1b8e80941Smrg/*
2b8e80941Smrg * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub
8b8e80941Smrg * license, and/or sell copies of the Software, and to permit persons to whom
9b8e80941Smrg * the Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19b8e80941Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20b8e80941Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21b8e80941Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22b8e80941Smrg
23b8e80941Smrg#ifndef _D3DADAPTER_PRESENT_H_
24b8e80941Smrg#define _D3DADAPTER_PRESENT_H_
25b8e80941Smrg
26b8e80941Smrg#include <d3d9.h>
27b8e80941Smrg
28b8e80941Smrg#ifndef D3DOK_WINDOW_OCCLUDED
29b8e80941Smrg#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
30b8e80941Smrg#endif /* D3DOK_WINDOW_OCCLUDED */
31b8e80941Smrg
32b8e80941Smrg#ifndef __cplusplus
33b8e80941Smrgtypedef struct ID3DPresent ID3DPresent;
34b8e80941Smrgtypedef struct ID3DPresentGroup ID3DPresentGroup;
35b8e80941Smrgtypedef struct ID3DAdapter9 ID3DAdapter9;
36b8e80941Smrgtypedef struct D3DWindowBuffer D3DWindowBuffer;
37b8e80941Smrg
38b8e80941Smrg/* Available since version 1.3 */
39b8e80941Smrgtypedef struct _D3DPRESENT_PARAMETERS2_ {
40b8e80941Smrg    /* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
41b8e80941Smrg     * D3DWindowBuffers in any order, and eventually with a delay.
42b8e80941Smrg     * FALSE (Default): buffers should be released as soon as possible.
43b8e80941Smrg     * TRUE: it is allowed to release some buffers with a delay, and in
44b8e80941Smrg     * a random order. */
45b8e80941Smrg    BOOL AllowDISCARDDelayedRelease;
46b8e80941Smrg    /* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
47b8e80941Smrg     * FALSE (Default): User prefers presentation to occur as soon as possible,
48b8e80941Smrg     * with potential tearings.
49b8e80941Smrg     * TRUE: User prefers presentation to be tear free. Requires
50b8e80941Smrg     * AllowDISCARDDelayedRelease to have any effect. */
51b8e80941Smrg    BOOL TearFreeDISCARD;
52b8e80941Smrg} D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;
53b8e80941Smrg
54b8e80941Smrg/* Presentation backend for drivers to display their brilliant work */
55b8e80941Smrgtypedef struct ID3DPresentVtbl
56b8e80941Smrg{
57b8e80941Smrg    /* IUnknown */
58b8e80941Smrg    HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
59b8e80941Smrg    ULONG (WINAPI *AddRef)(ID3DPresent *This);
60b8e80941Smrg    ULONG (WINAPI *Release)(ID3DPresent *This);
61b8e80941Smrg
62b8e80941Smrg    /* ID3DPresent */
63b8e80941Smrg    /* This function initializes the screen and window provided at creation.
64b8e80941Smrg     * Hence why this should always be called as the one of first things a new
65b8e80941Smrg     * swap chain does */
66b8e80941Smrg    HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
67b8e80941Smrg    /* Make a buffer visible to the window system via dma-buf fd.
68b8e80941Smrg     * For better compatibility, it must be 32bpp and format ARGB/XRGB */
69b8e80941Smrg    HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
70b8e80941Smrg    HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
71b8e80941Smrg    /* After presenting a buffer to the window system, the buffer
72b8e80941Smrg     * may be used as is (no copy of the content) by the window system.
73b8e80941Smrg     * You must not use a non-released buffer, else the user may see undefined content.
74b8e80941Smrg     * Note: This function waits as well that the buffer content was displayed (this
75b8e80941Smrg     * can be after the release of the buffer if the window system decided to make
76b8e80941Smrg     * an internal copy and release early. */
77b8e80941Smrg    HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
78b8e80941Smrg    HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
79b8e80941Smrg    /* It is possible to do partial copy, but impossible to do resizing, which must
80b8e80941Smrg     * be done by the client after checking the front buffer size */
81b8e80941Smrg    HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
82b8e80941Smrg    HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
83b8e80941Smrg    HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
84b8e80941Smrg    HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
85b8e80941Smrg    HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
86b8e80941Smrg    HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
87b8e80941Smrg    /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
88b8e80941Smrg    HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
89b8e80941Smrg    HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
90b8e80941Smrg    HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This,  HWND hWnd, int *width, int *height, int *depth);
91b8e80941Smrg    /* Available since version 1.1 */
92b8e80941Smrg    BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This);
93b8e80941Smrg    /* Available since version 1.2 */
94b8e80941Smrg    BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
95b8e80941Smrg    HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
96b8e80941Smrg    BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
97b8e80941Smrg    /* Available since version 1.3 */
98b8e80941Smrg    HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
99b8e80941Smrg    BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
100b8e80941Smrg    /* Wait a buffer gets released. */
101b8e80941Smrg    HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
102b8e80941Smrg} ID3DPresentVtbl;
103b8e80941Smrg
104b8e80941Smrgstruct ID3DPresent
105b8e80941Smrg{
106b8e80941Smrg    ID3DPresentVtbl *lpVtbl;
107b8e80941Smrg};
108b8e80941Smrg
109b8e80941Smrg/* IUnknown macros */
110b8e80941Smrg#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
111b8e80941Smrg#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
112b8e80941Smrg#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
113b8e80941Smrg/* ID3DPresent macros */
114b8e80941Smrg#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
115b8e80941Smrg#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
116b8e80941Smrg#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
117b8e80941Smrg#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
118b8e80941Smrg#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
119b8e80941Smrg#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
120b8e80941Smrg#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
121b8e80941Smrg#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
122b8e80941Smrg#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
123b8e80941Smrg#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
124b8e80941Smrg#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
125b8e80941Smrg#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
126b8e80941Smrg#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
127b8e80941Smrg#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
128b8e80941Smrg#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowInfo(p,a,b,c,d)
129b8e80941Smrg#define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
130b8e80941Smrg#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
131b8e80941Smrg#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
132b8e80941Smrg#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
133b8e80941Smrg#define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
134b8e80941Smrg#define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
135b8e80941Smrg#define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)
136b8e80941Smrg
137b8e80941Smrgtypedef struct ID3DPresentGroupVtbl
138b8e80941Smrg{
139b8e80941Smrg    /* IUnknown */
140b8e80941Smrg    HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
141b8e80941Smrg    ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
142b8e80941Smrg    ULONG (WINAPI *Release)(ID3DPresentGroup *This);
143b8e80941Smrg
144b8e80941Smrg    /* ID3DPresentGroup */
145b8e80941Smrg    /* When creating a device, it's relevant for the driver to know how many
146b8e80941Smrg     * implicit swap chains to create. It has to create one per monitor in a
147b8e80941Smrg     * multi-monitor setup */
148b8e80941Smrg    UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
149b8e80941Smrg    /* returns only the implicit present interfaces */
150b8e80941Smrg    HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
151b8e80941Smrg    /* used to create additional presentation interfaces along the way */
152b8e80941Smrg    HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
153b8e80941Smrg    void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
154b8e80941Smrg} ID3DPresentGroupVtbl;
155b8e80941Smrg
156b8e80941Smrgstruct ID3DPresentGroup
157b8e80941Smrg{
158b8e80941Smrg    ID3DPresentGroupVtbl *lpVtbl;
159b8e80941Smrg};
160b8e80941Smrg
161b8e80941Smrg/* IUnknown macros */
162b8e80941Smrg#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
163b8e80941Smrg#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
164b8e80941Smrg#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
165b8e80941Smrg/* ID3DPresentGroup */
166b8e80941Smrg#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
167b8e80941Smrg#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
168b8e80941Smrg#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
169b8e80941Smrg#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
170b8e80941Smrg
171b8e80941Smrg#endif /* __cplusplus */
172b8e80941Smrg
173b8e80941Smrg#endif /* _D3DADAPTER_PRESENT_H_ */
174