1/* 2 * Copyright 2014 Advanced Micro Devices, Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#ifndef AC_BINARY_H 25#define AC_BINARY_H 26 27#include <stdint.h> 28#include <stdbool.h> 29 30#ifdef __cplusplus 31extern "C" { 32#endif 33 34struct ac_shader_reloc { 35 char name[32]; 36 uint64_t offset; 37}; 38 39struct ac_shader_binary { 40 unsigned code_size; 41 unsigned config_size; 42 /** The number of bytes of config information for each global symbol. 43 */ 44 unsigned config_size_per_symbol; 45 unsigned rodata_size; 46 unsigned global_symbol_count; 47 unsigned reloc_count; 48 49 /** Shader code */ 50 unsigned char *code; 51 52 /** Config/Context register state that accompanies this shader. 53 * This is a stream of dword pairs. First dword contains the 54 * register address, the second dword contains the value.*/ 55 unsigned char *config; 56 57 58 /** Constant data accessed by the shader. This will be uploaded 59 * into a constant buffer. */ 60 unsigned char *rodata; 61 62 /** List of symbol offsets for the shader */ 63 uint64_t *global_symbol_offsets; 64 65 struct ac_shader_reloc *relocs; 66 67 /** Disassembled shader in a string. */ 68 char *disasm_string; 69 char *llvm_ir_string; 70}; 71 72struct ac_shader_config { 73 unsigned num_sgprs; 74 unsigned num_vgprs; 75 unsigned spilled_sgprs; 76 unsigned spilled_vgprs; 77 unsigned lds_size; 78 unsigned spi_ps_input_ena; 79 unsigned spi_ps_input_addr; 80 unsigned float_mode; 81 unsigned scratch_bytes_per_wave; 82}; 83 84/* 85 * Parse the elf binary stored in \p elf_data and create a 86 * ac_shader_binary object. 87 */ 88bool ac_elf_read(const char *elf_data, unsigned elf_size, 89 struct ac_shader_binary *binary); 90 91/** 92 * @returns A pointer to the start of the configuration information for 93 * the function starting at \p symbol_offset of the binary. 94 */ 95const unsigned char *ac_shader_binary_config_start( 96 const struct ac_shader_binary *binary, 97 uint64_t symbol_offset); 98 99void ac_shader_binary_read_config(struct ac_shader_binary *binary, 100 struct ac_shader_config *conf, 101 unsigned symbol_offset, 102 bool supports_spill); 103void ac_shader_binary_clean(struct ac_shader_binary *b); 104 105#ifdef __cplusplus 106} 107#endif 108 109#endif /* AC_BINARY_H */ 110