1/* 2 * Copyright © 2010 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24#ifndef GLSL_PARSER_EXTRAS_H 25#define GLSL_PARSER_EXTRAS_H 26 27/* 28 * Most of the definitions here only apply to C++ 29 */ 30#ifdef __cplusplus 31 32 33#include <stdlib.h> 34#include "glsl_symbol_table.h" 35 36/* THIS is a macro defined somewhere deep in the Windows MSVC header files. 37 * Undefine it here to avoid collision with the lexer's THIS token. 38 */ 39#undef THIS 40 41struct gl_context; 42 43struct glsl_switch_state { 44 /** Temporary variables needed for switch statement. */ 45 ir_variable *test_var; 46 ir_variable *is_fallthru_var; 47 class ast_switch_statement *switch_nesting_ast; 48 49 /** Used to detect if 'continue' was called inside a switch. */ 50 ir_variable *continue_inside; 51 52 /** Used to set condition if 'default' label should be chosen. */ 53 ir_variable *run_default; 54 55 /** Table of constant values already used in case labels */ 56 struct hash_table *labels_ht; 57 class ast_case_label *previous_default; 58 59 bool is_switch_innermost; // if switch stmt is closest to break, ... 60}; 61 62const char * 63glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version); 64 65typedef struct YYLTYPE { 66 int first_line; 67 int first_column; 68 int last_line; 69 int last_column; 70 unsigned source; 71} YYLTYPE; 72# define YYLTYPE_IS_DECLARED 1 73# define YYLTYPE_IS_TRIVIAL 1 74 75extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, 76 const char *fmt, ...); 77 78 79struct _mesa_glsl_parse_state { 80 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage, 81 void *mem_ctx); 82 83 DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state); 84 85 /** 86 * Generate a string representing the GLSL version currently being compiled 87 * (useful for error messages). 88 */ 89 const char *get_version_string() 90 { 91 return glsl_compute_version_string(this, this->es_shader, 92 this->language_version); 93 } 94 95 /** 96 * Determine whether the current GLSL version is sufficiently high to 97 * support a certain feature. 98 * 99 * \param required_glsl_version is the desktop GLSL version that is 100 * required to support the feature, or 0 if no version of desktop GLSL 101 * supports the feature. 102 * 103 * \param required_glsl_es_version is the GLSL ES version that is required 104 * to support the feature, or 0 if no version of GLSL ES supports the 105 * feature. 106 */ 107 bool is_version(unsigned required_glsl_version, 108 unsigned required_glsl_es_version) const 109 { 110 unsigned required_version = this->es_shader ? 111 required_glsl_es_version : required_glsl_version; 112 unsigned this_version = this->forced_language_version 113 ? this->forced_language_version : this->language_version; 114 return required_version != 0 115 && this_version >= required_version; 116 } 117 118 bool check_version(unsigned required_glsl_version, 119 unsigned required_glsl_es_version, 120 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6); 121 122 bool check_arrays_of_arrays_allowed(YYLTYPE *locp) 123 { 124 if (!(ARB_arrays_of_arrays_enable || is_version(430, 310))) { 125 const char *const requirement = this->es_shader 126 ? "GLSL ES 3.10" 127 : "GL_ARB_arrays_of_arrays or GLSL 4.30"; 128 _mesa_glsl_error(locp, this, 129 "%s required for defining arrays of arrays.", 130 requirement); 131 return false; 132 } 133 return true; 134 } 135 136 bool check_precision_qualifiers_allowed(YYLTYPE *locp) 137 { 138 return check_version(130, 100, locp, 139 "precision qualifiers are forbidden"); 140 } 141 142 bool check_bitwise_operations_allowed(YYLTYPE *locp) 143 { 144 return EXT_gpu_shader4_enable || 145 check_version(130, 300, locp, "bit-wise operations are forbidden"); 146 } 147 148 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp) 149 { 150 if (!this->has_explicit_attrib_stream()) { 151 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00"; 152 153 _mesa_glsl_error(locp, this, "explicit stream requires %s", 154 requirement); 155 return false; 156 } 157 158 return true; 159 } 160 161 bool check_explicit_attrib_location_allowed(YYLTYPE *locp, 162 const ir_variable *var) 163 { 164 if (!this->has_explicit_attrib_location()) { 165 const char *const requirement = this->es_shader 166 ? "GLSL ES 3.00" 167 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30"; 168 169 _mesa_glsl_error(locp, this, "%s explicit location requires %s", 170 mode_string(var), requirement); 171 return false; 172 } 173 174 return true; 175 } 176 177 bool check_separate_shader_objects_allowed(YYLTYPE *locp, 178 const ir_variable *var) 179 { 180 if (!this->has_separate_shader_objects()) { 181 const char *const requirement = this->es_shader 182 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10" 183 : "GL_ARB_separate_shader_objects extension or GLSL 4.20"; 184 185 _mesa_glsl_error(locp, this, "%s explicit location requires %s", 186 mode_string(var), requirement); 187 return false; 188 } 189 190 return true; 191 } 192 193 bool check_explicit_uniform_location_allowed(YYLTYPE *locp, 194 const ir_variable *) 195 { 196 if (!this->has_explicit_attrib_location() || 197 !this->has_explicit_uniform_location()) { 198 const char *const requirement = this->es_shader 199 ? "GLSL ES 3.10" 200 : "GL_ARB_explicit_uniform_location and either " 201 "GL_ARB_explicit_attrib_location or GLSL 3.30."; 202 203 _mesa_glsl_error(locp, this, 204 "uniform explicit location requires %s", 205 requirement); 206 return false; 207 } 208 209 return true; 210 } 211 212 bool has_atomic_counters() const 213 { 214 return ARB_shader_atomic_counters_enable || is_version(420, 310); 215 } 216 217 bool has_enhanced_layouts() const 218 { 219 return ARB_enhanced_layouts_enable || is_version(440, 0); 220 } 221 222 bool has_explicit_attrib_stream() const 223 { 224 return ARB_gpu_shader5_enable || is_version(400, 0); 225 } 226 227 bool has_explicit_attrib_location() const 228 { 229 return ARB_explicit_attrib_location_enable || is_version(330, 300); 230 } 231 232 bool has_explicit_uniform_location() const 233 { 234 return ARB_explicit_uniform_location_enable || is_version(430, 310); 235 } 236 237 bool has_uniform_buffer_objects() const 238 { 239 return ARB_uniform_buffer_object_enable || is_version(140, 300); 240 } 241 242 bool has_shader_storage_buffer_objects() const 243 { 244 return ARB_shader_storage_buffer_object_enable || is_version(430, 310); 245 } 246 247 bool has_separate_shader_objects() const 248 { 249 return ARB_separate_shader_objects_enable || is_version(410, 310) 250 || EXT_separate_shader_objects_enable; 251 } 252 253 bool has_double() const 254 { 255 return ARB_gpu_shader_fp64_enable || is_version(400, 0); 256 } 257 258 bool has_int64() const 259 { 260 return ARB_gpu_shader_int64_enable || 261 AMD_gpu_shader_int64_enable; 262 } 263 264 bool has_420pack() const 265 { 266 return ARB_shading_language_420pack_enable || is_version(420, 0); 267 } 268 269 bool has_420pack_or_es31() const 270 { 271 return ARB_shading_language_420pack_enable || is_version(420, 310); 272 } 273 274 bool has_compute_shader() const 275 { 276 return ARB_compute_shader_enable || is_version(430, 310); 277 } 278 279 bool has_shader_io_blocks() const 280 { 281 /* The OES_geometry_shader_specification says: 282 * 283 * "If the OES_geometry_shader extension is enabled, the 284 * OES_shader_io_blocks extension is also implicitly enabled." 285 * 286 * The OES_tessellation_shader extension has similar wording. 287 */ 288 return OES_shader_io_blocks_enable || 289 EXT_shader_io_blocks_enable || 290 OES_geometry_shader_enable || 291 EXT_geometry_shader_enable || 292 OES_tessellation_shader_enable || 293 EXT_tessellation_shader_enable || 294 295 is_version(150, 320); 296 } 297 298 bool has_geometry_shader() const 299 { 300 return OES_geometry_shader_enable || EXT_geometry_shader_enable || 301 is_version(150, 320); 302 } 303 304 bool has_tessellation_shader() const 305 { 306 return ARB_tessellation_shader_enable || 307 OES_tessellation_shader_enable || 308 EXT_tessellation_shader_enable || 309 is_version(400, 320); 310 } 311 312 bool has_clip_distance() const 313 { 314 return EXT_clip_cull_distance_enable || is_version(130, 0); 315 } 316 317 bool has_cull_distance() const 318 { 319 return EXT_clip_cull_distance_enable || 320 ARB_cull_distance_enable || 321 is_version(450, 0); 322 } 323 324 bool has_framebuffer_fetch() const 325 { 326 return EXT_shader_framebuffer_fetch_enable || 327 EXT_shader_framebuffer_fetch_non_coherent_enable; 328 } 329 330 bool has_texture_cube_map_array() const 331 { 332 return ARB_texture_cube_map_array_enable || 333 EXT_texture_cube_map_array_enable || 334 OES_texture_cube_map_array_enable || 335 is_version(400, 320); 336 } 337 338 bool has_shader_image_load_store() const 339 { 340 return ARB_shader_image_load_store_enable || is_version(420, 310); 341 } 342 343 bool has_bindless() const 344 { 345 return ARB_bindless_texture_enable; 346 } 347 348 bool has_image_load_formatted() const 349 { 350 return EXT_shader_image_load_formatted_enable; 351 } 352 353 bool has_implicit_conversions() const 354 { 355 return EXT_shader_implicit_conversions_enable || is_version(120, 0); 356 } 357 358 bool has_implicit_uint_to_int_conversion() const 359 { 360 return ARB_gpu_shader5_enable || 361 MESA_shader_integer_functions_enable || 362 EXT_shader_implicit_conversions_enable || 363 is_version(400, 0); 364 } 365 366 void process_version_directive(YYLTYPE *locp, int version, 367 const char *ident); 368 369 struct gl_context *const ctx; 370 void *scanner; 371 exec_list translation_unit; 372 glsl_symbol_table *symbols; 373 374 void *linalloc; 375 376 unsigned num_supported_versions; 377 struct { 378 unsigned ver; 379 uint8_t gl_ver; 380 bool es; 381 } supported_versions[17]; 382 383 bool es_shader; 384 bool compat_shader; 385 unsigned language_version; 386 unsigned forced_language_version; 387 bool zero_init; 388 unsigned gl_version; 389 gl_shader_stage stage; 390 391 /** 392 * Default uniform layout qualifiers tracked during parsing. 393 * Currently affects uniform blocks and uniform buffer variables in 394 * those blocks. 395 */ 396 struct ast_type_qualifier *default_uniform_qualifier; 397 398 /** 399 * Default shader storage layout qualifiers tracked during parsing. 400 * Currently affects shader storage blocks and shader storage buffer 401 * variables in those blocks. 402 */ 403 struct ast_type_qualifier *default_shader_storage_qualifier; 404 405 /** 406 * Variables to track different cases if a fragment shader redeclares 407 * built-in variable gl_FragCoord. 408 * 409 * Note: These values are computed at ast_to_hir time rather than at parse 410 * time. 411 */ 412 bool fs_redeclares_gl_fragcoord; 413 bool fs_origin_upper_left; 414 bool fs_pixel_center_integer; 415 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers; 416 417 /** 418 * True if a geometry shader input primitive type or tessellation control 419 * output vertices were specified using a layout directive. 420 * 421 * Note: these values are computed at ast_to_hir time rather than at parse 422 * time. 423 */ 424 bool gs_input_prim_type_specified; 425 bool tcs_output_vertices_specified; 426 427 /** 428 * Input layout qualifiers from GLSL 1.50 (geometry shader controls), 429 * and GLSL 4.00 (tessellation evaluation shader) 430 */ 431 struct ast_type_qualifier *in_qualifier; 432 433 /** 434 * True if a compute shader input local size was specified using a layout 435 * directive. 436 * 437 * Note: this value is computed at ast_to_hir time rather than at parse 438 * time. 439 */ 440 bool cs_input_local_size_specified; 441 442 /** 443 * If cs_input_local_size_specified is true, the local size that was 444 * specified. Otherwise ignored. 445 */ 446 unsigned cs_input_local_size[3]; 447 448 /** 449 * True if a compute shader input local variable size was specified using 450 * a layout directive as specified by ARB_compute_variable_group_size. 451 */ 452 bool cs_input_local_size_variable_specified; 453 454 /** 455 * Arrangement of invocations used to calculate derivatives in a compute 456 * shader. From NV_compute_shader_derivatives. 457 */ 458 enum gl_derivative_group cs_derivative_group; 459 460 /** 461 * True if a shader declare bindless_sampler/bindless_image, and 462 * respectively bound_sampler/bound_image at global scope as specified by 463 * ARB_bindless_texture. 464 */ 465 bool bindless_sampler_specified; 466 bool bindless_image_specified; 467 bool bound_sampler_specified; 468 bool bound_image_specified; 469 470 /** 471 * Output layout qualifiers from GLSL 1.50 (geometry shader controls), 472 * and GLSL 4.00 (tessellation control shader). 473 */ 474 struct ast_type_qualifier *out_qualifier; 475 476 /** 477 * Printable list of GLSL versions supported by the current context 478 * 479 * \note 480 * This string should probably be generated per-context instead of per 481 * invokation of the compiler. This should be changed when the method of 482 * tracking supported GLSL versions changes. 483 */ 484 const char *supported_version_string; 485 486 /** 487 * Implementation defined limits that affect built-in variables, etc. 488 * 489 * \sa struct gl_constants (in mtypes.h) 490 */ 491 struct { 492 /* 1.10 */ 493 unsigned MaxLights; 494 unsigned MaxClipPlanes; 495 unsigned MaxTextureUnits; 496 unsigned MaxTextureCoords; 497 unsigned MaxVertexAttribs; 498 unsigned MaxVertexUniformComponents; 499 unsigned MaxVertexTextureImageUnits; 500 unsigned MaxCombinedTextureImageUnits; 501 unsigned MaxTextureImageUnits; 502 unsigned MaxFragmentUniformComponents; 503 504 /* ARB_draw_buffers */ 505 unsigned MaxDrawBuffers; 506 507 /* ARB_enhanced_layouts */ 508 unsigned MaxTransformFeedbackBuffers; 509 unsigned MaxTransformFeedbackInterleavedComponents; 510 511 /* ARB_blend_func_extended */ 512 unsigned MaxDualSourceDrawBuffers; 513 514 /* 3.00 ES */ 515 int MinProgramTexelOffset; 516 int MaxProgramTexelOffset; 517 518 /* 1.50 */ 519 unsigned MaxVertexOutputComponents; 520 unsigned MaxGeometryInputComponents; 521 unsigned MaxGeometryOutputComponents; 522 unsigned MaxGeometryShaderInvocations; 523 unsigned MaxFragmentInputComponents; 524 unsigned MaxGeometryTextureImageUnits; 525 unsigned MaxGeometryOutputVertices; 526 unsigned MaxGeometryTotalOutputComponents; 527 unsigned MaxGeometryUniformComponents; 528 529 /* ARB_shader_atomic_counters */ 530 unsigned MaxVertexAtomicCounters; 531 unsigned MaxTessControlAtomicCounters; 532 unsigned MaxTessEvaluationAtomicCounters; 533 unsigned MaxGeometryAtomicCounters; 534 unsigned MaxFragmentAtomicCounters; 535 unsigned MaxCombinedAtomicCounters; 536 unsigned MaxAtomicBufferBindings; 537 538 /* These are also atomic counter related, but they weren't added to 539 * until atomic counters were added to core in GLSL 4.20 and GLSL ES 540 * 3.10. 541 */ 542 unsigned MaxVertexAtomicCounterBuffers; 543 unsigned MaxTessControlAtomicCounterBuffers; 544 unsigned MaxTessEvaluationAtomicCounterBuffers; 545 unsigned MaxGeometryAtomicCounterBuffers; 546 unsigned MaxFragmentAtomicCounterBuffers; 547 unsigned MaxCombinedAtomicCounterBuffers; 548 unsigned MaxAtomicCounterBufferSize; 549 550 /* ARB_compute_shader */ 551 unsigned MaxComputeAtomicCounterBuffers; 552 unsigned MaxComputeAtomicCounters; 553 unsigned MaxComputeImageUniforms; 554 unsigned MaxComputeTextureImageUnits; 555 unsigned MaxComputeUniformComponents; 556 unsigned MaxComputeWorkGroupCount[3]; 557 unsigned MaxComputeWorkGroupSize[3]; 558 559 /* ARB_shader_image_load_store */ 560 unsigned MaxImageUnits; 561 unsigned MaxCombinedShaderOutputResources; 562 unsigned MaxImageSamples; 563 unsigned MaxVertexImageUniforms; 564 unsigned MaxTessControlImageUniforms; 565 unsigned MaxTessEvaluationImageUniforms; 566 unsigned MaxGeometryImageUniforms; 567 unsigned MaxFragmentImageUniforms; 568 unsigned MaxCombinedImageUniforms; 569 570 /* ARB_viewport_array */ 571 unsigned MaxViewports; 572 573 /* ARB_tessellation_shader */ 574 unsigned MaxPatchVertices; 575 unsigned MaxTessGenLevel; 576 unsigned MaxTessControlInputComponents; 577 unsigned MaxTessControlOutputComponents; 578 unsigned MaxTessControlTextureImageUnits; 579 unsigned MaxTessEvaluationInputComponents; 580 unsigned MaxTessEvaluationOutputComponents; 581 unsigned MaxTessEvaluationTextureImageUnits; 582 unsigned MaxTessPatchComponents; 583 unsigned MaxTessControlTotalOutputComponents; 584 unsigned MaxTessControlUniformComponents; 585 unsigned MaxTessEvaluationUniformComponents; 586 587 /* GL 4.5 / OES_sample_variables */ 588 unsigned MaxSamples; 589 } Const; 590 591 /** 592 * During AST to IR conversion, pointer to current IR function 593 * 594 * Will be \c NULL whenever the AST to IR conversion is not inside a 595 * function definition. 596 */ 597 class ir_function_signature *current_function; 598 599 /** 600 * During AST to IR conversion, pointer to the toplevel IR 601 * instruction list being generated. 602 */ 603 exec_list *toplevel_ir; 604 605 /** Have we found a return statement in this function? */ 606 bool found_return; 607 608 /** Was there an error during compilation? */ 609 bool error; 610 611 /** 612 * Are all shader inputs / outputs invariant? 613 * 614 * This is set when the 'STDGL invariant(all)' pragma is used. 615 */ 616 bool all_invariant; 617 618 /** Loop or switch statement containing the current instructions. */ 619 class ast_iteration_statement *loop_nesting_ast; 620 621 struct glsl_switch_state switch_state; 622 623 /** List of structures defined in user code. */ 624 const glsl_type **user_structures; 625 unsigned num_user_structures; 626 627 char *info_log; 628 629 /** 630 * Are warnings enabled? 631 * 632 * Emission of warngins is controlled by '#pragma warning(...)'. 633 */ 634 bool warnings_enabled; 635 636 /** 637 * \name Enable bits for GLSL extensions 638 */ 639 /*@{*/ 640 /* ARB extensions go here, sorted alphabetically. 641 */ 642 bool ARB_ES3_1_compatibility_enable; 643 bool ARB_ES3_1_compatibility_warn; 644 bool ARB_ES3_2_compatibility_enable; 645 bool ARB_ES3_2_compatibility_warn; 646 bool ARB_arrays_of_arrays_enable; 647 bool ARB_arrays_of_arrays_warn; 648 bool ARB_bindless_texture_enable; 649 bool ARB_bindless_texture_warn; 650 bool ARB_compatibility_enable; 651 bool ARB_compatibility_warn; 652 bool ARB_compute_shader_enable; 653 bool ARB_compute_shader_warn; 654 bool ARB_compute_variable_group_size_enable; 655 bool ARB_compute_variable_group_size_warn; 656 bool ARB_conservative_depth_enable; 657 bool ARB_conservative_depth_warn; 658 bool ARB_cull_distance_enable; 659 bool ARB_cull_distance_warn; 660 bool ARB_derivative_control_enable; 661 bool ARB_derivative_control_warn; 662 bool ARB_draw_buffers_enable; 663 bool ARB_draw_buffers_warn; 664 bool ARB_draw_instanced_enable; 665 bool ARB_draw_instanced_warn; 666 bool ARB_enhanced_layouts_enable; 667 bool ARB_enhanced_layouts_warn; 668 bool ARB_explicit_attrib_location_enable; 669 bool ARB_explicit_attrib_location_warn; 670 bool ARB_explicit_uniform_location_enable; 671 bool ARB_explicit_uniform_location_warn; 672 bool ARB_fragment_coord_conventions_enable; 673 bool ARB_fragment_coord_conventions_warn; 674 bool ARB_fragment_layer_viewport_enable; 675 bool ARB_fragment_layer_viewport_warn; 676 bool ARB_fragment_shader_interlock_enable; 677 bool ARB_fragment_shader_interlock_warn; 678 bool ARB_gpu_shader5_enable; 679 bool ARB_gpu_shader5_warn; 680 bool ARB_gpu_shader_fp64_enable; 681 bool ARB_gpu_shader_fp64_warn; 682 bool ARB_gpu_shader_int64_enable; 683 bool ARB_gpu_shader_int64_warn; 684 bool ARB_post_depth_coverage_enable; 685 bool ARB_post_depth_coverage_warn; 686 bool ARB_sample_shading_enable; 687 bool ARB_sample_shading_warn; 688 bool ARB_separate_shader_objects_enable; 689 bool ARB_separate_shader_objects_warn; 690 bool ARB_shader_atomic_counter_ops_enable; 691 bool ARB_shader_atomic_counter_ops_warn; 692 bool ARB_shader_atomic_counters_enable; 693 bool ARB_shader_atomic_counters_warn; 694 bool ARB_shader_ballot_enable; 695 bool ARB_shader_ballot_warn; 696 bool ARB_shader_bit_encoding_enable; 697 bool ARB_shader_bit_encoding_warn; 698 bool ARB_shader_clock_enable; 699 bool ARB_shader_clock_warn; 700 bool ARB_shader_draw_parameters_enable; 701 bool ARB_shader_draw_parameters_warn; 702 bool ARB_shader_group_vote_enable; 703 bool ARB_shader_group_vote_warn; 704 bool ARB_shader_image_load_store_enable; 705 bool ARB_shader_image_load_store_warn; 706 bool ARB_shader_image_size_enable; 707 bool ARB_shader_image_size_warn; 708 bool ARB_shader_precision_enable; 709 bool ARB_shader_precision_warn; 710 bool ARB_shader_stencil_export_enable; 711 bool ARB_shader_stencil_export_warn; 712 bool ARB_shader_storage_buffer_object_enable; 713 bool ARB_shader_storage_buffer_object_warn; 714 bool ARB_shader_subroutine_enable; 715 bool ARB_shader_subroutine_warn; 716 bool ARB_shader_texture_image_samples_enable; 717 bool ARB_shader_texture_image_samples_warn; 718 bool ARB_shader_texture_lod_enable; 719 bool ARB_shader_texture_lod_warn; 720 bool ARB_shader_viewport_layer_array_enable; 721 bool ARB_shader_viewport_layer_array_warn; 722 bool ARB_shading_language_420pack_enable; 723 bool ARB_shading_language_420pack_warn; 724 bool ARB_shading_language_packing_enable; 725 bool ARB_shading_language_packing_warn; 726 bool ARB_tessellation_shader_enable; 727 bool ARB_tessellation_shader_warn; 728 bool ARB_texture_cube_map_array_enable; 729 bool ARB_texture_cube_map_array_warn; 730 bool ARB_texture_gather_enable; 731 bool ARB_texture_gather_warn; 732 bool ARB_texture_multisample_enable; 733 bool ARB_texture_multisample_warn; 734 bool ARB_texture_query_levels_enable; 735 bool ARB_texture_query_levels_warn; 736 bool ARB_texture_query_lod_enable; 737 bool ARB_texture_query_lod_warn; 738 bool ARB_texture_rectangle_enable; 739 bool ARB_texture_rectangle_warn; 740 bool ARB_uniform_buffer_object_enable; 741 bool ARB_uniform_buffer_object_warn; 742 bool ARB_vertex_attrib_64bit_enable; 743 bool ARB_vertex_attrib_64bit_warn; 744 bool ARB_viewport_array_enable; 745 bool ARB_viewport_array_warn; 746 747 /* KHR extensions go here, sorted alphabetically. 748 */ 749 bool KHR_blend_equation_advanced_enable; 750 bool KHR_blend_equation_advanced_warn; 751 752 /* OES extensions go here, sorted alphabetically. 753 */ 754 bool OES_EGL_image_external_enable; 755 bool OES_EGL_image_external_warn; 756 bool OES_EGL_image_external_essl3_enable; 757 bool OES_EGL_image_external_essl3_warn; 758 bool OES_geometry_point_size_enable; 759 bool OES_geometry_point_size_warn; 760 bool OES_geometry_shader_enable; 761 bool OES_geometry_shader_warn; 762 bool OES_gpu_shader5_enable; 763 bool OES_gpu_shader5_warn; 764 bool OES_primitive_bounding_box_enable; 765 bool OES_primitive_bounding_box_warn; 766 bool OES_sample_variables_enable; 767 bool OES_sample_variables_warn; 768 bool OES_shader_image_atomic_enable; 769 bool OES_shader_image_atomic_warn; 770 bool OES_shader_io_blocks_enable; 771 bool OES_shader_io_blocks_warn; 772 bool OES_shader_multisample_interpolation_enable; 773 bool OES_shader_multisample_interpolation_warn; 774 bool OES_standard_derivatives_enable; 775 bool OES_standard_derivatives_warn; 776 bool OES_tessellation_point_size_enable; 777 bool OES_tessellation_point_size_warn; 778 bool OES_tessellation_shader_enable; 779 bool OES_tessellation_shader_warn; 780 bool OES_texture_3D_enable; 781 bool OES_texture_3D_warn; 782 bool OES_texture_buffer_enable; 783 bool OES_texture_buffer_warn; 784 bool OES_texture_cube_map_array_enable; 785 bool OES_texture_cube_map_array_warn; 786 bool OES_texture_storage_multisample_2d_array_enable; 787 bool OES_texture_storage_multisample_2d_array_warn; 788 bool OES_viewport_array_enable; 789 bool OES_viewport_array_warn; 790 791 /* All other extensions go here, sorted alphabetically. 792 */ 793 bool AMD_conservative_depth_enable; 794 bool AMD_conservative_depth_warn; 795 bool AMD_gpu_shader_int64_enable; 796 bool AMD_gpu_shader_int64_warn; 797 bool AMD_shader_stencil_export_enable; 798 bool AMD_shader_stencil_export_warn; 799 bool AMD_shader_trinary_minmax_enable; 800 bool AMD_shader_trinary_minmax_warn; 801 bool AMD_texture_texture4_enable; 802 bool AMD_texture_texture4_warn; 803 bool AMD_vertex_shader_layer_enable; 804 bool AMD_vertex_shader_layer_warn; 805 bool AMD_vertex_shader_viewport_index_enable; 806 bool AMD_vertex_shader_viewport_index_warn; 807 bool ANDROID_extension_pack_es31a_enable; 808 bool ANDROID_extension_pack_es31a_warn; 809 bool EXT_blend_func_extended_enable; 810 bool EXT_blend_func_extended_warn; 811 bool EXT_clip_cull_distance_enable; 812 bool EXT_clip_cull_distance_warn; 813 bool EXT_draw_buffers_enable; 814 bool EXT_draw_buffers_warn; 815 bool EXT_frag_depth_enable; 816 bool EXT_frag_depth_warn; 817 bool EXT_geometry_point_size_enable; 818 bool EXT_geometry_point_size_warn; 819 bool EXT_geometry_shader_enable; 820 bool EXT_geometry_shader_warn; 821 bool EXT_gpu_shader4_enable; 822 bool EXT_gpu_shader4_warn; 823 bool EXT_gpu_shader5_enable; 824 bool EXT_gpu_shader5_warn; 825 bool EXT_primitive_bounding_box_enable; 826 bool EXT_primitive_bounding_box_warn; 827 bool EXT_separate_shader_objects_enable; 828 bool EXT_separate_shader_objects_warn; 829 bool EXT_shader_framebuffer_fetch_enable; 830 bool EXT_shader_framebuffer_fetch_warn; 831 bool EXT_shader_framebuffer_fetch_non_coherent_enable; 832 bool EXT_shader_framebuffer_fetch_non_coherent_warn; 833 bool EXT_shader_image_load_formatted_enable; 834 bool EXT_shader_image_load_formatted_warn; 835 bool EXT_shader_implicit_conversions_enable; 836 bool EXT_shader_implicit_conversions_warn; 837 bool EXT_shader_integer_mix_enable; 838 bool EXT_shader_integer_mix_warn; 839 bool EXT_shader_io_blocks_enable; 840 bool EXT_shader_io_blocks_warn; 841 bool EXT_shader_samples_identical_enable; 842 bool EXT_shader_samples_identical_warn; 843 bool EXT_tessellation_point_size_enable; 844 bool EXT_tessellation_point_size_warn; 845 bool EXT_tessellation_shader_enable; 846 bool EXT_tessellation_shader_warn; 847 bool EXT_texture_array_enable; 848 bool EXT_texture_array_warn; 849 bool EXT_texture_buffer_enable; 850 bool EXT_texture_buffer_warn; 851 bool EXT_texture_cube_map_array_enable; 852 bool EXT_texture_cube_map_array_warn; 853 bool EXT_texture_query_lod_enable; 854 bool EXT_texture_query_lod_warn; 855 bool INTEL_conservative_rasterization_enable; 856 bool INTEL_conservative_rasterization_warn; 857 bool INTEL_shader_atomic_float_minmax_enable; 858 bool INTEL_shader_atomic_float_minmax_warn; 859 bool MESA_shader_integer_functions_enable; 860 bool MESA_shader_integer_functions_warn; 861 bool NV_compute_shader_derivatives_enable; 862 bool NV_compute_shader_derivatives_warn; 863 bool NV_fragment_shader_interlock_enable; 864 bool NV_fragment_shader_interlock_warn; 865 bool NV_image_formats_enable; 866 bool NV_image_formats_warn; 867 bool NV_shader_atomic_float_enable; 868 bool NV_shader_atomic_float_warn; 869 /*@}*/ 870 871 /** Extensions supported by the OpenGL implementation. */ 872 const struct gl_extensions *extensions; 873 874 bool uses_builtin_functions; 875 bool fs_uses_gl_fragcoord; 876 877 /** 878 * For geometry shaders, size of the most recently seen input declaration 879 * that was a sized array, or 0 if no sized input array declarations have 880 * been seen. 881 * 882 * Unused for other shader types. 883 */ 884 unsigned gs_input_size; 885 886 bool fs_early_fragment_tests; 887 888 bool fs_inner_coverage; 889 890 bool fs_post_depth_coverage; 891 892 bool fs_pixel_interlock_ordered; 893 bool fs_pixel_interlock_unordered; 894 bool fs_sample_interlock_ordered; 895 bool fs_sample_interlock_unordered; 896 897 unsigned fs_blend_support; 898 899 /** 900 * For tessellation control shaders, size of the most recently seen output 901 * declaration that was a sized array, or 0 if no sized output array 902 * declarations have been seen. 903 * 904 * Unused for other shader types. 905 */ 906 unsigned tcs_output_size; 907 908 /** Atomic counter offsets by binding */ 909 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS]; 910 911 bool allow_extension_directive_midshader; 912 bool allow_builtin_variable_redeclaration; 913 bool allow_layout_qualifier_on_function_parameter; 914 915 /** 916 * Known subroutine type declarations. 917 */ 918 int num_subroutine_types; 919 ir_function **subroutine_types; 920 921 /** 922 * Functions that are associated with 923 * subroutine types. 924 */ 925 int num_subroutines; 926 ir_function **subroutines; 927 928 /** 929 * field selection temporary parser storage - 930 * did the parser just parse a dot. 931 */ 932 bool is_field; 933 934 /** 935 * seen values for clip/cull distance sizes 936 * so we can check totals aren't too large. 937 */ 938 unsigned clip_dist_size, cull_dist_size; 939}; 940 941# define YYLLOC_DEFAULT(Current, Rhs, N) \ 942do { \ 943 if (N) \ 944 { \ 945 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ 946 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ 947 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ 948 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ 949 } \ 950 else \ 951 { \ 952 (Current).first_line = (Current).last_line = \ 953 YYRHSLOC(Rhs, 0).last_line; \ 954 (Current).first_column = (Current).last_column = \ 955 YYRHSLOC(Rhs, 0).last_column; \ 956 } \ 957 (Current).source = 0; \ 958} while (0) 959 960/** 961 * Emit a warning to the shader log 962 * 963 * \sa _mesa_glsl_error 964 */ 965extern void _mesa_glsl_warning(const YYLTYPE *locp, 966 _mesa_glsl_parse_state *state, 967 const char *fmt, ...); 968 969extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, 970 const char *string); 971 972extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); 973 974union YYSTYPE; 975extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, 976 void *scanner); 977 978extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); 979 980/** 981 * Process elements of the #extension directive 982 * 983 * \return 984 * If \c name and \c behavior are valid, \c true is returned. Otherwise 985 * \c false is returned. 986 */ 987extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, 988 const char *behavior, 989 YYLTYPE *behavior_locp, 990 _mesa_glsl_parse_state *state); 991 992#endif /* __cplusplus */ 993 994 995/* 996 * These definitions apply to C and C++ 997 */ 998#ifdef __cplusplus 999extern "C" { 1000#endif 1001 1002struct glcpp_parser; 1003struct _mesa_glsl_parse_state; 1004 1005typedef void (*glcpp_extension_iterator)( 1006 struct _mesa_glsl_parse_state *state, 1007 void (*add_builtin_define)(struct glcpp_parser *, const char *, int), 1008 struct glcpp_parser *data, 1009 unsigned version, 1010 bool es); 1011 1012extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log, 1013 glcpp_extension_iterator extensions, 1014 struct _mesa_glsl_parse_state *state, 1015 struct gl_context *gl_ctx); 1016 1017extern void _mesa_init_shader_compiler_types(void); 1018extern void _mesa_destroy_shader_compiler_types(void); 1019extern void _mesa_destroy_shader_compiler(void); 1020extern void _mesa_destroy_shader_compiler_caches(void); 1021 1022extern void 1023_mesa_glsl_copy_symbols_from_table(struct exec_list *shader_ir, 1024 struct glsl_symbol_table *src, 1025 struct glsl_symbol_table *dest); 1026 1027#ifdef __cplusplus 1028} 1029#endif 1030 1031 1032#endif /* GLSL_PARSER_EXTRAS_H */ 1033