1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2018 Timothy Arceri
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20b8e80941Smrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21b8e80941Smrg * SOFTWARE.
22b8e80941Smrg */
23b8e80941Smrg
24b8e80941Smrg#ifndef GL_NIR_H
25b8e80941Smrg#define GL_NIR_H
26b8e80941Smrg
27b8e80941Smrg#ifdef __cplusplus
28b8e80941Smrgextern "C" {
29b8e80941Smrg#endif
30b8e80941Smrg
31b8e80941Smrgstruct nir_shader;
32b8e80941Smrgstruct gl_shader_program;
33b8e80941Smrg
34b8e80941Smrgbool gl_nir_lower_atomics(nir_shader *shader,
35b8e80941Smrg                          const struct gl_shader_program *shader_program,
36b8e80941Smrg                          bool use_binding_as_idx);
37b8e80941Smrg
38b8e80941Smrgbool gl_nir_lower_bindless_images(nir_shader *shader);
39b8e80941Smrgbool gl_nir_lower_samplers(nir_shader *shader,
40b8e80941Smrg                           const struct gl_shader_program *shader_program);
41b8e80941Smrgbool gl_nir_lower_samplers_as_deref(nir_shader *shader,
42b8e80941Smrg                                    const struct gl_shader_program *shader_program);
43b8e80941Smrg
44b8e80941Smrgbool gl_nir_lower_buffers(nir_shader *shader,
45b8e80941Smrg                          const struct gl_shader_program *shader_program);
46b8e80941Smrg
47b8e80941Smrg#ifdef __cplusplus
48b8e80941Smrg}
49b8e80941Smrg#endif
50b8e80941Smrg
51b8e80941Smrg#endif /* GL_NIR_H */
52