1b8e80941Smrg/* 2b8e80941Smrg * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub 8b8e80941Smrg * license, and/or sell copies of the Software, and to permit persons to whom 9b8e80941Smrg * the Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19b8e80941Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20b8e80941Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21b8e80941Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22b8e80941Smrg 23b8e80941Smrg#ifndef _D3DADAPTER9_H_ 24b8e80941Smrg#define _D3DADAPTER9_H_ 25b8e80941Smrg 26b8e80941Smrg#include "present.h" 27b8e80941Smrg 28b8e80941Smrg#ifndef __cplusplus 29b8e80941Smrg 30b8e80941Smrg/* Representation of an adapter group, although since this is implemented by 31b8e80941Smrg * the driver, it knows nothing about the windowing system it's on */ 32b8e80941Smrgtypedef struct ID3DAdapter9Vtbl 33b8e80941Smrg{ 34b8e80941Smrg /* IUnknown */ 35b8e80941Smrg HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject); 36b8e80941Smrg ULONG (WINAPI *AddRef)(ID3DAdapter9 *This); 37b8e80941Smrg ULONG (WINAPI *Release)(ID3DAdapter9 *This); 38b8e80941Smrg 39b8e80941Smrg /* ID3DAdapter9 */ 40b8e80941Smrg HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); 41b8e80941Smrg HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); 42b8e80941Smrg HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); 43b8e80941Smrg HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); 44b8e80941Smrg HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); 45b8e80941Smrg HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); 46b8e80941Smrg HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); 47b8e80941Smrg HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface); 48b8e80941Smrg HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface); 49b8e80941Smrg} ID3DAdapter9Vtbl; 50b8e80941Smrg 51b8e80941Smrgstruct ID3DAdapter9 52b8e80941Smrg{ 53b8e80941Smrg ID3DAdapter9Vtbl *lpVtbl; 54b8e80941Smrg}; 55b8e80941Smrg 56b8e80941Smrg/* IUnknown macros */ 57b8e80941Smrg#define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 58b8e80941Smrg#define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p) 59b8e80941Smrg#define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p) 60b8e80941Smrg/* ID3DAdapter9 macros */ 61b8e80941Smrg#define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b) 62b8e80941Smrg#define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d) 63b8e80941Smrg#define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e) 64b8e80941Smrg#define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e) 65b8e80941Smrg#define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d) 66b8e80941Smrg#define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c) 67b8e80941Smrg#define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b) 68b8e80941Smrg#define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h) 69b8e80941Smrg#define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) 70b8e80941Smrg 71b8e80941Smrg#else /* __cplusplus */ 72b8e80941Smrg 73b8e80941Smrgstruct ID3DAdapter9 : public IUnknown 74b8e80941Smrg{ 75b8e80941Smrg HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier); 76b8e80941Smrg HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed); 77b8e80941Smrg HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); 78b8e80941Smrg HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels); 79b8e80941Smrg HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); 80b8e80941Smrg HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat); 81b8e80941Smrg HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps); 82b8e80941Smrg HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface); 83b8e80941Smrg HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface); 84b8e80941Smrg}; 85b8e80941Smrg 86b8e80941Smrg#endif /* __cplusplus */ 87b8e80941Smrg 88b8e80941Smrg#ifdef __cplusplus 89b8e80941Smrgextern "C" { 90b8e80941Smrg#endif /* __cplusplus */ 91b8e80941Smrg 92b8e80941Smrg/* acquire a const struct D3DAdapter9* structure describing the interface 93b8e80941Smrg * queried. See */ 94b8e80941Smrgconst void * WINAPI 95b8e80941SmrgD3DAdapter9GetProc( const char *name ); 96b8e80941Smrg 97b8e80941Smrg#ifdef __cplusplus 98b8e80941Smrg} 99b8e80941Smrg#endif /* __cplusplus */ 100b8e80941Smrg 101b8e80941Smrg#endif /* _D3DADAPTER9_H_ */ 102