b8e80941Smrg#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) 1388b8e80941Smrg#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) 1389b8e80941Smrg/* IDirect3DQuery9 macros */ 1390b8e80941Smrg#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1391b8e80941Smrg#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) 1392b8e80941Smrg#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) 1393b8e80941Smrg#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a) 1394b8e80941Smrg#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) 1395b8e80941Smrg 1396b8e80941Smrgtypedef struct IDirect3DResource9Vtbl 1397b8e80941Smrg{ 1398b8e80941Smrg /* IUnknown */ 1399b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DResource9 *This, REFIID riid, void **ppvObject); 1400b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DResource9 *This); 1401b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DResource9 *This); 1402b8e80941Smrg /* IDirect3DResource9 */ 1403b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DResource9 *This, IDirect3DDevice9 **ppDevice); 1404b8e80941Smrg HRESULT (WINAPI *SetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); 1405b8e80941Smrg HRESULT (WINAPI *GetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); 1406b8e80941Smrg HRESULT (WINAPI *FreePrivateData)(IDirect3DResource9 *This, REFGUID refguid); 1407b8e80941Smrg DWORD (WINAPI *SetPriority)(IDirect3DResource9 *This, DWORD PriorityNew); 1408b8e80941Smrg DWORD (WINAPI *GetPriority)(IDirect3DResource9 *This); 1409b8e80941Smrg void (WINAPI *PreLoad)(IDirect3DResource9 *This); 1410b8e80941Smrg D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DResource9 *This); 1411b8e80941Smrg} IDirect3DResource9Vtbl; 1412b8e80941Smrgstruct IDirect3DResource9 1413b8e80941Smrg{ 1414b8e80941Smrg IDirect3DResource9Vtbl *lpVtbl; 1415b8e80941Smrg}; 1416b8e80941Smrg 1417b8e80941Smrg/* IUnknown macros */ 1418b8e80941Smrg#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1419b8e80941Smrg#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) 1420b8e80941Smrg#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) 1421b8e80941Smrg/* IDirect3DResource9 macros */ 1422b8e80941Smrg#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1423b8e80941Smrg#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 1424b8e80941Smrg#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 1425b8e80941Smrg#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 1426b8e80941Smrg#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 1427b8e80941Smrg#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 1428b8e80941Smrg#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 1429b8e80941Smrg#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) 1430b8e80941Smrg 1431b8e80941Smrgtypedef struct IDirect3DStateBlock9Vtbl 1432b8e80941Smrg{ 1433b8e80941Smrg /* IUnknown */ 1434b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DStateBlock9 *This, REFIID riid, void **ppvObject); 1435b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DStateBlock9 *This); 1436b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DStateBlock9 *This); 1437b8e80941Smrg /* IDirect3DStateBlock9 */ 1438b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DStateBlock9 *This, IDirect3DDevice9 **ppDevice); 1439b8e80941Smrg HRESULT (WINAPI *Capture)(IDirect3DStateBlock9 *This); 1440b8e80941Smrg HRESULT (WINAPI *Apply)(IDirect3DStateBlock9 *This); 1441b8e80941Smrg} IDirect3DStateBlock9Vtbl; 1442b8e80941Smrgstruct IDirect3DStateBlock9 1443b8e80941Smrg{ 1444b8e80941Smrg IDirect3DStateBlock9Vtbl *lpVtbl; 1445b8e80941Smrg}; 1446b8e80941Smrg 1447b8e80941Smrg/* IUnknown macros */ 1448b8e80941Smrg#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1449b8e80941Smrg#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) 1450b8e80941Smrg#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) 1451b8e80941Smrg/* IDirect3DStateBlock9 macros */ 1452b8e80941Smrg#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1453b8e80941Smrg#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) 1454b8e80941Smrg#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) 1455b8e80941Smrg 1456b8e80941Smrgtypedef struct IDirect3DSurface9Vtbl 1457b8e80941Smrg{ 1458b8e80941Smrg /* IUnknown */ 1459b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DSurface9 *This, REFIID riid, void **ppvObject); 1460b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DSurface9 *This); 1461b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DSurface9 *This); 1462b8e80941Smrg /* IDirect3DResource9 */ 1463b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DSurface9 *This, IDirect3DDevice9 **ppDevice); 1464b8e80941Smrg HRESULT (WINAPI *SetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); 1465b8e80941Smrg HRESULT (WINAPI *GetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); 1466b8e80941Smrg HRESULT (WINAPI *FreePrivateData)(IDirect3DSurface9 *This, REFGUID refguid); 1467b8e80941Smrg DWORD (WINAPI *SetPriority)(IDirect3DSurface9 *This, DWORD PriorityNew); 1468b8e80941Smrg DWORD (WINAPI *GetPriority)(IDirect3DSurface9 *This); 1469b8e80941Smrg void (WINAPI *PreLoad)(IDirect3DSurface9 *This); 1470b8e80941Smrg D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DSurface9 *This); 1471b8e80941Smrg /* IDirect3DSurface9 */ 1472b8e80941Smrg HRESULT (WINAPI *GetContainer)(IDirect3DSurface9 *This, REFIID riid, void **ppContainer); 1473b8e80941Smrg HRESULT (WINAPI *GetDesc)(IDirect3DSurface9 *This, D3DSURFACE_DESC *pDesc); 1474b8e80941Smrg HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags); 1475b8e80941Smrg HRESULT (WINAPI *UnlockRect)(IDirect3DSurface9 *This); 1476b8e80941Smrg HRESULT (WINAPI *GetDC)(IDirect3DSurface9 *This, HDC *phdc); 1477b8e80941Smrg HRESULT (WINAPI *ReleaseDC)(IDirect3DSurface9 *This, HDC hdc); 1478b8e80941Smrg} IDirect3DSurface9Vtbl; 1479b8e80941Smrgstruct IDirect3DSurface9 1480b8e80941Smrg{ 1481b8e80941Smrg IDirect3DSurface9Vtbl *lpVtbl; 1482b8e80941Smrg}; 1483b8e80941Smrg 1484b8e80941Smrg/* IUnknown macros */ 1485b8e80941Smrg#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1486b8e80941Smrg#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) 1487b8e80941Smrg#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) 1488b8e80941Smrg/* IDirect3DResource9 macros */ 1489b8e80941Smrg#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1490b8e80941Smrg#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 1491b8e80941Smrg#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 1492b8e80941Smrg#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 1493b8e80941Smrg#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 1494b8e80941Smrg#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 1495b8e80941Smrg#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 1496b8e80941Smrg#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) 1497b8e80941Smrg/* IDirect3DSurface9 macros */ 1498b8e80941Smrg#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) 1499b8e80941Smrg#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 1500b8e80941Smrg#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) 1501b8e80941Smrg#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) 1502b8e80941Smrg#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) 1503b8e80941Smrg#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) 1504b8e80941Smrg 1505b8e80941Smrgtypedef struct IDirect3DSwapChain9Vtbl 1506b8e80941Smrg{ 1507b8e80941Smrg /* IUnknown */ 1508b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9 *This, REFIID riid, void **ppvObject); 1509b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DSwapChain9 *This); 1510b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DSwapChain9 *This); 1511b8e80941Smrg /* IDirect3DSwapChain9 */ 1512b8e80941Smrg HRESULT (WINAPI *Present)(IDirect3DSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags); 1513b8e80941Smrg HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9 *This, IDirect3DSurface9 *pDestSurface); 1514b8e80941Smrg HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer); 1515b8e80941Smrg HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus); 1516b8e80941Smrg HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9 *This, D3DDISPLAYMODE *pMode); 1517b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9 *This, IDirect3DDevice9 **ppDevice); 1518b8e80941Smrg HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters); 1519b8e80941Smrg} IDirect3DSwapChain9Vtbl; 1520b8e80941Smrgstruct IDirect3DSwapChain9 1521b8e80941Smrg{ 1522b8e80941Smrg IDirect3DSwapChain9Vtbl *lpVtbl; 1523b8e80941Smrg}; 1524b8e80941Smrg 1525b8e80941Smrg/* IUnknown macros */ 1526b8e80941Smrg#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1527b8e80941Smrg#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) 1528b8e80941Smrg#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) 1529b8e80941Smrg/* IDirect3DSwapChain9 macros */ 1530b8e80941Smrg#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) 1531b8e80941Smrg#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) 1532b8e80941Smrg#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) 1533b8e80941Smrg#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) 1534b8e80941Smrg#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) 1535b8e80941Smrg#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1536b8e80941Smrg#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) 1537b8e80941Smrg 1538b8e80941Smrgtypedef struct IDirect3DSwapChain9ExVtbl 1539b8e80941Smrg{ 1540b8e80941Smrg /* IUnknown */ 1541b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9Ex *This, REFIID riid, void **ppvObject); 1542b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DSwapChain9Ex *This); 1543b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DSwapChain9Ex *This); 1544b8e80941Smrg /* IDirect3DSwapChain9 */ 1545b8e80941Smrg HRESULT (WINAPI *Present)(IDirect3DSwapChain9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags); 1546b8e80941Smrg HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9Ex *This, IDirect3DSurface9 *pDestSurface); 1547b8e80941Smrg HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9Ex *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer); 1548b8e80941Smrg HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9Ex *This, D3DRASTER_STATUS *pRasterStatus); 1549b8e80941Smrg HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODE *pMode); 1550b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9Ex *This, IDirect3DDevice9 **ppDevice); 1551b8e80941Smrg HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters); 1552b8e80941Smrg /* IDirect3DSwapChain9Ex */ 1553b8e80941Smrg HRESULT (WINAPI *GetLastPresentCount)(IDirect3DSwapChain9Ex *This, UINT *pLastPresentCount); 1554b8e80941Smrg HRESULT (WINAPI *GetPresentStats)(IDirect3DSwapChain9Ex *This, D3DPRESENTSTATS *pPresentationStatistics); 1555b8e80941Smrg HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); 1556b8e80941Smrg} IDirect3DSwapChain9ExVtbl; 1557b8e80941Smrgstruct IDirect3DSwapChain9Ex 1558b8e80941Smrg{ 1559b8e80941Smrg IDirect3DSwapChain9ExVtbl *lpVtbl; 1560b8e80941Smrg}; 1561b8e80941Smrg 1562b8e80941Smrg/* IUnknown macros */ 1563b8e80941Smrg#define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1564b8e80941Smrg#define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p) 1565b8e80941Smrg#define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p) 1566b8e80941Smrg/* IDirect3DSwapChain9 macros */ 1567b8e80941Smrg#define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) 1568b8e80941Smrg#define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) 1569b8e80941Smrg#define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) 1570b8e80941Smrg#define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) 1571b8e80941Smrg#define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) 1572b8e80941Smrg#define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1573b8e80941Smrg#define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) 1574b8e80941Smrg/* IDirect3DSwapChain9Ex macros */ 1575b8e80941Smrg#define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a) 1576b8e80941Smrg#define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) 1577b8e80941Smrg#define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b) 1578b8e80941Smrg 1579b8e80941Smrgtypedef struct IDirect3DTexture9Vtbl 1580b8e80941Smrg{ 1581b8e80941Smrg /* IUnknown */ 1582b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DTexture9 *This, REFIID riid, void **ppvObject); 1583b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DTexture9 *This); 1584b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DTexture9 *This); 1585b8e80941Smrg /* IDirect3DResource9 */ 1586b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DTexture9 *This, IDirect3DDevice9 **ppDevice); 1587b8e80941Smrg HRESULT (WINAPI *SetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); 1588b8e80941Smrg HRESULT (WINAPI *GetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); 1589b8e80941Smrg HRESULT (WINAPI *FreePrivateData)(IDirect3DTexture9 *This, REFGUID refguid); 1590b8e80941Smrg DWORD (WINAPI *SetPriority)(IDirect3DTexture9 *This, DWORD PriorityNew); 1591b8e80941Smrg DWORD (WINAPI *GetPriority)(IDirect3DTexture9 *This); 1592b8e80941Smrg void (WINAPI *PreLoad)(IDirect3DTexture9 *This); 1593b8e80941Smrg D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DTexture9 *This); 1594b8e80941Smrg /* IDirect3DBaseTexture9 */ 1595b8e80941Smrg DWORD (WINAPI *SetLOD)(IDirect3DTexture9 *This, DWORD LODNew); 1596b8e80941Smrg DWORD (WINAPI *GetLOD)(IDirect3DTexture9 *This); 1597b8e80941Smrg DWORD (WINAPI *GetLevelCount)(IDirect3DTexture9 *This); 1598b8e80941Smrg HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DTexture9 *This, D3DTEXTUREFILTERTYPE FilterType); 1599b8e80941Smrg D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DTexture9 *This); 1600b8e80941Smrg void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This); 1601b8e80941Smrg /* IDirect3DTexture9 */ 1602b8e80941Smrg HRESULT (WINAPI *GetLevelDesc)(IDirect3DTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc); 1603b8e80941Smrg HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel); 1604b8e80941Smrg HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags); 1605b8e80941Smrg HRESULT (WINAPI *UnlockRect)(IDirect3DTexture9 *This, UINT Level); 1606b8e80941Smrg HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect); 1607b8e80941Smrg} IDirect3DTexture9Vtbl; 1608b8e80941Smrgstruct IDirect3DTexture9 1609b8e80941Smrg{ 1610b8e80941Smrg IDirect3DTexture9Vtbl *lpVtbl; 1611b8e80941Smrg}; 1612b8e80941Smrg 1613b8e80941Smrg/* IUnknown macros */ 1614b8e80941Smrg#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1615b8e80941Smrg#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) 1616b8e80941Smrg#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) 1617b8e80941Smrg/* IDirect3DResource9 macros */ 1618b8e80941Smrg#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1619b8e80941Smrg#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 1620b8e80941Smrg#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 1621b8e80941Smrg#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 1622b8e80941Smrg#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 1623b8e80941Smrg#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 1624b8e80941Smrg#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 1625b8e80941Smrg#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) 1626b8e80941Smrg/* IDirect3DBaseTexture9 macros */ 1627b8e80941Smrg#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 1628b8e80941Smrg#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) 1629b8e80941Smrg#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 1630b8e80941Smrg#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) 1631b8e80941Smrg#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) 1632b8e80941Smrg#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) 1633b8e80941Smrg/* IDirect3DTexture9 macros */ 1634b8e80941Smrg#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 1635b8e80941Smrg#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) 1636b8e80941Smrg#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) 1637b8e80941Smrg#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) 1638b8e80941Smrg#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) 1639b8e80941Smrg 1640b8e80941Smrgtypedef struct IDirect3DVertexBuffer9Vtbl 1641b8e80941Smrg{ 1642b8e80941Smrg /* IUnknown */ 1643b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DVertexBuffer9 *This, REFIID riid, void **ppvObject); 1644b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DVertexBuffer9 *This); 1645b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DVertexBuffer9 *This); 1646b8e80941Smrg /* IDirect3DResource9 */ 1647b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DVertexBuffer9 *This, IDirect3DDevice9 **ppDevice); 1648b8e80941Smrg HRESULT (WINAPI *SetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); 1649b8e80941Smrg HRESULT (WINAPI *GetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); 1650b8e80941Smrg HRESULT (WINAPI *FreePrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid); 1651b8e80941Smrg DWORD (WINAPI *SetPriority)(IDirect3DVertexBuffer9 *This, DWORD PriorityNew); 1652b8e80941Smrg DWORD (WINAPI *GetPriority)(IDirect3DVertexBuffer9 *This); 1653b8e80941Smrg void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This); 1654b8e80941Smrg D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVertexBuffer9 *This); 1655b8e80941Smrg /* IDirect3DVertexBuffer9 */ 1656b8e80941Smrg HRESULT (WINAPI *Lock)(IDirect3DVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags); 1657b8e80941Smrg HRESULT (WINAPI *Unlock)(IDirect3DVertexBuffer9 *This); 1658b8e80941Smrg HRESULT (WINAPI *GetDesc)(IDirect3DVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc); 1659b8e80941Smrg} IDirect3DVertexBuffer9Vtbl; 1660b8e80941Smrgstruct IDirect3DVertexBuffer9 1661b8e80941Smrg{ 1662b8e80941Smrg IDirect3DVertexBuffer9Vtbl *lpVtbl; 1663b8e80941Smrg}; 1664b8e80941Smrg 1665b8e80941Smrg/* IUnknown macros */ 1666b8e80941Smrg#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1667b8e80941Smrg#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) 1668b8e80941Smrg#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) 1669b8e80941Smrg/* IDirect3DResource9 macros */ 1670b8e80941Smrg#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1671b8e80941Smrg#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 1672b8e80941Smrg#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 1673b8e80941Smrg#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 1674b8e80941Smrg#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 1675b8e80941Smrg#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 1676b8e80941Smrg#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 1677b8e80941Smrg#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) 1678b8e80941Smrg/* IDirect3DVertexBuffer9 macros */ 1679b8e80941Smrg#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) 1680b8e80941Smrg#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) 1681b8e80941Smrg#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 1682b8e80941Smrg 1683b8e80941Smrgtypedef struct IDirect3DVertexDeclaration9Vtbl 1684b8e80941Smrg{ 1685b8e80941Smrg /* IUnknown */ 1686b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DVertexDeclaration9 *This, REFIID riid, void **ppvObject); 1687b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DVertexDeclaration9 *This); 1688b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DVertexDeclaration9 *This); 1689b8e80941Smrg /* IDirect3DVertexDeclaration9 */ 1690b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice); 1691b8e80941Smrg HRESULT (WINAPI *GetDeclaration)(IDirect3DVertexDeclaration9 *This, D3DVERTEXELEMENT9 *pElement, UINT *pNumElements); 1692b8e80941Smrg} IDirect3DVertexDeclaration9Vtbl; 1693b8e80941Smrgstruct IDirect3DVertexDeclaration9 1694b8e80941Smrg{ 1695b8e80941Smrg IDirect3DVertexDeclaration9Vtbl *lpVtbl; 1696b8e80941Smrg}; 1697b8e80941Smrg 1698b8e80941Smrg/* IUnknown macros */ 1699b8e80941Smrg#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1700b8e80941Smrg#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) 1701b8e80941Smrg#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) 1702b8e80941Smrg/* IDirect3DVertexDeclaration9 macros */ 1703b8e80941Smrg#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1704b8e80941Smrg#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) 1705b8e80941Smrg 1706b8e80941Smrgtypedef struct IDirect3DVertexShader9Vtbl 1707b8e80941Smrg{ 1708b8e80941Smrg /* IUnknown */ 1709b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DVertexShader9 *This, REFIID riid, void **ppvObject); 1710b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DVertexShader9 *This); 1711b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DVertexShader9 *This); 1712b8e80941Smrg /* IDirect3DVertexShader9 */ 1713b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DVertexShader9 *This, IDirect3DDevice9 **ppDevice); 1714b8e80941Smrg HRESULT (WINAPI *GetFunction)(IDirect3DVertexShader9 *This, void *pData, UINT *pSizeOfData); 1715b8e80941Smrg} IDirect3DVertexShader9Vtbl; 1716b8e80941Smrgstruct IDirect3DVertexShader9 1717b8e80941Smrg{ 1718b8e80941Smrg IDirect3DVertexShader9Vtbl *lpVtbl; 1719b8e80941Smrg}; 1720b8e80941Smrg 1721b8e80941Smrg/* IUnknown macros */ 1722b8e80941Smrg#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1723b8e80941Smrg#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) 1724b8e80941Smrg#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) 1725b8e80941Smrg/* IDirect3DVertexShader9 macros */ 1726b8e80941Smrg#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1727b8e80941Smrg#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) 1728b8e80941Smrg 1729b8e80941Smrgtypedef struct IDirect3DVolume9Vtbl 1730b8e80941Smrg{ 1731b8e80941Smrg /* IUnknown */ 1732b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DVolume9 *This, REFIID riid, void **ppvObject); 1733b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DVolume9 *This); 1734b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DVolume9 *This); 1735b8e80941Smrg /* IDirect3DVolume9 */ 1736b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DVolume9 *This, IDirect3DDevice9 **ppDevice); 1737b8e80941Smrg HRESULT (WINAPI *SetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); 1738b8e80941Smrg HRESULT (WINAPI *GetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); 1739b8e80941Smrg HRESULT (WINAPI *FreePrivateData)(IDirect3DVolume9 *This, REFGUID refguid); 1740b8e80941Smrg HRESULT (WINAPI *GetContainer)(IDirect3DVolume9 *This, REFIID riid, void **ppContainer); 1741b8e80941Smrg HRESULT (WINAPI *GetDesc)(IDirect3DVolume9 *This, D3DVOLUME_DESC *pDesc); 1742b8e80941Smrg HRESULT (WINAPI *LockBox)(IDirect3DVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags); 1743b8e80941Smrg HRESULT (WINAPI *UnlockBox)(IDirect3DVolume9 *This); 1744b8e80941Smrg} IDirect3DVolume9Vtbl; 1745b8e80941Smrgstruct IDirect3DVolume9 1746b8e80941Smrg{ 1747b8e80941Smrg IDirect3DVolume9Vtbl *lpVtbl; 1748b8e80941Smrg}; 1749b8e80941Smrg 1750b8e80941Smrg/* IUnknown macros */ 1751b8e80941Smrg#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1752b8e80941Smrg#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) 1753b8e80941Smrg#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) 1754b8e80941Smrg/* IDirect3DVolume9 macros */ 1755b8e80941Smrg#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1756b8e80941Smrg#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 1757b8e80941Smrg#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 1758b8e80941Smrg#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 1759b8e80941Smrg#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) 1760b8e80941Smrg#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 1761b8e80941Smrg#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) 1762b8e80941Smrg#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) 1763b8e80941Smrg 1764b8e80941Smrgtypedef struct IDirect3DVolumeTexture9Vtbl 1765b8e80941Smrg{ 1766b8e80941Smrg /* IUnknown */ 1767b8e80941Smrg HRESULT (WINAPI *QueryInterface)(IDirect3DVolumeTexture9 *This, REFIID riid, void **ppvObject); 1768b8e80941Smrg ULONG (WINAPI *AddRef)(IDirect3DVolumeTexture9 *This); 1769b8e80941Smrg ULONG (WINAPI *Release)(IDirect3DVolumeTexture9 *This); 1770b8e80941Smrg /* IDirect3DResource9 */ 1771b8e80941Smrg HRESULT (WINAPI *GetDevice)(IDirect3DVolumeTexture9 *This, IDirect3DDevice9 **ppDevice); 1772b8e80941Smrg HRESULT (WINAPI *SetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags); 1773b8e80941Smrg HRESULT (WINAPI *GetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData); 1774b8e80941Smrg HRESULT (WINAPI *FreePrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid); 1775b8e80941Smrg DWORD (WINAPI *SetPriority)(IDirect3DVolumeTexture9 *This, DWORD PriorityNew); 1776b8e80941Smrg DWORD (WINAPI *GetPriority)(IDirect3DVolumeTexture9 *This); 1777b8e80941Smrg void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This); 1778b8e80941Smrg D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVolumeTexture9 *This); 1779b8e80941Smrg /* IDirect3DBaseTexture9 */ 1780b8e80941Smrg DWORD (WINAPI *SetLOD)(IDirect3DVolumeTexture9 *This, DWORD LODNew); 1781b8e80941Smrg DWORD (WINAPI *GetLOD)(IDirect3DVolumeTexture9 *This); 1782b8e80941Smrg DWORD (WINAPI *GetLevelCount)(IDirect3DVolumeTexture9 *This); 1783b8e80941Smrg HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DVolumeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType); 1784b8e80941Smrg D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DVolumeTexture9 *This); 1785b8e80941Smrg void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This); 1786b8e80941Smrg /* IDirect3DVolumeTexture9 */ 1787b8e80941Smrg HRESULT (WINAPI *GetLevelDesc)(IDirect3DVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc); 1788b8e80941Smrg HRESULT (WINAPI *GetVolumeLevel)(IDirect3DVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel); 1789b8e80941Smrg HRESULT (WINAPI *LockBox)(IDirect3DVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags); 1790b8e80941Smrg HRESULT (WINAPI *UnlockBox)(IDirect3DVolumeTexture9 *This, UINT Level); 1791b8e80941Smrg HRESULT (WINAPI *AddDirtyBox)(IDirect3DVolumeTexture9 *This, const D3DBOX *pDirtyBox); 1792b8e80941Smrg} IDirect3DVolumeTexture9Vtbl; 1793b8e80941Smrgstruct IDirect3DVolumeTexture9 1794b8e80941Smrg{ 1795b8e80941Smrg IDirect3DVolumeTexture9Vtbl *lpVtbl; 1796b8e80941Smrg}; 1797b8e80941Smrg 1798b8e80941Smrg/* IUnknown macros */ 1799b8e80941Smrg#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 1800b8e80941Smrg#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) 1801b8e80941Smrg#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) 1802b8e80941Smrg/* IDirect3DResource9 macros */ 1803b8e80941Smrg#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 1804b8e80941Smrg#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) 1805b8e80941Smrg#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) 1806b8e80941Smrg#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) 1807b8e80941Smrg#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) 1808b8e80941Smrg#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) 1809b8e80941Smrg#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) 1810b8e80941Smrg#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) 1811b8e80941Smrg/* IDirect3DBaseTexture9 macros */ 1812b8e80941Smrg#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) 1813b8e80941Smrg#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) 1814b8e80941Smrg#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) 1815b8e80941Smrg#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) 1816b8e80941Smrg#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) 1817b8e80941Smrg#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) 1818b8e80941Smrg/* IDirect3DVolumeTexture9 macros */ 1819b8e80941Smrg#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) 1820b8e80941Smrg#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) 1821b8e80941Smrg#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) 1822b8e80941Smrg#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) 1823b8e80941Smrg#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) 1824b8e80941Smrg 1825b8e80941Smrg#endif /* __cplusplus */ 1826b8e80941Smrg 1827b8e80941Smrg#ifdef _WIN32 1828b8e80941Smrg 1829b8e80941SmrgIDirect3D9 *WINAPI 1830b8e80941SmrgDirect3DCreate9( UINT SDKVersion ); 1831b8e80941Smrg 1832b8e80941SmrgHRESULT WINAPI 1833b8e80941SmrgDirect3DCreate9Ex( UINT SDKVersion, 1834b8e80941Smrg IDirect3D9Ex **ppD3D9 ); 1835b8e80941Smrg 1836b8e80941Smrgvoid *WINAPI 1837b8e80941SmrgDirect3DShaderValidatorCreate9( void ); 1838b8e80941Smrg 1839b8e80941Smrgint WINAPI 1840b8e80941SmrgD3DPERF_BeginEvent( D3DCOLOR color, 1841b8e80941Smrg LPCWSTR name ); 1842b8e80941Smrg 1843b8e80941Smrgint WINAPI 1844b8e80941SmrgD3DPERF_EndEvent( void ); 1845b8e80941Smrg 1846b8e80941SmrgDWORD WINAPI 1847b8e80941SmrgD3DPERF_GetStatus( void ); 1848b8e80941Smrg 1849b8e80941Smrgvoid WINAPI 1850b8e80941SmrgD3DPERF_SetOptions( DWORD options ); 1851b8e80941Smrg 1852b8e80941SmrgBOOL WINAPI 1853b8e80941SmrgD3DPERF_QueryRepeatFrame( void ); 1854b8e80941Smrg 1855b8e80941Smrgvoid WINAPI 1856b8e80941SmrgD3DPERF_SetMarker( D3DCOLOR color, 1857b8e80941Smrg LPCWSTR name ); 1858b8e80941Smrg 1859b8e80941Smrgvoid WINAPI 1860b8e80941SmrgD3DPERF_SetRegion( D3DCOLOR color, 1861b8e80941Smrg LPCWSTR name ); 1862b8e80941Smrg 1863b8e80941Smrgvoid WINAPI 1864b8e80941SmrgDebugSetMute( void ); 1865b8e80941Smrg 1866b8e80941Smrg#endif 1867b8e80941Smrg 1868b8e80941Smrg#endif /* _D3D9_H_ */ 1869