1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2010 Intel Corporation
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21b8e80941Smrg * DEALINGS IN THE SOFTWARE.
22b8e80941Smrg */
23b8e80941Smrg
24b8e80941Smrg/**
25b8e80941Smrg * \file ast_to_hir.c
26b8e80941Smrg * Convert abstract syntax to to high-level intermediate reprensentation (HIR).
27b8e80941Smrg *
28b8e80941Smrg * During the conversion to HIR, the majority of the symantic checking is
29b8e80941Smrg * preformed on the program.  This includes:
30b8e80941Smrg *
31b8e80941Smrg *    * Symbol table management
32b8e80941Smrg *    * Type checking
33b8e80941Smrg *    * Function binding
34b8e80941Smrg *
35b8e80941Smrg * The majority of this work could be done during parsing, and the parser could
36b8e80941Smrg * probably generate HIR directly.  However, this results in frequent changes
37b8e80941Smrg * to the parser code.  Since we do not assume that every system this complier
38b8e80941Smrg * is built on will have Flex and Bison installed, we have to store the code
39b8e80941Smrg * generated by these tools in our version control system.  In other parts of
40b8e80941Smrg * the system we've seen problems where a parser was changed but the generated
41b8e80941Smrg * code was not committed, merge conflicts where created because two developers
42b8e80941Smrg * had slightly different versions of Bison installed, etc.
43b8e80941Smrg *
44b8e80941Smrg * I have also noticed that running Bison generated parsers in GDB is very
45b8e80941Smrg * irritating.  When you get a segfault on '$$ = $1->foo', you can't very
46b8e80941Smrg * well 'print $1' in GDB.
47b8e80941Smrg *
48b8e80941Smrg * As a result, my preference is to put as little C code as possible in the
49b8e80941Smrg * parser (and lexer) sources.
50b8e80941Smrg */
51b8e80941Smrg
52b8e80941Smrg#include "glsl_symbol_table.h"
53b8e80941Smrg#include "glsl_parser_extras.h"
54b8e80941Smrg#include "ast.h"
55b8e80941Smrg#include "compiler/glsl_types.h"
56b8e80941Smrg#include "util/hash_table.h"
57b8e80941Smrg#include "main/mtypes.h"
58b8e80941Smrg#include "main/macros.h"
59b8e80941Smrg#include "main/shaderobj.h"
60b8e80941Smrg#include "ir.h"
61b8e80941Smrg#include "ir_builder.h"
62b8e80941Smrg#include "builtin_functions.h"
63b8e80941Smrg
64b8e80941Smrgusing namespace ir_builder;
65b8e80941Smrg
66b8e80941Smrgstatic void
67b8e80941Smrgdetect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
68b8e80941Smrg                               exec_list *instructions);
69b8e80941Smrgstatic void
70b8e80941Smrgverify_subroutine_associated_funcs(struct _mesa_glsl_parse_state *state);
71b8e80941Smrg
72b8e80941Smrgstatic void
73b8e80941Smrgremove_per_vertex_blocks(exec_list *instructions,
74b8e80941Smrg                         _mesa_glsl_parse_state *state, ir_variable_mode mode);
75b8e80941Smrg
76b8e80941Smrg/**
77b8e80941Smrg * Visitor class that finds the first instance of any write-only variable that
78b8e80941Smrg * is ever read, if any
79b8e80941Smrg */
80b8e80941Smrgclass read_from_write_only_variable_visitor : public ir_hierarchical_visitor
81b8e80941Smrg{
82b8e80941Smrgpublic:
83b8e80941Smrg   read_from_write_only_variable_visitor() : found(NULL)
84b8e80941Smrg   {
85b8e80941Smrg   }
86b8e80941Smrg
87b8e80941Smrg   virtual ir_visitor_status visit(ir_dereference_variable *ir)
88b8e80941Smrg   {
89b8e80941Smrg      if (this->in_assignee)
90b8e80941Smrg         return visit_continue;
91b8e80941Smrg
92b8e80941Smrg      ir_variable *var = ir->variable_referenced();
93b8e80941Smrg      /* We can have memory_write_only set on both images and buffer variables,
94b8e80941Smrg       * but in the former there is a distinction between reads from
95b8e80941Smrg       * the variable itself (write_only) and from the memory they point to
96b8e80941Smrg       * (memory_write_only), while in the case of buffer variables there is
97b8e80941Smrg       * no such distinction, that is why this check here is limited to
98b8e80941Smrg       * buffer variables alone.
99b8e80941Smrg       */
100b8e80941Smrg      if (!var || var->data.mode != ir_var_shader_storage)
101b8e80941Smrg         return visit_continue;
102b8e80941Smrg
103b8e80941Smrg      if (var->data.memory_write_only) {
104b8e80941Smrg         found = var;
105b8e80941Smrg         return visit_stop;
106b8e80941Smrg      }
107b8e80941Smrg
108b8e80941Smrg      return visit_continue;
109b8e80941Smrg   }
110b8e80941Smrg
111b8e80941Smrg   ir_variable *get_variable() {
112b8e80941Smrg      return found;
113b8e80941Smrg   }
114b8e80941Smrg
115b8e80941Smrg   virtual ir_visitor_status visit_enter(ir_expression *ir)
116b8e80941Smrg   {
117b8e80941Smrg      /* .length() doesn't actually read anything */
118b8e80941Smrg      if (ir->operation == ir_unop_ssbo_unsized_array_length)
119b8e80941Smrg         return visit_continue_with_parent;
120b8e80941Smrg
121b8e80941Smrg      return visit_continue;
122b8e80941Smrg   }
123b8e80941Smrg
124b8e80941Smrgprivate:
125b8e80941Smrg   ir_variable *found;
126b8e80941Smrg};
127b8e80941Smrg
128b8e80941Smrgvoid
129b8e80941Smrg_mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
130b8e80941Smrg{
131b8e80941Smrg   _mesa_glsl_initialize_variables(instructions, state);
132b8e80941Smrg
133b8e80941Smrg   state->symbols->separate_function_namespace = state->language_version == 110;
134b8e80941Smrg
135b8e80941Smrg   state->current_function = NULL;
136b8e80941Smrg
137b8e80941Smrg   state->toplevel_ir = instructions;
138b8e80941Smrg
139b8e80941Smrg   state->gs_input_prim_type_specified = false;
140b8e80941Smrg   state->tcs_output_vertices_specified = false;
141b8e80941Smrg   state->cs_input_local_size_specified = false;
142b8e80941Smrg
143b8e80941Smrg   /* Section 4.2 of the GLSL 1.20 specification states:
144b8e80941Smrg    * "The built-in functions are scoped in a scope outside the global scope
145b8e80941Smrg    *  users declare global variables in.  That is, a shader's global scope,
146b8e80941Smrg    *  available for user-defined functions and global variables, is nested
147b8e80941Smrg    *  inside the scope containing the built-in functions."
148b8e80941Smrg    *
149b8e80941Smrg    * Since built-in functions like ftransform() access built-in variables,
150b8e80941Smrg    * it follows that those must be in the outer scope as well.
151b8e80941Smrg    *
152b8e80941Smrg    * We push scope here to create this nesting effect...but don't pop.
153b8e80941Smrg    * This way, a shader's globals are still in the symbol table for use
154b8e80941Smrg    * by the linker.
155b8e80941Smrg    */
156b8e80941Smrg   state->symbols->push_scope();
157b8e80941Smrg
158b8e80941Smrg   foreach_list_typed (ast_node, ast, link, & state->translation_unit)
159b8e80941Smrg      ast->hir(instructions, state);
160b8e80941Smrg
161b8e80941Smrg   verify_subroutine_associated_funcs(state);
162b8e80941Smrg   detect_recursion_unlinked(state, instructions);
163b8e80941Smrg   detect_conflicting_assignments(state, instructions);
164b8e80941Smrg
165b8e80941Smrg   state->toplevel_ir = NULL;
166b8e80941Smrg
167b8e80941Smrg   /* Move all of the variable declarations to the front of the IR list, and
168b8e80941Smrg    * reverse the order.  This has the (intended!) side effect that vertex
169b8e80941Smrg    * shader inputs and fragment shader outputs will appear in the IR in the
170b8e80941Smrg    * same order that they appeared in the shader code.  This results in the
171b8e80941Smrg    * locations being assigned in the declared order.  Many (arguably buggy)
172b8e80941Smrg    * applications depend on this behavior, and it matches what nearly all
173b8e80941Smrg    * other drivers do.
174b8e80941Smrg    */
175b8e80941Smrg   foreach_in_list_safe(ir_instruction, node, instructions) {
176b8e80941Smrg      ir_variable *const var = node->as_variable();
177b8e80941Smrg
178b8e80941Smrg      if (var == NULL)
179b8e80941Smrg         continue;
180b8e80941Smrg
181b8e80941Smrg      var->remove();
182b8e80941Smrg      instructions->push_head(var);
183b8e80941Smrg   }
184b8e80941Smrg
185b8e80941Smrg   /* Figure out if gl_FragCoord is actually used in fragment shader */
186b8e80941Smrg   ir_variable *const var = state->symbols->get_variable("gl_FragCoord");
187b8e80941Smrg   if (var != NULL)
188b8e80941Smrg      state->fs_uses_gl_fragcoord = var->data.used;
189b8e80941Smrg
190b8e80941Smrg   /* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec:
191b8e80941Smrg    *
192b8e80941Smrg    *     If multiple shaders using members of a built-in block belonging to
193b8e80941Smrg    *     the same interface are linked together in the same program, they
194b8e80941Smrg    *     must all redeclare the built-in block in the same way, as described
195b8e80941Smrg    *     in section 4.3.7 "Interface Blocks" for interface block matching, or
196b8e80941Smrg    *     a link error will result.
197b8e80941Smrg    *
198b8e80941Smrg    * The phrase "using members of a built-in block" implies that if two
199b8e80941Smrg    * shaders are linked together and one of them *does not use* any members
200b8e80941Smrg    * of the built-in block, then that shader does not need to have a matching
201b8e80941Smrg    * redeclaration of the built-in block.
202b8e80941Smrg    *
203b8e80941Smrg    * This appears to be a clarification to the behaviour established for
204b8e80941Smrg    * gl_PerVertex by GLSL 1.50, therefore implement it regardless of GLSL
205b8e80941Smrg    * version.
206b8e80941Smrg    *
207b8e80941Smrg    * The definition of "interface" in section 4.3.7 that applies here is as
208b8e80941Smrg    * follows:
209b8e80941Smrg    *
210b8e80941Smrg    *     The boundary between adjacent programmable pipeline stages: This
211b8e80941Smrg    *     spans all the outputs in all compilation units of the first stage
212b8e80941Smrg    *     and all the inputs in all compilation units of the second stage.
213b8e80941Smrg    *
214b8e80941Smrg    * Therefore this rule applies to both inter- and intra-stage linking.
215b8e80941Smrg    *
216b8e80941Smrg    * The easiest way to implement this is to check whether the shader uses
217b8e80941Smrg    * gl_PerVertex right after ast-to-ir conversion, and if it doesn't, simply
218b8e80941Smrg    * remove all the relevant variable declaration from the IR, so that the
219b8e80941Smrg    * linker won't see them and complain about mismatches.
220b8e80941Smrg    */
221b8e80941Smrg   remove_per_vertex_blocks(instructions, state, ir_var_shader_in);
222b8e80941Smrg   remove_per_vertex_blocks(instructions, state, ir_var_shader_out);
223b8e80941Smrg
224b8e80941Smrg   /* Check that we don't have reads from write-only variables */
225b8e80941Smrg   read_from_write_only_variable_visitor v;
226b8e80941Smrg   v.run(instructions);
227b8e80941Smrg   ir_variable *error_var = v.get_variable();
228b8e80941Smrg   if (error_var) {
229b8e80941Smrg      /* It would be nice to have proper location information, but for that
230b8e80941Smrg       * we would need to check this as we process each kind of AST node
231b8e80941Smrg       */
232b8e80941Smrg      YYLTYPE loc;
233b8e80941Smrg      memset(&loc, 0, sizeof(loc));
234b8e80941Smrg      _mesa_glsl_error(&loc, state, "Read from write-only variable `%s'",
235b8e80941Smrg                       error_var->name);
236b8e80941Smrg   }
237b8e80941Smrg}
238b8e80941Smrg
239b8e80941Smrg
240b8e80941Smrgstatic ir_expression_operation
241b8e80941Smrgget_implicit_conversion_operation(const glsl_type *to, const glsl_type *from,
242b8e80941Smrg                                  struct _mesa_glsl_parse_state *state)
243b8e80941Smrg{
244b8e80941Smrg   switch (to->base_type) {
245b8e80941Smrg   case GLSL_TYPE_FLOAT:
246b8e80941Smrg      switch (from->base_type) {
247b8e80941Smrg      case GLSL_TYPE_INT: return ir_unop_i2f;
248b8e80941Smrg      case GLSL_TYPE_UINT: return ir_unop_u2f;
249b8e80941Smrg      default: return (ir_expression_operation)0;
250b8e80941Smrg      }
251b8e80941Smrg
252b8e80941Smrg   case GLSL_TYPE_UINT:
253b8e80941Smrg      if (!state->has_implicit_uint_to_int_conversion())
254b8e80941Smrg         return (ir_expression_operation)0;
255b8e80941Smrg      switch (from->base_type) {
256b8e80941Smrg         case GLSL_TYPE_INT: return ir_unop_i2u;
257b8e80941Smrg         default: return (ir_expression_operation)0;
258b8e80941Smrg      }
259b8e80941Smrg
260b8e80941Smrg   case GLSL_TYPE_DOUBLE:
261b8e80941Smrg      if (!state->has_double())
262b8e80941Smrg         return (ir_expression_operation)0;
263b8e80941Smrg      switch (from->base_type) {
264b8e80941Smrg      case GLSL_TYPE_INT: return ir_unop_i2d;
265b8e80941Smrg      case GLSL_TYPE_UINT: return ir_unop_u2d;
266b8e80941Smrg      case GLSL_TYPE_FLOAT: return ir_unop_f2d;
267b8e80941Smrg      case GLSL_TYPE_INT64: return ir_unop_i642d;
268b8e80941Smrg      case GLSL_TYPE_UINT64: return ir_unop_u642d;
269b8e80941Smrg      default: return (ir_expression_operation)0;
270b8e80941Smrg      }
271b8e80941Smrg
272b8e80941Smrg   case GLSL_TYPE_UINT64:
273b8e80941Smrg      if (!state->has_int64())
274b8e80941Smrg         return (ir_expression_operation)0;
275b8e80941Smrg      switch (from->base_type) {
276b8e80941Smrg      case GLSL_TYPE_INT: return ir_unop_i2u64;
277b8e80941Smrg      case GLSL_TYPE_UINT: return ir_unop_u2u64;
278b8e80941Smrg      case GLSL_TYPE_INT64: return ir_unop_i642u64;
279b8e80941Smrg      default: return (ir_expression_operation)0;
280b8e80941Smrg      }
281b8e80941Smrg
282b8e80941Smrg   case GLSL_TYPE_INT64:
283b8e80941Smrg      if (!state->has_int64())
284b8e80941Smrg         return (ir_expression_operation)0;
285b8e80941Smrg      switch (from->base_type) {
286b8e80941Smrg      case GLSL_TYPE_INT: return ir_unop_i2i64;
287b8e80941Smrg      default: return (ir_expression_operation)0;
288b8e80941Smrg      }
289b8e80941Smrg
290b8e80941Smrg   default: return (ir_expression_operation)0;
291b8e80941Smrg   }
292b8e80941Smrg}
293b8e80941Smrg
294b8e80941Smrg
295b8e80941Smrg/**
296b8e80941Smrg * If a conversion is available, convert one operand to a different type
297b8e80941Smrg *
298b8e80941Smrg * The \c from \c ir_rvalue is converted "in place".
299b8e80941Smrg *
300b8e80941Smrg * \param to     Type that the operand it to be converted to
301b8e80941Smrg * \param from   Operand that is being converted
302b8e80941Smrg * \param state  GLSL compiler state
303b8e80941Smrg *
304b8e80941Smrg * \return
305b8e80941Smrg * If a conversion is possible (or unnecessary), \c true is returned.
306b8e80941Smrg * Otherwise \c false is returned.
307b8e80941Smrg */
308b8e80941Smrgstatic bool
309b8e80941Smrgapply_implicit_conversion(const glsl_type *to, ir_rvalue * &from,
310b8e80941Smrg                          struct _mesa_glsl_parse_state *state)
311b8e80941Smrg{
312b8e80941Smrg   void *ctx = state;
313b8e80941Smrg   if (to->base_type == from->type->base_type)
314b8e80941Smrg      return true;
315b8e80941Smrg
316b8e80941Smrg   /* Prior to GLSL 1.20, there are no implicit conversions */
317b8e80941Smrg   if (!state->has_implicit_conversions())
318b8e80941Smrg      return false;
319b8e80941Smrg
320b8e80941Smrg   /* From page 27 (page 33 of the PDF) of the GLSL 1.50 spec:
321b8e80941Smrg    *
322b8e80941Smrg    *    "There are no implicit array or structure conversions. For
323b8e80941Smrg    *    example, an array of int cannot be implicitly converted to an
324b8e80941Smrg    *    array of float.
325b8e80941Smrg    */
326b8e80941Smrg   if (!to->is_numeric() || !from->type->is_numeric())
327b8e80941Smrg      return false;
328b8e80941Smrg
329b8e80941Smrg   /* We don't actually want the specific type `to`, we want a type
330b8e80941Smrg    * with the same base type as `to`, but the same vector width as
331b8e80941Smrg    * `from`.
332b8e80941Smrg    */
333b8e80941Smrg   to = glsl_type::get_instance(to->base_type, from->type->vector_elements,
334b8e80941Smrg                                from->type->matrix_columns);
335b8e80941Smrg
336b8e80941Smrg   ir_expression_operation op = get_implicit_conversion_operation(to, from->type, state);
337b8e80941Smrg   if (op) {
338b8e80941Smrg      from = new(ctx) ir_expression(op, to, from, NULL);
339b8e80941Smrg      return true;
340b8e80941Smrg   } else {
341b8e80941Smrg      return false;
342b8e80941Smrg   }
343b8e80941Smrg}
344b8e80941Smrg
345b8e80941Smrg
346b8e80941Smrgstatic const struct glsl_type *
347b8e80941Smrgarithmetic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
348b8e80941Smrg                       bool multiply,
349b8e80941Smrg                       struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
350b8e80941Smrg{
351b8e80941Smrg   const glsl_type *type_a = value_a->type;
352b8e80941Smrg   const glsl_type *type_b = value_b->type;
353b8e80941Smrg
354b8e80941Smrg   /* From GLSL 1.50 spec, page 56:
355b8e80941Smrg    *
356b8e80941Smrg    *    "The arithmetic binary operators add (+), subtract (-),
357b8e80941Smrg    *    multiply (*), and divide (/) operate on integer and
358b8e80941Smrg    *    floating-point scalars, vectors, and matrices."
359b8e80941Smrg    */
360b8e80941Smrg   if (!type_a->is_numeric() || !type_b->is_numeric()) {
361b8e80941Smrg      _mesa_glsl_error(loc, state,
362b8e80941Smrg                       "operands to arithmetic operators must be numeric");
363b8e80941Smrg      return glsl_type::error_type;
364b8e80941Smrg   }
365b8e80941Smrg
366b8e80941Smrg
367b8e80941Smrg   /*    "If one operand is floating-point based and the other is
368b8e80941Smrg    *    not, then the conversions from Section 4.1.10 "Implicit
369b8e80941Smrg    *    Conversions" are applied to the non-floating-point-based operand."
370b8e80941Smrg    */
371b8e80941Smrg   if (!apply_implicit_conversion(type_a, value_b, state)
372b8e80941Smrg       && !apply_implicit_conversion(type_b, value_a, state)) {
373b8e80941Smrg      _mesa_glsl_error(loc, state,
374b8e80941Smrg                       "could not implicitly convert operands to "
375b8e80941Smrg                       "arithmetic operator");
376b8e80941Smrg      return glsl_type::error_type;
377b8e80941Smrg   }
378b8e80941Smrg   type_a = value_a->type;
379b8e80941Smrg   type_b = value_b->type;
380b8e80941Smrg
381b8e80941Smrg   /*    "If the operands are integer types, they must both be signed or
382b8e80941Smrg    *    both be unsigned."
383b8e80941Smrg    *
384b8e80941Smrg    * From this rule and the preceeding conversion it can be inferred that
385b8e80941Smrg    * both types must be GLSL_TYPE_FLOAT, or GLSL_TYPE_UINT, or GLSL_TYPE_INT.
386b8e80941Smrg    * The is_numeric check above already filtered out the case where either
387b8e80941Smrg    * type is not one of these, so now the base types need only be tested for
388b8e80941Smrg    * equality.
389b8e80941Smrg    */
390b8e80941Smrg   if (type_a->base_type != type_b->base_type) {
391b8e80941Smrg      _mesa_glsl_error(loc, state,
392b8e80941Smrg                       "base type mismatch for arithmetic operator");
393b8e80941Smrg      return glsl_type::error_type;
394b8e80941Smrg   }
395b8e80941Smrg
396b8e80941Smrg   /*    "All arithmetic binary operators result in the same fundamental type
397b8e80941Smrg    *    (signed integer, unsigned integer, or floating-point) as the
398b8e80941Smrg    *    operands they operate on, after operand type conversion. After
399b8e80941Smrg    *    conversion, the following cases are valid
400b8e80941Smrg    *
401b8e80941Smrg    *    * The two operands are scalars. In this case the operation is
402b8e80941Smrg    *      applied, resulting in a scalar."
403b8e80941Smrg    */
404b8e80941Smrg   if (type_a->is_scalar() && type_b->is_scalar())
405b8e80941Smrg      return type_a;
406b8e80941Smrg
407b8e80941Smrg   /*   "* One operand is a scalar, and the other is a vector or matrix.
408b8e80941Smrg    *      In this case, the scalar operation is applied independently to each
409b8e80941Smrg    *      component of the vector or matrix, resulting in the same size
410b8e80941Smrg    *      vector or matrix."
411b8e80941Smrg    */
412b8e80941Smrg   if (type_a->is_scalar()) {
413b8e80941Smrg      if (!type_b->is_scalar())
414b8e80941Smrg         return type_b;
415b8e80941Smrg   } else if (type_b->is_scalar()) {
416b8e80941Smrg      return type_a;
417b8e80941Smrg   }
418b8e80941Smrg
419b8e80941Smrg   /* All of the combinations of <scalar, scalar>, <vector, scalar>,
420b8e80941Smrg    * <scalar, vector>, <scalar, matrix>, and <matrix, scalar> have been
421b8e80941Smrg    * handled.
422b8e80941Smrg    */
423b8e80941Smrg   assert(!type_a->is_scalar());
424b8e80941Smrg   assert(!type_b->is_scalar());
425b8e80941Smrg
426b8e80941Smrg   /*   "* The two operands are vectors of the same size. In this case, the
427b8e80941Smrg    *      operation is done component-wise resulting in the same size
428b8e80941Smrg    *      vector."
429b8e80941Smrg    */
430b8e80941Smrg   if (type_a->is_vector() && type_b->is_vector()) {
431b8e80941Smrg      if (type_a == type_b) {
432b8e80941Smrg         return type_a;
433b8e80941Smrg      } else {
434b8e80941Smrg         _mesa_glsl_error(loc, state,
435b8e80941Smrg                          "vector size mismatch for arithmetic operator");
436b8e80941Smrg         return glsl_type::error_type;
437b8e80941Smrg      }
438b8e80941Smrg   }
439b8e80941Smrg
440b8e80941Smrg   /* All of the combinations of <scalar, scalar>, <vector, scalar>,
441b8e80941Smrg    * <scalar, vector>, <scalar, matrix>, <matrix, scalar>, and
442b8e80941Smrg    * <vector, vector> have been handled.  At least one of the operands must
443b8e80941Smrg    * be matrix.  Further, since there are no integer matrix types, the base
444b8e80941Smrg    * type of both operands must be float.
445b8e80941Smrg    */
446b8e80941Smrg   assert(type_a->is_matrix() || type_b->is_matrix());
447b8e80941Smrg   assert(type_a->is_float() || type_a->is_double());
448b8e80941Smrg   assert(type_b->is_float() || type_b->is_double());
449b8e80941Smrg
450b8e80941Smrg   /*   "* The operator is add (+), subtract (-), or divide (/), and the
451b8e80941Smrg    *      operands are matrices with the same number of rows and the same
452b8e80941Smrg    *      number of columns. In this case, the operation is done component-
453b8e80941Smrg    *      wise resulting in the same size matrix."
454b8e80941Smrg    *    * The operator is multiply (*), where both operands are matrices or
455b8e80941Smrg    *      one operand is a vector and the other a matrix. A right vector
456b8e80941Smrg    *      operand is treated as a column vector and a left vector operand as a
457b8e80941Smrg    *      row vector. In all these cases, it is required that the number of
458b8e80941Smrg    *      columns of the left operand is equal to the number of rows of the
459b8e80941Smrg    *      right operand. Then, the multiply (*) operation does a linear
460b8e80941Smrg    *      algebraic multiply, yielding an object that has the same number of
461b8e80941Smrg    *      rows as the left operand and the same number of columns as the right
462b8e80941Smrg    *      operand. Section 5.10 "Vector and Matrix Operations" explains in
463b8e80941Smrg    *      more detail how vectors and matrices are operated on."
464b8e80941Smrg    */
465b8e80941Smrg   if (! multiply) {
466b8e80941Smrg      if (type_a == type_b)
467b8e80941Smrg         return type_a;
468b8e80941Smrg   } else {
469b8e80941Smrg      const glsl_type *type = glsl_type::get_mul_type(type_a, type_b);
470b8e80941Smrg
471b8e80941Smrg      if (type == glsl_type::error_type) {
472b8e80941Smrg         _mesa_glsl_error(loc, state,
473b8e80941Smrg                          "size mismatch for matrix multiplication");
474b8e80941Smrg      }
475b8e80941Smrg
476b8e80941Smrg      return type;
477b8e80941Smrg   }
478b8e80941Smrg
479b8e80941Smrg
480b8e80941Smrg   /*    "All other cases are illegal."
481b8e80941Smrg    */
482b8e80941Smrg   _mesa_glsl_error(loc, state, "type mismatch");
483b8e80941Smrg   return glsl_type::error_type;
484b8e80941Smrg}
485b8e80941Smrg
486b8e80941Smrg
487b8e80941Smrgstatic const struct glsl_type *
488b8e80941Smrgunary_arithmetic_result_type(const struct glsl_type *type,
489b8e80941Smrg                             struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
490b8e80941Smrg{
491b8e80941Smrg   /* From GLSL 1.50 spec, page 57:
492b8e80941Smrg    *
493b8e80941Smrg    *    "The arithmetic unary operators negate (-), post- and pre-increment
494b8e80941Smrg    *     and decrement (-- and ++) operate on integer or floating-point
495b8e80941Smrg    *     values (including vectors and matrices). All unary operators work
496b8e80941Smrg    *     component-wise on their operands. These result with the same type
497b8e80941Smrg    *     they operated on."
498b8e80941Smrg    */
499b8e80941Smrg   if (!type->is_numeric()) {
500b8e80941Smrg      _mesa_glsl_error(loc, state,
501b8e80941Smrg                       "operands to arithmetic operators must be numeric");
502b8e80941Smrg      return glsl_type::error_type;
503b8e80941Smrg   }
504b8e80941Smrg
505b8e80941Smrg   return type;
506b8e80941Smrg}
507b8e80941Smrg
508b8e80941Smrg/**
509b8e80941Smrg * \brief Return the result type of a bit-logic operation.
510b8e80941Smrg *
511b8e80941Smrg * If the given types to the bit-logic operator are invalid, return
512b8e80941Smrg * glsl_type::error_type.
513b8e80941Smrg *
514b8e80941Smrg * \param value_a LHS of bit-logic op
515b8e80941Smrg * \param value_b RHS of bit-logic op
516b8e80941Smrg */
517b8e80941Smrgstatic const struct glsl_type *
518b8e80941Smrgbit_logic_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
519b8e80941Smrg                      ast_operators op,
520b8e80941Smrg                      struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
521b8e80941Smrg{
522b8e80941Smrg   const glsl_type *type_a = value_a->type;
523b8e80941Smrg   const glsl_type *type_b = value_b->type;
524b8e80941Smrg
525b8e80941Smrg   if (!state->check_bitwise_operations_allowed(loc)) {
526b8e80941Smrg      return glsl_type::error_type;
527b8e80941Smrg   }
528b8e80941Smrg
529b8e80941Smrg   /* From page 50 (page 56 of PDF) of GLSL 1.30 spec:
530b8e80941Smrg    *
531b8e80941Smrg    *     "The bitwise operators and (&), exclusive-or (^), and inclusive-or
532b8e80941Smrg    *     (|). The operands must be of type signed or unsigned integers or
533b8e80941Smrg    *     integer vectors."
534b8e80941Smrg    */
535b8e80941Smrg   if (!type_a->is_integer_32_64()) {
536b8e80941Smrg      _mesa_glsl_error(loc, state, "LHS of `%s' must be an integer",
537b8e80941Smrg                        ast_expression::operator_string(op));
538b8e80941Smrg      return glsl_type::error_type;
539b8e80941Smrg   }
540b8e80941Smrg   if (!type_b->is_integer_32_64()) {
541b8e80941Smrg      _mesa_glsl_error(loc, state, "RHS of `%s' must be an integer",
542b8e80941Smrg                       ast_expression::operator_string(op));
543b8e80941Smrg      return glsl_type::error_type;
544b8e80941Smrg   }
545b8e80941Smrg
546b8e80941Smrg   /* Prior to GLSL 4.0 / GL_ARB_gpu_shader5, implicit conversions didn't
547b8e80941Smrg    * make sense for bitwise operations, as they don't operate on floats.
548b8e80941Smrg    *
549b8e80941Smrg    * GLSL 4.0 added implicit int -> uint conversions, which are relevant
550b8e80941Smrg    * here.  It wasn't clear whether or not we should apply them to bitwise
551b8e80941Smrg    * operations.  However, Khronos has decided that they should in future
552b8e80941Smrg    * language revisions.  Applications also rely on this behavior.  We opt
553b8e80941Smrg    * to apply them in general, but issue a portability warning.
554b8e80941Smrg    *
555b8e80941Smrg    * See https://www.khronos.org/bugzilla/show_bug.cgi?id=1405
556b8e80941Smrg    */
557b8e80941Smrg   if (type_a->base_type != type_b->base_type) {
558b8e80941Smrg      if (!apply_implicit_conversion(type_a, value_b, state)
559b8e80941Smrg          && !apply_implicit_conversion(type_b, value_a, state)) {
560b8e80941Smrg         _mesa_glsl_error(loc, state,
561b8e80941Smrg                          "could not implicitly convert operands to "
562b8e80941Smrg                          "`%s` operator",
563b8e80941Smrg                          ast_expression::operator_string(op));
564b8e80941Smrg         return glsl_type::error_type;
565b8e80941Smrg      } else {
566b8e80941Smrg         _mesa_glsl_warning(loc, state,
567b8e80941Smrg                            "some implementations may not support implicit "
568b8e80941Smrg                            "int -> uint conversions for `%s' operators; "
569b8e80941Smrg                            "consider casting explicitly for portability",
570b8e80941Smrg                            ast_expression::operator_string(op));
571b8e80941Smrg      }
572b8e80941Smrg      type_a = value_a->type;
573b8e80941Smrg      type_b = value_b->type;
574b8e80941Smrg   }
575b8e80941Smrg
576b8e80941Smrg   /*     "The fundamental types of the operands (signed or unsigned) must
577b8e80941Smrg    *     match,"
578b8e80941Smrg    */
579b8e80941Smrg   if (type_a->base_type != type_b->base_type) {
580b8e80941Smrg      _mesa_glsl_error(loc, state, "operands of `%s' must have the same "
581b8e80941Smrg                       "base type", ast_expression::operator_string(op));
582b8e80941Smrg      return glsl_type::error_type;
583b8e80941Smrg   }
584b8e80941Smrg
585b8e80941Smrg   /*     "The operands cannot be vectors of differing size." */
586b8e80941Smrg   if (type_a->is_vector() &&
587b8e80941Smrg       type_b->is_vector() &&
588b8e80941Smrg       type_a->vector_elements != type_b->vector_elements) {
589b8e80941Smrg      _mesa_glsl_error(loc, state, "operands of `%s' cannot be vectors of "
590b8e80941Smrg                       "different sizes", ast_expression::operator_string(op));
591b8e80941Smrg      return glsl_type::error_type;
592b8e80941Smrg   }
593b8e80941Smrg
594b8e80941Smrg   /*     "If one operand is a scalar and the other a vector, the scalar is
595b8e80941Smrg    *     applied component-wise to the vector, resulting in the same type as
596b8e80941Smrg    *     the vector. The fundamental types of the operands [...] will be the
597b8e80941Smrg    *     resulting fundamental type."
598b8e80941Smrg    */
599b8e80941Smrg   if (type_a->is_scalar())
600b8e80941Smrg       return type_b;
601b8e80941Smrg   else
602b8e80941Smrg       return type_a;
603b8e80941Smrg}
604b8e80941Smrg
605b8e80941Smrgstatic const struct glsl_type *
606b8e80941Smrgmodulus_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
607b8e80941Smrg                    struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
608b8e80941Smrg{
609b8e80941Smrg   const glsl_type *type_a = value_a->type;
610b8e80941Smrg   const glsl_type *type_b = value_b->type;
611b8e80941Smrg
612b8e80941Smrg   if (!state->EXT_gpu_shader4_enable &&
613b8e80941Smrg       !state->check_version(130, 300, loc, "operator '%%' is reserved")) {
614b8e80941Smrg      return glsl_type::error_type;
615b8e80941Smrg   }
616b8e80941Smrg
617b8e80941Smrg   /* Section 5.9 (Expressions) of the GLSL 4.00 specification says:
618b8e80941Smrg    *
619b8e80941Smrg    *    "The operator modulus (%) operates on signed or unsigned integers or
620b8e80941Smrg    *    integer vectors."
621b8e80941Smrg    */
622b8e80941Smrg   if (!type_a->is_integer_32_64()) {
623b8e80941Smrg      _mesa_glsl_error(loc, state, "LHS of operator %% must be an integer");
624b8e80941Smrg      return glsl_type::error_type;
625b8e80941Smrg   }
626b8e80941Smrg   if (!type_b->is_integer_32_64()) {
627b8e80941Smrg      _mesa_glsl_error(loc, state, "RHS of operator %% must be an integer");
628b8e80941Smrg      return glsl_type::error_type;
629b8e80941Smrg   }
630b8e80941Smrg
631b8e80941Smrg   /*    "If the fundamental types in the operands do not match, then the
632b8e80941Smrg    *    conversions from section 4.1.10 "Implicit Conversions" are applied
633b8e80941Smrg    *    to create matching types."
634b8e80941Smrg    *
635b8e80941Smrg    * Note that GLSL 4.00 (and GL_ARB_gpu_shader5) introduced implicit
636b8e80941Smrg    * int -> uint conversion rules.  Prior to that, there were no implicit
637b8e80941Smrg    * conversions.  So it's harmless to apply them universally - no implicit
638b8e80941Smrg    * conversions will exist.  If the types don't match, we'll receive false,
639b8e80941Smrg    * and raise an error, satisfying the GLSL 1.50 spec, page 56:
640b8e80941Smrg    *
641b8e80941Smrg    *    "The operand types must both be signed or unsigned."
642b8e80941Smrg    */
643b8e80941Smrg   if (!apply_implicit_conversion(type_a, value_b, state) &&
644b8e80941Smrg       !apply_implicit_conversion(type_b, value_a, state)) {
645b8e80941Smrg      _mesa_glsl_error(loc, state,
646b8e80941Smrg                       "could not implicitly convert operands to "
647b8e80941Smrg                       "modulus (%%) operator");
648b8e80941Smrg      return glsl_type::error_type;
649b8e80941Smrg   }
650b8e80941Smrg   type_a = value_a->type;
651b8e80941Smrg   type_b = value_b->type;
652b8e80941Smrg
653b8e80941Smrg   /*    "The operands cannot be vectors of differing size. If one operand is
654b8e80941Smrg    *    a scalar and the other vector, then the scalar is applied component-
655b8e80941Smrg    *    wise to the vector, resulting in the same type as the vector. If both
656b8e80941Smrg    *    are vectors of the same size, the result is computed component-wise."
657b8e80941Smrg    */
658b8e80941Smrg   if (type_a->is_vector()) {
659b8e80941Smrg      if (!type_b->is_vector()
660b8e80941Smrg          || (type_a->vector_elements == type_b->vector_elements))
661b8e80941Smrg      return type_a;
662b8e80941Smrg   } else
663b8e80941Smrg      return type_b;
664b8e80941Smrg
665b8e80941Smrg   /*    "The operator modulus (%) is not defined for any other data types
666b8e80941Smrg    *    (non-integer types)."
667b8e80941Smrg    */
668b8e80941Smrg   _mesa_glsl_error(loc, state, "type mismatch");
669b8e80941Smrg   return glsl_type::error_type;
670b8e80941Smrg}
671b8e80941Smrg
672b8e80941Smrg
673b8e80941Smrgstatic const struct glsl_type *
674b8e80941Smrgrelational_result_type(ir_rvalue * &value_a, ir_rvalue * &value_b,
675b8e80941Smrg                       struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
676b8e80941Smrg{
677b8e80941Smrg   const glsl_type *type_a = value_a->type;
678b8e80941Smrg   const glsl_type *type_b = value_b->type;
679b8e80941Smrg
680b8e80941Smrg   /* From GLSL 1.50 spec, page 56:
681b8e80941Smrg    *    "The relational operators greater than (>), less than (<), greater
682b8e80941Smrg    *    than or equal (>=), and less than or equal (<=) operate only on
683b8e80941Smrg    *    scalar integer and scalar floating-point expressions."
684b8e80941Smrg    */
685b8e80941Smrg   if (!type_a->is_numeric()
686b8e80941Smrg       || !type_b->is_numeric()
687b8e80941Smrg       || !type_a->is_scalar()
688b8e80941Smrg       || !type_b->is_scalar()) {
689b8e80941Smrg      _mesa_glsl_error(loc, state,
690b8e80941Smrg                       "operands to relational operators must be scalar and "
691b8e80941Smrg                       "numeric");
692b8e80941Smrg      return glsl_type::error_type;
693b8e80941Smrg   }
694b8e80941Smrg
695b8e80941Smrg   /*    "Either the operands' types must match, or the conversions from
696b8e80941Smrg    *    Section 4.1.10 "Implicit Conversions" will be applied to the integer
697b8e80941Smrg    *    operand, after which the types must match."
698b8e80941Smrg    */
699b8e80941Smrg   if (!apply_implicit_conversion(type_a, value_b, state)
700b8e80941Smrg       && !apply_implicit_conversion(type_b, value_a, state)) {
701b8e80941Smrg      _mesa_glsl_error(loc, state,
702b8e80941Smrg                       "could not implicitly convert operands to "
703b8e80941Smrg                       "relational operator");
704b8e80941Smrg      return glsl_type::error_type;
705b8e80941Smrg   }
706b8e80941Smrg   type_a = value_a->type;
707b8e80941Smrg   type_b = value_b->type;
708b8e80941Smrg
709b8e80941Smrg   if (type_a->base_type != type_b->base_type) {
710b8e80941Smrg      _mesa_glsl_error(loc, state, "base type mismatch");
711b8e80941Smrg      return glsl_type::error_type;
712b8e80941Smrg   }
713b8e80941Smrg
714b8e80941Smrg   /*    "The result is scalar Boolean."
715b8e80941Smrg    */
716b8e80941Smrg   return glsl_type::bool_type;
717b8e80941Smrg}
718b8e80941Smrg
719b8e80941Smrg/**
720b8e80941Smrg * \brief Return the result type of a bit-shift operation.
721b8e80941Smrg *
722b8e80941Smrg * If the given types to the bit-shift operator are invalid, return
723b8e80941Smrg * glsl_type::error_type.
724b8e80941Smrg *
725b8e80941Smrg * \param type_a Type of LHS of bit-shift op
726b8e80941Smrg * \param type_b Type of RHS of bit-shift op
727b8e80941Smrg */
728b8e80941Smrgstatic const struct glsl_type *
729b8e80941Smrgshift_result_type(const struct glsl_type *type_a,
730b8e80941Smrg                  const struct glsl_type *type_b,
731b8e80941Smrg                  ast_operators op,
732b8e80941Smrg                  struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
733b8e80941Smrg{
734b8e80941Smrg   if (!state->check_bitwise_operations_allowed(loc)) {
735b8e80941Smrg      return glsl_type::error_type;
736b8e80941Smrg   }
737b8e80941Smrg
738b8e80941Smrg   /* From page 50 (page 56 of the PDF) of the GLSL 1.30 spec:
739b8e80941Smrg    *
740b8e80941Smrg    *     "The shift operators (<<) and (>>). For both operators, the operands
741b8e80941Smrg    *     must be signed or unsigned integers or integer vectors. One operand
742b8e80941Smrg    *     can be signed while the other is unsigned."
743b8e80941Smrg    */
744b8e80941Smrg   if (!type_a->is_integer_32_64()) {
745b8e80941Smrg      _mesa_glsl_error(loc, state, "LHS of operator %s must be an integer or "
746b8e80941Smrg                       "integer vector", ast_expression::operator_string(op));
747b8e80941Smrg     return glsl_type::error_type;
748b8e80941Smrg
749b8e80941Smrg   }
750b8e80941Smrg   if (!type_b->is_integer()) {
751b8e80941Smrg      _mesa_glsl_error(loc, state, "RHS of operator %s must be an integer or "
752b8e80941Smrg                       "integer vector", ast_expression::operator_string(op));
753b8e80941Smrg     return glsl_type::error_type;
754b8e80941Smrg   }
755b8e80941Smrg
756b8e80941Smrg   /*     "If the first operand is a scalar, the second operand has to be
757b8e80941Smrg    *     a scalar as well."
758b8e80941Smrg    */
759b8e80941Smrg   if (type_a->is_scalar() && !type_b->is_scalar()) {
760b8e80941Smrg      _mesa_glsl_error(loc, state, "if the first operand of %s is scalar, the "
761b8e80941Smrg                       "second must be scalar as well",
762b8e80941Smrg                       ast_expression::operator_string(op));
763b8e80941Smrg     return glsl_type::error_type;
764b8e80941Smrg   }
765b8e80941Smrg
766b8e80941Smrg   /* If both operands are vectors, check that they have same number of
767b8e80941Smrg    * elements.
768b8e80941Smrg    */
769b8e80941Smrg   if (type_a->is_vector() &&
770b8e80941Smrg      type_b->is_vector() &&
771b8e80941Smrg      type_a->vector_elements != type_b->vector_elements) {
772b8e80941Smrg      _mesa_glsl_error(loc, state, "vector operands to operator %s must "
773b8e80941Smrg                       "have same number of elements",
774b8e80941Smrg                       ast_expression::operator_string(op));
775b8e80941Smrg     return glsl_type::error_type;
776b8e80941Smrg   }
777b8e80941Smrg
778b8e80941Smrg   /*     "In all cases, the resulting type will be the same type as the left
779b8e80941Smrg    *     operand."
780b8e80941Smrg    */
781b8e80941Smrg   return type_a;
782b8e80941Smrg}
783b8e80941Smrg
784b8e80941Smrg/**
785b8e80941Smrg * Returns the innermost array index expression in an rvalue tree.
786b8e80941Smrg * This is the largest indexing level -- if an array of blocks, then
787b8e80941Smrg * it is the block index rather than an indexing expression for an
788b8e80941Smrg * array-typed member of an array of blocks.
789b8e80941Smrg */
790b8e80941Smrgstatic ir_rvalue *
791b8e80941Smrgfind_innermost_array_index(ir_rvalue *rv)
792b8e80941Smrg{
793b8e80941Smrg   ir_dereference_array *last = NULL;
794b8e80941Smrg   while (rv) {
795b8e80941Smrg      if (rv->as_dereference_array()) {
796b8e80941Smrg         last = rv->as_dereference_array();
797b8e80941Smrg         rv = last->array;
798b8e80941Smrg      } else if (rv->as_dereference_record())
799b8e80941Smrg         rv = rv->as_dereference_record()->record;
800b8e80941Smrg      else if (rv->as_swizzle())
801b8e80941Smrg         rv = rv->as_swizzle()->val;
802b8e80941Smrg      else
803b8e80941Smrg         rv = NULL;
804b8e80941Smrg   }
805b8e80941Smrg
806b8e80941Smrg   if (last)
807b8e80941Smrg      return last->array_index;
808b8e80941Smrg
809b8e80941Smrg   return NULL;
810b8e80941Smrg}
811b8e80941Smrg
812b8e80941Smrg/**
813b8e80941Smrg * Validates that a value can be assigned to a location with a specified type
814b8e80941Smrg *
815b8e80941Smrg * Validates that \c rhs can be assigned to some location.  If the types are
816b8e80941Smrg * not an exact match but an automatic conversion is possible, \c rhs will be
817b8e80941Smrg * converted.
818b8e80941Smrg *
819b8e80941Smrg * \return
820b8e80941Smrg * \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
821b8e80941Smrg * Otherwise the actual RHS to be assigned will be returned.  This may be
822b8e80941Smrg * \c rhs, or it may be \c rhs after some type conversion.
823b8e80941Smrg *
824b8e80941Smrg * \note
825b8e80941Smrg * In addition to being used for assignments, this function is used to
826b8e80941Smrg * type-check return values.
827b8e80941Smrg */
828b8e80941Smrgstatic ir_rvalue *
829b8e80941Smrgvalidate_assignment(struct _mesa_glsl_parse_state *state,
830b8e80941Smrg                    YYLTYPE loc, ir_rvalue *lhs,
831b8e80941Smrg                    ir_rvalue *rhs, bool is_initializer)
832b8e80941Smrg{
833b8e80941Smrg   /* If there is already some error in the RHS, just return it.  Anything
834b8e80941Smrg    * else will lead to an avalanche of error message back to the user.
835b8e80941Smrg    */
836b8e80941Smrg   if (rhs->type->is_error())
837b8e80941Smrg      return rhs;
838b8e80941Smrg
839b8e80941Smrg   /* In the Tessellation Control Shader:
840b8e80941Smrg    * If a per-vertex output variable is used as an l-value, it is an error
841b8e80941Smrg    * if the expression indicating the vertex number is not the identifier
842b8e80941Smrg    * `gl_InvocationID`.
843b8e80941Smrg    */
844b8e80941Smrg   if (state->stage == MESA_SHADER_TESS_CTRL && !lhs->type->is_error()) {
845b8e80941Smrg      ir_variable *var = lhs->variable_referenced();
846b8e80941Smrg      if (var && var->data.mode == ir_var_shader_out && !var->data.patch) {
847b8e80941Smrg         ir_rvalue *index = find_innermost_array_index(lhs);
848b8e80941Smrg         ir_variable *index_var = index ? index->variable_referenced() : NULL;
849b8e80941Smrg         if (!index_var || strcmp(index_var->name, "gl_InvocationID") != 0) {
850b8e80941Smrg            _mesa_glsl_error(&loc, state,
851b8e80941Smrg                             "Tessellation control shader outputs can only "
852b8e80941Smrg                             "be indexed by gl_InvocationID");
853b8e80941Smrg            return NULL;
854b8e80941Smrg         }
855b8e80941Smrg      }
856b8e80941Smrg   }
857b8e80941Smrg
858b8e80941Smrg   /* If the types are identical, the assignment can trivially proceed.
859b8e80941Smrg    */
860b8e80941Smrg   if (rhs->type == lhs->type)
861b8e80941Smrg      return rhs;
862b8e80941Smrg
863b8e80941Smrg   /* If the array element types are the same and the LHS is unsized,
864b8e80941Smrg    * the assignment is okay for initializers embedded in variable
865b8e80941Smrg    * declarations.
866b8e80941Smrg    *
867b8e80941Smrg    * Note: Whole-array assignments are not permitted in GLSL 1.10, but this
868b8e80941Smrg    * is handled by ir_dereference::is_lvalue.
869b8e80941Smrg    */
870b8e80941Smrg   const glsl_type *lhs_t = lhs->type;
871b8e80941Smrg   const glsl_type *rhs_t = rhs->type;
872b8e80941Smrg   bool unsized_array = false;
873b8e80941Smrg   while(lhs_t->is_array()) {
874b8e80941Smrg      if (rhs_t == lhs_t)
875b8e80941Smrg         break; /* the rest of the inner arrays match so break out early */
876b8e80941Smrg      if (!rhs_t->is_array()) {
877b8e80941Smrg         unsized_array = false;
878b8e80941Smrg         break; /* number of dimensions mismatch */
879b8e80941Smrg      }
880b8e80941Smrg      if (lhs_t->length == rhs_t->length) {
881b8e80941Smrg         lhs_t = lhs_t->fields.array;
882b8e80941Smrg         rhs_t = rhs_t->fields.array;
883b8e80941Smrg         continue;
884b8e80941Smrg      } else if (lhs_t->is_unsized_array()) {
885b8e80941Smrg         unsized_array = true;
886b8e80941Smrg      } else {
887b8e80941Smrg         unsized_array = false;
888b8e80941Smrg         break; /* sized array mismatch */
889b8e80941Smrg      }
890b8e80941Smrg      lhs_t = lhs_t->fields.array;
891b8e80941Smrg      rhs_t = rhs_t->fields.array;
892b8e80941Smrg   }
893b8e80941Smrg   if (unsized_array) {
894b8e80941Smrg      if (is_initializer) {
895b8e80941Smrg         if (rhs->type->get_scalar_type() == lhs->type->get_scalar_type())
896b8e80941Smrg            return rhs;
897b8e80941Smrg      } else {
898b8e80941Smrg         _mesa_glsl_error(&loc, state,
899b8e80941Smrg                          "implicitly sized arrays cannot be assigned");
900b8e80941Smrg         return NULL;
901b8e80941Smrg      }
902b8e80941Smrg   }
903b8e80941Smrg
904b8e80941Smrg   /* Check for implicit conversion in GLSL 1.20 */
905b8e80941Smrg   if (apply_implicit_conversion(lhs->type, rhs, state)) {
906b8e80941Smrg      if (rhs->type == lhs->type)
907b8e80941Smrg         return rhs;
908b8e80941Smrg   }
909b8e80941Smrg
910b8e80941Smrg   _mesa_glsl_error(&loc, state,
911b8e80941Smrg                    "%s of type %s cannot be assigned to "
912b8e80941Smrg                    "variable of type %s",
913b8e80941Smrg                    is_initializer ? "initializer" : "value",
914b8e80941Smrg                    rhs->type->name, lhs->type->name);
915b8e80941Smrg
916b8e80941Smrg   return NULL;
917b8e80941Smrg}
918b8e80941Smrg
919b8e80941Smrgstatic void
920b8e80941Smrgmark_whole_array_access(ir_rvalue *access)
921b8e80941Smrg{
922b8e80941Smrg   ir_dereference_variable *deref = access->as_dereference_variable();
923b8e80941Smrg
924b8e80941Smrg   if (deref && deref->var) {
925b8e80941Smrg      deref->var->data.max_array_access = deref->type->length - 1;
926b8e80941Smrg   }
927b8e80941Smrg}
928b8e80941Smrg
929b8e80941Smrgstatic bool
930b8e80941Smrgdo_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
931b8e80941Smrg              const char *non_lvalue_description,
932b8e80941Smrg              ir_rvalue *lhs, ir_rvalue *rhs,
933b8e80941Smrg              ir_rvalue **out_rvalue, bool needs_rvalue,
934b8e80941Smrg              bool is_initializer,
935b8e80941Smrg              YYLTYPE lhs_loc)
936b8e80941Smrg{
937b8e80941Smrg   void *ctx = state;
938b8e80941Smrg   bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
939b8e80941Smrg
940b8e80941Smrg   ir_variable *lhs_var = lhs->variable_referenced();
941b8e80941Smrg   if (lhs_var)
942b8e80941Smrg      lhs_var->data.assigned = true;
943b8e80941Smrg
944b8e80941Smrg   if (!error_emitted) {
945b8e80941Smrg      if (non_lvalue_description != NULL) {
946b8e80941Smrg         _mesa_glsl_error(&lhs_loc, state,
947b8e80941Smrg                          "assignment to %s",
948b8e80941Smrg                          non_lvalue_description);
949b8e80941Smrg         error_emitted = true;
950b8e80941Smrg      } else if (lhs_var != NULL && (lhs_var->data.read_only ||
951b8e80941Smrg                 (lhs_var->data.mode == ir_var_shader_storage &&
952b8e80941Smrg                  lhs_var->data.memory_read_only))) {
953b8e80941Smrg         /* We can have memory_read_only set on both images and buffer variables,
954b8e80941Smrg          * but in the former there is a distinction between assignments to
955b8e80941Smrg          * the variable itself (read_only) and to the memory they point to
956b8e80941Smrg          * (memory_read_only), while in the case of buffer variables there is
957b8e80941Smrg          * no such distinction, that is why this check here is limited to
958b8e80941Smrg          * buffer variables alone.
959b8e80941Smrg          */
960b8e80941Smrg         _mesa_glsl_error(&lhs_loc, state,
961b8e80941Smrg                          "assignment to read-only variable '%s'",
962b8e80941Smrg                          lhs_var->name);
963b8e80941Smrg         error_emitted = true;
964b8e80941Smrg      } else if (lhs->type->is_array() &&
965b8e80941Smrg                 !state->check_version(120, 300, &lhs_loc,
966b8e80941Smrg                                       "whole array assignment forbidden")) {
967b8e80941Smrg         /* From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
968b8e80941Smrg          *
969b8e80941Smrg          *    "Other binary or unary expressions, non-dereferenced
970b8e80941Smrg          *     arrays, function names, swizzles with repeated fields,
971b8e80941Smrg          *     and constants cannot be l-values."
972b8e80941Smrg          *
973b8e80941Smrg          * The restriction on arrays is lifted in GLSL 1.20 and GLSL ES 3.00.
974b8e80941Smrg          */
975b8e80941Smrg         error_emitted = true;
976b8e80941Smrg      } else if (!lhs->is_lvalue(state)) {
977b8e80941Smrg         _mesa_glsl_error(& lhs_loc, state, "non-lvalue in assignment");
978b8e80941Smrg         error_emitted = true;
979b8e80941Smrg      }
980b8e80941Smrg   }
981b8e80941Smrg
982b8e80941Smrg   ir_rvalue *new_rhs =
983b8e80941Smrg      validate_assignment(state, lhs_loc, lhs, rhs, is_initializer);
984b8e80941Smrg   if (new_rhs != NULL) {
985b8e80941Smrg      rhs = new_rhs;
986b8e80941Smrg
987b8e80941Smrg      /* If the LHS array was not declared with a size, it takes it size from
988b8e80941Smrg       * the RHS.  If the LHS is an l-value and a whole array, it must be a
989b8e80941Smrg       * dereference of a variable.  Any other case would require that the LHS
990b8e80941Smrg       * is either not an l-value or not a whole array.
991b8e80941Smrg       */
992b8e80941Smrg      if (lhs->type->is_unsized_array()) {
993b8e80941Smrg         ir_dereference *const d = lhs->as_dereference();
994b8e80941Smrg
995b8e80941Smrg         assert(d != NULL);
996b8e80941Smrg
997b8e80941Smrg         ir_variable *const var = d->variable_referenced();
998b8e80941Smrg
999b8e80941Smrg         assert(var != NULL);
1000b8e80941Smrg
1001b8e80941Smrg         if (var->data.max_array_access >= rhs->type->array_size()) {
1002b8e80941Smrg            /* FINISHME: This should actually log the location of the RHS. */
1003b8e80941Smrg            _mesa_glsl_error(& lhs_loc, state, "array size must be > %u due to "
1004b8e80941Smrg                             "previous access",
1005b8e80941Smrg                             var->data.max_array_access);
1006b8e80941Smrg         }
1007b8e80941Smrg
1008b8e80941Smrg         var->type = glsl_type::get_array_instance(lhs->type->fields.array,
1009b8e80941Smrg                                                   rhs->type->array_size());
1010b8e80941Smrg         d->type = var->type;
1011b8e80941Smrg      }
1012b8e80941Smrg      if (lhs->type->is_array()) {
1013b8e80941Smrg         mark_whole_array_access(rhs);
1014b8e80941Smrg         mark_whole_array_access(lhs);
1015b8e80941Smrg      }
1016b8e80941Smrg   } else {
1017b8e80941Smrg     error_emitted = true;
1018b8e80941Smrg   }
1019b8e80941Smrg
1020b8e80941Smrg   /* Most callers of do_assignment (assign, add_assign, pre_inc/dec,
1021b8e80941Smrg    * but not post_inc) need the converted assigned value as an rvalue
1022b8e80941Smrg    * to handle things like:
1023b8e80941Smrg    *
1024b8e80941Smrg    * i = j += 1;
1025b8e80941Smrg    */
1026b8e80941Smrg   if (needs_rvalue) {
1027b8e80941Smrg      ir_rvalue *rvalue;
1028b8e80941Smrg      if (!error_emitted) {
1029b8e80941Smrg         ir_variable *var = new(ctx) ir_variable(rhs->type, "assignment_tmp",
1030b8e80941Smrg                                                 ir_var_temporary);
1031b8e80941Smrg         instructions->push_tail(var);
1032b8e80941Smrg         instructions->push_tail(assign(var, rhs));
1033b8e80941Smrg
1034b8e80941Smrg         ir_dereference_variable *deref_var =
1035b8e80941Smrg            new(ctx) ir_dereference_variable(var);
1036b8e80941Smrg         instructions->push_tail(new(ctx) ir_assignment(lhs, deref_var));
1037b8e80941Smrg         rvalue = new(ctx) ir_dereference_variable(var);
1038b8e80941Smrg      } else {
1039b8e80941Smrg         rvalue = ir_rvalue::error_value(ctx);
1040b8e80941Smrg      }
1041b8e80941Smrg      *out_rvalue = rvalue;
1042b8e80941Smrg   } else {
1043b8e80941Smrg      if (!error_emitted)
1044b8e80941Smrg         instructions->push_tail(new(ctx) ir_assignment(lhs, rhs));
1045b8e80941Smrg      *out_rvalue = NULL;
1046b8e80941Smrg   }
1047b8e80941Smrg
1048b8e80941Smrg   return error_emitted;
1049b8e80941Smrg}
1050b8e80941Smrg
1051b8e80941Smrgstatic ir_rvalue *
1052b8e80941Smrgget_lvalue_copy(exec_list *instructions, ir_rvalue *lvalue)
1053b8e80941Smrg{
1054b8e80941Smrg   void *ctx = ralloc_parent(lvalue);
1055b8e80941Smrg   ir_variable *var;
1056b8e80941Smrg
1057b8e80941Smrg   var = new(ctx) ir_variable(lvalue->type, "_post_incdec_tmp",
1058b8e80941Smrg                              ir_var_temporary);
1059b8e80941Smrg   instructions->push_tail(var);
1060b8e80941Smrg
1061b8e80941Smrg   instructions->push_tail(new(ctx) ir_assignment(new(ctx) ir_dereference_variable(var),
1062b8e80941Smrg                                                  lvalue));
1063b8e80941Smrg
1064b8e80941Smrg   return new(ctx) ir_dereference_variable(var);
1065b8e80941Smrg}
1066b8e80941Smrg
1067b8e80941Smrg
1068b8e80941Smrgir_rvalue *
1069b8e80941Smrgast_node::hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
1070b8e80941Smrg{
1071b8e80941Smrg   (void) instructions;
1072b8e80941Smrg   (void) state;
1073b8e80941Smrg
1074b8e80941Smrg   return NULL;
1075b8e80941Smrg}
1076b8e80941Smrg
1077b8e80941Smrgbool
1078b8e80941Smrgast_node::has_sequence_subexpression() const
1079b8e80941Smrg{
1080b8e80941Smrg   return false;
1081b8e80941Smrg}
1082b8e80941Smrg
1083b8e80941Smrgvoid
1084b8e80941Smrgast_node::set_is_lhs(bool /* new_value */)
1085b8e80941Smrg{
1086b8e80941Smrg}
1087b8e80941Smrg
1088b8e80941Smrgvoid
1089b8e80941Smrgast_function_expression::hir_no_rvalue(exec_list *instructions,
1090b8e80941Smrg                                       struct _mesa_glsl_parse_state *state)
1091b8e80941Smrg{
1092b8e80941Smrg   (void)hir(instructions, state);
1093b8e80941Smrg}
1094b8e80941Smrg
1095b8e80941Smrgvoid
1096b8e80941Smrgast_aggregate_initializer::hir_no_rvalue(exec_list *instructions,
1097b8e80941Smrg                                         struct _mesa_glsl_parse_state *state)
1098b8e80941Smrg{
1099b8e80941Smrg   (void)hir(instructions, state);
1100b8e80941Smrg}
1101b8e80941Smrg
1102b8e80941Smrgstatic ir_rvalue *
1103b8e80941Smrgdo_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
1104b8e80941Smrg{
1105b8e80941Smrg   int join_op;
1106b8e80941Smrg   ir_rvalue *cmp = NULL;
1107b8e80941Smrg
1108b8e80941Smrg   if (operation == ir_binop_all_equal)
1109b8e80941Smrg      join_op = ir_binop_logic_and;
1110b8e80941Smrg   else
1111b8e80941Smrg      join_op = ir_binop_logic_or;
1112b8e80941Smrg
1113b8e80941Smrg   switch (op0->type->base_type) {
1114b8e80941Smrg   case GLSL_TYPE_FLOAT:
1115b8e80941Smrg   case GLSL_TYPE_FLOAT16:
1116b8e80941Smrg   case GLSL_TYPE_UINT:
1117b8e80941Smrg   case GLSL_TYPE_INT:
1118b8e80941Smrg   case GLSL_TYPE_BOOL:
1119b8e80941Smrg   case GLSL_TYPE_DOUBLE:
1120b8e80941Smrg   case GLSL_TYPE_UINT64:
1121b8e80941Smrg   case GLSL_TYPE_INT64:
1122b8e80941Smrg   case GLSL_TYPE_UINT16:
1123b8e80941Smrg   case GLSL_TYPE_INT16:
1124b8e80941Smrg   case GLSL_TYPE_UINT8:
1125b8e80941Smrg   case GLSL_TYPE_INT8:
1126b8e80941Smrg      return new(mem_ctx) ir_expression(operation, op0, op1);
1127b8e80941Smrg
1128b8e80941Smrg   case GLSL_TYPE_ARRAY: {
1129b8e80941Smrg      for (unsigned int i = 0; i < op0->type->length; i++) {
1130b8e80941Smrg         ir_rvalue *e0, *e1, *result;
1131b8e80941Smrg
1132b8e80941Smrg         e0 = new(mem_ctx) ir_dereference_array(op0->clone(mem_ctx, NULL),
1133b8e80941Smrg                                                new(mem_ctx) ir_constant(i));
1134b8e80941Smrg         e1 = new(mem_ctx) ir_dereference_array(op1->clone(mem_ctx, NULL),
1135b8e80941Smrg                                                new(mem_ctx) ir_constant(i));
1136b8e80941Smrg         result = do_comparison(mem_ctx, operation, e0, e1);
1137b8e80941Smrg
1138b8e80941Smrg         if (cmp) {
1139b8e80941Smrg            cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
1140b8e80941Smrg         } else {
1141b8e80941Smrg            cmp = result;
1142b8e80941Smrg         }
1143b8e80941Smrg      }
1144b8e80941Smrg
1145b8e80941Smrg      mark_whole_array_access(op0);
1146b8e80941Smrg      mark_whole_array_access(op1);
1147b8e80941Smrg      break;
1148b8e80941Smrg   }
1149b8e80941Smrg
1150b8e80941Smrg   case GLSL_TYPE_STRUCT: {
1151b8e80941Smrg      for (unsigned int i = 0; i < op0->type->length; i++) {
1152b8e80941Smrg         ir_rvalue *e0, *e1, *result;
1153b8e80941Smrg         const char *field_name = op0->type->fields.structure[i].name;
1154b8e80941Smrg
1155b8e80941Smrg         e0 = new(mem_ctx) ir_dereference_record(op0->clone(mem_ctx, NULL),
1156b8e80941Smrg                                                 field_name);
1157b8e80941Smrg         e1 = new(mem_ctx) ir_dereference_record(op1->clone(mem_ctx, NULL),
1158b8e80941Smrg                                                 field_name);
1159b8e80941Smrg         result = do_comparison(mem_ctx, operation, e0, e1);
1160b8e80941Smrg
1161b8e80941Smrg         if (cmp) {
1162b8e80941Smrg            cmp = new(mem_ctx) ir_expression(join_op, cmp, result);
1163b8e80941Smrg         } else {
1164b8e80941Smrg            cmp = result;
1165b8e80941Smrg         }
1166b8e80941Smrg      }
1167b8e80941Smrg      break;
1168b8e80941Smrg   }
1169b8e80941Smrg
1170b8e80941Smrg   case GLSL_TYPE_ERROR:
1171b8e80941Smrg   case GLSL_TYPE_VOID:
1172b8e80941Smrg   case GLSL_TYPE_SAMPLER:
1173b8e80941Smrg   case GLSL_TYPE_IMAGE:
1174b8e80941Smrg   case GLSL_TYPE_INTERFACE:
1175b8e80941Smrg   case GLSL_TYPE_ATOMIC_UINT:
1176b8e80941Smrg   case GLSL_TYPE_SUBROUTINE:
1177b8e80941Smrg   case GLSL_TYPE_FUNCTION:
1178b8e80941Smrg      /* I assume a comparison of a struct containing a sampler just
1179b8e80941Smrg       * ignores the sampler present in the type.
1180b8e80941Smrg       */
1181b8e80941Smrg      break;
1182b8e80941Smrg   }
1183b8e80941Smrg
1184b8e80941Smrg   if (cmp == NULL)
1185b8e80941Smrg      cmp = new(mem_ctx) ir_constant(true);
1186b8e80941Smrg
1187b8e80941Smrg   return cmp;
1188b8e80941Smrg}
1189b8e80941Smrg
1190b8e80941Smrg/* For logical operations, we want to ensure that the operands are
1191b8e80941Smrg * scalar booleans.  If it isn't, emit an error and return a constant
1192b8e80941Smrg * boolean to avoid triggering cascading error messages.
1193b8e80941Smrg */
1194b8e80941Smrgstatic ir_rvalue *
1195b8e80941Smrgget_scalar_boolean_operand(exec_list *instructions,
1196b8e80941Smrg                           struct _mesa_glsl_parse_state *state,
1197b8e80941Smrg                           ast_expression *parent_expr,
1198b8e80941Smrg                           int operand,
1199b8e80941Smrg                           const char *operand_name,
1200b8e80941Smrg                           bool *error_emitted)
1201b8e80941Smrg{
1202b8e80941Smrg   ast_expression *expr = parent_expr->subexpressions[operand];
1203b8e80941Smrg   void *ctx = state;
1204b8e80941Smrg   ir_rvalue *val = expr->hir(instructions, state);
1205b8e80941Smrg
1206b8e80941Smrg   if (val->type->is_boolean() && val->type->is_scalar())
1207b8e80941Smrg      return val;
1208b8e80941Smrg
1209b8e80941Smrg   if (!*error_emitted) {
1210b8e80941Smrg      YYLTYPE loc = expr->get_location();
1211b8e80941Smrg      _mesa_glsl_error(&loc, state, "%s of `%s' must be scalar boolean",
1212b8e80941Smrg                       operand_name,
1213b8e80941Smrg                       parent_expr->operator_string(parent_expr->oper));
1214b8e80941Smrg      *error_emitted = true;
1215b8e80941Smrg   }
1216b8e80941Smrg
1217b8e80941Smrg   return new(ctx) ir_constant(true);
1218b8e80941Smrg}
1219b8e80941Smrg
1220b8e80941Smrg/**
1221b8e80941Smrg * If name refers to a builtin array whose maximum allowed size is less than
1222b8e80941Smrg * size, report an error and return true.  Otherwise return false.
1223b8e80941Smrg */
1224b8e80941Smrgvoid
1225b8e80941Smrgcheck_builtin_array_max_size(const char *name, unsigned size,
1226b8e80941Smrg                             YYLTYPE loc, struct _mesa_glsl_parse_state *state)
1227b8e80941Smrg{
1228b8e80941Smrg   if ((strcmp("gl_TexCoord", name) == 0)
1229b8e80941Smrg       && (size > state->Const.MaxTextureCoords)) {
1230b8e80941Smrg      /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
1231b8e80941Smrg       *
1232b8e80941Smrg       *     "The size [of gl_TexCoord] can be at most
1233b8e80941Smrg       *     gl_MaxTextureCoords."
1234b8e80941Smrg       */
1235b8e80941Smrg      _mesa_glsl_error(&loc, state, "`gl_TexCoord' array size cannot "
1236b8e80941Smrg                       "be larger than gl_MaxTextureCoords (%u)",
1237b8e80941Smrg                       state->Const.MaxTextureCoords);
1238b8e80941Smrg   } else if (strcmp("gl_ClipDistance", name) == 0) {
1239b8e80941Smrg      state->clip_dist_size = size;
1240b8e80941Smrg      if (size + state->cull_dist_size > state->Const.MaxClipPlanes) {
1241b8e80941Smrg         /* From section 7.1 (Vertex Shader Special Variables) of the
1242b8e80941Smrg          * GLSL 1.30 spec:
1243b8e80941Smrg          *
1244b8e80941Smrg          *   "The gl_ClipDistance array is predeclared as unsized and
1245b8e80941Smrg          *   must be sized by the shader either redeclaring it with a
1246b8e80941Smrg          *   size or indexing it only with integral constant
1247b8e80941Smrg          *   expressions. ... The size can be at most
1248b8e80941Smrg          *   gl_MaxClipDistances."
1249b8e80941Smrg          */
1250b8e80941Smrg         _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
1251b8e80941Smrg                          "be larger than gl_MaxClipDistances (%u)",
1252b8e80941Smrg                          state->Const.MaxClipPlanes);
1253b8e80941Smrg      }
1254b8e80941Smrg   } else if (strcmp("gl_CullDistance", name) == 0) {
1255b8e80941Smrg      state->cull_dist_size = size;
1256b8e80941Smrg      if (size + state->clip_dist_size > state->Const.MaxClipPlanes) {
1257b8e80941Smrg         /* From the ARB_cull_distance spec:
1258b8e80941Smrg          *
1259b8e80941Smrg          *   "The gl_CullDistance array is predeclared as unsized and
1260b8e80941Smrg          *    must be sized by the shader either redeclaring it with
1261b8e80941Smrg          *    a size or indexing it only with integral constant
1262b8e80941Smrg          *    expressions. The size determines the number and set of
1263b8e80941Smrg          *    enabled cull distances and can be at most
1264b8e80941Smrg          *    gl_MaxCullDistances."
1265b8e80941Smrg          */
1266b8e80941Smrg         _mesa_glsl_error(&loc, state, "`gl_CullDistance' array size cannot "
1267b8e80941Smrg                          "be larger than gl_MaxCullDistances (%u)",
1268b8e80941Smrg                          state->Const.MaxClipPlanes);
1269b8e80941Smrg      }
1270b8e80941Smrg   }
1271b8e80941Smrg}
1272b8e80941Smrg
1273b8e80941Smrg/**
1274b8e80941Smrg * Create the constant 1, of a which is appropriate for incrementing and
1275b8e80941Smrg * decrementing values of the given GLSL type.  For example, if type is vec4,
1276b8e80941Smrg * this creates a constant value of 1.0 having type float.
1277b8e80941Smrg *
1278b8e80941Smrg * If the given type is invalid for increment and decrement operators, return
1279b8e80941Smrg * a floating point 1--the error will be detected later.
1280b8e80941Smrg */
1281b8e80941Smrgstatic ir_rvalue *
1282b8e80941Smrgconstant_one_for_inc_dec(void *ctx, const glsl_type *type)
1283b8e80941Smrg{
1284b8e80941Smrg   switch (type->base_type) {
1285b8e80941Smrg   case GLSL_TYPE_UINT:
1286b8e80941Smrg      return new(ctx) ir_constant((unsigned) 1);
1287b8e80941Smrg   case GLSL_TYPE_INT:
1288b8e80941Smrg      return new(ctx) ir_constant(1);
1289b8e80941Smrg   case GLSL_TYPE_UINT64:
1290b8e80941Smrg      return new(ctx) ir_constant((uint64_t) 1);
1291b8e80941Smrg   case GLSL_TYPE_INT64:
1292b8e80941Smrg      return new(ctx) ir_constant((int64_t) 1);
1293b8e80941Smrg   default:
1294b8e80941Smrg   case GLSL_TYPE_FLOAT:
1295b8e80941Smrg      return new(ctx) ir_constant(1.0f);
1296b8e80941Smrg   }
1297b8e80941Smrg}
1298b8e80941Smrg
1299b8e80941Smrgir_rvalue *
1300b8e80941Smrgast_expression::hir(exec_list *instructions,
1301b8e80941Smrg                    struct _mesa_glsl_parse_state *state)
1302b8e80941Smrg{
1303b8e80941Smrg   return do_hir(instructions, state, true);
1304b8e80941Smrg}
1305b8e80941Smrg
1306b8e80941Smrgvoid
1307b8e80941Smrgast_expression::hir_no_rvalue(exec_list *instructions,
1308b8e80941Smrg                              struct _mesa_glsl_parse_state *state)
1309b8e80941Smrg{
1310b8e80941Smrg   do_hir(instructions, state, false);
1311b8e80941Smrg}
1312b8e80941Smrg
1313b8e80941Smrgvoid
1314b8e80941Smrgast_expression::set_is_lhs(bool new_value)
1315b8e80941Smrg{
1316b8e80941Smrg   /* is_lhs is tracked only to print "variable used uninitialized" warnings,
1317b8e80941Smrg    * if we lack an identifier we can just skip it.
1318b8e80941Smrg    */
1319b8e80941Smrg   if (this->primary_expression.identifier == NULL)
1320b8e80941Smrg      return;
1321b8e80941Smrg
1322b8e80941Smrg   this->is_lhs = new_value;
1323b8e80941Smrg
1324b8e80941Smrg   /* We need to go through the subexpressions tree to cover cases like
1325b8e80941Smrg    * ast_field_selection
1326b8e80941Smrg    */
1327b8e80941Smrg   if (this->subexpressions[0] != NULL)
1328b8e80941Smrg      this->subexpressions[0]->set_is_lhs(new_value);
1329b8e80941Smrg}
1330b8e80941Smrg
1331b8e80941Smrgir_rvalue *
1332b8e80941Smrgast_expression::do_hir(exec_list *instructions,
1333b8e80941Smrg                       struct _mesa_glsl_parse_state *state,
1334b8e80941Smrg                       bool needs_rvalue)
1335b8e80941Smrg{
1336b8e80941Smrg   void *ctx = state;
1337b8e80941Smrg   static const int operations[AST_NUM_OPERATORS] = {
1338b8e80941Smrg      -1,               /* ast_assign doesn't convert to ir_expression. */
1339b8e80941Smrg      -1,               /* ast_plus doesn't convert to ir_expression. */
1340b8e80941Smrg      ir_unop_neg,
1341b8e80941Smrg      ir_binop_add,
1342b8e80941Smrg      ir_binop_sub,
1343b8e80941Smrg      ir_binop_mul,
1344b8e80941Smrg      ir_binop_div,
1345b8e80941Smrg      ir_binop_mod,
1346b8e80941Smrg      ir_binop_lshift,
1347b8e80941Smrg      ir_binop_rshift,
1348b8e80941Smrg      ir_binop_less,
1349b8e80941Smrg      ir_binop_less,    /* This is correct.  See the ast_greater case below. */
1350b8e80941Smrg      ir_binop_gequal,  /* This is correct.  See the ast_lequal case below. */
1351b8e80941Smrg      ir_binop_gequal,
1352b8e80941Smrg      ir_binop_all_equal,
1353b8e80941Smrg      ir_binop_any_nequal,
1354b8e80941Smrg      ir_binop_bit_and,
1355b8e80941Smrg      ir_binop_bit_xor,
1356b8e80941Smrg      ir_binop_bit_or,
1357b8e80941Smrg      ir_unop_bit_not,
1358b8e80941Smrg      ir_binop_logic_and,
1359b8e80941Smrg      ir_binop_logic_xor,
1360b8e80941Smrg      ir_binop_logic_or,
1361b8e80941Smrg      ir_unop_logic_not,
1362b8e80941Smrg
1363b8e80941Smrg      /* Note: The following block of expression types actually convert
1364b8e80941Smrg       * to multiple IR instructions.
1365b8e80941Smrg       */
1366b8e80941Smrg      ir_binop_mul,     /* ast_mul_assign */
1367b8e80941Smrg      ir_binop_div,     /* ast_div_assign */
1368b8e80941Smrg      ir_binop_mod,     /* ast_mod_assign */
1369b8e80941Smrg      ir_binop_add,     /* ast_add_assign */
1370b8e80941Smrg      ir_binop_sub,     /* ast_sub_assign */
1371b8e80941Smrg      ir_binop_lshift,  /* ast_ls_assign */
1372b8e80941Smrg      ir_binop_rshift,  /* ast_rs_assign */
1373b8e80941Smrg      ir_binop_bit_and, /* ast_and_assign */
1374b8e80941Smrg      ir_binop_bit_xor, /* ast_xor_assign */
1375b8e80941Smrg      ir_binop_bit_or,  /* ast_or_assign */
1376b8e80941Smrg
1377b8e80941Smrg      -1,               /* ast_conditional doesn't convert to ir_expression. */
1378b8e80941Smrg      ir_binop_add,     /* ast_pre_inc. */
1379b8e80941Smrg      ir_binop_sub,     /* ast_pre_dec. */
1380b8e80941Smrg      ir_binop_add,     /* ast_post_inc. */
1381b8e80941Smrg      ir_binop_sub,     /* ast_post_dec. */
1382b8e80941Smrg      -1,               /* ast_field_selection doesn't conv to ir_expression. */
1383b8e80941Smrg      -1,               /* ast_array_index doesn't convert to ir_expression. */
1384b8e80941Smrg      -1,               /* ast_function_call doesn't conv to ir_expression. */
1385b8e80941Smrg      -1,               /* ast_identifier doesn't convert to ir_expression. */
1386b8e80941Smrg      -1,               /* ast_int_constant doesn't convert to ir_expression. */
1387b8e80941Smrg      -1,               /* ast_uint_constant doesn't conv to ir_expression. */
1388b8e80941Smrg      -1,               /* ast_float_constant doesn't conv to ir_expression. */
1389b8e80941Smrg      -1,               /* ast_bool_constant doesn't conv to ir_expression. */
1390b8e80941Smrg      -1,               /* ast_sequence doesn't convert to ir_expression. */
1391b8e80941Smrg      -1,               /* ast_aggregate shouldn't ever even get here. */
1392b8e80941Smrg   };
1393b8e80941Smrg   ir_rvalue *result = NULL;
1394b8e80941Smrg   ir_rvalue *op[3];
1395b8e80941Smrg   const struct glsl_type *type, *orig_type;
1396b8e80941Smrg   bool error_emitted = false;
1397b8e80941Smrg   YYLTYPE loc;
1398b8e80941Smrg
1399b8e80941Smrg   loc = this->get_location();
1400b8e80941Smrg
1401b8e80941Smrg   switch (this->oper) {
1402b8e80941Smrg   case ast_aggregate:
1403b8e80941Smrg      unreachable("ast_aggregate: Should never get here.");
1404b8e80941Smrg
1405b8e80941Smrg   case ast_assign: {
1406b8e80941Smrg      this->subexpressions[0]->set_is_lhs(true);
1407b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1408b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1409b8e80941Smrg
1410b8e80941Smrg      error_emitted =
1411b8e80941Smrg         do_assignment(instructions, state,
1412b8e80941Smrg                       this->subexpressions[0]->non_lvalue_description,
1413b8e80941Smrg                       op[0], op[1], &result, needs_rvalue, false,
1414b8e80941Smrg                       this->subexpressions[0]->get_location());
1415b8e80941Smrg      break;
1416b8e80941Smrg   }
1417b8e80941Smrg
1418b8e80941Smrg   case ast_plus:
1419b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1420b8e80941Smrg
1421b8e80941Smrg      type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1422b8e80941Smrg
1423b8e80941Smrg      error_emitted = type->is_error();
1424b8e80941Smrg
1425b8e80941Smrg      result = op[0];
1426b8e80941Smrg      break;
1427b8e80941Smrg
1428b8e80941Smrg   case ast_neg:
1429b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1430b8e80941Smrg
1431b8e80941Smrg      type = unary_arithmetic_result_type(op[0]->type, state, & loc);
1432b8e80941Smrg
1433b8e80941Smrg      error_emitted = type->is_error();
1434b8e80941Smrg
1435b8e80941Smrg      result = new(ctx) ir_expression(operations[this->oper], type,
1436b8e80941Smrg                                      op[0], NULL);
1437b8e80941Smrg      break;
1438b8e80941Smrg
1439b8e80941Smrg   case ast_add:
1440b8e80941Smrg   case ast_sub:
1441b8e80941Smrg   case ast_mul:
1442b8e80941Smrg   case ast_div:
1443b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1444b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1445b8e80941Smrg
1446b8e80941Smrg      type = arithmetic_result_type(op[0], op[1],
1447b8e80941Smrg                                    (this->oper == ast_mul),
1448b8e80941Smrg                                    state, & loc);
1449b8e80941Smrg      error_emitted = type->is_error();
1450b8e80941Smrg
1451b8e80941Smrg      result = new(ctx) ir_expression(operations[this->oper], type,
1452b8e80941Smrg                                      op[0], op[1]);
1453b8e80941Smrg      break;
1454b8e80941Smrg
1455b8e80941Smrg   case ast_mod:
1456b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1457b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1458b8e80941Smrg
1459b8e80941Smrg      type = modulus_result_type(op[0], op[1], state, &loc);
1460b8e80941Smrg
1461b8e80941Smrg      assert(operations[this->oper] == ir_binop_mod);
1462b8e80941Smrg
1463b8e80941Smrg      result = new(ctx) ir_expression(operations[this->oper], type,
1464b8e80941Smrg                                      op[0], op[1]);
1465b8e80941Smrg      error_emitted = type->is_error();
1466b8e80941Smrg      break;
1467b8e80941Smrg
1468b8e80941Smrg   case ast_lshift:
1469b8e80941Smrg   case ast_rshift:
1470b8e80941Smrg       if (!state->check_bitwise_operations_allowed(&loc)) {
1471b8e80941Smrg          error_emitted = true;
1472b8e80941Smrg       }
1473b8e80941Smrg
1474b8e80941Smrg       op[0] = this->subexpressions[0]->hir(instructions, state);
1475b8e80941Smrg       op[1] = this->subexpressions[1]->hir(instructions, state);
1476b8e80941Smrg       type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1477b8e80941Smrg                                &loc);
1478b8e80941Smrg       result = new(ctx) ir_expression(operations[this->oper], type,
1479b8e80941Smrg                                       op[0], op[1]);
1480b8e80941Smrg       error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1481b8e80941Smrg       break;
1482b8e80941Smrg
1483b8e80941Smrg   case ast_less:
1484b8e80941Smrg   case ast_greater:
1485b8e80941Smrg   case ast_lequal:
1486b8e80941Smrg   case ast_gequal:
1487b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1488b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1489b8e80941Smrg
1490b8e80941Smrg      type = relational_result_type(op[0], op[1], state, & loc);
1491b8e80941Smrg
1492b8e80941Smrg      /* The relational operators must either generate an error or result
1493b8e80941Smrg       * in a scalar boolean.  See page 57 of the GLSL 1.50 spec.
1494b8e80941Smrg       */
1495b8e80941Smrg      assert(type->is_error()
1496b8e80941Smrg             || (type->is_boolean() && type->is_scalar()));
1497b8e80941Smrg
1498b8e80941Smrg      /* Like NIR, GLSL IR does not have opcodes for > or <=.  Instead, swap
1499b8e80941Smrg       * the arguments and use < or >=.
1500b8e80941Smrg       */
1501b8e80941Smrg      if (this->oper == ast_greater || this->oper == ast_lequal) {
1502b8e80941Smrg         ir_rvalue *const tmp = op[0];
1503b8e80941Smrg         op[0] = op[1];
1504b8e80941Smrg         op[1] = tmp;
1505b8e80941Smrg      }
1506b8e80941Smrg
1507b8e80941Smrg      result = new(ctx) ir_expression(operations[this->oper], type,
1508b8e80941Smrg                                      op[0], op[1]);
1509b8e80941Smrg      error_emitted = type->is_error();
1510b8e80941Smrg      break;
1511b8e80941Smrg
1512b8e80941Smrg   case ast_nequal:
1513b8e80941Smrg   case ast_equal:
1514b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1515b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1516b8e80941Smrg
1517b8e80941Smrg      /* From page 58 (page 64 of the PDF) of the GLSL 1.50 spec:
1518b8e80941Smrg       *
1519b8e80941Smrg       *    "The equality operators equal (==), and not equal (!=)
1520b8e80941Smrg       *    operate on all types. They result in a scalar Boolean. If
1521b8e80941Smrg       *    the operand types do not match, then there must be a
1522b8e80941Smrg       *    conversion from Section 4.1.10 "Implicit Conversions"
1523b8e80941Smrg       *    applied to one operand that can make them match, in which
1524b8e80941Smrg       *    case this conversion is done."
1525b8e80941Smrg       */
1526b8e80941Smrg
1527b8e80941Smrg      if (op[0]->type == glsl_type::void_type || op[1]->type == glsl_type::void_type) {
1528b8e80941Smrg         _mesa_glsl_error(& loc, state, "`%s':  wrong operand types: "
1529b8e80941Smrg                         "no operation `%1$s' exists that takes a left-hand "
1530b8e80941Smrg                         "operand of type 'void' or a right operand of type "
1531b8e80941Smrg                         "'void'", (this->oper == ast_equal) ? "==" : "!=");
1532b8e80941Smrg         error_emitted = true;
1533b8e80941Smrg      } else if ((!apply_implicit_conversion(op[0]->type, op[1], state)
1534b8e80941Smrg           && !apply_implicit_conversion(op[1]->type, op[0], state))
1535b8e80941Smrg          || (op[0]->type != op[1]->type)) {
1536b8e80941Smrg         _mesa_glsl_error(& loc, state, "operands of `%s' must have the same "
1537b8e80941Smrg                          "type", (this->oper == ast_equal) ? "==" : "!=");
1538b8e80941Smrg         error_emitted = true;
1539b8e80941Smrg      } else if ((op[0]->type->is_array() || op[1]->type->is_array()) &&
1540b8e80941Smrg                 !state->check_version(120, 300, &loc,
1541b8e80941Smrg                                       "array comparisons forbidden")) {
1542b8e80941Smrg         error_emitted = true;
1543b8e80941Smrg      } else if ((op[0]->type->contains_subroutine() ||
1544b8e80941Smrg                  op[1]->type->contains_subroutine())) {
1545b8e80941Smrg         _mesa_glsl_error(&loc, state, "subroutine comparisons forbidden");
1546b8e80941Smrg         error_emitted = true;
1547b8e80941Smrg      } else if ((op[0]->type->contains_opaque() ||
1548b8e80941Smrg                  op[1]->type->contains_opaque())) {
1549b8e80941Smrg         _mesa_glsl_error(&loc, state, "opaque type comparisons forbidden");
1550b8e80941Smrg         error_emitted = true;
1551b8e80941Smrg      }
1552b8e80941Smrg
1553b8e80941Smrg      if (error_emitted) {
1554b8e80941Smrg         result = new(ctx) ir_constant(false);
1555b8e80941Smrg      } else {
1556b8e80941Smrg         result = do_comparison(ctx, operations[this->oper], op[0], op[1]);
1557b8e80941Smrg         assert(result->type == glsl_type::bool_type);
1558b8e80941Smrg      }
1559b8e80941Smrg      break;
1560b8e80941Smrg
1561b8e80941Smrg   case ast_bit_and:
1562b8e80941Smrg   case ast_bit_xor:
1563b8e80941Smrg   case ast_bit_or:
1564b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1565b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1566b8e80941Smrg      type = bit_logic_result_type(op[0], op[1], this->oper, state, &loc);
1567b8e80941Smrg      result = new(ctx) ir_expression(operations[this->oper], type,
1568b8e80941Smrg                                      op[0], op[1]);
1569b8e80941Smrg      error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1570b8e80941Smrg      break;
1571b8e80941Smrg
1572b8e80941Smrg   case ast_bit_not:
1573b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1574b8e80941Smrg
1575b8e80941Smrg      if (!state->check_bitwise_operations_allowed(&loc)) {
1576b8e80941Smrg         error_emitted = true;
1577b8e80941Smrg      }
1578b8e80941Smrg
1579b8e80941Smrg      if (!op[0]->type->is_integer_32_64()) {
1580b8e80941Smrg         _mesa_glsl_error(&loc, state, "operand of `~' must be an integer");
1581b8e80941Smrg         error_emitted = true;
1582b8e80941Smrg      }
1583b8e80941Smrg
1584b8e80941Smrg      type = error_emitted ? glsl_type::error_type : op[0]->type;
1585b8e80941Smrg      result = new(ctx) ir_expression(ir_unop_bit_not, type, op[0], NULL);
1586b8e80941Smrg      break;
1587b8e80941Smrg
1588b8e80941Smrg   case ast_logic_and: {
1589b8e80941Smrg      exec_list rhs_instructions;
1590b8e80941Smrg      op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1591b8e80941Smrg                                         "LHS", &error_emitted);
1592b8e80941Smrg      op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1593b8e80941Smrg                                         "RHS", &error_emitted);
1594b8e80941Smrg
1595b8e80941Smrg      if (rhs_instructions.is_empty()) {
1596b8e80941Smrg         result = new(ctx) ir_expression(ir_binop_logic_and, op[0], op[1]);
1597b8e80941Smrg      } else {
1598b8e80941Smrg         ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1599b8e80941Smrg                                                       "and_tmp",
1600b8e80941Smrg                                                       ir_var_temporary);
1601b8e80941Smrg         instructions->push_tail(tmp);
1602b8e80941Smrg
1603b8e80941Smrg         ir_if *const stmt = new(ctx) ir_if(op[0]);
1604b8e80941Smrg         instructions->push_tail(stmt);
1605b8e80941Smrg
1606b8e80941Smrg         stmt->then_instructions.append_list(&rhs_instructions);
1607b8e80941Smrg         ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1608b8e80941Smrg         ir_assignment *const then_assign =
1609b8e80941Smrg            new(ctx) ir_assignment(then_deref, op[1]);
1610b8e80941Smrg         stmt->then_instructions.push_tail(then_assign);
1611b8e80941Smrg
1612b8e80941Smrg         ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1613b8e80941Smrg         ir_assignment *const else_assign =
1614b8e80941Smrg            new(ctx) ir_assignment(else_deref, new(ctx) ir_constant(false));
1615b8e80941Smrg         stmt->else_instructions.push_tail(else_assign);
1616b8e80941Smrg
1617b8e80941Smrg         result = new(ctx) ir_dereference_variable(tmp);
1618b8e80941Smrg      }
1619b8e80941Smrg      break;
1620b8e80941Smrg   }
1621b8e80941Smrg
1622b8e80941Smrg   case ast_logic_or: {
1623b8e80941Smrg      exec_list rhs_instructions;
1624b8e80941Smrg      op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1625b8e80941Smrg                                         "LHS", &error_emitted);
1626b8e80941Smrg      op[1] = get_scalar_boolean_operand(&rhs_instructions, state, this, 1,
1627b8e80941Smrg                                         "RHS", &error_emitted);
1628b8e80941Smrg
1629b8e80941Smrg      if (rhs_instructions.is_empty()) {
1630b8e80941Smrg         result = new(ctx) ir_expression(ir_binop_logic_or, op[0], op[1]);
1631b8e80941Smrg      } else {
1632b8e80941Smrg         ir_variable *const tmp = new(ctx) ir_variable(glsl_type::bool_type,
1633b8e80941Smrg                                                       "or_tmp",
1634b8e80941Smrg                                                       ir_var_temporary);
1635b8e80941Smrg         instructions->push_tail(tmp);
1636b8e80941Smrg
1637b8e80941Smrg         ir_if *const stmt = new(ctx) ir_if(op[0]);
1638b8e80941Smrg         instructions->push_tail(stmt);
1639b8e80941Smrg
1640b8e80941Smrg         ir_dereference *const then_deref = new(ctx) ir_dereference_variable(tmp);
1641b8e80941Smrg         ir_assignment *const then_assign =
1642b8e80941Smrg            new(ctx) ir_assignment(then_deref, new(ctx) ir_constant(true));
1643b8e80941Smrg         stmt->then_instructions.push_tail(then_assign);
1644b8e80941Smrg
1645b8e80941Smrg         stmt->else_instructions.append_list(&rhs_instructions);
1646b8e80941Smrg         ir_dereference *const else_deref = new(ctx) ir_dereference_variable(tmp);
1647b8e80941Smrg         ir_assignment *const else_assign =
1648b8e80941Smrg            new(ctx) ir_assignment(else_deref, op[1]);
1649b8e80941Smrg         stmt->else_instructions.push_tail(else_assign);
1650b8e80941Smrg
1651b8e80941Smrg         result = new(ctx) ir_dereference_variable(tmp);
1652b8e80941Smrg      }
1653b8e80941Smrg      break;
1654b8e80941Smrg   }
1655b8e80941Smrg
1656b8e80941Smrg   case ast_logic_xor:
1657b8e80941Smrg      /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1658b8e80941Smrg       *
1659b8e80941Smrg       *    "The logical binary operators and (&&), or ( | | ), and
1660b8e80941Smrg       *     exclusive or (^^). They operate only on two Boolean
1661b8e80941Smrg       *     expressions and result in a Boolean expression."
1662b8e80941Smrg       */
1663b8e80941Smrg      op[0] = get_scalar_boolean_operand(instructions, state, this, 0, "LHS",
1664b8e80941Smrg                                         &error_emitted);
1665b8e80941Smrg      op[1] = get_scalar_boolean_operand(instructions, state, this, 1, "RHS",
1666b8e80941Smrg                                         &error_emitted);
1667b8e80941Smrg
1668b8e80941Smrg      result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1669b8e80941Smrg                                      op[0], op[1]);
1670b8e80941Smrg      break;
1671b8e80941Smrg
1672b8e80941Smrg   case ast_logic_not:
1673b8e80941Smrg      op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1674b8e80941Smrg                                         "operand", &error_emitted);
1675b8e80941Smrg
1676b8e80941Smrg      result = new(ctx) ir_expression(operations[this->oper], glsl_type::bool_type,
1677b8e80941Smrg                                      op[0], NULL);
1678b8e80941Smrg      break;
1679b8e80941Smrg
1680b8e80941Smrg   case ast_mul_assign:
1681b8e80941Smrg   case ast_div_assign:
1682b8e80941Smrg   case ast_add_assign:
1683b8e80941Smrg   case ast_sub_assign: {
1684b8e80941Smrg      this->subexpressions[0]->set_is_lhs(true);
1685b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1686b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1687b8e80941Smrg
1688b8e80941Smrg      orig_type = op[0]->type;
1689b8e80941Smrg
1690b8e80941Smrg      /* Break out if operand types were not parsed successfully. */
1691b8e80941Smrg      if ((op[0]->type == glsl_type::error_type ||
1692b8e80941Smrg           op[1]->type == glsl_type::error_type))
1693b8e80941Smrg         break;
1694b8e80941Smrg
1695b8e80941Smrg      type = arithmetic_result_type(op[0], op[1],
1696b8e80941Smrg                                    (this->oper == ast_mul_assign),
1697b8e80941Smrg                                    state, & loc);
1698b8e80941Smrg
1699b8e80941Smrg      if (type != orig_type) {
1700b8e80941Smrg         _mesa_glsl_error(& loc, state,
1701b8e80941Smrg                          "could not implicitly convert "
1702b8e80941Smrg                          "%s to %s", type->name, orig_type->name);
1703b8e80941Smrg         type = glsl_type::error_type;
1704b8e80941Smrg      }
1705b8e80941Smrg
1706b8e80941Smrg      ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1707b8e80941Smrg                                                   op[0], op[1]);
1708b8e80941Smrg
1709b8e80941Smrg      error_emitted =
1710b8e80941Smrg         do_assignment(instructions, state,
1711b8e80941Smrg                       this->subexpressions[0]->non_lvalue_description,
1712b8e80941Smrg                       op[0]->clone(ctx, NULL), temp_rhs,
1713b8e80941Smrg                       &result, needs_rvalue, false,
1714b8e80941Smrg                       this->subexpressions[0]->get_location());
1715b8e80941Smrg
1716b8e80941Smrg      /* GLSL 1.10 does not allow array assignment.  However, we don't have to
1717b8e80941Smrg       * explicitly test for this because none of the binary expression
1718b8e80941Smrg       * operators allow array operands either.
1719b8e80941Smrg       */
1720b8e80941Smrg
1721b8e80941Smrg      break;
1722b8e80941Smrg   }
1723b8e80941Smrg
1724b8e80941Smrg   case ast_mod_assign: {
1725b8e80941Smrg      this->subexpressions[0]->set_is_lhs(true);
1726b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1727b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1728b8e80941Smrg
1729b8e80941Smrg      orig_type = op[0]->type;
1730b8e80941Smrg      type = modulus_result_type(op[0], op[1], state, &loc);
1731b8e80941Smrg
1732b8e80941Smrg      if (type != orig_type) {
1733b8e80941Smrg         _mesa_glsl_error(& loc, state,
1734b8e80941Smrg                          "could not implicitly convert "
1735b8e80941Smrg                          "%s to %s", type->name, orig_type->name);
1736b8e80941Smrg         type = glsl_type::error_type;
1737b8e80941Smrg      }
1738b8e80941Smrg
1739b8e80941Smrg      assert(operations[this->oper] == ir_binop_mod);
1740b8e80941Smrg
1741b8e80941Smrg      ir_rvalue *temp_rhs;
1742b8e80941Smrg      temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1743b8e80941Smrg                                        op[0], op[1]);
1744b8e80941Smrg
1745b8e80941Smrg      error_emitted =
1746b8e80941Smrg         do_assignment(instructions, state,
1747b8e80941Smrg                       this->subexpressions[0]->non_lvalue_description,
1748b8e80941Smrg                       op[0]->clone(ctx, NULL), temp_rhs,
1749b8e80941Smrg                       &result, needs_rvalue, false,
1750b8e80941Smrg                       this->subexpressions[0]->get_location());
1751b8e80941Smrg      break;
1752b8e80941Smrg   }
1753b8e80941Smrg
1754b8e80941Smrg   case ast_ls_assign:
1755b8e80941Smrg   case ast_rs_assign: {
1756b8e80941Smrg      this->subexpressions[0]->set_is_lhs(true);
1757b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1758b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1759b8e80941Smrg      type = shift_result_type(op[0]->type, op[1]->type, this->oper, state,
1760b8e80941Smrg                               &loc);
1761b8e80941Smrg      ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1762b8e80941Smrg                                                   type, op[0], op[1]);
1763b8e80941Smrg      error_emitted =
1764b8e80941Smrg         do_assignment(instructions, state,
1765b8e80941Smrg                       this->subexpressions[0]->non_lvalue_description,
1766b8e80941Smrg                       op[0]->clone(ctx, NULL), temp_rhs,
1767b8e80941Smrg                       &result, needs_rvalue, false,
1768b8e80941Smrg                       this->subexpressions[0]->get_location());
1769b8e80941Smrg      break;
1770b8e80941Smrg   }
1771b8e80941Smrg
1772b8e80941Smrg   case ast_and_assign:
1773b8e80941Smrg   case ast_xor_assign:
1774b8e80941Smrg   case ast_or_assign: {
1775b8e80941Smrg      this->subexpressions[0]->set_is_lhs(true);
1776b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1777b8e80941Smrg      op[1] = this->subexpressions[1]->hir(instructions, state);
1778b8e80941Smrg
1779b8e80941Smrg      orig_type = op[0]->type;
1780b8e80941Smrg      type = bit_logic_result_type(op[0], op[1], this->oper, state, &loc);
1781b8e80941Smrg
1782b8e80941Smrg      if (type != orig_type) {
1783b8e80941Smrg         _mesa_glsl_error(& loc, state,
1784b8e80941Smrg                          "could not implicitly convert "
1785b8e80941Smrg                          "%s to %s", type->name, orig_type->name);
1786b8e80941Smrg         type = glsl_type::error_type;
1787b8e80941Smrg      }
1788b8e80941Smrg
1789b8e80941Smrg      ir_rvalue *temp_rhs = new(ctx) ir_expression(operations[this->oper],
1790b8e80941Smrg                                                   type, op[0], op[1]);
1791b8e80941Smrg      error_emitted =
1792b8e80941Smrg         do_assignment(instructions, state,
1793b8e80941Smrg                       this->subexpressions[0]->non_lvalue_description,
1794b8e80941Smrg                       op[0]->clone(ctx, NULL), temp_rhs,
1795b8e80941Smrg                       &result, needs_rvalue, false,
1796b8e80941Smrg                       this->subexpressions[0]->get_location());
1797b8e80941Smrg      break;
1798b8e80941Smrg   }
1799b8e80941Smrg
1800b8e80941Smrg   case ast_conditional: {
1801b8e80941Smrg      /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1802b8e80941Smrg       *
1803b8e80941Smrg       *    "The ternary selection operator (?:). It operates on three
1804b8e80941Smrg       *    expressions (exp1 ? exp2 : exp3). This operator evaluates the
1805b8e80941Smrg       *    first expression, which must result in a scalar Boolean."
1806b8e80941Smrg       */
1807b8e80941Smrg      op[0] = get_scalar_boolean_operand(instructions, state, this, 0,
1808b8e80941Smrg                                         "condition", &error_emitted);
1809b8e80941Smrg
1810b8e80941Smrg      /* The :? operator is implemented by generating an anonymous temporary
1811b8e80941Smrg       * followed by an if-statement.  The last instruction in each branch of
1812b8e80941Smrg       * the if-statement assigns a value to the anonymous temporary.  This
1813b8e80941Smrg       * temporary is the r-value of the expression.
1814b8e80941Smrg       */
1815b8e80941Smrg      exec_list then_instructions;
1816b8e80941Smrg      exec_list else_instructions;
1817b8e80941Smrg
1818b8e80941Smrg      op[1] = this->subexpressions[1]->hir(&then_instructions, state);
1819b8e80941Smrg      op[2] = this->subexpressions[2]->hir(&else_instructions, state);
1820b8e80941Smrg
1821b8e80941Smrg      /* From page 59 (page 65 of the PDF) of the GLSL 1.50 spec:
1822b8e80941Smrg       *
1823b8e80941Smrg       *     "The second and third expressions can be any type, as
1824b8e80941Smrg       *     long their types match, or there is a conversion in
1825b8e80941Smrg       *     Section 4.1.10 "Implicit Conversions" that can be applied
1826b8e80941Smrg       *     to one of the expressions to make their types match. This
1827b8e80941Smrg       *     resulting matching type is the type of the entire
1828b8e80941Smrg       *     expression."
1829b8e80941Smrg       */
1830b8e80941Smrg      if ((!apply_implicit_conversion(op[1]->type, op[2], state)
1831b8e80941Smrg          && !apply_implicit_conversion(op[2]->type, op[1], state))
1832b8e80941Smrg          || (op[1]->type != op[2]->type)) {
1833b8e80941Smrg         YYLTYPE loc = this->subexpressions[1]->get_location();
1834b8e80941Smrg
1835b8e80941Smrg         _mesa_glsl_error(& loc, state, "second and third operands of ?: "
1836b8e80941Smrg                          "operator must have matching types");
1837b8e80941Smrg         error_emitted = true;
1838b8e80941Smrg         type = glsl_type::error_type;
1839b8e80941Smrg      } else {
1840b8e80941Smrg         type = op[1]->type;
1841b8e80941Smrg      }
1842b8e80941Smrg
1843b8e80941Smrg      /* From page 33 (page 39 of the PDF) of the GLSL 1.10 spec:
1844b8e80941Smrg       *
1845b8e80941Smrg       *    "The second and third expressions must be the same type, but can
1846b8e80941Smrg       *    be of any type other than an array."
1847b8e80941Smrg       */
1848b8e80941Smrg      if (type->is_array() &&
1849b8e80941Smrg          !state->check_version(120, 300, &loc,
1850b8e80941Smrg                                "second and third operands of ?: operator "
1851b8e80941Smrg                                "cannot be arrays")) {
1852b8e80941Smrg         error_emitted = true;
1853b8e80941Smrg      }
1854b8e80941Smrg
1855b8e80941Smrg      /* From section 4.1.7 of the GLSL 4.50 spec (Opaque Types):
1856b8e80941Smrg       *
1857b8e80941Smrg       *  "Except for array indexing, structure member selection, and
1858b8e80941Smrg       *   parentheses, opaque variables are not allowed to be operands in
1859b8e80941Smrg       *   expressions; such use results in a compile-time error."
1860b8e80941Smrg       */
1861b8e80941Smrg      if (type->contains_opaque()) {
1862b8e80941Smrg         if (!(state->has_bindless() && (type->is_image() || type->is_sampler()))) {
1863b8e80941Smrg            _mesa_glsl_error(&loc, state, "variables of type %s cannot be "
1864b8e80941Smrg                             "operands of the ?: operator", type->name);
1865b8e80941Smrg            error_emitted = true;
1866b8e80941Smrg         }
1867b8e80941Smrg      }
1868b8e80941Smrg
1869b8e80941Smrg      ir_constant *cond_val = op[0]->constant_expression_value(ctx);
1870b8e80941Smrg
1871b8e80941Smrg      if (then_instructions.is_empty()
1872b8e80941Smrg          && else_instructions.is_empty()
1873b8e80941Smrg          && cond_val != NULL) {
1874b8e80941Smrg         result = cond_val->value.b[0] ? op[1] : op[2];
1875b8e80941Smrg      } else {
1876b8e80941Smrg         /* The copy to conditional_tmp reads the whole array. */
1877b8e80941Smrg         if (type->is_array()) {
1878b8e80941Smrg            mark_whole_array_access(op[1]);
1879b8e80941Smrg            mark_whole_array_access(op[2]);
1880b8e80941Smrg         }
1881b8e80941Smrg
1882b8e80941Smrg         ir_variable *const tmp =
1883b8e80941Smrg            new(ctx) ir_variable(type, "conditional_tmp", ir_var_temporary);
1884b8e80941Smrg         instructions->push_tail(tmp);
1885b8e80941Smrg
1886b8e80941Smrg         ir_if *const stmt = new(ctx) ir_if(op[0]);
1887b8e80941Smrg         instructions->push_tail(stmt);
1888b8e80941Smrg
1889b8e80941Smrg         then_instructions.move_nodes_to(& stmt->then_instructions);
1890b8e80941Smrg         ir_dereference *const then_deref =
1891b8e80941Smrg            new(ctx) ir_dereference_variable(tmp);
1892b8e80941Smrg         ir_assignment *const then_assign =
1893b8e80941Smrg            new(ctx) ir_assignment(then_deref, op[1]);
1894b8e80941Smrg         stmt->then_instructions.push_tail(then_assign);
1895b8e80941Smrg
1896b8e80941Smrg         else_instructions.move_nodes_to(& stmt->else_instructions);
1897b8e80941Smrg         ir_dereference *const else_deref =
1898b8e80941Smrg            new(ctx) ir_dereference_variable(tmp);
1899b8e80941Smrg         ir_assignment *const else_assign =
1900b8e80941Smrg            new(ctx) ir_assignment(else_deref, op[2]);
1901b8e80941Smrg         stmt->else_instructions.push_tail(else_assign);
1902b8e80941Smrg
1903b8e80941Smrg         result = new(ctx) ir_dereference_variable(tmp);
1904b8e80941Smrg      }
1905b8e80941Smrg      break;
1906b8e80941Smrg   }
1907b8e80941Smrg
1908b8e80941Smrg   case ast_pre_inc:
1909b8e80941Smrg   case ast_pre_dec: {
1910b8e80941Smrg      this->non_lvalue_description = (this->oper == ast_pre_inc)
1911b8e80941Smrg         ? "pre-increment operation" : "pre-decrement operation";
1912b8e80941Smrg
1913b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1914b8e80941Smrg      op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1915b8e80941Smrg
1916b8e80941Smrg      type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1917b8e80941Smrg
1918b8e80941Smrg      ir_rvalue *temp_rhs;
1919b8e80941Smrg      temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1920b8e80941Smrg                                        op[0], op[1]);
1921b8e80941Smrg
1922b8e80941Smrg      error_emitted =
1923b8e80941Smrg         do_assignment(instructions, state,
1924b8e80941Smrg                       this->subexpressions[0]->non_lvalue_description,
1925b8e80941Smrg                       op[0]->clone(ctx, NULL), temp_rhs,
1926b8e80941Smrg                       &result, needs_rvalue, false,
1927b8e80941Smrg                       this->subexpressions[0]->get_location());
1928b8e80941Smrg      break;
1929b8e80941Smrg   }
1930b8e80941Smrg
1931b8e80941Smrg   case ast_post_inc:
1932b8e80941Smrg   case ast_post_dec: {
1933b8e80941Smrg      this->non_lvalue_description = (this->oper == ast_post_inc)
1934b8e80941Smrg         ? "post-increment operation" : "post-decrement operation";
1935b8e80941Smrg      op[0] = this->subexpressions[0]->hir(instructions, state);
1936b8e80941Smrg      op[1] = constant_one_for_inc_dec(ctx, op[0]->type);
1937b8e80941Smrg
1938b8e80941Smrg      error_emitted = op[0]->type->is_error() || op[1]->type->is_error();
1939b8e80941Smrg
1940b8e80941Smrg      if (error_emitted) {
1941b8e80941Smrg         result = ir_rvalue::error_value(ctx);
1942b8e80941Smrg         break;
1943b8e80941Smrg      }
1944b8e80941Smrg
1945b8e80941Smrg      type = arithmetic_result_type(op[0], op[1], false, state, & loc);
1946b8e80941Smrg
1947b8e80941Smrg      ir_rvalue *temp_rhs;
1948b8e80941Smrg      temp_rhs = new(ctx) ir_expression(operations[this->oper], type,
1949b8e80941Smrg                                        op[0], op[1]);
1950b8e80941Smrg
1951b8e80941Smrg      /* Get a temporary of a copy of the lvalue before it's modified.
1952b8e80941Smrg       * This may get thrown away later.
1953b8e80941Smrg       */
1954b8e80941Smrg      result = get_lvalue_copy(instructions, op[0]->clone(ctx, NULL));
1955b8e80941Smrg
1956b8e80941Smrg      ir_rvalue *junk_rvalue;
1957b8e80941Smrg      error_emitted =
1958b8e80941Smrg         do_assignment(instructions, state,
1959b8e80941Smrg                       this->subexpressions[0]->non_lvalue_description,
1960b8e80941Smrg                       op[0]->clone(ctx, NULL), temp_rhs,
1961b8e80941Smrg                       &junk_rvalue, false, false,
1962b8e80941Smrg                       this->subexpressions[0]->get_location());
1963b8e80941Smrg
1964b8e80941Smrg      break;
1965b8e80941Smrg   }
1966b8e80941Smrg
1967b8e80941Smrg   case ast_field_selection:
1968b8e80941Smrg      result = _mesa_ast_field_selection_to_hir(this, instructions, state);
1969b8e80941Smrg      break;
1970b8e80941Smrg
1971b8e80941Smrg   case ast_array_index: {
1972b8e80941Smrg      YYLTYPE index_loc = subexpressions[1]->get_location();
1973b8e80941Smrg
1974b8e80941Smrg      /* Getting if an array is being used uninitialized is beyond what we get
1975b8e80941Smrg       * from ir_value.data.assigned. Setting is_lhs as true would force to
1976b8e80941Smrg       * not raise a uninitialized warning when using an array
1977b8e80941Smrg       */
1978b8e80941Smrg      subexpressions[0]->set_is_lhs(true);
1979b8e80941Smrg      op[0] = subexpressions[0]->hir(instructions, state);
1980b8e80941Smrg      op[1] = subexpressions[1]->hir(instructions, state);
1981b8e80941Smrg
1982b8e80941Smrg      result = _mesa_ast_array_index_to_hir(ctx, state, op[0], op[1],
1983b8e80941Smrg                                            loc, index_loc);
1984b8e80941Smrg
1985b8e80941Smrg      if (result->type->is_error())
1986b8e80941Smrg         error_emitted = true;
1987b8e80941Smrg
1988b8e80941Smrg      break;
1989b8e80941Smrg   }
1990b8e80941Smrg
1991b8e80941Smrg   case ast_unsized_array_dim:
1992b8e80941Smrg      unreachable("ast_unsized_array_dim: Should never get here.");
1993b8e80941Smrg
1994b8e80941Smrg   case ast_function_call:
1995b8e80941Smrg      /* Should *NEVER* get here.  ast_function_call should always be handled
1996b8e80941Smrg       * by ast_function_expression::hir.
1997b8e80941Smrg       */
1998b8e80941Smrg      unreachable("ast_function_call: handled elsewhere ");
1999b8e80941Smrg
2000b8e80941Smrg   case ast_identifier: {
2001b8e80941Smrg      /* ast_identifier can appear several places in a full abstract syntax
2002b8e80941Smrg       * tree.  This particular use must be at location specified in the grammar
2003b8e80941Smrg       * as 'variable_identifier'.
2004b8e80941Smrg       */
2005b8e80941Smrg      ir_variable *var =
2006b8e80941Smrg         state->symbols->get_variable(this->primary_expression.identifier);
2007b8e80941Smrg
2008b8e80941Smrg      if (var == NULL) {
2009b8e80941Smrg         /* the identifier might be a subroutine name */
2010b8e80941Smrg         char *sub_name;
2011b8e80941Smrg         sub_name = ralloc_asprintf(ctx, "%s_%s", _mesa_shader_stage_to_subroutine_prefix(state->stage), this->primary_expression.identifier);
2012b8e80941Smrg         var = state->symbols->get_variable(sub_name);
2013b8e80941Smrg         ralloc_free(sub_name);
2014b8e80941Smrg      }
2015b8e80941Smrg
2016b8e80941Smrg      if (var != NULL) {
2017b8e80941Smrg         var->data.used = true;
2018b8e80941Smrg         result = new(ctx) ir_dereference_variable(var);
2019b8e80941Smrg
2020b8e80941Smrg         if ((var->data.mode == ir_var_auto || var->data.mode == ir_var_shader_out)
2021b8e80941Smrg             && !this->is_lhs
2022b8e80941Smrg             && result->variable_referenced()->data.assigned != true
2023b8e80941Smrg             && !is_gl_identifier(var->name)) {
2024b8e80941Smrg            _mesa_glsl_warning(&loc, state, "`%s' used uninitialized",
2025b8e80941Smrg                               this->primary_expression.identifier);
2026b8e80941Smrg         }
2027b8e80941Smrg
2028b8e80941Smrg         /* From the EXT_shader_framebuffer_fetch spec:
2029b8e80941Smrg          *
2030b8e80941Smrg          *   "Unless the GL_EXT_shader_framebuffer_fetch extension has been
2031b8e80941Smrg          *    enabled in addition, it's an error to use gl_LastFragData if it
2032b8e80941Smrg          *    hasn't been explicitly redeclared with layout(noncoherent)."
2033b8e80941Smrg          */
2034b8e80941Smrg         if (var->data.fb_fetch_output && var->data.memory_coherent &&
2035b8e80941Smrg             !state->EXT_shader_framebuffer_fetch_enable) {
2036b8e80941Smrg            _mesa_glsl_error(&loc, state,
2037b8e80941Smrg                             "invalid use of framebuffer fetch output not "
2038b8e80941Smrg                             "qualified with layout(noncoherent)");
2039b8e80941Smrg         }
2040b8e80941Smrg
2041b8e80941Smrg      } else {
2042b8e80941Smrg         _mesa_glsl_error(& loc, state, "`%s' undeclared",
2043b8e80941Smrg                          this->primary_expression.identifier);
2044b8e80941Smrg
2045b8e80941Smrg         result = ir_rvalue::error_value(ctx);
2046b8e80941Smrg         error_emitted = true;
2047b8e80941Smrg      }
2048b8e80941Smrg      break;
2049b8e80941Smrg   }
2050b8e80941Smrg
2051b8e80941Smrg   case ast_int_constant:
2052b8e80941Smrg      result = new(ctx) ir_constant(this->primary_expression.int_constant);
2053b8e80941Smrg      break;
2054b8e80941Smrg
2055b8e80941Smrg   case ast_uint_constant:
2056b8e80941Smrg      result = new(ctx) ir_constant(this->primary_expression.uint_constant);
2057b8e80941Smrg      break;
2058b8e80941Smrg
2059b8e80941Smrg   case ast_float_constant:
2060b8e80941Smrg      result = new(ctx) ir_constant(this->primary_expression.float_constant);
2061b8e80941Smrg      break;
2062b8e80941Smrg
2063b8e80941Smrg   case ast_bool_constant:
2064b8e80941Smrg      result = new(ctx) ir_constant(bool(this->primary_expression.bool_constant));
2065b8e80941Smrg      break;
2066b8e80941Smrg
2067b8e80941Smrg   case ast_double_constant:
2068b8e80941Smrg      result = new(ctx) ir_constant(this->primary_expression.double_constant);
2069b8e80941Smrg      break;
2070b8e80941Smrg
2071b8e80941Smrg   case ast_uint64_constant:
2072b8e80941Smrg      result = new(ctx) ir_constant(this->primary_expression.uint64_constant);
2073b8e80941Smrg      break;
2074b8e80941Smrg
2075b8e80941Smrg   case ast_int64_constant:
2076b8e80941Smrg      result = new(ctx) ir_constant(this->primary_expression.int64_constant);
2077b8e80941Smrg      break;
2078b8e80941Smrg
2079b8e80941Smrg   case ast_sequence: {
2080b8e80941Smrg      /* It should not be possible to generate a sequence in the AST without
2081b8e80941Smrg       * any expressions in it.
2082b8e80941Smrg       */
2083b8e80941Smrg      assert(!this->expressions.is_empty());
2084b8e80941Smrg
2085b8e80941Smrg      /* The r-value of a sequence is the last expression in the sequence.  If
2086b8e80941Smrg       * the other expressions in the sequence do not have side-effects (and
2087b8e80941Smrg       * therefore add instructions to the instruction list), they get dropped
2088b8e80941Smrg       * on the floor.
2089b8e80941Smrg       */
2090b8e80941Smrg      exec_node *previous_tail = NULL;
2091b8e80941Smrg      YYLTYPE previous_operand_loc = loc;
2092b8e80941Smrg
2093b8e80941Smrg      foreach_list_typed (ast_node, ast, link, &this->expressions) {
2094b8e80941Smrg         /* If one of the operands of comma operator does not generate any
2095b8e80941Smrg          * code, we want to emit a warning.  At each pass through the loop
2096b8e80941Smrg          * previous_tail will point to the last instruction in the stream
2097b8e80941Smrg          * *before* processing the previous operand.  Naturally,
2098b8e80941Smrg          * instructions->get_tail_raw() will point to the last instruction in
2099b8e80941Smrg          * the stream *after* processing the previous operand.  If the two
2100b8e80941Smrg          * pointers match, then the previous operand had no effect.
2101b8e80941Smrg          *
2102b8e80941Smrg          * The warning behavior here differs slightly from GCC.  GCC will
2103b8e80941Smrg          * only emit a warning if none of the left-hand operands have an
2104b8e80941Smrg          * effect.  However, it will emit a warning for each.  I believe that
2105b8e80941Smrg          * there are some cases in C (especially with GCC extensions) where
2106b8e80941Smrg          * it is useful to have an intermediate step in a sequence have no
2107b8e80941Smrg          * effect, but I don't think these cases exist in GLSL.  Either way,
2108b8e80941Smrg          * it would be a giant hassle to replicate that behavior.
2109b8e80941Smrg          */
2110b8e80941Smrg         if (previous_tail == instructions->get_tail_raw()) {
2111b8e80941Smrg            _mesa_glsl_warning(&previous_operand_loc, state,
2112b8e80941Smrg                               "left-hand operand of comma expression has "
2113b8e80941Smrg                               "no effect");
2114b8e80941Smrg         }
2115b8e80941Smrg
2116b8e80941Smrg         /* The tail is directly accessed instead of using the get_tail()
2117b8e80941Smrg          * method for performance reasons.  get_tail() has extra code to
2118b8e80941Smrg          * return NULL when the list is empty.  We don't care about that
2119b8e80941Smrg          * here, so using get_tail_raw() is fine.
2120b8e80941Smrg          */
2121b8e80941Smrg         previous_tail = instructions->get_tail_raw();
2122b8e80941Smrg         previous_operand_loc = ast->get_location();
2123b8e80941Smrg
2124b8e80941Smrg         result = ast->hir(instructions, state);
2125b8e80941Smrg      }
2126b8e80941Smrg
2127b8e80941Smrg      /* Any errors should have already been emitted in the loop above.
2128b8e80941Smrg       */
2129b8e80941Smrg      error_emitted = true;
2130b8e80941Smrg      break;
2131b8e80941Smrg   }
2132b8e80941Smrg   }
2133b8e80941Smrg   type = NULL; /* use result->type, not type. */
2134b8e80941Smrg   assert(result != NULL || !needs_rvalue);
2135b8e80941Smrg
2136b8e80941Smrg   if (result && result->type->is_error() && !error_emitted)
2137b8e80941Smrg      _mesa_glsl_error(& loc, state, "type mismatch");
2138b8e80941Smrg
2139b8e80941Smrg   return result;
2140b8e80941Smrg}
2141b8e80941Smrg
2142b8e80941Smrgbool
2143b8e80941Smrgast_expression::has_sequence_subexpression() const
2144b8e80941Smrg{
2145b8e80941Smrg   switch (this->oper) {
2146b8e80941Smrg   case ast_plus:
2147b8e80941Smrg   case ast_neg:
2148b8e80941Smrg   case ast_bit_not:
2149b8e80941Smrg   case ast_logic_not:
2150b8e80941Smrg   case ast_pre_inc:
2151b8e80941Smrg   case ast_pre_dec:
2152b8e80941Smrg   case ast_post_inc:
2153b8e80941Smrg   case ast_post_dec:
2154b8e80941Smrg      return this->subexpressions[0]->has_sequence_subexpression();
2155b8e80941Smrg
2156b8e80941Smrg   case ast_assign:
2157b8e80941Smrg   case ast_add:
2158b8e80941Smrg   case ast_sub:
2159b8e80941Smrg   case ast_mul:
2160b8e80941Smrg   case ast_div:
2161b8e80941Smrg   case ast_mod:
2162b8e80941Smrg   case ast_lshift:
2163b8e80941Smrg   case ast_rshift:
2164b8e80941Smrg   case ast_less:
2165b8e80941Smrg   case ast_greater:
2166b8e80941Smrg   case ast_lequal:
2167b8e80941Smrg   case ast_gequal:
2168b8e80941Smrg   case ast_nequal:
2169b8e80941Smrg   case ast_equal:
2170b8e80941Smrg   case ast_bit_and:
2171b8e80941Smrg   case ast_bit_xor:
2172b8e80941Smrg   case ast_bit_or:
2173b8e80941Smrg   case ast_logic_and:
2174b8e80941Smrg   case ast_logic_or:
2175b8e80941Smrg   case ast_logic_xor:
2176b8e80941Smrg   case ast_array_index:
2177b8e80941Smrg   case ast_mul_assign:
2178b8e80941Smrg   case ast_div_assign:
2179b8e80941Smrg   case ast_add_assign:
2180b8e80941Smrg   case ast_sub_assign:
2181b8e80941Smrg   case ast_mod_assign:
2182b8e80941Smrg   case ast_ls_assign:
2183b8e80941Smrg   case ast_rs_assign:
2184b8e80941Smrg   case ast_and_assign:
2185b8e80941Smrg   case ast_xor_assign:
2186b8e80941Smrg   case ast_or_assign:
2187b8e80941Smrg      return this->subexpressions[0]->has_sequence_subexpression() ||
2188b8e80941Smrg             this->subexpressions[1]->has_sequence_subexpression();
2189b8e80941Smrg
2190b8e80941Smrg   case ast_conditional:
2191b8e80941Smrg      return this->subexpressions[0]->has_sequence_subexpression() ||
2192b8e80941Smrg             this->subexpressions[1]->has_sequence_subexpression() ||
2193b8e80941Smrg             this->subexpressions[2]->has_sequence_subexpression();
2194b8e80941Smrg
2195b8e80941Smrg   case ast_sequence:
2196b8e80941Smrg      return true;
2197b8e80941Smrg
2198b8e80941Smrg   case ast_field_selection:
2199b8e80941Smrg   case ast_identifier:
2200b8e80941Smrg   case ast_int_constant:
2201b8e80941Smrg   case ast_uint_constant:
2202b8e80941Smrg   case ast_float_constant:
2203b8e80941Smrg   case ast_bool_constant:
2204b8e80941Smrg   case ast_double_constant:
2205b8e80941Smrg   case ast_int64_constant:
2206b8e80941Smrg   case ast_uint64_constant:
2207b8e80941Smrg      return false;
2208b8e80941Smrg
2209b8e80941Smrg   case ast_aggregate:
2210b8e80941Smrg      return false;
2211b8e80941Smrg
2212b8e80941Smrg   case ast_function_call:
2213b8e80941Smrg      unreachable("should be handled by ast_function_expression::hir");
2214b8e80941Smrg
2215b8e80941Smrg   case ast_unsized_array_dim:
2216b8e80941Smrg      unreachable("ast_unsized_array_dim: Should never get here.");
2217b8e80941Smrg   }
2218b8e80941Smrg
2219b8e80941Smrg   return false;
2220b8e80941Smrg}
2221b8e80941Smrg
2222b8e80941Smrgir_rvalue *
2223b8e80941Smrgast_expression_statement::hir(exec_list *instructions,
2224b8e80941Smrg                              struct _mesa_glsl_parse_state *state)
2225b8e80941Smrg{
2226b8e80941Smrg   /* It is possible to have expression statements that don't have an
2227b8e80941Smrg    * expression.  This is the solitary semicolon:
2228b8e80941Smrg    *
2229b8e80941Smrg    * for (i = 0; i < 5; i++)
2230b8e80941Smrg    *     ;
2231b8e80941Smrg    *
2232b8e80941Smrg    * In this case the expression will be NULL.  Test for NULL and don't do
2233b8e80941Smrg    * anything in that case.
2234b8e80941Smrg    */
2235b8e80941Smrg   if (expression != NULL)
2236b8e80941Smrg      expression->hir_no_rvalue(instructions, state);
2237b8e80941Smrg
2238b8e80941Smrg   /* Statements do not have r-values.
2239b8e80941Smrg    */
2240b8e80941Smrg   return NULL;
2241b8e80941Smrg}
2242b8e80941Smrg
2243b8e80941Smrg
2244b8e80941Smrgir_rvalue *
2245b8e80941Smrgast_compound_statement::hir(exec_list *instructions,
2246b8e80941Smrg                            struct _mesa_glsl_parse_state *state)
2247b8e80941Smrg{
2248b8e80941Smrg   if (new_scope)
2249b8e80941Smrg      state->symbols->push_scope();
2250b8e80941Smrg
2251b8e80941Smrg   foreach_list_typed (ast_node, ast, link, &this->statements)
2252b8e80941Smrg      ast->hir(instructions, state);
2253b8e80941Smrg
2254b8e80941Smrg   if (new_scope)
2255b8e80941Smrg      state->symbols->pop_scope();
2256b8e80941Smrg
2257b8e80941Smrg   /* Compound statements do not have r-values.
2258b8e80941Smrg    */
2259b8e80941Smrg   return NULL;
2260b8e80941Smrg}
2261b8e80941Smrg
2262b8e80941Smrg/**
2263b8e80941Smrg * Evaluate the given exec_node (which should be an ast_node representing
2264b8e80941Smrg * a single array dimension) and return its integer value.
2265b8e80941Smrg */
2266b8e80941Smrgstatic unsigned
2267b8e80941Smrgprocess_array_size(exec_node *node,
2268b8e80941Smrg                   struct _mesa_glsl_parse_state *state)
2269b8e80941Smrg{
2270b8e80941Smrg   void *mem_ctx = state;
2271b8e80941Smrg
2272b8e80941Smrg   exec_list dummy_instructions;
2273b8e80941Smrg
2274b8e80941Smrg   ast_node *array_size = exec_node_data(ast_node, node, link);
2275b8e80941Smrg
2276b8e80941Smrg   /**
2277b8e80941Smrg    * Dimensions other than the outermost dimension can by unsized if they
2278b8e80941Smrg    * are immediately sized by a constructor or initializer.
2279b8e80941Smrg    */
2280b8e80941Smrg   if (((ast_expression*)array_size)->oper == ast_unsized_array_dim)
2281b8e80941Smrg      return 0;
2282b8e80941Smrg
2283b8e80941Smrg   ir_rvalue *const ir = array_size->hir(& dummy_instructions, state);
2284b8e80941Smrg   YYLTYPE loc = array_size->get_location();
2285b8e80941Smrg
2286b8e80941Smrg   if (ir == NULL) {
2287b8e80941Smrg      _mesa_glsl_error(& loc, state,
2288b8e80941Smrg                       "array size could not be resolved");
2289b8e80941Smrg      return 0;
2290b8e80941Smrg   }
2291b8e80941Smrg
2292b8e80941Smrg   if (!ir->type->is_integer()) {
2293b8e80941Smrg      _mesa_glsl_error(& loc, state,
2294b8e80941Smrg                       "array size must be integer type");
2295b8e80941Smrg      return 0;
2296b8e80941Smrg   }
2297b8e80941Smrg
2298b8e80941Smrg   if (!ir->type->is_scalar()) {
2299b8e80941Smrg      _mesa_glsl_error(& loc, state,
2300b8e80941Smrg                       "array size must be scalar type");
2301b8e80941Smrg      return 0;
2302b8e80941Smrg   }
2303b8e80941Smrg
2304b8e80941Smrg   ir_constant *const size = ir->constant_expression_value(mem_ctx);
2305b8e80941Smrg   if (size == NULL ||
2306b8e80941Smrg       (state->is_version(120, 300) &&
2307b8e80941Smrg        array_size->has_sequence_subexpression())) {
2308b8e80941Smrg      _mesa_glsl_error(& loc, state, "array size must be a "
2309b8e80941Smrg                       "constant valued expression");
2310b8e80941Smrg      return 0;
2311b8e80941Smrg   }
2312b8e80941Smrg
2313b8e80941Smrg   if (size->value.i[0] <= 0) {
2314b8e80941Smrg      _mesa_glsl_error(& loc, state, "array size must be > 0");
2315b8e80941Smrg      return 0;
2316b8e80941Smrg   }
2317b8e80941Smrg
2318b8e80941Smrg   assert(size->type == ir->type);
2319b8e80941Smrg
2320b8e80941Smrg   /* If the array size is const (and we've verified that
2321b8e80941Smrg    * it is) then no instructions should have been emitted
2322b8e80941Smrg    * when we converted it to HIR. If they were emitted,
2323b8e80941Smrg    * then either the array size isn't const after all, or
2324b8e80941Smrg    * we are emitting unnecessary instructions.
2325b8e80941Smrg    */
2326b8e80941Smrg   assert(dummy_instructions.is_empty());
2327b8e80941Smrg
2328b8e80941Smrg   return size->value.u[0];
2329b8e80941Smrg}
2330b8e80941Smrg
2331b8e80941Smrgstatic const glsl_type *
2332b8e80941Smrgprocess_array_type(YYLTYPE *loc, const glsl_type *base,
2333b8e80941Smrg                   ast_array_specifier *array_specifier,
2334b8e80941Smrg                   struct _mesa_glsl_parse_state *state)
2335b8e80941Smrg{
2336b8e80941Smrg   const glsl_type *array_type = base;
2337b8e80941Smrg
2338b8e80941Smrg   if (array_specifier != NULL) {
2339b8e80941Smrg      if (base->is_array()) {
2340b8e80941Smrg
2341b8e80941Smrg         /* From page 19 (page 25) of the GLSL 1.20 spec:
2342b8e80941Smrg          *
2343b8e80941Smrg          * "Only one-dimensional arrays may be declared."
2344b8e80941Smrg          */
2345b8e80941Smrg         if (!state->check_arrays_of_arrays_allowed(loc)) {
2346b8e80941Smrg            return glsl_type::error_type;
2347b8e80941Smrg         }
2348b8e80941Smrg      }
2349b8e80941Smrg
2350b8e80941Smrg      for (exec_node *node = array_specifier->array_dimensions.get_tail_raw();
2351b8e80941Smrg           !node->is_head_sentinel(); node = node->prev) {
2352b8e80941Smrg         unsigned array_size = process_array_size(node, state);
2353b8e80941Smrg         array_type = glsl_type::get_array_instance(array_type, array_size);
2354b8e80941Smrg      }
2355b8e80941Smrg   }
2356b8e80941Smrg
2357b8e80941Smrg   return array_type;
2358b8e80941Smrg}
2359b8e80941Smrg
2360b8e80941Smrgstatic bool
2361b8e80941Smrgprecision_qualifier_allowed(const glsl_type *type)
2362b8e80941Smrg{
2363b8e80941Smrg   /* Precision qualifiers apply to floating point, integer and opaque
2364b8e80941Smrg    * types.
2365b8e80941Smrg    *
2366b8e80941Smrg    * Section 4.5.2 (Precision Qualifiers) of the GLSL 1.30 spec says:
2367b8e80941Smrg    *    "Any floating point or any integer declaration can have the type
2368b8e80941Smrg    *    preceded by one of these precision qualifiers [...] Literal
2369b8e80941Smrg    *    constants do not have precision qualifiers. Neither do Boolean
2370b8e80941Smrg    *    variables.
2371b8e80941Smrg    *
2372b8e80941Smrg    * Section 4.5 (Precision and Precision Qualifiers) of the GLSL 1.30
2373b8e80941Smrg    * spec also says:
2374b8e80941Smrg    *
2375b8e80941Smrg    *     "Precision qualifiers are added for code portability with OpenGL
2376b8e80941Smrg    *     ES, not for functionality. They have the same syntax as in OpenGL
2377b8e80941Smrg    *     ES."
2378b8e80941Smrg    *
2379b8e80941Smrg    * Section 8 (Built-In Functions) of the GLSL ES 1.00 spec says:
2380b8e80941Smrg    *
2381b8e80941Smrg    *     "uniform lowp sampler2D sampler;
2382b8e80941Smrg    *     highp vec2 coord;
2383b8e80941Smrg    *     ...
2384b8e80941Smrg    *     lowp vec4 col = texture2D (sampler, coord);
2385b8e80941Smrg    *                                            // texture2D returns lowp"
2386b8e80941Smrg    *
2387b8e80941Smrg    * From this, we infer that GLSL 1.30 (and later) should allow precision
2388b8e80941Smrg    * qualifiers on sampler types just like float and integer types.
2389b8e80941Smrg    */
2390b8e80941Smrg   const glsl_type *const t = type->without_array();
2391b8e80941Smrg
2392b8e80941Smrg   return (t->is_float() || t->is_integer() || t->contains_opaque()) &&
2393b8e80941Smrg          !t->is_struct();
2394b8e80941Smrg}
2395b8e80941Smrg
2396b8e80941Smrgconst glsl_type *
2397b8e80941Smrgast_type_specifier::glsl_type(const char **name,
2398b8e80941Smrg                              struct _mesa_glsl_parse_state *state) const
2399b8e80941Smrg{
2400b8e80941Smrg   const struct glsl_type *type;
2401b8e80941Smrg
2402b8e80941Smrg   if (this->type != NULL)
2403b8e80941Smrg      type = this->type;
2404b8e80941Smrg   else if (structure)
2405b8e80941Smrg      type = structure->type;
2406b8e80941Smrg   else
2407b8e80941Smrg      type = state->symbols->get_type(this->type_name);
2408b8e80941Smrg   *name = this->type_name;
2409b8e80941Smrg
2410b8e80941Smrg   YYLTYPE loc = this->get_location();
2411b8e80941Smrg   type = process_array_type(&loc, type, this->array_specifier, state);
2412b8e80941Smrg
2413b8e80941Smrg   return type;
2414b8e80941Smrg}
2415b8e80941Smrg
2416b8e80941Smrg/**
2417b8e80941Smrg * From the OpenGL ES 3.0 spec, 4.5.4 Default Precision Qualifiers:
2418b8e80941Smrg *
2419b8e80941Smrg * "The precision statement
2420b8e80941Smrg *
2421b8e80941Smrg *    precision precision-qualifier type;
2422b8e80941Smrg *
2423b8e80941Smrg *  can be used to establish a default precision qualifier. The type field can
2424b8e80941Smrg *  be either int or float or any of the sampler types, (...) If type is float,
2425b8e80941Smrg *  the directive applies to non-precision-qualified floating point type
2426b8e80941Smrg *  (scalar, vector, and matrix) declarations. If type is int, the directive
2427b8e80941Smrg *  applies to all non-precision-qualified integer type (scalar, vector, signed,
2428b8e80941Smrg *  and unsigned) declarations."
2429b8e80941Smrg *
2430b8e80941Smrg * We use the symbol table to keep the values of the default precisions for
2431b8e80941Smrg * each 'type' in each scope and we use the 'type' string from the precision
2432b8e80941Smrg * statement as key in the symbol table. When we want to retrieve the default
2433b8e80941Smrg * precision associated with a given glsl_type we need to know the type string
2434b8e80941Smrg * associated with it. This is what this function returns.
2435b8e80941Smrg */
2436b8e80941Smrgstatic const char *
2437b8e80941Smrgget_type_name_for_precision_qualifier(const glsl_type *type)
2438b8e80941Smrg{
2439b8e80941Smrg   switch (type->base_type) {
2440b8e80941Smrg   case GLSL_TYPE_FLOAT:
2441b8e80941Smrg      return "float";
2442b8e80941Smrg   case GLSL_TYPE_UINT:
2443b8e80941Smrg   case GLSL_TYPE_INT:
2444b8e80941Smrg      return "int";
2445b8e80941Smrg   case GLSL_TYPE_ATOMIC_UINT:
2446b8e80941Smrg      return "atomic_uint";
2447b8e80941Smrg   case GLSL_TYPE_IMAGE:
2448b8e80941Smrg   /* fallthrough */
2449b8e80941Smrg   case GLSL_TYPE_SAMPLER: {
2450b8e80941Smrg      const unsigned type_idx =
2451b8e80941Smrg         type->sampler_array + 2 * type->sampler_shadow;
2452b8e80941Smrg      const unsigned offset = type->is_sampler() ? 0 : 4;
2453b8e80941Smrg      assert(type_idx < 4);
2454b8e80941Smrg      switch (type->sampled_type) {
2455b8e80941Smrg      case GLSL_TYPE_FLOAT:
2456b8e80941Smrg         switch (type->sampler_dimensionality) {
2457b8e80941Smrg         case GLSL_SAMPLER_DIM_1D: {
2458b8e80941Smrg            assert(type->is_sampler());
2459b8e80941Smrg            static const char *const names[4] = {
2460b8e80941Smrg              "sampler1D", "sampler1DArray",
2461b8e80941Smrg              "sampler1DShadow", "sampler1DArrayShadow"
2462b8e80941Smrg            };
2463b8e80941Smrg            return names[type_idx];
2464b8e80941Smrg         }
2465b8e80941Smrg         case GLSL_SAMPLER_DIM_2D: {
2466b8e80941Smrg            static const char *const names[8] = {
2467b8e80941Smrg              "sampler2D", "sampler2DArray",
2468b8e80941Smrg              "sampler2DShadow", "sampler2DArrayShadow",
2469b8e80941Smrg              "image2D", "image2DArray", NULL, NULL
2470b8e80941Smrg            };
2471b8e80941Smrg            return names[offset + type_idx];
2472b8e80941Smrg         }
2473b8e80941Smrg         case GLSL_SAMPLER_DIM_3D: {
2474b8e80941Smrg            static const char *const names[8] = {
2475b8e80941Smrg              "sampler3D", NULL, NULL, NULL,
2476b8e80941Smrg              "image3D", NULL, NULL, NULL
2477b8e80941Smrg            };
2478b8e80941Smrg            return names[offset + type_idx];
2479b8e80941Smrg         }
2480b8e80941Smrg         case GLSL_SAMPLER_DIM_CUBE: {
2481b8e80941Smrg            static const char *const names[8] = {
2482b8e80941Smrg              "samplerCube", "samplerCubeArray",
2483b8e80941Smrg              "samplerCubeShadow", "samplerCubeArrayShadow",
2484b8e80941Smrg              "imageCube", NULL, NULL, NULL
2485b8e80941Smrg            };
2486b8e80941Smrg            return names[offset + type_idx];
2487b8e80941Smrg         }
2488b8e80941Smrg         case GLSL_SAMPLER_DIM_MS: {
2489b8e80941Smrg            assert(type->is_sampler());
2490b8e80941Smrg            static const char *const names[4] = {
2491b8e80941Smrg              "sampler2DMS", "sampler2DMSArray", NULL, NULL
2492b8e80941Smrg            };
2493b8e80941Smrg            return names[type_idx];
2494b8e80941Smrg         }
2495b8e80941Smrg         case GLSL_SAMPLER_DIM_RECT: {
2496b8e80941Smrg            assert(type->is_sampler());
2497b8e80941Smrg            static const char *const names[4] = {
2498b8e80941Smrg              "samplerRect", NULL, "samplerRectShadow", NULL
2499b8e80941Smrg            };
2500b8e80941Smrg            return names[type_idx];
2501b8e80941Smrg         }
2502b8e80941Smrg         case GLSL_SAMPLER_DIM_BUF: {
2503b8e80941Smrg            static const char *const names[8] = {
2504b8e80941Smrg              "samplerBuffer", NULL, NULL, NULL,
2505b8e80941Smrg              "imageBuffer", NULL, NULL, NULL
2506b8e80941Smrg            };
2507b8e80941Smrg            return names[offset + type_idx];
2508b8e80941Smrg         }
2509b8e80941Smrg         case GLSL_SAMPLER_DIM_EXTERNAL: {
2510b8e80941Smrg            assert(type->is_sampler());
2511b8e80941Smrg            static const char *const names[4] = {
2512b8e80941Smrg              "samplerExternalOES", NULL, NULL, NULL
2513b8e80941Smrg            };
2514b8e80941Smrg            return names[type_idx];
2515b8e80941Smrg         }
2516b8e80941Smrg         default:
2517b8e80941Smrg            unreachable("Unsupported sampler/image dimensionality");
2518b8e80941Smrg         } /* sampler/image float dimensionality */
2519b8e80941Smrg         break;
2520b8e80941Smrg      case GLSL_TYPE_INT:
2521b8e80941Smrg         switch (type->sampler_dimensionality) {
2522b8e80941Smrg         case GLSL_SAMPLER_DIM_1D: {
2523b8e80941Smrg            assert(type->is_sampler());
2524b8e80941Smrg            static const char *const names[4] = {
2525b8e80941Smrg              "isampler1D", "isampler1DArray", NULL, NULL
2526b8e80941Smrg            };
2527b8e80941Smrg            return names[type_idx];
2528b8e80941Smrg         }
2529b8e80941Smrg         case GLSL_SAMPLER_DIM_2D: {
2530b8e80941Smrg            static const char *const names[8] = {
2531b8e80941Smrg              "isampler2D", "isampler2DArray", NULL, NULL,
2532b8e80941Smrg              "iimage2D", "iimage2DArray", NULL, NULL
2533b8e80941Smrg            };
2534b8e80941Smrg            return names[offset + type_idx];
2535b8e80941Smrg         }
2536b8e80941Smrg         case GLSL_SAMPLER_DIM_3D: {
2537b8e80941Smrg            static const char *const names[8] = {
2538b8e80941Smrg              "isampler3D", NULL, NULL, NULL,
2539b8e80941Smrg              "iimage3D", NULL, NULL, NULL
2540b8e80941Smrg            };
2541b8e80941Smrg            return names[offset + type_idx];
2542b8e80941Smrg         }
2543b8e80941Smrg         case GLSL_SAMPLER_DIM_CUBE: {
2544b8e80941Smrg            static const char *const names[8] = {
2545b8e80941Smrg              "isamplerCube", "isamplerCubeArray", NULL, NULL,
2546b8e80941Smrg              "iimageCube", NULL, NULL, NULL
2547b8e80941Smrg            };
2548b8e80941Smrg            return names[offset + type_idx];
2549b8e80941Smrg         }
2550b8e80941Smrg         case GLSL_SAMPLER_DIM_MS: {
2551b8e80941Smrg            assert(type->is_sampler());
2552b8e80941Smrg            static const char *const names[4] = {
2553b8e80941Smrg              "isampler2DMS", "isampler2DMSArray", NULL, NULL
2554b8e80941Smrg            };
2555b8e80941Smrg            return names[type_idx];
2556b8e80941Smrg         }
2557b8e80941Smrg         case GLSL_SAMPLER_DIM_RECT: {
2558b8e80941Smrg            assert(type->is_sampler());
2559b8e80941Smrg            static const char *const names[4] = {
2560b8e80941Smrg              "isamplerRect", NULL, "isamplerRectShadow", NULL
2561b8e80941Smrg            };
2562b8e80941Smrg            return names[type_idx];
2563b8e80941Smrg         }
2564b8e80941Smrg         case GLSL_SAMPLER_DIM_BUF: {
2565b8e80941Smrg            static const char *const names[8] = {
2566b8e80941Smrg              "isamplerBuffer", NULL, NULL, NULL,
2567b8e80941Smrg              "iimageBuffer", NULL, NULL, NULL
2568b8e80941Smrg            };
2569b8e80941Smrg            return names[offset + type_idx];
2570b8e80941Smrg         }
2571b8e80941Smrg         default:
2572b8e80941Smrg            unreachable("Unsupported isampler/iimage dimensionality");
2573b8e80941Smrg         } /* sampler/image int dimensionality */
2574b8e80941Smrg         break;
2575b8e80941Smrg      case GLSL_TYPE_UINT:
2576b8e80941Smrg         switch (type->sampler_dimensionality) {
2577b8e80941Smrg         case GLSL_SAMPLER_DIM_1D: {
2578b8e80941Smrg            assert(type->is_sampler());
2579b8e80941Smrg            static const char *const names[4] = {
2580b8e80941Smrg              "usampler1D", "usampler1DArray", NULL, NULL
2581b8e80941Smrg            };
2582b8e80941Smrg            return names[type_idx];
2583b8e80941Smrg         }
2584b8e80941Smrg         case GLSL_SAMPLER_DIM_2D: {
2585b8e80941Smrg            static const char *const names[8] = {
2586b8e80941Smrg              "usampler2D", "usampler2DArray", NULL, NULL,
2587b8e80941Smrg              "uimage2D", "uimage2DArray", NULL, NULL
2588b8e80941Smrg            };
2589b8e80941Smrg            return names[offset + type_idx];
2590b8e80941Smrg         }
2591b8e80941Smrg         case GLSL_SAMPLER_DIM_3D: {
2592b8e80941Smrg            static const char *const names[8] = {
2593b8e80941Smrg              "usampler3D", NULL, NULL, NULL,
2594b8e80941Smrg              "uimage3D", NULL, NULL, NULL
2595b8e80941Smrg            };
2596b8e80941Smrg            return names[offset + type_idx];
2597b8e80941Smrg         }
2598b8e80941Smrg         case GLSL_SAMPLER_DIM_CUBE: {
2599b8e80941Smrg            static const char *const names[8] = {
2600b8e80941Smrg              "usamplerCube", "usamplerCubeArray", NULL, NULL,
2601b8e80941Smrg              "uimageCube", NULL, NULL, NULL
2602b8e80941Smrg            };
2603b8e80941Smrg            return names[offset + type_idx];
2604b8e80941Smrg         }
2605b8e80941Smrg         case GLSL_SAMPLER_DIM_MS: {
2606b8e80941Smrg            assert(type->is_sampler());
2607b8e80941Smrg            static const char *const names[4] = {
2608b8e80941Smrg              "usampler2DMS", "usampler2DMSArray", NULL, NULL
2609b8e80941Smrg            };
2610b8e80941Smrg            return names[type_idx];
2611b8e80941Smrg         }
2612b8e80941Smrg         case GLSL_SAMPLER_DIM_RECT: {
2613b8e80941Smrg            assert(type->is_sampler());
2614b8e80941Smrg            static const char *const names[4] = {
2615b8e80941Smrg              "usamplerRect", NULL, "usamplerRectShadow", NULL
2616b8e80941Smrg            };
2617b8e80941Smrg            return names[type_idx];
2618b8e80941Smrg         }
2619b8e80941Smrg         case GLSL_SAMPLER_DIM_BUF: {
2620b8e80941Smrg            static const char *const names[8] = {
2621b8e80941Smrg              "usamplerBuffer", NULL, NULL, NULL,
2622b8e80941Smrg              "uimageBuffer", NULL, NULL, NULL
2623b8e80941Smrg            };
2624b8e80941Smrg            return names[offset + type_idx];
2625b8e80941Smrg         }
2626b8e80941Smrg         default:
2627b8e80941Smrg            unreachable("Unsupported usampler/uimage dimensionality");
2628b8e80941Smrg         } /* sampler/image uint dimensionality */
2629b8e80941Smrg         break;
2630b8e80941Smrg      default:
2631b8e80941Smrg         unreachable("Unsupported sampler/image type");
2632b8e80941Smrg      } /* sampler/image type */
2633b8e80941Smrg      break;
2634b8e80941Smrg   } /* GLSL_TYPE_SAMPLER/GLSL_TYPE_IMAGE */
2635b8e80941Smrg   break;
2636b8e80941Smrg   default:
2637b8e80941Smrg      unreachable("Unsupported type");
2638b8e80941Smrg   } /* base type */
2639b8e80941Smrg}
2640b8e80941Smrg
2641b8e80941Smrgstatic unsigned
2642b8e80941Smrgselect_gles_precision(unsigned qual_precision,
2643b8e80941Smrg                      const glsl_type *type,
2644b8e80941Smrg                      struct _mesa_glsl_parse_state *state, YYLTYPE *loc)
2645b8e80941Smrg{
2646b8e80941Smrg   /* Precision qualifiers do not have any meaning in Desktop GLSL.
2647b8e80941Smrg    * In GLES we take the precision from the type qualifier if present,
2648b8e80941Smrg    * otherwise, if the type of the variable allows precision qualifiers at
2649b8e80941Smrg    * all, we look for the default precision qualifier for that type in the
2650b8e80941Smrg    * current scope.
2651b8e80941Smrg    */
2652b8e80941Smrg   assert(state->es_shader);
2653b8e80941Smrg
2654b8e80941Smrg   unsigned precision = GLSL_PRECISION_NONE;
2655b8e80941Smrg   if (qual_precision) {
2656b8e80941Smrg      precision = qual_precision;
2657b8e80941Smrg   } else if (precision_qualifier_allowed(type)) {
2658b8e80941Smrg      const char *type_name =
2659b8e80941Smrg         get_type_name_for_precision_qualifier(type->without_array());
2660b8e80941Smrg      assert(type_name != NULL);
2661b8e80941Smrg
2662b8e80941Smrg      precision =
2663b8e80941Smrg         state->symbols->get_default_precision_qualifier(type_name);
2664b8e80941Smrg      if (precision == ast_precision_none) {
2665b8e80941Smrg         _mesa_glsl_error(loc, state,
2666b8e80941Smrg                          "No precision specified in this scope for type `%s'",
2667b8e80941Smrg                          type->name);
2668b8e80941Smrg      }
2669b8e80941Smrg   }
2670b8e80941Smrg
2671b8e80941Smrg
2672b8e80941Smrg   /* Section 4.1.7.3 (Atomic Counters) of the GLSL ES 3.10 spec says:
2673b8e80941Smrg    *
2674b8e80941Smrg    *    "The default precision of all atomic types is highp. It is an error to
2675b8e80941Smrg    *    declare an atomic type with a different precision or to specify the
2676b8e80941Smrg    *    default precision for an atomic type to be lowp or mediump."
2677b8e80941Smrg    */
2678b8e80941Smrg   if (type->is_atomic_uint() && precision != ast_precision_high) {
2679b8e80941Smrg      _mesa_glsl_error(loc, state,
2680b8e80941Smrg                       "atomic_uint can only have highp precision qualifier");
2681b8e80941Smrg   }
2682b8e80941Smrg
2683b8e80941Smrg   return precision;
2684b8e80941Smrg}
2685b8e80941Smrg
2686b8e80941Smrgconst glsl_type *
2687b8e80941Smrgast_fully_specified_type::glsl_type(const char **name,
2688b8e80941Smrg                                    struct _mesa_glsl_parse_state *state) const
2689b8e80941Smrg{
2690b8e80941Smrg   return this->specifier->glsl_type(name, state);
2691b8e80941Smrg}
2692b8e80941Smrg
2693b8e80941Smrg/**
2694b8e80941Smrg * Determine whether a toplevel variable declaration declares a varying.  This
2695b8e80941Smrg * function operates by examining the variable's mode and the shader target,
2696b8e80941Smrg * so it correctly identifies linkage variables regardless of whether they are
2697b8e80941Smrg * declared using the deprecated "varying" syntax or the new "in/out" syntax.
2698b8e80941Smrg *
2699b8e80941Smrg * Passing a non-toplevel variable declaration (e.g. a function parameter) to
2700b8e80941Smrg * this function will produce undefined results.
2701b8e80941Smrg */
2702b8e80941Smrgstatic bool
2703b8e80941Smrgis_varying_var(ir_variable *var, gl_shader_stage target)
2704b8e80941Smrg{
2705b8e80941Smrg   switch (target) {
2706b8e80941Smrg   case MESA_SHADER_VERTEX:
2707b8e80941Smrg      return var->data.mode == ir_var_shader_out;
2708b8e80941Smrg   case MESA_SHADER_FRAGMENT:
2709b8e80941Smrg      return var->data.mode == ir_var_shader_in;
2710b8e80941Smrg   default:
2711b8e80941Smrg      return var->data.mode == ir_var_shader_out || var->data.mode == ir_var_shader_in;
2712b8e80941Smrg   }
2713b8e80941Smrg}
2714b8e80941Smrg
2715b8e80941Smrgstatic bool
2716b8e80941Smrgis_allowed_invariant(ir_variable *var, struct _mesa_glsl_parse_state *state)
2717b8e80941Smrg{
2718b8e80941Smrg   if (is_varying_var(var, state->stage))
2719b8e80941Smrg      return true;
2720b8e80941Smrg
2721b8e80941Smrg   /* From Section 4.6.1 ("The Invariant Qualifier") GLSL 1.20 spec:
2722b8e80941Smrg    * "Only variables output from a vertex shader can be candidates
2723b8e80941Smrg    * for invariance".
2724b8e80941Smrg    */
2725b8e80941Smrg   if (!state->is_version(130, 100))
2726b8e80941Smrg      return false;
2727b8e80941Smrg
2728b8e80941Smrg   /*
2729b8e80941Smrg    * Later specs remove this language - so allowed invariant
2730b8e80941Smrg    * on fragment shader outputs as well.
2731b8e80941Smrg    */
2732b8e80941Smrg   if (state->stage == MESA_SHADER_FRAGMENT &&
2733b8e80941Smrg       var->data.mode == ir_var_shader_out)
2734b8e80941Smrg      return true;
2735b8e80941Smrg   return false;
2736b8e80941Smrg}
2737b8e80941Smrg
2738b8e80941Smrg/**
2739b8e80941Smrg * Matrix layout qualifiers are only allowed on certain types
2740b8e80941Smrg */
2741b8e80941Smrgstatic void
2742b8e80941Smrgvalidate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
2743b8e80941Smrg                                YYLTYPE *loc,
2744b8e80941Smrg                                const glsl_type *type,
2745b8e80941Smrg                                ir_variable *var)
2746b8e80941Smrg{
2747b8e80941Smrg   if (var && !var->is_in_buffer_block()) {
2748b8e80941Smrg      /* Layout qualifiers may only apply to interface blocks and fields in
2749b8e80941Smrg       * them.
2750b8e80941Smrg       */
2751b8e80941Smrg      _mesa_glsl_error(loc, state,
2752b8e80941Smrg                       "uniform block layout qualifiers row_major and "
2753b8e80941Smrg                       "column_major may not be applied to variables "
2754b8e80941Smrg                       "outside of uniform blocks");
2755b8e80941Smrg   } else if (!type->without_array()->is_matrix()) {
2756b8e80941Smrg      /* The OpenGL ES 3.0 conformance tests did not originally allow
2757b8e80941Smrg       * matrix layout qualifiers on non-matrices.  However, the OpenGL
2758b8e80941Smrg       * 4.4 and OpenGL ES 3.0 (revision TBD) specifications were
2759b8e80941Smrg       * amended to specifically allow these layouts on all types.  Emit
2760b8e80941Smrg       * a warning so that people know their code may not be portable.
2761b8e80941Smrg       */
2762b8e80941Smrg      _mesa_glsl_warning(loc, state,
2763b8e80941Smrg                         "uniform block layout qualifiers row_major and "
2764b8e80941Smrg                         "column_major applied to non-matrix types may "
2765b8e80941Smrg                         "be rejected by older compilers");
2766b8e80941Smrg   }
2767b8e80941Smrg}
2768b8e80941Smrg
2769b8e80941Smrgstatic bool
2770b8e80941Smrgvalidate_xfb_buffer_qualifier(YYLTYPE *loc,
2771b8e80941Smrg                              struct _mesa_glsl_parse_state *state,
2772b8e80941Smrg                              unsigned xfb_buffer) {
2773b8e80941Smrg   if (xfb_buffer >= state->Const.MaxTransformFeedbackBuffers) {
2774b8e80941Smrg      _mesa_glsl_error(loc, state,
2775b8e80941Smrg                       "invalid xfb_buffer specified %d is larger than "
2776b8e80941Smrg                       "MAX_TRANSFORM_FEEDBACK_BUFFERS - 1 (%d).",
2777b8e80941Smrg                       xfb_buffer,
2778b8e80941Smrg                       state->Const.MaxTransformFeedbackBuffers - 1);
2779b8e80941Smrg      return false;
2780b8e80941Smrg   }
2781b8e80941Smrg
2782b8e80941Smrg   return true;
2783b8e80941Smrg}
2784b8e80941Smrg
2785b8e80941Smrg/* From the ARB_enhanced_layouts spec:
2786b8e80941Smrg *
2787b8e80941Smrg *    "Variables and block members qualified with *xfb_offset* can be
2788b8e80941Smrg *    scalars, vectors, matrices, structures, and (sized) arrays of these.
2789b8e80941Smrg *    The offset must be a multiple of the size of the first component of
2790b8e80941Smrg *    the first qualified variable or block member, or a compile-time error
2791b8e80941Smrg *    results.  Further, if applied to an aggregate containing a double,
2792b8e80941Smrg *    the offset must also be a multiple of 8, and the space taken in the
2793b8e80941Smrg *    buffer will be a multiple of 8.
2794b8e80941Smrg */
2795b8e80941Smrgstatic bool
2796b8e80941Smrgvalidate_xfb_offset_qualifier(YYLTYPE *loc,
2797b8e80941Smrg                              struct _mesa_glsl_parse_state *state,
2798b8e80941Smrg                              int xfb_offset, const glsl_type *type,
2799b8e80941Smrg                              unsigned component_size) {
2800b8e80941Smrg  const glsl_type *t_without_array = type->without_array();
2801b8e80941Smrg
2802b8e80941Smrg   if (xfb_offset != -1 && type->is_unsized_array()) {
2803b8e80941Smrg      _mesa_glsl_error(loc, state,
2804b8e80941Smrg                       "xfb_offset can't be used with unsized arrays.");
2805b8e80941Smrg      return false;
2806b8e80941Smrg   }
2807b8e80941Smrg
2808b8e80941Smrg   /* Make sure nested structs don't contain unsized arrays, and validate
2809b8e80941Smrg    * any xfb_offsets on interface members.
2810b8e80941Smrg    */
2811b8e80941Smrg   if (t_without_array->is_struct() || t_without_array->is_interface())
2812b8e80941Smrg      for (unsigned int i = 0; i < t_without_array->length; i++) {
2813b8e80941Smrg         const glsl_type *member_t = t_without_array->fields.structure[i].type;
2814b8e80941Smrg
2815b8e80941Smrg         /* When the interface block doesn't have an xfb_offset qualifier then
2816b8e80941Smrg          * we apply the component size rules at the member level.
2817b8e80941Smrg          */
2818b8e80941Smrg         if (xfb_offset == -1)
2819b8e80941Smrg            component_size = member_t->contains_double() ? 8 : 4;
2820b8e80941Smrg
2821b8e80941Smrg         int xfb_offset = t_without_array->fields.structure[i].offset;
2822b8e80941Smrg         validate_xfb_offset_qualifier(loc, state, xfb_offset, member_t,
2823b8e80941Smrg                                       component_size);
2824b8e80941Smrg      }
2825b8e80941Smrg
2826b8e80941Smrg  /* Nested structs or interface block without offset may not have had an
2827b8e80941Smrg   * offset applied yet so return.
2828b8e80941Smrg   */
2829b8e80941Smrg   if (xfb_offset == -1) {
2830b8e80941Smrg     return true;
2831b8e80941Smrg   }
2832b8e80941Smrg
2833b8e80941Smrg   if (xfb_offset % component_size) {
2834b8e80941Smrg      _mesa_glsl_error(loc, state,
2835b8e80941Smrg                       "invalid qualifier xfb_offset=%d must be a multiple "
2836b8e80941Smrg                       "of the first component size of the first qualified "
2837b8e80941Smrg                       "variable or block member. Or double if an aggregate "
2838b8e80941Smrg                       "that contains a double (%d).",
2839b8e80941Smrg                       xfb_offset, component_size);
2840b8e80941Smrg      return false;
2841b8e80941Smrg   }
2842b8e80941Smrg
2843b8e80941Smrg   return true;
2844b8e80941Smrg}
2845b8e80941Smrg
2846b8e80941Smrgstatic bool
2847b8e80941Smrgvalidate_stream_qualifier(YYLTYPE *loc, struct _mesa_glsl_parse_state *state,
2848b8e80941Smrg                          unsigned stream)
2849b8e80941Smrg{
2850b8e80941Smrg   if (stream >= state->ctx->Const.MaxVertexStreams) {
2851b8e80941Smrg      _mesa_glsl_error(loc, state,
2852b8e80941Smrg                       "invalid stream specified %d is larger than "
2853b8e80941Smrg                       "MAX_VERTEX_STREAMS - 1 (%d).",
2854b8e80941Smrg                       stream, state->ctx->Const.MaxVertexStreams - 1);
2855b8e80941Smrg      return false;
2856b8e80941Smrg   }
2857b8e80941Smrg
2858b8e80941Smrg   return true;
2859b8e80941Smrg}
2860b8e80941Smrg
2861b8e80941Smrgstatic void
2862b8e80941Smrgapply_explicit_binding(struct _mesa_glsl_parse_state *state,
2863b8e80941Smrg                       YYLTYPE *loc,
2864b8e80941Smrg                       ir_variable *var,
2865b8e80941Smrg                       const glsl_type *type,
2866b8e80941Smrg                       const ast_type_qualifier *qual)
2867b8e80941Smrg{
2868b8e80941Smrg   if (!qual->flags.q.uniform && !qual->flags.q.buffer) {
2869b8e80941Smrg      _mesa_glsl_error(loc, state,
2870b8e80941Smrg                       "the \"binding\" qualifier only applies to uniforms and "
2871b8e80941Smrg                       "shader storage buffer objects");
2872b8e80941Smrg      return;
2873b8e80941Smrg   }
2874b8e80941Smrg
2875b8e80941Smrg   unsigned qual_binding;
2876b8e80941Smrg   if (!process_qualifier_constant(state, loc, "binding", qual->binding,
2877b8e80941Smrg                                   &qual_binding)) {
2878b8e80941Smrg      return;
2879b8e80941Smrg   }
2880b8e80941Smrg
2881b8e80941Smrg   const struct gl_context *const ctx = state->ctx;
2882b8e80941Smrg   unsigned elements = type->is_array() ? type->arrays_of_arrays_size() : 1;
2883b8e80941Smrg   unsigned max_index = qual_binding + elements - 1;
2884b8e80941Smrg   const glsl_type *base_type = type->without_array();
2885b8e80941Smrg
2886b8e80941Smrg   if (base_type->is_interface()) {
2887b8e80941Smrg      /* UBOs.  From page 60 of the GLSL 4.20 specification:
2888b8e80941Smrg       * "If the binding point for any uniform block instance is less than zero,
2889b8e80941Smrg       *  or greater than or equal to the implementation-dependent maximum
2890b8e80941Smrg       *  number of uniform buffer bindings, a compilation error will occur.
2891b8e80941Smrg       *  When the binding identifier is used with a uniform block instanced as
2892b8e80941Smrg       *  an array of size N, all elements of the array from binding through
2893b8e80941Smrg       *  binding + N – 1 must be within this range."
2894b8e80941Smrg       *
2895b8e80941Smrg       * The implementation-dependent maximum is GL_MAX_UNIFORM_BUFFER_BINDINGS.
2896b8e80941Smrg       */
2897b8e80941Smrg      if (qual->flags.q.uniform &&
2898b8e80941Smrg         max_index >= ctx->Const.MaxUniformBufferBindings) {
2899b8e80941Smrg         _mesa_glsl_error(loc, state, "layout(binding = %u) for %d UBOs exceeds "
2900b8e80941Smrg                          "the maximum number of UBO binding points (%d)",
2901b8e80941Smrg                          qual_binding, elements,
2902b8e80941Smrg                          ctx->Const.MaxUniformBufferBindings);
2903b8e80941Smrg         return;
2904b8e80941Smrg      }
2905b8e80941Smrg
2906b8e80941Smrg      /* SSBOs. From page 67 of the GLSL 4.30 specification:
2907b8e80941Smrg       * "If the binding point for any uniform or shader storage block instance
2908b8e80941Smrg       *  is less than zero, or greater than or equal to the
2909b8e80941Smrg       *  implementation-dependent maximum number of uniform buffer bindings, a
2910b8e80941Smrg       *  compile-time error will occur. When the binding identifier is used
2911b8e80941Smrg       *  with a uniform or shader storage block instanced as an array of size
2912b8e80941Smrg       *  N, all elements of the array from binding through binding + N – 1 must
2913b8e80941Smrg       *  be within this range."
2914b8e80941Smrg       */
2915b8e80941Smrg      if (qual->flags.q.buffer &&
2916b8e80941Smrg         max_index >= ctx->Const.MaxShaderStorageBufferBindings) {
2917b8e80941Smrg         _mesa_glsl_error(loc, state, "layout(binding = %u) for %d SSBOs exceeds "
2918b8e80941Smrg                          "the maximum number of SSBO binding points (%d)",
2919b8e80941Smrg                          qual_binding, elements,
2920b8e80941Smrg                          ctx->Const.MaxShaderStorageBufferBindings);
2921b8e80941Smrg         return;
2922b8e80941Smrg      }
2923b8e80941Smrg   } else if (base_type->is_sampler()) {
2924b8e80941Smrg      /* Samplers.  From page 63 of the GLSL 4.20 specification:
2925b8e80941Smrg       * "If the binding is less than zero, or greater than or equal to the
2926b8e80941Smrg       *  implementation-dependent maximum supported number of units, a
2927b8e80941Smrg       *  compilation error will occur. When the binding identifier is used
2928b8e80941Smrg       *  with an array of size N, all elements of the array from binding
2929b8e80941Smrg       *  through binding + N - 1 must be within this range."
2930b8e80941Smrg       */
2931b8e80941Smrg      unsigned limit = ctx->Const.MaxCombinedTextureImageUnits;
2932b8e80941Smrg
2933b8e80941Smrg      if (max_index >= limit) {
2934b8e80941Smrg         _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers "
2935b8e80941Smrg                          "exceeds the maximum number of texture image units "
2936b8e80941Smrg                          "(%u)", qual_binding, elements, limit);
2937b8e80941Smrg
2938b8e80941Smrg         return;
2939b8e80941Smrg      }
2940b8e80941Smrg   } else if (base_type->contains_atomic()) {
2941b8e80941Smrg      assert(ctx->Const.MaxAtomicBufferBindings <= MAX_COMBINED_ATOMIC_BUFFERS);
2942b8e80941Smrg      if (qual_binding >= ctx->Const.MaxAtomicBufferBindings) {
2943b8e80941Smrg         _mesa_glsl_error(loc, state, "layout(binding = %d) exceeds the "
2944b8e80941Smrg                          "maximum number of atomic counter buffer bindings "
2945b8e80941Smrg                          "(%u)", qual_binding,
2946b8e80941Smrg                          ctx->Const.MaxAtomicBufferBindings);
2947b8e80941Smrg
2948b8e80941Smrg         return;
2949b8e80941Smrg      }
2950b8e80941Smrg   } else if ((state->is_version(420, 310) ||
2951b8e80941Smrg               state->ARB_shading_language_420pack_enable) &&
2952b8e80941Smrg              base_type->is_image()) {
2953b8e80941Smrg      assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
2954b8e80941Smrg      if (max_index >= ctx->Const.MaxImageUnits) {
2955b8e80941Smrg         _mesa_glsl_error(loc, state, "Image binding %d exceeds the "
2956b8e80941Smrg                          "maximum number of image units (%d)", max_index,
2957b8e80941Smrg                          ctx->Const.MaxImageUnits);
2958b8e80941Smrg         return;
2959b8e80941Smrg      }
2960b8e80941Smrg
2961b8e80941Smrg   } else {
2962b8e80941Smrg      _mesa_glsl_error(loc, state,
2963b8e80941Smrg                       "the \"binding\" qualifier only applies to uniform "
2964b8e80941Smrg                       "blocks, storage blocks, opaque variables, or arrays "
2965b8e80941Smrg                       "thereof");
2966b8e80941Smrg      return;
2967b8e80941Smrg   }
2968b8e80941Smrg
2969b8e80941Smrg   var->data.explicit_binding = true;
2970b8e80941Smrg   var->data.binding = qual_binding;
2971b8e80941Smrg
2972b8e80941Smrg   return;
2973b8e80941Smrg}
2974b8e80941Smrg
2975b8e80941Smrgstatic void
2976b8e80941Smrgvalidate_fragment_flat_interpolation_input(struct _mesa_glsl_parse_state *state,
2977b8e80941Smrg                                           YYLTYPE *loc,
2978b8e80941Smrg                                           const glsl_interp_mode interpolation,
2979b8e80941Smrg                                           const struct glsl_type *var_type,
2980b8e80941Smrg                                           ir_variable_mode mode)
2981b8e80941Smrg{
2982b8e80941Smrg   if (state->stage != MESA_SHADER_FRAGMENT ||
2983b8e80941Smrg       interpolation == INTERP_MODE_FLAT ||
2984b8e80941Smrg       mode != ir_var_shader_in)
2985b8e80941Smrg      return;
2986b8e80941Smrg
2987b8e80941Smrg   /* Integer fragment inputs must be qualified with 'flat'.  In GLSL ES,
2988b8e80941Smrg    * so must integer vertex outputs.
2989b8e80941Smrg    *
2990b8e80941Smrg    * From section 4.3.4 ("Inputs") of the GLSL 1.50 spec:
2991b8e80941Smrg    *    "Fragment shader inputs that are signed or unsigned integers or
2992b8e80941Smrg    *    integer vectors must be qualified with the interpolation qualifier
2993b8e80941Smrg    *    flat."
2994b8e80941Smrg    *
2995b8e80941Smrg    * From section 4.3.4 ("Input Variables") of the GLSL 3.00 ES spec:
2996b8e80941Smrg    *    "Fragment shader inputs that are, or contain, signed or unsigned
2997b8e80941Smrg    *    integers or integer vectors must be qualified with the
2998b8e80941Smrg    *    interpolation qualifier flat."
2999b8e80941Smrg    *
3000b8e80941Smrg    * From section 4.3.6 ("Output Variables") of the GLSL 3.00 ES spec:
3001b8e80941Smrg    *    "Vertex shader outputs that are, or contain, signed or unsigned
3002b8e80941Smrg    *    integers or integer vectors must be qualified with the
3003b8e80941Smrg    *    interpolation qualifier flat."
3004b8e80941Smrg    *
3005b8e80941Smrg    * Note that prior to GLSL 1.50, this requirement applied to vertex
3006b8e80941Smrg    * outputs rather than fragment inputs.  That creates problems in the
3007b8e80941Smrg    * presence of geometry shaders, so we adopt the GLSL 1.50 rule for all
3008b8e80941Smrg    * desktop GL shaders.  For GLSL ES shaders, we follow the spec and
3009b8e80941Smrg    * apply the restriction to both vertex outputs and fragment inputs.
3010b8e80941Smrg    *
3011b8e80941Smrg    * Note also that the desktop GLSL specs are missing the text "or
3012b8e80941Smrg    * contain"; this is presumably an oversight, since there is no
3013b8e80941Smrg    * reasonable way to interpolate a fragment shader input that contains
3014b8e80941Smrg    * an integer. See Khronos bug #15671.
3015b8e80941Smrg    */
3016b8e80941Smrg   if ((state->is_version(130, 300) || state->EXT_gpu_shader4_enable)
3017b8e80941Smrg       && var_type->contains_integer()) {
3018b8e80941Smrg      _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
3019b8e80941Smrg                       "an integer, then it must be qualified with 'flat'");
3020b8e80941Smrg   }
3021b8e80941Smrg
3022b8e80941Smrg   /* Double fragment inputs must be qualified with 'flat'.
3023b8e80941Smrg    *
3024b8e80941Smrg    * From the "Overview" of the ARB_gpu_shader_fp64 extension spec:
3025b8e80941Smrg    *    "This extension does not support interpolation of double-precision
3026b8e80941Smrg    *    values; doubles used as fragment shader inputs must be qualified as
3027b8e80941Smrg    *    "flat"."
3028b8e80941Smrg    *
3029b8e80941Smrg    * From section 4.3.4 ("Inputs") of the GLSL 4.00 spec:
3030b8e80941Smrg    *    "Fragment shader inputs that are signed or unsigned integers, integer
3031b8e80941Smrg    *    vectors, or any double-precision floating-point type must be
3032b8e80941Smrg    *    qualified with the interpolation qualifier flat."
3033b8e80941Smrg    *
3034b8e80941Smrg    * Note that the GLSL specs are missing the text "or contain"; this is
3035b8e80941Smrg    * presumably an oversight. See Khronos bug #15671.
3036b8e80941Smrg    *
3037b8e80941Smrg    * The 'double' type does not exist in GLSL ES so far.
3038b8e80941Smrg    */
3039b8e80941Smrg   if (state->has_double()
3040b8e80941Smrg       && var_type->contains_double()) {
3041b8e80941Smrg      _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
3042b8e80941Smrg                       "a double, then it must be qualified with 'flat'");
3043b8e80941Smrg   }
3044b8e80941Smrg
3045b8e80941Smrg   /* Bindless sampler/image fragment inputs must be qualified with 'flat'.
3046b8e80941Smrg    *
3047b8e80941Smrg    * From section 4.3.4 of the ARB_bindless_texture spec:
3048b8e80941Smrg    *
3049b8e80941Smrg    *    "(modify last paragraph, p. 35, allowing samplers and images as
3050b8e80941Smrg    *     fragment shader inputs) ... Fragment inputs can only be signed and
3051b8e80941Smrg    *     unsigned integers and integer vectors, floating point scalars,
3052b8e80941Smrg    *     floating-point vectors, matrices, sampler and image types, or arrays
3053b8e80941Smrg    *     or structures of these.  Fragment shader inputs that are signed or
3054b8e80941Smrg    *     unsigned integers, integer vectors, or any double-precision floating-
3055b8e80941Smrg    *     point type, or any sampler or image type must be qualified with the
3056b8e80941Smrg    *     interpolation qualifier "flat"."
3057b8e80941Smrg    */
3058b8e80941Smrg   if (state->has_bindless()
3059b8e80941Smrg       && (var_type->contains_sampler() || var_type->contains_image())) {
3060b8e80941Smrg      _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
3061b8e80941Smrg                       "a bindless sampler (or image), then it must be "
3062b8e80941Smrg                       "qualified with 'flat'");
3063b8e80941Smrg   }
3064b8e80941Smrg}
3065b8e80941Smrg
3066b8e80941Smrgstatic void
3067b8e80941Smrgvalidate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
3068b8e80941Smrg                                 YYLTYPE *loc,
3069b8e80941Smrg                                 const glsl_interp_mode interpolation,
3070b8e80941Smrg                                 const struct ast_type_qualifier *qual,
3071b8e80941Smrg                                 const struct glsl_type *var_type,
3072b8e80941Smrg                                 ir_variable_mode mode)
3073b8e80941Smrg{
3074b8e80941Smrg   /* Interpolation qualifiers can only apply to shader inputs or outputs, but
3075b8e80941Smrg    * not to vertex shader inputs nor fragment shader outputs.
3076b8e80941Smrg    *
3077b8e80941Smrg    * From section 4.3 ("Storage Qualifiers") of the GLSL 1.30 spec:
3078b8e80941Smrg    *    "Outputs from a vertex shader (out) and inputs to a fragment
3079b8e80941Smrg    *    shader (in) can be further qualified with one or more of these
3080b8e80941Smrg    *    interpolation qualifiers"
3081b8e80941Smrg    *    ...
3082b8e80941Smrg    *    "These interpolation qualifiers may only precede the qualifiers in,
3083b8e80941Smrg    *    centroid in, out, or centroid out in a declaration. They do not apply
3084b8e80941Smrg    *    to the deprecated storage qualifiers varying or centroid
3085b8e80941Smrg    *    varying. They also do not apply to inputs into a vertex shader or
3086b8e80941Smrg    *    outputs from a fragment shader."
3087b8e80941Smrg    *
3088b8e80941Smrg    * From section 4.3 ("Storage Qualifiers") of the GLSL ES 3.00 spec:
3089b8e80941Smrg    *    "Outputs from a shader (out) and inputs to a shader (in) can be
3090b8e80941Smrg    *    further qualified with one of these interpolation qualifiers."
3091b8e80941Smrg    *    ...
3092b8e80941Smrg    *    "These interpolation qualifiers may only precede the qualifiers
3093b8e80941Smrg    *    in, centroid in, out, or centroid out in a declaration. They do
3094b8e80941Smrg    *    not apply to inputs into a vertex shader or outputs from a
3095b8e80941Smrg    *    fragment shader."
3096b8e80941Smrg    */
3097b8e80941Smrg   if ((state->is_version(130, 300) || state->EXT_gpu_shader4_enable)
3098b8e80941Smrg       && interpolation != INTERP_MODE_NONE) {
3099b8e80941Smrg      const char *i = interpolation_string(interpolation);
3100b8e80941Smrg      if (mode != ir_var_shader_in && mode != ir_var_shader_out)
3101b8e80941Smrg         _mesa_glsl_error(loc, state,
3102b8e80941Smrg                          "interpolation qualifier `%s' can only be applied to "
3103b8e80941Smrg                          "shader inputs or outputs.", i);
3104b8e80941Smrg
3105b8e80941Smrg      switch (state->stage) {
3106b8e80941Smrg      case MESA_SHADER_VERTEX:
3107b8e80941Smrg         if (mode == ir_var_shader_in) {
3108b8e80941Smrg            _mesa_glsl_error(loc, state,
3109b8e80941Smrg                             "interpolation qualifier '%s' cannot be applied to "
3110b8e80941Smrg                             "vertex shader inputs", i);
3111b8e80941Smrg         }
3112b8e80941Smrg         break;
3113b8e80941Smrg      case MESA_SHADER_FRAGMENT:
3114b8e80941Smrg         if (mode == ir_var_shader_out) {
3115b8e80941Smrg            _mesa_glsl_error(loc, state,
3116b8e80941Smrg                             "interpolation qualifier '%s' cannot be applied to "
3117b8e80941Smrg                             "fragment shader outputs", i);
3118b8e80941Smrg         }
3119b8e80941Smrg         break;
3120b8e80941Smrg      default:
3121b8e80941Smrg         break;
3122b8e80941Smrg      }
3123b8e80941Smrg   }
3124b8e80941Smrg
3125b8e80941Smrg   /* Interpolation qualifiers cannot be applied to 'centroid' and
3126b8e80941Smrg    * 'centroid varying'.
3127b8e80941Smrg    *
3128b8e80941Smrg    * From section 4.3 ("Storage Qualifiers") of the GLSL 1.30 spec:
3129b8e80941Smrg    *    "interpolation qualifiers may only precede the qualifiers in,
3130b8e80941Smrg    *    centroid in, out, or centroid out in a declaration. They do not apply
3131b8e80941Smrg    *    to the deprecated storage qualifiers varying or centroid varying."
3132b8e80941Smrg    *
3133b8e80941Smrg    * These deprecated storage qualifiers do not exist in GLSL ES 3.00.
3134b8e80941Smrg    *
3135b8e80941Smrg    * GL_EXT_gpu_shader4 allows this.
3136b8e80941Smrg    */
3137b8e80941Smrg   if (state->is_version(130, 0) && !state->EXT_gpu_shader4_enable
3138b8e80941Smrg       && interpolation != INTERP_MODE_NONE
3139b8e80941Smrg       && qual->flags.q.varying) {
3140b8e80941Smrg
3141b8e80941Smrg      const char *i = interpolation_string(interpolation);
3142b8e80941Smrg      const char *s;
3143b8e80941Smrg      if (qual->flags.q.centroid)
3144b8e80941Smrg         s = "centroid varying";
3145b8e80941Smrg      else
3146b8e80941Smrg         s = "varying";
3147b8e80941Smrg
3148b8e80941Smrg      _mesa_glsl_error(loc, state,
3149b8e80941Smrg                       "qualifier '%s' cannot be applied to the "
3150b8e80941Smrg                       "deprecated storage qualifier '%s'", i, s);
3151b8e80941Smrg   }
3152b8e80941Smrg
3153b8e80941Smrg   validate_fragment_flat_interpolation_input(state, loc, interpolation,
3154b8e80941Smrg                                              var_type, mode);
3155b8e80941Smrg}
3156b8e80941Smrg
3157b8e80941Smrgstatic glsl_interp_mode
3158b8e80941Smrginterpret_interpolation_qualifier(const struct ast_type_qualifier *qual,
3159b8e80941Smrg                                  const struct glsl_type *var_type,
3160b8e80941Smrg                                  ir_variable_mode mode,
3161b8e80941Smrg                                  struct _mesa_glsl_parse_state *state,
3162b8e80941Smrg                                  YYLTYPE *loc)
3163b8e80941Smrg{
3164b8e80941Smrg   glsl_interp_mode interpolation;
3165b8e80941Smrg   if (qual->flags.q.flat)
3166b8e80941Smrg      interpolation = INTERP_MODE_FLAT;
3167b8e80941Smrg   else if (qual->flags.q.noperspective)
3168b8e80941Smrg      interpolation = INTERP_MODE_NOPERSPECTIVE;
3169b8e80941Smrg   else if (qual->flags.q.smooth)
3170b8e80941Smrg      interpolation = INTERP_MODE_SMOOTH;
3171b8e80941Smrg   else
3172b8e80941Smrg      interpolation = INTERP_MODE_NONE;
3173b8e80941Smrg
3174b8e80941Smrg   validate_interpolation_qualifier(state, loc,
3175b8e80941Smrg                                    interpolation,
3176b8e80941Smrg                                    qual, var_type, mode);
3177b8e80941Smrg
3178b8e80941Smrg   return interpolation;
3179b8e80941Smrg}
3180b8e80941Smrg
3181b8e80941Smrg
3182b8e80941Smrgstatic void
3183b8e80941Smrgapply_explicit_location(const struct ast_type_qualifier *qual,
3184b8e80941Smrg                        ir_variable *var,
3185b8e80941Smrg                        struct _mesa_glsl_parse_state *state,
3186b8e80941Smrg                        YYLTYPE *loc)
3187b8e80941Smrg{
3188b8e80941Smrg   bool fail = false;
3189b8e80941Smrg
3190b8e80941Smrg   unsigned qual_location;
3191b8e80941Smrg   if (!process_qualifier_constant(state, loc, "location", qual->location,
3192b8e80941Smrg                                   &qual_location)) {
3193b8e80941Smrg      return;
3194b8e80941Smrg   }
3195b8e80941Smrg
3196b8e80941Smrg   /* Checks for GL_ARB_explicit_uniform_location. */
3197b8e80941Smrg   if (qual->flags.q.uniform) {
3198b8e80941Smrg      if (!state->check_explicit_uniform_location_allowed(loc, var))
3199b8e80941Smrg         return;
3200b8e80941Smrg
3201b8e80941Smrg      const struct gl_context *const ctx = state->ctx;
3202b8e80941Smrg      unsigned max_loc = qual_location + var->type->uniform_locations() - 1;
3203b8e80941Smrg
3204b8e80941Smrg      if (max_loc >= ctx->Const.MaxUserAssignableUniformLocations) {
3205b8e80941Smrg         _mesa_glsl_error(loc, state, "location(s) consumed by uniform %s "
3206b8e80941Smrg                          ">= MAX_UNIFORM_LOCATIONS (%u)", var->name,
3207b8e80941Smrg                          ctx->Const.MaxUserAssignableUniformLocations);
3208b8e80941Smrg         return;
3209b8e80941Smrg      }
3210b8e80941Smrg
3211b8e80941Smrg      var->data.explicit_location = true;
3212b8e80941Smrg      var->data.location = qual_location;
3213b8e80941Smrg      return;
3214b8e80941Smrg   }
3215b8e80941Smrg
3216b8e80941Smrg   /* Between GL_ARB_explicit_attrib_location an
3217b8e80941Smrg    * GL_ARB_separate_shader_objects, the inputs and outputs of any shader
3218b8e80941Smrg    * stage can be assigned explicit locations.  The checking here associates
3219b8e80941Smrg    * the correct extension with the correct stage's input / output:
3220b8e80941Smrg    *
3221b8e80941Smrg    *                     input            output
3222b8e80941Smrg    *                     -----            ------
3223b8e80941Smrg    * vertex              explicit_loc     sso
3224b8e80941Smrg    * tess control        sso              sso
3225b8e80941Smrg    * tess eval           sso              sso
3226b8e80941Smrg    * geometry            sso              sso
3227b8e80941Smrg    * fragment            sso              explicit_loc
3228b8e80941Smrg    */
3229b8e80941Smrg   switch (state->stage) {
3230b8e80941Smrg   case MESA_SHADER_VERTEX:
3231b8e80941Smrg      if (var->data.mode == ir_var_shader_in) {
3232b8e80941Smrg         if (!state->check_explicit_attrib_location_allowed(loc, var))
3233b8e80941Smrg            return;
3234b8e80941Smrg
3235b8e80941Smrg         break;
3236b8e80941Smrg      }
3237b8e80941Smrg
3238b8e80941Smrg      if (var->data.mode == ir_var_shader_out) {
3239b8e80941Smrg         if (!state->check_separate_shader_objects_allowed(loc, var))
3240b8e80941Smrg            return;
3241b8e80941Smrg
3242b8e80941Smrg         break;
3243b8e80941Smrg      }
3244b8e80941Smrg
3245b8e80941Smrg      fail = true;
3246b8e80941Smrg      break;
3247b8e80941Smrg
3248b8e80941Smrg   case MESA_SHADER_TESS_CTRL:
3249b8e80941Smrg   case MESA_SHADER_TESS_EVAL:
3250b8e80941Smrg   case MESA_SHADER_GEOMETRY:
3251b8e80941Smrg      if (var->data.mode == ir_var_shader_in || var->data.mode == ir_var_shader_out) {
3252b8e80941Smrg         if (!state->check_separate_shader_objects_allowed(loc, var))
3253b8e80941Smrg            return;
3254b8e80941Smrg
3255b8e80941Smrg         break;
3256b8e80941Smrg      }
3257b8e80941Smrg
3258b8e80941Smrg      fail = true;
3259b8e80941Smrg      break;
3260b8e80941Smrg
3261b8e80941Smrg   case MESA_SHADER_FRAGMENT:
3262b8e80941Smrg      if (var->data.mode == ir_var_shader_in) {
3263b8e80941Smrg         if (!state->check_separate_shader_objects_allowed(loc, var))
3264b8e80941Smrg            return;
3265b8e80941Smrg
3266b8e80941Smrg         break;
3267b8e80941Smrg      }
3268b8e80941Smrg
3269b8e80941Smrg      if (var->data.mode == ir_var_shader_out) {
3270b8e80941Smrg         if (!state->check_explicit_attrib_location_allowed(loc, var))
3271b8e80941Smrg            return;
3272b8e80941Smrg
3273b8e80941Smrg         break;
3274b8e80941Smrg      }
3275b8e80941Smrg
3276b8e80941Smrg      fail = true;
3277b8e80941Smrg      break;
3278b8e80941Smrg
3279b8e80941Smrg   case MESA_SHADER_COMPUTE:
3280b8e80941Smrg      _mesa_glsl_error(loc, state,
3281b8e80941Smrg                       "compute shader variables cannot be given "
3282b8e80941Smrg                       "explicit locations");
3283b8e80941Smrg      return;
3284b8e80941Smrg   default:
3285b8e80941Smrg      fail = true;
3286b8e80941Smrg      break;
3287b8e80941Smrg   };
3288b8e80941Smrg
3289b8e80941Smrg   if (fail) {
3290b8e80941Smrg      _mesa_glsl_error(loc, state,
3291b8e80941Smrg                       "%s cannot be given an explicit location in %s shader",
3292b8e80941Smrg                       mode_string(var),
3293b8e80941Smrg      _mesa_shader_stage_to_string(state->stage));
3294b8e80941Smrg   } else {
3295b8e80941Smrg      var->data.explicit_location = true;
3296b8e80941Smrg
3297b8e80941Smrg      switch (state->stage) {
3298b8e80941Smrg      case MESA_SHADER_VERTEX:
3299b8e80941Smrg         var->data.location = (var->data.mode == ir_var_shader_in)
3300b8e80941Smrg            ? (qual_location + VERT_ATTRIB_GENERIC0)
3301b8e80941Smrg            : (qual_location + VARYING_SLOT_VAR0);
3302b8e80941Smrg         break;
3303b8e80941Smrg
3304b8e80941Smrg      case MESA_SHADER_TESS_CTRL:
3305b8e80941Smrg      case MESA_SHADER_TESS_EVAL:
3306b8e80941Smrg      case MESA_SHADER_GEOMETRY:
3307b8e80941Smrg         if (var->data.patch)
3308b8e80941Smrg            var->data.location = qual_location + VARYING_SLOT_PATCH0;
3309b8e80941Smrg         else
3310b8e80941Smrg            var->data.location = qual_location + VARYING_SLOT_VAR0;
3311b8e80941Smrg         break;
3312b8e80941Smrg
3313b8e80941Smrg      case MESA_SHADER_FRAGMENT:
3314b8e80941Smrg         var->data.location = (var->data.mode == ir_var_shader_out)
3315b8e80941Smrg            ? (qual_location + FRAG_RESULT_DATA0)
3316b8e80941Smrg            : (qual_location + VARYING_SLOT_VAR0);
3317b8e80941Smrg         break;
3318b8e80941Smrg      default:
3319b8e80941Smrg         assert(!"Unexpected shader type");
3320b8e80941Smrg         break;
3321b8e80941Smrg      }
3322b8e80941Smrg
3323b8e80941Smrg      /* Check if index was set for the uniform instead of the function */
3324b8e80941Smrg      if (qual->flags.q.explicit_index && qual->is_subroutine_decl()) {
3325b8e80941Smrg         _mesa_glsl_error(loc, state, "an index qualifier can only be "
3326b8e80941Smrg                          "used with subroutine functions");
3327b8e80941Smrg         return;
3328b8e80941Smrg      }
3329b8e80941Smrg
3330b8e80941Smrg      unsigned qual_index;
3331b8e80941Smrg      if (qual->flags.q.explicit_index &&
3332b8e80941Smrg          process_qualifier_constant(state, loc, "index", qual->index,
3333b8e80941Smrg                                     &qual_index)) {
3334b8e80941Smrg         /* From the GLSL 4.30 specification, section 4.4.2 (Output
3335b8e80941Smrg          * Layout Qualifiers):
3336b8e80941Smrg          *
3337b8e80941Smrg          * "It is also a compile-time error if a fragment shader
3338b8e80941Smrg          *  sets a layout index to less than 0 or greater than 1."
3339b8e80941Smrg          *
3340b8e80941Smrg          * Older specifications don't mandate a behavior; we take
3341b8e80941Smrg          * this as a clarification and always generate the error.
3342b8e80941Smrg          */
3343b8e80941Smrg         if (qual_index > 1) {
3344b8e80941Smrg            _mesa_glsl_error(loc, state,
3345b8e80941Smrg                             "explicit index may only be 0 or 1");
3346b8e80941Smrg         } else {
3347b8e80941Smrg            var->data.explicit_index = true;
3348b8e80941Smrg            var->data.index = qual_index;
3349b8e80941Smrg         }
3350b8e80941Smrg      }
3351b8e80941Smrg   }
3352b8e80941Smrg}
3353b8e80941Smrg
3354b8e80941Smrgstatic bool
3355b8e80941Smrgvalidate_storage_for_sampler_image_types(ir_variable *var,
3356b8e80941Smrg                                         struct _mesa_glsl_parse_state *state,
3357b8e80941Smrg                                         YYLTYPE *loc)
3358b8e80941Smrg{
3359b8e80941Smrg   /* From section 4.1.7 of the GLSL 4.40 spec:
3360b8e80941Smrg    *
3361b8e80941Smrg    *    "[Opaque types] can only be declared as function
3362b8e80941Smrg    *     parameters or uniform-qualified variables."
3363b8e80941Smrg    *
3364b8e80941Smrg    * From section 4.1.7 of the ARB_bindless_texture spec:
3365b8e80941Smrg    *
3366b8e80941Smrg    *    "Samplers may be declared as shader inputs and outputs, as uniform
3367b8e80941Smrg    *     variables, as temporary variables, and as function parameters."
3368b8e80941Smrg    *
3369b8e80941Smrg    * From section 4.1.X of the ARB_bindless_texture spec:
3370b8e80941Smrg    *
3371b8e80941Smrg    *    "Images may be declared as shader inputs and outputs, as uniform
3372b8e80941Smrg    *     variables, as temporary variables, and as function parameters."
3373b8e80941Smrg    */
3374b8e80941Smrg   if (state->has_bindless()) {
3375b8e80941Smrg      if (var->data.mode != ir_var_auto &&
3376b8e80941Smrg          var->data.mode != ir_var_uniform &&
3377b8e80941Smrg          var->data.mode != ir_var_shader_in &&
3378b8e80941Smrg          var->data.mode != ir_var_shader_out &&
3379b8e80941Smrg          var->data.mode != ir_var_function_in &&
3380b8e80941Smrg          var->data.mode != ir_var_function_out &&
3381b8e80941Smrg          var->data.mode != ir_var_function_inout) {
3382b8e80941Smrg         _mesa_glsl_error(loc, state, "bindless image/sampler variables may "
3383b8e80941Smrg                         "only be declared as shader inputs and outputs, as "
3384b8e80941Smrg                         "uniform variables, as temporary variables and as "
3385b8e80941Smrg                         "function parameters");
3386b8e80941Smrg         return false;
3387b8e80941Smrg      }
3388b8e80941Smrg   } else {
3389b8e80941Smrg      if (var->data.mode != ir_var_uniform &&
3390b8e80941Smrg          var->data.mode != ir_var_function_in) {
3391b8e80941Smrg         _mesa_glsl_error(loc, state, "image/sampler variables may only be "
3392b8e80941Smrg                          "declared as function parameters or "
3393b8e80941Smrg                          "uniform-qualified global variables");
3394b8e80941Smrg         return false;
3395b8e80941Smrg      }
3396b8e80941Smrg   }
3397b8e80941Smrg   return true;
3398b8e80941Smrg}
3399b8e80941Smrg
3400b8e80941Smrgstatic bool
3401b8e80941Smrgvalidate_memory_qualifier_for_type(struct _mesa_glsl_parse_state *state,
3402b8e80941Smrg                                   YYLTYPE *loc,
3403b8e80941Smrg                                   const struct ast_type_qualifier *qual,
3404b8e80941Smrg                                   const glsl_type *type)
3405b8e80941Smrg{
3406b8e80941Smrg   /* From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
3407b8e80941Smrg    *
3408b8e80941Smrg    * "Memory qualifiers are only supported in the declarations of image
3409b8e80941Smrg    *  variables, buffer variables, and shader storage blocks; it is an error
3410b8e80941Smrg    *  to use such qualifiers in any other declarations.
3411b8e80941Smrg    */
3412b8e80941Smrg   if (!type->is_image() && !qual->flags.q.buffer) {
3413b8e80941Smrg      if (qual->flags.q.read_only ||
3414b8e80941Smrg          qual->flags.q.write_only ||
3415b8e80941Smrg          qual->flags.q.coherent ||
3416b8e80941Smrg          qual->flags.q._volatile ||
3417b8e80941Smrg          qual->flags.q.restrict_flag) {
3418b8e80941Smrg         _mesa_glsl_error(loc, state, "memory qualifiers may only be applied "
3419b8e80941Smrg                          "in the declarations of image variables, buffer "
3420b8e80941Smrg                          "variables, and shader storage blocks");
3421b8e80941Smrg         return false;
3422b8e80941Smrg      }
3423b8e80941Smrg   }
3424b8e80941Smrg   return true;
3425b8e80941Smrg}
3426b8e80941Smrg
3427b8e80941Smrgstatic bool
3428b8e80941Smrgvalidate_image_format_qualifier_for_type(struct _mesa_glsl_parse_state *state,
3429b8e80941Smrg                                         YYLTYPE *loc,
3430b8e80941Smrg                                         const struct ast_type_qualifier *qual,
3431b8e80941Smrg                                         const glsl_type *type)
3432b8e80941Smrg{
3433b8e80941Smrg   /* From section 4.4.6.2 (Format Layout Qualifiers) of the GLSL 4.50 spec:
3434b8e80941Smrg    *
3435b8e80941Smrg    * "Format layout qualifiers can be used on image variable declarations
3436b8e80941Smrg    *  (those declared with a basic type  having “image ” in its keyword)."
3437b8e80941Smrg    */
3438b8e80941Smrg   if (!type->is_image() && qual->flags.q.explicit_image_format) {
3439b8e80941Smrg      _mesa_glsl_error(loc, state, "format layout qualifiers may only be "
3440b8e80941Smrg                       "applied to images");
3441b8e80941Smrg      return false;
3442b8e80941Smrg   }
3443b8e80941Smrg   return true;
3444b8e80941Smrg}
3445b8e80941Smrg
3446b8e80941Smrgstatic void
3447b8e80941Smrgapply_image_qualifier_to_variable(const struct ast_type_qualifier *qual,
3448b8e80941Smrg                                  ir_variable *var,
3449b8e80941Smrg                                  struct _mesa_glsl_parse_state *state,
3450b8e80941Smrg                                  YYLTYPE *loc)
3451b8e80941Smrg{
3452b8e80941Smrg   const glsl_type *base_type = var->type->without_array();
3453b8e80941Smrg
3454b8e80941Smrg   if (!validate_image_format_qualifier_for_type(state, loc, qual, base_type) ||
3455b8e80941Smrg       !validate_memory_qualifier_for_type(state, loc, qual, base_type))
3456b8e80941Smrg      return;
3457b8e80941Smrg
3458b8e80941Smrg   if (!base_type->is_image())
3459b8e80941Smrg      return;
3460b8e80941Smrg
3461b8e80941Smrg   if (!validate_storage_for_sampler_image_types(var, state, loc))
3462b8e80941Smrg      return;
3463b8e80941Smrg
3464b8e80941Smrg   var->data.memory_read_only |= qual->flags.q.read_only;
3465b8e80941Smrg   var->data.memory_write_only |= qual->flags.q.write_only;
3466b8e80941Smrg   var->data.memory_coherent |= qual->flags.q.coherent;
3467b8e80941Smrg   var->data.memory_volatile |= qual->flags.q._volatile;
3468b8e80941Smrg   var->data.memory_restrict |= qual->flags.q.restrict_flag;
3469b8e80941Smrg
3470b8e80941Smrg   if (qual->flags.q.explicit_image_format) {
3471b8e80941Smrg      if (var->data.mode == ir_var_function_in) {
3472b8e80941Smrg         _mesa_glsl_error(loc, state, "format qualifiers cannot be used on "
3473b8e80941Smrg                          "image function parameters");
3474b8e80941Smrg      }
3475b8e80941Smrg
3476b8e80941Smrg      if (qual->image_base_type != base_type->sampled_type) {
3477b8e80941Smrg         _mesa_glsl_error(loc, state, "format qualifier doesn't match the base "
3478b8e80941Smrg                          "data type of the image");
3479b8e80941Smrg      }
3480b8e80941Smrg
3481b8e80941Smrg      var->data.image_format = qual->image_format;
3482b8e80941Smrg   } else if (state->has_image_load_formatted()) {
3483b8e80941Smrg      if (var->data.mode == ir_var_uniform &&
3484b8e80941Smrg          state->EXT_shader_image_load_formatted_warn) {
3485b8e80941Smrg         _mesa_glsl_warning(loc, state, "GL_EXT_image_load_formatted used");
3486b8e80941Smrg      }
3487b8e80941Smrg   } else {
3488b8e80941Smrg      if (var->data.mode == ir_var_uniform) {
3489b8e80941Smrg         if (state->es_shader) {
3490b8e80941Smrg            _mesa_glsl_error(loc, state, "all image uniforms must have a "
3491b8e80941Smrg                             "format layout qualifier");
3492b8e80941Smrg         } else if (!qual->flags.q.write_only) {
3493b8e80941Smrg            _mesa_glsl_error(loc, state, "image uniforms not qualified with "
3494b8e80941Smrg                             "`writeonly' must have a format layout qualifier");
3495b8e80941Smrg         }
3496b8e80941Smrg      }
3497b8e80941Smrg      var->data.image_format = GL_NONE;
3498b8e80941Smrg   }
3499b8e80941Smrg
3500b8e80941Smrg   /* From page 70 of the GLSL ES 3.1 specification:
3501b8e80941Smrg    *
3502b8e80941Smrg    * "Except for image variables qualified with the format qualifiers r32f,
3503b8e80941Smrg    *  r32i, and r32ui, image variables must specify either memory qualifier
3504b8e80941Smrg    *  readonly or the memory qualifier writeonly."
3505b8e80941Smrg    */
3506b8e80941Smrg   if (state->es_shader &&
3507b8e80941Smrg       var->data.image_format != GL_R32F &&
3508b8e80941Smrg       var->data.image_format != GL_R32I &&
3509b8e80941Smrg       var->data.image_format != GL_R32UI &&
3510b8e80941Smrg       !var->data.memory_read_only &&
3511b8e80941Smrg       !var->data.memory_write_only) {
3512b8e80941Smrg      _mesa_glsl_error(loc, state, "image variables of format other than r32f, "
3513b8e80941Smrg                       "r32i or r32ui must be qualified `readonly' or "
3514b8e80941Smrg                       "`writeonly'");
3515b8e80941Smrg   }
3516b8e80941Smrg}
3517b8e80941Smrg
3518b8e80941Smrgstatic inline const char*
3519b8e80941Smrgget_layout_qualifier_string(bool origin_upper_left, bool pixel_center_integer)
3520b8e80941Smrg{
3521b8e80941Smrg   if (origin_upper_left && pixel_center_integer)
3522b8e80941Smrg      return "origin_upper_left, pixel_center_integer";
3523b8e80941Smrg   else if (origin_upper_left)
3524b8e80941Smrg      return "origin_upper_left";
3525b8e80941Smrg   else if (pixel_center_integer)
3526b8e80941Smrg      return "pixel_center_integer";
3527b8e80941Smrg   else
3528b8e80941Smrg      return " ";
3529b8e80941Smrg}
3530b8e80941Smrg
3531b8e80941Smrgstatic inline bool
3532b8e80941Smrgis_conflicting_fragcoord_redeclaration(struct _mesa_glsl_parse_state *state,
3533b8e80941Smrg                                       const struct ast_type_qualifier *qual)
3534b8e80941Smrg{
3535b8e80941Smrg   /* If gl_FragCoord was previously declared, and the qualifiers were
3536b8e80941Smrg    * different in any way, return true.
3537b8e80941Smrg    */
3538b8e80941Smrg   if (state->fs_redeclares_gl_fragcoord) {
3539b8e80941Smrg      return (state->fs_pixel_center_integer != qual->flags.q.pixel_center_integer
3540b8e80941Smrg         || state->fs_origin_upper_left != qual->flags.q.origin_upper_left);
3541b8e80941Smrg   }
3542b8e80941Smrg
3543b8e80941Smrg   return false;
3544b8e80941Smrg}
3545b8e80941Smrg
3546b8e80941Smrgstatic inline void
3547b8e80941Smrgvalidate_array_dimensions(const glsl_type *t,
3548b8e80941Smrg                          struct _mesa_glsl_parse_state *state,
3549b8e80941Smrg                          YYLTYPE *loc) {
3550b8e80941Smrg   if (t->is_array()) {
3551b8e80941Smrg      t = t->fields.array;
3552b8e80941Smrg      while (t->is_array()) {
3553b8e80941Smrg         if (t->is_unsized_array()) {
3554b8e80941Smrg            _mesa_glsl_error(loc, state,
3555b8e80941Smrg                             "only the outermost array dimension can "
3556b8e80941Smrg                             "be unsized",
3557b8e80941Smrg                             t->name);
3558b8e80941Smrg            break;
3559b8e80941Smrg         }
3560b8e80941Smrg         t = t->fields.array;
3561b8e80941Smrg      }
3562b8e80941Smrg   }
3563b8e80941Smrg}
3564b8e80941Smrg
3565b8e80941Smrgstatic void
3566b8e80941Smrgapply_bindless_qualifier_to_variable(const struct ast_type_qualifier *qual,
3567b8e80941Smrg                                     ir_variable *var,
3568b8e80941Smrg                                     struct _mesa_glsl_parse_state *state,
3569b8e80941Smrg                                     YYLTYPE *loc)
3570b8e80941Smrg{
3571b8e80941Smrg   bool has_local_qualifiers = qual->flags.q.bindless_sampler ||
3572b8e80941Smrg                               qual->flags.q.bindless_image ||
3573b8e80941Smrg                               qual->flags.q.bound_sampler ||
3574b8e80941Smrg                               qual->flags.q.bound_image;
3575b8e80941Smrg
3576b8e80941Smrg   /* The ARB_bindless_texture spec says:
3577b8e80941Smrg    *
3578b8e80941Smrg    * "Modify Section 4.4.6 Opaque-Uniform Layout Qualifiers of the GLSL 4.30
3579b8e80941Smrg    *  spec"
3580b8e80941Smrg    *
3581b8e80941Smrg    * "If these layout qualifiers are applied to other types of default block
3582b8e80941Smrg    *  uniforms, or variables with non-uniform storage, a compile-time error
3583b8e80941Smrg    *  will be generated."
3584b8e80941Smrg    */
3585b8e80941Smrg   if (has_local_qualifiers && !qual->flags.q.uniform) {
3586b8e80941Smrg      _mesa_glsl_error(loc, state, "ARB_bindless_texture layout qualifiers "
3587b8e80941Smrg                       "can only be applied to default block uniforms or "
3588b8e80941Smrg                       "variables with uniform storage");
3589b8e80941Smrg      return;
3590b8e80941Smrg   }
3591b8e80941Smrg
3592b8e80941Smrg   /* The ARB_bindless_texture spec doesn't state anything in this situation,
3593b8e80941Smrg    * but it makes sense to only allow bindless_sampler/bound_sampler for
3594b8e80941Smrg    * sampler types, and respectively bindless_image/bound_image for image
3595b8e80941Smrg    * types.
3596b8e80941Smrg    */
3597b8e80941Smrg   if ((qual->flags.q.bindless_sampler || qual->flags.q.bound_sampler) &&
3598b8e80941Smrg       !var->type->contains_sampler()) {
3599b8e80941Smrg      _mesa_glsl_error(loc, state, "bindless_sampler or bound_sampler can only "
3600b8e80941Smrg                       "be applied to sampler types");
3601b8e80941Smrg      return;
3602b8e80941Smrg   }
3603b8e80941Smrg
3604b8e80941Smrg   if ((qual->flags.q.bindless_image || qual->flags.q.bound_image) &&
3605b8e80941Smrg       !var->type->contains_image()) {
3606b8e80941Smrg      _mesa_glsl_error(loc, state, "bindless_image or bound_image can only be "
3607b8e80941Smrg                       "applied to image types");
3608b8e80941Smrg      return;
3609b8e80941Smrg   }
3610b8e80941Smrg
3611b8e80941Smrg   /* The bindless_sampler/bindless_image (and respectively
3612b8e80941Smrg    * bound_sampler/bound_image) layout qualifiers can be set at global and at
3613b8e80941Smrg    * local scope.
3614b8e80941Smrg    */
3615b8e80941Smrg   if (var->type->contains_sampler() || var->type->contains_image()) {
3616b8e80941Smrg      var->data.bindless = qual->flags.q.bindless_sampler ||
3617b8e80941Smrg                           qual->flags.q.bindless_image ||
3618b8e80941Smrg                           state->bindless_sampler_specified ||
3619b8e80941Smrg                           state->bindless_image_specified;
3620b8e80941Smrg
3621b8e80941Smrg      var->data.bound = qual->flags.q.bound_sampler ||
3622b8e80941Smrg                        qual->flags.q.bound_image ||
3623b8e80941Smrg                        state->bound_sampler_specified ||
3624b8e80941Smrg                        state->bound_image_specified;
3625b8e80941Smrg   }
3626b8e80941Smrg}
3627b8e80941Smrg
3628b8e80941Smrgstatic void
3629b8e80941Smrgapply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
3630b8e80941Smrg                                   ir_variable *var,
3631b8e80941Smrg                                   struct _mesa_glsl_parse_state *state,
3632b8e80941Smrg                                   YYLTYPE *loc)
3633b8e80941Smrg{
3634b8e80941Smrg   if (var->name != NULL && strcmp(var->name, "gl_FragCoord") == 0) {
3635b8e80941Smrg
3636b8e80941Smrg      /* Section 4.3.8.1, page 39 of GLSL 1.50 spec says:
3637b8e80941Smrg       *
3638b8e80941Smrg       *    "Within any shader, the first redeclarations of gl_FragCoord
3639b8e80941Smrg       *     must appear before any use of gl_FragCoord."
3640b8e80941Smrg       *
3641b8e80941Smrg       * Generate a compiler error if above condition is not met by the
3642b8e80941Smrg       * fragment shader.
3643b8e80941Smrg       */
3644b8e80941Smrg      ir_variable *earlier = state->symbols->get_variable("gl_FragCoord");
3645b8e80941Smrg      if (earlier != NULL &&
3646b8e80941Smrg          earlier->data.used &&
3647b8e80941Smrg          !state->fs_redeclares_gl_fragcoord) {
3648b8e80941Smrg         _mesa_glsl_error(loc, state,
3649b8e80941Smrg                          "gl_FragCoord used before its first redeclaration "
3650b8e80941Smrg                          "in fragment shader");
3651b8e80941Smrg      }
3652b8e80941Smrg
3653b8e80941Smrg      /* Make sure all gl_FragCoord redeclarations specify the same layout
3654b8e80941Smrg       * qualifiers.
3655b8e80941Smrg       */
3656b8e80941Smrg      if (is_conflicting_fragcoord_redeclaration(state, qual)) {
3657b8e80941Smrg         const char *const qual_string =
3658b8e80941Smrg            get_layout_qualifier_string(qual->flags.q.origin_upper_left,
3659b8e80941Smrg                                        qual->flags.q.pixel_center_integer);
3660b8e80941Smrg
3661b8e80941Smrg         const char *const state_string =
3662b8e80941Smrg            get_layout_qualifier_string(state->fs_origin_upper_left,
3663b8e80941Smrg                                        state->fs_pixel_center_integer);
3664b8e80941Smrg
3665b8e80941Smrg         _mesa_glsl_error(loc, state,
3666b8e80941Smrg                          "gl_FragCoord redeclared with different layout "
3667b8e80941Smrg                          "qualifiers (%s) and (%s) ",
3668b8e80941Smrg                          state_string,
3669b8e80941Smrg                          qual_string);
3670b8e80941Smrg      }
3671b8e80941Smrg      state->fs_origin_upper_left = qual->flags.q.origin_upper_left;
3672b8e80941Smrg      state->fs_pixel_center_integer = qual->flags.q.pixel_center_integer;
3673b8e80941Smrg      state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers =
3674b8e80941Smrg         !qual->flags.q.origin_upper_left && !qual->flags.q.pixel_center_integer;
3675b8e80941Smrg      state->fs_redeclares_gl_fragcoord =
3676b8e80941Smrg         state->fs_origin_upper_left ||
3677b8e80941Smrg         state->fs_pixel_center_integer ||
3678b8e80941Smrg         state->fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
3679b8e80941Smrg   }
3680b8e80941Smrg
3681b8e80941Smrg   if ((qual->flags.q.origin_upper_left || qual->flags.q.pixel_center_integer)
3682b8e80941Smrg       && (strcmp(var->name, "gl_FragCoord") != 0)) {
3683b8e80941Smrg      const char *const qual_string = (qual->flags.q.origin_upper_left)
3684b8e80941Smrg         ? "origin_upper_left" : "pixel_center_integer";
3685b8e80941Smrg
3686b8e80941Smrg      _mesa_glsl_error(loc, state,
3687b8e80941Smrg                       "layout qualifier `%s' can only be applied to "
3688b8e80941Smrg                       "fragment shader input `gl_FragCoord'",
3689b8e80941Smrg                       qual_string);
3690b8e80941Smrg   }
3691b8e80941Smrg
3692b8e80941Smrg   if (qual->flags.q.explicit_location) {
3693b8e80941Smrg      apply_explicit_location(qual, var, state, loc);
3694b8e80941Smrg
3695b8e80941Smrg      if (qual->flags.q.explicit_component) {
3696b8e80941Smrg         unsigned qual_component;
3697b8e80941Smrg         if (process_qualifier_constant(state, loc, "component",
3698b8e80941Smrg                                        qual->component, &qual_component)) {
3699b8e80941Smrg            const glsl_type *type = var->type->without_array();
3700b8e80941Smrg            unsigned components = type->component_slots();
3701b8e80941Smrg
3702b8e80941Smrg            if (type->is_matrix() || type->is_struct()) {
3703b8e80941Smrg               _mesa_glsl_error(loc, state, "component layout qualifier "
3704b8e80941Smrg                                "cannot be applied to a matrix, a structure, "
3705b8e80941Smrg                                "a block, or an array containing any of "
3706b8e80941Smrg                                "these.");
3707b8e80941Smrg            } else if (components > 4 && type->is_64bit()) {
3708b8e80941Smrg               _mesa_glsl_error(loc, state, "component layout qualifier "
3709b8e80941Smrg                                "cannot be applied to dvec%u.",
3710b8e80941Smrg                                components / 2);
3711b8e80941Smrg            } else if (qual_component != 0 &&
3712b8e80941Smrg                (qual_component + components - 1) > 3) {
3713b8e80941Smrg               _mesa_glsl_error(loc, state, "component overflow (%u > 3)",
3714b8e80941Smrg                                (qual_component + components - 1));
3715b8e80941Smrg            } else if (qual_component == 1 && type->is_64bit()) {
3716b8e80941Smrg               /* We don't bother checking for 3 as it should be caught by the
3717b8e80941Smrg                * overflow check above.
3718b8e80941Smrg                */
3719b8e80941Smrg               _mesa_glsl_error(loc, state, "doubles cannot begin at "
3720b8e80941Smrg                                "component 1 or 3");
3721b8e80941Smrg            } else {
3722b8e80941Smrg               var->data.explicit_component = true;
3723b8e80941Smrg               var->data.location_frac = qual_component;
3724b8e80941Smrg            }
3725b8e80941Smrg         }
3726b8e80941Smrg      }
3727b8e80941Smrg   } else if (qual->flags.q.explicit_index) {
3728b8e80941Smrg      if (!qual->subroutine_list)
3729b8e80941Smrg         _mesa_glsl_error(loc, state,
3730b8e80941Smrg                          "explicit index requires explicit location");
3731b8e80941Smrg   } else if (qual->flags.q.explicit_component) {
3732b8e80941Smrg      _mesa_glsl_error(loc, state,
3733b8e80941Smrg                       "explicit component requires explicit location");
3734b8e80941Smrg   }
3735b8e80941Smrg
3736b8e80941Smrg   if (qual->flags.q.explicit_binding) {
3737b8e80941Smrg      apply_explicit_binding(state, loc, var, var->type, qual);
3738b8e80941Smrg   }
3739b8e80941Smrg
3740b8e80941Smrg   if (state->stage == MESA_SHADER_GEOMETRY &&
3741b8e80941Smrg       qual->flags.q.out && qual->flags.q.stream) {
3742b8e80941Smrg      unsigned qual_stream;
3743b8e80941Smrg      if (process_qualifier_constant(state, loc, "stream", qual->stream,
3744b8e80941Smrg                                     &qual_stream) &&
3745b8e80941Smrg          validate_stream_qualifier(loc, state, qual_stream)) {
3746b8e80941Smrg         var->data.stream = qual_stream;
3747b8e80941Smrg      }
3748b8e80941Smrg   }
3749b8e80941Smrg
3750b8e80941Smrg   if (qual->flags.q.out && qual->flags.q.xfb_buffer) {
3751b8e80941Smrg      unsigned qual_xfb_buffer;
3752b8e80941Smrg      if (process_qualifier_constant(state, loc, "xfb_buffer",
3753b8e80941Smrg                                     qual->xfb_buffer, &qual_xfb_buffer) &&
3754b8e80941Smrg          validate_xfb_buffer_qualifier(loc, state, qual_xfb_buffer)) {
3755b8e80941Smrg         var->data.xfb_buffer = qual_xfb_buffer;
3756b8e80941Smrg         if (qual->flags.q.explicit_xfb_buffer)
3757b8e80941Smrg            var->data.explicit_xfb_buffer = true;
3758b8e80941Smrg      }
3759b8e80941Smrg   }
3760b8e80941Smrg
3761b8e80941Smrg   if (qual->flags.q.explicit_xfb_offset) {
3762b8e80941Smrg      unsigned qual_xfb_offset;
3763b8e80941Smrg      unsigned component_size = var->type->contains_double() ? 8 : 4;
3764b8e80941Smrg
3765b8e80941Smrg      if (process_qualifier_constant(state, loc, "xfb_offset",
3766b8e80941Smrg                                     qual->offset, &qual_xfb_offset) &&
3767b8e80941Smrg          validate_xfb_offset_qualifier(loc, state, (int) qual_xfb_offset,
3768b8e80941Smrg                                        var->type, component_size)) {
3769b8e80941Smrg         var->data.offset = qual_xfb_offset;
3770b8e80941Smrg         var->data.explicit_xfb_offset = true;
3771b8e80941Smrg      }
3772b8e80941Smrg   }
3773b8e80941Smrg
3774b8e80941Smrg   if (qual->flags.q.explicit_xfb_stride) {
3775b8e80941Smrg      unsigned qual_xfb_stride;
3776b8e80941Smrg      if (process_qualifier_constant(state, loc, "xfb_stride",
3777b8e80941Smrg                                     qual->xfb_stride, &qual_xfb_stride)) {
3778b8e80941Smrg         var->data.xfb_stride = qual_xfb_stride;
3779b8e80941Smrg         var->data.explicit_xfb_stride = true;
3780b8e80941Smrg      }
3781b8e80941Smrg   }
3782b8e80941Smrg
3783b8e80941Smrg   if (var->type->contains_atomic()) {
3784b8e80941Smrg      if (var->data.mode == ir_var_uniform) {
3785b8e80941Smrg         if (var->data.explicit_binding) {
3786b8e80941Smrg            unsigned *offset =
3787b8e80941Smrg               &state->atomic_counter_offsets[var->data.binding];
3788b8e80941Smrg
3789b8e80941Smrg            if (*offset % ATOMIC_COUNTER_SIZE)
3790b8e80941Smrg               _mesa_glsl_error(loc, state,
3791b8e80941Smrg                                "misaligned atomic counter offset");
3792b8e80941Smrg
3793b8e80941Smrg            var->data.offset = *offset;
3794b8e80941Smrg            *offset += var->type->atomic_size();
3795b8e80941Smrg
3796b8e80941Smrg         } else {
3797b8e80941Smrg            _mesa_glsl_error(loc, state,
3798b8e80941Smrg                             "atomic counters require explicit binding point");
3799b8e80941Smrg         }
3800b8e80941Smrg      } else if (var->data.mode != ir_var_function_in) {
3801b8e80941Smrg         _mesa_glsl_error(loc, state, "atomic counters may only be declared as "
3802b8e80941Smrg                          "function parameters or uniform-qualified "
3803b8e80941Smrg                          "global variables");
3804b8e80941Smrg      }
3805b8e80941Smrg   }
3806b8e80941Smrg
3807b8e80941Smrg   if (var->type->contains_sampler() &&
3808b8e80941Smrg       !validate_storage_for_sampler_image_types(var, state, loc))
3809b8e80941Smrg      return;
3810b8e80941Smrg
3811b8e80941Smrg   /* Is the 'layout' keyword used with parameters that allow relaxed checking.
3812b8e80941Smrg    * Many implementations of GL_ARB_fragment_coord_conventions_enable and some
3813b8e80941Smrg    * implementations (only Mesa?) GL_ARB_explicit_attrib_location_enable
3814b8e80941Smrg    * allowed the layout qualifier to be used with 'varying' and 'attribute'.
3815b8e80941Smrg    * These extensions and all following extensions that add the 'layout'
3816b8e80941Smrg    * keyword have been modified to require the use of 'in' or 'out'.
3817b8e80941Smrg    *
3818b8e80941Smrg    * The following extension do not allow the deprecated keywords:
3819b8e80941Smrg    *
3820b8e80941Smrg    *    GL_AMD_conservative_depth
3821b8e80941Smrg    *    GL_ARB_conservative_depth
3822b8e80941Smrg    *    GL_ARB_gpu_shader5
3823b8e80941Smrg    *    GL_ARB_separate_shader_objects
3824b8e80941Smrg    *    GL_ARB_tessellation_shader
3825b8e80941Smrg    *    GL_ARB_transform_feedback3
3826b8e80941Smrg    *    GL_ARB_uniform_buffer_object
3827b8e80941Smrg    *
3828b8e80941Smrg    * It is unknown whether GL_EXT_shader_image_load_store or GL_NV_gpu_shader5
3829b8e80941Smrg    * allow layout with the deprecated keywords.
3830b8e80941Smrg    */
3831b8e80941Smrg   const bool relaxed_layout_qualifier_checking =
3832b8e80941Smrg      state->ARB_fragment_coord_conventions_enable;
3833b8e80941Smrg
3834b8e80941Smrg   const bool uses_deprecated_qualifier = qual->flags.q.attribute
3835b8e80941Smrg      || qual->flags.q.varying;
3836b8e80941Smrg   if (qual->has_layout() && uses_deprecated_qualifier) {
3837b8e80941Smrg      if (relaxed_layout_qualifier_checking) {
3838b8e80941Smrg         _mesa_glsl_warning(loc, state,
3839b8e80941Smrg                            "`layout' qualifier may not be used with "
3840b8e80941Smrg                            "`attribute' or `varying'");
3841b8e80941Smrg      } else {
3842b8e80941Smrg         _mesa_glsl_error(loc, state,
3843b8e80941Smrg                          "`layout' qualifier may not be used with "
3844b8e80941Smrg                          "`attribute' or `varying'");
3845b8e80941Smrg      }
3846b8e80941Smrg   }
3847b8e80941Smrg
3848b8e80941Smrg   /* Layout qualifiers for gl_FragDepth, which are enabled by extension
3849b8e80941Smrg    * AMD_conservative_depth.
3850b8e80941Smrg    */
3851b8e80941Smrg   if (qual->flags.q.depth_type
3852b8e80941Smrg       && !state->is_version(420, 0)
3853b8e80941Smrg       && !state->AMD_conservative_depth_enable
3854b8e80941Smrg       && !state->ARB_conservative_depth_enable) {
3855b8e80941Smrg       _mesa_glsl_error(loc, state,
3856b8e80941Smrg                        "extension GL_AMD_conservative_depth or "
3857b8e80941Smrg                        "GL_ARB_conservative_depth must be enabled "
3858b8e80941Smrg                        "to use depth layout qualifiers");
3859b8e80941Smrg   } else if (qual->flags.q.depth_type
3860b8e80941Smrg              && strcmp(var->name, "gl_FragDepth") != 0) {
3861b8e80941Smrg       _mesa_glsl_error(loc, state,
3862b8e80941Smrg                        "depth layout qualifiers can be applied only to "
3863b8e80941Smrg                        "gl_FragDepth");
3864b8e80941Smrg   }
3865b8e80941Smrg
3866b8e80941Smrg   switch (qual->depth_type) {
3867b8e80941Smrg   case ast_depth_any:
3868b8e80941Smrg      var->data.depth_layout = ir_depth_layout_any;
3869b8e80941Smrg      break;
3870b8e80941Smrg   case ast_depth_greater:
3871b8e80941Smrg      var->data.depth_layout = ir_depth_layout_greater;
3872b8e80941Smrg      break;
3873b8e80941Smrg   case ast_depth_less:
3874b8e80941Smrg      var->data.depth_layout = ir_depth_layout_less;
3875b8e80941Smrg      break;
3876b8e80941Smrg   case ast_depth_unchanged:
3877b8e80941Smrg      var->data.depth_layout = ir_depth_layout_unchanged;
3878b8e80941Smrg      break;
3879b8e80941Smrg   default:
3880b8e80941Smrg      var->data.depth_layout = ir_depth_layout_none;
3881b8e80941Smrg      break;
3882b8e80941Smrg   }
3883b8e80941Smrg
3884b8e80941Smrg   if (qual->flags.q.std140 ||
3885b8e80941Smrg       qual->flags.q.std430 ||
3886b8e80941Smrg       qual->flags.q.packed ||
3887b8e80941Smrg       qual->flags.q.shared) {
3888b8e80941Smrg      _mesa_glsl_error(loc, state,
3889b8e80941Smrg                       "uniform and shader storage block layout qualifiers "
3890b8e80941Smrg                       "std140, std430, packed, and shared can only be "
3891b8e80941Smrg                       "applied to uniform or shader storage blocks, not "
3892b8e80941Smrg                       "members");
3893b8e80941Smrg   }
3894b8e80941Smrg
3895b8e80941Smrg   if (qual->flags.q.row_major || qual->flags.q.column_major) {
3896b8e80941Smrg      validate_matrix_layout_for_type(state, loc, var->type, var);
3897b8e80941Smrg   }
3898b8e80941Smrg
3899b8e80941Smrg   /* From section 4.4.1.3 of the GLSL 4.50 specification (Fragment Shader
3900b8e80941Smrg    * Inputs):
3901b8e80941Smrg    *
3902b8e80941Smrg    *  "Fragment shaders also allow the following layout qualifier on in only
3903b8e80941Smrg    *   (not with variable declarations)
3904b8e80941Smrg    *     layout-qualifier-id
3905b8e80941Smrg    *        early_fragment_tests
3906b8e80941Smrg    *   [...]"
3907b8e80941Smrg    */
3908b8e80941Smrg   if (qual->flags.q.early_fragment_tests) {
3909b8e80941Smrg      _mesa_glsl_error(loc, state, "early_fragment_tests layout qualifier only "
3910b8e80941Smrg                       "valid in fragment shader input layout declaration.");
3911b8e80941Smrg   }
3912b8e80941Smrg
3913b8e80941Smrg   if (qual->flags.q.inner_coverage) {
3914b8e80941Smrg      _mesa_glsl_error(loc, state, "inner_coverage layout qualifier only "
3915b8e80941Smrg                       "valid in fragment shader input layout declaration.");
3916b8e80941Smrg   }
3917b8e80941Smrg
3918b8e80941Smrg   if (qual->flags.q.post_depth_coverage) {
3919b8e80941Smrg      _mesa_glsl_error(loc, state, "post_depth_coverage layout qualifier only "
3920b8e80941Smrg                       "valid in fragment shader input layout declaration.");
3921b8e80941Smrg   }
3922b8e80941Smrg
3923b8e80941Smrg   if (state->has_bindless())
3924b8e80941Smrg      apply_bindless_qualifier_to_variable(qual, var, state, loc);
3925b8e80941Smrg
3926b8e80941Smrg   if (qual->flags.q.pixel_interlock_ordered ||
3927b8e80941Smrg       qual->flags.q.pixel_interlock_unordered ||
3928b8e80941Smrg       qual->flags.q.sample_interlock_ordered ||
3929b8e80941Smrg       qual->flags.q.sample_interlock_unordered) {
3930b8e80941Smrg      _mesa_glsl_error(loc, state, "interlock layout qualifiers: "
3931b8e80941Smrg                       "pixel_interlock_ordered, pixel_interlock_unordered, "
3932b8e80941Smrg                       "sample_interlock_ordered and sample_interlock_unordered, "
3933b8e80941Smrg                       "only valid in fragment shader input layout declaration.");
3934b8e80941Smrg   }
3935b8e80941Smrg}
3936b8e80941Smrg
3937b8e80941Smrgstatic void
3938b8e80941Smrgapply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
3939b8e80941Smrg                                 ir_variable *var,
3940b8e80941Smrg                                 struct _mesa_glsl_parse_state *state,
3941b8e80941Smrg                                 YYLTYPE *loc,
3942b8e80941Smrg                                 bool is_parameter)
3943b8e80941Smrg{
3944b8e80941Smrg   STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i));
3945b8e80941Smrg
3946b8e80941Smrg   if (qual->flags.q.invariant) {
3947b8e80941Smrg      if (var->data.used) {
3948b8e80941Smrg         _mesa_glsl_error(loc, state,
3949b8e80941Smrg                          "variable `%s' may not be redeclared "
3950b8e80941Smrg                          "`invariant' after being used",
3951b8e80941Smrg                          var->name);
3952b8e80941Smrg      } else {
3953b8e80941Smrg         var->data.explicit_invariant = true;
3954b8e80941Smrg         var->data.invariant = true;
3955b8e80941Smrg      }
3956b8e80941Smrg   }
3957b8e80941Smrg
3958b8e80941Smrg   if (qual->flags.q.precise) {
3959b8e80941Smrg      if (var->data.used) {
3960b8e80941Smrg         _mesa_glsl_error(loc, state,
3961b8e80941Smrg                          "variable `%s' may not be redeclared "
3962b8e80941Smrg                          "`precise' after being used",
3963b8e80941Smrg                          var->name);
3964b8e80941Smrg      } else {
3965b8e80941Smrg         var->data.precise = 1;
3966b8e80941Smrg      }
3967b8e80941Smrg   }
3968b8e80941Smrg
3969b8e80941Smrg   if (qual->is_subroutine_decl() && !qual->flags.q.uniform) {
3970b8e80941Smrg      _mesa_glsl_error(loc, state,
3971b8e80941Smrg                       "`subroutine' may only be applied to uniforms, "
3972b8e80941Smrg                       "subroutine type declarations, or function definitions");
3973b8e80941Smrg   }
3974b8e80941Smrg
3975b8e80941Smrg   if (qual->flags.q.constant || qual->flags.q.attribute
3976b8e80941Smrg       || qual->flags.q.uniform
3977b8e80941Smrg       || (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT)))
3978b8e80941Smrg      var->data.read_only = 1;
3979b8e80941Smrg
3980b8e80941Smrg   if (qual->flags.q.centroid)
3981b8e80941Smrg      var->data.centroid = 1;
3982b8e80941Smrg
3983b8e80941Smrg   if (qual->flags.q.sample)
3984b8e80941Smrg      var->data.sample = 1;
3985b8e80941Smrg
3986b8e80941Smrg   /* Precision qualifiers do not hold any meaning in Desktop GLSL */
3987b8e80941Smrg   if (state->es_shader) {
3988b8e80941Smrg      var->data.precision =
3989b8e80941Smrg         select_gles_precision(qual->precision, var->type, state, loc);
3990b8e80941Smrg   }
3991b8e80941Smrg
3992b8e80941Smrg   if (qual->flags.q.patch)
3993b8e80941Smrg      var->data.patch = 1;
3994b8e80941Smrg
3995b8e80941Smrg   if (qual->flags.q.attribute && state->stage != MESA_SHADER_VERTEX) {
3996b8e80941Smrg      var->type = glsl_type::error_type;
3997b8e80941Smrg      _mesa_glsl_error(loc, state,
3998b8e80941Smrg                       "`attribute' variables may not be declared in the "
3999b8e80941Smrg                       "%s shader",
4000b8e80941Smrg                       _mesa_shader_stage_to_string(state->stage));
4001b8e80941Smrg   }
4002b8e80941Smrg
4003b8e80941Smrg   /* Disallow layout qualifiers which may only appear on layout declarations. */
4004b8e80941Smrg   if (qual->flags.q.prim_type) {
4005b8e80941Smrg      _mesa_glsl_error(loc, state,
4006b8e80941Smrg                       "Primitive type may only be specified on GS input or output "
4007b8e80941Smrg                       "layout declaration, not on variables.");
4008b8e80941Smrg   }
4009b8e80941Smrg
4010b8e80941Smrg   /* Section 6.1.1 (Function Calling Conventions) of the GLSL 1.10 spec says:
4011b8e80941Smrg    *
4012b8e80941Smrg    *     "However, the const qualifier cannot be used with out or inout."
4013b8e80941Smrg    *
4014b8e80941Smrg    * The same section of the GLSL 4.40 spec further clarifies this saying:
4015b8e80941Smrg    *
4016b8e80941Smrg    *     "The const qualifier cannot be used with out or inout, or a
4017b8e80941Smrg    *     compile-time error results."
4018b8e80941Smrg    */
4019b8e80941Smrg   if (is_parameter && qual->flags.q.constant && qual->flags.q.out) {
4020b8e80941Smrg      _mesa_glsl_error(loc, state,
4021b8e80941Smrg                       "`const' may not be applied to `out' or `inout' "
4022b8e80941Smrg                       "function parameters");
4023b8e80941Smrg   }
4024b8e80941Smrg
4025b8e80941Smrg   /* If there is no qualifier that changes the mode of the variable, leave
4026b8e80941Smrg    * the setting alone.
4027b8e80941Smrg    */
4028b8e80941Smrg   assert(var->data.mode != ir_var_temporary);
4029b8e80941Smrg   if (qual->flags.q.in && qual->flags.q.out)
4030b8e80941Smrg      var->data.mode = is_parameter ? ir_var_function_inout : ir_var_shader_out;
4031b8e80941Smrg   else if (qual->flags.q.in)
4032b8e80941Smrg      var->data.mode = is_parameter ? ir_var_function_in : ir_var_shader_in;
4033b8e80941Smrg   else if (qual->flags.q.attribute
4034b8e80941Smrg            || (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT)))
4035b8e80941Smrg      var->data.mode = ir_var_shader_in;
4036b8e80941Smrg   else if (qual->flags.q.out)
4037b8e80941Smrg      var->data.mode = is_parameter ? ir_var_function_out : ir_var_shader_out;
4038b8e80941Smrg   else if (qual->flags.q.varying && (state->stage == MESA_SHADER_VERTEX))
4039b8e80941Smrg      var->data.mode = ir_var_shader_out;
4040b8e80941Smrg   else if (qual->flags.q.uniform)
4041b8e80941Smrg      var->data.mode = ir_var_uniform;
4042b8e80941Smrg   else if (qual->flags.q.buffer)
4043b8e80941Smrg      var->data.mode = ir_var_shader_storage;
4044b8e80941Smrg   else if (qual->flags.q.shared_storage)
4045b8e80941Smrg      var->data.mode = ir_var_shader_shared;
4046b8e80941Smrg
4047b8e80941Smrg   if (!is_parameter && state->has_framebuffer_fetch() &&
4048b8e80941Smrg       state->stage == MESA_SHADER_FRAGMENT) {
4049b8e80941Smrg      if (state->is_version(130, 300))
4050b8e80941Smrg         var->data.fb_fetch_output = qual->flags.q.in && qual->flags.q.out;
4051b8e80941Smrg      else
4052b8e80941Smrg         var->data.fb_fetch_output = (strcmp(var->name, "gl_LastFragData") == 0);
4053b8e80941Smrg   }
4054b8e80941Smrg
4055b8e80941Smrg   if (var->data.fb_fetch_output) {
4056b8e80941Smrg      var->data.assigned = true;
4057b8e80941Smrg      var->data.memory_coherent = !qual->flags.q.non_coherent;
4058b8e80941Smrg
4059b8e80941Smrg      /* From the EXT_shader_framebuffer_fetch spec:
4060b8e80941Smrg       *
4061b8e80941Smrg       *   "It is an error to declare an inout fragment output not qualified
4062b8e80941Smrg       *    with layout(noncoherent) if the GL_EXT_shader_framebuffer_fetch
4063b8e80941Smrg       *    extension hasn't been enabled."
4064b8e80941Smrg       */
4065b8e80941Smrg      if (var->data.memory_coherent &&
4066b8e80941Smrg          !state->EXT_shader_framebuffer_fetch_enable)
4067b8e80941Smrg         _mesa_glsl_error(loc, state,
4068b8e80941Smrg                          "invalid declaration of framebuffer fetch output not "
4069b8e80941Smrg                          "qualified with layout(noncoherent)");
4070b8e80941Smrg
4071b8e80941Smrg   } else {
4072b8e80941Smrg      /* From the EXT_shader_framebuffer_fetch spec:
4073b8e80941Smrg       *
4074b8e80941Smrg       *   "Fragment outputs declared inout may specify the following layout
4075b8e80941Smrg       *    qualifier: [...] noncoherent"
4076b8e80941Smrg       */
4077b8e80941Smrg      if (qual->flags.q.non_coherent)
4078b8e80941Smrg         _mesa_glsl_error(loc, state,
4079b8e80941Smrg                          "invalid layout(noncoherent) qualifier not part of "
4080b8e80941Smrg                          "framebuffer fetch output declaration");
4081b8e80941Smrg   }
4082b8e80941Smrg
4083b8e80941Smrg   if (!is_parameter && is_varying_var(var, state->stage)) {
4084b8e80941Smrg      /* User-defined ins/outs are not permitted in compute shaders. */
4085b8e80941Smrg      if (state->stage == MESA_SHADER_COMPUTE) {
4086b8e80941Smrg         _mesa_glsl_error(loc, state,
4087b8e80941Smrg                          "user-defined input and output variables are not "
4088b8e80941Smrg                          "permitted in compute shaders");
4089b8e80941Smrg      }
4090b8e80941Smrg
4091b8e80941Smrg      /* This variable is being used to link data between shader stages (in
4092b8e80941Smrg       * pre-glsl-1.30 parlance, it's a "varying").  Check that it has a type
4093b8e80941Smrg       * that is allowed for such purposes.
4094b8e80941Smrg       *
4095b8e80941Smrg       * From page 25 (page 31 of the PDF) of the GLSL 1.10 spec:
4096b8e80941Smrg       *
4097b8e80941Smrg       *     "The varying qualifier can be used only with the data types
4098b8e80941Smrg       *     float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
4099b8e80941Smrg       *     these."
4100b8e80941Smrg       *
4101b8e80941Smrg       * This was relaxed in GLSL version 1.30 and GLSL ES version 3.00.  From
4102b8e80941Smrg       * page 31 (page 37 of the PDF) of the GLSL 1.30 spec:
4103b8e80941Smrg       *
4104b8e80941Smrg       *     "Fragment inputs can only be signed and unsigned integers and
4105b8e80941Smrg       *     integer vectors, float, floating-point vectors, matrices, or
4106b8e80941Smrg       *     arrays of these. Structures cannot be input.
4107b8e80941Smrg       *
4108b8e80941Smrg       * Similar text exists in the section on vertex shader outputs.
4109b8e80941Smrg       *
4110b8e80941Smrg       * Similar text exists in the GLSL ES 3.00 spec, except that the GLSL ES
4111b8e80941Smrg       * 3.00 spec allows structs as well.  Varying structs are also allowed
4112b8e80941Smrg       * in GLSL 1.50.
4113b8e80941Smrg       *
4114b8e80941Smrg       * From section 4.3.4 of the ARB_bindless_texture spec:
4115b8e80941Smrg       *
4116b8e80941Smrg       *     "(modify third paragraph of the section to allow sampler and image
4117b8e80941Smrg       *     types) ...  Vertex shader inputs can only be float,
4118b8e80941Smrg       *     single-precision floating-point scalars, single-precision
4119b8e80941Smrg       *     floating-point vectors, matrices, signed and unsigned integers
4120b8e80941Smrg       *     and integer vectors, sampler and image types."
4121b8e80941Smrg       *
4122b8e80941Smrg       * From section 4.3.6 of the ARB_bindless_texture spec:
4123b8e80941Smrg       *
4124b8e80941Smrg       *     "Output variables can only be floating-point scalars,
4125b8e80941Smrg       *     floating-point vectors, matrices, signed or unsigned integers or
4126b8e80941Smrg       *     integer vectors, sampler or image types, or arrays or structures
4127b8e80941Smrg       *     of any these."
4128b8e80941Smrg       */
4129b8e80941Smrg      switch (var->type->without_array()->base_type) {
4130b8e80941Smrg      case GLSL_TYPE_FLOAT:
4131b8e80941Smrg         /* Ok in all GLSL versions */
4132b8e80941Smrg         break;
4133b8e80941Smrg      case GLSL_TYPE_UINT:
4134b8e80941Smrg      case GLSL_TYPE_INT:
4135b8e80941Smrg         if (state->is_version(130, 300) || state->EXT_gpu_shader4_enable)
4136b8e80941Smrg            break;
4137b8e80941Smrg         _mesa_glsl_error(loc, state,
4138b8e80941Smrg                          "varying variables must be of base type float in %s",
4139b8e80941Smrg                          state->get_version_string());
4140b8e80941Smrg         break;
4141b8e80941Smrg      case GLSL_TYPE_STRUCT:
4142b8e80941Smrg         if (state->is_version(150, 300))
4143b8e80941Smrg            break;
4144b8e80941Smrg         _mesa_glsl_error(loc, state,
4145b8e80941Smrg                          "varying variables may not be of type struct");
4146b8e80941Smrg         break;
4147b8e80941Smrg      case GLSL_TYPE_DOUBLE:
4148b8e80941Smrg      case GLSL_TYPE_UINT64:
4149b8e80941Smrg      case GLSL_TYPE_INT64:
4150b8e80941Smrg         break;
4151b8e80941Smrg      case GLSL_TYPE_SAMPLER:
4152b8e80941Smrg      case GLSL_TYPE_IMAGE:
4153b8e80941Smrg         if (state->has_bindless())
4154b8e80941Smrg            break;
4155b8e80941Smrg         /* fallthrough */
4156b8e80941Smrg      default:
4157b8e80941Smrg         _mesa_glsl_error(loc, state, "illegal type for a varying variable");
4158b8e80941Smrg         break;
4159b8e80941Smrg      }
4160b8e80941Smrg   }
4161b8e80941Smrg
4162b8e80941Smrg   if (state->all_invariant && var->data.mode == ir_var_shader_out) {
4163b8e80941Smrg      var->data.explicit_invariant = true;
4164b8e80941Smrg      var->data.invariant = true;
4165b8e80941Smrg   }
4166b8e80941Smrg
4167b8e80941Smrg   var->data.interpolation =
4168b8e80941Smrg      interpret_interpolation_qualifier(qual, var->type,
4169b8e80941Smrg                                        (ir_variable_mode) var->data.mode,
4170b8e80941Smrg                                        state, loc);
4171b8e80941Smrg
4172b8e80941Smrg   /* Does the declaration use the deprecated 'attribute' or 'varying'
4173b8e80941Smrg    * keywords?
4174b8e80941Smrg    */
4175b8e80941Smrg   const bool uses_deprecated_qualifier = qual->flags.q.attribute
4176b8e80941Smrg      || qual->flags.q.varying;
4177b8e80941Smrg
4178b8e80941Smrg
4179b8e80941Smrg   /* Validate auxiliary storage qualifiers */
4180b8e80941Smrg
4181b8e80941Smrg   /* From section 4.3.4 of the GLSL 1.30 spec:
4182b8e80941Smrg    *    "It is an error to use centroid in in a vertex shader."
4183b8e80941Smrg    *
4184b8e80941Smrg    * From section 4.3.4 of the GLSL ES 3.00 spec:
4185b8e80941Smrg    *    "It is an error to use centroid in or interpolation qualifiers in
4186b8e80941Smrg    *    a vertex shader input."
4187b8e80941Smrg    */
4188b8e80941Smrg
4189b8e80941Smrg   /* Section 4.3.6 of the GLSL 1.30 specification states:
4190b8e80941Smrg    * "It is an error to use centroid out in a fragment shader."
4191b8e80941Smrg    *
4192b8e80941Smrg    * The GL_ARB_shading_language_420pack extension specification states:
4193b8e80941Smrg    * "It is an error to use auxiliary storage qualifiers or interpolation
4194b8e80941Smrg    *  qualifiers on an output in a fragment shader."
4195b8e80941Smrg    */
4196b8e80941Smrg   if (qual->flags.q.sample && (!is_varying_var(var, state->stage) || uses_deprecated_qualifier)) {
4197b8e80941Smrg      _mesa_glsl_error(loc, state,
4198b8e80941Smrg                       "sample qualifier may only be used on `in` or `out` "
4199b8e80941Smrg                       "variables between shader stages");
4200b8e80941Smrg   }
4201b8e80941Smrg   if (qual->flags.q.centroid && !is_varying_var(var, state->stage)) {
4202b8e80941Smrg      _mesa_glsl_error(loc, state,
4203b8e80941Smrg                       "centroid qualifier may only be used with `in', "
4204b8e80941Smrg                       "`out' or `varying' variables between shader stages");
4205b8e80941Smrg   }
4206b8e80941Smrg
4207b8e80941Smrg   if (qual->flags.q.shared_storage && state->stage != MESA_SHADER_COMPUTE) {
4208b8e80941Smrg      _mesa_glsl_error(loc, state,
4209b8e80941Smrg                       "the shared storage qualifiers can only be used with "
4210b8e80941Smrg                       "compute shaders");
4211b8e80941Smrg   }
4212b8e80941Smrg
4213b8e80941Smrg   apply_image_qualifier_to_variable(qual, var, state, loc);
4214b8e80941Smrg}
4215b8e80941Smrg
4216b8e80941Smrg/**
4217b8e80941Smrg * Get the variable that is being redeclared by this declaration or if it
4218b8e80941Smrg * does not exist, the current declared variable.
4219b8e80941Smrg *
4220b8e80941Smrg * Semantic checks to verify the validity of the redeclaration are also
4221b8e80941Smrg * performed.  If semantic checks fail, compilation error will be emitted via
4222b8e80941Smrg * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
4223b8e80941Smrg *
4224b8e80941Smrg * \returns
4225b8e80941Smrg * A pointer to an existing variable in the current scope if the declaration
4226b8e80941Smrg * is a redeclaration, current variable otherwise. \c is_declared boolean
4227b8e80941Smrg * will return \c true if the declaration is a redeclaration, \c false
4228b8e80941Smrg * otherwise.
4229b8e80941Smrg */
4230b8e80941Smrgstatic ir_variable *
4231b8e80941Smrgget_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
4232b8e80941Smrg                              struct _mesa_glsl_parse_state *state,
4233b8e80941Smrg                              bool allow_all_redeclarations,
4234b8e80941Smrg                              bool *is_redeclaration)
4235b8e80941Smrg{
4236b8e80941Smrg   ir_variable *var = *var_ptr;
4237b8e80941Smrg
4238b8e80941Smrg   /* Check if this declaration is actually a re-declaration, either to
4239b8e80941Smrg    * resize an array or add qualifiers to an existing variable.
4240b8e80941Smrg    *
4241b8e80941Smrg    * This is allowed for variables in the current scope, or when at
4242b8e80941Smrg    * global scope (for built-ins in the implicit outer scope).
4243b8e80941Smrg    */
4244b8e80941Smrg   ir_variable *earlier = state->symbols->get_variable(var->name);
4245b8e80941Smrg   if (earlier == NULL ||
4246b8e80941Smrg       (state->current_function != NULL &&
4247b8e80941Smrg       !state->symbols->name_declared_this_scope(var->name))) {
4248b8e80941Smrg      *is_redeclaration = false;
4249b8e80941Smrg      return var;
4250b8e80941Smrg   }
4251b8e80941Smrg
4252b8e80941Smrg   *is_redeclaration = true;
4253b8e80941Smrg
4254b8e80941Smrg   if (earlier->data.how_declared == ir_var_declared_implicitly) {
4255b8e80941Smrg      /* Verify that the redeclaration of a built-in does not change the
4256b8e80941Smrg       * storage qualifier.  There are a couple special cases.
4257b8e80941Smrg       *
4258b8e80941Smrg       * 1. Some built-in variables that are defined as 'in' in the
4259b8e80941Smrg       *    specification are implemented as system values.  Allow
4260b8e80941Smrg       *    ir_var_system_value -> ir_var_shader_in.
4261b8e80941Smrg       *
4262b8e80941Smrg       * 2. gl_LastFragData is implemented as a ir_var_shader_out, but the
4263b8e80941Smrg       *    specification requires that redeclarations omit any qualifier.
4264b8e80941Smrg       *    Allow ir_var_shader_out -> ir_var_auto for this one variable.
4265b8e80941Smrg       */
4266b8e80941Smrg      if (earlier->data.mode != var->data.mode &&
4267b8e80941Smrg          !(earlier->data.mode == ir_var_system_value &&
4268b8e80941Smrg            var->data.mode == ir_var_shader_in) &&
4269b8e80941Smrg          !(strcmp(var->name, "gl_LastFragData") == 0 &&
4270b8e80941Smrg            var->data.mode == ir_var_auto)) {
4271b8e80941Smrg         _mesa_glsl_error(&loc, state,
4272b8e80941Smrg                          "redeclaration cannot change qualification of `%s'",
4273b8e80941Smrg                          var->name);
4274b8e80941Smrg      }
4275b8e80941Smrg   }
4276b8e80941Smrg
4277b8e80941Smrg   /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
4278b8e80941Smrg    *
4279b8e80941Smrg    * "It is legal to declare an array without a size and then
4280b8e80941Smrg    *  later re-declare the same name as an array of the same
4281b8e80941Smrg    *  type and specify a size."
4282b8e80941Smrg    */
4283b8e80941Smrg   if (earlier->type->is_unsized_array() && var->type->is_array()
4284b8e80941Smrg       && (var->type->fields.array == earlier->type->fields.array)) {
4285b8e80941Smrg      const int size = var->type->array_size();
4286b8e80941Smrg      check_builtin_array_max_size(var->name, size, loc, state);
4287b8e80941Smrg      if ((size > 0) && (size <= earlier->data.max_array_access)) {
4288b8e80941Smrg         _mesa_glsl_error(& loc, state, "array size must be > %u due to "
4289b8e80941Smrg                          "previous access",
4290b8e80941Smrg                          earlier->data.max_array_access);
4291b8e80941Smrg      }
4292b8e80941Smrg
4293b8e80941Smrg      earlier->type = var->type;
4294b8e80941Smrg      delete var;
4295b8e80941Smrg      var = NULL;
4296b8e80941Smrg      *var_ptr = NULL;
4297b8e80941Smrg   } else if (earlier->type != var->type) {
4298b8e80941Smrg      _mesa_glsl_error(&loc, state,
4299b8e80941Smrg                       "redeclaration of `%s' has incorrect type",
4300b8e80941Smrg                       var->name);
4301b8e80941Smrg   } else if ((state->ARB_fragment_coord_conventions_enable ||
4302b8e80941Smrg              state->is_version(150, 0))
4303b8e80941Smrg              && strcmp(var->name, "gl_FragCoord") == 0) {
4304b8e80941Smrg      /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
4305b8e80941Smrg       * qualifiers.
4306b8e80941Smrg       *
4307b8e80941Smrg       * We don't really need to do anything here, just allow the
4308b8e80941Smrg       * redeclaration. Any error on the gl_FragCoord is handled on the ast
4309b8e80941Smrg       * level at apply_layout_qualifier_to_variable using the
4310b8e80941Smrg       * ast_type_qualifier and _mesa_glsl_parse_state, or later at
4311b8e80941Smrg       * linker.cpp.
4312b8e80941Smrg       */
4313b8e80941Smrg      /* According to section 4.3.7 of the GLSL 1.30 spec,
4314b8e80941Smrg       * the following built-in varaibles can be redeclared with an
4315b8e80941Smrg       * interpolation qualifier:
4316b8e80941Smrg       *    * gl_FrontColor
4317b8e80941Smrg       *    * gl_BackColor
4318b8e80941Smrg       *    * gl_FrontSecondaryColor
4319b8e80941Smrg       *    * gl_BackSecondaryColor
4320b8e80941Smrg       *    * gl_Color
4321b8e80941Smrg       *    * gl_SecondaryColor
4322b8e80941Smrg       */
4323b8e80941Smrg   } else if (state->is_version(130, 0)
4324b8e80941Smrg              && (strcmp(var->name, "gl_FrontColor") == 0
4325b8e80941Smrg                  || strcmp(var->name, "gl_BackColor") == 0
4326b8e80941Smrg                  || strcmp(var->name, "gl_FrontSecondaryColor") == 0
4327b8e80941Smrg                  || strcmp(var->name, "gl_BackSecondaryColor") == 0
4328b8e80941Smrg                  || strcmp(var->name, "gl_Color") == 0
4329b8e80941Smrg                  || strcmp(var->name, "gl_SecondaryColor") == 0)) {
4330b8e80941Smrg      earlier->data.interpolation = var->data.interpolation;
4331b8e80941Smrg
4332b8e80941Smrg      /* Layout qualifiers for gl_FragDepth. */
4333b8e80941Smrg   } else if ((state->is_version(420, 0) ||
4334b8e80941Smrg               state->AMD_conservative_depth_enable ||
4335b8e80941Smrg               state->ARB_conservative_depth_enable)
4336b8e80941Smrg              && strcmp(var->name, "gl_FragDepth") == 0) {
4337b8e80941Smrg
4338b8e80941Smrg      /** From the AMD_conservative_depth spec:
4339b8e80941Smrg       *     Within any shader, the first redeclarations of gl_FragDepth
4340b8e80941Smrg       *     must appear before any use of gl_FragDepth.
4341b8e80941Smrg       */
4342b8e80941Smrg      if (earlier->data.used) {
4343b8e80941Smrg         _mesa_glsl_error(&loc, state,
4344b8e80941Smrg                          "the first redeclaration of gl_FragDepth "
4345b8e80941Smrg                          "must appear before any use of gl_FragDepth");
4346b8e80941Smrg      }
4347b8e80941Smrg
4348b8e80941Smrg      /* Prevent inconsistent redeclaration of depth layout qualifier. */
4349b8e80941Smrg      if (earlier->data.depth_layout != ir_depth_layout_none
4350b8e80941Smrg          && earlier->data.depth_layout != var->data.depth_layout) {
4351b8e80941Smrg            _mesa_glsl_error(&loc, state,
4352b8e80941Smrg                             "gl_FragDepth: depth layout is declared here "
4353b8e80941Smrg                             "as '%s, but it was previously declared as "
4354b8e80941Smrg                             "'%s'",
4355b8e80941Smrg                             depth_layout_string(var->data.depth_layout),
4356b8e80941Smrg                             depth_layout_string(earlier->data.depth_layout));
4357b8e80941Smrg      }
4358b8e80941Smrg
4359b8e80941Smrg      earlier->data.depth_layout = var->data.depth_layout;
4360b8e80941Smrg
4361b8e80941Smrg   } else if (state->has_framebuffer_fetch() &&
4362b8e80941Smrg              strcmp(var->name, "gl_LastFragData") == 0 &&
4363b8e80941Smrg              var->data.mode == ir_var_auto) {
4364b8e80941Smrg      /* According to the EXT_shader_framebuffer_fetch spec:
4365b8e80941Smrg       *
4366b8e80941Smrg       *   "By default, gl_LastFragData is declared with the mediump precision
4367b8e80941Smrg       *    qualifier. This can be changed by redeclaring the corresponding
4368b8e80941Smrg       *    variables with the desired precision qualifier."
4369b8e80941Smrg       *
4370b8e80941Smrg       *   "Fragment shaders may specify the following layout qualifier only for
4371b8e80941Smrg       *    redeclaring the built-in gl_LastFragData array [...]: noncoherent"
4372b8e80941Smrg       */
4373b8e80941Smrg      earlier->data.precision = var->data.precision;
4374b8e80941Smrg      earlier->data.memory_coherent = var->data.memory_coherent;
4375b8e80941Smrg
4376b8e80941Smrg   } else if ((earlier->data.how_declared == ir_var_declared_implicitly &&
4377b8e80941Smrg               state->allow_builtin_variable_redeclaration) ||
4378b8e80941Smrg              allow_all_redeclarations) {
4379b8e80941Smrg      /* Allow verbatim redeclarations of built-in variables. Not explicitly
4380b8e80941Smrg       * valid, but some applications do it.
4381b8e80941Smrg       */
4382b8e80941Smrg   } else {
4383b8e80941Smrg      _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
4384b8e80941Smrg   }
4385b8e80941Smrg
4386b8e80941Smrg   return earlier;
4387b8e80941Smrg}
4388b8e80941Smrg
4389b8e80941Smrg/**
4390b8e80941Smrg * Generate the IR for an initializer in a variable declaration
4391b8e80941Smrg */
4392b8e80941Smrgstatic ir_rvalue *
4393b8e80941Smrgprocess_initializer(ir_variable *var, ast_declaration *decl,
4394b8e80941Smrg                    ast_fully_specified_type *type,
4395b8e80941Smrg                    exec_list *initializer_instructions,
4396b8e80941Smrg                    struct _mesa_glsl_parse_state *state)
4397b8e80941Smrg{
4398b8e80941Smrg   void *mem_ctx = state;
4399b8e80941Smrg   ir_rvalue *result = NULL;
4400b8e80941Smrg
4401b8e80941Smrg   YYLTYPE initializer_loc = decl->initializer->get_location();
4402b8e80941Smrg
4403b8e80941Smrg   /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
4404b8e80941Smrg    *
4405b8e80941Smrg    *    "All uniform variables are read-only and are initialized either
4406b8e80941Smrg    *    directly by an application via API commands, or indirectly by
4407b8e80941Smrg    *    OpenGL."
4408b8e80941Smrg    */
4409b8e80941Smrg   if (var->data.mode == ir_var_uniform) {
4410b8e80941Smrg      state->check_version(120, 0, &initializer_loc,
4411b8e80941Smrg                           "cannot initialize uniform %s",
4412b8e80941Smrg                           var->name);
4413b8e80941Smrg   }
4414b8e80941Smrg
4415b8e80941Smrg   /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
4416b8e80941Smrg    *
4417b8e80941Smrg    *    "Buffer variables cannot have initializers."
4418b8e80941Smrg    */
4419b8e80941Smrg   if (var->data.mode == ir_var_shader_storage) {
4420b8e80941Smrg      _mesa_glsl_error(&initializer_loc, state,
4421b8e80941Smrg                       "cannot initialize buffer variable %s",
4422b8e80941Smrg                       var->name);
4423b8e80941Smrg   }
4424b8e80941Smrg
4425b8e80941Smrg   /* From section 4.1.7 of the GLSL 4.40 spec:
4426b8e80941Smrg    *
4427b8e80941Smrg    *    "Opaque variables [...] are initialized only through the
4428b8e80941Smrg    *     OpenGL API; they cannot be declared with an initializer in a
4429b8e80941Smrg    *     shader."
4430b8e80941Smrg    *
4431b8e80941Smrg    * From section 4.1.7 of the ARB_bindless_texture spec:
4432b8e80941Smrg    *
4433b8e80941Smrg    *    "Samplers may be declared as shader inputs and outputs, as uniform
4434b8e80941Smrg    *     variables, as temporary variables, and as function parameters."
4435b8e80941Smrg    *
4436b8e80941Smrg    * From section 4.1.X of the ARB_bindless_texture spec:
4437b8e80941Smrg    *
4438b8e80941Smrg    *    "Images may be declared as shader inputs and outputs, as uniform
4439b8e80941Smrg    *     variables, as temporary variables, and as function parameters."
4440b8e80941Smrg    */
4441b8e80941Smrg   if (var->type->contains_atomic() ||
4442b8e80941Smrg       (!state->has_bindless() && var->type->contains_opaque())) {
4443b8e80941Smrg      _mesa_glsl_error(&initializer_loc, state,
4444b8e80941Smrg                       "cannot initialize %s variable %s",
4445b8e80941Smrg                       var->name, state->has_bindless() ? "atomic" : "opaque");
4446b8e80941Smrg   }
4447b8e80941Smrg
4448b8e80941Smrg   if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) {
4449b8e80941Smrg      _mesa_glsl_error(&initializer_loc, state,
4450b8e80941Smrg                       "cannot initialize %s shader input / %s %s",
4451b8e80941Smrg                       _mesa_shader_stage_to_string(state->stage),
4452b8e80941Smrg                       (state->stage == MESA_SHADER_VERTEX)
4453b8e80941Smrg                       ? "attribute" : "varying",
4454b8e80941Smrg                       var->name);
4455b8e80941Smrg   }
4456b8e80941Smrg
4457b8e80941Smrg   if (var->data.mode == ir_var_shader_out && state->current_function == NULL) {
4458b8e80941Smrg      _mesa_glsl_error(&initializer_loc, state,
4459b8e80941Smrg                       "cannot initialize %s shader output %s",
4460b8e80941Smrg                       _mesa_shader_stage_to_string(state->stage),
4461b8e80941Smrg                       var->name);
4462b8e80941Smrg   }
4463b8e80941Smrg
4464b8e80941Smrg   /* If the initializer is an ast_aggregate_initializer, recursively store
4465b8e80941Smrg    * type information from the LHS into it, so that its hir() function can do
4466b8e80941Smrg    * type checking.
4467b8e80941Smrg    */
4468b8e80941Smrg   if (decl->initializer->oper == ast_aggregate)
4469b8e80941Smrg      _mesa_ast_set_aggregate_type(var->type, decl->initializer);
4470b8e80941Smrg
4471b8e80941Smrg   ir_dereference *const lhs = new(state) ir_dereference_variable(var);
4472b8e80941Smrg   ir_rvalue *rhs = decl->initializer->hir(initializer_instructions, state);
4473b8e80941Smrg
4474b8e80941Smrg   /* Calculate the constant value if this is a const or uniform
4475b8e80941Smrg    * declaration.
4476b8e80941Smrg    *
4477b8e80941Smrg    * Section 4.3 (Storage Qualifiers) of the GLSL ES 1.00.17 spec says:
4478b8e80941Smrg    *
4479b8e80941Smrg    *     "Declarations of globals without a storage qualifier, or with
4480b8e80941Smrg    *     just the const qualifier, may include initializers, in which case
4481b8e80941Smrg    *     they will be initialized before the first line of main() is
4482b8e80941Smrg    *     executed.  Such initializers must be a constant expression."
4483b8e80941Smrg    *
4484b8e80941Smrg    * The same section of the GLSL ES 3.00.4 spec has similar language.
4485b8e80941Smrg    */
4486b8e80941Smrg   if (type->qualifier.flags.q.constant
4487b8e80941Smrg       || type->qualifier.flags.q.uniform
4488b8e80941Smrg       || (state->es_shader && state->current_function == NULL)) {
4489b8e80941Smrg      ir_rvalue *new_rhs = validate_assignment(state, initializer_loc,
4490b8e80941Smrg                                               lhs, rhs, true);
4491b8e80941Smrg      if (new_rhs != NULL) {
4492b8e80941Smrg         rhs = new_rhs;
4493b8e80941Smrg
4494b8e80941Smrg         /* Section 4.3.3 (Constant Expressions) of the GLSL ES 3.00.4 spec
4495b8e80941Smrg          * says:
4496b8e80941Smrg          *
4497b8e80941Smrg          *     "A constant expression is one of
4498b8e80941Smrg          *
4499b8e80941Smrg          *        ...
4500b8e80941Smrg          *
4501b8e80941Smrg          *        - an expression formed by an operator on operands that are
4502b8e80941Smrg          *          all constant expressions, including getting an element of
4503b8e80941Smrg          *          a constant array, or a field of a constant structure, or
4504b8e80941Smrg          *          components of a constant vector.  However, the sequence
4505b8e80941Smrg          *          operator ( , ) and the assignment operators ( =, +=, ...)
4506b8e80941Smrg          *          are not included in the operators that can create a
4507b8e80941Smrg          *          constant expression."
4508b8e80941Smrg          *
4509b8e80941Smrg          * Section 12.43 (Sequence operator and constant expressions) says:
4510b8e80941Smrg          *
4511b8e80941Smrg          *     "Should the following construct be allowed?
4512b8e80941Smrg          *
4513b8e80941Smrg          *         float a[2,3];
4514b8e80941Smrg          *
4515b8e80941Smrg          *     The expression within the brackets uses the sequence operator
4516b8e80941Smrg          *     (',') and returns the integer 3 so the construct is declaring
4517b8e80941Smrg          *     a single-dimensional array of size 3.  In some languages, the
4518b8e80941Smrg          *     construct declares a two-dimensional array.  It would be
4519b8e80941Smrg          *     preferable to make this construct illegal to avoid confusion.
4520b8e80941Smrg          *
4521b8e80941Smrg          *     One possibility is to change the definition of the sequence
4522b8e80941Smrg          *     operator so that it does not return a constant-expression and
4523b8e80941Smrg          *     hence cannot be used to declare an array size.
4524b8e80941Smrg          *
4525b8e80941Smrg          *     RESOLUTION: The result of a sequence operator is not a
4526b8e80941Smrg          *     constant-expression."
4527b8e80941Smrg          *
4528b8e80941Smrg          * Section 4.3.3 (Constant Expressions) of the GLSL 4.30.9 spec
4529b8e80941Smrg          * contains language almost identical to the section 4.3.3 in the
4530b8e80941Smrg          * GLSL ES 3.00.4 spec.  This is a new limitation for these GLSL
4531b8e80941Smrg          * versions.
4532b8e80941Smrg          */
4533b8e80941Smrg         ir_constant *constant_value =
4534b8e80941Smrg            rhs->constant_expression_value(mem_ctx);
4535b8e80941Smrg
4536b8e80941Smrg         if (!constant_value ||
4537b8e80941Smrg             (state->is_version(430, 300) &&
4538b8e80941Smrg              decl->initializer->has_sequence_subexpression())) {
4539b8e80941Smrg            const char *const variable_mode =
4540b8e80941Smrg               (type->qualifier.flags.q.constant)
4541b8e80941Smrg               ? "const"
4542b8e80941Smrg               : ((type->qualifier.flags.q.uniform) ? "uniform" : "global");
4543b8e80941Smrg
4544b8e80941Smrg            /* If ARB_shading_language_420pack is enabled, initializers of
4545b8e80941Smrg             * const-qualified local variables do not have to be constant
4546b8e80941Smrg             * expressions. Const-qualified global variables must still be
4547b8e80941Smrg             * initialized with constant expressions.
4548b8e80941Smrg             */
4549b8e80941Smrg            if (!state->has_420pack()
4550b8e80941Smrg                || state->current_function == NULL) {
4551b8e80941Smrg               _mesa_glsl_error(& initializer_loc, state,
4552b8e80941Smrg                                "initializer of %s variable `%s' must be a "
4553b8e80941Smrg                                "constant expression",
4554b8e80941Smrg                                variable_mode,
4555b8e80941Smrg                                decl->identifier);
4556b8e80941Smrg               if (var->type->is_numeric()) {
4557b8e80941Smrg                  /* Reduce cascading errors. */
4558b8e80941Smrg                  var->constant_value = type->qualifier.flags.q.constant
4559b8e80941Smrg                     ? ir_constant::zero(state, var->type) : NULL;
4560b8e80941Smrg               }
4561b8e80941Smrg            }
4562b8e80941Smrg         } else {
4563b8e80941Smrg            rhs = constant_value;
4564b8e80941Smrg            var->constant_value = type->qualifier.flags.q.constant
4565b8e80941Smrg               ? constant_value : NULL;
4566b8e80941Smrg         }
4567b8e80941Smrg      } else {
4568b8e80941Smrg         if (var->type->is_numeric()) {
4569b8e80941Smrg            /* Reduce cascading errors. */
4570b8e80941Smrg            rhs = var->constant_value = type->qualifier.flags.q.constant
4571b8e80941Smrg               ? ir_constant::zero(state, var->type) : NULL;
4572b8e80941Smrg         }
4573b8e80941Smrg      }
4574b8e80941Smrg   }
4575b8e80941Smrg
4576b8e80941Smrg   if (rhs && !rhs->type->is_error()) {
4577b8e80941Smrg      bool temp = var->data.read_only;
4578b8e80941Smrg      if (type->qualifier.flags.q.constant)
4579b8e80941Smrg         var->data.read_only = false;
4580b8e80941Smrg
4581b8e80941Smrg      /* Never emit code to initialize a uniform.
4582b8e80941Smrg       */
4583b8e80941Smrg      const glsl_type *initializer_type;
4584b8e80941Smrg      bool error_emitted = false;
4585b8e80941Smrg      if (!type->qualifier.flags.q.uniform) {
4586b8e80941Smrg         error_emitted =
4587b8e80941Smrg            do_assignment(initializer_instructions, state,
4588b8e80941Smrg                          NULL, lhs, rhs,
4589b8e80941Smrg                          &result, true, true,
4590b8e80941Smrg                          type->get_location());
4591b8e80941Smrg         initializer_type = result->type;
4592b8e80941Smrg      } else
4593b8e80941Smrg         initializer_type = rhs->type;
4594b8e80941Smrg
4595b8e80941Smrg      if (!error_emitted) {
4596b8e80941Smrg         var->constant_initializer = rhs->constant_expression_value(mem_ctx);
4597b8e80941Smrg         var->data.has_initializer = true;
4598b8e80941Smrg
4599b8e80941Smrg         /* If the declared variable is an unsized array, it must inherrit
4600b8e80941Smrg         * its full type from the initializer.  A declaration such as
4601b8e80941Smrg         *
4602b8e80941Smrg         *     uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
4603b8e80941Smrg         *
4604b8e80941Smrg         * becomes
4605b8e80941Smrg         *
4606b8e80941Smrg         *     uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
4607b8e80941Smrg         *
4608b8e80941Smrg         * The assignment generated in the if-statement (below) will also
4609b8e80941Smrg         * automatically handle this case for non-uniforms.
4610b8e80941Smrg         *
4611b8e80941Smrg         * If the declared variable is not an array, the types must
4612b8e80941Smrg         * already match exactly.  As a result, the type assignment
4613b8e80941Smrg         * here can be done unconditionally.  For non-uniforms the call
4614b8e80941Smrg         * to do_assignment can change the type of the initializer (via
4615b8e80941Smrg         * the implicit conversion rules).  For uniforms the initializer
4616b8e80941Smrg         * must be a constant expression, and the type of that expression
4617b8e80941Smrg         * was validated above.
4618b8e80941Smrg         */
4619b8e80941Smrg         var->type = initializer_type;
4620b8e80941Smrg      }
4621b8e80941Smrg
4622b8e80941Smrg      var->data.read_only = temp;
4623b8e80941Smrg   }
4624b8e80941Smrg
4625b8e80941Smrg   return result;
4626b8e80941Smrg}
4627b8e80941Smrg
4628b8e80941Smrgstatic void
4629b8e80941Smrgvalidate_layout_qualifier_vertex_count(struct _mesa_glsl_parse_state *state,
4630b8e80941Smrg                                       YYLTYPE loc, ir_variable *var,
4631b8e80941Smrg                                       unsigned num_vertices,
4632b8e80941Smrg                                       unsigned *size,
4633b8e80941Smrg                                       const char *var_category)
4634b8e80941Smrg{
4635b8e80941Smrg   if (var->type->is_unsized_array()) {
4636b8e80941Smrg      /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec says:
4637b8e80941Smrg       *
4638b8e80941Smrg       *   All geometry shader input unsized array declarations will be
4639b8e80941Smrg       *   sized by an earlier input layout qualifier, when present, as per
4640b8e80941Smrg       *   the following table.
4641b8e80941Smrg       *
4642b8e80941Smrg       * Followed by a table mapping each allowed input layout qualifier to
4643b8e80941Smrg       * the corresponding input length.
4644b8e80941Smrg       *
4645b8e80941Smrg       * Similarly for tessellation control shader outputs.
4646b8e80941Smrg       */
4647b8e80941Smrg      if (num_vertices != 0)
4648b8e80941Smrg         var->type = glsl_type::get_array_instance(var->type->fields.array,
4649b8e80941Smrg                                                   num_vertices);
4650b8e80941Smrg   } else {
4651b8e80941Smrg      /* Section 4.3.8.1 (Input Layout Qualifiers) of the GLSL 1.50 spec
4652b8e80941Smrg       * includes the following examples of compile-time errors:
4653b8e80941Smrg       *
4654b8e80941Smrg       *   // code sequence within one shader...
4655b8e80941Smrg       *   in vec4 Color1[];    // size unknown
4656b8e80941Smrg       *   ...Color1.length()...// illegal, length() unknown
4657b8e80941Smrg       *   in vec4 Color2[2];   // size is 2
4658b8e80941Smrg       *   ...Color1.length()...// illegal, Color1 still has no size
4659b8e80941Smrg       *   in vec4 Color3[3];   // illegal, input sizes are inconsistent
4660b8e80941Smrg       *   layout(lines) in;    // legal, input size is 2, matching
4661b8e80941Smrg       *   in vec4 Color4[3];   // illegal, contradicts layout
4662b8e80941Smrg       *   ...
4663b8e80941Smrg       *
4664b8e80941Smrg       * To detect the case illustrated by Color3, we verify that the size of
4665b8e80941Smrg       * an explicitly-sized array matches the size of any previously declared
4666b8e80941Smrg       * explicitly-sized array.  To detect the case illustrated by Color4, we
4667b8e80941Smrg       * verify that the size of an explicitly-sized array is consistent with
4668b8e80941Smrg       * any previously declared input layout.
4669b8e80941Smrg       */
4670b8e80941Smrg      if (num_vertices != 0 && var->type->length != num_vertices) {
4671b8e80941Smrg         _mesa_glsl_error(&loc, state,
4672b8e80941Smrg                          "%s size contradicts previously declared layout "
4673b8e80941Smrg                          "(size is %u, but layout requires a size of %u)",
4674b8e80941Smrg                          var_category, var->type->length, num_vertices);
4675b8e80941Smrg      } else if (*size != 0 && var->type->length != *size) {
4676b8e80941Smrg         _mesa_glsl_error(&loc, state,
4677b8e80941Smrg                          "%s sizes are inconsistent (size is %u, but a "
4678b8e80941Smrg                          "previous declaration has size %u)",
4679b8e80941Smrg                          var_category, var->type->length, *size);
4680b8e80941Smrg      } else {
4681b8e80941Smrg         *size = var->type->length;
4682b8e80941Smrg      }
4683b8e80941Smrg   }
4684b8e80941Smrg}
4685b8e80941Smrg
4686b8e80941Smrgstatic void
4687b8e80941Smrghandle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state *state,
4688b8e80941Smrg                                    YYLTYPE loc, ir_variable *var)
4689b8e80941Smrg{
4690b8e80941Smrg   unsigned num_vertices = 0;
4691b8e80941Smrg
4692b8e80941Smrg   if (state->tcs_output_vertices_specified) {
4693b8e80941Smrg      if (!state->out_qualifier->vertices->
4694b8e80941Smrg             process_qualifier_constant(state, "vertices",
4695b8e80941Smrg                                        &num_vertices, false)) {
4696b8e80941Smrg         return;
4697b8e80941Smrg      }
4698b8e80941Smrg
4699b8e80941Smrg      if (num_vertices > state->Const.MaxPatchVertices) {
4700b8e80941Smrg         _mesa_glsl_error(&loc, state, "vertices (%d) exceeds "
4701b8e80941Smrg                          "GL_MAX_PATCH_VERTICES", num_vertices);
4702b8e80941Smrg         return;
4703b8e80941Smrg      }
4704b8e80941Smrg   }
4705b8e80941Smrg
4706b8e80941Smrg   if (!var->type->is_array() && !var->data.patch) {
4707b8e80941Smrg      _mesa_glsl_error(&loc, state,
4708b8e80941Smrg                       "tessellation control shader outputs must be arrays");
4709b8e80941Smrg
4710b8e80941Smrg      /* To avoid cascading failures, short circuit the checks below. */
4711b8e80941Smrg      return;
4712b8e80941Smrg   }
4713b8e80941Smrg
4714b8e80941Smrg   if (var->data.patch)
4715b8e80941Smrg      return;
4716b8e80941Smrg
4717b8e80941Smrg   validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
4718b8e80941Smrg                                          &state->tcs_output_size,
4719b8e80941Smrg                                          "tessellation control shader output");
4720b8e80941Smrg}
4721b8e80941Smrg
4722b8e80941Smrg/**
4723b8e80941Smrg * Do additional processing necessary for tessellation control/evaluation shader
4724b8e80941Smrg * input declarations. This covers both interface block arrays and bare input
4725b8e80941Smrg * variables.
4726b8e80941Smrg */
4727b8e80941Smrgstatic void
4728b8e80941Smrghandle_tess_shader_input_decl(struct _mesa_glsl_parse_state *state,
4729b8e80941Smrg                              YYLTYPE loc, ir_variable *var)
4730b8e80941Smrg{
4731b8e80941Smrg   if (!var->type->is_array() && !var->data.patch) {
4732b8e80941Smrg      _mesa_glsl_error(&loc, state,
4733b8e80941Smrg                       "per-vertex tessellation shader inputs must be arrays");
4734b8e80941Smrg      /* Avoid cascading failures. */
4735b8e80941Smrg      return;
4736b8e80941Smrg   }
4737b8e80941Smrg
4738b8e80941Smrg   if (var->data.patch)
4739b8e80941Smrg      return;
4740b8e80941Smrg
4741b8e80941Smrg   /* The ARB_tessellation_shader spec says:
4742b8e80941Smrg    *
4743b8e80941Smrg    *    "Declaring an array size is optional.  If no size is specified, it
4744b8e80941Smrg    *     will be taken from the implementation-dependent maximum patch size
4745b8e80941Smrg    *     (gl_MaxPatchVertices).  If a size is specified, it must match the
4746b8e80941Smrg    *     maximum patch size; otherwise, a compile or link error will occur."
4747b8e80941Smrg    *
4748b8e80941Smrg    * This text appears twice, once for TCS inputs, and again for TES inputs.
4749b8e80941Smrg    */
4750b8e80941Smrg   if (var->type->is_unsized_array()) {
4751b8e80941Smrg      var->type = glsl_type::get_array_instance(var->type->fields.array,
4752b8e80941Smrg            state->Const.MaxPatchVertices);
4753b8e80941Smrg   } else if (var->type->length != state->Const.MaxPatchVertices) {
4754b8e80941Smrg      _mesa_glsl_error(&loc, state,
4755b8e80941Smrg                       "per-vertex tessellation shader input arrays must be "
4756b8e80941Smrg                       "sized to gl_MaxPatchVertices (%d).",
4757b8e80941Smrg                       state->Const.MaxPatchVertices);
4758b8e80941Smrg   }
4759b8e80941Smrg}
4760b8e80941Smrg
4761b8e80941Smrg
4762b8e80941Smrg/**
4763b8e80941Smrg * Do additional processing necessary for geometry shader input declarations
4764b8e80941Smrg * (this covers both interface blocks arrays and bare input variables).
4765b8e80941Smrg */
4766b8e80941Smrgstatic void
4767b8e80941Smrghandle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state,
4768b8e80941Smrg                                  YYLTYPE loc, ir_variable *var)
4769b8e80941Smrg{
4770b8e80941Smrg   unsigned num_vertices = 0;
4771b8e80941Smrg
4772b8e80941Smrg   if (state->gs_input_prim_type_specified) {
4773b8e80941Smrg      num_vertices = vertices_per_prim(state->in_qualifier->prim_type);
4774b8e80941Smrg   }
4775b8e80941Smrg
4776b8e80941Smrg   /* Geometry shader input variables must be arrays.  Caller should have
4777b8e80941Smrg    * reported an error for this.
4778b8e80941Smrg    */
4779b8e80941Smrg   if (!var->type->is_array()) {
4780b8e80941Smrg      assert(state->error);
4781b8e80941Smrg
4782b8e80941Smrg      /* To avoid cascading failures, short circuit the checks below. */
4783b8e80941Smrg      return;
4784b8e80941Smrg   }
4785b8e80941Smrg
4786b8e80941Smrg   validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
4787b8e80941Smrg                                          &state->gs_input_size,
4788b8e80941Smrg                                          "geometry shader input");
4789b8e80941Smrg}
4790b8e80941Smrg
4791b8e80941Smrgstatic void
4792b8e80941Smrgvalidate_identifier(const char *identifier, YYLTYPE loc,
4793b8e80941Smrg                    struct _mesa_glsl_parse_state *state)
4794b8e80941Smrg{
4795b8e80941Smrg   /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
4796b8e80941Smrg    *
4797b8e80941Smrg    *   "Identifiers starting with "gl_" are reserved for use by
4798b8e80941Smrg    *   OpenGL, and may not be declared in a shader as either a
4799b8e80941Smrg    *   variable or a function."
4800b8e80941Smrg    */
4801b8e80941Smrg   if (is_gl_identifier(identifier)) {
4802b8e80941Smrg      _mesa_glsl_error(&loc, state,
4803b8e80941Smrg                       "identifier `%s' uses reserved `gl_' prefix",
4804b8e80941Smrg                       identifier);
4805b8e80941Smrg   } else if (strstr(identifier, "__")) {
4806b8e80941Smrg      /* From page 14 (page 20 of the PDF) of the GLSL 1.10
4807b8e80941Smrg       * spec:
4808b8e80941Smrg       *
4809b8e80941Smrg       *     "In addition, all identifiers containing two
4810b8e80941Smrg       *      consecutive underscores (__) are reserved as
4811b8e80941Smrg       *      possible future keywords."
4812b8e80941Smrg       *
4813b8e80941Smrg       * The intention is that names containing __ are reserved for internal
4814b8e80941Smrg       * use by the implementation, and names prefixed with GL_ are reserved
4815b8e80941Smrg       * for use by Khronos.  Names simply containing __ are dangerous to use,
4816b8e80941Smrg       * but should be allowed.
4817b8e80941Smrg       *
4818b8e80941Smrg       * A future version of the GLSL specification will clarify this.
4819b8e80941Smrg       */
4820b8e80941Smrg      _mesa_glsl_warning(&loc, state,
4821b8e80941Smrg                         "identifier `%s' uses reserved `__' string",
4822b8e80941Smrg                         identifier);
4823b8e80941Smrg   }
4824b8e80941Smrg}
4825b8e80941Smrg
4826b8e80941Smrgir_rvalue *
4827b8e80941Smrgast_declarator_list::hir(exec_list *instructions,
4828b8e80941Smrg                         struct _mesa_glsl_parse_state *state)
4829b8e80941Smrg{
4830b8e80941Smrg   void *ctx = state;
4831b8e80941Smrg   const struct glsl_type *decl_type;
4832b8e80941Smrg   const char *type_name = NULL;
4833b8e80941Smrg   ir_rvalue *result = NULL;
4834b8e80941Smrg   YYLTYPE loc = this->get_location();
4835b8e80941Smrg
4836b8e80941Smrg   /* From page 46 (page 52 of the PDF) of the GLSL 1.50 spec:
4837b8e80941Smrg    *
4838b8e80941Smrg    *     "To ensure that a particular output variable is invariant, it is
4839b8e80941Smrg    *     necessary to use the invariant qualifier. It can either be used to
4840b8e80941Smrg    *     qualify a previously declared variable as being invariant
4841b8e80941Smrg    *
4842b8e80941Smrg    *         invariant gl_Position; // make existing gl_Position be invariant"
4843b8e80941Smrg    *
4844b8e80941Smrg    * In these cases the parser will set the 'invariant' flag in the declarator
4845b8e80941Smrg    * list, and the type will be NULL.
4846b8e80941Smrg    */
4847b8e80941Smrg   if (this->invariant) {
4848b8e80941Smrg      assert(this->type == NULL);
4849b8e80941Smrg
4850b8e80941Smrg      if (state->current_function != NULL) {
4851b8e80941Smrg         _mesa_glsl_error(& loc, state,
4852b8e80941Smrg                          "all uses of `invariant' keyword must be at global "
4853b8e80941Smrg                          "scope");
4854b8e80941Smrg      }
4855b8e80941Smrg
4856b8e80941Smrg      foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
4857b8e80941Smrg         assert(decl->array_specifier == NULL);
4858b8e80941Smrg         assert(decl->initializer == NULL);
4859b8e80941Smrg
4860b8e80941Smrg         ir_variable *const earlier =
4861b8e80941Smrg            state->symbols->get_variable(decl->identifier);
4862b8e80941Smrg         if (earlier == NULL) {
4863b8e80941Smrg            _mesa_glsl_error(& loc, state,
4864b8e80941Smrg                             "undeclared variable `%s' cannot be marked "
4865b8e80941Smrg                             "invariant", decl->identifier);
4866b8e80941Smrg         } else if (!is_allowed_invariant(earlier, state)) {
4867b8e80941Smrg            _mesa_glsl_error(&loc, state,
4868b8e80941Smrg                             "`%s' cannot be marked invariant; interfaces between "
4869b8e80941Smrg                             "shader stages only.", decl->identifier);
4870b8e80941Smrg         } else if (earlier->data.used) {
4871b8e80941Smrg            _mesa_glsl_error(& loc, state,
4872b8e80941Smrg                            "variable `%s' may not be redeclared "
4873b8e80941Smrg                            "`invariant' after being used",
4874b8e80941Smrg                            earlier->name);
4875b8e80941Smrg         } else {
4876b8e80941Smrg            earlier->data.explicit_invariant = true;
4877b8e80941Smrg            earlier->data.invariant = true;
4878b8e80941Smrg         }
4879b8e80941Smrg      }
4880b8e80941Smrg
4881b8e80941Smrg      /* Invariant redeclarations do not have r-values.
4882b8e80941Smrg       */
4883b8e80941Smrg      return NULL;
4884b8e80941Smrg   }
4885b8e80941Smrg
4886b8e80941Smrg   if (this->precise) {
4887b8e80941Smrg      assert(this->type == NULL);
4888b8e80941Smrg
4889b8e80941Smrg      foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
4890b8e80941Smrg         assert(decl->array_specifier == NULL);
4891b8e80941Smrg         assert(decl->initializer == NULL);
4892b8e80941Smrg
4893b8e80941Smrg         ir_variable *const earlier =
4894b8e80941Smrg            state->symbols->get_variable(decl->identifier);
4895b8e80941Smrg         if (earlier == NULL) {
4896b8e80941Smrg            _mesa_glsl_error(& loc, state,
4897b8e80941Smrg                             "undeclared variable `%s' cannot be marked "
4898b8e80941Smrg                             "precise", decl->identifier);
4899b8e80941Smrg         } else if (state->current_function != NULL &&
4900b8e80941Smrg                    !state->symbols->name_declared_this_scope(decl->identifier)) {
4901b8e80941Smrg            /* Note: we have to check if we're in a function, since
4902b8e80941Smrg             * builtins are treated as having come from another scope.
4903b8e80941Smrg             */
4904b8e80941Smrg            _mesa_glsl_error(& loc, state,
4905b8e80941Smrg                             "variable `%s' from an outer scope may not be "
4906b8e80941Smrg                             "redeclared `precise' in this scope",
4907b8e80941Smrg                             earlier->name);
4908b8e80941Smrg         } else if (earlier->data.used) {
4909b8e80941Smrg            _mesa_glsl_error(& loc, state,
4910b8e80941Smrg                             "variable `%s' may not be redeclared "
4911b8e80941Smrg                             "`precise' after being used",
4912b8e80941Smrg                             earlier->name);
4913b8e80941Smrg         } else {
4914b8e80941Smrg            earlier->data.precise = true;
4915b8e80941Smrg         }
4916b8e80941Smrg      }
4917b8e80941Smrg
4918b8e80941Smrg      /* Precise redeclarations do not have r-values either. */
4919b8e80941Smrg      return NULL;
4920b8e80941Smrg   }
4921b8e80941Smrg
4922b8e80941Smrg   assert(this->type != NULL);
4923b8e80941Smrg   assert(!this->invariant);
4924b8e80941Smrg   assert(!this->precise);
4925b8e80941Smrg
4926b8e80941Smrg   /* The type specifier may contain a structure definition.  Process that
4927b8e80941Smrg    * before any of the variable declarations.
4928b8e80941Smrg    */
4929b8e80941Smrg   (void) this->type->specifier->hir(instructions, state);
4930b8e80941Smrg
4931b8e80941Smrg   decl_type = this->type->glsl_type(& type_name, state);
4932b8e80941Smrg
4933b8e80941Smrg   /* Section 4.3.7 "Buffer Variables" of the GLSL 4.30 spec:
4934b8e80941Smrg    *    "Buffer variables may only be declared inside interface blocks
4935b8e80941Smrg    *    (section 4.3.9 “Interface Blocks”), which are then referred to as
4936b8e80941Smrg    *    shader storage blocks. It is a compile-time error to declare buffer
4937b8e80941Smrg    *    variables at global scope (outside a block)."
4938b8e80941Smrg    */
4939b8e80941Smrg   if (type->qualifier.flags.q.buffer && !decl_type->is_interface()) {
4940b8e80941Smrg      _mesa_glsl_error(&loc, state,
4941b8e80941Smrg                       "buffer variables cannot be declared outside "
4942b8e80941Smrg                       "interface blocks");
4943b8e80941Smrg   }
4944b8e80941Smrg
4945b8e80941Smrg   /* An offset-qualified atomic counter declaration sets the default
4946b8e80941Smrg    * offset for the next declaration within the same atomic counter
4947b8e80941Smrg    * buffer.
4948b8e80941Smrg    */
4949b8e80941Smrg   if (decl_type && decl_type->contains_atomic()) {
4950b8e80941Smrg      if (type->qualifier.flags.q.explicit_binding &&
4951b8e80941Smrg          type->qualifier.flags.q.explicit_offset) {
4952b8e80941Smrg         unsigned qual_binding;
4953b8e80941Smrg         unsigned qual_offset;
4954b8e80941Smrg         if (process_qualifier_constant(state, &loc, "binding",
4955b8e80941Smrg                                        type->qualifier.binding,
4956b8e80941Smrg                                        &qual_binding)
4957b8e80941Smrg             && process_qualifier_constant(state, &loc, "offset",
4958b8e80941Smrg                                        type->qualifier.offset,
4959b8e80941Smrg                                        &qual_offset)) {
4960b8e80941Smrg            if (qual_binding < ARRAY_SIZE(state->atomic_counter_offsets))
4961b8e80941Smrg               state->atomic_counter_offsets[qual_binding] = qual_offset;
4962b8e80941Smrg         }
4963b8e80941Smrg      }
4964b8e80941Smrg
4965b8e80941Smrg      ast_type_qualifier allowed_atomic_qual_mask;
4966b8e80941Smrg      allowed_atomic_qual_mask.flags.i = 0;
4967b8e80941Smrg      allowed_atomic_qual_mask.flags.q.explicit_binding = 1;
4968b8e80941Smrg      allowed_atomic_qual_mask.flags.q.explicit_offset = 1;
4969b8e80941Smrg      allowed_atomic_qual_mask.flags.q.uniform = 1;
4970b8e80941Smrg
4971b8e80941Smrg      type->qualifier.validate_flags(&loc, state, allowed_atomic_qual_mask,
4972b8e80941Smrg                                     "invalid layout qualifier for",
4973b8e80941Smrg                                     "atomic_uint");
4974b8e80941Smrg   }
4975b8e80941Smrg
4976b8e80941Smrg   if (this->declarations.is_empty()) {
4977b8e80941Smrg      /* If there is no structure involved in the program text, there are two
4978b8e80941Smrg       * possible scenarios:
4979b8e80941Smrg       *
4980b8e80941Smrg       * - The program text contained something like 'vec4;'.  This is an
4981b8e80941Smrg       *   empty declaration.  It is valid but weird.  Emit a warning.
4982b8e80941Smrg       *
4983b8e80941Smrg       * - The program text contained something like 'S;' and 'S' is not the
4984b8e80941Smrg       *   name of a known structure type.  This is both invalid and weird.
4985b8e80941Smrg       *   Emit an error.
4986b8e80941Smrg       *
4987b8e80941Smrg       * - The program text contained something like 'mediump float;'
4988b8e80941Smrg       *   when the programmer probably meant 'precision mediump
4989b8e80941Smrg       *   float;' Emit a warning with a description of what they
4990b8e80941Smrg       *   probably meant to do.
4991b8e80941Smrg       *
4992b8e80941Smrg       * Note that if decl_type is NULL and there is a structure involved,
4993b8e80941Smrg       * there must have been some sort of error with the structure.  In this
4994b8e80941Smrg       * case we assume that an error was already generated on this line of
4995b8e80941Smrg       * code for the structure.  There is no need to generate an additional,
4996b8e80941Smrg       * confusing error.
4997b8e80941Smrg       */
4998b8e80941Smrg      assert(this->type->specifier->structure == NULL || decl_type != NULL
4999b8e80941Smrg             || state->error);
5000b8e80941Smrg
5001b8e80941Smrg      if (decl_type == NULL) {
5002b8e80941Smrg         _mesa_glsl_error(&loc, state,
5003b8e80941Smrg                          "invalid type `%s' in empty declaration",
5004b8e80941Smrg                          type_name);
5005b8e80941Smrg      } else {
5006b8e80941Smrg         if (decl_type->is_array()) {
5007b8e80941Smrg            /* From Section 13.22 (Array Declarations) of the GLSL ES 3.2
5008b8e80941Smrg             * spec:
5009b8e80941Smrg             *
5010b8e80941Smrg             *    "... any declaration that leaves the size undefined is
5011b8e80941Smrg             *    disallowed as this would add complexity and there are no
5012b8e80941Smrg             *    use-cases."
5013b8e80941Smrg             */
5014b8e80941Smrg            if (state->es_shader && decl_type->is_unsized_array()) {
5015b8e80941Smrg               _mesa_glsl_error(&loc, state, "array size must be explicitly "
5016b8e80941Smrg                                "or implicitly defined");
5017b8e80941Smrg            }
5018b8e80941Smrg
5019b8e80941Smrg            /* From Section 4.12 (Empty Declarations) of the GLSL 4.5 spec:
5020b8e80941Smrg             *
5021b8e80941Smrg             *    "The combinations of types and qualifiers that cause
5022b8e80941Smrg             *    compile-time or link-time errors are the same whether or not
5023b8e80941Smrg             *    the declaration is empty."
5024b8e80941Smrg             */
5025b8e80941Smrg            validate_array_dimensions(decl_type, state, &loc);
5026b8e80941Smrg         }
5027b8e80941Smrg
5028b8e80941Smrg         if (decl_type->is_atomic_uint()) {
5029b8e80941Smrg            /* Empty atomic counter declarations are allowed and useful
5030b8e80941Smrg             * to set the default offset qualifier.
5031b8e80941Smrg             */
5032b8e80941Smrg            return NULL;
5033b8e80941Smrg         } else if (this->type->qualifier.precision != ast_precision_none) {
5034b8e80941Smrg            if (this->type->specifier->structure != NULL) {
5035b8e80941Smrg               _mesa_glsl_error(&loc, state,
5036b8e80941Smrg                                "precision qualifiers can't be applied "
5037b8e80941Smrg                                "to structures");
5038b8e80941Smrg            } else {
5039b8e80941Smrg               static const char *const precision_names[] = {
5040b8e80941Smrg                  "highp",
5041b8e80941Smrg                  "highp",
5042b8e80941Smrg                  "mediump",
5043b8e80941Smrg                  "lowp"
5044b8e80941Smrg               };
5045b8e80941Smrg
5046b8e80941Smrg               _mesa_glsl_warning(&loc, state,
5047b8e80941Smrg                                  "empty declaration with precision "
5048b8e80941Smrg                                  "qualifier, to set the default precision, "
5049b8e80941Smrg                                  "use `precision %s %s;'",
5050b8e80941Smrg                                  precision_names[this->type->
5051b8e80941Smrg                                     qualifier.precision],
5052b8e80941Smrg                                  type_name);
5053b8e80941Smrg            }
5054b8e80941Smrg         } else if (this->type->specifier->structure == NULL) {
5055b8e80941Smrg            _mesa_glsl_warning(&loc, state, "empty declaration");
5056b8e80941Smrg         }
5057b8e80941Smrg      }
5058b8e80941Smrg   }
5059b8e80941Smrg
5060b8e80941Smrg   foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
5061b8e80941Smrg      const struct glsl_type *var_type;
5062b8e80941Smrg      ir_variable *var;
5063b8e80941Smrg      const char *identifier = decl->identifier;
5064b8e80941Smrg      /* FINISHME: Emit a warning if a variable declaration shadows a
5065b8e80941Smrg       * FINISHME: declaration at a higher scope.
5066b8e80941Smrg       */
5067b8e80941Smrg
5068b8e80941Smrg      if ((decl_type == NULL) || decl_type->is_void()) {
5069b8e80941Smrg         if (type_name != NULL) {
5070b8e80941Smrg            _mesa_glsl_error(& loc, state,
5071b8e80941Smrg                             "invalid type `%s' in declaration of `%s'",
5072b8e80941Smrg                             type_name, decl->identifier);
5073b8e80941Smrg         } else {
5074b8e80941Smrg            _mesa_glsl_error(& loc, state,
5075b8e80941Smrg                             "invalid type in declaration of `%s'",
5076b8e80941Smrg                             decl->identifier);
5077b8e80941Smrg         }
5078b8e80941Smrg         continue;
5079b8e80941Smrg      }
5080b8e80941Smrg
5081b8e80941Smrg      if (this->type->qualifier.is_subroutine_decl()) {
5082b8e80941Smrg         const glsl_type *t;
5083b8e80941Smrg         const char *name;
5084b8e80941Smrg
5085b8e80941Smrg         t = state->symbols->get_type(this->type->specifier->type_name);
5086b8e80941Smrg         if (!t)
5087b8e80941Smrg            _mesa_glsl_error(& loc, state,
5088b8e80941Smrg                             "invalid type in declaration of `%s'",
5089b8e80941Smrg                             decl->identifier);
5090b8e80941Smrg         name = ralloc_asprintf(ctx, "%s_%s", _mesa_shader_stage_to_subroutine_prefix(state->stage), decl->identifier);
5091b8e80941Smrg
5092b8e80941Smrg         identifier = name;
5093b8e80941Smrg
5094b8e80941Smrg      }
5095b8e80941Smrg      var_type = process_array_type(&loc, decl_type, decl->array_specifier,
5096b8e80941Smrg                                    state);
5097b8e80941Smrg
5098b8e80941Smrg      var = new(ctx) ir_variable(var_type, identifier, ir_var_auto);
5099b8e80941Smrg
5100b8e80941Smrg      /* The 'varying in' and 'varying out' qualifiers can only be used with
5101b8e80941Smrg       * ARB_geometry_shader4 and EXT_geometry_shader4, which we don't support
5102b8e80941Smrg       * yet.
5103b8e80941Smrg       */
5104b8e80941Smrg      if (this->type->qualifier.flags.q.varying) {
5105b8e80941Smrg         if (this->type->qualifier.flags.q.in) {
5106b8e80941Smrg            _mesa_glsl_error(& loc, state,
5107b8e80941Smrg                             "`varying in' qualifier in declaration of "
5108b8e80941Smrg                             "`%s' only valid for geometry shaders using "
5109b8e80941Smrg                             "ARB_geometry_shader4 or EXT_geometry_shader4",
5110b8e80941Smrg                             decl->identifier);
5111b8e80941Smrg         } else if (this->type->qualifier.flags.q.out) {
5112b8e80941Smrg            _mesa_glsl_error(& loc, state,
5113b8e80941Smrg                             "`varying out' qualifier in declaration of "
5114b8e80941Smrg                             "`%s' only valid for geometry shaders using "
5115b8e80941Smrg                             "ARB_geometry_shader4 or EXT_geometry_shader4",
5116b8e80941Smrg                             decl->identifier);
5117b8e80941Smrg         }
5118b8e80941Smrg      }
5119b8e80941Smrg
5120b8e80941Smrg      /* From page 22 (page 28 of the PDF) of the GLSL 1.10 specification;
5121b8e80941Smrg       *
5122b8e80941Smrg       *     "Global variables can only use the qualifiers const,
5123b8e80941Smrg       *     attribute, uniform, or varying. Only one may be
5124b8e80941Smrg       *     specified.
5125b8e80941Smrg       *
5126b8e80941Smrg       *     Local variables can only use the qualifier const."
5127b8e80941Smrg       *
5128b8e80941Smrg       * This is relaxed in GLSL 1.30 and GLSL ES 3.00.  It is also relaxed by
5129b8e80941Smrg       * any extension that adds the 'layout' keyword.
5130b8e80941Smrg       */
5131b8e80941Smrg      if (!state->is_version(130, 300)
5132b8e80941Smrg          && !state->has_explicit_attrib_location()
5133b8e80941Smrg          && !state->has_separate_shader_objects()
5134b8e80941Smrg          && !state->ARB_fragment_coord_conventions_enable) {
5135b8e80941Smrg         /* GL_EXT_gpu_shader4 only allows "varying out" on fragment shader
5136b8e80941Smrg          * outputs. (the varying flag is not set by the parser)
5137b8e80941Smrg          */
5138b8e80941Smrg         if (this->type->qualifier.flags.q.out &&
5139b8e80941Smrg             (!state->EXT_gpu_shader4_enable ||
5140b8e80941Smrg              state->stage != MESA_SHADER_FRAGMENT)) {
5141b8e80941Smrg            _mesa_glsl_error(& loc, state,
5142b8e80941Smrg                             "`out' qualifier in declaration of `%s' "
5143b8e80941Smrg                             "only valid for function parameters in %s",
5144b8e80941Smrg                             decl->identifier, state->get_version_string());
5145b8e80941Smrg         }
5146b8e80941Smrg         if (this->type->qualifier.flags.q.in) {
5147b8e80941Smrg            _mesa_glsl_error(& loc, state,
5148b8e80941Smrg                             "`in' qualifier in declaration of `%s' "
5149b8e80941Smrg                             "only valid for function parameters in %s",
5150b8e80941Smrg                             decl->identifier, state->get_version_string());
5151b8e80941Smrg         }
5152b8e80941Smrg         /* FINISHME: Test for other invalid qualifiers. */
5153b8e80941Smrg      }
5154b8e80941Smrg
5155b8e80941Smrg      apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
5156b8e80941Smrg                                       & loc, false);
5157b8e80941Smrg      apply_layout_qualifier_to_variable(&this->type->qualifier, var, state,
5158b8e80941Smrg                                         &loc);
5159b8e80941Smrg
5160b8e80941Smrg      if ((var->data.mode == ir_var_auto || var->data.mode == ir_var_temporary)
5161b8e80941Smrg          && (var->type->is_numeric() || var->type->is_boolean())
5162b8e80941Smrg          && state->zero_init) {
5163b8e80941Smrg         const ir_constant_data data = { { 0 } };
5164b8e80941Smrg         var->data.has_initializer = true;
5165b8e80941Smrg         var->constant_initializer = new(var) ir_constant(var->type, &data);
5166b8e80941Smrg      }
5167b8e80941Smrg
5168b8e80941Smrg      if (this->type->qualifier.flags.q.invariant) {
5169b8e80941Smrg         if (!is_allowed_invariant(var, state)) {
5170b8e80941Smrg            _mesa_glsl_error(&loc, state,
5171b8e80941Smrg                             "`%s' cannot be marked invariant; interfaces between "
5172b8e80941Smrg                             "shader stages only", var->name);
5173b8e80941Smrg         }
5174b8e80941Smrg      }
5175b8e80941Smrg
5176b8e80941Smrg      if (state->current_function != NULL) {
5177b8e80941Smrg         const char *mode = NULL;
5178b8e80941Smrg         const char *extra = "";
5179b8e80941Smrg
5180b8e80941Smrg         /* There is no need to check for 'inout' here because the parser will
5181b8e80941Smrg          * only allow that in function parameter lists.
5182b8e80941Smrg          */
5183b8e80941Smrg         if (this->type->qualifier.flags.q.attribute) {
5184b8e80941Smrg            mode = "attribute";
5185b8e80941Smrg         } else if (this->type->qualifier.is_subroutine_decl()) {
5186b8e80941Smrg            mode = "subroutine uniform";
5187b8e80941Smrg         } else if (this->type->qualifier.flags.q.uniform) {
5188b8e80941Smrg            mode = "uniform";
5189b8e80941Smrg         } else if (this->type->qualifier.flags.q.varying) {
5190b8e80941Smrg            mode = "varying";
5191b8e80941Smrg         } else if (this->type->qualifier.flags.q.in) {
5192b8e80941Smrg            mode = "in";
5193b8e80941Smrg            extra = " or in function parameter list";
5194b8e80941Smrg         } else if (this->type->qualifier.flags.q.out) {
5195b8e80941Smrg            mode = "out";
5196b8e80941Smrg            extra = " or in function parameter list";
5197b8e80941Smrg         }
5198b8e80941Smrg
5199b8e80941Smrg         if (mode) {
5200b8e80941Smrg            _mesa_glsl_error(& loc, state,
5201b8e80941Smrg                             "%s variable `%s' must be declared at "
5202b8e80941Smrg                             "global scope%s",
5203b8e80941Smrg                             mode, var->name, extra);
5204b8e80941Smrg         }
5205b8e80941Smrg      } else if (var->data.mode == ir_var_shader_in) {
5206b8e80941Smrg         var->data.read_only = true;
5207b8e80941Smrg
5208b8e80941Smrg         if (state->stage == MESA_SHADER_VERTEX) {
5209b8e80941Smrg            bool error_emitted = false;
5210b8e80941Smrg
5211b8e80941Smrg            /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
5212b8e80941Smrg             *
5213b8e80941Smrg             *    "Vertex shader inputs can only be float, floating-point
5214b8e80941Smrg             *    vectors, matrices, signed and unsigned integers and integer
5215b8e80941Smrg             *    vectors. Vertex shader inputs can also form arrays of these
5216b8e80941Smrg             *    types, but not structures."
5217b8e80941Smrg             *
5218b8e80941Smrg             * From page 31 (page 27 of the PDF) of the GLSL 1.30 spec:
5219b8e80941Smrg             *
5220b8e80941Smrg             *    "Vertex shader inputs can only be float, floating-point
5221b8e80941Smrg             *    vectors, matrices, signed and unsigned integers and integer
5222b8e80941Smrg             *    vectors. They cannot be arrays or structures."
5223b8e80941Smrg             *
5224b8e80941Smrg             * From page 23 (page 29 of the PDF) of the GLSL 1.20 spec:
5225b8e80941Smrg             *
5226b8e80941Smrg             *    "The attribute qualifier can be used only with float,
5227b8e80941Smrg             *    floating-point vectors, and matrices. Attribute variables
5228b8e80941Smrg             *    cannot be declared as arrays or structures."
5229b8e80941Smrg             *
5230b8e80941Smrg             * From page 33 (page 39 of the PDF) of the GLSL ES 3.00 spec:
5231b8e80941Smrg             *
5232b8e80941Smrg             *    "Vertex shader inputs can only be float, floating-point
5233b8e80941Smrg             *    vectors, matrices, signed and unsigned integers and integer
5234b8e80941Smrg             *    vectors. Vertex shader inputs cannot be arrays or
5235b8e80941Smrg             *    structures."
5236b8e80941Smrg             *
5237b8e80941Smrg             * From section 4.3.4 of the ARB_bindless_texture spec:
5238b8e80941Smrg             *
5239b8e80941Smrg             *    "(modify third paragraph of the section to allow sampler and
5240b8e80941Smrg             *    image types) ...  Vertex shader inputs can only be float,
5241b8e80941Smrg             *    single-precision floating-point scalars, single-precision
5242b8e80941Smrg             *    floating-point vectors, matrices, signed and unsigned
5243b8e80941Smrg             *    integers and integer vectors, sampler and image types."
5244b8e80941Smrg             */
5245b8e80941Smrg            const glsl_type *check_type = var->type->without_array();
5246b8e80941Smrg
5247b8e80941Smrg            switch (check_type->base_type) {
5248b8e80941Smrg            case GLSL_TYPE_FLOAT:
5249b8e80941Smrg            break;
5250b8e80941Smrg            case GLSL_TYPE_UINT64:
5251b8e80941Smrg            case GLSL_TYPE_INT64:
5252b8e80941Smrg               break;
5253b8e80941Smrg            case GLSL_TYPE_UINT:
5254b8e80941Smrg            case GLSL_TYPE_INT:
5255b8e80941Smrg               if (state->is_version(120, 300) || state->EXT_gpu_shader4_enable)
5256b8e80941Smrg                  break;
5257b8e80941Smrg            case GLSL_TYPE_DOUBLE:
5258b8e80941Smrg               if (check_type->is_double() && (state->is_version(410, 0) || state->ARB_vertex_attrib_64bit_enable))
5259b8e80941Smrg                  break;
5260b8e80941Smrg            case GLSL_TYPE_SAMPLER:
5261b8e80941Smrg               if (check_type->is_sampler() && state->has_bindless())
5262b8e80941Smrg                  break;
5263b8e80941Smrg            case GLSL_TYPE_IMAGE:
5264b8e80941Smrg               if (check_type->is_image() && state->has_bindless())
5265b8e80941Smrg                  break;
5266b8e80941Smrg            /* FALLTHROUGH */
5267b8e80941Smrg            default:
5268b8e80941Smrg               _mesa_glsl_error(& loc, state,
5269b8e80941Smrg                                "vertex shader input / attribute cannot have "
5270b8e80941Smrg                                "type %s`%s'",
5271b8e80941Smrg                                var->type->is_array() ? "array of " : "",
5272b8e80941Smrg                                check_type->name);
5273b8e80941Smrg               error_emitted = true;
5274b8e80941Smrg            }
5275b8e80941Smrg
5276b8e80941Smrg            if (!error_emitted && var->type->is_array() &&
5277b8e80941Smrg                !state->check_version(150, 0, &loc,
5278b8e80941Smrg                                      "vertex shader input / attribute "
5279b8e80941Smrg                                      "cannot have array type")) {
5280b8e80941Smrg               error_emitted = true;
5281b8e80941Smrg            }
5282b8e80941Smrg         } else if (state->stage == MESA_SHADER_GEOMETRY) {
5283b8e80941Smrg            /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
5284b8e80941Smrg             *
5285b8e80941Smrg             *     Geometry shader input variables get the per-vertex values
5286b8e80941Smrg             *     written out by vertex shader output variables of the same
5287b8e80941Smrg             *     names. Since a geometry shader operates on a set of
5288b8e80941Smrg             *     vertices, each input varying variable (or input block, see
5289b8e80941Smrg             *     interface blocks below) needs to be declared as an array.
5290b8e80941Smrg             */
5291b8e80941Smrg            if (!var->type->is_array()) {
5292b8e80941Smrg               _mesa_glsl_error(&loc, state,
5293b8e80941Smrg                                "geometry shader inputs must be arrays");
5294b8e80941Smrg            }
5295b8e80941Smrg
5296b8e80941Smrg            handle_geometry_shader_input_decl(state, loc, var);
5297b8e80941Smrg         } else if (state->stage == MESA_SHADER_FRAGMENT) {
5298b8e80941Smrg            /* From section 4.3.4 (Input Variables) of the GLSL ES 3.10 spec:
5299b8e80941Smrg             *
5300b8e80941Smrg             *     It is a compile-time error to declare a fragment shader
5301b8e80941Smrg             *     input with, or that contains, any of the following types:
5302b8e80941Smrg             *
5303b8e80941Smrg             *     * A boolean type
5304b8e80941Smrg             *     * An opaque type
5305b8e80941Smrg             *     * An array of arrays
5306b8e80941Smrg             *     * An array of structures
5307b8e80941Smrg             *     * A structure containing an array
5308b8e80941Smrg             *     * A structure containing a structure
5309b8e80941Smrg             */
5310b8e80941Smrg            if (state->es_shader) {
5311b8e80941Smrg               const glsl_type *check_type = var->type->without_array();
5312b8e80941Smrg               if (check_type->is_boolean() ||
5313b8e80941Smrg                   check_type->contains_opaque()) {
5314b8e80941Smrg                  _mesa_glsl_error(&loc, state,
5315b8e80941Smrg                                   "fragment shader input cannot have type %s",
5316b8e80941Smrg                                   check_type->name);
5317b8e80941Smrg               }
5318b8e80941Smrg               if (var->type->is_array() &&
5319b8e80941Smrg                   var->type->fields.array->is_array()) {
5320b8e80941Smrg                  _mesa_glsl_error(&loc, state,
5321b8e80941Smrg                                   "%s shader output "
5322b8e80941Smrg                                   "cannot have an array of arrays",
5323b8e80941Smrg                                   _mesa_shader_stage_to_string(state->stage));
5324b8e80941Smrg               }
5325b8e80941Smrg               if (var->type->is_array() &&
5326b8e80941Smrg                   var->type->fields.array->is_struct()) {
5327b8e80941Smrg                  _mesa_glsl_error(&loc, state,
5328b8e80941Smrg                                   "fragment shader input "
5329b8e80941Smrg                                   "cannot have an array of structs");
5330b8e80941Smrg               }
5331b8e80941Smrg               if (var->type->is_struct()) {
5332b8e80941Smrg                  for (unsigned i = 0; i < var->type->length; i++) {
5333b8e80941Smrg                     if (var->type->fields.structure[i].type->is_array() ||
5334b8e80941Smrg                         var->type->fields.structure[i].type->is_struct())
5335b8e80941Smrg                        _mesa_glsl_error(&loc, state,
5336b8e80941Smrg                                         "fragment shader input cannot have "
5337b8e80941Smrg                                         "a struct that contains an "
5338b8e80941Smrg                                         "array or struct");
5339b8e80941Smrg                  }
5340b8e80941Smrg               }
5341b8e80941Smrg            }
5342b8e80941Smrg         } else if (state->stage == MESA_SHADER_TESS_CTRL ||
5343b8e80941Smrg                    state->stage == MESA_SHADER_TESS_EVAL) {
5344b8e80941Smrg            handle_tess_shader_input_decl(state, loc, var);
5345b8e80941Smrg         }
5346b8e80941Smrg      } else if (var->data.mode == ir_var_shader_out) {
5347b8e80941Smrg         const glsl_type *check_type = var->type->without_array();
5348b8e80941Smrg
5349b8e80941Smrg         /* From section 4.3.6 (Output variables) of the GLSL 4.40 spec:
5350b8e80941Smrg          *
5351b8e80941Smrg          *     It is a compile-time error to declare a fragment shader output
5352b8e80941Smrg          *     that contains any of the following:
5353b8e80941Smrg          *
5354b8e80941Smrg          *     * A Boolean type (bool, bvec2 ...)
5355b8e80941Smrg          *     * A double-precision scalar or vector (double, dvec2 ...)
5356b8e80941Smrg          *     * An opaque type
5357b8e80941Smrg          *     * Any matrix type
5358b8e80941Smrg          *     * A structure
5359b8e80941Smrg          */
5360b8e80941Smrg         if (state->stage == MESA_SHADER_FRAGMENT) {
5361b8e80941Smrg            if (check_type->is_struct() || check_type->is_matrix())
5362b8e80941Smrg               _mesa_glsl_error(&loc, state,
5363b8e80941Smrg                                "fragment shader output "
5364b8e80941Smrg                                "cannot have struct or matrix type");
5365b8e80941Smrg            switch (check_type->base_type) {
5366b8e80941Smrg            case GLSL_TYPE_UINT:
5367b8e80941Smrg            case GLSL_TYPE_INT:
5368b8e80941Smrg            case GLSL_TYPE_FLOAT:
5369b8e80941Smrg               break;
5370b8e80941Smrg            default:
5371b8e80941Smrg               _mesa_glsl_error(&loc, state,
5372b8e80941Smrg                                "fragment shader output cannot have "
5373b8e80941Smrg                                "type %s", check_type->name);
5374b8e80941Smrg            }
5375b8e80941Smrg         }
5376b8e80941Smrg
5377b8e80941Smrg         /* From section 4.3.6 (Output Variables) of the GLSL ES 3.10 spec:
5378b8e80941Smrg          *
5379b8e80941Smrg          *     It is a compile-time error to declare a vertex shader output
5380b8e80941Smrg          *     with, or that contains, any of the following types:
5381b8e80941Smrg          *
5382b8e80941Smrg          *     * A boolean type
5383b8e80941Smrg          *     * An opaque type
5384b8e80941Smrg          *     * An array of arrays
5385b8e80941Smrg          *     * An array of structures
5386b8e80941Smrg          *     * A structure containing an array
5387b8e80941Smrg          *     * A structure containing a structure
5388b8e80941Smrg          *
5389b8e80941Smrg          *     It is a compile-time error to declare a fragment shader output
5390b8e80941Smrg          *     with, or that contains, any of the following types:
5391b8e80941Smrg          *
5392b8e80941Smrg          *     * A boolean type
5393b8e80941Smrg          *     * An opaque type
5394b8e80941Smrg          *     * A matrix
5395b8e80941Smrg          *     * A structure
5396b8e80941Smrg          *     * An array of array
5397b8e80941Smrg          *
5398b8e80941Smrg          * ES 3.20 updates this to apply to tessellation and geometry shaders
5399b8e80941Smrg          * as well.  Because there are per-vertex arrays in the new stages,
5400b8e80941Smrg          * it strikes the "array of..." rules and replaces them with these:
5401b8e80941Smrg          *
5402b8e80941Smrg          *     * For per-vertex-arrayed variables (applies to tessellation
5403b8e80941Smrg          *       control, tessellation evaluation and geometry shaders):
5404b8e80941Smrg          *
5405b8e80941Smrg          *       * Per-vertex-arrayed arrays of arrays
5406b8e80941Smrg          *       * Per-vertex-arrayed arrays of structures
5407b8e80941Smrg          *
5408b8e80941Smrg          *     * For non-per-vertex-arrayed variables:
5409b8e80941Smrg          *
5410b8e80941Smrg          *       * An array of arrays
5411b8e80941Smrg          *       * An array of structures
5412b8e80941Smrg          *
5413b8e80941Smrg          * which basically says to unwrap the per-vertex aspect and apply
5414b8e80941Smrg          * the old rules.
5415b8e80941Smrg          */
5416b8e80941Smrg         if (state->es_shader) {
5417b8e80941Smrg            if (var->type->is_array() &&
5418b8e80941Smrg                var->type->fields.array->is_array()) {
5419b8e80941Smrg               _mesa_glsl_error(&loc, state,
5420b8e80941Smrg                                "%s shader output "
5421b8e80941Smrg                                "cannot have an array of arrays",
5422b8e80941Smrg                                _mesa_shader_stage_to_string(state->stage));
5423b8e80941Smrg            }
5424b8e80941Smrg            if (state->stage <= MESA_SHADER_GEOMETRY) {
5425b8e80941Smrg               const glsl_type *type = var->type;
5426b8e80941Smrg
5427b8e80941Smrg               if (state->stage == MESA_SHADER_TESS_CTRL &&
5428b8e80941Smrg                   !var->data.patch && var->type->is_array()) {
5429b8e80941Smrg                  type = var->type->fields.array;
5430b8e80941Smrg               }
5431b8e80941Smrg
5432b8e80941Smrg               if (type->is_array() && type->fields.array->is_struct()) {
5433b8e80941Smrg                  _mesa_glsl_error(&loc, state,
5434b8e80941Smrg                                   "%s shader output cannot have "
5435b8e80941Smrg                                   "an array of structs",
5436b8e80941Smrg                                   _mesa_shader_stage_to_string(state->stage));
5437b8e80941Smrg               }
5438b8e80941Smrg               if (type->is_struct()) {
5439b8e80941Smrg                  for (unsigned i = 0; i < type->length; i++) {
5440b8e80941Smrg                     if (type->fields.structure[i].type->is_array() ||
5441b8e80941Smrg                         type->fields.structure[i].type->is_struct())
5442b8e80941Smrg                        _mesa_glsl_error(&loc, state,
5443b8e80941Smrg                                         "%s shader output cannot have a "
5444b8e80941Smrg                                         "struct that contains an "
5445b8e80941Smrg                                         "array or struct",
5446b8e80941Smrg                                         _mesa_shader_stage_to_string(state->stage));
5447b8e80941Smrg                  }
5448b8e80941Smrg               }
5449b8e80941Smrg            }
5450b8e80941Smrg         }
5451b8e80941Smrg
5452b8e80941Smrg         if (state->stage == MESA_SHADER_TESS_CTRL) {
5453b8e80941Smrg            handle_tess_ctrl_shader_output_decl(state, loc, var);
5454b8e80941Smrg         }
5455b8e80941Smrg      } else if (var->type->contains_subroutine()) {
5456b8e80941Smrg         /* declare subroutine uniforms as hidden */
5457b8e80941Smrg         var->data.how_declared = ir_var_hidden;
5458b8e80941Smrg      }
5459b8e80941Smrg
5460b8e80941Smrg      /* From section 4.3.4 of the GLSL 4.00 spec:
5461b8e80941Smrg       *    "Input variables may not be declared using the patch in qualifier
5462b8e80941Smrg       *    in tessellation control or geometry shaders."
5463b8e80941Smrg       *
5464b8e80941Smrg       * From section 4.3.6 of the GLSL 4.00 spec:
5465b8e80941Smrg       *    "It is an error to use patch out in a vertex, tessellation
5466b8e80941Smrg       *    evaluation, or geometry shader."
5467b8e80941Smrg       *
5468b8e80941Smrg       * This doesn't explicitly forbid using them in a fragment shader, but
5469b8e80941Smrg       * that's probably just an oversight.
5470b8e80941Smrg       */
5471b8e80941Smrg      if (state->stage != MESA_SHADER_TESS_EVAL
5472b8e80941Smrg          && this->type->qualifier.flags.q.patch
5473b8e80941Smrg          && this->type->qualifier.flags.q.in) {
5474b8e80941Smrg
5475b8e80941Smrg         _mesa_glsl_error(&loc, state, "'patch in' can only be used in a "
5476b8e80941Smrg                          "tessellation evaluation shader");
5477b8e80941Smrg      }
5478b8e80941Smrg
5479b8e80941Smrg      if (state->stage != MESA_SHADER_TESS_CTRL
5480b8e80941Smrg          && this->type->qualifier.flags.q.patch
5481b8e80941Smrg          && this->type->qualifier.flags.q.out) {
5482b8e80941Smrg
5483b8e80941Smrg         _mesa_glsl_error(&loc, state, "'patch out' can only be used in a "
5484b8e80941Smrg                          "tessellation control shader");
5485b8e80941Smrg      }
5486b8e80941Smrg
5487b8e80941Smrg      /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
5488b8e80941Smrg       */
5489b8e80941Smrg      if (this->type->qualifier.precision != ast_precision_none) {
5490b8e80941Smrg         state->check_precision_qualifiers_allowed(&loc);
5491b8e80941Smrg      }
5492b8e80941Smrg
5493b8e80941Smrg      if (this->type->qualifier.precision != ast_precision_none &&
5494b8e80941Smrg          !precision_qualifier_allowed(var->type)) {
5495b8e80941Smrg         _mesa_glsl_error(&loc, state,
5496b8e80941Smrg                          "precision qualifiers apply only to floating point"
5497b8e80941Smrg                          ", integer and opaque types");
5498b8e80941Smrg      }
5499b8e80941Smrg
5500b8e80941Smrg      /* From section 4.1.7 of the GLSL 4.40 spec:
5501b8e80941Smrg       *
5502b8e80941Smrg       *    "[Opaque types] can only be declared as function
5503b8e80941Smrg       *     parameters or uniform-qualified variables."
5504b8e80941Smrg       *
5505b8e80941Smrg       * From section 4.1.7 of the ARB_bindless_texture spec:
5506b8e80941Smrg       *
5507b8e80941Smrg       *    "Samplers may be declared as shader inputs and outputs, as uniform
5508b8e80941Smrg       *     variables, as temporary variables, and as function parameters."
5509b8e80941Smrg       *
5510b8e80941Smrg       * From section 4.1.X of the ARB_bindless_texture spec:
5511b8e80941Smrg       *
5512b8e80941Smrg       *    "Images may be declared as shader inputs and outputs, as uniform
5513b8e80941Smrg       *     variables, as temporary variables, and as function parameters."
5514b8e80941Smrg       */
5515b8e80941Smrg      if (!this->type->qualifier.flags.q.uniform &&
5516b8e80941Smrg          (var_type->contains_atomic() ||
5517b8e80941Smrg           (!state->has_bindless() && var_type->contains_opaque()))) {
5518b8e80941Smrg         _mesa_glsl_error(&loc, state,
5519b8e80941Smrg                          "%s variables must be declared uniform",
5520b8e80941Smrg                          state->has_bindless() ? "atomic" : "opaque");
5521b8e80941Smrg      }
5522b8e80941Smrg
5523b8e80941Smrg      /* Process the initializer and add its instructions to a temporary
5524b8e80941Smrg       * list.  This list will be added to the instruction stream (below) after
5525b8e80941Smrg       * the declaration is added.  This is done because in some cases (such as
5526b8e80941Smrg       * redeclarations) the declaration may not actually be added to the
5527b8e80941Smrg       * instruction stream.
5528b8e80941Smrg       */
5529b8e80941Smrg      exec_list initializer_instructions;
5530b8e80941Smrg
5531b8e80941Smrg      /* Examine var name here since var may get deleted in the next call */
5532b8e80941Smrg      bool var_is_gl_id = is_gl_identifier(var->name);
5533b8e80941Smrg
5534b8e80941Smrg      bool is_redeclaration;
5535b8e80941Smrg      var = get_variable_being_redeclared(&var, decl->get_location(), state,
5536b8e80941Smrg                                          false /* allow_all_redeclarations */,
5537b8e80941Smrg                                          &is_redeclaration);
5538b8e80941Smrg      if (is_redeclaration) {
5539b8e80941Smrg         if (var_is_gl_id &&
5540b8e80941Smrg             var->data.how_declared == ir_var_declared_in_block) {
5541b8e80941Smrg            _mesa_glsl_error(&loc, state,
5542b8e80941Smrg                             "`%s' has already been redeclared using "
5543b8e80941Smrg                             "gl_PerVertex", var->name);
5544b8e80941Smrg         }
5545b8e80941Smrg         var->data.how_declared = ir_var_declared_normally;
5546b8e80941Smrg      }
5547b8e80941Smrg
5548b8e80941Smrg      if (decl->initializer != NULL) {
5549b8e80941Smrg         result = process_initializer(var,
5550b8e80941Smrg                                      decl, this->type,
5551b8e80941Smrg                                      &initializer_instructions, state);
5552b8e80941Smrg      } else {
5553b8e80941Smrg         validate_array_dimensions(var_type, state, &loc);
5554b8e80941Smrg      }
5555b8e80941Smrg
5556b8e80941Smrg      /* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
5557b8e80941Smrg       *
5558b8e80941Smrg       *     "It is an error to write to a const variable outside of
5559b8e80941Smrg       *      its declaration, so they must be initialized when
5560b8e80941Smrg       *      declared."
5561b8e80941Smrg       */
5562b8e80941Smrg      if (this->type->qualifier.flags.q.constant && decl->initializer == NULL) {
5563b8e80941Smrg         _mesa_glsl_error(& loc, state,
5564b8e80941Smrg                          "const declaration of `%s' must be initialized",
5565b8e80941Smrg                          decl->identifier);
5566b8e80941Smrg      }
5567b8e80941Smrg
5568b8e80941Smrg      if (state->es_shader) {
5569b8e80941Smrg         const glsl_type *const t = var->type;
5570b8e80941Smrg
5571b8e80941Smrg         /* Skip the unsized array check for TCS/TES/GS inputs & TCS outputs.
5572b8e80941Smrg          *
5573b8e80941Smrg          * The GL_OES_tessellation_shader spec says about inputs:
5574b8e80941Smrg          *
5575b8e80941Smrg          *    "Declaring an array size is optional. If no size is specified,
5576b8e80941Smrg          *     it will be taken from the implementation-dependent maximum
5577b8e80941Smrg          *     patch size (gl_MaxPatchVertices)."
5578b8e80941Smrg          *
5579b8e80941Smrg          * and about TCS outputs:
5580b8e80941Smrg          *
5581b8e80941Smrg          *    "If no size is specified, it will be taken from output patch
5582b8e80941Smrg          *     size declared in the shader."
5583b8e80941Smrg          *
5584b8e80941Smrg          * The GL_OES_geometry_shader spec says:
5585b8e80941Smrg          *
5586b8e80941Smrg          *    "All geometry shader input unsized array declarations will be
5587b8e80941Smrg          *     sized by an earlier input primitive layout qualifier, when
5588b8e80941Smrg          *     present, as per the following table."
5589b8e80941Smrg          */
5590b8e80941Smrg         const bool implicitly_sized =
5591b8e80941Smrg            (var->data.mode == ir_var_shader_in &&
5592b8e80941Smrg             state->stage >= MESA_SHADER_TESS_CTRL &&
5593b8e80941Smrg             state->stage <= MESA_SHADER_GEOMETRY) ||
5594b8e80941Smrg            (var->data.mode == ir_var_shader_out &&
5595b8e80941Smrg             state->stage == MESA_SHADER_TESS_CTRL);
5596b8e80941Smrg
5597b8e80941Smrg         if (t->is_unsized_array() && !implicitly_sized)
5598b8e80941Smrg            /* Section 10.17 of the GLSL ES 1.00 specification states that
5599b8e80941Smrg             * unsized array declarations have been removed from the language.
5600b8e80941Smrg             * Arrays that are sized using an initializer are still explicitly
5601b8e80941Smrg             * sized.  However, GLSL ES 1.00 does not allow array
5602b8e80941Smrg             * initializers.  That is only allowed in GLSL ES 3.00.
5603b8e80941Smrg             *
5604b8e80941Smrg             * Section 4.1.9 (Arrays) of the GLSL ES 3.00 spec says:
5605b8e80941Smrg             *
5606b8e80941Smrg             *     "An array type can also be formed without specifying a size
5607b8e80941Smrg             *     if the definition includes an initializer:
5608b8e80941Smrg             *
5609b8e80941Smrg             *         float x[] = float[2] (1.0, 2.0);     // declares an array of size 2
5610b8e80941Smrg             *         float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
5611b8e80941Smrg             *
5612b8e80941Smrg             *         float a[5];
5613b8e80941Smrg             *         float b[] = a;"
5614b8e80941Smrg             */
5615b8e80941Smrg            _mesa_glsl_error(& loc, state,
5616b8e80941Smrg                             "unsized array declarations are not allowed in "
5617b8e80941Smrg                             "GLSL ES");
5618b8e80941Smrg      }
5619b8e80941Smrg
5620b8e80941Smrg      /* Section 4.4.6.1 Atomic Counter Layout Qualifiers of the GLSL 4.60 spec:
5621b8e80941Smrg       *
5622b8e80941Smrg       *    "It is a compile-time error to declare an unsized array of
5623b8e80941Smrg       *     atomic_uint"
5624b8e80941Smrg       */
5625b8e80941Smrg      if (var->type->is_unsized_array() &&
5626b8e80941Smrg          var->type->without_array()->base_type == GLSL_TYPE_ATOMIC_UINT) {
5627b8e80941Smrg         _mesa_glsl_error(& loc, state,
5628b8e80941Smrg                          "Unsized array of atomic_uint is not allowed");
5629b8e80941Smrg      }
5630b8e80941Smrg
5631b8e80941Smrg      /* If the declaration is not a redeclaration, there are a few additional
5632b8e80941Smrg       * semantic checks that must be applied.  In addition, variable that was
5633b8e80941Smrg       * created for the declaration should be added to the IR stream.
5634b8e80941Smrg       */
5635b8e80941Smrg      if (!is_redeclaration) {
5636b8e80941Smrg         validate_identifier(decl->identifier, loc, state);
5637b8e80941Smrg
5638b8e80941Smrg         /* Add the variable to the symbol table.  Note that the initializer's
5639b8e80941Smrg          * IR was already processed earlier (though it hasn't been emitted
5640b8e80941Smrg          * yet), without the variable in scope.
5641b8e80941Smrg          *
5642b8e80941Smrg          * This differs from most C-like languages, but it follows the GLSL
5643b8e80941Smrg          * specification.  From page 28 (page 34 of the PDF) of the GLSL 1.50
5644b8e80941Smrg          * spec:
5645b8e80941Smrg          *
5646b8e80941Smrg          *     "Within a declaration, the scope of a name starts immediately
5647b8e80941Smrg          *     after the initializer if present or immediately after the name
5648b8e80941Smrg          *     being declared if not."
5649b8e80941Smrg          */
5650b8e80941Smrg         if (!state->symbols->add_variable(var)) {
5651b8e80941Smrg            YYLTYPE loc = this->get_location();
5652b8e80941Smrg            _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
5653b8e80941Smrg                             "current scope", decl->identifier);
5654b8e80941Smrg            continue;
5655b8e80941Smrg         }
5656b8e80941Smrg
5657b8e80941Smrg         /* Push the variable declaration to the top.  It means that all the
5658b8e80941Smrg          * variable declarations will appear in a funny last-to-first order,
5659b8e80941Smrg          * but otherwise we run into trouble if a function is prototyped, a
5660b8e80941Smrg          * global var is decled, then the function is defined with usage of
5661b8e80941Smrg          * the global var.  See glslparsertest's CorrectModule.frag.
5662b8e80941Smrg          */
5663b8e80941Smrg         instructions->push_head(var);
5664b8e80941Smrg      }
5665b8e80941Smrg
5666b8e80941Smrg      instructions->append_list(&initializer_instructions);
5667b8e80941Smrg   }
5668b8e80941Smrg
5669b8e80941Smrg
5670b8e80941Smrg   /* Generally, variable declarations do not have r-values.  However,
5671b8e80941Smrg    * one is used for the declaration in
5672b8e80941Smrg    *
5673b8e80941Smrg    * while (bool b = some_condition()) {
5674b8e80941Smrg    *   ...
5675b8e80941Smrg    * }
5676b8e80941Smrg    *
5677b8e80941Smrg    * so we return the rvalue from the last seen declaration here.
5678b8e80941Smrg    */
5679b8e80941Smrg   return result;
5680b8e80941Smrg}
5681b8e80941Smrg
5682b8e80941Smrg
5683b8e80941Smrgir_rvalue *
5684b8e80941Smrgast_parameter_declarator::hir(exec_list *instructions,
5685b8e80941Smrg                              struct _mesa_glsl_parse_state *state)
5686b8e80941Smrg{
5687b8e80941Smrg   void *ctx = state;
5688b8e80941Smrg   const struct glsl_type *type;
5689b8e80941Smrg   const char *name = NULL;
5690b8e80941Smrg   YYLTYPE loc = this->get_location();
5691b8e80941Smrg
5692b8e80941Smrg   type = this->type->glsl_type(& name, state);
5693b8e80941Smrg
5694b8e80941Smrg   if (type == NULL) {
5695b8e80941Smrg      if (name != NULL) {
5696b8e80941Smrg         _mesa_glsl_error(& loc, state,
5697b8e80941Smrg                          "invalid type `%s' in declaration of `%s'",
5698b8e80941Smrg                          name, this->identifier);
5699b8e80941Smrg      } else {
5700b8e80941Smrg         _mesa_glsl_error(& loc, state,
5701b8e80941Smrg                          "invalid type in declaration of `%s'",
5702b8e80941Smrg                          this->identifier);
5703b8e80941Smrg      }
5704b8e80941Smrg
5705b8e80941Smrg      type = glsl_type::error_type;
5706b8e80941Smrg   }
5707b8e80941Smrg
5708b8e80941Smrg   /* From page 62 (page 68 of the PDF) of the GLSL 1.50 spec:
5709b8e80941Smrg    *
5710b8e80941Smrg    *    "Functions that accept no input arguments need not use void in the
5711b8e80941Smrg    *    argument list because prototypes (or definitions) are required and
5712b8e80941Smrg    *    therefore there is no ambiguity when an empty argument list "( )" is
5713b8e80941Smrg    *    declared. The idiom "(void)" as a parameter list is provided for
5714b8e80941Smrg    *    convenience."
5715b8e80941Smrg    *
5716b8e80941Smrg    * Placing this check here prevents a void parameter being set up
5717b8e80941Smrg    * for a function, which avoids tripping up checks for main taking
5718b8e80941Smrg    * parameters and lookups of an unnamed symbol.
5719b8e80941Smrg    */
5720b8e80941Smrg   if (type->is_void()) {
5721b8e80941Smrg      if (this->identifier != NULL)
5722b8e80941Smrg         _mesa_glsl_error(& loc, state,
5723b8e80941Smrg                          "named parameter cannot have type `void'");
5724b8e80941Smrg
5725b8e80941Smrg      is_void = true;
5726b8e80941Smrg      return NULL;
5727b8e80941Smrg   }
5728b8e80941Smrg
5729b8e80941Smrg   if (formal_parameter && (this->identifier == NULL)) {
5730b8e80941Smrg      _mesa_glsl_error(& loc, state, "formal parameter lacks a name");
5731b8e80941Smrg      return NULL;
5732b8e80941Smrg   }
5733b8e80941Smrg
5734b8e80941Smrg   /* This only handles "vec4 foo[..]".  The earlier specifier->glsl_type(...)
5735b8e80941Smrg    * call already handled the "vec4[..] foo" case.
5736b8e80941Smrg    */
5737b8e80941Smrg   type = process_array_type(&loc, type, this->array_specifier, state);
5738b8e80941Smrg
5739b8e80941Smrg   if (!type->is_error() && type->is_unsized_array()) {
5740b8e80941Smrg      _mesa_glsl_error(&loc, state, "arrays passed as parameters must have "
5741b8e80941Smrg                       "a declared size");
5742b8e80941Smrg      type = glsl_type::error_type;
5743b8e80941Smrg   }
5744b8e80941Smrg
5745b8e80941Smrg   is_void = false;
5746b8e80941Smrg   ir_variable *var = new(ctx)
5747b8e80941Smrg      ir_variable(type, this->identifier, ir_var_function_in);
5748b8e80941Smrg
5749b8e80941Smrg   /* Apply any specified qualifiers to the parameter declaration.  Note that
5750b8e80941Smrg    * for function parameters the default mode is 'in'.
5751b8e80941Smrg    */
5752b8e80941Smrg   apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
5753b8e80941Smrg                                    true);
5754b8e80941Smrg
5755b8e80941Smrg   /* From section 4.1.7 of the GLSL 4.40 spec:
5756b8e80941Smrg    *
5757b8e80941Smrg    *   "Opaque variables cannot be treated as l-values; hence cannot
5758b8e80941Smrg    *    be used as out or inout function parameters, nor can they be
5759b8e80941Smrg    *    assigned into."
5760b8e80941Smrg    *
5761b8e80941Smrg    * From section 4.1.7 of the ARB_bindless_texture spec:
5762b8e80941Smrg    *
5763b8e80941Smrg    *   "Samplers can be used as l-values, so can be assigned into and used
5764b8e80941Smrg    *    as "out" and "inout" function parameters."
5765b8e80941Smrg    *
5766b8e80941Smrg    * From section 4.1.X of the ARB_bindless_texture spec:
5767b8e80941Smrg    *
5768b8e80941Smrg    *   "Images can be used as l-values, so can be assigned into and used as
5769b8e80941Smrg    *    "out" and "inout" function parameters."
5770b8e80941Smrg    */
5771b8e80941Smrg   if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
5772b8e80941Smrg       && (type->contains_atomic() ||
5773b8e80941Smrg           (!state->has_bindless() && type->contains_opaque()))) {
5774b8e80941Smrg      _mesa_glsl_error(&loc, state, "out and inout parameters cannot "
5775b8e80941Smrg                       "contain %s variables",
5776b8e80941Smrg                       state->has_bindless() ? "atomic" : "opaque");
5777b8e80941Smrg      type = glsl_type::error_type;
5778b8e80941Smrg   }
5779b8e80941Smrg
5780b8e80941Smrg   /* From page 39 (page 45 of the PDF) of the GLSL 1.10 spec:
5781b8e80941Smrg    *
5782b8e80941Smrg    *    "When calling a function, expressions that do not evaluate to
5783b8e80941Smrg    *     l-values cannot be passed to parameters declared as out or inout."
5784b8e80941Smrg    *
5785b8e80941Smrg    * From page 32 (page 38 of the PDF) of the GLSL 1.10 spec:
5786b8e80941Smrg    *
5787b8e80941Smrg    *    "Other binary or unary expressions, non-dereferenced arrays,
5788b8e80941Smrg    *     function names, swizzles with repeated fields, and constants
5789b8e80941Smrg    *     cannot be l-values."
5790b8e80941Smrg    *
5791b8e80941Smrg    * So for GLSL 1.10, passing an array as an out or inout parameter is not
5792b8e80941Smrg    * allowed.  This restriction is removed in GLSL 1.20, and in GLSL ES.
5793b8e80941Smrg    */
5794b8e80941Smrg   if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
5795b8e80941Smrg       && type->is_array()
5796b8e80941Smrg       && !state->check_version(120, 100, &loc,
5797b8e80941Smrg                                "arrays cannot be out or inout parameters")) {
5798b8e80941Smrg      type = glsl_type::error_type;
5799b8e80941Smrg   }
5800b8e80941Smrg
5801b8e80941Smrg   instructions->push_tail(var);
5802b8e80941Smrg
5803b8e80941Smrg   /* Parameter declarations do not have r-values.
5804b8e80941Smrg    */
5805b8e80941Smrg   return NULL;
5806b8e80941Smrg}
5807b8e80941Smrg
5808b8e80941Smrg
5809b8e80941Smrgvoid
5810b8e80941Smrgast_parameter_declarator::parameters_to_hir(exec_list *ast_parameters,
5811b8e80941Smrg                                            bool formal,
5812b8e80941Smrg                                            exec_list *ir_parameters,
5813b8e80941Smrg                                            _mesa_glsl_parse_state *state)
5814b8e80941Smrg{
5815b8e80941Smrg   ast_parameter_declarator *void_param = NULL;
5816b8e80941Smrg   unsigned count = 0;
5817b8e80941Smrg
5818b8e80941Smrg   foreach_list_typed (ast_parameter_declarator, param, link, ast_parameters) {
5819b8e80941Smrg      param->formal_parameter = formal;
5820b8e80941Smrg      param->hir(ir_parameters, state);
5821b8e80941Smrg
5822b8e80941Smrg      if (param->is_void)
5823b8e80941Smrg         void_param = param;
5824b8e80941Smrg
5825b8e80941Smrg      count++;
5826b8e80941Smrg   }
5827b8e80941Smrg
5828b8e80941Smrg   if ((void_param != NULL) && (count > 1)) {
5829b8e80941Smrg      YYLTYPE loc = void_param->get_location();
5830b8e80941Smrg
5831b8e80941Smrg      _mesa_glsl_error(& loc, state,
5832b8e80941Smrg                       "`void' parameter must be only parameter");
5833b8e80941Smrg   }
5834b8e80941Smrg}
5835b8e80941Smrg
5836b8e80941Smrg
5837b8e80941Smrgvoid
5838b8e80941Smrgemit_function(_mesa_glsl_parse_state *state, ir_function *f)
5839b8e80941Smrg{
5840b8e80941Smrg   /* IR invariants disallow function declarations or definitions
5841b8e80941Smrg    * nested within other function definitions.  But there is no
5842b8e80941Smrg    * requirement about the relative order of function declarations
5843b8e80941Smrg    * and definitions with respect to one another.  So simply insert
5844b8e80941Smrg    * the new ir_function block at the end of the toplevel instruction
5845b8e80941Smrg    * list.
5846b8e80941Smrg    */
5847b8e80941Smrg   state->toplevel_ir->push_tail(f);
5848b8e80941Smrg}
5849b8e80941Smrg
5850b8e80941Smrg
5851b8e80941Smrgir_rvalue *
5852b8e80941Smrgast_function::hir(exec_list *instructions,
5853b8e80941Smrg                  struct _mesa_glsl_parse_state *state)
5854b8e80941Smrg{
5855b8e80941Smrg   void *ctx = state;
5856b8e80941Smrg   ir_function *f = NULL;
5857b8e80941Smrg   ir_function_signature *sig = NULL;
5858b8e80941Smrg   exec_list hir_parameters;
5859b8e80941Smrg   YYLTYPE loc = this->get_location();
5860b8e80941Smrg
5861b8e80941Smrg   const char *const name = identifier;
5862b8e80941Smrg
5863b8e80941Smrg   /* New functions are always added to the top-level IR instruction stream,
5864b8e80941Smrg    * so this instruction list pointer is ignored.  See also emit_function
5865b8e80941Smrg    * (called below).
5866b8e80941Smrg    */
5867b8e80941Smrg   (void) instructions;
5868b8e80941Smrg
5869b8e80941Smrg   /* From page 21 (page 27 of the PDF) of the GLSL 1.20 spec,
5870b8e80941Smrg    *
5871b8e80941Smrg    *   "Function declarations (prototypes) cannot occur inside of functions;
5872b8e80941Smrg    *   they must be at global scope, or for the built-in functions, outside
5873b8e80941Smrg    *   the global scope."
5874b8e80941Smrg    *
5875b8e80941Smrg    * From page 27 (page 33 of the PDF) of the GLSL ES 1.00.16 spec,
5876b8e80941Smrg    *
5877b8e80941Smrg    *   "User defined functions may only be defined within the global scope."
5878b8e80941Smrg    *
5879b8e80941Smrg    * Note that this language does not appear in GLSL 1.10.
5880b8e80941Smrg    */
5881b8e80941Smrg   if ((state->current_function != NULL) &&
5882b8e80941Smrg       state->is_version(120, 100)) {
5883b8e80941Smrg      YYLTYPE loc = this->get_location();
5884b8e80941Smrg      _mesa_glsl_error(&loc, state,
5885b8e80941Smrg                       "declaration of function `%s' not allowed within "
5886b8e80941Smrg                       "function body", name);
5887b8e80941Smrg   }
5888b8e80941Smrg
5889b8e80941Smrg   validate_identifier(name, this->get_location(), state);
5890b8e80941Smrg
5891b8e80941Smrg   /* Convert the list of function parameters to HIR now so that they can be
5892b8e80941Smrg    * used below to compare this function's signature with previously seen
5893b8e80941Smrg    * signatures for functions with the same name.
5894b8e80941Smrg    */
5895b8e80941Smrg   ast_parameter_declarator::parameters_to_hir(& this->parameters,
5896b8e80941Smrg                                               is_definition,
5897b8e80941Smrg                                               & hir_parameters, state);
5898b8e80941Smrg
5899b8e80941Smrg   const char *return_type_name;
5900b8e80941Smrg   const glsl_type *return_type =
5901b8e80941Smrg      this->return_type->glsl_type(& return_type_name, state);
5902b8e80941Smrg
5903b8e80941Smrg   if (!return_type) {
5904b8e80941Smrg      YYLTYPE loc = this->get_location();
5905b8e80941Smrg      _mesa_glsl_error(&loc, state,
5906b8e80941Smrg                       "function `%s' has undeclared return type `%s'",
5907b8e80941Smrg                       name, return_type_name);
5908b8e80941Smrg      return_type = glsl_type::error_type;
5909b8e80941Smrg   }
5910b8e80941Smrg
5911b8e80941Smrg   /* ARB_shader_subroutine states:
5912b8e80941Smrg    *  "Subroutine declarations cannot be prototyped. It is an error to prepend
5913b8e80941Smrg    *   subroutine(...) to a function declaration."
5914b8e80941Smrg    */
5915b8e80941Smrg   if (this->return_type->qualifier.subroutine_list && !is_definition) {
5916b8e80941Smrg      YYLTYPE loc = this->get_location();
5917b8e80941Smrg      _mesa_glsl_error(&loc, state,
5918b8e80941Smrg                       "function declaration `%s' cannot have subroutine prepended",
5919b8e80941Smrg                       name);
5920b8e80941Smrg   }
5921b8e80941Smrg
5922b8e80941Smrg   /* From page 56 (page 62 of the PDF) of the GLSL 1.30 spec:
5923b8e80941Smrg    * "No qualifier is allowed on the return type of a function."
5924b8e80941Smrg    */
5925b8e80941Smrg   if (this->return_type->has_qualifiers(state)) {
5926b8e80941Smrg      YYLTYPE loc = this->get_location();
5927b8e80941Smrg      _mesa_glsl_error(& loc, state,
5928b8e80941Smrg                       "function `%s' return type has qualifiers", name);
5929b8e80941Smrg   }
5930b8e80941Smrg
5931b8e80941Smrg   /* Section 6.1 (Function Definitions) of the GLSL 1.20 spec says:
5932b8e80941Smrg    *
5933b8e80941Smrg    *     "Arrays are allowed as arguments and as the return type. In both
5934b8e80941Smrg    *     cases, the array must be explicitly sized."
5935b8e80941Smrg    */
5936b8e80941Smrg   if (return_type->is_unsized_array()) {
5937b8e80941Smrg      YYLTYPE loc = this->get_location();
5938b8e80941Smrg      _mesa_glsl_error(& loc, state,
5939b8e80941Smrg                       "function `%s' return type array must be explicitly "
5940b8e80941Smrg                       "sized", name);
5941b8e80941Smrg   }
5942b8e80941Smrg
5943b8e80941Smrg   /* From Section 6.1 (Function Definitions) of the GLSL 1.00 spec:
5944b8e80941Smrg    *
5945b8e80941Smrg    *     "Arrays are allowed as arguments, but not as the return type. [...]
5946b8e80941Smrg    *      The return type can also be a structure if the structure does not
5947b8e80941Smrg    *      contain an array."
5948b8e80941Smrg    */
5949b8e80941Smrg   if (state->language_version == 100 && return_type->contains_array()) {
5950b8e80941Smrg      YYLTYPE loc = this->get_location();
5951b8e80941Smrg      _mesa_glsl_error(& loc, state,
5952b8e80941Smrg                       "function `%s' return type contains an array", name);
5953b8e80941Smrg   }
5954b8e80941Smrg
5955b8e80941Smrg   /* From section 4.1.7 of the GLSL 4.40 spec:
5956b8e80941Smrg    *
5957b8e80941Smrg    *    "[Opaque types] can only be declared as function parameters
5958b8e80941Smrg    *     or uniform-qualified variables."
5959b8e80941Smrg    *
5960b8e80941Smrg    * The ARB_bindless_texture spec doesn't clearly state this, but as it says
5961b8e80941Smrg    * "Replace Section 4.1.7 (Samplers), p. 25" and, "Replace Section 4.1.X,
5962b8e80941Smrg    * (Images)", this should be allowed.
5963b8e80941Smrg    */
5964b8e80941Smrg   if (return_type->contains_atomic() ||
5965b8e80941Smrg       (!state->has_bindless() && return_type->contains_opaque())) {
5966b8e80941Smrg      YYLTYPE loc = this->get_location();
5967b8e80941Smrg      _mesa_glsl_error(&loc, state,
5968b8e80941Smrg                       "function `%s' return type can't contain an %s type",
5969b8e80941Smrg                       name, state->has_bindless() ? "atomic" : "opaque");
5970b8e80941Smrg   }
5971b8e80941Smrg
5972b8e80941Smrg   /**/
5973b8e80941Smrg   if (return_type->is_subroutine()) {
5974b8e80941Smrg      YYLTYPE loc = this->get_location();
5975b8e80941Smrg      _mesa_glsl_error(&loc, state,
5976b8e80941Smrg                       "function `%s' return type can't be a subroutine type",
5977b8e80941Smrg                       name);
5978b8e80941Smrg   }
5979b8e80941Smrg
5980b8e80941Smrg
5981b8e80941Smrg   /* Create an ir_function if one doesn't already exist. */
5982b8e80941Smrg   f = state->symbols->get_function(name);
5983b8e80941Smrg   if (f == NULL) {
5984b8e80941Smrg      f = new(ctx) ir_function(name);
5985b8e80941Smrg      if (!this->return_type->qualifier.is_subroutine_decl()) {
5986b8e80941Smrg         if (!state->symbols->add_function(f)) {
5987b8e80941Smrg            /* This function name shadows a non-function use of the same name. */
5988b8e80941Smrg            YYLTYPE loc = this->get_location();
5989b8e80941Smrg            _mesa_glsl_error(&loc, state, "function name `%s' conflicts with "
5990b8e80941Smrg                             "non-function", name);
5991b8e80941Smrg            return NULL;
5992b8e80941Smrg         }
5993b8e80941Smrg      }
5994b8e80941Smrg      emit_function(state, f);
5995b8e80941Smrg   }
5996b8e80941Smrg
5997b8e80941Smrg   /* From GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71:
5998b8e80941Smrg    *
5999b8e80941Smrg    * "A shader cannot redefine or overload built-in functions."
6000b8e80941Smrg    *
6001b8e80941Smrg    * While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions":
6002b8e80941Smrg    *
6003b8e80941Smrg    * "User code can overload the built-in functions but cannot redefine
6004b8e80941Smrg    * them."
6005b8e80941Smrg    */
6006b8e80941Smrg   if (state->es_shader) {
6007b8e80941Smrg      /* Local shader has no exact candidates; check the built-ins. */
6008b8e80941Smrg      _mesa_glsl_initialize_builtin_functions();
6009b8e80941Smrg      if (state->language_version >= 300 &&
6010b8e80941Smrg          _mesa_glsl_has_builtin_function(state, name)) {
6011b8e80941Smrg         YYLTYPE loc = this->get_location();
6012b8e80941Smrg         _mesa_glsl_error(& loc, state,
6013b8e80941Smrg                          "A shader cannot redefine or overload built-in "
6014b8e80941Smrg                          "function `%s' in GLSL ES 3.00", name);
6015b8e80941Smrg         return NULL;
6016b8e80941Smrg      }
6017b8e80941Smrg
6018b8e80941Smrg      if (state->language_version == 100) {
6019b8e80941Smrg         ir_function_signature *sig =
6020b8e80941Smrg            _mesa_glsl_find_builtin_function(state, name, &hir_parameters);
6021b8e80941Smrg         if (sig && sig->is_builtin()) {
6022b8e80941Smrg            _mesa_glsl_error(& loc, state,
6023b8e80941Smrg                             "A shader cannot redefine built-in "
6024b8e80941Smrg                             "function `%s' in GLSL ES 1.00", name);
6025b8e80941Smrg         }
6026b8e80941Smrg      }
6027b8e80941Smrg   }
6028b8e80941Smrg
6029b8e80941Smrg   /* Verify that this function's signature either doesn't match a previously
6030b8e80941Smrg    * seen signature for a function with the same name, or, if a match is found,
6031b8e80941Smrg    * that the previously seen signature does not have an associated definition.
6032b8e80941Smrg    */
6033b8e80941Smrg   if (state->es_shader || f->has_user_signature()) {
6034b8e80941Smrg      sig = f->exact_matching_signature(state, &hir_parameters);
6035b8e80941Smrg      if (sig != NULL) {
6036b8e80941Smrg         const char *badvar = sig->qualifiers_match(&hir_parameters);
6037b8e80941Smrg         if (badvar != NULL) {
6038b8e80941Smrg            YYLTYPE loc = this->get_location();
6039b8e80941Smrg
6040b8e80941Smrg            _mesa_glsl_error(&loc, state, "function `%s' parameter `%s' "
6041b8e80941Smrg                             "qualifiers don't match prototype", name, badvar);
6042b8e80941Smrg         }
6043b8e80941Smrg
6044b8e80941Smrg         if (sig->return_type != return_type) {
6045b8e80941Smrg            YYLTYPE loc = this->get_location();
6046b8e80941Smrg
6047b8e80941Smrg            _mesa_glsl_error(&loc, state, "function `%s' return type doesn't "
6048b8e80941Smrg                             "match prototype", name);
6049b8e80941Smrg         }
6050b8e80941Smrg
6051b8e80941Smrg         if (sig->is_defined) {
6052b8e80941Smrg            if (is_definition) {
6053b8e80941Smrg               YYLTYPE loc = this->get_location();
6054b8e80941Smrg               _mesa_glsl_error(& loc, state, "function `%s' redefined", name);
6055b8e80941Smrg            } else {
6056b8e80941Smrg               /* We just encountered a prototype that exactly matches a
6057b8e80941Smrg                * function that's already been defined.  This is redundant,
6058b8e80941Smrg                * and we should ignore it.
6059b8e80941Smrg                */
6060b8e80941Smrg               return NULL;
6061b8e80941Smrg            }
6062b8e80941Smrg         } else if (state->language_version == 100 && !is_definition) {
6063b8e80941Smrg            /* From the GLSL 1.00 spec, section 4.2.7:
6064b8e80941Smrg             *
6065b8e80941Smrg             *     "A particular variable, structure or function declaration
6066b8e80941Smrg             *      may occur at most once within a scope with the exception
6067b8e80941Smrg             *      that a single function prototype plus the corresponding
6068b8e80941Smrg             *      function definition are allowed."
6069b8e80941Smrg             */
6070b8e80941Smrg            YYLTYPE loc = this->get_location();
6071b8e80941Smrg            _mesa_glsl_error(&loc, state, "function `%s' redeclared", name);
6072b8e80941Smrg         }
6073b8e80941Smrg      }
6074b8e80941Smrg   }
6075b8e80941Smrg
6076b8e80941Smrg   /* Verify the return type of main() */
6077b8e80941Smrg   if (strcmp(name, "main") == 0) {
6078b8e80941Smrg      if (! return_type->is_void()) {
6079b8e80941Smrg         YYLTYPE loc = this->get_location();
6080b8e80941Smrg
6081b8e80941Smrg         _mesa_glsl_error(& loc, state, "main() must return void");
6082b8e80941Smrg      }
6083b8e80941Smrg
6084b8e80941Smrg      if (!hir_parameters.is_empty()) {
6085b8e80941Smrg         YYLTYPE loc = this->get_location();
6086b8e80941Smrg
6087b8e80941Smrg         _mesa_glsl_error(& loc, state, "main() must not take any parameters");
6088b8e80941Smrg      }
6089b8e80941Smrg   }
6090b8e80941Smrg
6091b8e80941Smrg   /* Finish storing the information about this new function in its signature.
6092b8e80941Smrg    */
6093b8e80941Smrg   if (sig == NULL) {
6094b8e80941Smrg      sig = new(ctx) ir_function_signature(return_type);
6095b8e80941Smrg      f->add_signature(sig);
6096b8e80941Smrg   }
6097b8e80941Smrg
6098b8e80941Smrg   sig->replace_parameters(&hir_parameters);
6099b8e80941Smrg   signature = sig;
6100b8e80941Smrg
6101b8e80941Smrg   if (this->return_type->qualifier.subroutine_list) {
6102b8e80941Smrg      int idx;
6103b8e80941Smrg
6104b8e80941Smrg      if (this->return_type->qualifier.flags.q.explicit_index) {
6105b8e80941Smrg         unsigned qual_index;
6106b8e80941Smrg         if (process_qualifier_constant(state, &loc, "index",
6107b8e80941Smrg                                        this->return_type->qualifier.index,
6108b8e80941Smrg                                        &qual_index)) {
6109b8e80941Smrg            if (!state->has_explicit_uniform_location()) {
6110b8e80941Smrg               _mesa_glsl_error(&loc, state, "subroutine index requires "
6111b8e80941Smrg                                "GL_ARB_explicit_uniform_location or "
6112b8e80941Smrg                                "GLSL 4.30");
6113b8e80941Smrg            } else if (qual_index >= MAX_SUBROUTINES) {
6114b8e80941Smrg               _mesa_glsl_error(&loc, state,
6115b8e80941Smrg                                "invalid subroutine index (%d) index must "
6116b8e80941Smrg                                "be a number between 0 and "
6117b8e80941Smrg                                "GL_MAX_SUBROUTINES - 1 (%d)", qual_index,
6118b8e80941Smrg                                MAX_SUBROUTINES - 1);
6119b8e80941Smrg            } else {
6120b8e80941Smrg               f->subroutine_index = qual_index;
6121b8e80941Smrg            }
6122b8e80941Smrg         }
6123b8e80941Smrg      }
6124b8e80941Smrg
6125b8e80941Smrg      f->num_subroutine_types = this->return_type->qualifier.subroutine_list->declarations.length();
6126b8e80941Smrg      f->subroutine_types = ralloc_array(state, const struct glsl_type *,
6127b8e80941Smrg                                         f->num_subroutine_types);
6128b8e80941Smrg      idx = 0;
6129b8e80941Smrg      foreach_list_typed(ast_declaration, decl, link, &this->return_type->qualifier.subroutine_list->declarations) {
6130b8e80941Smrg         const struct glsl_type *type;
6131b8e80941Smrg         /* the subroutine type must be already declared */
6132b8e80941Smrg         type = state->symbols->get_type(decl->identifier);
6133b8e80941Smrg         if (!type) {
6134b8e80941Smrg            _mesa_glsl_error(& loc, state, "unknown type '%s' in subroutine function definition", decl->identifier);
6135b8e80941Smrg         }
6136b8e80941Smrg
6137b8e80941Smrg         for (int i = 0; i < state->num_subroutine_types; i++) {
6138b8e80941Smrg            ir_function *fn = state->subroutine_types[i];
6139b8e80941Smrg            ir_function_signature *tsig = NULL;
6140b8e80941Smrg
6141b8e80941Smrg            if (strcmp(fn->name, decl->identifier))
6142b8e80941Smrg               continue;
6143b8e80941Smrg
6144b8e80941Smrg            tsig = fn->matching_signature(state, &sig->parameters,
6145b8e80941Smrg                                          false);
6146b8e80941Smrg            if (!tsig) {
6147b8e80941Smrg               _mesa_glsl_error(& loc, state, "subroutine type mismatch '%s' - signatures do not match\n", decl->identifier);
6148b8e80941Smrg            } else {
6149b8e80941Smrg               if (tsig->return_type != sig->return_type) {
6150b8e80941Smrg                  _mesa_glsl_error(& loc, state, "subroutine type mismatch '%s' - return types do not match\n", decl->identifier);
6151b8e80941Smrg               }
6152b8e80941Smrg            }
6153b8e80941Smrg         }
6154b8e80941Smrg         f->subroutine_types[idx++] = type;
6155b8e80941Smrg      }
6156b8e80941Smrg      state->subroutines = (ir_function **)reralloc(state, state->subroutines,
6157b8e80941Smrg                                                    ir_function *,
6158b8e80941Smrg                                                    state->num_subroutines + 1);
6159b8e80941Smrg      state->subroutines[state->num_subroutines] = f;
6160b8e80941Smrg      state->num_subroutines++;
6161b8e80941Smrg
6162b8e80941Smrg   }
6163b8e80941Smrg
6164b8e80941Smrg   if (this->return_type->qualifier.is_subroutine_decl()) {
6165b8e80941Smrg      if (!state->symbols->add_type(this->identifier, glsl_type::get_subroutine_instance(this->identifier))) {
6166b8e80941Smrg         _mesa_glsl_error(& loc, state, "type '%s' previously defined", this->identifier);
6167b8e80941Smrg         return NULL;
6168b8e80941Smrg      }
6169b8e80941Smrg      state->subroutine_types = (ir_function **)reralloc(state, state->subroutine_types,
6170b8e80941Smrg                                                         ir_function *,
6171b8e80941Smrg                                                         state->num_subroutine_types + 1);
6172b8e80941Smrg      state->subroutine_types[state->num_subroutine_types] = f;
6173b8e80941Smrg      state->num_subroutine_types++;
6174b8e80941Smrg
6175b8e80941Smrg      f->is_subroutine = true;
6176b8e80941Smrg   }
6177b8e80941Smrg
6178b8e80941Smrg   /* Function declarations (prototypes) do not have r-values.
6179b8e80941Smrg    */
6180b8e80941Smrg   return NULL;
6181b8e80941Smrg}
6182b8e80941Smrg
6183b8e80941Smrg
6184b8e80941Smrgir_rvalue *
6185b8e80941Smrgast_function_definition::hir(exec_list *instructions,
6186b8e80941Smrg                             struct _mesa_glsl_parse_state *state)
6187b8e80941Smrg{
6188b8e80941Smrg   prototype->is_definition = true;
6189b8e80941Smrg   prototype->hir(instructions, state);
6190b8e80941Smrg
6191b8e80941Smrg   ir_function_signature *signature = prototype->signature;
6192b8e80941Smrg   if (signature == NULL)
6193b8e80941Smrg      return NULL;
6194b8e80941Smrg
6195b8e80941Smrg   assert(state->current_function == NULL);
6196b8e80941Smrg   state->current_function = signature;
6197b8e80941Smrg   state->found_return = false;
6198b8e80941Smrg
6199b8e80941Smrg   /* Duplicate parameters declared in the prototype as concrete variables.
6200b8e80941Smrg    * Add these to the symbol table.
6201b8e80941Smrg    */
6202b8e80941Smrg   state->symbols->push_scope();
6203b8e80941Smrg   foreach_in_list(ir_variable, var, &signature->parameters) {
6204b8e80941Smrg      assert(var->as_variable() != NULL);
6205b8e80941Smrg
6206b8e80941Smrg      /* The only way a parameter would "exist" is if two parameters have
6207b8e80941Smrg       * the same name.
6208b8e80941Smrg       */
6209b8e80941Smrg      if (state->symbols->name_declared_this_scope(var->name)) {
6210b8e80941Smrg         YYLTYPE loc = this->get_location();
6211b8e80941Smrg
6212b8e80941Smrg         _mesa_glsl_error(& loc, state, "parameter `%s' redeclared", var->name);
6213b8e80941Smrg      } else {
6214b8e80941Smrg         state->symbols->add_variable(var);
6215b8e80941Smrg      }
6216b8e80941Smrg   }
6217b8e80941Smrg
6218b8e80941Smrg   /* Convert the body of the function to HIR. */
6219b8e80941Smrg   this->body->hir(&signature->body, state);
6220b8e80941Smrg   signature->is_defined = true;
6221b8e80941Smrg
6222b8e80941Smrg   state->symbols->pop_scope();
6223b8e80941Smrg
6224b8e80941Smrg   assert(state->current_function == signature);
6225b8e80941Smrg   state->current_function = NULL;
6226b8e80941Smrg
6227b8e80941Smrg   if (!signature->return_type->is_void() && !state->found_return) {
6228b8e80941Smrg      YYLTYPE loc = this->get_location();
6229b8e80941Smrg      _mesa_glsl_error(& loc, state, "function `%s' has non-void return type "
6230b8e80941Smrg                       "%s, but no return statement",
6231b8e80941Smrg                       signature->function_name(),
6232b8e80941Smrg                       signature->return_type->name);
6233b8e80941Smrg   }
6234b8e80941Smrg
6235b8e80941Smrg   /* Function definitions do not have r-values.
6236b8e80941Smrg    */
6237b8e80941Smrg   return NULL;
6238b8e80941Smrg}
6239b8e80941Smrg
6240b8e80941Smrg
6241b8e80941Smrgir_rvalue *
6242b8e80941Smrgast_jump_statement::hir(exec_list *instructions,
6243b8e80941Smrg                        struct _mesa_glsl_parse_state *state)
6244b8e80941Smrg{
6245b8e80941Smrg   void *ctx = state;
6246b8e80941Smrg
6247b8e80941Smrg   switch (mode) {
6248b8e80941Smrg   case ast_return: {
6249b8e80941Smrg      ir_return *inst;
6250b8e80941Smrg      assert(state->current_function);
6251b8e80941Smrg
6252b8e80941Smrg      if (opt_return_value) {
6253b8e80941Smrg         ir_rvalue *ret = opt_return_value->hir(instructions, state);
6254b8e80941Smrg
6255b8e80941Smrg         /* The value of the return type can be NULL if the shader says
6256b8e80941Smrg          * 'return foo();' and foo() is a function that returns void.
6257b8e80941Smrg          *
6258b8e80941Smrg          * NOTE: The GLSL spec doesn't say that this is an error.  The type
6259b8e80941Smrg          * of the return value is void.  If the return type of the function is
6260b8e80941Smrg          * also void, then this should compile without error.  Seriously.
6261b8e80941Smrg          */
6262b8e80941Smrg         const glsl_type *const ret_type =
6263b8e80941Smrg            (ret == NULL) ? glsl_type::void_type : ret->type;
6264b8e80941Smrg
6265b8e80941Smrg         /* Implicit conversions are not allowed for return values prior to
6266b8e80941Smrg          * ARB_shading_language_420pack.
6267b8e80941Smrg          */
6268b8e80941Smrg         if (state->current_function->return_type != ret_type) {
6269b8e80941Smrg            YYLTYPE loc = this->get_location();
6270b8e80941Smrg
6271b8e80941Smrg            if (state->has_420pack()) {
6272b8e80941Smrg               if (!apply_implicit_conversion(state->current_function->return_type,
6273b8e80941Smrg                                              ret, state)
6274b8e80941Smrg                   || (ret->type != state->current_function->return_type)) {
6275b8e80941Smrg                  _mesa_glsl_error(& loc, state,
6276b8e80941Smrg                                   "could not implicitly convert return value "
6277b8e80941Smrg                                   "to %s, in function `%s'",
6278b8e80941Smrg                                   state->current_function->return_type->name,
6279b8e80941Smrg                                   state->current_function->function_name());
6280b8e80941Smrg               }
6281b8e80941Smrg            } else {
6282b8e80941Smrg               _mesa_glsl_error(& loc, state,
6283b8e80941Smrg                                "`return' with wrong type %s, in function `%s' "
6284b8e80941Smrg                                "returning %s",
6285b8e80941Smrg                                ret_type->name,
6286b8e80941Smrg                                state->current_function->function_name(),
6287b8e80941Smrg                                state->current_function->return_type->name);
6288b8e80941Smrg            }
6289b8e80941Smrg         } else if (state->current_function->return_type->base_type ==
6290b8e80941Smrg                    GLSL_TYPE_VOID) {
6291b8e80941Smrg            YYLTYPE loc = this->get_location();
6292b8e80941Smrg
6293b8e80941Smrg            /* The ARB_shading_language_420pack, GLSL ES 3.0, and GLSL 4.20
6294b8e80941Smrg             * specs add a clarification:
6295b8e80941Smrg             *
6296b8e80941Smrg             *    "A void function can only use return without a return argument, even if
6297b8e80941Smrg             *     the return argument has void type. Return statements only accept values:
6298b8e80941Smrg             *
6299b8e80941Smrg             *         void func1() { }
6300b8e80941Smrg             *         void func2() { return func1(); } // illegal return statement"
6301b8e80941Smrg             */
6302b8e80941Smrg            _mesa_glsl_error(& loc, state,
6303b8e80941Smrg                             "void functions can only use `return' without a "
6304b8e80941Smrg                             "return argument");
6305b8e80941Smrg         }
6306b8e80941Smrg
6307b8e80941Smrg         inst = new(ctx) ir_return(ret);
6308b8e80941Smrg      } else {
6309b8e80941Smrg         if (state->current_function->return_type->base_type !=
6310b8e80941Smrg             GLSL_TYPE_VOID) {
6311b8e80941Smrg            YYLTYPE loc = this->get_location();
6312b8e80941Smrg
6313b8e80941Smrg            _mesa_glsl_error(& loc, state,
6314b8e80941Smrg                             "`return' with no value, in function %s returning "
6315b8e80941Smrg                             "non-void",
6316b8e80941Smrg            state->current_function->function_name());
6317b8e80941Smrg         }
6318b8e80941Smrg         inst = new(ctx) ir_return;
6319b8e80941Smrg      }
6320b8e80941Smrg
6321b8e80941Smrg      state->found_return = true;
6322b8e80941Smrg      instructions->push_tail(inst);
6323b8e80941Smrg      break;
6324b8e80941Smrg   }
6325b8e80941Smrg
6326b8e80941Smrg   case ast_discard:
6327b8e80941Smrg      if (state->stage != MESA_SHADER_FRAGMENT) {
6328b8e80941Smrg         YYLTYPE loc = this->get_location();
6329b8e80941Smrg
6330b8e80941Smrg         _mesa_glsl_error(& loc, state,
6331b8e80941Smrg                          "`discard' may only appear in a fragment shader");
6332b8e80941Smrg      }
6333b8e80941Smrg      instructions->push_tail(new(ctx) ir_discard);
6334b8e80941Smrg      break;
6335b8e80941Smrg
6336b8e80941Smrg   case ast_break:
6337b8e80941Smrg   case ast_continue:
6338b8e80941Smrg      if (mode == ast_continue &&
6339b8e80941Smrg          state->loop_nesting_ast == NULL) {
6340b8e80941Smrg         YYLTYPE loc = this->get_location();
6341b8e80941Smrg
6342b8e80941Smrg         _mesa_glsl_error(& loc, state, "continue may only appear in a loop");
6343b8e80941Smrg      } else if (mode == ast_break &&
6344b8e80941Smrg         state->loop_nesting_ast == NULL &&
6345b8e80941Smrg         state->switch_state.switch_nesting_ast == NULL) {
6346b8e80941Smrg         YYLTYPE loc = this->get_location();
6347b8e80941Smrg
6348b8e80941Smrg         _mesa_glsl_error(& loc, state,
6349b8e80941Smrg                          "break may only appear in a loop or a switch");
6350b8e80941Smrg      } else {
6351b8e80941Smrg         /* For a loop, inline the for loop expression again, since we don't
6352b8e80941Smrg          * know where near the end of the loop body the normal copy of it is
6353b8e80941Smrg          * going to be placed.  Same goes for the condition for a do-while
6354b8e80941Smrg          * loop.
6355b8e80941Smrg          */
6356b8e80941Smrg         if (state->loop_nesting_ast != NULL &&
6357b8e80941Smrg             mode == ast_continue && !state->switch_state.is_switch_innermost) {
6358b8e80941Smrg            if (state->loop_nesting_ast->rest_expression) {
6359b8e80941Smrg               state->loop_nesting_ast->rest_expression->hir(instructions,
6360b8e80941Smrg                                                             state);
6361b8e80941Smrg            }
6362b8e80941Smrg            if (state->loop_nesting_ast->mode ==
6363b8e80941Smrg                ast_iteration_statement::ast_do_while) {
6364b8e80941Smrg               state->loop_nesting_ast->condition_to_hir(instructions, state);
6365b8e80941Smrg            }
6366b8e80941Smrg         }
6367b8e80941Smrg
6368b8e80941Smrg         if (state->switch_state.is_switch_innermost &&
6369b8e80941Smrg             mode == ast_continue) {
6370b8e80941Smrg            /* Set 'continue_inside' to true. */
6371b8e80941Smrg            ir_rvalue *const true_val = new (ctx) ir_constant(true);
6372b8e80941Smrg            ir_dereference_variable *deref_continue_inside_var =
6373b8e80941Smrg               new(ctx) ir_dereference_variable(state->switch_state.continue_inside);
6374b8e80941Smrg            instructions->push_tail(new(ctx) ir_assignment(deref_continue_inside_var,
6375b8e80941Smrg                                                           true_val));
6376b8e80941Smrg
6377b8e80941Smrg            /* Break out from the switch, continue for the loop will
6378b8e80941Smrg             * be called right after switch. */
6379b8e80941Smrg            ir_loop_jump *const jump =
6380b8e80941Smrg               new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
6381b8e80941Smrg            instructions->push_tail(jump);
6382b8e80941Smrg
6383b8e80941Smrg         } else if (state->switch_state.is_switch_innermost &&
6384b8e80941Smrg             mode == ast_break) {
6385b8e80941Smrg            /* Force break out of switch by inserting a break. */
6386b8e80941Smrg            ir_loop_jump *const jump =
6387b8e80941Smrg               new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
6388b8e80941Smrg            instructions->push_tail(jump);
6389b8e80941Smrg         } else {
6390b8e80941Smrg            ir_loop_jump *const jump =
6391b8e80941Smrg               new(ctx) ir_loop_jump((mode == ast_break)
6392b8e80941Smrg                  ? ir_loop_jump::jump_break
6393b8e80941Smrg                  : ir_loop_jump::jump_continue);
6394b8e80941Smrg            instructions->push_tail(jump);
6395b8e80941Smrg         }
6396b8e80941Smrg      }
6397b8e80941Smrg
6398b8e80941Smrg      break;
6399b8e80941Smrg   }
6400b8e80941Smrg
6401b8e80941Smrg   /* Jump instructions do not have r-values.
6402b8e80941Smrg    */
6403b8e80941Smrg   return NULL;
6404b8e80941Smrg}
6405b8e80941Smrg
6406b8e80941Smrg
6407b8e80941Smrgir_rvalue *
6408b8e80941Smrgast_selection_statement::hir(exec_list *instructions,
6409b8e80941Smrg                             struct _mesa_glsl_parse_state *state)
6410b8e80941Smrg{
6411b8e80941Smrg   void *ctx = state;
6412b8e80941Smrg
6413b8e80941Smrg   ir_rvalue *const condition = this->condition->hir(instructions, state);
6414b8e80941Smrg
6415b8e80941Smrg   /* From page 66 (page 72 of the PDF) of the GLSL 1.50 spec:
6416b8e80941Smrg    *
6417b8e80941Smrg    *    "Any expression whose type evaluates to a Boolean can be used as the
6418b8e80941Smrg    *    conditional expression bool-expression. Vector types are not accepted
6419b8e80941Smrg    *    as the expression to if."
6420b8e80941Smrg    *
6421b8e80941Smrg    * The checks are separated so that higher quality diagnostics can be
6422b8e80941Smrg    * generated for cases where both rules are violated.
6423b8e80941Smrg    */
6424b8e80941Smrg   if (!condition->type->is_boolean() || !condition->type->is_scalar()) {
6425b8e80941Smrg      YYLTYPE loc = this->condition->get_location();
6426b8e80941Smrg
6427b8e80941Smrg      _mesa_glsl_error(& loc, state, "if-statement condition must be scalar "
6428b8e80941Smrg                       "boolean");
6429b8e80941Smrg   }
6430b8e80941Smrg
6431b8e80941Smrg   ir_if *const stmt = new(ctx) ir_if(condition);
6432b8e80941Smrg
6433b8e80941Smrg   if (then_statement != NULL) {
6434b8e80941Smrg      state->symbols->push_scope();
6435b8e80941Smrg      then_statement->hir(& stmt->then_instructions, state);
6436b8e80941Smrg      state->symbols->pop_scope();
6437b8e80941Smrg   }
6438b8e80941Smrg
6439b8e80941Smrg   if (else_statement != NULL) {
6440b8e80941Smrg      state->symbols->push_scope();
6441b8e80941Smrg      else_statement->hir(& stmt->else_instructions, state);
6442b8e80941Smrg      state->symbols->pop_scope();
6443b8e80941Smrg   }
6444b8e80941Smrg
6445b8e80941Smrg   instructions->push_tail(stmt);
6446b8e80941Smrg
6447b8e80941Smrg   /* if-statements do not have r-values.
6448b8e80941Smrg    */
6449b8e80941Smrg   return NULL;
6450b8e80941Smrg}
6451b8e80941Smrg
6452b8e80941Smrg
6453b8e80941Smrgstruct case_label {
6454b8e80941Smrg   /** Value of the case label. */
6455b8e80941Smrg   unsigned value;
6456b8e80941Smrg
6457b8e80941Smrg   /** Does this label occur after the default? */
6458b8e80941Smrg   bool after_default;
6459b8e80941Smrg
6460b8e80941Smrg   /**
6461b8e80941Smrg    * AST for the case label.
6462b8e80941Smrg    *
6463b8e80941Smrg    * This is only used to generate error messages for duplicate labels.
6464b8e80941Smrg    */
6465b8e80941Smrg   ast_expression *ast;
6466b8e80941Smrg};
6467b8e80941Smrg
6468b8e80941Smrg/* Used for detection of duplicate case values, compare
6469b8e80941Smrg * given contents directly.
6470b8e80941Smrg */
6471b8e80941Smrgstatic bool
6472b8e80941Smrgcompare_case_value(const void *a, const void *b)
6473b8e80941Smrg{
6474b8e80941Smrg   return ((struct case_label *) a)->value == ((struct case_label *) b)->value;
6475b8e80941Smrg}
6476b8e80941Smrg
6477b8e80941Smrg
6478b8e80941Smrg/* Used for detection of duplicate case values, just
6479b8e80941Smrg * returns key contents as is.
6480b8e80941Smrg */
6481b8e80941Smrgstatic unsigned
6482b8e80941Smrgkey_contents(const void *key)
6483b8e80941Smrg{
6484b8e80941Smrg   return ((struct case_label *) key)->value;
6485b8e80941Smrg}
6486b8e80941Smrg
6487b8e80941Smrg
6488b8e80941Smrgir_rvalue *
6489b8e80941Smrgast_switch_statement::hir(exec_list *instructions,
6490b8e80941Smrg                          struct _mesa_glsl_parse_state *state)
6491b8e80941Smrg{
6492b8e80941Smrg   void *ctx = state;
6493b8e80941Smrg
6494b8e80941Smrg   ir_rvalue *const test_expression =
6495b8e80941Smrg      this->test_expression->hir(instructions, state);
6496b8e80941Smrg
6497b8e80941Smrg   /* From page 66 (page 55 of the PDF) of the GLSL 1.50 spec:
6498b8e80941Smrg    *
6499b8e80941Smrg    *    "The type of init-expression in a switch statement must be a
6500b8e80941Smrg    *     scalar integer."
6501b8e80941Smrg    */
6502b8e80941Smrg   if (!test_expression->type->is_scalar() ||
6503b8e80941Smrg       !test_expression->type->is_integer()) {
6504b8e80941Smrg      YYLTYPE loc = this->test_expression->get_location();
6505b8e80941Smrg
6506b8e80941Smrg      _mesa_glsl_error(& loc,
6507b8e80941Smrg                       state,
6508b8e80941Smrg                       "switch-statement expression must be scalar "
6509b8e80941Smrg                       "integer");
6510b8e80941Smrg      return NULL;
6511b8e80941Smrg   }
6512b8e80941Smrg
6513b8e80941Smrg   /* Track the switch-statement nesting in a stack-like manner.
6514b8e80941Smrg    */
6515b8e80941Smrg   struct glsl_switch_state saved = state->switch_state;
6516b8e80941Smrg
6517b8e80941Smrg   state->switch_state.is_switch_innermost = true;
6518b8e80941Smrg   state->switch_state.switch_nesting_ast = this;
6519b8e80941Smrg   state->switch_state.labels_ht =
6520b8e80941Smrg         _mesa_hash_table_create(NULL, key_contents,
6521b8e80941Smrg                                 compare_case_value);
6522b8e80941Smrg   state->switch_state.previous_default = NULL;
6523b8e80941Smrg
6524b8e80941Smrg   /* Initalize is_fallthru state to false.
6525b8e80941Smrg    */
6526b8e80941Smrg   ir_rvalue *const is_fallthru_val = new (ctx) ir_constant(false);
6527b8e80941Smrg   state->switch_state.is_fallthru_var =
6528b8e80941Smrg      new(ctx) ir_variable(glsl_type::bool_type,
6529b8e80941Smrg                           "switch_is_fallthru_tmp",
6530b8e80941Smrg                           ir_var_temporary);
6531b8e80941Smrg   instructions->push_tail(state->switch_state.is_fallthru_var);
6532b8e80941Smrg
6533b8e80941Smrg   ir_dereference_variable *deref_is_fallthru_var =
6534b8e80941Smrg      new(ctx) ir_dereference_variable(state->switch_state.is_fallthru_var);
6535b8e80941Smrg   instructions->push_tail(new(ctx) ir_assignment(deref_is_fallthru_var,
6536b8e80941Smrg                                                  is_fallthru_val));
6537b8e80941Smrg
6538b8e80941Smrg   /* Initialize continue_inside state to false.
6539b8e80941Smrg    */
6540b8e80941Smrg   state->switch_state.continue_inside =
6541b8e80941Smrg      new(ctx) ir_variable(glsl_type::bool_type,
6542b8e80941Smrg                           "continue_inside_tmp",
6543b8e80941Smrg                           ir_var_temporary);
6544b8e80941Smrg   instructions->push_tail(state->switch_state.continue_inside);
6545b8e80941Smrg
6546b8e80941Smrg   ir_rvalue *const false_val = new (ctx) ir_constant(false);
6547b8e80941Smrg   ir_dereference_variable *deref_continue_inside_var =
6548b8e80941Smrg      new(ctx) ir_dereference_variable(state->switch_state.continue_inside);
6549b8e80941Smrg   instructions->push_tail(new(ctx) ir_assignment(deref_continue_inside_var,
6550b8e80941Smrg                                                  false_val));
6551b8e80941Smrg
6552b8e80941Smrg   state->switch_state.run_default =
6553b8e80941Smrg      new(ctx) ir_variable(glsl_type::bool_type,
6554b8e80941Smrg                             "run_default_tmp",
6555b8e80941Smrg                             ir_var_temporary);
6556b8e80941Smrg   instructions->push_tail(state->switch_state.run_default);
6557b8e80941Smrg
6558b8e80941Smrg   /* Loop around the switch is used for flow control. */
6559b8e80941Smrg   ir_loop * loop = new(ctx) ir_loop();
6560b8e80941Smrg   instructions->push_tail(loop);
6561b8e80941Smrg
6562b8e80941Smrg   /* Cache test expression.
6563b8e80941Smrg    */
6564b8e80941Smrg   test_to_hir(&loop->body_instructions, state);
6565b8e80941Smrg
6566b8e80941Smrg   /* Emit code for body of switch stmt.
6567b8e80941Smrg    */
6568b8e80941Smrg   body->hir(&loop->body_instructions, state);
6569b8e80941Smrg
6570b8e80941Smrg   /* Insert a break at the end to exit loop. */
6571b8e80941Smrg   ir_loop_jump *jump = new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
6572b8e80941Smrg   loop->body_instructions.push_tail(jump);
6573b8e80941Smrg
6574b8e80941Smrg   /* If we are inside loop, check if continue got called inside switch. */
6575b8e80941Smrg   if (state->loop_nesting_ast != NULL) {
6576b8e80941Smrg      ir_dereference_variable *deref_continue_inside =
6577b8e80941Smrg         new(ctx) ir_dereference_variable(state->switch_state.continue_inside);
6578b8e80941Smrg      ir_if *irif = new(ctx) ir_if(deref_continue_inside);
6579b8e80941Smrg      ir_loop_jump *jump = new(ctx) ir_loop_jump(ir_loop_jump::jump_continue);
6580b8e80941Smrg
6581b8e80941Smrg      if (state->loop_nesting_ast != NULL) {
6582b8e80941Smrg         if (state->loop_nesting_ast->rest_expression) {
6583b8e80941Smrg            state->loop_nesting_ast->rest_expression->hir(&irif->then_instructions,
6584b8e80941Smrg                                                          state);
6585b8e80941Smrg         }
6586b8e80941Smrg         if (state->loop_nesting_ast->mode ==
6587b8e80941Smrg             ast_iteration_statement::ast_do_while) {
6588b8e80941Smrg            state->loop_nesting_ast->condition_to_hir(&irif->then_instructions, state);
6589b8e80941Smrg         }
6590b8e80941Smrg      }
6591b8e80941Smrg      irif->then_instructions.push_tail(jump);
6592b8e80941Smrg      instructions->push_tail(irif);
6593b8e80941Smrg   }
6594b8e80941Smrg
6595b8e80941Smrg   _mesa_hash_table_destroy(state->switch_state.labels_ht, NULL);
6596b8e80941Smrg
6597b8e80941Smrg   state->switch_state = saved;
6598b8e80941Smrg
6599b8e80941Smrg   /* Switch statements do not have r-values. */
6600b8e80941Smrg   return NULL;
6601b8e80941Smrg}
6602b8e80941Smrg
6603b8e80941Smrg
6604b8e80941Smrgvoid
6605b8e80941Smrgast_switch_statement::test_to_hir(exec_list *instructions,
6606b8e80941Smrg                                  struct _mesa_glsl_parse_state *state)
6607b8e80941Smrg{
6608b8e80941Smrg   void *ctx = state;
6609b8e80941Smrg
6610b8e80941Smrg   /* set to true to avoid a duplicate "use of uninitialized variable" warning
6611b8e80941Smrg    * on the switch test case. The first one would be already raised when
6612b8e80941Smrg    * getting the test_expression at ast_switch_statement::hir
6613b8e80941Smrg    */
6614b8e80941Smrg   test_expression->set_is_lhs(true);
6615b8e80941Smrg   /* Cache value of test expression. */
6616b8e80941Smrg   ir_rvalue *const test_val = test_expression->hir(instructions, state);
6617b8e80941Smrg
6618b8e80941Smrg   state->switch_state.test_var = new(ctx) ir_variable(test_val->type,
6619b8e80941Smrg                                                       "switch_test_tmp",
6620b8e80941Smrg                                                       ir_var_temporary);
6621b8e80941Smrg   ir_dereference_variable *deref_test_var =
6622b8e80941Smrg      new(ctx) ir_dereference_variable(state->switch_state.test_var);
6623b8e80941Smrg
6624b8e80941Smrg   instructions->push_tail(state->switch_state.test_var);
6625b8e80941Smrg   instructions->push_tail(new(ctx) ir_assignment(deref_test_var, test_val));
6626b8e80941Smrg}
6627b8e80941Smrg
6628b8e80941Smrg
6629b8e80941Smrgir_rvalue *
6630b8e80941Smrgast_switch_body::hir(exec_list *instructions,
6631b8e80941Smrg                     struct _mesa_glsl_parse_state *state)
6632b8e80941Smrg{
6633b8e80941Smrg   if (stmts != NULL)
6634b8e80941Smrg      stmts->hir(instructions, state);
6635b8e80941Smrg
6636b8e80941Smrg   /* Switch bodies do not have r-values. */
6637b8e80941Smrg   return NULL;
6638b8e80941Smrg}
6639b8e80941Smrg
6640b8e80941Smrgir_rvalue *
6641b8e80941Smrgast_case_statement_list::hir(exec_list *instructions,
6642b8e80941Smrg                             struct _mesa_glsl_parse_state *state)
6643b8e80941Smrg{
6644b8e80941Smrg   exec_list default_case, after_default, tmp;
6645b8e80941Smrg
6646b8e80941Smrg   foreach_list_typed (ast_case_statement, case_stmt, link, & this->cases) {
6647b8e80941Smrg      case_stmt->hir(&tmp, state);
6648b8e80941Smrg
6649b8e80941Smrg      /* Default case. */
6650b8e80941Smrg      if (state->switch_state.previous_default && default_case.is_empty()) {
6651b8e80941Smrg         default_case.append_list(&tmp);
6652b8e80941Smrg         continue;
6653b8e80941Smrg      }
6654b8e80941Smrg
6655b8e80941Smrg      /* If default case found, append 'after_default' list. */
6656b8e80941Smrg      if (!default_case.is_empty())
6657b8e80941Smrg         after_default.append_list(&tmp);
6658b8e80941Smrg      else
6659b8e80941Smrg         instructions->append_list(&tmp);
6660b8e80941Smrg   }
6661b8e80941Smrg
6662b8e80941Smrg   /* Handle the default case. This is done here because default might not be
6663b8e80941Smrg    * the last case. We need to add checks against following cases first to see
6664b8e80941Smrg    * if default should be chosen or not.
6665b8e80941Smrg    */
6666b8e80941Smrg   if (!default_case.is_empty()) {
6667b8e80941Smrg      ir_factory body(instructions, state);
6668b8e80941Smrg
6669b8e80941Smrg      ir_expression *cmp = NULL;
6670b8e80941Smrg
6671b8e80941Smrg      hash_table_foreach(state->switch_state.labels_ht, entry) {
6672b8e80941Smrg         const struct case_label *const l = (struct case_label *) entry->data;
6673b8e80941Smrg
6674b8e80941Smrg         /* If the switch init-value is the value of one of the labels that
6675b8e80941Smrg          * occurs after the default case, disable execution of the default
6676b8e80941Smrg          * case.
6677b8e80941Smrg          */
6678b8e80941Smrg         if (l->after_default) {
6679b8e80941Smrg            ir_constant *const cnst =
6680b8e80941Smrg               state->switch_state.test_var->type->base_type == GLSL_TYPE_UINT
6681b8e80941Smrg               ? body.constant(unsigned(l->value))
6682b8e80941Smrg               : body.constant(int(l->value));
6683b8e80941Smrg
6684b8e80941Smrg            cmp = cmp == NULL
6685b8e80941Smrg               ? equal(cnst, state->switch_state.test_var)
6686b8e80941Smrg               : logic_or(cmp, equal(cnst, state->switch_state.test_var));
6687b8e80941Smrg         }
6688b8e80941Smrg      }
6689b8e80941Smrg
6690b8e80941Smrg      if (cmp != NULL)
6691b8e80941Smrg         body.emit(assign(state->switch_state.run_default, logic_not(cmp)));
6692b8e80941Smrg      else
6693b8e80941Smrg         body.emit(assign(state->switch_state.run_default, body.constant(true)));
6694b8e80941Smrg
6695b8e80941Smrg      /* Append default case and all cases after it. */
6696b8e80941Smrg      instructions->append_list(&default_case);
6697b8e80941Smrg      instructions->append_list(&after_default);
6698b8e80941Smrg   }
6699b8e80941Smrg
6700b8e80941Smrg   /* Case statements do not have r-values. */
6701b8e80941Smrg   return NULL;
6702b8e80941Smrg}
6703b8e80941Smrg
6704b8e80941Smrgir_rvalue *
6705b8e80941Smrgast_case_statement::hir(exec_list *instructions,
6706b8e80941Smrg                        struct _mesa_glsl_parse_state *state)
6707b8e80941Smrg{
6708b8e80941Smrg   labels->hir(instructions, state);
6709b8e80941Smrg
6710b8e80941Smrg   /* Guard case statements depending on fallthru state. */
6711b8e80941Smrg   ir_dereference_variable *const deref_fallthru_guard =
6712b8e80941Smrg      new(state) ir_dereference_variable(state->switch_state.is_fallthru_var);
6713b8e80941Smrg   ir_if *const test_fallthru = new(state) ir_if(deref_fallthru_guard);
6714b8e80941Smrg
6715b8e80941Smrg   foreach_list_typed (ast_node, stmt, link, & this->stmts)
6716b8e80941Smrg      stmt->hir(& test_fallthru->then_instructions, state);
6717b8e80941Smrg
6718b8e80941Smrg   instructions->push_tail(test_fallthru);
6719b8e80941Smrg
6720b8e80941Smrg   /* Case statements do not have r-values. */
6721b8e80941Smrg   return NULL;
6722b8e80941Smrg}
6723b8e80941Smrg
6724b8e80941Smrg
6725b8e80941Smrgir_rvalue *
6726b8e80941Smrgast_case_label_list::hir(exec_list *instructions,
6727b8e80941Smrg                         struct _mesa_glsl_parse_state *state)
6728b8e80941Smrg{
6729b8e80941Smrg   foreach_list_typed (ast_case_label, label, link, & this->labels)
6730b8e80941Smrg      label->hir(instructions, state);
6731b8e80941Smrg
6732b8e80941Smrg   /* Case labels do not have r-values. */
6733b8e80941Smrg   return NULL;
6734b8e80941Smrg}
6735b8e80941Smrg
6736b8e80941Smrgir_rvalue *
6737b8e80941Smrgast_case_label::hir(exec_list *instructions,
6738b8e80941Smrg                    struct _mesa_glsl_parse_state *state)
6739b8e80941Smrg{
6740b8e80941Smrg   ir_factory body(instructions, state);
6741b8e80941Smrg
6742b8e80941Smrg   ir_variable *const fallthru_var = state->switch_state.is_fallthru_var;
6743b8e80941Smrg
6744b8e80941Smrg   /* If not default case, ... */
6745b8e80941Smrg   if (this->test_value != NULL) {
6746b8e80941Smrg      /* Conditionally set fallthru state based on
6747b8e80941Smrg       * comparison of cached test expression value to case label.
6748b8e80941Smrg       */
6749b8e80941Smrg      ir_rvalue *const label_rval = this->test_value->hir(instructions, state);
6750b8e80941Smrg      ir_constant *label_const =
6751b8e80941Smrg         label_rval->constant_expression_value(body.mem_ctx);
6752b8e80941Smrg
6753b8e80941Smrg      if (!label_const) {
6754b8e80941Smrg         YYLTYPE loc = this->test_value->get_location();
6755b8e80941Smrg
6756b8e80941Smrg         _mesa_glsl_error(& loc, state,
6757b8e80941Smrg                          "switch statement case label must be a "
6758b8e80941Smrg                          "constant expression");
6759b8e80941Smrg
6760b8e80941Smrg         /* Stuff a dummy value in to allow processing to continue. */
6761b8e80941Smrg         label_const = body.constant(0);
6762b8e80941Smrg      } else {
6763b8e80941Smrg         hash_entry *entry =
6764b8e80941Smrg               _mesa_hash_table_search(state->switch_state.labels_ht,
6765b8e80941Smrg                                       &label_const->value.u[0]);
6766b8e80941Smrg
6767b8e80941Smrg         if (entry) {
6768b8e80941Smrg            const struct case_label *const l =
6769b8e80941Smrg               (struct case_label *) entry->data;
6770b8e80941Smrg            const ast_expression *const previous_label = l->ast;
6771b8e80941Smrg            YYLTYPE loc = this->test_value->get_location();
6772b8e80941Smrg
6773b8e80941Smrg            _mesa_glsl_error(& loc, state, "duplicate case value");
6774b8e80941Smrg
6775b8e80941Smrg            loc = previous_label->get_location();
6776b8e80941Smrg            _mesa_glsl_error(& loc, state, "this is the previous case label");
6777b8e80941Smrg         } else {
6778b8e80941Smrg            struct case_label *l = ralloc(state->switch_state.labels_ht,
6779b8e80941Smrg                                          struct case_label);
6780b8e80941Smrg
6781b8e80941Smrg            l->value = label_const->value.u[0];
6782b8e80941Smrg            l->after_default = state->switch_state.previous_default != NULL;
6783b8e80941Smrg            l->ast = this->test_value;
6784b8e80941Smrg
6785b8e80941Smrg            _mesa_hash_table_insert(state->switch_state.labels_ht,
6786b8e80941Smrg                                    &label_const->value.u[0],
6787b8e80941Smrg                                    l);
6788b8e80941Smrg         }
6789b8e80941Smrg      }
6790b8e80941Smrg
6791b8e80941Smrg      /* Create an r-value version of the ir_constant label here (after we may
6792b8e80941Smrg       * have created a fake one in error cases) that can be passed to
6793b8e80941Smrg       * apply_implicit_conversion below.
6794b8e80941Smrg       */
6795b8e80941Smrg      ir_rvalue *label = label_const;
6796b8e80941Smrg
6797b8e80941Smrg      ir_rvalue *deref_test_var =
6798b8e80941Smrg         new(body.mem_ctx) ir_dereference_variable(state->switch_state.test_var);
6799b8e80941Smrg
6800b8e80941Smrg      /*
6801b8e80941Smrg       * From GLSL 4.40 specification section 6.2 ("Selection"):
6802b8e80941Smrg       *
6803b8e80941Smrg       *     "The type of the init-expression value in a switch statement must
6804b8e80941Smrg       *     be a scalar int or uint. The type of the constant-expression value
6805b8e80941Smrg       *     in a case label also must be a scalar int or uint. When any pair
6806b8e80941Smrg       *     of these values is tested for "equal value" and the types do not
6807b8e80941Smrg       *     match, an implicit conversion will be done to convert the int to a
6808b8e80941Smrg       *     uint (see section 4.1.10 “Implicit Conversions”) before the compare
6809b8e80941Smrg       *     is done."
6810b8e80941Smrg       */
6811b8e80941Smrg      if (label->type != state->switch_state.test_var->type) {
6812b8e80941Smrg         YYLTYPE loc = this->test_value->get_location();
6813b8e80941Smrg
6814b8e80941Smrg         const glsl_type *type_a = label->type;
6815b8e80941Smrg         const glsl_type *type_b = state->switch_state.test_var->type;
6816b8e80941Smrg
6817b8e80941Smrg         /* Check if int->uint implicit conversion is supported. */
6818b8e80941Smrg         bool integer_conversion_supported =
6819b8e80941Smrg            glsl_type::int_type->can_implicitly_convert_to(glsl_type::uint_type,
6820b8e80941Smrg                                                           state);
6821b8e80941Smrg
6822b8e80941Smrg         if ((!type_a->is_integer() || !type_b->is_integer()) ||
6823b8e80941Smrg              !integer_conversion_supported) {
6824b8e80941Smrg            _mesa_glsl_error(&loc, state, "type mismatch with switch "
6825b8e80941Smrg                             "init-expression and case label (%s != %s)",
6826b8e80941Smrg                             type_a->name, type_b->name);
6827b8e80941Smrg         } else {
6828b8e80941Smrg            /* Conversion of the case label. */
6829b8e80941Smrg            if (type_a->base_type == GLSL_TYPE_INT) {
6830b8e80941Smrg               if (!apply_implicit_conversion(glsl_type::uint_type,
6831b8e80941Smrg                                              label, state))
6832b8e80941Smrg                  _mesa_glsl_error(&loc, state, "implicit type conversion error");
6833b8e80941Smrg            } else {
6834b8e80941Smrg               /* Conversion of the init-expression value. */
6835b8e80941Smrg               if (!apply_implicit_conversion(glsl_type::uint_type,
6836b8e80941Smrg                                              deref_test_var, state))
6837b8e80941Smrg                  _mesa_glsl_error(&loc, state, "implicit type conversion error");
6838b8e80941Smrg            }
6839b8e80941Smrg         }
6840b8e80941Smrg
6841b8e80941Smrg         /* If the implicit conversion was allowed, the types will already be
6842b8e80941Smrg          * the same.  If the implicit conversion wasn't allowed, smash the
6843b8e80941Smrg          * type of the label anyway.  This will prevent the expression
6844b8e80941Smrg          * constructor (below) from failing an assertion.
6845b8e80941Smrg          */
6846b8e80941Smrg         label->type = deref_test_var->type;
6847b8e80941Smrg      }
6848b8e80941Smrg
6849b8e80941Smrg      body.emit(assign(fallthru_var,
6850b8e80941Smrg                       logic_or(fallthru_var, equal(label, deref_test_var))));
6851b8e80941Smrg   } else { /* default case */
6852b8e80941Smrg      if (state->switch_state.previous_default) {
6853b8e80941Smrg         YYLTYPE loc = this->get_location();
6854b8e80941Smrg         _mesa_glsl_error(& loc, state,
6855b8e80941Smrg                          "multiple default labels in one switch");
6856b8e80941Smrg
6857b8e80941Smrg         loc = state->switch_state.previous_default->get_location();
6858b8e80941Smrg         _mesa_glsl_error(& loc, state, "this is the first default label");
6859b8e80941Smrg      }
6860b8e80941Smrg      state->switch_state.previous_default = this;
6861b8e80941Smrg
6862b8e80941Smrg      /* Set fallthru condition on 'run_default' bool. */
6863b8e80941Smrg      body.emit(assign(fallthru_var,
6864b8e80941Smrg                       logic_or(fallthru_var,
6865b8e80941Smrg                                state->switch_state.run_default)));
6866b8e80941Smrg   }
6867b8e80941Smrg
6868b8e80941Smrg   /* Case statements do not have r-values. */
6869b8e80941Smrg   return NULL;
6870b8e80941Smrg}
6871b8e80941Smrg
6872b8e80941Smrgvoid
6873b8e80941Smrgast_iteration_statement::condition_to_hir(exec_list *instructions,
6874b8e80941Smrg                                          struct _mesa_glsl_parse_state *state)
6875b8e80941Smrg{
6876b8e80941Smrg   void *ctx = state;
6877b8e80941Smrg
6878b8e80941Smrg   if (condition != NULL) {
6879b8e80941Smrg      ir_rvalue *const cond =
6880b8e80941Smrg         condition->hir(instructions, state);
6881b8e80941Smrg
6882b8e80941Smrg      if ((cond == NULL)
6883b8e80941Smrg          || !cond->type->is_boolean() || !cond->type->is_scalar()) {
6884b8e80941Smrg         YYLTYPE loc = condition->get_location();
6885b8e80941Smrg
6886b8e80941Smrg         _mesa_glsl_error(& loc, state,
6887b8e80941Smrg                          "loop condition must be scalar boolean");
6888b8e80941Smrg      } else {
6889b8e80941Smrg         /* As the first code in the loop body, generate a block that looks
6890b8e80941Smrg          * like 'if (!condition) break;' as the loop termination condition.
6891b8e80941Smrg          */
6892b8e80941Smrg         ir_rvalue *const not_cond =
6893b8e80941Smrg            new(ctx) ir_expression(ir_unop_logic_not, cond);
6894b8e80941Smrg
6895b8e80941Smrg         ir_if *const if_stmt = new(ctx) ir_if(not_cond);
6896b8e80941Smrg
6897b8e80941Smrg         ir_jump *const break_stmt =
6898b8e80941Smrg            new(ctx) ir_loop_jump(ir_loop_jump::jump_break);
6899b8e80941Smrg
6900b8e80941Smrg         if_stmt->then_instructions.push_tail(break_stmt);
6901b8e80941Smrg         instructions->push_tail(if_stmt);
6902b8e80941Smrg      }
6903b8e80941Smrg   }
6904b8e80941Smrg}
6905b8e80941Smrg
6906b8e80941Smrg
6907b8e80941Smrgir_rvalue *
6908b8e80941Smrgast_iteration_statement::hir(exec_list *instructions,
6909b8e80941Smrg                             struct _mesa_glsl_parse_state *state)
6910b8e80941Smrg{
6911b8e80941Smrg   void *ctx = state;
6912b8e80941Smrg
6913b8e80941Smrg   /* For-loops and while-loops start a new scope, but do-while loops do not.
6914b8e80941Smrg    */
6915b8e80941Smrg   if (mode != ast_do_while)
6916b8e80941Smrg      state->symbols->push_scope();
6917b8e80941Smrg
6918b8e80941Smrg   if (init_statement != NULL)
6919b8e80941Smrg      init_statement->hir(instructions, state);
6920b8e80941Smrg
6921b8e80941Smrg   ir_loop *const stmt = new(ctx) ir_loop();
6922b8e80941Smrg   instructions->push_tail(stmt);
6923b8e80941Smrg
6924b8e80941Smrg   /* Track the current loop nesting. */
6925b8e80941Smrg   ast_iteration_statement *nesting_ast = state->loop_nesting_ast;
6926b8e80941Smrg
6927b8e80941Smrg   state->loop_nesting_ast = this;
6928b8e80941Smrg
6929b8e80941Smrg   /* Likewise, indicate that following code is closest to a loop,
6930b8e80941Smrg    * NOT closest to a switch.
6931b8e80941Smrg    */
6932b8e80941Smrg   bool saved_is_switch_innermost = state->switch_state.is_switch_innermost;
6933b8e80941Smrg   state->switch_state.is_switch_innermost = false;
6934b8e80941Smrg
6935b8e80941Smrg   if (mode != ast_do_while)
6936b8e80941Smrg      condition_to_hir(&stmt->body_instructions, state);
6937b8e80941Smrg
6938b8e80941Smrg   if (body != NULL)
6939b8e80941Smrg      body->hir(& stmt->body_instructions, state);
6940b8e80941Smrg
6941b8e80941Smrg   if (rest_expression != NULL)
6942b8e80941Smrg      rest_expression->hir(& stmt->body_instructions, state);
6943b8e80941Smrg
6944b8e80941Smrg   if (mode == ast_do_while)
6945b8e80941Smrg      condition_to_hir(&stmt->body_instructions, state);
6946b8e80941Smrg
6947b8e80941Smrg   if (mode != ast_do_while)
6948b8e80941Smrg      state->symbols->pop_scope();
6949b8e80941Smrg
6950b8e80941Smrg   /* Restore previous nesting before returning. */
6951b8e80941Smrg   state->loop_nesting_ast = nesting_ast;
6952b8e80941Smrg   state->switch_state.is_switch_innermost = saved_is_switch_innermost;
6953b8e80941Smrg
6954b8e80941Smrg   /* Loops do not have r-values.
6955b8e80941Smrg    */
6956b8e80941Smrg   return NULL;
6957b8e80941Smrg}
6958b8e80941Smrg
6959b8e80941Smrg
6960b8e80941Smrg/**
6961b8e80941Smrg * Determine if the given type is valid for establishing a default precision
6962b8e80941Smrg * qualifier.
6963b8e80941Smrg *
6964b8e80941Smrg * From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):
6965b8e80941Smrg *
6966b8e80941Smrg *     "The precision statement
6967b8e80941Smrg *
6968b8e80941Smrg *         precision precision-qualifier type;
6969b8e80941Smrg *
6970b8e80941Smrg *     can be used to establish a default precision qualifier. The type field
6971b8e80941Smrg *     can be either int or float or any of the sampler types, and the
6972b8e80941Smrg *     precision-qualifier can be lowp, mediump, or highp."
6973b8e80941Smrg *
6974b8e80941Smrg * GLSL ES 1.00 has similar language.  GLSL 1.30 doesn't allow precision
6975b8e80941Smrg * qualifiers on sampler types, but this seems like an oversight (since the
6976b8e80941Smrg * intention of including these in GLSL 1.30 is to allow compatibility with ES
6977b8e80941Smrg * shaders).  So we allow int, float, and all sampler types regardless of GLSL
6978b8e80941Smrg * version.
6979b8e80941Smrg */
6980b8e80941Smrgstatic bool
6981b8e80941Smrgis_valid_default_precision_type(const struct glsl_type *const type)
6982b8e80941Smrg{
6983b8e80941Smrg   if (type == NULL)
6984b8e80941Smrg      return false;
6985b8e80941Smrg
6986b8e80941Smrg   switch (type->base_type) {
6987b8e80941Smrg   case GLSL_TYPE_INT:
6988b8e80941Smrg   case GLSL_TYPE_FLOAT:
6989b8e80941Smrg      /* "int" and "float" are valid, but vectors and matrices are not. */
6990b8e80941Smrg      return type->vector_elements == 1 && type->matrix_columns == 1;
6991b8e80941Smrg   case GLSL_TYPE_SAMPLER:
6992b8e80941Smrg   case GLSL_TYPE_IMAGE:
6993b8e80941Smrg   case GLSL_TYPE_ATOMIC_UINT:
6994b8e80941Smrg      return true;
6995b8e80941Smrg   default:
6996b8e80941Smrg      return false;
6997b8e80941Smrg   }
6998b8e80941Smrg}
6999b8e80941Smrg
7000b8e80941Smrg
7001b8e80941Smrgir_rvalue *
7002b8e80941Smrgast_type_specifier::hir(exec_list *instructions,
7003b8e80941Smrg                        struct _mesa_glsl_parse_state *state)
7004b8e80941Smrg{
7005b8e80941Smrg   if (this->default_precision == ast_precision_none && this->structure == NULL)
7006b8e80941Smrg      return NULL;
7007b8e80941Smrg
7008b8e80941Smrg   YYLTYPE loc = this->get_location();
7009b8e80941Smrg
7010b8e80941Smrg   /* If this is a precision statement, check that the type to which it is
7011b8e80941Smrg    * applied is either float or int.
7012b8e80941Smrg    *
7013b8e80941Smrg    * From section 4.5.3 of the GLSL 1.30 spec:
7014b8e80941Smrg    *    "The precision statement
7015b8e80941Smrg    *       precision precision-qualifier type;
7016b8e80941Smrg    *    can be used to establish a default precision qualifier. The type
7017b8e80941Smrg    *    field can be either int or float [...].  Any other types or
7018b8e80941Smrg    *    qualifiers will result in an error.
7019b8e80941Smrg    */
7020b8e80941Smrg   if (this->default_precision != ast_precision_none) {
7021b8e80941Smrg      if (!state->check_precision_qualifiers_allowed(&loc))
7022b8e80941Smrg         return NULL;
7023b8e80941Smrg
7024b8e80941Smrg      if (this->structure != NULL) {
7025b8e80941Smrg         _mesa_glsl_error(&loc, state,
7026b8e80941Smrg                          "precision qualifiers do not apply to structures");
7027b8e80941Smrg         return NULL;
7028b8e80941Smrg      }
7029b8e80941Smrg
7030b8e80941Smrg      if (this->array_specifier != NULL) {
7031b8e80941Smrg         _mesa_glsl_error(&loc, state,
7032b8e80941Smrg                          "default precision statements do not apply to "
7033b8e80941Smrg                          "arrays");
7034b8e80941Smrg         return NULL;
7035b8e80941Smrg      }
7036b8e80941Smrg
7037b8e80941Smrg      const struct glsl_type *const type =
7038b8e80941Smrg         state->symbols->get_type(this->type_name);
7039b8e80941Smrg      if (!is_valid_default_precision_type(type)) {
7040b8e80941Smrg         _mesa_glsl_error(&loc, state,
7041b8e80941Smrg                          "default precision statements apply only to "
7042b8e80941Smrg                          "float, int, and opaque types");
7043b8e80941Smrg         return NULL;
7044b8e80941Smrg      }
7045b8e80941Smrg
7046b8e80941Smrg      if (state->es_shader) {
7047b8e80941Smrg         /* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00
7048b8e80941Smrg          * spec says:
7049b8e80941Smrg          *
7050b8e80941Smrg          *     "Non-precision qualified declarations will use the precision
7051b8e80941Smrg          *     qualifier specified in the most recent precision statement
7052b8e80941Smrg          *     that is still in scope. The precision statement has the same
7053b8e80941Smrg          *     scoping rules as variable declarations. If it is declared
7054b8e80941Smrg          *     inside a compound statement, its effect stops at the end of
7055b8e80941Smrg          *     the innermost statement it was declared in. Precision
7056b8e80941Smrg          *     statements in nested scopes override precision statements in
7057b8e80941Smrg          *     outer scopes. Multiple precision statements for the same basic
7058b8e80941Smrg          *     type can appear inside the same scope, with later statements
7059b8e80941Smrg          *     overriding earlier statements within that scope."
7060b8e80941Smrg          *
7061b8e80941Smrg          * Default precision specifications follow the same scope rules as
7062b8e80941Smrg          * variables.  So, we can track the state of the default precision
7063b8e80941Smrg          * qualifiers in the symbol table, and the rules will just work.  This
7064b8e80941Smrg          * is a slight abuse of the symbol table, but it has the semantics
7065b8e80941Smrg          * that we want.
7066b8e80941Smrg          */
7067b8e80941Smrg         state->symbols->add_default_precision_qualifier(this->type_name,
7068b8e80941Smrg                                                         this->default_precision);
7069b8e80941Smrg      }
7070b8e80941Smrg
7071b8e80941Smrg      /* FINISHME: Translate precision statements into IR. */
7072b8e80941Smrg      return NULL;
7073b8e80941Smrg   }
7074b8e80941Smrg
7075b8e80941Smrg   /* _mesa_ast_set_aggregate_type() sets the <structure> field so that
7076b8e80941Smrg    * process_record_constructor() can do type-checking on C-style initializer
7077b8e80941Smrg    * expressions of structs, but ast_struct_specifier should only be translated
7078b8e80941Smrg    * to HIR if it is declaring the type of a structure.
7079b8e80941Smrg    *
7080b8e80941Smrg    * The ->is_declaration field is false for initializers of variables
7081b8e80941Smrg    * declared separately from the struct's type definition.
7082b8e80941Smrg    *
7083b8e80941Smrg    *    struct S { ... };              (is_declaration = true)
7084b8e80941Smrg    *    struct T { ... } t = { ... };  (is_declaration = true)
7085b8e80941Smrg    *    S s = { ... };                 (is_declaration = false)
7086b8e80941Smrg    */
7087b8e80941Smrg   if (this->structure != NULL && this->structure->is_declaration)
7088b8e80941Smrg      return this->structure->hir(instructions, state);
7089b8e80941Smrg
7090b8e80941Smrg   return NULL;
7091b8e80941Smrg}
7092b8e80941Smrg
7093b8e80941Smrg
7094b8e80941Smrg/**
7095b8e80941Smrg * Process a structure or interface block tree into an array of structure fields
7096b8e80941Smrg *
7097b8e80941Smrg * After parsing, where there are some syntax differnces, structures and
7098b8e80941Smrg * interface blocks are almost identical.  They are similar enough that the
7099b8e80941Smrg * AST for each can be processed the same way into a set of
7100b8e80941Smrg * \c glsl_struct_field to describe the members.
7101b8e80941Smrg *
7102b8e80941Smrg * If we're processing an interface block, var_mode should be the type of the
7103b8e80941Smrg * interface block (ir_var_shader_in, ir_var_shader_out, ir_var_uniform or
7104b8e80941Smrg * ir_var_shader_storage).  If we're processing a structure, var_mode should be
7105b8e80941Smrg * ir_var_auto.
7106b8e80941Smrg *
7107b8e80941Smrg * \return
7108b8e80941Smrg * The number of fields processed.  A pointer to the array structure fields is
7109b8e80941Smrg * stored in \c *fields_ret.
7110b8e80941Smrg */
7111b8e80941Smrgstatic unsigned
7112b8e80941Smrgast_process_struct_or_iface_block_members(exec_list *instructions,
7113b8e80941Smrg                                          struct _mesa_glsl_parse_state *state,
7114b8e80941Smrg                                          exec_list *declarations,
7115b8e80941Smrg                                          glsl_struct_field **fields_ret,
7116b8e80941Smrg                                          bool is_interface,
7117b8e80941Smrg                                          enum glsl_matrix_layout matrix_layout,
7118b8e80941Smrg                                          bool allow_reserved_names,
7119b8e80941Smrg                                          ir_variable_mode var_mode,
7120b8e80941Smrg                                          ast_type_qualifier *layout,
7121b8e80941Smrg                                          unsigned block_stream,
7122b8e80941Smrg                                          unsigned block_xfb_buffer,
7123b8e80941Smrg                                          unsigned block_xfb_offset,
7124b8e80941Smrg                                          unsigned expl_location,
7125b8e80941Smrg                                          unsigned expl_align)
7126b8e80941Smrg{
7127b8e80941Smrg   unsigned decl_count = 0;
7128b8e80941Smrg   unsigned next_offset = 0;
7129b8e80941Smrg
7130b8e80941Smrg   /* Make an initial pass over the list of fields to determine how
7131b8e80941Smrg    * many there are.  Each element in this list is an ast_declarator_list.
7132b8e80941Smrg    * This means that we actually need to count the number of elements in the
7133b8e80941Smrg    * 'declarations' list in each of the elements.
7134b8e80941Smrg    */
7135b8e80941Smrg   foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
7136b8e80941Smrg      decl_count += decl_list->declarations.length();
7137b8e80941Smrg   }
7138b8e80941Smrg
7139b8e80941Smrg   /* Allocate storage for the fields and process the field
7140b8e80941Smrg    * declarations.  As the declarations are processed, try to also convert
7141b8e80941Smrg    * the types to HIR.  This ensures that structure definitions embedded in
7142b8e80941Smrg    * other structure definitions or in interface blocks are processed.
7143b8e80941Smrg    */
7144b8e80941Smrg   glsl_struct_field *const fields = rzalloc_array(state, glsl_struct_field,
7145b8e80941Smrg                                                   decl_count);
7146b8e80941Smrg
7147b8e80941Smrg   bool first_member = true;
7148b8e80941Smrg   bool first_member_has_explicit_location = false;
7149b8e80941Smrg
7150b8e80941Smrg   unsigned i = 0;
7151b8e80941Smrg   foreach_list_typed (ast_declarator_list, decl_list, link, declarations) {
7152b8e80941Smrg      const char *type_name;
7153b8e80941Smrg      YYLTYPE loc = decl_list->get_location();
7154b8e80941Smrg
7155b8e80941Smrg      decl_list->type->specifier->hir(instructions, state);
7156b8e80941Smrg
7157b8e80941Smrg      /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
7158b8e80941Smrg       *
7159b8e80941Smrg       *    "Anonymous structures are not supported; so embedded structures
7160b8e80941Smrg       *    must have a declarator. A name given to an embedded struct is
7161b8e80941Smrg       *    scoped at the same level as the struct it is embedded in."
7162b8e80941Smrg       *
7163b8e80941Smrg       * The same section of the  GLSL 1.20 spec says:
7164b8e80941Smrg       *
7165b8e80941Smrg       *    "Anonymous structures are not supported. Embedded structures are
7166b8e80941Smrg       *    not supported."
7167b8e80941Smrg       *
7168b8e80941Smrg       * The GLSL ES 1.00 and 3.00 specs have similar langauge. So, we allow
7169b8e80941Smrg       * embedded structures in 1.10 only.
7170b8e80941Smrg       */
7171b8e80941Smrg      if (state->language_version != 110 &&
7172b8e80941Smrg          decl_list->type->specifier->structure != NULL)
7173b8e80941Smrg         _mesa_glsl_error(&loc, state,
7174b8e80941Smrg                          "embedded structure declarations are not allowed");
7175b8e80941Smrg
7176b8e80941Smrg      const glsl_type *decl_type =
7177b8e80941Smrg         decl_list->type->glsl_type(& type_name, state);
7178b8e80941Smrg
7179b8e80941Smrg      const struct ast_type_qualifier *const qual =
7180b8e80941Smrg         &decl_list->type->qualifier;
7181b8e80941Smrg
7182b8e80941Smrg      /* From section 4.3.9 of the GLSL 4.40 spec:
7183b8e80941Smrg       *
7184b8e80941Smrg       *    "[In interface blocks] opaque types are not allowed."
7185b8e80941Smrg       *
7186b8e80941Smrg       * It should be impossible for decl_type to be NULL here.  Cases that
7187b8e80941Smrg       * might naturally lead to decl_type being NULL, especially for the
7188b8e80941Smrg       * is_interface case, will have resulted in compilation having
7189b8e80941Smrg       * already halted due to a syntax error.
7190b8e80941Smrg       */
7191b8e80941Smrg      assert(decl_type);
7192b8e80941Smrg
7193b8e80941Smrg      if (is_interface) {
7194b8e80941Smrg         /* From section 4.3.7 of the ARB_bindless_texture spec:
7195b8e80941Smrg          *
7196b8e80941Smrg          *    "(remove the following bullet from the last list on p. 39,
7197b8e80941Smrg          *     thereby permitting sampler types in interface blocks; image
7198b8e80941Smrg          *     types are also permitted in blocks by this extension)"
7199b8e80941Smrg          *
7200b8e80941Smrg          *     * sampler types are not allowed
7201b8e80941Smrg          */
7202b8e80941Smrg         if (decl_type->contains_atomic() ||
7203b8e80941Smrg             (!state->has_bindless() && decl_type->contains_opaque())) {
7204b8e80941Smrg            _mesa_glsl_error(&loc, state, "uniform/buffer in non-default "
7205b8e80941Smrg                             "interface block contains %s variable",
7206b8e80941Smrg                             state->has_bindless() ? "atomic" : "opaque");
7207b8e80941Smrg         }
7208b8e80941Smrg      } else {
7209b8e80941Smrg         if (decl_type->contains_atomic()) {
7210b8e80941Smrg            /* From section 4.1.7.3 of the GLSL 4.40 spec:
7211b8e80941Smrg             *
7212b8e80941Smrg             *    "Members of structures cannot be declared as atomic counter
7213b8e80941Smrg             *     types."
7214b8e80941Smrg             */
7215b8e80941Smrg            _mesa_glsl_error(&loc, state, "atomic counter in structure");
7216b8e80941Smrg         }
7217b8e80941Smrg
7218b8e80941Smrg         if (!state->has_bindless() && decl_type->contains_image()) {
7219b8e80941Smrg            /* FINISHME: Same problem as with atomic counters.
7220b8e80941Smrg             * FINISHME: Request clarification from Khronos and add
7221b8e80941Smrg             * FINISHME: spec quotation here.
7222b8e80941Smrg             */
7223b8e80941Smrg            _mesa_glsl_error(&loc, state, "image in structure");
7224b8e80941Smrg         }
7225b8e80941Smrg      }
7226b8e80941Smrg
7227b8e80941Smrg      if (qual->flags.q.explicit_binding) {
7228b8e80941Smrg         _mesa_glsl_error(&loc, state,
7229b8e80941Smrg                          "binding layout qualifier cannot be applied "
7230b8e80941Smrg                          "to struct or interface block members");
7231b8e80941Smrg      }
7232b8e80941Smrg
7233b8e80941Smrg      if (is_interface) {
7234b8e80941Smrg         if (!first_member) {
7235b8e80941Smrg            if (!layout->flags.q.explicit_location &&
7236b8e80941Smrg                ((first_member_has_explicit_location &&
7237b8e80941Smrg                  !qual->flags.q.explicit_location) ||
7238b8e80941Smrg                 (!first_member_has_explicit_location &&
7239b8e80941Smrg                  qual->flags.q.explicit_location))) {
7240b8e80941Smrg               _mesa_glsl_error(&loc, state,
7241b8e80941Smrg                                "when block-level location layout qualifier "
7242b8e80941Smrg                                "is not supplied either all members must "
7243b8e80941Smrg                                "have a location layout qualifier or all "
7244b8e80941Smrg                                "members must not have a location layout "
7245b8e80941Smrg                                "qualifier");
7246b8e80941Smrg            }
7247b8e80941Smrg         } else {
7248b8e80941Smrg            first_member = false;
7249b8e80941Smrg            first_member_has_explicit_location =
7250b8e80941Smrg               qual->flags.q.explicit_location;
7251b8e80941Smrg         }
7252b8e80941Smrg      }
7253b8e80941Smrg
7254b8e80941Smrg      if (qual->flags.q.std140 ||
7255b8e80941Smrg          qual->flags.q.std430 ||
7256b8e80941Smrg          qual->flags.q.packed ||
7257b8e80941Smrg          qual->flags.q.shared) {
7258b8e80941Smrg         _mesa_glsl_error(&loc, state,
7259b8e80941Smrg                          "uniform/shader storage block layout qualifiers "
7260b8e80941Smrg                          "std140, std430, packed, and shared can only be "
7261b8e80941Smrg                          "applied to uniform/shader storage blocks, not "
7262b8e80941Smrg                          "members");
7263b8e80941Smrg      }
7264b8e80941Smrg
7265b8e80941Smrg      if (qual->flags.q.constant) {
7266b8e80941Smrg         _mesa_glsl_error(&loc, state,
7267b8e80941Smrg                          "const storage qualifier cannot be applied "
7268b8e80941Smrg                          "to struct or interface block members");
7269b8e80941Smrg      }
7270b8e80941Smrg
7271b8e80941Smrg      validate_memory_qualifier_for_type(state, &loc, qual, decl_type);
7272b8e80941Smrg      validate_image_format_qualifier_for_type(state, &loc, qual, decl_type);
7273b8e80941Smrg
7274b8e80941Smrg      /* From Section 4.4.2.3 (Geometry Outputs) of the GLSL 4.50 spec:
7275b8e80941Smrg       *
7276b8e80941Smrg       *   "A block member may be declared with a stream identifier, but
7277b8e80941Smrg       *   the specified stream must match the stream associated with the
7278b8e80941Smrg       *   containing block."
7279b8e80941Smrg       */
7280b8e80941Smrg      if (qual->flags.q.explicit_stream) {
7281b8e80941Smrg         unsigned qual_stream;
7282b8e80941Smrg         if (process_qualifier_constant(state, &loc, "stream",
7283b8e80941Smrg                                        qual->stream, &qual_stream) &&
7284b8e80941Smrg             qual_stream != block_stream) {
7285b8e80941Smrg            _mesa_glsl_error(&loc, state, "stream layout qualifier on "
7286b8e80941Smrg                             "interface block member does not match "
7287b8e80941Smrg                             "the interface block (%u vs %u)", qual_stream,
7288b8e80941Smrg                             block_stream);
7289b8e80941Smrg         }
7290b8e80941Smrg      }
7291b8e80941Smrg
7292b8e80941Smrg      int xfb_buffer;
7293b8e80941Smrg      unsigned explicit_xfb_buffer = 0;
7294b8e80941Smrg      if (qual->flags.q.explicit_xfb_buffer) {
7295b8e80941Smrg         unsigned qual_xfb_buffer;
7296b8e80941Smrg         if (process_qualifier_constant(state, &loc, "xfb_buffer",
7297b8e80941Smrg                                        qual->xfb_buffer, &qual_xfb_buffer)) {
7298b8e80941Smrg            explicit_xfb_buffer = 1;
7299b8e80941Smrg            if (qual_xfb_buffer != block_xfb_buffer)
7300b8e80941Smrg               _mesa_glsl_error(&loc, state, "xfb_buffer layout qualifier on "
7301b8e80941Smrg                                "interface block member does not match "
7302b8e80941Smrg                                "the interface block (%u vs %u)",
7303b8e80941Smrg                                qual_xfb_buffer, block_xfb_buffer);
7304b8e80941Smrg         }
7305b8e80941Smrg         xfb_buffer = (int) qual_xfb_buffer;
7306b8e80941Smrg      } else {
7307b8e80941Smrg         if (layout)
7308b8e80941Smrg            explicit_xfb_buffer = layout->flags.q.explicit_xfb_buffer;
7309b8e80941Smrg         xfb_buffer = (int) block_xfb_buffer;
7310b8e80941Smrg      }
7311b8e80941Smrg
7312b8e80941Smrg      int xfb_stride = -1;
7313b8e80941Smrg      if (qual->flags.q.explicit_xfb_stride) {
7314b8e80941Smrg         unsigned qual_xfb_stride;
7315b8e80941Smrg         if (process_qualifier_constant(state, &loc, "xfb_stride",
7316b8e80941Smrg                                        qual->xfb_stride, &qual_xfb_stride)) {
7317b8e80941Smrg            xfb_stride = (int) qual_xfb_stride;
7318b8e80941Smrg         }
7319b8e80941Smrg      }
7320b8e80941Smrg
7321b8e80941Smrg      if (qual->flags.q.uniform && qual->has_interpolation()) {
7322b8e80941Smrg         _mesa_glsl_error(&loc, state,
7323b8e80941Smrg                          "interpolation qualifiers cannot be used "
7324b8e80941Smrg                          "with uniform interface blocks");
7325b8e80941Smrg      }
7326b8e80941Smrg
7327b8e80941Smrg      if ((qual->flags.q.uniform || !is_interface) &&
7328b8e80941Smrg          qual->has_auxiliary_storage()) {
7329b8e80941Smrg         _mesa_glsl_error(&loc, state,
7330b8e80941Smrg                          "auxiliary storage qualifiers cannot be used "
7331b8e80941Smrg                          "in uniform blocks or structures.");
7332b8e80941Smrg      }
7333b8e80941Smrg
7334b8e80941Smrg      if (qual->flags.q.row_major || qual->flags.q.column_major) {
7335b8e80941Smrg         if (!qual->flags.q.uniform && !qual->flags.q.buffer) {
7336b8e80941Smrg            _mesa_glsl_error(&loc, state,
7337b8e80941Smrg                             "row_major and column_major can only be "
7338b8e80941Smrg                             "applied to interface blocks");
7339b8e80941Smrg         } else
7340b8e80941Smrg            validate_matrix_layout_for_type(state, &loc, decl_type, NULL);
7341b8e80941Smrg      }
7342b8e80941Smrg
7343b8e80941Smrg      foreach_list_typed (ast_declaration, decl, link,
7344b8e80941Smrg                          &decl_list->declarations) {
7345b8e80941Smrg         YYLTYPE loc = decl->get_location();
7346b8e80941Smrg
7347b8e80941Smrg         if (!allow_reserved_names)
7348b8e80941Smrg            validate_identifier(decl->identifier, loc, state);
7349b8e80941Smrg
7350b8e80941Smrg         const struct glsl_type *field_type =
7351b8e80941Smrg            process_array_type(&loc, decl_type, decl->array_specifier, state);
7352b8e80941Smrg         validate_array_dimensions(field_type, state, &loc);
7353b8e80941Smrg         fields[i].type = field_type;
7354b8e80941Smrg         fields[i].name = decl->identifier;
7355b8e80941Smrg         fields[i].interpolation =
7356b8e80941Smrg            interpret_interpolation_qualifier(qual, field_type,
7357b8e80941Smrg                                              var_mode, state, &loc);
7358b8e80941Smrg         fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
7359b8e80941Smrg         fields[i].sample = qual->flags.q.sample ? 1 : 0;
7360b8e80941Smrg         fields[i].patch = qual->flags.q.patch ? 1 : 0;
7361b8e80941Smrg         fields[i].precision = qual->precision;
7362b8e80941Smrg         fields[i].offset = -1;
7363b8e80941Smrg         fields[i].explicit_xfb_buffer = explicit_xfb_buffer;
7364b8e80941Smrg         fields[i].xfb_buffer = xfb_buffer;
7365b8e80941Smrg         fields[i].xfb_stride = xfb_stride;
7366b8e80941Smrg
7367b8e80941Smrg         if (qual->flags.q.explicit_location) {
7368b8e80941Smrg            unsigned qual_location;
7369b8e80941Smrg            if (process_qualifier_constant(state, &loc, "location",
7370b8e80941Smrg                                           qual->location, &qual_location)) {
7371b8e80941Smrg               fields[i].location = qual_location +
7372b8e80941Smrg                  (fields[i].patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
7373b8e80941Smrg               expl_location = fields[i].location +
7374b8e80941Smrg                  fields[i].type->count_attribute_slots(false);
7375b8e80941Smrg            }
7376b8e80941Smrg         } else {
7377b8e80941Smrg            if (layout && layout->flags.q.explicit_location) {
7378b8e80941Smrg               fields[i].location = expl_location;
7379b8e80941Smrg               expl_location += fields[i].type->count_attribute_slots(false);
7380b8e80941Smrg            } else {
7381b8e80941Smrg               fields[i].location = -1;
7382b8e80941Smrg            }
7383b8e80941Smrg         }
7384b8e80941Smrg
7385b8e80941Smrg         /* Offset can only be used with std430 and std140 layouts an initial
7386b8e80941Smrg          * value of 0 is used for error detection.
7387b8e80941Smrg          */
7388b8e80941Smrg         unsigned align = 0;
7389b8e80941Smrg         unsigned size = 0;
7390b8e80941Smrg         if (layout) {
7391b8e80941Smrg            bool row_major;
7392b8e80941Smrg            if (qual->flags.q.row_major ||
7393b8e80941Smrg                matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
7394b8e80941Smrg               row_major = true;
7395b8e80941Smrg            } else {
7396b8e80941Smrg               row_major = false;
7397b8e80941Smrg            }
7398b8e80941Smrg
7399b8e80941Smrg            if(layout->flags.q.std140) {
7400b8e80941Smrg               align = field_type->std140_base_alignment(row_major);
7401b8e80941Smrg               size = field_type->std140_size(row_major);
7402b8e80941Smrg            } else if (layout->flags.q.std430) {
7403b8e80941Smrg               align = field_type->std430_base_alignment(row_major);
7404b8e80941Smrg               size = field_type->std430_size(row_major);
7405b8e80941Smrg            }
7406b8e80941Smrg         }
7407b8e80941Smrg
7408b8e80941Smrg         if (qual->flags.q.explicit_offset) {
7409b8e80941Smrg            unsigned qual_offset;
7410b8e80941Smrg            if (process_qualifier_constant(state, &loc, "offset",
7411b8e80941Smrg                                           qual->offset, &qual_offset)) {
7412b8e80941Smrg               if (align != 0 && size != 0) {
7413b8e80941Smrg                   if (next_offset > qual_offset)
7414b8e80941Smrg                      _mesa_glsl_error(&loc, state, "layout qualifier "
7415b8e80941Smrg                                       "offset overlaps previous member");
7416b8e80941Smrg
7417b8e80941Smrg                  if (qual_offset % align) {
7418b8e80941Smrg                     _mesa_glsl_error(&loc, state, "layout qualifier offset "
7419b8e80941Smrg                                      "must be a multiple of the base "
7420b8e80941Smrg                                      "alignment of %s", field_type->name);
7421b8e80941Smrg                  }
7422b8e80941Smrg                  fields[i].offset = qual_offset;
7423b8e80941Smrg                  next_offset = qual_offset + size;
7424b8e80941Smrg               } else {
7425b8e80941Smrg                  _mesa_glsl_error(&loc, state, "offset can only be used "
7426b8e80941Smrg                                   "with std430 and std140 layouts");
7427b8e80941Smrg               }
7428b8e80941Smrg            }
7429b8e80941Smrg         }
7430b8e80941Smrg
7431b8e80941Smrg         if (qual->flags.q.explicit_align || expl_align != 0) {
7432b8e80941Smrg            unsigned offset = fields[i].offset != -1 ? fields[i].offset :
7433b8e80941Smrg               next_offset;
7434b8e80941Smrg            if (align == 0 || size == 0) {
7435b8e80941Smrg               _mesa_glsl_error(&loc, state, "align can only be used with "
7436b8e80941Smrg                                "std430 and std140 layouts");
7437b8e80941Smrg            } else if (qual->flags.q.explicit_align) {
7438b8e80941Smrg               unsigned member_align;
7439b8e80941Smrg               if (process_qualifier_constant(state, &loc, "align",
7440b8e80941Smrg                                              qual->align, &member_align)) {
7441b8e80941Smrg                  if (member_align == 0 ||
7442b8e80941Smrg                      member_align & (member_align - 1)) {
7443b8e80941Smrg                     _mesa_glsl_error(&loc, state, "align layout qualifier "
7444b8e80941Smrg                                      "is not a power of 2");
7445b8e80941Smrg                  } else {
7446b8e80941Smrg                     fields[i].offset = glsl_align(offset, member_align);
7447b8e80941Smrg                     next_offset = fields[i].offset + size;
7448b8e80941Smrg                  }
7449b8e80941Smrg               }
7450b8e80941Smrg            } else {
7451b8e80941Smrg               fields[i].offset = glsl_align(offset, expl_align);
7452b8e80941Smrg               next_offset = fields[i].offset + size;
7453b8e80941Smrg            }
7454b8e80941Smrg         } else if (!qual->flags.q.explicit_offset) {
7455b8e80941Smrg            if (align != 0 && size != 0)
7456b8e80941Smrg               next_offset = glsl_align(next_offset, align) + size;
7457b8e80941Smrg         }
7458b8e80941Smrg
7459b8e80941Smrg         /* From the ARB_enhanced_layouts spec:
7460b8e80941Smrg          *
7461b8e80941Smrg          *    "The given offset applies to the first component of the first
7462b8e80941Smrg          *    member of the qualified entity.  Then, within the qualified
7463b8e80941Smrg          *    entity, subsequent components are each assigned, in order, to
7464b8e80941Smrg          *    the next available offset aligned to a multiple of that
7465b8e80941Smrg          *    component's size.  Aggregate types are flattened down to the
7466b8e80941Smrg          *    component level to get this sequence of components."
7467b8e80941Smrg          */
7468b8e80941Smrg         if (qual->flags.q.explicit_xfb_offset) {
7469b8e80941Smrg            unsigned xfb_offset;
7470b8e80941Smrg            if (process_qualifier_constant(state, &loc, "xfb_offset",
7471b8e80941Smrg                                           qual->offset, &xfb_offset)) {
7472b8e80941Smrg               fields[i].offset = xfb_offset;
7473b8e80941Smrg               block_xfb_offset = fields[i].offset +
7474b8e80941Smrg                  4 * field_type->component_slots();
7475b8e80941Smrg            }
7476b8e80941Smrg         } else {
7477b8e80941Smrg            if (layout && layout->flags.q.explicit_xfb_offset) {
7478b8e80941Smrg               unsigned align = field_type->is_64bit() ? 8 : 4;
7479b8e80941Smrg               fields[i].offset = glsl_align(block_xfb_offset, align);
7480b8e80941Smrg               block_xfb_offset += 4 * field_type->component_slots();
7481b8e80941Smrg            }
7482b8e80941Smrg         }
7483b8e80941Smrg
7484b8e80941Smrg         /* Propogate row- / column-major information down the fields of the
7485b8e80941Smrg          * structure or interface block.  Structures need this data because
7486b8e80941Smrg          * the structure may contain a structure that contains ... a matrix
7487b8e80941Smrg          * that need the proper layout.
7488b8e80941Smrg          */
7489b8e80941Smrg         if (is_interface && layout &&
7490b8e80941Smrg             (layout->flags.q.uniform || layout->flags.q.buffer) &&
7491b8e80941Smrg             (field_type->without_array()->is_matrix()
7492b8e80941Smrg              || field_type->without_array()->is_struct())) {
7493b8e80941Smrg            /* If no layout is specified for the field, inherit the layout
7494b8e80941Smrg             * from the block.
7495b8e80941Smrg             */
7496b8e80941Smrg            fields[i].matrix_layout = matrix_layout;
7497b8e80941Smrg
7498b8e80941Smrg            if (qual->flags.q.row_major)
7499b8e80941Smrg               fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_ROW_MAJOR;
7500b8e80941Smrg            else if (qual->flags.q.column_major)
7501b8e80941Smrg               fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
7502b8e80941Smrg
7503b8e80941Smrg            /* If we're processing an uniform or buffer block, the matrix
7504b8e80941Smrg             * layout must be decided by this point.
7505b8e80941Smrg             */
7506b8e80941Smrg            assert(fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR
7507b8e80941Smrg                   || fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR);
7508b8e80941Smrg         }
7509b8e80941Smrg
7510b8e80941Smrg         /* Memory qualifiers are allowed on buffer and image variables, while
7511b8e80941Smrg          * the format qualifier is only accepted for images.
7512b8e80941Smrg          */
7513b8e80941Smrg         if (var_mode == ir_var_shader_storage ||
7514b8e80941Smrg             field_type->without_array()->is_image()) {
7515b8e80941Smrg            /* For readonly and writeonly qualifiers the field definition,
7516b8e80941Smrg             * if set, overwrites the layout qualifier.
7517b8e80941Smrg             */
7518b8e80941Smrg            if (qual->flags.q.read_only || qual->flags.q.write_only) {
7519b8e80941Smrg               fields[i].memory_read_only = qual->flags.q.read_only;
7520b8e80941Smrg               fields[i].memory_write_only = qual->flags.q.write_only;
7521b8e80941Smrg            } else {
7522b8e80941Smrg               fields[i].memory_read_only =
7523b8e80941Smrg                  layout ? layout->flags.q.read_only : 0;
7524b8e80941Smrg               fields[i].memory_write_only =
7525b8e80941Smrg                  layout ? layout->flags.q.write_only : 0;
7526b8e80941Smrg            }
7527b8e80941Smrg
7528b8e80941Smrg            /* For other qualifiers, we set the flag if either the layout
7529b8e80941Smrg             * qualifier or the field qualifier are set
7530b8e80941Smrg             */
7531b8e80941Smrg            fields[i].memory_coherent = qual->flags.q.coherent ||
7532b8e80941Smrg                                        (layout && layout->flags.q.coherent);
7533b8e80941Smrg            fields[i].memory_volatile = qual->flags.q._volatile ||
7534b8e80941Smrg                                        (layout && layout->flags.q._volatile);
7535b8e80941Smrg            fields[i].memory_restrict = qual->flags.q.restrict_flag ||
7536b8e80941Smrg                                        (layout && layout->flags.q.restrict_flag);
7537b8e80941Smrg
7538b8e80941Smrg            if (field_type->without_array()->is_image()) {
7539b8e80941Smrg               if (qual->flags.q.explicit_image_format) {
7540b8e80941Smrg                  if (qual->image_base_type !=
7541b8e80941Smrg                      field_type->without_array()->sampled_type) {
7542b8e80941Smrg                     _mesa_glsl_error(&loc, state, "format qualifier doesn't "
7543b8e80941Smrg                                      "match the base data type of the image");
7544b8e80941Smrg                  }
7545b8e80941Smrg
7546b8e80941Smrg                  fields[i].image_format = qual->image_format;
7547b8e80941Smrg               } else {
7548b8e80941Smrg                  if (!qual->flags.q.write_only) {
7549b8e80941Smrg                     _mesa_glsl_error(&loc, state, "image not qualified with "
7550b8e80941Smrg                                      "`writeonly' must have a format layout "
7551b8e80941Smrg                                      "qualifier");
7552b8e80941Smrg                  }
7553b8e80941Smrg
7554b8e80941Smrg                  fields[i].image_format = GL_NONE;
7555b8e80941Smrg               }
7556b8e80941Smrg            }
7557b8e80941Smrg         }
7558b8e80941Smrg
7559b8e80941Smrg         i++;
7560b8e80941Smrg      }
7561b8e80941Smrg   }
7562b8e80941Smrg
7563b8e80941Smrg   assert(i == decl_count);
7564b8e80941Smrg
7565b8e80941Smrg   *fields_ret = fields;
7566b8e80941Smrg   return decl_count;
7567b8e80941Smrg}
7568b8e80941Smrg
7569b8e80941Smrg
7570b8e80941Smrgir_rvalue *
7571b8e80941Smrgast_struct_specifier::hir(exec_list *instructions,
7572b8e80941Smrg                          struct _mesa_glsl_parse_state *state)
7573b8e80941Smrg{
7574b8e80941Smrg   YYLTYPE loc = this->get_location();
7575b8e80941Smrg
7576b8e80941Smrg   unsigned expl_location = 0;
7577b8e80941Smrg   if (layout && layout->flags.q.explicit_location) {
7578b8e80941Smrg      if (!process_qualifier_constant(state, &loc, "location",
7579b8e80941Smrg                                      layout->location, &expl_location)) {
7580b8e80941Smrg         return NULL;
7581b8e80941Smrg      } else {
7582b8e80941Smrg         expl_location = VARYING_SLOT_VAR0 + expl_location;
7583b8e80941Smrg      }
7584b8e80941Smrg   }
7585b8e80941Smrg
7586b8e80941Smrg   glsl_struct_field *fields;
7587b8e80941Smrg   unsigned decl_count =
7588b8e80941Smrg      ast_process_struct_or_iface_block_members(instructions,
7589b8e80941Smrg                                                state,
7590b8e80941Smrg                                                &this->declarations,
7591b8e80941Smrg                                                &fields,
7592b8e80941Smrg                                                false,
7593b8e80941Smrg                                                GLSL_MATRIX_LAYOUT_INHERITED,
7594b8e80941Smrg                                                false /* allow_reserved_names */,
7595b8e80941Smrg                                                ir_var_auto,
7596b8e80941Smrg                                                layout,
7597b8e80941Smrg                                                0, /* for interface only */
7598b8e80941Smrg                                                0, /* for interface only */
7599b8e80941Smrg                                                0, /* for interface only */
7600b8e80941Smrg                                                expl_location,
7601b8e80941Smrg                                                0 /* for interface only */);
7602b8e80941Smrg
7603b8e80941Smrg   validate_identifier(this->name, loc, state);
7604b8e80941Smrg
7605b8e80941Smrg   type = glsl_type::get_struct_instance(fields, decl_count, this->name);
7606b8e80941Smrg
7607b8e80941Smrg   if (!type->is_anonymous() && !state->symbols->add_type(name, type)) {
7608b8e80941Smrg      const glsl_type *match = state->symbols->get_type(name);
7609b8e80941Smrg      /* allow struct matching for desktop GL - older UE4 does this */
7610b8e80941Smrg      if (match != NULL && state->is_version(130, 0) && match->record_compare(type, true, false))
7611b8e80941Smrg         _mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
7612b8e80941Smrg      else
7613b8e80941Smrg         _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
7614b8e80941Smrg   } else {
7615b8e80941Smrg      const glsl_type **s = reralloc(state, state->user_structures,
7616b8e80941Smrg                                     const glsl_type *,
7617b8e80941Smrg                                     state->num_user_structures + 1);
7618b8e80941Smrg      if (s != NULL) {
7619b8e80941Smrg         s[state->num_user_structures] = type;
7620b8e80941Smrg         state->user_structures = s;
7621b8e80941Smrg         state->num_user_structures++;
7622b8e80941Smrg      }
7623b8e80941Smrg   }
7624b8e80941Smrg
7625b8e80941Smrg   /* Structure type definitions do not have r-values.
7626b8e80941Smrg    */
7627b8e80941Smrg   return NULL;
7628b8e80941Smrg}
7629b8e80941Smrg
7630b8e80941Smrg
7631b8e80941Smrg/**
7632b8e80941Smrg * Visitor class which detects whether a given interface block has been used.
7633b8e80941Smrg */
7634b8e80941Smrgclass interface_block_usage_visitor : public ir_hierarchical_visitor
7635b8e80941Smrg{
7636b8e80941Smrgpublic:
7637b8e80941Smrg   interface_block_usage_visitor(ir_variable_mode mode, const glsl_type *block)
7638b8e80941Smrg      : mode(mode), block(block), found(false)
7639b8e80941Smrg   {
7640b8e80941Smrg   }
7641b8e80941Smrg
7642b8e80941Smrg   virtual ir_visitor_status visit(ir_dereference_variable *ir)
7643b8e80941Smrg   {
7644b8e80941Smrg      if (ir->var->data.mode == mode && ir->var->get_interface_type() == block) {
7645b8e80941Smrg         found = true;
7646b8e80941Smrg         return visit_stop;
7647b8e80941Smrg      }
7648b8e80941Smrg      return visit_continue;
7649b8e80941Smrg   }
7650b8e80941Smrg
7651b8e80941Smrg   bool usage_found() const
7652b8e80941Smrg   {
7653b8e80941Smrg      return this->found;
7654b8e80941Smrg   }
7655b8e80941Smrg
7656b8e80941Smrgprivate:
7657b8e80941Smrg   ir_variable_mode mode;
7658b8e80941Smrg   const glsl_type *block;
7659b8e80941Smrg   bool found;
7660b8e80941Smrg};
7661b8e80941Smrg
7662b8e80941Smrgstatic bool
7663b8e80941Smrgis_unsized_array_last_element(ir_variable *v)
7664b8e80941Smrg{
7665b8e80941Smrg   const glsl_type *interface_type = v->get_interface_type();
7666b8e80941Smrg   int length = interface_type->length;
7667b8e80941Smrg
7668b8e80941Smrg   assert(v->type->is_unsized_array());
7669b8e80941Smrg
7670b8e80941Smrg   /* Check if it is the last element of the interface */
7671b8e80941Smrg   if (strcmp(interface_type->fields.structure[length-1].name, v->name) == 0)
7672b8e80941Smrg      return true;
7673b8e80941Smrg   return false;
7674b8e80941Smrg}
7675b8e80941Smrg
7676b8e80941Smrgstatic void
7677b8e80941Smrgapply_memory_qualifiers(ir_variable *var, glsl_struct_field field)
7678b8e80941Smrg{
7679b8e80941Smrg   var->data.memory_read_only = field.memory_read_only;
7680b8e80941Smrg   var->data.memory_write_only = field.memory_write_only;
7681b8e80941Smrg   var->data.memory_coherent = field.memory_coherent;
7682b8e80941Smrg   var->data.memory_volatile = field.memory_volatile;
7683b8e80941Smrg   var->data.memory_restrict = field.memory_restrict;
7684b8e80941Smrg}
7685b8e80941Smrg
7686b8e80941Smrgir_rvalue *
7687b8e80941Smrgast_interface_block::hir(exec_list *instructions,
7688b8e80941Smrg                         struct _mesa_glsl_parse_state *state)
7689b8e80941Smrg{
7690b8e80941Smrg   YYLTYPE loc = this->get_location();
7691b8e80941Smrg
7692b8e80941Smrg   /* Interface blocks must be declared at global scope */
7693b8e80941Smrg   if (state->current_function != NULL) {
7694b8e80941Smrg      _mesa_glsl_error(&loc, state,
7695b8e80941Smrg                       "Interface block `%s' must be declared "
7696b8e80941Smrg                       "at global scope",
7697b8e80941Smrg                       this->block_name);
7698b8e80941Smrg   }
7699b8e80941Smrg
7700b8e80941Smrg   /* Validate qualifiers:
7701b8e80941Smrg    *
7702b8e80941Smrg    * - Layout Qualifiers as per the table in Section 4.4
7703b8e80941Smrg    *   ("Layout Qualifiers") of the GLSL 4.50 spec.
7704b8e80941Smrg    *
7705b8e80941Smrg    * - Memory Qualifiers as per Section 4.10 ("Memory Qualifiers") of the
7706b8e80941Smrg    *   GLSL 4.50 spec:
7707b8e80941Smrg    *
7708b8e80941Smrg    *     "Additionally, memory qualifiers may also be used in the declaration
7709b8e80941Smrg    *      of shader storage blocks"
7710b8e80941Smrg    *
7711b8e80941Smrg    * Note the table in Section 4.4 says std430 is allowed on both uniform and
7712b8e80941Smrg    * buffer blocks however Section 4.4.5 (Uniform and Shader Storage Block
7713b8e80941Smrg    * Layout Qualifiers) of the GLSL 4.50 spec says:
7714b8e80941Smrg    *
7715b8e80941Smrg    *    "The std430 qualifier is supported only for shader storage blocks;
7716b8e80941Smrg    *    using std430 on a uniform block will result in a compile-time error."
7717b8e80941Smrg    */
7718b8e80941Smrg   ast_type_qualifier allowed_blk_qualifiers;
7719b8e80941Smrg   allowed_blk_qualifiers.flags.i = 0;
7720b8e80941Smrg   if (this->layout.flags.q.buffer || this->layout.flags.q.uniform) {
7721b8e80941Smrg      allowed_blk_qualifiers.flags.q.shared = 1;
7722b8e80941Smrg      allowed_blk_qualifiers.flags.q.packed = 1;
7723b8e80941Smrg      allowed_blk_qualifiers.flags.q.std140 = 1;
7724b8e80941Smrg      allowed_blk_qualifiers.flags.q.row_major = 1;
7725b8e80941Smrg      allowed_blk_qualifiers.flags.q.column_major = 1;
7726b8e80941Smrg      allowed_blk_qualifiers.flags.q.explicit_align = 1;
7727b8e80941Smrg      allowed_blk_qualifiers.flags.q.explicit_binding = 1;
7728b8e80941Smrg      if (this->layout.flags.q.buffer) {
7729b8e80941Smrg         allowed_blk_qualifiers.flags.q.buffer = 1;
7730b8e80941Smrg         allowed_blk_qualifiers.flags.q.std430 = 1;
7731b8e80941Smrg         allowed_blk_qualifiers.flags.q.coherent = 1;
7732b8e80941Smrg         allowed_blk_qualifiers.flags.q._volatile = 1;
7733b8e80941Smrg         allowed_blk_qualifiers.flags.q.restrict_flag = 1;
7734b8e80941Smrg         allowed_blk_qualifiers.flags.q.read_only = 1;
7735b8e80941Smrg         allowed_blk_qualifiers.flags.q.write_only = 1;
7736b8e80941Smrg      } else {
7737b8e80941Smrg         allowed_blk_qualifiers.flags.q.uniform = 1;
7738b8e80941Smrg      }
7739b8e80941Smrg   } else {
7740b8e80941Smrg      /* Interface block */
7741b8e80941Smrg      assert(this->layout.flags.q.in || this->layout.flags.q.out);
7742b8e80941Smrg
7743b8e80941Smrg      allowed_blk_qualifiers.flags.q.explicit_location = 1;
7744b8e80941Smrg      if (this->layout.flags.q.out) {
7745b8e80941Smrg         allowed_blk_qualifiers.flags.q.out = 1;
7746b8e80941Smrg         if (state->stage == MESA_SHADER_GEOMETRY ||
7747b8e80941Smrg          state->stage == MESA_SHADER_TESS_CTRL ||
7748b8e80941Smrg          state->stage == MESA_SHADER_TESS_EVAL ||
7749b8e80941Smrg          state->stage == MESA_SHADER_VERTEX ) {
7750b8e80941Smrg            allowed_blk_qualifiers.flags.q.explicit_xfb_offset = 1;
7751b8e80941Smrg            allowed_blk_qualifiers.flags.q.explicit_xfb_buffer = 1;
7752b8e80941Smrg            allowed_blk_qualifiers.flags.q.xfb_buffer = 1;
7753b8e80941Smrg            allowed_blk_qualifiers.flags.q.explicit_xfb_stride = 1;
7754b8e80941Smrg            allowed_blk_qualifiers.flags.q.xfb_stride = 1;
7755b8e80941Smrg            if (state->stage == MESA_SHADER_GEOMETRY) {
7756b8e80941Smrg               allowed_blk_qualifiers.flags.q.stream = 1;
7757b8e80941Smrg               allowed_blk_qualifiers.flags.q.explicit_stream = 1;
7758b8e80941Smrg            }
7759b8e80941Smrg            if (state->stage == MESA_SHADER_TESS_CTRL) {
7760b8e80941Smrg               allowed_blk_qualifiers.flags.q.patch = 1;
7761b8e80941Smrg            }
7762b8e80941Smrg         }
7763b8e80941Smrg      } else {
7764b8e80941Smrg         allowed_blk_qualifiers.flags.q.in = 1;
7765b8e80941Smrg         if (state->stage == MESA_SHADER_TESS_EVAL) {
7766b8e80941Smrg            allowed_blk_qualifiers.flags.q.patch = 1;
7767b8e80941Smrg         }
7768b8e80941Smrg      }
7769b8e80941Smrg   }
7770b8e80941Smrg
7771b8e80941Smrg   this->layout.validate_flags(&loc, state, allowed_blk_qualifiers,
7772b8e80941Smrg                               "invalid qualifier for block",
7773b8e80941Smrg                               this->block_name);
7774b8e80941Smrg
7775b8e80941Smrg   enum glsl_interface_packing packing;
7776b8e80941Smrg   if (this->layout.flags.q.std140) {
7777b8e80941Smrg      packing = GLSL_INTERFACE_PACKING_STD140;
7778b8e80941Smrg   } else if (this->layout.flags.q.packed) {
7779b8e80941Smrg      packing = GLSL_INTERFACE_PACKING_PACKED;
7780b8e80941Smrg   } else if (this->layout.flags.q.std430) {
7781b8e80941Smrg      packing = GLSL_INTERFACE_PACKING_STD430;
7782b8e80941Smrg   } else {
7783b8e80941Smrg      /* The default layout is shared.
7784b8e80941Smrg       */
7785b8e80941Smrg      packing = GLSL_INTERFACE_PACKING_SHARED;
7786b8e80941Smrg   }
7787b8e80941Smrg
7788b8e80941Smrg   ir_variable_mode var_mode;
7789b8e80941Smrg   const char *iface_type_name;
7790b8e80941Smrg   if (this->layout.flags.q.in) {
7791b8e80941Smrg      var_mode = ir_var_shader_in;
7792b8e80941Smrg      iface_type_name = "in";
7793b8e80941Smrg   } else if (this->layout.flags.q.out) {
7794b8e80941Smrg      var_mode = ir_var_shader_out;
7795b8e80941Smrg      iface_type_name = "out";
7796b8e80941Smrg   } else if (this->layout.flags.q.uniform) {
7797b8e80941Smrg      var_mode = ir_var_uniform;
7798b8e80941Smrg      iface_type_name = "uniform";
7799b8e80941Smrg   } else if (this->layout.flags.q.buffer) {
7800b8e80941Smrg      var_mode = ir_var_shader_storage;
7801b8e80941Smrg      iface_type_name = "buffer";
7802b8e80941Smrg   } else {
7803b8e80941Smrg      var_mode = ir_var_auto;
7804b8e80941Smrg      iface_type_name = "UNKNOWN";
7805b8e80941Smrg      assert(!"interface block layout qualifier not found!");
7806b8e80941Smrg   }
7807b8e80941Smrg
7808b8e80941Smrg   enum glsl_matrix_layout matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
7809b8e80941Smrg   if (this->layout.flags.q.row_major)
7810b8e80941Smrg      matrix_layout = GLSL_MATRIX_LAYOUT_ROW_MAJOR;
7811b8e80941Smrg   else if (this->layout.flags.q.column_major)
7812b8e80941Smrg      matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
7813b8e80941Smrg
7814b8e80941Smrg   bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0;
7815b8e80941Smrg   exec_list declared_variables;
7816b8e80941Smrg   glsl_struct_field *fields;
7817b8e80941Smrg
7818b8e80941Smrg   /* For blocks that accept memory qualifiers (i.e. shader storage), verify
7819b8e80941Smrg    * that we don't have incompatible qualifiers
7820b8e80941Smrg    */
7821b8e80941Smrg   if (this->layout.flags.q.read_only && this->layout.flags.q.write_only) {
7822b8e80941Smrg      _mesa_glsl_error(&loc, state,
7823b8e80941Smrg                       "Interface block sets both readonly and writeonly");
7824b8e80941Smrg   }
7825b8e80941Smrg
7826b8e80941Smrg   unsigned qual_stream;
7827b8e80941Smrg   if (!process_qualifier_constant(state, &loc, "stream", this->layout.stream,
7828b8e80941Smrg                                   &qual_stream) ||
7829b8e80941Smrg       !validate_stream_qualifier(&loc, state, qual_stream)) {
7830b8e80941Smrg      /* If the stream qualifier is invalid it doesn't make sense to continue
7831b8e80941Smrg       * on and try to compare stream layouts on member variables against it
7832b8e80941Smrg       * so just return early.
7833b8e80941Smrg       */
7834b8e80941Smrg      return NULL;
7835b8e80941Smrg   }
7836b8e80941Smrg
7837b8e80941Smrg   unsigned qual_xfb_buffer;
7838b8e80941Smrg   if (!process_qualifier_constant(state, &loc, "xfb_buffer",
7839b8e80941Smrg                                   layout.xfb_buffer, &qual_xfb_buffer) ||
7840b8e80941Smrg       !validate_xfb_buffer_qualifier(&loc, state, qual_xfb_buffer)) {
7841b8e80941Smrg      return NULL;
7842b8e80941Smrg   }
7843b8e80941Smrg
7844b8e80941Smrg   unsigned qual_xfb_offset;
7845b8e80941Smrg   if (layout.flags.q.explicit_xfb_offset) {
7846b8e80941Smrg      if (!process_qualifier_constant(state, &loc, "xfb_offset",
7847b8e80941Smrg                                      layout.offset, &qual_xfb_offset)) {
7848b8e80941Smrg         return NULL;
7849b8e80941Smrg      }
7850b8e80941Smrg   }
7851b8e80941Smrg
7852b8e80941Smrg   unsigned qual_xfb_stride;
7853b8e80941Smrg   if (layout.flags.q.explicit_xfb_stride) {
7854b8e80941Smrg      if (!process_qualifier_constant(state, &loc, "xfb_stride",
7855b8e80941Smrg                                      layout.xfb_stride, &qual_xfb_stride)) {
7856b8e80941Smrg         return NULL;
7857b8e80941Smrg      }
7858b8e80941Smrg   }
7859b8e80941Smrg
7860b8e80941Smrg   unsigned expl_location = 0;
7861b8e80941Smrg   if (layout.flags.q.explicit_location) {
7862b8e80941Smrg      if (!process_qualifier_constant(state, &loc, "location",
7863b8e80941Smrg                                      layout.location, &expl_location)) {
7864b8e80941Smrg         return NULL;
7865b8e80941Smrg      } else {
7866b8e80941Smrg         expl_location += this->layout.flags.q.patch ? VARYING_SLOT_PATCH0
7867b8e80941Smrg                                                     : VARYING_SLOT_VAR0;
7868b8e80941Smrg      }
7869b8e80941Smrg   }
7870b8e80941Smrg
7871b8e80941Smrg   unsigned expl_align = 0;
7872b8e80941Smrg   if (layout.flags.q.explicit_align) {
7873b8e80941Smrg      if (!process_qualifier_constant(state, &loc, "align",
7874b8e80941Smrg                                      layout.align, &expl_align)) {
7875b8e80941Smrg         return NULL;
7876b8e80941Smrg      } else {
7877b8e80941Smrg         if (expl_align == 0 || expl_align & (expl_align - 1)) {
7878b8e80941Smrg            _mesa_glsl_error(&loc, state, "align layout qualifier is not a "
7879b8e80941Smrg                             "power of 2.");
7880b8e80941Smrg            return NULL;
7881b8e80941Smrg         }
7882b8e80941Smrg      }
7883b8e80941Smrg   }
7884b8e80941Smrg
7885b8e80941Smrg   unsigned int num_variables =
7886b8e80941Smrg      ast_process_struct_or_iface_block_members(&declared_variables,
7887b8e80941Smrg                                                state,
7888b8e80941Smrg                                                &this->declarations,
7889b8e80941Smrg                                                &fields,
7890b8e80941Smrg                                                true,
7891b8e80941Smrg                                                matrix_layout,
7892b8e80941Smrg                                                redeclaring_per_vertex,
7893b8e80941Smrg                                                var_mode,
7894b8e80941Smrg                                                &this->layout,
7895b8e80941Smrg                                                qual_stream,
7896b8e80941Smrg                                                qual_xfb_buffer,
7897b8e80941Smrg                                                qual_xfb_offset,
7898b8e80941Smrg                                                expl_location,
7899b8e80941Smrg                                                expl_align);
7900b8e80941Smrg
7901b8e80941Smrg   if (!redeclaring_per_vertex) {
7902b8e80941Smrg      validate_identifier(this->block_name, loc, state);
7903b8e80941Smrg
7904b8e80941Smrg      /* From section 4.3.9 ("Interface Blocks") of the GLSL 4.50 spec:
7905b8e80941Smrg       *
7906b8e80941Smrg       *     "Block names have no other use within a shader beyond interface
7907b8e80941Smrg       *     matching; it is a compile-time error to use a block name at global
7908b8e80941Smrg       *     scope for anything other than as a block name."
7909b8e80941Smrg       */
7910b8e80941Smrg      ir_variable *var = state->symbols->get_variable(this->block_name);
7911b8e80941Smrg      if (var && !var->type->is_interface()) {
7912b8e80941Smrg         _mesa_glsl_error(&loc, state, "Block name `%s' is "
7913b8e80941Smrg                          "already used in the scope.",
7914b8e80941Smrg                          this->block_name);
7915b8e80941Smrg      }
7916b8e80941Smrg   }
7917b8e80941Smrg
7918b8e80941Smrg   const glsl_type *earlier_per_vertex = NULL;
7919b8e80941Smrg   if (redeclaring_per_vertex) {
7920b8e80941Smrg      /* Find the previous declaration of gl_PerVertex.  If we're redeclaring
7921b8e80941Smrg       * the named interface block gl_in, we can find it by looking at the
7922b8e80941Smrg       * previous declaration of gl_in.  Otherwise we can find it by looking
7923b8e80941Smrg       * at the previous decalartion of any of the built-in outputs,
7924b8e80941Smrg       * e.g. gl_Position.
7925b8e80941Smrg       *
7926b8e80941Smrg       * Also check that the instance name and array-ness of the redeclaration
7927b8e80941Smrg       * are correct.
7928b8e80941Smrg       */
7929b8e80941Smrg      switch (var_mode) {
7930b8e80941Smrg      case ir_var_shader_in:
7931b8e80941Smrg         if (ir_variable *earlier_gl_in =
7932b8e80941Smrg             state->symbols->get_variable("gl_in")) {
7933b8e80941Smrg            earlier_per_vertex = earlier_gl_in->get_interface_type();
7934b8e80941Smrg         } else {
7935b8e80941Smrg            _mesa_glsl_error(&loc, state,
7936b8e80941Smrg                             "redeclaration of gl_PerVertex input not allowed "
7937b8e80941Smrg                             "in the %s shader",
7938b8e80941Smrg                             _mesa_shader_stage_to_string(state->stage));
7939b8e80941Smrg         }
7940b8e80941Smrg         if (this->instance_name == NULL ||
7941b8e80941Smrg             strcmp(this->instance_name, "gl_in") != 0 || this->array_specifier == NULL ||
7942b8e80941Smrg             !this->array_specifier->is_single_dimension()) {
7943b8e80941Smrg            _mesa_glsl_error(&loc, state,
7944b8e80941Smrg                             "gl_PerVertex input must be redeclared as "
7945b8e80941Smrg                             "gl_in[]");
7946b8e80941Smrg         }
7947b8e80941Smrg         break;
7948b8e80941Smrg      case ir_var_shader_out:
7949b8e80941Smrg         if (ir_variable *earlier_gl_Position =
7950b8e80941Smrg             state->symbols->get_variable("gl_Position")) {
7951b8e80941Smrg            earlier_per_vertex = earlier_gl_Position->get_interface_type();
7952b8e80941Smrg         } else if (ir_variable *earlier_gl_out =
7953b8e80941Smrg               state->symbols->get_variable("gl_out")) {
7954b8e80941Smrg            earlier_per_vertex = earlier_gl_out->get_interface_type();
7955b8e80941Smrg         } else {
7956b8e80941Smrg            _mesa_glsl_error(&loc, state,
7957b8e80941Smrg                             "redeclaration of gl_PerVertex output not "
7958b8e80941Smrg                             "allowed in the %s shader",
7959b8e80941Smrg                             _mesa_shader_stage_to_string(state->stage));
7960b8e80941Smrg         }
7961b8e80941Smrg         if (state->stage == MESA_SHADER_TESS_CTRL) {
7962b8e80941Smrg            if (this->instance_name == NULL ||
7963b8e80941Smrg                strcmp(this->instance_name, "gl_out") != 0 || this->array_specifier == NULL) {
7964b8e80941Smrg               _mesa_glsl_error(&loc, state,
7965b8e80941Smrg                                "gl_PerVertex output must be redeclared as "
7966b8e80941Smrg                                "gl_out[]");
7967b8e80941Smrg            }
7968b8e80941Smrg         } else {
7969b8e80941Smrg            if (this->instance_name != NULL) {
7970b8e80941Smrg               _mesa_glsl_error(&loc, state,
7971b8e80941Smrg                                "gl_PerVertex output may not be redeclared with "
7972b8e80941Smrg                                "an instance name");
7973b8e80941Smrg            }
7974b8e80941Smrg         }
7975b8e80941Smrg         break;
7976b8e80941Smrg      default:
7977b8e80941Smrg         _mesa_glsl_error(&loc, state,
7978b8e80941Smrg                          "gl_PerVertex must be declared as an input or an "
7979b8e80941Smrg                          "output");
7980b8e80941Smrg         break;
7981b8e80941Smrg      }
7982b8e80941Smrg
7983b8e80941Smrg      if (earlier_per_vertex == NULL) {
7984b8e80941Smrg         /* An error has already been reported.  Bail out to avoid null
7985b8e80941Smrg          * dereferences later in this function.
7986b8e80941Smrg          */
7987b8e80941Smrg         return NULL;
7988b8e80941Smrg      }
7989b8e80941Smrg
7990b8e80941Smrg      /* Copy locations from the old gl_PerVertex interface block. */
7991b8e80941Smrg      for (unsigned i = 0; i < num_variables; i++) {
7992b8e80941Smrg         int j = earlier_per_vertex->field_index(fields[i].name);
7993b8e80941Smrg         if (j == -1) {
7994b8e80941Smrg            _mesa_glsl_error(&loc, state,
7995b8e80941Smrg                             "redeclaration of gl_PerVertex must be a subset "
7996b8e80941Smrg                             "of the built-in members of gl_PerVertex");
7997b8e80941Smrg         } else {
7998b8e80941Smrg            fields[i].location =
7999b8e80941Smrg               earlier_per_vertex->fields.structure[j].location;
8000b8e80941Smrg            fields[i].offset =
8001b8e80941Smrg               earlier_per_vertex->fields.structure[j].offset;
8002b8e80941Smrg            fields[i].interpolation =
8003b8e80941Smrg               earlier_per_vertex->fields.structure[j].interpolation;
8004b8e80941Smrg            fields[i].centroid =
8005b8e80941Smrg               earlier_per_vertex->fields.structure[j].centroid;
8006b8e80941Smrg            fields[i].sample =
8007b8e80941Smrg               earlier_per_vertex->fields.structure[j].sample;
8008b8e80941Smrg            fields[i].patch =
8009b8e80941Smrg               earlier_per_vertex->fields.structure[j].patch;
8010b8e80941Smrg            fields[i].precision =
8011b8e80941Smrg               earlier_per_vertex->fields.structure[j].precision;
8012b8e80941Smrg            fields[i].explicit_xfb_buffer =
8013b8e80941Smrg               earlier_per_vertex->fields.structure[j].explicit_xfb_buffer;
8014b8e80941Smrg            fields[i].xfb_buffer =
8015b8e80941Smrg               earlier_per_vertex->fields.structure[j].xfb_buffer;
8016b8e80941Smrg            fields[i].xfb_stride =
8017b8e80941Smrg               earlier_per_vertex->fields.structure[j].xfb_stride;
8018b8e80941Smrg         }
8019b8e80941Smrg      }
8020b8e80941Smrg
8021b8e80941Smrg      /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10
8022b8e80941Smrg       * spec:
8023b8e80941Smrg       *
8024b8e80941Smrg       *     If a built-in interface block is redeclared, it must appear in
8025b8e80941Smrg       *     the shader before any use of any member included in the built-in
8026b8e80941Smrg       *     declaration, or a compilation error will result.
8027b8e80941Smrg       *
8028b8e80941Smrg       * This appears to be a clarification to the behaviour established for
8029b8e80941Smrg       * gl_PerVertex by GLSL 1.50, therefore we implement this behaviour
8030b8e80941Smrg       * regardless of GLSL version.
8031b8e80941Smrg       */
8032b8e80941Smrg      interface_block_usage_visitor v(var_mode, earlier_per_vertex);
8033b8e80941Smrg      v.run(instructions);
8034b8e80941Smrg      if (v.usage_found()) {
8035b8e80941Smrg         _mesa_glsl_error(&loc, state,
8036b8e80941Smrg                          "redeclaration of a built-in interface block must "
8037b8e80941Smrg                          "appear before any use of any member of the "
8038b8e80941Smrg                          "interface block");
8039b8e80941Smrg      }
8040b8e80941Smrg   }
8041b8e80941Smrg
8042b8e80941Smrg   const glsl_type *block_type =
8043b8e80941Smrg      glsl_type::get_interface_instance(fields,
8044b8e80941Smrg                                        num_variables,
8045b8e80941Smrg                                        packing,
8046b8e80941Smrg                                        matrix_layout ==
8047b8e80941Smrg                                           GLSL_MATRIX_LAYOUT_ROW_MAJOR,
8048b8e80941Smrg                                        this->block_name);
8049b8e80941Smrg
8050b8e80941Smrg   unsigned component_size = block_type->contains_double() ? 8 : 4;
8051b8e80941Smrg   int xfb_offset =
8052b8e80941Smrg      layout.flags.q.explicit_xfb_offset ? (int) qual_xfb_offset : -1;
8053b8e80941Smrg   validate_xfb_offset_qualifier(&loc, state, xfb_offset, block_type,
8054b8e80941Smrg                                 component_size);
8055b8e80941Smrg
8056b8e80941Smrg   if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
8057b8e80941Smrg      YYLTYPE loc = this->get_location();
8058b8e80941Smrg      _mesa_glsl_error(&loc, state, "interface block `%s' with type `%s' "
8059b8e80941Smrg                       "already taken in the current scope",
8060b8e80941Smrg                       this->block_name, iface_type_name);
8061b8e80941Smrg   }
8062b8e80941Smrg
8063b8e80941Smrg   /* Since interface blocks cannot contain statements, it should be
8064b8e80941Smrg    * impossible for the block to generate any instructions.
8065b8e80941Smrg    */
8066b8e80941Smrg   assert(declared_variables.is_empty());
8067b8e80941Smrg
8068b8e80941Smrg   /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec:
8069b8e80941Smrg    *
8070b8e80941Smrg    *     Geometry shader input variables get the per-vertex values written
8071b8e80941Smrg    *     out by vertex shader output variables of the same names. Since a
8072b8e80941Smrg    *     geometry shader operates on a set of vertices, each input varying
8073b8e80941Smrg    *     variable (or input block, see interface blocks below) needs to be
8074b8e80941Smrg    *     declared as an array.
8075b8e80941Smrg    */
8076b8e80941Smrg   if (state->stage == MESA_SHADER_GEOMETRY && this->array_specifier == NULL &&
8077b8e80941Smrg       var_mode == ir_var_shader_in) {
8078b8e80941Smrg      _mesa_glsl_error(&loc, state, "geometry shader inputs must be arrays");
8079b8e80941Smrg   } else if ((state->stage == MESA_SHADER_TESS_CTRL ||
8080b8e80941Smrg               state->stage == MESA_SHADER_TESS_EVAL) &&
8081b8e80941Smrg              !this->layout.flags.q.patch &&
8082b8e80941Smrg              this->array_specifier == NULL &&
8083b8e80941Smrg              var_mode == ir_var_shader_in) {
8084b8e80941Smrg      _mesa_glsl_error(&loc, state, "per-vertex tessellation shader inputs must be arrays");
8085b8e80941Smrg   } else if (state->stage == MESA_SHADER_TESS_CTRL &&
8086b8e80941Smrg              !this->layout.flags.q.patch &&
8087b8e80941Smrg              this->array_specifier == NULL &&
8088b8e80941Smrg              var_mode == ir_var_shader_out) {
8089b8e80941Smrg      _mesa_glsl_error(&loc, state, "tessellation control shader outputs must be arrays");
8090b8e80941Smrg   }
8091b8e80941Smrg
8092b8e80941Smrg
8093b8e80941Smrg   /* Page 39 (page 45 of the PDF) of section 4.3.7 in the GLSL ES 3.00 spec
8094b8e80941Smrg    * says:
8095b8e80941Smrg    *
8096b8e80941Smrg    *     "If an instance name (instance-name) is used, then it puts all the
8097b8e80941Smrg    *     members inside a scope within its own name space, accessed with the
8098b8e80941Smrg    *     field selector ( . ) operator (analogously to structures)."
8099b8e80941Smrg    */
8100b8e80941Smrg   if (this->instance_name) {
8101b8e80941Smrg      if (redeclaring_per_vertex) {
8102b8e80941Smrg         /* When a built-in in an unnamed interface block is redeclared,
8103b8e80941Smrg          * get_variable_being_redeclared() calls
8104b8e80941Smrg          * check_builtin_array_max_size() to make sure that built-in array
8105b8e80941Smrg          * variables aren't redeclared to illegal sizes.  But we're looking
8106b8e80941Smrg          * at a redeclaration of a named built-in interface block.  So we
8107b8e80941Smrg          * have to manually call check_builtin_array_max_size() for all parts
8108b8e80941Smrg          * of the interface that are arrays.
8109b8e80941Smrg          */
8110b8e80941Smrg         for (unsigned i = 0; i < num_variables; i++) {
8111b8e80941Smrg            if (fields[i].type->is_array()) {
8112b8e80941Smrg               const unsigned size = fields[i].type->array_size();
8113b8e80941Smrg               check_builtin_array_max_size(fields[i].name, size, loc, state);
8114b8e80941Smrg            }
8115b8e80941Smrg         }
8116b8e80941Smrg      } else {
8117b8e80941Smrg         validate_identifier(this->instance_name, loc, state);
8118b8e80941Smrg      }
8119b8e80941Smrg
8120b8e80941Smrg      ir_variable *var;
8121b8e80941Smrg
8122b8e80941Smrg      if (this->array_specifier != NULL) {
8123b8e80941Smrg         const glsl_type *block_array_type =
8124b8e80941Smrg            process_array_type(&loc, block_type, this->array_specifier, state);
8125b8e80941Smrg
8126b8e80941Smrg         /* Section 4.3.7 (Interface Blocks) of the GLSL 1.50 spec says:
8127b8e80941Smrg          *
8128b8e80941Smrg          *     For uniform blocks declared an array, each individual array
8129b8e80941Smrg          *     element corresponds to a separate buffer object backing one
8130b8e80941Smrg          *     instance of the block. As the array size indicates the number
8131b8e80941Smrg          *     of buffer objects needed, uniform block array declarations
8132b8e80941Smrg          *     must specify an array size.
8133b8e80941Smrg          *
8134b8e80941Smrg          * And a few paragraphs later:
8135b8e80941Smrg          *
8136b8e80941Smrg          *     Geometry shader input blocks must be declared as arrays and
8137b8e80941Smrg          *     follow the array declaration and linking rules for all
8138b8e80941Smrg          *     geometry shader inputs. All other input and output block
8139b8e80941Smrg          *     arrays must specify an array size.
8140b8e80941Smrg          *
8141b8e80941Smrg          * The same applies to tessellation shaders.
8142b8e80941Smrg          *
8143b8e80941Smrg          * The upshot of this is that the only circumstance where an
8144b8e80941Smrg          * interface array size *doesn't* need to be specified is on a
8145b8e80941Smrg          * geometry shader input, tessellation control shader input,
8146b8e80941Smrg          * tessellation control shader output, and tessellation evaluation
8147b8e80941Smrg          * shader input.
8148b8e80941Smrg          */
8149b8e80941Smrg         if (block_array_type->is_unsized_array()) {
8150b8e80941Smrg            bool allow_inputs = state->stage == MESA_SHADER_GEOMETRY ||
8151b8e80941Smrg                                state->stage == MESA_SHADER_TESS_CTRL ||
8152b8e80941Smrg                                state->stage == MESA_SHADER_TESS_EVAL;
8153b8e80941Smrg            bool allow_outputs = state->stage == MESA_SHADER_TESS_CTRL;
8154b8e80941Smrg
8155b8e80941Smrg            if (this->layout.flags.q.in) {
8156b8e80941Smrg               if (!allow_inputs)
8157b8e80941Smrg                  _mesa_glsl_error(&loc, state,
8158b8e80941Smrg                                   "unsized input block arrays not allowed in "
8159b8e80941Smrg                                   "%s shader",
8160b8e80941Smrg                                   _mesa_shader_stage_to_string(state->stage));
8161b8e80941Smrg            } else if (this->layout.flags.q.out) {
8162b8e80941Smrg               if (!allow_outputs)
8163b8e80941Smrg                  _mesa_glsl_error(&loc, state,
8164b8e80941Smrg                                   "unsized output block arrays not allowed in "
8165b8e80941Smrg                                   "%s shader",
8166b8e80941Smrg                                   _mesa_shader_stage_to_string(state->stage));
8167b8e80941Smrg            } else {
8168b8e80941Smrg               /* by elimination, this is a uniform block array */
8169b8e80941Smrg               _mesa_glsl_error(&loc, state,
8170b8e80941Smrg                                "unsized uniform block arrays not allowed in "
8171b8e80941Smrg                                "%s shader",
8172b8e80941Smrg                                _mesa_shader_stage_to_string(state->stage));
8173b8e80941Smrg            }
8174b8e80941Smrg         }
8175b8e80941Smrg
8176b8e80941Smrg         /* From section 4.3.9 (Interface Blocks) of the GLSL ES 3.10 spec:
8177b8e80941Smrg          *
8178b8e80941Smrg          *     * Arrays of arrays of blocks are not allowed
8179b8e80941Smrg          */
8180b8e80941Smrg         if (state->es_shader && block_array_type->is_array() &&
8181b8e80941Smrg             block_array_type->fields.array->is_array()) {
8182b8e80941Smrg            _mesa_glsl_error(&loc, state,
8183b8e80941Smrg                             "arrays of arrays interface blocks are "
8184b8e80941Smrg                             "not allowed");
8185b8e80941Smrg         }
8186b8e80941Smrg
8187b8e80941Smrg         var = new(state) ir_variable(block_array_type,
8188b8e80941Smrg                                      this->instance_name,
8189b8e80941Smrg                                      var_mode);
8190b8e80941Smrg      } else {
8191b8e80941Smrg         var = new(state) ir_variable(block_type,
8192b8e80941Smrg                                      this->instance_name,
8193b8e80941Smrg                                      var_mode);
8194b8e80941Smrg      }
8195b8e80941Smrg
8196b8e80941Smrg      var->data.matrix_layout = matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED
8197b8e80941Smrg         ? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR : matrix_layout;
8198b8e80941Smrg
8199b8e80941Smrg      if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform)
8200b8e80941Smrg         var->data.read_only = true;
8201b8e80941Smrg
8202b8e80941Smrg      var->data.patch = this->layout.flags.q.patch;
8203b8e80941Smrg
8204b8e80941Smrg      if (state->stage == MESA_SHADER_GEOMETRY && var_mode == ir_var_shader_in)
8205b8e80941Smrg         handle_geometry_shader_input_decl(state, loc, var);
8206b8e80941Smrg      else if ((state->stage == MESA_SHADER_TESS_CTRL ||
8207b8e80941Smrg           state->stage == MESA_SHADER_TESS_EVAL) && var_mode == ir_var_shader_in)
8208b8e80941Smrg         handle_tess_shader_input_decl(state, loc, var);
8209b8e80941Smrg      else if (state->stage == MESA_SHADER_TESS_CTRL && var_mode == ir_var_shader_out)
8210b8e80941Smrg         handle_tess_ctrl_shader_output_decl(state, loc, var);
8211b8e80941Smrg
8212b8e80941Smrg      for (unsigned i = 0; i < num_variables; i++) {
8213b8e80941Smrg         if (var->data.mode == ir_var_shader_storage)
8214b8e80941Smrg            apply_memory_qualifiers(var, fields[i]);
8215b8e80941Smrg      }
8216b8e80941Smrg
8217b8e80941Smrg      if (ir_variable *earlier =
8218b8e80941Smrg          state->symbols->get_variable(this->instance_name)) {
8219b8e80941Smrg         if (!redeclaring_per_vertex) {
8220b8e80941Smrg            _mesa_glsl_error(&loc, state, "`%s' redeclared",
8221b8e80941Smrg                             this->instance_name);
8222b8e80941Smrg         }
8223b8e80941Smrg         earlier->data.how_declared = ir_var_declared_normally;
8224b8e80941Smrg         earlier->type = var->type;
8225b8e80941Smrg         earlier->reinit_interface_type(block_type);
8226b8e80941Smrg         delete var;
8227b8e80941Smrg      } else {
8228b8e80941Smrg         if (this->layout.flags.q.explicit_binding) {
8229b8e80941Smrg            apply_explicit_binding(state, &loc, var, var->type,
8230b8e80941Smrg                                   &this->layout);
8231b8e80941Smrg         }
8232b8e80941Smrg
8233b8e80941Smrg         var->data.stream = qual_stream;
8234b8e80941Smrg         if (layout.flags.q.explicit_location) {
8235b8e80941Smrg            var->data.location = expl_location;
8236b8e80941Smrg            var->data.explicit_location = true;
8237b8e80941Smrg         }
8238b8e80941Smrg
8239b8e80941Smrg         state->symbols->add_variable(var);
8240b8e80941Smrg         instructions->push_tail(var);
8241b8e80941Smrg      }
8242b8e80941Smrg   } else {
8243b8e80941Smrg      /* In order to have an array size, the block must also be declared with
8244b8e80941Smrg       * an instance name.
8245b8e80941Smrg       */
8246b8e80941Smrg      assert(this->array_specifier == NULL);
8247b8e80941Smrg
8248b8e80941Smrg      for (unsigned i = 0; i < num_variables; i++) {
8249b8e80941Smrg         ir_variable *var =
8250b8e80941Smrg            new(state) ir_variable(fields[i].type,
8251b8e80941Smrg                                   ralloc_strdup(state, fields[i].name),
8252b8e80941Smrg                                   var_mode);
8253b8e80941Smrg         var->data.interpolation = fields[i].interpolation;
8254b8e80941Smrg         var->data.centroid = fields[i].centroid;
8255b8e80941Smrg         var->data.sample = fields[i].sample;
8256b8e80941Smrg         var->data.patch = fields[i].patch;
8257b8e80941Smrg         var->data.stream = qual_stream;
8258b8e80941Smrg         var->data.location = fields[i].location;
8259b8e80941Smrg
8260b8e80941Smrg         if (fields[i].location != -1)
8261b8e80941Smrg            var->data.explicit_location = true;
8262b8e80941Smrg
8263b8e80941Smrg         var->data.explicit_xfb_buffer = fields[i].explicit_xfb_buffer;
8264b8e80941Smrg         var->data.xfb_buffer = fields[i].xfb_buffer;
8265b8e80941Smrg
8266b8e80941Smrg         if (fields[i].offset != -1)
8267b8e80941Smrg            var->data.explicit_xfb_offset = true;
8268b8e80941Smrg         var->data.offset = fields[i].offset;
8269b8e80941Smrg
8270b8e80941Smrg         var->init_interface_type(block_type);
8271b8e80941Smrg
8272b8e80941Smrg         if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform)
8273b8e80941Smrg            var->data.read_only = true;
8274b8e80941Smrg
8275b8e80941Smrg         /* Precision qualifiers do not have any meaning in Desktop GLSL */
8276b8e80941Smrg         if (state->es_shader) {
8277b8e80941Smrg            var->data.precision =
8278b8e80941Smrg               select_gles_precision(fields[i].precision, fields[i].type,
8279b8e80941Smrg                                     state, &loc);
8280b8e80941Smrg         }
8281b8e80941Smrg
8282b8e80941Smrg         if (fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED) {
8283b8e80941Smrg            var->data.matrix_layout = matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED
8284b8e80941Smrg               ? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR : matrix_layout;
8285b8e80941Smrg         } else {
8286b8e80941Smrg            var->data.matrix_layout = fields[i].matrix_layout;
8287b8e80941Smrg         }
8288b8e80941Smrg
8289b8e80941Smrg         if (var->data.mode == ir_var_shader_storage)
8290b8e80941Smrg            apply_memory_qualifiers(var, fields[i]);
8291b8e80941Smrg
8292b8e80941Smrg         /* Examine var name here since var may get deleted in the next call */
8293b8e80941Smrg         bool var_is_gl_id = is_gl_identifier(var->name);
8294b8e80941Smrg
8295b8e80941Smrg         if (redeclaring_per_vertex) {
8296b8e80941Smrg            bool is_redeclaration;
8297b8e80941Smrg            var =
8298b8e80941Smrg               get_variable_being_redeclared(&var, loc, state,
8299b8e80941Smrg                                             true /* allow_all_redeclarations */,
8300b8e80941Smrg                                             &is_redeclaration);
8301b8e80941Smrg            if (!var_is_gl_id || !is_redeclaration) {
8302b8e80941Smrg               _mesa_glsl_error(&loc, state,
8303b8e80941Smrg                                "redeclaration of gl_PerVertex can only "
8304b8e80941Smrg                                "include built-in variables");
8305b8e80941Smrg            } else if (var->data.how_declared == ir_var_declared_normally) {
8306b8e80941Smrg               _mesa_glsl_error(&loc, state,
8307b8e80941Smrg                                "`%s' has already been redeclared",
8308b8e80941Smrg                                var->name);
8309b8e80941Smrg            } else {
8310b8e80941Smrg               var->data.how_declared = ir_var_declared_in_block;
8311b8e80941Smrg               var->reinit_interface_type(block_type);
8312b8e80941Smrg            }
8313b8e80941Smrg            continue;
8314b8e80941Smrg         }
8315b8e80941Smrg
8316b8e80941Smrg         if (state->symbols->get_variable(var->name) != NULL)
8317b8e80941Smrg            _mesa_glsl_error(&loc, state, "`%s' redeclared", var->name);
8318b8e80941Smrg
8319b8e80941Smrg         /* Propagate the "binding" keyword into this UBO/SSBO's fields.
8320b8e80941Smrg          * The UBO declaration itself doesn't get an ir_variable unless it
8321b8e80941Smrg          * has an instance name.  This is ugly.
8322b8e80941Smrg          */
8323b8e80941Smrg         if (this->layout.flags.q.explicit_binding) {
8324b8e80941Smrg            apply_explicit_binding(state, &loc, var,
8325b8e80941Smrg                                   var->get_interface_type(), &this->layout);
8326b8e80941Smrg         }
8327b8e80941Smrg
8328b8e80941Smrg         if (var->type->is_unsized_array()) {
8329b8e80941Smrg            if (var->is_in_shader_storage_block() &&
8330b8e80941Smrg                is_unsized_array_last_element(var)) {
8331b8e80941Smrg               var->data.from_ssbo_unsized_array = true;
8332b8e80941Smrg            } else {
8333b8e80941Smrg               /* From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
8334b8e80941Smrg                *
8335b8e80941Smrg                * "If an array is declared as the last member of a shader storage
8336b8e80941Smrg                * block and the size is not specified at compile-time, it is
8337b8e80941Smrg                * sized at run-time. In all other cases, arrays are sized only
8338b8e80941Smrg                * at compile-time."
8339b8e80941Smrg                *
8340b8e80941Smrg                * In desktop GLSL it is allowed to have unsized-arrays that are
8341b8e80941Smrg                * not last, as long as we can determine that they are implicitly
8342b8e80941Smrg                * sized.
8343b8e80941Smrg                */
8344b8e80941Smrg               if (state->es_shader) {
8345b8e80941Smrg                  _mesa_glsl_error(&loc, state, "unsized array `%s' "
8346b8e80941Smrg                                   "definition: only last member of a shader "
8347b8e80941Smrg                                   "storage block can be defined as unsized "
8348b8e80941Smrg                                   "array", fields[i].name);
8349b8e80941Smrg               }
8350b8e80941Smrg            }
8351b8e80941Smrg         }
8352b8e80941Smrg
8353b8e80941Smrg         state->symbols->add_variable(var);
8354b8e80941Smrg         instructions->push_tail(var);
8355b8e80941Smrg      }
8356b8e80941Smrg
8357b8e80941Smrg      if (redeclaring_per_vertex && block_type != earlier_per_vertex) {
8358b8e80941Smrg         /* From section 7.1 ("Built-in Language Variables") of the GLSL 4.10 spec:
8359b8e80941Smrg          *
8360b8e80941Smrg          *     It is also a compilation error ... to redeclare a built-in
8361b8e80941Smrg          *     block and then use a member from that built-in block that was
8362b8e80941Smrg          *     not included in the redeclaration.
8363b8e80941Smrg          *
8364b8e80941Smrg          * This appears to be a clarification to the behaviour established
8365b8e80941Smrg          * for gl_PerVertex by GLSL 1.50, therefore we implement this
8366b8e80941Smrg          * behaviour regardless of GLSL version.
8367b8e80941Smrg          *
8368b8e80941Smrg          * To prevent the shader from using a member that was not included in
8369b8e80941Smrg          * the redeclaration, we disable any ir_variables that are still
8370b8e80941Smrg          * associated with the old declaration of gl_PerVertex (since we've
8371b8e80941Smrg          * already updated all of the variables contained in the new
8372b8e80941Smrg          * gl_PerVertex to point to it).
8373b8e80941Smrg          *
8374b8e80941Smrg          * As a side effect this will prevent
8375b8e80941Smrg          * validate_intrastage_interface_blocks() from getting confused and
8376b8e80941Smrg          * thinking there are conflicting definitions of gl_PerVertex in the
8377b8e80941Smrg          * shader.
8378b8e80941Smrg          */
8379b8e80941Smrg         foreach_in_list_safe(ir_instruction, node, instructions) {
8380b8e80941Smrg            ir_variable *const var = node->as_variable();
8381b8e80941Smrg            if (var != NULL &&
8382b8e80941Smrg                var->get_interface_type() == earlier_per_vertex &&
8383b8e80941Smrg                var->data.mode == var_mode) {
8384b8e80941Smrg               if (var->data.how_declared == ir_var_declared_normally) {
8385b8e80941Smrg                  _mesa_glsl_error(&loc, state,
8386b8e80941Smrg                                   "redeclaration of gl_PerVertex cannot "
8387b8e80941Smrg                                   "follow a redeclaration of `%s'",
8388b8e80941Smrg                                   var->name);
8389b8e80941Smrg               }
8390b8e80941Smrg               state->symbols->disable_variable(var->name);
8391b8e80941Smrg               var->remove();
8392b8e80941Smrg            }
8393b8e80941Smrg         }
8394b8e80941Smrg      }
8395b8e80941Smrg   }
8396b8e80941Smrg
8397b8e80941Smrg   return NULL;
8398b8e80941Smrg}
8399b8e80941Smrg
8400b8e80941Smrg
8401b8e80941Smrgir_rvalue *
8402b8e80941Smrgast_tcs_output_layout::hir(exec_list *instructions,
8403b8e80941Smrg                           struct _mesa_glsl_parse_state *state)
8404b8e80941Smrg{
8405b8e80941Smrg   YYLTYPE loc = this->get_location();
8406b8e80941Smrg
8407b8e80941Smrg   unsigned num_vertices;
8408b8e80941Smrg   if (!state->out_qualifier->vertices->
8409b8e80941Smrg          process_qualifier_constant(state, "vertices", &num_vertices,
8410b8e80941Smrg                                     false)) {
8411b8e80941Smrg      /* return here to stop cascading incorrect error messages */
8412b8e80941Smrg     return NULL;
8413b8e80941Smrg   }
8414b8e80941Smrg
8415b8e80941Smrg   /* If any shader outputs occurred before this declaration and specified an
8416b8e80941Smrg    * array size, make sure the size they specified is consistent with the
8417b8e80941Smrg    * primitive type.
8418b8e80941Smrg    */
8419b8e80941Smrg   if (state->tcs_output_size != 0 && state->tcs_output_size != num_vertices) {
8420b8e80941Smrg      _mesa_glsl_error(&loc, state,
8421b8e80941Smrg                       "this tessellation control shader output layout "
8422b8e80941Smrg                       "specifies %u vertices, but a previous output "
8423b8e80941Smrg                       "is declared with size %u",
8424b8e80941Smrg                       num_vertices, state->tcs_output_size);
8425b8e80941Smrg      return NULL;
8426b8e80941Smrg   }
8427b8e80941Smrg
8428b8e80941Smrg   state->tcs_output_vertices_specified = true;
8429b8e80941Smrg
8430b8e80941Smrg   /* If any shader outputs occurred before this declaration and did not
8431b8e80941Smrg    * specify an array size, their size is determined now.
8432b8e80941Smrg    */
8433b8e80941Smrg   foreach_in_list (ir_instruction, node, instructions) {
8434b8e80941Smrg      ir_variable *var = node->as_variable();
8435b8e80941Smrg      if (var == NULL || var->data.mode != ir_var_shader_out)
8436b8e80941Smrg         continue;
8437b8e80941Smrg
8438b8e80941Smrg      /* Note: Not all tessellation control shader output are arrays. */
8439b8e80941Smrg      if (!var->type->is_unsized_array() || var->data.patch)
8440b8e80941Smrg         continue;
8441b8e80941Smrg
8442b8e80941Smrg      if (var->data.max_array_access >= (int)num_vertices) {
8443b8e80941Smrg         _mesa_glsl_error(&loc, state,
8444b8e80941Smrg                          "this tessellation control shader output layout "
8445b8e80941Smrg                          "specifies %u vertices, but an access to element "
8446b8e80941Smrg                          "%u of output `%s' already exists", num_vertices,
8447b8e80941Smrg                          var->data.max_array_access, var->name);
8448b8e80941Smrg      } else {
8449b8e80941Smrg         var->type = glsl_type::get_array_instance(var->type->fields.array,
8450b8e80941Smrg                                                   num_vertices);
8451b8e80941Smrg      }
8452b8e80941Smrg   }
8453b8e80941Smrg
8454b8e80941Smrg   return NULL;
8455b8e80941Smrg}
8456b8e80941Smrg
8457b8e80941Smrg
8458b8e80941Smrgir_rvalue *
8459b8e80941Smrgast_gs_input_layout::hir(exec_list *instructions,
8460b8e80941Smrg                         struct _mesa_glsl_parse_state *state)
8461b8e80941Smrg{
8462b8e80941Smrg   YYLTYPE loc = this->get_location();
8463b8e80941Smrg
8464b8e80941Smrg   /* Should have been prevented by the parser. */
8465b8e80941Smrg   assert(!state->gs_input_prim_type_specified
8466b8e80941Smrg          || state->in_qualifier->prim_type == this->prim_type);
8467b8e80941Smrg
8468b8e80941Smrg   /* If any shader inputs occurred before this declaration and specified an
8469b8e80941Smrg    * array size, make sure the size they specified is consistent with the
8470b8e80941Smrg    * primitive type.
8471b8e80941Smrg    */
8472b8e80941Smrg   unsigned num_vertices = vertices_per_prim(this->prim_type);
8473b8e80941Smrg   if (state->gs_input_size != 0 && state->gs_input_size != num_vertices) {
8474b8e80941Smrg      _mesa_glsl_error(&loc, state,
8475b8e80941Smrg                       "this geometry shader input layout implies %u vertices"
8476b8e80941Smrg                       " per primitive, but a previous input is declared"
8477b8e80941Smrg                       " with size %u", num_vertices, state->gs_input_size);
8478b8e80941Smrg      return NULL;
8479b8e80941Smrg   }
8480b8e80941Smrg
8481b8e80941Smrg   state->gs_input_prim_type_specified = true;
8482b8e80941Smrg
8483b8e80941Smrg   /* If any shader inputs occurred before this declaration and did not
8484b8e80941Smrg    * specify an array size, their size is determined now.
8485b8e80941Smrg    */
8486b8e80941Smrg   foreach_in_list(ir_instruction, node, instructions) {
8487b8e80941Smrg      ir_variable *var = node->as_variable();
8488b8e80941Smrg      if (var == NULL || var->data.mode != ir_var_shader_in)
8489b8e80941Smrg         continue;
8490b8e80941Smrg
8491b8e80941Smrg      /* Note: gl_PrimitiveIDIn has mode ir_var_shader_in, but it's not an
8492b8e80941Smrg       * array; skip it.
8493b8e80941Smrg       */
8494b8e80941Smrg
8495b8e80941Smrg      if (var->type->is_unsized_array()) {
8496b8e80941Smrg         if (var->data.max_array_access >= (int)num_vertices) {
8497b8e80941Smrg            _mesa_glsl_error(&loc, state,
8498b8e80941Smrg                             "this geometry shader input layout implies %u"
8499b8e80941Smrg                             " vertices, but an access to element %u of input"
8500b8e80941Smrg                             " `%s' already exists", num_vertices,
8501b8e80941Smrg                             var->data.max_array_access, var->name);
8502b8e80941Smrg         } else {
8503b8e80941Smrg            var->type = glsl_type::get_array_instance(var->type->fields.array,
8504b8e80941Smrg                                                      num_vertices);
8505b8e80941Smrg         }
8506b8e80941Smrg      }
8507b8e80941Smrg   }
8508b8e80941Smrg
8509b8e80941Smrg   return NULL;
8510b8e80941Smrg}
8511b8e80941Smrg
8512b8e80941Smrg
8513b8e80941Smrgir_rvalue *
8514b8e80941Smrgast_cs_input_layout::hir(exec_list *instructions,
8515b8e80941Smrg                         struct _mesa_glsl_parse_state *state)
8516b8e80941Smrg{
8517b8e80941Smrg   YYLTYPE loc = this->get_location();
8518b8e80941Smrg
8519b8e80941Smrg   /* From the ARB_compute_shader specification:
8520b8e80941Smrg    *
8521b8e80941Smrg    *     If the local size of the shader in any dimension is greater
8522b8e80941Smrg    *     than the maximum size supported by the implementation for that
8523b8e80941Smrg    *     dimension, a compile-time error results.
8524b8e80941Smrg    *
8525b8e80941Smrg    * It is not clear from the spec how the error should be reported if
8526b8e80941Smrg    * the total size of the work group exceeds
8527b8e80941Smrg    * MAX_COMPUTE_WORK_GROUP_INVOCATIONS, but it seems reasonable to
8528b8e80941Smrg    * report it at compile time as well.
8529b8e80941Smrg    */
8530b8e80941Smrg   GLuint64 total_invocations = 1;
8531b8e80941Smrg   unsigned qual_local_size[3];
8532b8e80941Smrg   for (int i = 0; i < 3; i++) {
8533b8e80941Smrg
8534b8e80941Smrg      char *local_size_str = ralloc_asprintf(NULL, "invalid local_size_%c",
8535b8e80941Smrg                                             'x' + i);
8536b8e80941Smrg      /* Infer a local_size of 1 for unspecified dimensions */
8537b8e80941Smrg      if (this->local_size[i] == NULL) {
8538b8e80941Smrg         qual_local_size[i] = 1;
8539b8e80941Smrg      } else if (!this->local_size[i]->
8540b8e80941Smrg             process_qualifier_constant(state, local_size_str,
8541b8e80941Smrg                                        &qual_local_size[i], false)) {
8542b8e80941Smrg         ralloc_free(local_size_str);
8543b8e80941Smrg         return NULL;
8544b8e80941Smrg      }
8545b8e80941Smrg      ralloc_free(local_size_str);
8546b8e80941Smrg
8547b8e80941Smrg      if (qual_local_size[i] > state->ctx->Const.MaxComputeWorkGroupSize[i]) {
8548b8e80941Smrg         _mesa_glsl_error(&loc, state,
8549b8e80941Smrg                          "local_size_%c exceeds MAX_COMPUTE_WORK_GROUP_SIZE"
8550b8e80941Smrg                          " (%d)", 'x' + i,
8551b8e80941Smrg                          state->ctx->Const.MaxComputeWorkGroupSize[i]);
8552b8e80941Smrg         break;
8553b8e80941Smrg      }
8554b8e80941Smrg      total_invocations *= qual_local_size[i];
8555b8e80941Smrg      if (total_invocations >
8556b8e80941Smrg          state->ctx->Const.MaxComputeWorkGroupInvocations) {
8557b8e80941Smrg         _mesa_glsl_error(&loc, state,
8558b8e80941Smrg                          "product of local_sizes exceeds "
8559b8e80941Smrg                          "MAX_COMPUTE_WORK_GROUP_INVOCATIONS (%d)",
8560b8e80941Smrg                          state->ctx->Const.MaxComputeWorkGroupInvocations);
8561b8e80941Smrg         break;
8562b8e80941Smrg      }
8563b8e80941Smrg   }
8564b8e80941Smrg
8565b8e80941Smrg   /* If any compute input layout declaration preceded this one, make sure it
8566b8e80941Smrg    * was consistent with this one.
8567b8e80941Smrg    */
8568b8e80941Smrg   if (state->cs_input_local_size_specified) {
8569b8e80941Smrg      for (int i = 0; i < 3; i++) {
8570b8e80941Smrg         if (state->cs_input_local_size[i] != qual_local_size[i]) {
8571b8e80941Smrg            _mesa_glsl_error(&loc, state,
8572b8e80941Smrg                             "compute shader input layout does not match"
8573b8e80941Smrg                             " previous declaration");
8574b8e80941Smrg            return NULL;
8575b8e80941Smrg         }
8576b8e80941Smrg      }
8577b8e80941Smrg   }
8578b8e80941Smrg
8579b8e80941Smrg   /* The ARB_compute_variable_group_size spec says:
8580b8e80941Smrg    *
8581b8e80941Smrg    *     If a compute shader including a *local_size_variable* qualifier also
8582b8e80941Smrg    *     declares a fixed local group size using the *local_size_x*,
8583b8e80941Smrg    *     *local_size_y*, or *local_size_z* qualifiers, a compile-time error
8584b8e80941Smrg    *     results
8585b8e80941Smrg    */
8586b8e80941Smrg   if (state->cs_input_local_size_variable_specified) {
8587b8e80941Smrg      _mesa_glsl_error(&loc, state,
8588b8e80941Smrg                       "compute shader can't include both a variable and a "
8589b8e80941Smrg                       "fixed local group size");
8590b8e80941Smrg      return NULL;
8591b8e80941Smrg   }
8592b8e80941Smrg
8593b8e80941Smrg   state->cs_input_local_size_specified = true;
8594b8e80941Smrg   for (int i = 0; i < 3; i++)
8595b8e80941Smrg      state->cs_input_local_size[i] = qual_local_size[i];
8596b8e80941Smrg
8597b8e80941Smrg   /* We may now declare the built-in constant gl_WorkGroupSize (see
8598b8e80941Smrg    * builtin_variable_generator::generate_constants() for why we didn't
8599b8e80941Smrg    * declare it earlier).
8600b8e80941Smrg    */
8601b8e80941Smrg   ir_variable *var = new(state->symbols)
8602b8e80941Smrg      ir_variable(glsl_type::uvec3_type, "gl_WorkGroupSize", ir_var_auto);
8603b8e80941Smrg   var->data.how_declared = ir_var_declared_implicitly;
8604b8e80941Smrg   var->data.read_only = true;
8605b8e80941Smrg   instructions->push_tail(var);
8606b8e80941Smrg   state->symbols->add_variable(var);
8607b8e80941Smrg   ir_constant_data data;
8608b8e80941Smrg   memset(&data, 0, sizeof(data));
8609b8e80941Smrg   for (int i = 0; i < 3; i++)
8610b8e80941Smrg      data.u[i] = qual_local_size[i];
8611b8e80941Smrg   var->constant_value = new(var) ir_constant(glsl_type::uvec3_type, &data);
8612b8e80941Smrg   var->constant_initializer =
8613b8e80941Smrg      new(var) ir_constant(glsl_type::uvec3_type, &data);
8614b8e80941Smrg   var->data.has_initializer = true;
8615b8e80941Smrg
8616b8e80941Smrg   return NULL;
8617b8e80941Smrg}
8618b8e80941Smrg
8619b8e80941Smrg
8620b8e80941Smrgstatic void
8621b8e80941Smrgdetect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
8622b8e80941Smrg                               exec_list *instructions)
8623b8e80941Smrg{
8624b8e80941Smrg   bool gl_FragColor_assigned = false;
8625b8e80941Smrg   bool gl_FragData_assigned = false;
8626b8e80941Smrg   bool gl_FragSecondaryColor_assigned = false;
8627b8e80941Smrg   bool gl_FragSecondaryData_assigned = false;
8628b8e80941Smrg   bool user_defined_fs_output_assigned = false;
8629b8e80941Smrg   ir_variable *user_defined_fs_output = NULL;
8630b8e80941Smrg
8631b8e80941Smrg   /* It would be nice to have proper location information. */
8632b8e80941Smrg   YYLTYPE loc;
8633b8e80941Smrg   memset(&loc, 0, sizeof(loc));
8634b8e80941Smrg
8635b8e80941Smrg   foreach_in_list(ir_instruction, node, instructions) {
8636b8e80941Smrg      ir_variable *var = node->as_variable();
8637b8e80941Smrg
8638b8e80941Smrg      if (!var || !var->data.assigned)
8639b8e80941Smrg         continue;
8640b8e80941Smrg
8641b8e80941Smrg      if (strcmp(var->name, "gl_FragColor") == 0)
8642b8e80941Smrg         gl_FragColor_assigned = true;
8643b8e80941Smrg      else if (strcmp(var->name, "gl_FragData") == 0)
8644b8e80941Smrg         gl_FragData_assigned = true;
8645b8e80941Smrg        else if (strcmp(var->name, "gl_SecondaryFragColorEXT") == 0)
8646b8e80941Smrg         gl_FragSecondaryColor_assigned = true;
8647b8e80941Smrg        else if (strcmp(var->name, "gl_SecondaryFragDataEXT") == 0)
8648b8e80941Smrg         gl_FragSecondaryData_assigned = true;
8649b8e80941Smrg      else if (!is_gl_identifier(var->name)) {
8650b8e80941Smrg         if (state->stage == MESA_SHADER_FRAGMENT &&
8651b8e80941Smrg             var->data.mode == ir_var_shader_out) {
8652b8e80941Smrg            user_defined_fs_output_assigned = true;
8653b8e80941Smrg            user_defined_fs_output = var;
8654b8e80941Smrg         }
8655b8e80941Smrg      }
8656b8e80941Smrg   }
8657b8e80941Smrg
8658b8e80941Smrg   /* From the GLSL 1.30 spec:
8659b8e80941Smrg    *
8660b8e80941Smrg    *     "If a shader statically assigns a value to gl_FragColor, it
8661b8e80941Smrg    *      may not assign a value to any element of gl_FragData. If a
8662b8e80941Smrg    *      shader statically writes a value to any element of
8663b8e80941Smrg    *      gl_FragData, it may not assign a value to
8664b8e80941Smrg    *      gl_FragColor. That is, a shader may assign values to either
8665b8e80941Smrg    *      gl_FragColor or gl_FragData, but not both. Multiple shaders
8666b8e80941Smrg    *      linked together must also consistently write just one of
8667b8e80941Smrg    *      these variables.  Similarly, if user declared output
8668b8e80941Smrg    *      variables are in use (statically assigned to), then the
8669b8e80941Smrg    *      built-in variables gl_FragColor and gl_FragData may not be
8670b8e80941Smrg    *      assigned to. These incorrect usages all generate compile
8671b8e80941Smrg    *      time errors."
8672b8e80941Smrg    */
8673b8e80941Smrg   if (gl_FragColor_assigned && gl_FragData_assigned) {
8674b8e80941Smrg      _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8675b8e80941Smrg                       "`gl_FragColor' and `gl_FragData'");
8676b8e80941Smrg   } else if (gl_FragColor_assigned && user_defined_fs_output_assigned) {
8677b8e80941Smrg      _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8678b8e80941Smrg                       "`gl_FragColor' and `%s'",
8679b8e80941Smrg                       user_defined_fs_output->name);
8680b8e80941Smrg   } else if (gl_FragSecondaryColor_assigned && gl_FragSecondaryData_assigned) {
8681b8e80941Smrg      _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8682b8e80941Smrg                       "`gl_FragSecondaryColorEXT' and"
8683b8e80941Smrg                       " `gl_FragSecondaryDataEXT'");
8684b8e80941Smrg   } else if (gl_FragColor_assigned && gl_FragSecondaryData_assigned) {
8685b8e80941Smrg      _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8686b8e80941Smrg                       "`gl_FragColor' and"
8687b8e80941Smrg                       " `gl_FragSecondaryDataEXT'");
8688b8e80941Smrg   } else if (gl_FragData_assigned && gl_FragSecondaryColor_assigned) {
8689b8e80941Smrg      _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8690b8e80941Smrg                       "`gl_FragData' and"
8691b8e80941Smrg                       " `gl_FragSecondaryColorEXT'");
8692b8e80941Smrg   } else if (gl_FragData_assigned && user_defined_fs_output_assigned) {
8693b8e80941Smrg      _mesa_glsl_error(&loc, state, "fragment shader writes to both "
8694b8e80941Smrg                       "`gl_FragData' and `%s'",
8695b8e80941Smrg                       user_defined_fs_output->name);
8696b8e80941Smrg   }
8697b8e80941Smrg
8698b8e80941Smrg   if ((gl_FragSecondaryColor_assigned || gl_FragSecondaryData_assigned) &&
8699b8e80941Smrg       !state->EXT_blend_func_extended_enable) {
8700b8e80941Smrg      _mesa_glsl_error(&loc, state,
8701b8e80941Smrg                       "Dual source blending requires EXT_blend_func_extended");
8702b8e80941Smrg   }
8703b8e80941Smrg}
8704b8e80941Smrg
8705b8e80941Smrgstatic void
8706b8e80941Smrgverify_subroutine_associated_funcs(struct _mesa_glsl_parse_state *state)
8707b8e80941Smrg{
8708b8e80941Smrg   YYLTYPE loc;
8709b8e80941Smrg   memset(&loc, 0, sizeof(loc));
8710b8e80941Smrg
8711b8e80941Smrg   /* Section 6.1.2 (Subroutines) of the GLSL 4.00 spec says:
8712b8e80941Smrg    *
8713b8e80941Smrg    *   "A program will fail to compile or link if any shader
8714b8e80941Smrg    *    or stage contains two or more functions with the same
8715b8e80941Smrg    *    name if the name is associated with a subroutine type."
8716b8e80941Smrg    */
8717b8e80941Smrg
8718b8e80941Smrg   for (int i = 0; i < state->num_subroutines; i++) {
8719b8e80941Smrg      unsigned definitions = 0;
8720b8e80941Smrg      ir_function *fn = state->subroutines[i];
8721b8e80941Smrg      /* Calculate number of function definitions with the same name */
8722b8e80941Smrg      foreach_in_list(ir_function_signature, sig, &fn->signatures) {
8723b8e80941Smrg         if (sig->is_defined) {
8724b8e80941Smrg            if (++definitions > 1) {
8725b8e80941Smrg               _mesa_glsl_error(&loc, state,
8726b8e80941Smrg                     "%s shader contains two or more function "
8727b8e80941Smrg                     "definitions with name `%s', which is "
8728b8e80941Smrg                     "associated with a subroutine type.\n",
8729b8e80941Smrg                     _mesa_shader_stage_to_string(state->stage),
8730b8e80941Smrg                     fn->name);
8731b8e80941Smrg               return;
8732b8e80941Smrg            }
8733b8e80941Smrg         }
8734b8e80941Smrg      }
8735b8e80941Smrg   }
8736b8e80941Smrg}
8737b8e80941Smrg
8738b8e80941Smrgstatic void
8739b8e80941Smrgremove_per_vertex_blocks(exec_list *instructions,
8740b8e80941Smrg                         _mesa_glsl_parse_state *state, ir_variable_mode mode)
8741b8e80941Smrg{
8742b8e80941Smrg   /* Find the gl_PerVertex interface block of the appropriate (in/out) mode,
8743b8e80941Smrg    * if it exists in this shader type.
8744b8e80941Smrg    */
8745b8e80941Smrg   const glsl_type *per_vertex = NULL;
8746b8e80941Smrg   switch (mode) {
8747b8e80941Smrg   case ir_var_shader_in:
8748b8e80941Smrg      if (ir_variable *gl_in = state->symbols->get_variable("gl_in"))
8749b8e80941Smrg         per_vertex = gl_in->get_interface_type();
8750b8e80941Smrg      break;
8751b8e80941Smrg   case ir_var_shader_out:
8752b8e80941Smrg      if (ir_variable *gl_Position =
8753b8e80941Smrg          state->symbols->get_variable("gl_Position")) {
8754b8e80941Smrg         per_vertex = gl_Position->get_interface_type();
8755b8e80941Smrg      }
8756b8e80941Smrg      break;
8757b8e80941Smrg   default:
8758b8e80941Smrg      assert(!"Unexpected mode");
8759b8e80941Smrg      break;
8760b8e80941Smrg   }
8761b8e80941Smrg
8762b8e80941Smrg   /* If we didn't find a built-in gl_PerVertex interface block, then we don't
8763b8e80941Smrg    * need to do anything.
8764b8e80941Smrg    */
8765b8e80941Smrg   if (per_vertex == NULL)
8766b8e80941Smrg      return;
8767b8e80941Smrg
8768b8e80941Smrg   /* If the interface block is used by the shader, then we don't need to do
8769b8e80941Smrg    * anything.
8770b8e80941Smrg    */
8771b8e80941Smrg   interface_block_usage_visitor v(mode, per_vertex);
8772b8e80941Smrg   v.run(instructions);
8773b8e80941Smrg   if (v.usage_found())
8774b8e80941Smrg      return;
8775b8e80941Smrg
8776b8e80941Smrg   /* Remove any ir_variable declarations that refer to the interface block
8777b8e80941Smrg    * we're removing.
8778b8e80941Smrg    */
8779b8e80941Smrg   foreach_in_list_safe(ir_instruction, node, instructions) {
8780b8e80941Smrg      ir_variable *const var = node->as_variable();
8781b8e80941Smrg      if (var != NULL && var->get_interface_type() == per_vertex &&
8782b8e80941Smrg          var->data.mode == mode) {
8783b8e80941Smrg         state->symbols->disable_variable(var->name);
8784b8e80941Smrg         var->remove();
8785b8e80941Smrg      }
8786b8e80941Smrg   }
8787b8e80941Smrg}
8788b8e80941Smrg
8789b8e80941Smrgir_rvalue *
8790b8e80941Smrgast_warnings_toggle::hir(exec_list *,
8791b8e80941Smrg                         struct _mesa_glsl_parse_state *state)
8792b8e80941Smrg{
8793b8e80941Smrg   state->warnings_enabled = enable;
8794b8e80941Smrg   return NULL;
8795b8e80941Smrg}
8796