1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2010 Intel Corporation
3b8e80941Smrg * Copyright © 2014-2017 Broadcom
4b8e80941Smrg *
5b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
6b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
7b8e80941Smrg * to deal in the Software without restriction, including without limitation
8b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
10b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
11b8e80941Smrg *
12b8e80941Smrg * The above copyright notice and this permission notice (including the next
13b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
14b8e80941Smrg * Software.
15b8e80941Smrg *
16b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22b8e80941Smrg * IN THE SOFTWARE.
23b8e80941Smrg */
24b8e80941Smrg
25b8e80941Smrg/**
26b8e80941Smrg * @file
27b8e80941Smrg *
28b8e80941Smrg * The basic model of the list scheduler is to take a basic block, compute a
29b8e80941Smrg * DAG of the dependencies, and make a list of the DAG heads.  Heuristically
30b8e80941Smrg * pick a DAG head, then put all the children that are now DAG heads into the
31b8e80941Smrg * list of things to schedule.
32b8e80941Smrg *
33b8e80941Smrg * The goal of scheduling here is to pack pairs of operations together in a
34b8e80941Smrg * single QPU instruction.
35b8e80941Smrg */
36b8e80941Smrg
37b8e80941Smrg#include "qpu/qpu_disasm.h"
38b8e80941Smrg#include "v3d_compiler.h"
39b8e80941Smrg#include "util/ralloc.h"
40b8e80941Smrg#include "util/dag.h"
41b8e80941Smrg
42b8e80941Smrgstatic bool debug;
43b8e80941Smrg
44b8e80941Smrgstruct schedule_node_child;
45b8e80941Smrg
46b8e80941Smrgstruct schedule_node {
47b8e80941Smrg        struct dag_node dag;
48b8e80941Smrg        struct list_head link;
49b8e80941Smrg        struct qinst *inst;
50b8e80941Smrg
51b8e80941Smrg        /* Longest cycles + instruction_latency() of any parent of this node. */
52b8e80941Smrg        uint32_t unblocked_time;
53b8e80941Smrg
54b8e80941Smrg        /**
55b8e80941Smrg         * Minimum number of cycles from scheduling this instruction until the
56b8e80941Smrg         * end of the program, based on the slowest dependency chain through
57b8e80941Smrg         * the children.
58b8e80941Smrg         */
59b8e80941Smrg        uint32_t delay;
60b8e80941Smrg
61b8e80941Smrg        /**
62b8e80941Smrg         * cycles between this instruction being scheduled and when its result
63b8e80941Smrg         * can be consumed.
64b8e80941Smrg         */
65b8e80941Smrg        uint32_t latency;
66b8e80941Smrg};
67b8e80941Smrg
68b8e80941Smrg/* When walking the instructions in reverse, we need to swap before/after in
69b8e80941Smrg * add_dep().
70b8e80941Smrg */
71b8e80941Smrgenum direction { F, R };
72b8e80941Smrg
73b8e80941Smrgstruct schedule_state {
74b8e80941Smrg        const struct v3d_device_info *devinfo;
75b8e80941Smrg        struct dag *dag;
76b8e80941Smrg        struct schedule_node *last_r[6];
77b8e80941Smrg        struct schedule_node *last_rf[64];
78b8e80941Smrg        struct schedule_node *last_sf;
79b8e80941Smrg        struct schedule_node *last_vpm_read;
80b8e80941Smrg        struct schedule_node *last_tmu_write;
81b8e80941Smrg        struct schedule_node *last_tmu_config;
82b8e80941Smrg        struct schedule_node *last_tlb;
83b8e80941Smrg        struct schedule_node *last_vpm;
84b8e80941Smrg        struct schedule_node *last_unif;
85b8e80941Smrg        struct schedule_node *last_rtop;
86b8e80941Smrg        enum direction dir;
87b8e80941Smrg        /* Estimated cycle when the current instruction would start. */
88b8e80941Smrg        uint32_t time;
89b8e80941Smrg};
90b8e80941Smrg
91b8e80941Smrgstatic void
92b8e80941Smrgadd_dep(struct schedule_state *state,
93b8e80941Smrg        struct schedule_node *before,
94b8e80941Smrg        struct schedule_node *after,
95b8e80941Smrg        bool write)
96b8e80941Smrg{
97b8e80941Smrg        bool write_after_read = !write && state->dir == R;
98b8e80941Smrg        void *edge_data = (void *)(uintptr_t)write_after_read;
99b8e80941Smrg
100b8e80941Smrg        if (!before || !after)
101b8e80941Smrg                return;
102b8e80941Smrg
103b8e80941Smrg        assert(before != after);
104b8e80941Smrg
105b8e80941Smrg        if (state->dir == F)
106b8e80941Smrg                dag_add_edge(&before->dag, &after->dag, edge_data);
107b8e80941Smrg        else
108b8e80941Smrg                dag_add_edge(&after->dag, &before->dag, edge_data);
109b8e80941Smrg}
110b8e80941Smrg
111b8e80941Smrgstatic void
112b8e80941Smrgadd_read_dep(struct schedule_state *state,
113b8e80941Smrg              struct schedule_node *before,
114b8e80941Smrg              struct schedule_node *after)
115b8e80941Smrg{
116b8e80941Smrg        add_dep(state, before, after, false);
117b8e80941Smrg}
118b8e80941Smrg
119b8e80941Smrgstatic void
120b8e80941Smrgadd_write_dep(struct schedule_state *state,
121b8e80941Smrg              struct schedule_node **before,
122b8e80941Smrg              struct schedule_node *after)
123b8e80941Smrg{
124b8e80941Smrg        add_dep(state, *before, after, true);
125b8e80941Smrg        *before = after;
126b8e80941Smrg}
127b8e80941Smrg
128b8e80941Smrgstatic bool
129b8e80941Smrgqpu_inst_is_tlb(const struct v3d_qpu_instr *inst)
130b8e80941Smrg{
131b8e80941Smrg        if (inst->type != V3D_QPU_INSTR_TYPE_ALU)
132b8e80941Smrg                return false;
133b8e80941Smrg
134b8e80941Smrg        if (inst->alu.add.magic_write &&
135b8e80941Smrg            (inst->alu.add.waddr == V3D_QPU_WADDR_TLB ||
136b8e80941Smrg             inst->alu.add.waddr == V3D_QPU_WADDR_TLBU))
137b8e80941Smrg                return true;
138b8e80941Smrg
139b8e80941Smrg        if (inst->alu.mul.magic_write &&
140b8e80941Smrg            (inst->alu.mul.waddr == V3D_QPU_WADDR_TLB ||
141b8e80941Smrg             inst->alu.mul.waddr == V3D_QPU_WADDR_TLBU))
142b8e80941Smrg                return true;
143b8e80941Smrg
144b8e80941Smrg        return false;
145b8e80941Smrg}
146b8e80941Smrg
147b8e80941Smrgstatic void
148b8e80941Smrgprocess_mux_deps(struct schedule_state *state, struct schedule_node *n,
149b8e80941Smrg                 enum v3d_qpu_mux mux)
150b8e80941Smrg{
151b8e80941Smrg        switch (mux) {
152b8e80941Smrg        case V3D_QPU_MUX_A:
153b8e80941Smrg                add_read_dep(state, state->last_rf[n->inst->qpu.raddr_a], n);
154b8e80941Smrg                break;
155b8e80941Smrg        case V3D_QPU_MUX_B:
156b8e80941Smrg                add_read_dep(state, state->last_rf[n->inst->qpu.raddr_b], n);
157b8e80941Smrg                break;
158b8e80941Smrg        default:
159b8e80941Smrg                add_read_dep(state, state->last_r[mux - V3D_QPU_MUX_R0], n);
160b8e80941Smrg                break;
161b8e80941Smrg        }
162b8e80941Smrg}
163b8e80941Smrg
164b8e80941Smrg
165b8e80941Smrgstatic void
166b8e80941Smrgprocess_waddr_deps(struct schedule_state *state, struct schedule_node *n,
167b8e80941Smrg                   uint32_t waddr, bool magic)
168b8e80941Smrg{
169b8e80941Smrg        if (!magic) {
170b8e80941Smrg                add_write_dep(state, &state->last_rf[waddr], n);
171b8e80941Smrg        } else if (v3d_qpu_magic_waddr_is_tmu(waddr)) {
172b8e80941Smrg                /* XXX perf: For V3D 4.x, we could reorder TMU writes other
173b8e80941Smrg                 * than the TMUS/TMUD/TMUA to improve scheduling flexibility.
174b8e80941Smrg                 */
175b8e80941Smrg                add_write_dep(state, &state->last_tmu_write, n);
176b8e80941Smrg                switch (waddr) {
177b8e80941Smrg                case V3D_QPU_WADDR_TMUS:
178b8e80941Smrg                case V3D_QPU_WADDR_TMUSCM:
179b8e80941Smrg                case V3D_QPU_WADDR_TMUSF:
180b8e80941Smrg                case V3D_QPU_WADDR_TMUSLOD:
181b8e80941Smrg                        add_write_dep(state, &state->last_tmu_config, n);
182b8e80941Smrg                        break;
183b8e80941Smrg                default:
184b8e80941Smrg                        break;
185b8e80941Smrg                }
186b8e80941Smrg        } else if (v3d_qpu_magic_waddr_is_sfu(waddr)) {
187b8e80941Smrg                /* Handled by v3d_qpu_writes_r4() check. */
188b8e80941Smrg        } else {
189b8e80941Smrg                switch (waddr) {
190b8e80941Smrg                case V3D_QPU_WADDR_R0:
191b8e80941Smrg                case V3D_QPU_WADDR_R1:
192b8e80941Smrg                case V3D_QPU_WADDR_R2:
193b8e80941Smrg                        add_write_dep(state,
194b8e80941Smrg                                      &state->last_r[waddr - V3D_QPU_WADDR_R0],
195b8e80941Smrg                                      n);
196b8e80941Smrg                        break;
197b8e80941Smrg                case V3D_QPU_WADDR_R3:
198b8e80941Smrg                case V3D_QPU_WADDR_R4:
199b8e80941Smrg                case V3D_QPU_WADDR_R5:
200b8e80941Smrg                        /* Handled by v3d_qpu_writes_r*() checks below. */
201b8e80941Smrg                        break;
202b8e80941Smrg
203b8e80941Smrg                case V3D_QPU_WADDR_VPM:
204b8e80941Smrg                case V3D_QPU_WADDR_VPMU:
205b8e80941Smrg                        add_write_dep(state, &state->last_vpm, n);
206b8e80941Smrg                        break;
207b8e80941Smrg
208b8e80941Smrg                case V3D_QPU_WADDR_TLB:
209b8e80941Smrg                case V3D_QPU_WADDR_TLBU:
210b8e80941Smrg                        add_write_dep(state, &state->last_tlb, n);
211b8e80941Smrg                        break;
212b8e80941Smrg
213b8e80941Smrg                case V3D_QPU_WADDR_SYNC:
214b8e80941Smrg                case V3D_QPU_WADDR_SYNCB:
215b8e80941Smrg                case V3D_QPU_WADDR_SYNCU:
216b8e80941Smrg                        /* For CS barrier(): Sync against any other memory
217b8e80941Smrg                         * accesses.  There doesn't appear to be any need for
218b8e80941Smrg                         * barriers to affect ALU operations.
219b8e80941Smrg                         */
220b8e80941Smrg                        add_write_dep(state, &state->last_tmu_write, n);
221b8e80941Smrg                        break;
222b8e80941Smrg
223b8e80941Smrg                case V3D_QPU_WADDR_NOP:
224b8e80941Smrg                        break;
225b8e80941Smrg
226b8e80941Smrg                default:
227b8e80941Smrg                        fprintf(stderr, "Unknown waddr %d\n", waddr);
228b8e80941Smrg                        abort();
229b8e80941Smrg                }
230b8e80941Smrg        }
231b8e80941Smrg}
232b8e80941Smrg
233b8e80941Smrg/**
234b8e80941Smrg * Common code for dependencies that need to be tracked both forward and
235b8e80941Smrg * backward.
236b8e80941Smrg *
237b8e80941Smrg * This is for things like "all reads of r4 have to happen between the r4
238b8e80941Smrg * writes that surround them".
239b8e80941Smrg */
240b8e80941Smrgstatic void
241b8e80941Smrgcalculate_deps(struct schedule_state *state, struct schedule_node *n)
242b8e80941Smrg{
243b8e80941Smrg        const struct v3d_device_info *devinfo = state->devinfo;
244b8e80941Smrg        struct qinst *qinst = n->inst;
245b8e80941Smrg        struct v3d_qpu_instr *inst = &qinst->qpu;
246b8e80941Smrg        /* If the input and output segments are shared, then all VPM reads to
247b8e80941Smrg         * a location need to happen before all writes.  We handle this by
248b8e80941Smrg         * serializing all VPM operations for now.
249b8e80941Smrg         */
250b8e80941Smrg        bool separate_vpm_segment = false;
251b8e80941Smrg
252b8e80941Smrg        if (inst->type == V3D_QPU_INSTR_TYPE_BRANCH) {
253b8e80941Smrg                if (inst->branch.cond != V3D_QPU_BRANCH_COND_ALWAYS)
254b8e80941Smrg                        add_read_dep(state, state->last_sf, n);
255b8e80941Smrg
256b8e80941Smrg                /* XXX: BDI */
257b8e80941Smrg                /* XXX: BDU */
258b8e80941Smrg                /* XXX: ub */
259b8e80941Smrg                /* XXX: raddr_a */
260b8e80941Smrg
261b8e80941Smrg                add_write_dep(state, &state->last_unif, n);
262b8e80941Smrg                return;
263b8e80941Smrg        }
264b8e80941Smrg
265b8e80941Smrg        assert(inst->type == V3D_QPU_INSTR_TYPE_ALU);
266b8e80941Smrg
267b8e80941Smrg        /* XXX: LOAD_IMM */
268b8e80941Smrg
269b8e80941Smrg        if (v3d_qpu_add_op_num_src(inst->alu.add.op) > 0)
270b8e80941Smrg                process_mux_deps(state, n, inst->alu.add.a);
271b8e80941Smrg        if (v3d_qpu_add_op_num_src(inst->alu.add.op) > 1)
272b8e80941Smrg                process_mux_deps(state, n, inst->alu.add.b);
273b8e80941Smrg
274b8e80941Smrg        if (v3d_qpu_mul_op_num_src(inst->alu.mul.op) > 0)
275b8e80941Smrg                process_mux_deps(state, n, inst->alu.mul.a);
276b8e80941Smrg        if (v3d_qpu_mul_op_num_src(inst->alu.mul.op) > 1)
277b8e80941Smrg                process_mux_deps(state, n, inst->alu.mul.b);
278b8e80941Smrg
279b8e80941Smrg        switch (inst->alu.add.op) {
280b8e80941Smrg        case V3D_QPU_A_VPMSETUP:
281b8e80941Smrg                /* Could distinguish read/write by unpacking the uniform. */
282b8e80941Smrg                add_write_dep(state, &state->last_vpm, n);
283b8e80941Smrg                add_write_dep(state, &state->last_vpm_read, n);
284b8e80941Smrg                break;
285b8e80941Smrg
286b8e80941Smrg        case V3D_QPU_A_STVPMV:
287b8e80941Smrg        case V3D_QPU_A_STVPMD:
288b8e80941Smrg        case V3D_QPU_A_STVPMP:
289b8e80941Smrg                add_write_dep(state, &state->last_vpm, n);
290b8e80941Smrg                break;
291b8e80941Smrg
292b8e80941Smrg        case V3D_QPU_A_LDVPMV_IN:
293b8e80941Smrg        case V3D_QPU_A_LDVPMD_IN:
294b8e80941Smrg        case V3D_QPU_A_LDVPMG_IN:
295b8e80941Smrg        case V3D_QPU_A_LDVPMP:
296b8e80941Smrg                if (!separate_vpm_segment)
297b8e80941Smrg                        add_write_dep(state, &state->last_vpm, n);
298b8e80941Smrg                break;
299b8e80941Smrg
300b8e80941Smrg        case V3D_QPU_A_VPMWT:
301b8e80941Smrg                add_read_dep(state, state->last_vpm, n);
302b8e80941Smrg                break;
303b8e80941Smrg
304b8e80941Smrg        case V3D_QPU_A_MSF:
305b8e80941Smrg                add_read_dep(state, state->last_tlb, n);
306b8e80941Smrg                break;
307b8e80941Smrg
308b8e80941Smrg        case V3D_QPU_A_SETMSF:
309b8e80941Smrg        case V3D_QPU_A_SETREVF:
310b8e80941Smrg                add_write_dep(state, &state->last_tlb, n);
311b8e80941Smrg                break;
312b8e80941Smrg
313b8e80941Smrg        default:
314b8e80941Smrg                break;
315b8e80941Smrg        }
316b8e80941Smrg
317b8e80941Smrg        switch (inst->alu.mul.op) {
318b8e80941Smrg        case V3D_QPU_M_MULTOP:
319b8e80941Smrg        case V3D_QPU_M_UMUL24:
320b8e80941Smrg                /* MULTOP sets rtop, and UMUL24 implicitly reads rtop and
321b8e80941Smrg                 * resets it to 0.  We could possibly reorder umul24s relative
322b8e80941Smrg                 * to each other, but for now just keep all the MUL parts in
323b8e80941Smrg                 * order.
324b8e80941Smrg                 */
325b8e80941Smrg                add_write_dep(state, &state->last_rtop, n);
326b8e80941Smrg                break;
327b8e80941Smrg        default:
328b8e80941Smrg                break;
329b8e80941Smrg        }
330b8e80941Smrg
331b8e80941Smrg        if (inst->alu.add.op != V3D_QPU_A_NOP) {
332b8e80941Smrg                process_waddr_deps(state, n, inst->alu.add.waddr,
333b8e80941Smrg                                   inst->alu.add.magic_write);
334b8e80941Smrg        }
335b8e80941Smrg        if (inst->alu.mul.op != V3D_QPU_M_NOP) {
336b8e80941Smrg                process_waddr_deps(state, n, inst->alu.mul.waddr,
337b8e80941Smrg                                   inst->alu.mul.magic_write);
338b8e80941Smrg        }
339b8e80941Smrg        if (v3d_qpu_sig_writes_address(devinfo, &inst->sig)) {
340b8e80941Smrg                process_waddr_deps(state, n, inst->sig_addr,
341b8e80941Smrg                                   inst->sig_magic);
342b8e80941Smrg        }
343b8e80941Smrg
344b8e80941Smrg        if (v3d_qpu_writes_r3(devinfo, inst))
345b8e80941Smrg                add_write_dep(state, &state->last_r[3], n);
346b8e80941Smrg        if (v3d_qpu_writes_r4(devinfo, inst))
347b8e80941Smrg                add_write_dep(state, &state->last_r[4], n);
348b8e80941Smrg        if (v3d_qpu_writes_r5(devinfo, inst))
349b8e80941Smrg                add_write_dep(state, &state->last_r[5], n);
350b8e80941Smrg
351b8e80941Smrg        if (inst->sig.thrsw) {
352b8e80941Smrg                /* All accumulator contents and flags are undefined after the
353b8e80941Smrg                 * switch.
354b8e80941Smrg                 */
355b8e80941Smrg                for (int i = 0; i < ARRAY_SIZE(state->last_r); i++)
356b8e80941Smrg                        add_write_dep(state, &state->last_r[i], n);
357b8e80941Smrg                add_write_dep(state, &state->last_sf, n);
358b8e80941Smrg                add_write_dep(state, &state->last_rtop, n);
359b8e80941Smrg
360b8e80941Smrg                /* Scoreboard-locking operations have to stay after the last
361b8e80941Smrg                 * thread switch.
362b8e80941Smrg                 */
363b8e80941Smrg                add_write_dep(state, &state->last_tlb, n);
364b8e80941Smrg
365b8e80941Smrg                add_write_dep(state, &state->last_tmu_write, n);
366b8e80941Smrg                add_write_dep(state, &state->last_tmu_config, n);
367b8e80941Smrg        }
368b8e80941Smrg
369b8e80941Smrg        if (v3d_qpu_waits_on_tmu(inst)) {
370b8e80941Smrg                /* TMU loads are coming from a FIFO, so ordering is important.
371b8e80941Smrg                 */
372b8e80941Smrg                add_write_dep(state, &state->last_tmu_write, n);
373b8e80941Smrg        }
374b8e80941Smrg
375b8e80941Smrg        if (inst->sig.wrtmuc)
376b8e80941Smrg                add_write_dep(state, &state->last_tmu_config, n);
377b8e80941Smrg
378b8e80941Smrg        if (inst->sig.ldtlb | inst->sig.ldtlbu)
379b8e80941Smrg                add_read_dep(state, state->last_tlb, n);
380b8e80941Smrg
381b8e80941Smrg        if (inst->sig.ldvpm) {
382b8e80941Smrg                add_write_dep(state, &state->last_vpm_read, n);
383b8e80941Smrg
384b8e80941Smrg                /* At least for now, we're doing shared I/O segments, so queue
385b8e80941Smrg                 * all writes after all reads.
386b8e80941Smrg                 */
387b8e80941Smrg                if (!separate_vpm_segment)
388b8e80941Smrg                        add_write_dep(state, &state->last_vpm, n);
389b8e80941Smrg        }
390b8e80941Smrg
391b8e80941Smrg        /* inst->sig.ldunif or sideband uniform read */
392b8e80941Smrg        if (vir_has_uniform(qinst))
393b8e80941Smrg                add_write_dep(state, &state->last_unif, n);
394b8e80941Smrg
395b8e80941Smrg        if (v3d_qpu_reads_flags(inst))
396b8e80941Smrg                add_read_dep(state, state->last_sf, n);
397b8e80941Smrg        if (v3d_qpu_writes_flags(inst))
398b8e80941Smrg                add_write_dep(state, &state->last_sf, n);
399b8e80941Smrg}
400b8e80941Smrg
401b8e80941Smrgstatic void
402b8e80941Smrgcalculate_forward_deps(struct v3d_compile *c, struct dag *dag,
403b8e80941Smrg                       struct list_head *schedule_list)
404b8e80941Smrg{
405b8e80941Smrg        struct schedule_state state;
406b8e80941Smrg
407b8e80941Smrg        memset(&state, 0, sizeof(state));
408b8e80941Smrg        state.dag = dag;
409b8e80941Smrg        state.devinfo = c->devinfo;
410b8e80941Smrg        state.dir = F;
411b8e80941Smrg
412b8e80941Smrg        list_for_each_entry(struct schedule_node, node, schedule_list, link)
413b8e80941Smrg                calculate_deps(&state, node);
414b8e80941Smrg}
415b8e80941Smrg
416b8e80941Smrgstatic void
417b8e80941Smrgcalculate_reverse_deps(struct v3d_compile *c, struct dag *dag,
418b8e80941Smrg                       struct list_head *schedule_list)
419b8e80941Smrg{
420b8e80941Smrg        struct schedule_state state;
421b8e80941Smrg
422b8e80941Smrg        memset(&state, 0, sizeof(state));
423b8e80941Smrg        state.dag = dag;
424b8e80941Smrg        state.devinfo = c->devinfo;
425b8e80941Smrg        state.dir = R;
426b8e80941Smrg
427b8e80941Smrg        list_for_each_entry_rev(struct schedule_node, node, schedule_list,
428b8e80941Smrg                                link) {
429b8e80941Smrg                calculate_deps(&state, (struct schedule_node *)node);
430b8e80941Smrg        }
431b8e80941Smrg}
432b8e80941Smrg
433b8e80941Smrgstruct choose_scoreboard {
434b8e80941Smrg        struct dag *dag;
435b8e80941Smrg        int tick;
436b8e80941Smrg        int last_magic_sfu_write_tick;
437b8e80941Smrg        int last_ldvary_tick;
438b8e80941Smrg        int last_uniforms_reset_tick;
439b8e80941Smrg        int last_thrsw_tick;
440b8e80941Smrg        bool tlb_locked;
441b8e80941Smrg};
442b8e80941Smrg
443b8e80941Smrgstatic bool
444b8e80941Smrgmux_reads_too_soon(struct choose_scoreboard *scoreboard,
445b8e80941Smrg                   const struct v3d_qpu_instr *inst, enum v3d_qpu_mux mux)
446b8e80941Smrg{
447b8e80941Smrg        switch (mux) {
448b8e80941Smrg        case V3D_QPU_MUX_R4:
449b8e80941Smrg                if (scoreboard->tick - scoreboard->last_magic_sfu_write_tick <= 2)
450b8e80941Smrg                        return true;
451b8e80941Smrg                break;
452b8e80941Smrg
453b8e80941Smrg        case V3D_QPU_MUX_R5:
454b8e80941Smrg                if (scoreboard->tick - scoreboard->last_ldvary_tick <= 1)
455b8e80941Smrg                        return true;
456b8e80941Smrg                break;
457b8e80941Smrg        default:
458b8e80941Smrg                break;
459b8e80941Smrg        }
460b8e80941Smrg
461b8e80941Smrg        return false;
462b8e80941Smrg}
463b8e80941Smrg
464b8e80941Smrgstatic bool
465b8e80941Smrgreads_too_soon_after_write(struct choose_scoreboard *scoreboard,
466b8e80941Smrg                           struct qinst *qinst)
467b8e80941Smrg{
468b8e80941Smrg        const struct v3d_qpu_instr *inst = &qinst->qpu;
469b8e80941Smrg
470b8e80941Smrg        /* XXX: Branching off of raddr. */
471b8e80941Smrg        if (inst->type == V3D_QPU_INSTR_TYPE_BRANCH)
472b8e80941Smrg                return false;
473b8e80941Smrg
474b8e80941Smrg        assert(inst->type == V3D_QPU_INSTR_TYPE_ALU);
475b8e80941Smrg
476b8e80941Smrg        if (inst->alu.add.op != V3D_QPU_A_NOP) {
477b8e80941Smrg                if (v3d_qpu_add_op_num_src(inst->alu.add.op) > 0 &&
478b8e80941Smrg                    mux_reads_too_soon(scoreboard, inst, inst->alu.add.a)) {
479b8e80941Smrg                        return true;
480b8e80941Smrg                }
481b8e80941Smrg                if (v3d_qpu_add_op_num_src(inst->alu.add.op) > 1 &&
482b8e80941Smrg                    mux_reads_too_soon(scoreboard, inst, inst->alu.add.b)) {
483b8e80941Smrg                        return true;
484b8e80941Smrg                }
485b8e80941Smrg        }
486b8e80941Smrg
487b8e80941Smrg        if (inst->alu.mul.op != V3D_QPU_M_NOP) {
488b8e80941Smrg                if (v3d_qpu_mul_op_num_src(inst->alu.mul.op) > 0 &&
489b8e80941Smrg                    mux_reads_too_soon(scoreboard, inst, inst->alu.mul.a)) {
490b8e80941Smrg                        return true;
491b8e80941Smrg                }
492b8e80941Smrg                if (v3d_qpu_mul_op_num_src(inst->alu.mul.op) > 1 &&
493b8e80941Smrg                    mux_reads_too_soon(scoreboard, inst, inst->alu.mul.b)) {
494b8e80941Smrg                        return true;
495b8e80941Smrg                }
496b8e80941Smrg        }
497b8e80941Smrg
498b8e80941Smrg        /* XXX: imm */
499b8e80941Smrg
500b8e80941Smrg        return false;
501b8e80941Smrg}
502b8e80941Smrg
503b8e80941Smrgstatic bool
504b8e80941Smrgwrites_too_soon_after_write(const struct v3d_device_info *devinfo,
505b8e80941Smrg                            struct choose_scoreboard *scoreboard,
506b8e80941Smrg                            struct qinst *qinst)
507b8e80941Smrg{
508b8e80941Smrg        const struct v3d_qpu_instr *inst = &qinst->qpu;
509b8e80941Smrg
510b8e80941Smrg        /* Don't schedule any other r4 write too soon after an SFU write.
511b8e80941Smrg         * This would normally be prevented by dependency tracking, but might
512b8e80941Smrg         * occur if a dead SFU computation makes it to scheduling.
513b8e80941Smrg         */
514b8e80941Smrg        if (scoreboard->tick - scoreboard->last_magic_sfu_write_tick < 2 &&
515b8e80941Smrg            v3d_qpu_writes_r4(devinfo, inst))
516b8e80941Smrg                return true;
517b8e80941Smrg
518b8e80941Smrg        return false;
519b8e80941Smrg}
520b8e80941Smrg
521b8e80941Smrgstatic bool
522b8e80941Smrgpixel_scoreboard_too_soon(struct choose_scoreboard *scoreboard,
523b8e80941Smrg                          const struct v3d_qpu_instr *inst)
524b8e80941Smrg{
525b8e80941Smrg        return (scoreboard->tick == 0 && qpu_inst_is_tlb(inst));
526b8e80941Smrg}
527b8e80941Smrg
528b8e80941Smrgstatic int
529b8e80941Smrgget_instruction_priority(const struct v3d_qpu_instr *inst)
530b8e80941Smrg{
531b8e80941Smrg        uint32_t baseline_score;
532b8e80941Smrg        uint32_t next_score = 0;
533b8e80941Smrg
534b8e80941Smrg        /* Schedule TLB operations as late as possible, to get more
535b8e80941Smrg         * parallelism between shaders.
536b8e80941Smrg         */
537b8e80941Smrg        if (qpu_inst_is_tlb(inst))
538b8e80941Smrg                return next_score;
539b8e80941Smrg        next_score++;
540b8e80941Smrg
541b8e80941Smrg        /* Schedule texture read results collection late to hide latency. */
542b8e80941Smrg        if (v3d_qpu_waits_on_tmu(inst))
543b8e80941Smrg                return next_score;
544b8e80941Smrg        next_score++;
545b8e80941Smrg
546b8e80941Smrg        /* XXX perf: We should schedule SFU ALU ops so that the reader is 2
547b8e80941Smrg         * instructions after the producer if possible, not just 1.
548b8e80941Smrg         */
549b8e80941Smrg
550b8e80941Smrg        /* Default score for things that aren't otherwise special. */
551b8e80941Smrg        baseline_score = next_score;
552b8e80941Smrg        next_score++;
553b8e80941Smrg
554b8e80941Smrg        /* Schedule texture read setup early to hide their latency better. */
555b8e80941Smrg        if (v3d_qpu_writes_tmu(inst))
556b8e80941Smrg                return next_score;
557b8e80941Smrg        next_score++;
558b8e80941Smrg
559b8e80941Smrg        return baseline_score;
560b8e80941Smrg}
561b8e80941Smrg
562b8e80941Smrgstatic bool
563b8e80941Smrgqpu_magic_waddr_is_periph(enum v3d_qpu_waddr waddr)
564b8e80941Smrg{
565b8e80941Smrg        return (v3d_qpu_magic_waddr_is_tmu(waddr) ||
566b8e80941Smrg                v3d_qpu_magic_waddr_is_sfu(waddr) ||
567b8e80941Smrg                v3d_qpu_magic_waddr_is_tlb(waddr) ||
568b8e80941Smrg                v3d_qpu_magic_waddr_is_vpm(waddr) ||
569b8e80941Smrg                v3d_qpu_magic_waddr_is_tsy(waddr));
570b8e80941Smrg}
571b8e80941Smrg
572b8e80941Smrgstatic bool
573b8e80941Smrgqpu_accesses_peripheral(const struct v3d_qpu_instr *inst)
574b8e80941Smrg{
575b8e80941Smrg        if (v3d_qpu_uses_vpm(inst))
576b8e80941Smrg                return true;
577b8e80941Smrg        if (v3d_qpu_uses_sfu(inst))
578b8e80941Smrg                return true;
579b8e80941Smrg
580b8e80941Smrg        if (inst->type == V3D_QPU_INSTR_TYPE_ALU) {
581b8e80941Smrg                if (inst->alu.add.op != V3D_QPU_A_NOP &&
582b8e80941Smrg                    inst->alu.add.magic_write &&
583b8e80941Smrg                    qpu_magic_waddr_is_periph(inst->alu.add.waddr)) {
584b8e80941Smrg                        return true;
585b8e80941Smrg                }
586b8e80941Smrg
587b8e80941Smrg                if (inst->alu.add.op == V3D_QPU_A_TMUWT)
588b8e80941Smrg                        return true;
589b8e80941Smrg
590b8e80941Smrg                if (inst->alu.mul.op != V3D_QPU_M_NOP &&
591b8e80941Smrg                    inst->alu.mul.magic_write &&
592b8e80941Smrg                    qpu_magic_waddr_is_periph(inst->alu.mul.waddr)) {
593b8e80941Smrg                        return true;
594b8e80941Smrg                }
595b8e80941Smrg        }
596b8e80941Smrg
597b8e80941Smrg        return (inst->sig.ldvpm ||
598b8e80941Smrg                inst->sig.ldtmu ||
599b8e80941Smrg                inst->sig.ldtlb ||
600b8e80941Smrg                inst->sig.ldtlbu ||
601b8e80941Smrg                inst->sig.wrtmuc);
602b8e80941Smrg}
603b8e80941Smrg
604b8e80941Smrgstatic bool
605b8e80941Smrgqpu_merge_inst(const struct v3d_device_info *devinfo,
606b8e80941Smrg               struct v3d_qpu_instr *result,
607b8e80941Smrg               const struct v3d_qpu_instr *a,
608b8e80941Smrg               const struct v3d_qpu_instr *b)
609b8e80941Smrg{
610b8e80941Smrg        if (a->type != V3D_QPU_INSTR_TYPE_ALU ||
611b8e80941Smrg            b->type != V3D_QPU_INSTR_TYPE_ALU) {
612b8e80941Smrg                return false;
613b8e80941Smrg        }
614b8e80941Smrg
615b8e80941Smrg        /* Can't do more than one peripheral access in an instruction.
616b8e80941Smrg         *
617b8e80941Smrg         * XXX: V3D 4.1 allows TMU read along with a VPM read or write, and
618b8e80941Smrg         * WRTMUC with a TMU magic register write (other than tmuc).
619b8e80941Smrg         */
620b8e80941Smrg        if (qpu_accesses_peripheral(a) && qpu_accesses_peripheral(b))
621b8e80941Smrg                return false;
622b8e80941Smrg
623b8e80941Smrg        struct v3d_qpu_instr merge = *a;
624b8e80941Smrg
625b8e80941Smrg        if (b->alu.add.op != V3D_QPU_A_NOP) {
626b8e80941Smrg                if (a->alu.add.op != V3D_QPU_A_NOP)
627b8e80941Smrg                        return false;
628b8e80941Smrg                merge.alu.add = b->alu.add;
629b8e80941Smrg
630b8e80941Smrg                merge.flags.ac = b->flags.ac;
631b8e80941Smrg                merge.flags.apf = b->flags.apf;
632b8e80941Smrg                merge.flags.auf = b->flags.auf;
633b8e80941Smrg        }
634b8e80941Smrg
635b8e80941Smrg        if (b->alu.mul.op != V3D_QPU_M_NOP) {
636b8e80941Smrg                if (a->alu.mul.op != V3D_QPU_M_NOP)
637b8e80941Smrg                        return false;
638b8e80941Smrg                merge.alu.mul = b->alu.mul;
639b8e80941Smrg
640b8e80941Smrg                merge.flags.mc = b->flags.mc;
641b8e80941Smrg                merge.flags.mpf = b->flags.mpf;
642b8e80941Smrg                merge.flags.muf = b->flags.muf;
643b8e80941Smrg        }
644b8e80941Smrg
645b8e80941Smrg        if (v3d_qpu_uses_mux(b, V3D_QPU_MUX_A)) {
646b8e80941Smrg                if (v3d_qpu_uses_mux(a, V3D_QPU_MUX_A) &&
647b8e80941Smrg                    a->raddr_a != b->raddr_a) {
648b8e80941Smrg                        return false;
649b8e80941Smrg                }
650b8e80941Smrg                merge.raddr_a = b->raddr_a;
651b8e80941Smrg        }
652b8e80941Smrg
653b8e80941Smrg        if (v3d_qpu_uses_mux(b, V3D_QPU_MUX_B)) {
654b8e80941Smrg                if (v3d_qpu_uses_mux(a, V3D_QPU_MUX_B) &&
655b8e80941Smrg                    (a->raddr_b != b->raddr_b ||
656b8e80941Smrg                     a->sig.small_imm != b->sig.small_imm)) {
657b8e80941Smrg                        return false;
658b8e80941Smrg                }
659b8e80941Smrg                merge.raddr_b = b->raddr_b;
660b8e80941Smrg        }
661b8e80941Smrg
662b8e80941Smrg        merge.sig.thrsw |= b->sig.thrsw;
663b8e80941Smrg        merge.sig.ldunif |= b->sig.ldunif;
664b8e80941Smrg        merge.sig.ldunifrf |= b->sig.ldunifrf;
665b8e80941Smrg        merge.sig.ldunifa |= b->sig.ldunifa;
666b8e80941Smrg        merge.sig.ldunifarf |= b->sig.ldunifarf;
667b8e80941Smrg        merge.sig.ldtmu |= b->sig.ldtmu;
668b8e80941Smrg        merge.sig.ldvary |= b->sig.ldvary;
669b8e80941Smrg        merge.sig.ldvpm |= b->sig.ldvpm;
670b8e80941Smrg        merge.sig.small_imm |= b->sig.small_imm;
671b8e80941Smrg        merge.sig.ldtlb |= b->sig.ldtlb;
672b8e80941Smrg        merge.sig.ldtlbu |= b->sig.ldtlbu;
673b8e80941Smrg        merge.sig.ucb |= b->sig.ucb;
674b8e80941Smrg        merge.sig.rotate |= b->sig.rotate;
675b8e80941Smrg        merge.sig.wrtmuc |= b->sig.wrtmuc;
676b8e80941Smrg
677b8e80941Smrg        if (v3d_qpu_sig_writes_address(devinfo, &a->sig) &&
678b8e80941Smrg            v3d_qpu_sig_writes_address(devinfo, &b->sig))
679b8e80941Smrg                return false;
680b8e80941Smrg        merge.sig_addr |= b->sig_addr;
681b8e80941Smrg        merge.sig_magic |= b->sig_magic;
682b8e80941Smrg
683b8e80941Smrg        uint64_t packed;
684b8e80941Smrg        bool ok = v3d_qpu_instr_pack(devinfo, &merge, &packed);
685b8e80941Smrg
686b8e80941Smrg        *result = merge;
687b8e80941Smrg        /* No modifying the real instructions on failure. */
688b8e80941Smrg        assert(ok || (a != result && b != result));
689b8e80941Smrg
690b8e80941Smrg        return ok;
691b8e80941Smrg}
692b8e80941Smrg
693b8e80941Smrgstatic struct schedule_node *
694b8e80941Smrgchoose_instruction_to_schedule(const struct v3d_device_info *devinfo,
695b8e80941Smrg                               struct choose_scoreboard *scoreboard,
696b8e80941Smrg                               struct schedule_node *prev_inst)
697b8e80941Smrg{
698b8e80941Smrg        struct schedule_node *chosen = NULL;
699b8e80941Smrg        int chosen_prio = 0;
700b8e80941Smrg
701b8e80941Smrg        /* Don't pair up anything with a thread switch signal -- emit_thrsw()
702b8e80941Smrg         * will handle pairing it along with filling the delay slots.
703b8e80941Smrg         */
704b8e80941Smrg        if (prev_inst) {
705b8e80941Smrg                if (prev_inst->inst->qpu.sig.thrsw)
706b8e80941Smrg                        return NULL;
707b8e80941Smrg        }
708b8e80941Smrg
709b8e80941Smrg        list_for_each_entry(struct schedule_node, n, &scoreboard->dag->heads,
710b8e80941Smrg                            dag.link) {
711b8e80941Smrg                const struct v3d_qpu_instr *inst = &n->inst->qpu;
712b8e80941Smrg
713b8e80941Smrg                /* Don't choose the branch instruction until it's the last one
714b8e80941Smrg                 * left.  We'll move it up to fit its delay slots after we
715b8e80941Smrg                 * choose it.
716b8e80941Smrg                 */
717b8e80941Smrg                if (inst->type == V3D_QPU_INSTR_TYPE_BRANCH &&
718b8e80941Smrg                    !list_is_singular(&scoreboard->dag->heads)) {
719b8e80941Smrg                        continue;
720b8e80941Smrg                }
721b8e80941Smrg
722b8e80941Smrg                /* "An instruction must not read from a location in physical
723b8e80941Smrg                 *  regfile A or B that was written to by the previous
724b8e80941Smrg                 *  instruction."
725b8e80941Smrg                 */
726b8e80941Smrg                if (reads_too_soon_after_write(scoreboard, n->inst))
727b8e80941Smrg                        continue;
728b8e80941Smrg
729b8e80941Smrg                if (writes_too_soon_after_write(devinfo, scoreboard, n->inst))
730b8e80941Smrg                        continue;
731b8e80941Smrg
732b8e80941Smrg                /* "A scoreboard wait must not occur in the first two
733b8e80941Smrg                 *  instructions of a fragment shader. This is either the
734b8e80941Smrg                 *  explicit Wait for Scoreboard signal or an implicit wait
735b8e80941Smrg                 *  with the first tile-buffer read or write instruction."
736b8e80941Smrg                 */
737b8e80941Smrg                if (pixel_scoreboard_too_soon(scoreboard, inst))
738b8e80941Smrg                        continue;
739b8e80941Smrg
740b8e80941Smrg                /* ldunif and ldvary both write r5, but ldunif does so a tick
741b8e80941Smrg                 * sooner.  If the ldvary's r5 wasn't used, then ldunif might
742b8e80941Smrg                 * otherwise get scheduled so ldunif and ldvary try to update
743b8e80941Smrg                 * r5 in the same tick.
744b8e80941Smrg                 *
745b8e80941Smrg                 * XXX perf: To get good pipelining of a sequence of varying
746b8e80941Smrg                 * loads, we need to figure out how to pair the ldvary signal
747b8e80941Smrg                 * up to the instruction before the last r5 user in the
748b8e80941Smrg                 * previous ldvary sequence.  Currently, it usually pairs with
749b8e80941Smrg                 * the last r5 user.
750b8e80941Smrg                 */
751b8e80941Smrg                if ((inst->sig.ldunif || inst->sig.ldunifa) &&
752b8e80941Smrg                    scoreboard->tick == scoreboard->last_ldvary_tick + 1) {
753b8e80941Smrg                        continue;
754b8e80941Smrg                }
755b8e80941Smrg
756b8e80941Smrg                /* If we're trying to pair with another instruction, check
757b8e80941Smrg                 * that they're compatible.
758b8e80941Smrg                 */
759b8e80941Smrg                if (prev_inst) {
760b8e80941Smrg                        /* Don't pair up a thread switch signal -- we'll
761b8e80941Smrg                         * handle pairing it when we pick it on its own.
762b8e80941Smrg                         */
763b8e80941Smrg                        if (inst->sig.thrsw)
764b8e80941Smrg                                continue;
765b8e80941Smrg
766b8e80941Smrg                        if (prev_inst->inst->uniform != -1 &&
767b8e80941Smrg                            n->inst->uniform != -1)
768b8e80941Smrg                                continue;
769b8e80941Smrg
770b8e80941Smrg                        /* Don't merge in something that will lock the TLB.
771b8e80941Smrg                         * Hopwefully what we have in inst will release some
772b8e80941Smrg                         * other instructions, allowing us to delay the
773b8e80941Smrg                         * TLB-locking instruction until later.
774b8e80941Smrg                         */
775b8e80941Smrg                        if (!scoreboard->tlb_locked && qpu_inst_is_tlb(inst))
776b8e80941Smrg                                continue;
777b8e80941Smrg
778b8e80941Smrg                        struct v3d_qpu_instr merged_inst;
779b8e80941Smrg                        if (!qpu_merge_inst(devinfo, &merged_inst,
780b8e80941Smrg                                            &prev_inst->inst->qpu, inst)) {
781b8e80941Smrg                                continue;
782b8e80941Smrg                        }
783b8e80941Smrg                }
784b8e80941Smrg
785b8e80941Smrg                int prio = get_instruction_priority(inst);
786b8e80941Smrg
787b8e80941Smrg                /* Found a valid instruction.  If nothing better comes along,
788b8e80941Smrg                 * this one works.
789b8e80941Smrg                 */
790b8e80941Smrg                if (!chosen) {
791b8e80941Smrg                        chosen = n;
792b8e80941Smrg                        chosen_prio = prio;
793b8e80941Smrg                        continue;
794b8e80941Smrg                }
795b8e80941Smrg
796b8e80941Smrg                if (prio > chosen_prio) {
797b8e80941Smrg                        chosen = n;
798b8e80941Smrg                        chosen_prio = prio;
799b8e80941Smrg                } else if (prio < chosen_prio) {
800b8e80941Smrg                        continue;
801b8e80941Smrg                }
802b8e80941Smrg
803b8e80941Smrg                if (n->delay > chosen->delay) {
804b8e80941Smrg                        chosen = n;
805b8e80941Smrg                        chosen_prio = prio;
806b8e80941Smrg                } else if (n->delay < chosen->delay) {
807b8e80941Smrg                        continue;
808b8e80941Smrg                }
809b8e80941Smrg        }
810b8e80941Smrg
811b8e80941Smrg        return chosen;
812b8e80941Smrg}
813b8e80941Smrg
814b8e80941Smrgstatic void
815b8e80941Smrgupdate_scoreboard_for_magic_waddr(struct choose_scoreboard *scoreboard,
816b8e80941Smrg                                  enum v3d_qpu_waddr waddr)
817b8e80941Smrg{
818b8e80941Smrg        if (v3d_qpu_magic_waddr_is_sfu(waddr))
819b8e80941Smrg                scoreboard->last_magic_sfu_write_tick = scoreboard->tick;
820b8e80941Smrg}
821b8e80941Smrg
822b8e80941Smrgstatic void
823b8e80941Smrgupdate_scoreboard_for_chosen(struct choose_scoreboard *scoreboard,
824b8e80941Smrg                             const struct v3d_qpu_instr *inst)
825b8e80941Smrg{
826b8e80941Smrg        if (inst->type == V3D_QPU_INSTR_TYPE_BRANCH)
827b8e80941Smrg                return;
828b8e80941Smrg
829b8e80941Smrg        assert(inst->type == V3D_QPU_INSTR_TYPE_ALU);
830b8e80941Smrg
831b8e80941Smrg        if (inst->alu.add.op != V3D_QPU_A_NOP)  {
832b8e80941Smrg                if (inst->alu.add.magic_write) {
833b8e80941Smrg                        update_scoreboard_for_magic_waddr(scoreboard,
834b8e80941Smrg                                                          inst->alu.add.waddr);
835b8e80941Smrg                }
836b8e80941Smrg        }
837b8e80941Smrg
838b8e80941Smrg        if (inst->alu.mul.op != V3D_QPU_M_NOP) {
839b8e80941Smrg                if (inst->alu.mul.magic_write) {
840b8e80941Smrg                        update_scoreboard_for_magic_waddr(scoreboard,
841b8e80941Smrg                                                          inst->alu.mul.waddr);
842b8e80941Smrg                }
843b8e80941Smrg        }
844b8e80941Smrg
845b8e80941Smrg        if (inst->sig.ldvary)
846b8e80941Smrg                scoreboard->last_ldvary_tick = scoreboard->tick;
847b8e80941Smrg
848b8e80941Smrg        if (qpu_inst_is_tlb(inst))
849b8e80941Smrg                scoreboard->tlb_locked = true;
850b8e80941Smrg}
851b8e80941Smrg
852b8e80941Smrgstatic void
853b8e80941Smrgdump_state(const struct v3d_device_info *devinfo, struct dag *dag)
854b8e80941Smrg{
855b8e80941Smrg        list_for_each_entry(struct schedule_node, n, &dag->heads, dag.link) {
856b8e80941Smrg                fprintf(stderr, "         t=%4d: ", n->unblocked_time);
857b8e80941Smrg                v3d_qpu_dump(devinfo, &n->inst->qpu);
858b8e80941Smrg                fprintf(stderr, "\n");
859b8e80941Smrg
860b8e80941Smrg                util_dynarray_foreach(&n->dag.edges, struct dag_edge, edge) {
861b8e80941Smrg                        struct schedule_node *child =
862b8e80941Smrg                                (struct schedule_node *)edge->child;
863b8e80941Smrg                        if (!child)
864b8e80941Smrg                                continue;
865b8e80941Smrg
866b8e80941Smrg                        fprintf(stderr, "                 - ");
867b8e80941Smrg                        v3d_qpu_dump(devinfo, &child->inst->qpu);
868b8e80941Smrg                        fprintf(stderr, " (%d parents, %c)\n",
869b8e80941Smrg                                child->dag.parent_count,
870b8e80941Smrg                                edge->data ? 'w' : 'r');
871b8e80941Smrg                }
872b8e80941Smrg        }
873b8e80941Smrg}
874b8e80941Smrg
875b8e80941Smrgstatic uint32_t magic_waddr_latency(enum v3d_qpu_waddr waddr,
876b8e80941Smrg                                    const struct v3d_qpu_instr *after)
877b8e80941Smrg{
878b8e80941Smrg        /* Apply some huge latency between texture fetch requests and getting
879b8e80941Smrg         * their results back.
880b8e80941Smrg         *
881b8e80941Smrg         * FIXME: This is actually pretty bogus.  If we do:
882b8e80941Smrg         *
883b8e80941Smrg         * mov tmu0_s, a
884b8e80941Smrg         * <a bit of math>
885b8e80941Smrg         * mov tmu0_s, b
886b8e80941Smrg         * load_tmu0
887b8e80941Smrg         * <more math>
888b8e80941Smrg         * load_tmu0
889b8e80941Smrg         *
890b8e80941Smrg         * we count that as worse than
891b8e80941Smrg         *
892b8e80941Smrg         * mov tmu0_s, a
893b8e80941Smrg         * mov tmu0_s, b
894b8e80941Smrg         * <lots of math>
895b8e80941Smrg         * load_tmu0
896b8e80941Smrg         * <more math>
897b8e80941Smrg         * load_tmu0
898b8e80941Smrg         *
899b8e80941Smrg         * because we associate the first load_tmu0 with the *second* tmu0_s.
900b8e80941Smrg         */
901b8e80941Smrg        if (v3d_qpu_magic_waddr_is_tmu(waddr) && v3d_qpu_waits_on_tmu(after))
902b8e80941Smrg                return 100;
903b8e80941Smrg
904b8e80941Smrg        /* Assume that anything depending on us is consuming the SFU result. */
905b8e80941Smrg        if (v3d_qpu_magic_waddr_is_sfu(waddr))
906b8e80941Smrg                return 3;
907b8e80941Smrg
908b8e80941Smrg        return 1;
909b8e80941Smrg}
910b8e80941Smrg
911b8e80941Smrgstatic uint32_t
912b8e80941Smrginstruction_latency(struct schedule_node *before, struct schedule_node *after)
913b8e80941Smrg{
914b8e80941Smrg        const struct v3d_qpu_instr *before_inst = &before->inst->qpu;
915b8e80941Smrg        const struct v3d_qpu_instr *after_inst = &after->inst->qpu;
916b8e80941Smrg        uint32_t latency = 1;
917b8e80941Smrg
918b8e80941Smrg        if (before_inst->type != V3D_QPU_INSTR_TYPE_ALU ||
919b8e80941Smrg            after_inst->type != V3D_QPU_INSTR_TYPE_ALU)
920b8e80941Smrg                return latency;
921b8e80941Smrg
922b8e80941Smrg        if (before_inst->alu.add.magic_write) {
923b8e80941Smrg                latency = MAX2(latency,
924b8e80941Smrg                               magic_waddr_latency(before_inst->alu.add.waddr,
925b8e80941Smrg                                                   after_inst));
926b8e80941Smrg        }
927b8e80941Smrg
928b8e80941Smrg        if (before_inst->alu.mul.magic_write) {
929b8e80941Smrg                latency = MAX2(latency,
930b8e80941Smrg                               magic_waddr_latency(before_inst->alu.mul.waddr,
931b8e80941Smrg                                                   after_inst));
932b8e80941Smrg        }
933b8e80941Smrg
934b8e80941Smrg        return latency;
935b8e80941Smrg}
936b8e80941Smrg
937b8e80941Smrg/** Recursive computation of the delay member of a node. */
938b8e80941Smrgstatic void
939b8e80941Smrgcompute_delay(struct dag_node *node, void *state)
940b8e80941Smrg{
941b8e80941Smrg        struct schedule_node *n = (struct schedule_node *)node;
942b8e80941Smrg
943b8e80941Smrg        n->delay = 1;
944b8e80941Smrg
945b8e80941Smrg        util_dynarray_foreach(&n->dag.edges, struct dag_edge, edge) {
946b8e80941Smrg                struct schedule_node *child =
947b8e80941Smrg                        (struct schedule_node *)edge->child;
948b8e80941Smrg
949b8e80941Smrg                n->delay = MAX2(n->delay, (child->delay +
950b8e80941Smrg                                           instruction_latency(n, child)));
951b8e80941Smrg        }
952b8e80941Smrg}
953b8e80941Smrg
954b8e80941Smrg/* Removes a DAG head, but removing only the WAR edges. (dag_prune_head()
955b8e80941Smrg * should be called on it later to finish pruning the other edges).
956b8e80941Smrg */
957b8e80941Smrgstatic void
958b8e80941Smrgpre_remove_head(struct dag *dag, struct schedule_node *n)
959b8e80941Smrg{
960b8e80941Smrg        list_delinit(&n->dag.link);
961b8e80941Smrg
962b8e80941Smrg        util_dynarray_foreach(&n->dag.edges, struct dag_edge, edge) {
963b8e80941Smrg                if (edge->data)
964b8e80941Smrg                        dag_remove_edge(dag, edge);
965b8e80941Smrg        }
966b8e80941Smrg}
967b8e80941Smrg
968b8e80941Smrgstatic void
969b8e80941Smrgmark_instruction_scheduled(struct dag *dag,
970b8e80941Smrg                           uint32_t time,
971b8e80941Smrg                           struct schedule_node *node)
972b8e80941Smrg{
973b8e80941Smrg        if (!node)
974b8e80941Smrg                return;
975b8e80941Smrg
976b8e80941Smrg        util_dynarray_foreach(&node->dag.edges, struct dag_edge, edge) {
977b8e80941Smrg                struct schedule_node *child =
978b8e80941Smrg                        (struct schedule_node *)edge->child;
979b8e80941Smrg
980b8e80941Smrg                if (!child)
981b8e80941Smrg                        continue;
982b8e80941Smrg
983b8e80941Smrg                uint32_t latency = instruction_latency(node, child);
984b8e80941Smrg
985b8e80941Smrg                child->unblocked_time = MAX2(child->unblocked_time,
986b8e80941Smrg                                             time + latency);
987b8e80941Smrg        }
988b8e80941Smrg        dag_prune_head(dag, &node->dag);
989b8e80941Smrg}
990b8e80941Smrg
991b8e80941Smrgstatic void
992b8e80941Smrginsert_scheduled_instruction(struct v3d_compile *c,
993b8e80941Smrg                             struct qblock *block,
994b8e80941Smrg                             struct choose_scoreboard *scoreboard,
995b8e80941Smrg                             struct qinst *inst)
996b8e80941Smrg{
997b8e80941Smrg        list_addtail(&inst->link, &block->instructions);
998b8e80941Smrg
999b8e80941Smrg        update_scoreboard_for_chosen(scoreboard, &inst->qpu);
1000b8e80941Smrg        c->qpu_inst_count++;
1001b8e80941Smrg        scoreboard->tick++;
1002b8e80941Smrg}
1003b8e80941Smrg
1004b8e80941Smrgstatic struct qinst *
1005b8e80941Smrgvir_nop()
1006b8e80941Smrg{
1007b8e80941Smrg        struct qreg undef = vir_nop_reg();
1008b8e80941Smrg        struct qinst *qinst = vir_add_inst(V3D_QPU_A_NOP, undef, undef, undef);
1009b8e80941Smrg
1010b8e80941Smrg        return qinst;
1011b8e80941Smrg}
1012b8e80941Smrg
1013b8e80941Smrgstatic void
1014b8e80941Smrgemit_nop(struct v3d_compile *c, struct qblock *block,
1015b8e80941Smrg         struct choose_scoreboard *scoreboard)
1016b8e80941Smrg{
1017b8e80941Smrg        insert_scheduled_instruction(c, block, scoreboard, vir_nop());
1018b8e80941Smrg}
1019b8e80941Smrg
1020b8e80941Smrgstatic bool
1021b8e80941Smrgqpu_instruction_valid_in_thrend_slot(struct v3d_compile *c,
1022b8e80941Smrg                                     const struct qinst *qinst, int slot)
1023b8e80941Smrg{
1024b8e80941Smrg        const struct v3d_qpu_instr *inst = &qinst->qpu;
1025b8e80941Smrg
1026b8e80941Smrg        /* Only TLB Z writes are prohibited in the last slot, but we don't
1027b8e80941Smrg         * have those flagged so prohibit all TLB ops for now.
1028b8e80941Smrg         */
1029b8e80941Smrg        if (slot == 2 && qpu_inst_is_tlb(inst))
1030b8e80941Smrg                return false;
1031b8e80941Smrg
1032b8e80941Smrg        if (slot > 0 && qinst->uniform != ~0)
1033b8e80941Smrg                return false;
1034b8e80941Smrg
1035b8e80941Smrg        if (v3d_qpu_uses_vpm(inst))
1036b8e80941Smrg                return false;
1037b8e80941Smrg
1038b8e80941Smrg        if (inst->sig.ldvary)
1039b8e80941Smrg                return false;
1040b8e80941Smrg
1041b8e80941Smrg        if (inst->type == V3D_QPU_INSTR_TYPE_ALU) {
1042b8e80941Smrg                /* GFXH-1625: TMUWT not allowed in the final instruction. */
1043b8e80941Smrg                if (slot == 2 && inst->alu.add.op == V3D_QPU_A_TMUWT)
1044b8e80941Smrg                        return false;
1045b8e80941Smrg
1046b8e80941Smrg                /* No writing physical registers at the end. */
1047b8e80941Smrg                if (!inst->alu.add.magic_write ||
1048b8e80941Smrg                    !inst->alu.mul.magic_write) {
1049b8e80941Smrg                        return false;
1050b8e80941Smrg                }
1051b8e80941Smrg
1052b8e80941Smrg                if (c->devinfo->ver < 40 && inst->alu.add.op == V3D_QPU_A_SETMSF)
1053b8e80941Smrg                        return false;
1054b8e80941Smrg
1055b8e80941Smrg                /* RF0-2 might be overwritten during the delay slots by
1056b8e80941Smrg                 * fragment shader setup.
1057b8e80941Smrg                 */
1058b8e80941Smrg                if (inst->raddr_a < 3 &&
1059b8e80941Smrg                    (inst->alu.add.a == V3D_QPU_MUX_A ||
1060b8e80941Smrg                     inst->alu.add.b == V3D_QPU_MUX_A ||
1061b8e80941Smrg                     inst->alu.mul.a == V3D_QPU_MUX_A ||
1062b8e80941Smrg                     inst->alu.mul.b == V3D_QPU_MUX_A)) {
1063b8e80941Smrg                        return false;
1064b8e80941Smrg                }
1065b8e80941Smrg
1066b8e80941Smrg                if (inst->raddr_b < 3 &&
1067b8e80941Smrg                    !inst->sig.small_imm &&
1068b8e80941Smrg                    (inst->alu.add.a == V3D_QPU_MUX_B ||
1069b8e80941Smrg                     inst->alu.add.b == V3D_QPU_MUX_B ||
1070b8e80941Smrg                     inst->alu.mul.a == V3D_QPU_MUX_B ||
1071b8e80941Smrg                     inst->alu.mul.b == V3D_QPU_MUX_B)) {
1072b8e80941Smrg                        return false;
1073b8e80941Smrg                }
1074b8e80941Smrg        }
1075b8e80941Smrg
1076b8e80941Smrg        return true;
1077b8e80941Smrg}
1078b8e80941Smrg
1079b8e80941Smrgstatic bool
1080b8e80941Smrgvalid_thrsw_sequence(struct v3d_compile *c, struct choose_scoreboard *scoreboard,
1081b8e80941Smrg                     struct qinst *qinst, int instructions_in_sequence,
1082b8e80941Smrg                     bool is_thrend)
1083b8e80941Smrg{
1084b8e80941Smrg        /* No emitting our thrsw while the previous thrsw hasn't happened yet. */
1085b8e80941Smrg        if (scoreboard->last_thrsw_tick + 3 >
1086b8e80941Smrg            scoreboard->tick - instructions_in_sequence) {
1087b8e80941Smrg                return false;
1088b8e80941Smrg        }
1089b8e80941Smrg
1090b8e80941Smrg        for (int slot = 0; slot < instructions_in_sequence; slot++) {
1091b8e80941Smrg                /* No scheduling SFU when the result would land in the other
1092b8e80941Smrg                 * thread.  The simulator complains for safety, though it
1093b8e80941Smrg                 * would only occur for dead code in our case.
1094b8e80941Smrg                 */
1095b8e80941Smrg                if (slot > 0 &&
1096b8e80941Smrg                    qinst->qpu.type == V3D_QPU_INSTR_TYPE_ALU &&
1097b8e80941Smrg                    (v3d_qpu_magic_waddr_is_sfu(qinst->qpu.alu.add.waddr) ||
1098b8e80941Smrg                     v3d_qpu_magic_waddr_is_sfu(qinst->qpu.alu.mul.waddr))) {
1099b8e80941Smrg                        return false;
1100b8e80941Smrg                }
1101b8e80941Smrg
1102b8e80941Smrg                if (slot > 0 && qinst->qpu.sig.ldvary)
1103b8e80941Smrg                        return false;
1104b8e80941Smrg
1105b8e80941Smrg                if (is_thrend &&
1106b8e80941Smrg                    !qpu_instruction_valid_in_thrend_slot(c, qinst, slot)) {
1107b8e80941Smrg                        return false;
1108b8e80941Smrg                }
1109b8e80941Smrg
1110b8e80941Smrg                /* Note that the list is circular, so we can only do this up
1111b8e80941Smrg                 * to instructions_in_sequence.
1112b8e80941Smrg                 */
1113b8e80941Smrg                qinst = (struct qinst *)qinst->link.next;
1114b8e80941Smrg        }
1115b8e80941Smrg
1116b8e80941Smrg        return true;
1117b8e80941Smrg}
1118b8e80941Smrg
1119b8e80941Smrg/**
1120b8e80941Smrg * Emits a THRSW signal in the stream, trying to move it up to pair with
1121b8e80941Smrg * another instruction.
1122b8e80941Smrg */
1123b8e80941Smrgstatic int
1124b8e80941Smrgemit_thrsw(struct v3d_compile *c,
1125b8e80941Smrg           struct qblock *block,
1126b8e80941Smrg           struct choose_scoreboard *scoreboard,
1127b8e80941Smrg           struct qinst *inst,
1128b8e80941Smrg           bool is_thrend)
1129b8e80941Smrg{
1130b8e80941Smrg        int time = 0;
1131b8e80941Smrg
1132b8e80941Smrg        /* There should be nothing in a thrsw inst being scheduled other than
1133b8e80941Smrg         * the signal bits.
1134b8e80941Smrg         */
1135b8e80941Smrg        assert(inst->qpu.type == V3D_QPU_INSTR_TYPE_ALU);
1136b8e80941Smrg        assert(inst->qpu.alu.add.op == V3D_QPU_A_NOP);
1137b8e80941Smrg        assert(inst->qpu.alu.mul.op == V3D_QPU_M_NOP);
1138b8e80941Smrg
1139b8e80941Smrg        /* Find how far back into previous instructions we can put the THRSW. */
1140b8e80941Smrg        int slots_filled = 0;
1141b8e80941Smrg        struct qinst *merge_inst = NULL;
1142b8e80941Smrg        vir_for_each_inst_rev(prev_inst, block) {
1143b8e80941Smrg                struct v3d_qpu_sig sig = prev_inst->qpu.sig;
1144b8e80941Smrg                sig.thrsw = true;
1145b8e80941Smrg                uint32_t packed_sig;
1146b8e80941Smrg
1147b8e80941Smrg                if (!v3d_qpu_sig_pack(c->devinfo, &sig, &packed_sig))
1148b8e80941Smrg                        break;
1149b8e80941Smrg
1150b8e80941Smrg                if (!valid_thrsw_sequence(c, scoreboard,
1151b8e80941Smrg                                          prev_inst, slots_filled + 1,
1152b8e80941Smrg                                          is_thrend)) {
1153b8e80941Smrg                        break;
1154b8e80941Smrg                }
1155b8e80941Smrg
1156b8e80941Smrg                merge_inst = prev_inst;
1157b8e80941Smrg                if (++slots_filled == 3)
1158b8e80941Smrg                        break;
1159b8e80941Smrg        }
1160b8e80941Smrg
1161b8e80941Smrg        bool needs_free = false;
1162b8e80941Smrg        if (merge_inst) {
1163b8e80941Smrg                merge_inst->qpu.sig.thrsw = true;
1164b8e80941Smrg                needs_free = true;
1165b8e80941Smrg                scoreboard->last_thrsw_tick = scoreboard->tick - slots_filled;
1166b8e80941Smrg        } else {
1167b8e80941Smrg                scoreboard->last_thrsw_tick = scoreboard->tick;
1168b8e80941Smrg                insert_scheduled_instruction(c, block, scoreboard, inst);
1169b8e80941Smrg                time++;
1170b8e80941Smrg                slots_filled++;
1171b8e80941Smrg                merge_inst = inst;
1172b8e80941Smrg        }
1173b8e80941Smrg
1174b8e80941Smrg        /* Insert any extra delay slot NOPs we need. */
1175b8e80941Smrg        for (int i = 0; i < 3 - slots_filled; i++) {
1176b8e80941Smrg                emit_nop(c, block, scoreboard);
1177b8e80941Smrg                time++;
1178b8e80941Smrg        }
1179b8e80941Smrg
1180b8e80941Smrg        /* If we're emitting the last THRSW (other than program end), then
1181b8e80941Smrg         * signal that to the HW by emitting two THRSWs in a row.
1182b8e80941Smrg         */
1183b8e80941Smrg        if (inst->is_last_thrsw) {
1184b8e80941Smrg                struct qinst *second_inst =
1185b8e80941Smrg                        (struct qinst *)merge_inst->link.next;
1186b8e80941Smrg                second_inst->qpu.sig.thrsw = true;
1187b8e80941Smrg        }
1188b8e80941Smrg
1189b8e80941Smrg        /* If we put our THRSW into another instruction, free up the
1190b8e80941Smrg         * instruction that didn't end up scheduled into the list.
1191b8e80941Smrg         */
1192b8e80941Smrg        if (needs_free)
1193b8e80941Smrg                free(inst);
1194b8e80941Smrg
1195b8e80941Smrg        return time;
1196b8e80941Smrg}
1197b8e80941Smrg
1198b8e80941Smrgstatic uint32_t
1199b8e80941Smrgschedule_instructions(struct v3d_compile *c,
1200b8e80941Smrg                      struct choose_scoreboard *scoreboard,
1201b8e80941Smrg                      struct qblock *block,
1202b8e80941Smrg                      enum quniform_contents *orig_uniform_contents,
1203b8e80941Smrg                      uint32_t *orig_uniform_data,
1204b8e80941Smrg                      uint32_t *next_uniform)
1205b8e80941Smrg{
1206b8e80941Smrg        const struct v3d_device_info *devinfo = c->devinfo;
1207b8e80941Smrg        uint32_t time = 0;
1208b8e80941Smrg
1209b8e80941Smrg        while (!list_empty(&scoreboard->dag->heads)) {
1210b8e80941Smrg                struct schedule_node *chosen =
1211b8e80941Smrg                        choose_instruction_to_schedule(devinfo,
1212b8e80941Smrg                                                       scoreboard,
1213b8e80941Smrg                                                       NULL);
1214b8e80941Smrg                struct schedule_node *merge = NULL;
1215b8e80941Smrg
1216b8e80941Smrg                /* If there are no valid instructions to schedule, drop a NOP
1217b8e80941Smrg                 * in.
1218b8e80941Smrg                 */
1219b8e80941Smrg                struct qinst *qinst = chosen ? chosen->inst : vir_nop();
1220b8e80941Smrg                struct v3d_qpu_instr *inst = &qinst->qpu;
1221b8e80941Smrg
1222b8e80941Smrg                if (debug) {
1223b8e80941Smrg                        fprintf(stderr, "t=%4d: current list:\n",
1224b8e80941Smrg                                time);
1225b8e80941Smrg                        dump_state(devinfo, scoreboard->dag);
1226b8e80941Smrg                        fprintf(stderr, "t=%4d: chose:   ", time);
1227b8e80941Smrg                        v3d_qpu_dump(devinfo, inst);
1228b8e80941Smrg                        fprintf(stderr, "\n");
1229b8e80941Smrg                }
1230b8e80941Smrg
1231b8e80941Smrg                /* We can't mark_instruction_scheduled() the chosen inst until
1232b8e80941Smrg                 * we're done identifying instructions to merge, so put the
1233b8e80941Smrg                 * merged instructions on a list for a moment.
1234b8e80941Smrg                 */
1235b8e80941Smrg                struct list_head merged_list;
1236b8e80941Smrg                list_inithead(&merged_list);
1237b8e80941Smrg
1238b8e80941Smrg                /* Schedule this instruction onto the QPU list. Also try to
1239b8e80941Smrg                 * find an instruction to pair with it.
1240b8e80941Smrg                 */
1241b8e80941Smrg                if (chosen) {
1242b8e80941Smrg                        time = MAX2(chosen->unblocked_time, time);
1243b8e80941Smrg                        pre_remove_head(scoreboard->dag, chosen);
1244b8e80941Smrg
1245b8e80941Smrg                        while ((merge =
1246b8e80941Smrg                                choose_instruction_to_schedule(devinfo,
1247b8e80941Smrg                                                               scoreboard,
1248b8e80941Smrg                                                               chosen))) {
1249b8e80941Smrg                                time = MAX2(merge->unblocked_time, time);
1250b8e80941Smrg                                pre_remove_head(scoreboard->dag, chosen);
1251b8e80941Smrg                                list_addtail(&merge->link, &merged_list);
1252b8e80941Smrg                                (void)qpu_merge_inst(devinfo, inst,
1253b8e80941Smrg                                                     inst, &merge->inst->qpu);
1254b8e80941Smrg                                if (merge->inst->uniform != -1) {
1255b8e80941Smrg                                        chosen->inst->uniform =
1256b8e80941Smrg                                                merge->inst->uniform;
1257b8e80941Smrg                                }
1258b8e80941Smrg
1259b8e80941Smrg                                if (debug) {
1260b8e80941Smrg                                        fprintf(stderr, "t=%4d: merging: ",
1261b8e80941Smrg                                                time);
1262b8e80941Smrg                                        v3d_qpu_dump(devinfo, &merge->inst->qpu);
1263b8e80941Smrg                                        fprintf(stderr, "\n");
1264b8e80941Smrg                                        fprintf(stderr, "         result: ");
1265b8e80941Smrg                                        v3d_qpu_dump(devinfo, inst);
1266b8e80941Smrg                                        fprintf(stderr, "\n");
1267b8e80941Smrg                                }
1268b8e80941Smrg                        }
1269b8e80941Smrg                }
1270b8e80941Smrg
1271b8e80941Smrg                /* Update the uniform index for the rewritten location --
1272b8e80941Smrg                 * branch target updating will still need to change
1273b8e80941Smrg                 * c->uniform_data[] using this index.
1274b8e80941Smrg                 */
1275b8e80941Smrg                if (qinst->uniform != -1) {
1276b8e80941Smrg                        if (inst->type == V3D_QPU_INSTR_TYPE_BRANCH)
1277b8e80941Smrg                                block->branch_uniform = *next_uniform;
1278b8e80941Smrg
1279b8e80941Smrg                        c->uniform_data[*next_uniform] =
1280b8e80941Smrg                                orig_uniform_data[qinst->uniform];
1281b8e80941Smrg                        c->uniform_contents[*next_uniform] =
1282b8e80941Smrg                                orig_uniform_contents[qinst->uniform];
1283b8e80941Smrg                        qinst->uniform = *next_uniform;
1284b8e80941Smrg                        (*next_uniform)++;
1285b8e80941Smrg                }
1286b8e80941Smrg
1287b8e80941Smrg                if (debug) {
1288b8e80941Smrg                        fprintf(stderr, "\n");
1289b8e80941Smrg                }
1290b8e80941Smrg
1291b8e80941Smrg                /* Now that we've scheduled a new instruction, some of its
1292b8e80941Smrg                 * children can be promoted to the list of instructions ready to
1293b8e80941Smrg                 * be scheduled.  Update the children's unblocked time for this
1294b8e80941Smrg                 * DAG edge as we do so.
1295b8e80941Smrg                 */
1296b8e80941Smrg                mark_instruction_scheduled(scoreboard->dag, time, chosen);
1297b8e80941Smrg                list_for_each_entry(struct schedule_node, merge, &merged_list,
1298b8e80941Smrg                                    link) {
1299b8e80941Smrg                        mark_instruction_scheduled(scoreboard->dag, time, merge);
1300b8e80941Smrg
1301b8e80941Smrg                        /* The merged VIR instruction doesn't get re-added to the
1302b8e80941Smrg                         * block, so free it now.
1303b8e80941Smrg                         */
1304b8e80941Smrg                        free(merge->inst);
1305b8e80941Smrg                }
1306b8e80941Smrg
1307b8e80941Smrg                if (inst->sig.thrsw) {
1308b8e80941Smrg                        time += emit_thrsw(c, block, scoreboard, qinst, false);
1309b8e80941Smrg                } else {
1310b8e80941Smrg                        insert_scheduled_instruction(c, block,
1311b8e80941Smrg                                                     scoreboard, qinst);
1312b8e80941Smrg
1313b8e80941Smrg                        if (inst->type == V3D_QPU_INSTR_TYPE_BRANCH) {
1314b8e80941Smrg                                block->branch_qpu_ip = c->qpu_inst_count - 1;
1315b8e80941Smrg                                /* Fill the delay slots.
1316b8e80941Smrg                                 *
1317b8e80941Smrg                                 * We should fill these with actual instructions,
1318b8e80941Smrg                                 * instead, but that will probably need to be done
1319b8e80941Smrg                                 * after this, once we know what the leading
1320b8e80941Smrg                                 * instructions of the successors are (so we can
1321b8e80941Smrg                                 * handle A/B register file write latency)
1322b8e80941Smrg                                 */
1323b8e80941Smrg                                for (int i = 0; i < 3; i++)
1324b8e80941Smrg                                        emit_nop(c, block, scoreboard);
1325b8e80941Smrg                        }
1326b8e80941Smrg                }
1327b8e80941Smrg        }
1328b8e80941Smrg
1329b8e80941Smrg        return time;
1330b8e80941Smrg}
1331b8e80941Smrg
1332b8e80941Smrgstatic uint32_t
1333b8e80941Smrgqpu_schedule_instructions_block(struct v3d_compile *c,
1334b8e80941Smrg                                struct choose_scoreboard *scoreboard,
1335b8e80941Smrg                                struct qblock *block,
1336b8e80941Smrg                                enum quniform_contents *orig_uniform_contents,
1337b8e80941Smrg                                uint32_t *orig_uniform_data,
1338b8e80941Smrg                                uint32_t *next_uniform)
1339b8e80941Smrg{
1340b8e80941Smrg        void *mem_ctx = ralloc_context(NULL);
1341b8e80941Smrg        scoreboard->dag = dag_create(mem_ctx);
1342b8e80941Smrg        struct list_head setup_list;
1343b8e80941Smrg
1344b8e80941Smrg        list_inithead(&setup_list);
1345b8e80941Smrg
1346b8e80941Smrg        /* Wrap each instruction in a scheduler structure. */
1347b8e80941Smrg        while (!list_empty(&block->instructions)) {
1348b8e80941Smrg                struct qinst *qinst = (struct qinst *)block->instructions.next;
1349b8e80941Smrg                struct schedule_node *n =
1350b8e80941Smrg                        rzalloc(mem_ctx, struct schedule_node);
1351b8e80941Smrg
1352b8e80941Smrg                dag_init_node(scoreboard->dag, &n->dag);
1353b8e80941Smrg                n->inst = qinst;
1354b8e80941Smrg
1355b8e80941Smrg                list_del(&qinst->link);
1356b8e80941Smrg                list_addtail(&n->link, &setup_list);
1357b8e80941Smrg        }
1358b8e80941Smrg
1359b8e80941Smrg        calculate_forward_deps(c, scoreboard->dag, &setup_list);
1360b8e80941Smrg        calculate_reverse_deps(c, scoreboard->dag, &setup_list);
1361b8e80941Smrg
1362b8e80941Smrg        dag_traverse_bottom_up(scoreboard->dag, compute_delay, NULL);
1363b8e80941Smrg
1364b8e80941Smrg        uint32_t cycles = schedule_instructions(c, scoreboard, block,
1365b8e80941Smrg                                                orig_uniform_contents,
1366b8e80941Smrg                                                orig_uniform_data,
1367b8e80941Smrg                                                next_uniform);
1368b8e80941Smrg
1369b8e80941Smrg        ralloc_free(mem_ctx);
1370b8e80941Smrg        scoreboard->dag = NULL;
1371b8e80941Smrg
1372b8e80941Smrg        return cycles;
1373b8e80941Smrg}
1374b8e80941Smrg
1375b8e80941Smrgstatic void
1376b8e80941Smrgqpu_set_branch_targets(struct v3d_compile *c)
1377b8e80941Smrg{
1378b8e80941Smrg        vir_for_each_block(block, c) {
1379b8e80941Smrg                /* The end block of the program has no branch. */
1380b8e80941Smrg                if (!block->successors[0])
1381b8e80941Smrg                        continue;
1382b8e80941Smrg
1383b8e80941Smrg                /* If there was no branch instruction, then the successor
1384b8e80941Smrg                 * block must follow immediately after this one.
1385b8e80941Smrg                 */
1386b8e80941Smrg                if (block->branch_qpu_ip == ~0) {
1387b8e80941Smrg                        assert(block->end_qpu_ip + 1 ==
1388b8e80941Smrg                               block->successors[0]->start_qpu_ip);
1389b8e80941Smrg                        continue;
1390b8e80941Smrg                }
1391b8e80941Smrg
1392b8e80941Smrg                /* Walk back through the delay slots to find the branch
1393b8e80941Smrg                 * instr.
1394b8e80941Smrg                 */
1395b8e80941Smrg                struct list_head *entry = block->instructions.prev;
1396b8e80941Smrg                for (int i = 0; i < 3; i++)
1397b8e80941Smrg                        entry = entry->prev;
1398b8e80941Smrg                struct qinst *branch = container_of(entry, branch, link);
1399b8e80941Smrg                assert(branch->qpu.type == V3D_QPU_INSTR_TYPE_BRANCH);
1400b8e80941Smrg
1401b8e80941Smrg                /* Make sure that the if-we-don't-jump
1402b8e80941Smrg                 * successor was scheduled just after the
1403b8e80941Smrg                 * delay slots.
1404b8e80941Smrg                 */
1405b8e80941Smrg                assert(!block->successors[1] ||
1406b8e80941Smrg                       block->successors[1]->start_qpu_ip ==
1407b8e80941Smrg                       block->branch_qpu_ip + 4);
1408b8e80941Smrg
1409b8e80941Smrg                branch->qpu.branch.offset =
1410b8e80941Smrg                        ((block->successors[0]->start_qpu_ip -
1411b8e80941Smrg                          (block->branch_qpu_ip + 4)) *
1412b8e80941Smrg                         sizeof(uint64_t));
1413b8e80941Smrg
1414b8e80941Smrg                /* Set up the relative offset to jump in the
1415b8e80941Smrg                 * uniform stream.
1416b8e80941Smrg                 *
1417b8e80941Smrg                 * Use a temporary here, because
1418b8e80941Smrg                 * uniform_data[inst->uniform] may be shared
1419b8e80941Smrg                 * between multiple instructions.
1420b8e80941Smrg                 */
1421b8e80941Smrg                assert(c->uniform_contents[branch->uniform] == QUNIFORM_CONSTANT);
1422b8e80941Smrg                c->uniform_data[branch->uniform] =
1423b8e80941Smrg                        (block->successors[0]->start_uniform -
1424b8e80941Smrg                         (block->branch_uniform + 1)) * 4;
1425b8e80941Smrg        }
1426b8e80941Smrg}
1427b8e80941Smrg
1428b8e80941Smrguint32_t
1429b8e80941Smrgv3d_qpu_schedule_instructions(struct v3d_compile *c)
1430b8e80941Smrg{
1431b8e80941Smrg        const struct v3d_device_info *devinfo = c->devinfo;
1432b8e80941Smrg        struct qblock *end_block = list_last_entry(&c->blocks,
1433b8e80941Smrg                                                   struct qblock, link);
1434b8e80941Smrg
1435b8e80941Smrg        /* We reorder the uniforms as we schedule instructions, so save the
1436b8e80941Smrg         * old data off and replace it.
1437b8e80941Smrg         */
1438b8e80941Smrg        uint32_t *uniform_data = c->uniform_data;
1439b8e80941Smrg        enum quniform_contents *uniform_contents = c->uniform_contents;
1440b8e80941Smrg        c->uniform_contents = ralloc_array(c, enum quniform_contents,
1441b8e80941Smrg                                           c->num_uniforms);
1442b8e80941Smrg        c->uniform_data = ralloc_array(c, uint32_t, c->num_uniforms);
1443b8e80941Smrg        c->uniform_array_size = c->num_uniforms;
1444b8e80941Smrg        uint32_t next_uniform = 0;
1445b8e80941Smrg
1446b8e80941Smrg        struct choose_scoreboard scoreboard;
1447b8e80941Smrg        memset(&scoreboard, 0, sizeof(scoreboard));
1448b8e80941Smrg        scoreboard.last_ldvary_tick = -10;
1449b8e80941Smrg        scoreboard.last_magic_sfu_write_tick = -10;
1450b8e80941Smrg        scoreboard.last_uniforms_reset_tick = -10;
1451b8e80941Smrg        scoreboard.last_thrsw_tick = -10;
1452b8e80941Smrg
1453b8e80941Smrg        if (debug) {
1454b8e80941Smrg                fprintf(stderr, "Pre-schedule instructions\n");
1455b8e80941Smrg                vir_for_each_block(block, c) {
1456b8e80941Smrg                        fprintf(stderr, "BLOCK %d\n", block->index);
1457b8e80941Smrg                        list_for_each_entry(struct qinst, qinst,
1458b8e80941Smrg                                            &block->instructions, link) {
1459b8e80941Smrg                                v3d_qpu_dump(devinfo, &qinst->qpu);
1460b8e80941Smrg                                fprintf(stderr, "\n");
1461b8e80941Smrg                        }
1462b8e80941Smrg                }
1463b8e80941Smrg                fprintf(stderr, "\n");
1464b8e80941Smrg        }
1465b8e80941Smrg
1466b8e80941Smrg        uint32_t cycles = 0;
1467b8e80941Smrg        vir_for_each_block(block, c) {
1468b8e80941Smrg                block->start_qpu_ip = c->qpu_inst_count;
1469b8e80941Smrg                block->branch_qpu_ip = ~0;
1470b8e80941Smrg                block->start_uniform = next_uniform;
1471b8e80941Smrg
1472b8e80941Smrg                cycles += qpu_schedule_instructions_block(c,
1473b8e80941Smrg                                                          &scoreboard,
1474b8e80941Smrg                                                          block,
1475b8e80941Smrg                                                          uniform_contents,
1476b8e80941Smrg                                                          uniform_data,
1477b8e80941Smrg                                                          &next_uniform);
1478b8e80941Smrg
1479b8e80941Smrg                block->end_qpu_ip = c->qpu_inst_count - 1;
1480b8e80941Smrg        }
1481b8e80941Smrg
1482b8e80941Smrg        /* Emit the program-end THRSW instruction. */;
1483b8e80941Smrg        struct qinst *thrsw = vir_nop();
1484b8e80941Smrg        thrsw->qpu.sig.thrsw = true;
1485b8e80941Smrg        emit_thrsw(c, end_block, &scoreboard, thrsw, true);
1486b8e80941Smrg
1487b8e80941Smrg        qpu_set_branch_targets(c);
1488b8e80941Smrg
1489b8e80941Smrg        assert(next_uniform == c->num_uniforms);
1490b8e80941Smrg
1491b8e80941Smrg        return cycles;
1492b8e80941Smrg}
1493