1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2012 Intel Corporation
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21b8e80941Smrg * DEALINGS IN THE SOFTWARE.
22b8e80941Smrg */
23b8e80941Smrg
24b8e80941Smrg/**
25b8e80941Smrg * \file link_varyings.cpp
26b8e80941Smrg *
27b8e80941Smrg * Linker functions related specifically to linking varyings between shader
28b8e80941Smrg * stages.
29b8e80941Smrg */
30b8e80941Smrg
31b8e80941Smrg
32b8e80941Smrg#include "main/errors.h"
33b8e80941Smrg#include "main/mtypes.h"
34b8e80941Smrg#include "glsl_symbol_table.h"
35b8e80941Smrg#include "glsl_parser_extras.h"
36b8e80941Smrg#include "ir_optimization.h"
37b8e80941Smrg#include "linker.h"
38b8e80941Smrg#include "link_varyings.h"
39b8e80941Smrg#include "main/macros.h"
40b8e80941Smrg#include "util/hash_table.h"
41b8e80941Smrg#include "util/u_math.h"
42b8e80941Smrg#include "program.h"
43b8e80941Smrg
44b8e80941Smrg
45b8e80941Smrg/**
46b8e80941Smrg * Get the varying type stripped of the outermost array if we're processing
47b8e80941Smrg * a stage whose varyings are arrays indexed by a vertex number (such as
48b8e80941Smrg * geometry shader inputs).
49b8e80941Smrg */
50b8e80941Smrgstatic const glsl_type *
51b8e80941Smrgget_varying_type(const ir_variable *var, gl_shader_stage stage)
52b8e80941Smrg{
53b8e80941Smrg   const glsl_type *type = var->type;
54b8e80941Smrg
55b8e80941Smrg   if (!var->data.patch &&
56b8e80941Smrg       ((var->data.mode == ir_var_shader_out &&
57b8e80941Smrg         stage == MESA_SHADER_TESS_CTRL) ||
58b8e80941Smrg        (var->data.mode == ir_var_shader_in &&
59b8e80941Smrg         (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
60b8e80941Smrg          stage == MESA_SHADER_GEOMETRY)))) {
61b8e80941Smrg      assert(type->is_array());
62b8e80941Smrg      type = type->fields.array;
63b8e80941Smrg   }
64b8e80941Smrg
65b8e80941Smrg   return type;
66b8e80941Smrg}
67b8e80941Smrg
68b8e80941Smrgstatic void
69b8e80941Smrgcreate_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
70b8e80941Smrg                         size_t name_length, unsigned *count,
71b8e80941Smrg                         const char *ifc_member_name,
72b8e80941Smrg                         const glsl_type *ifc_member_t, char ***varying_names)
73b8e80941Smrg{
74b8e80941Smrg   if (t->is_interface()) {
75b8e80941Smrg      size_t new_length = name_length;
76b8e80941Smrg
77b8e80941Smrg      assert(ifc_member_name && ifc_member_t);
78b8e80941Smrg      ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
79b8e80941Smrg
80b8e80941Smrg      create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
81b8e80941Smrg                               NULL, NULL, varying_names);
82b8e80941Smrg   } else if (t->is_struct()) {
83b8e80941Smrg      for (unsigned i = 0; i < t->length; i++) {
84b8e80941Smrg         const char *field = t->fields.structure[i].name;
85b8e80941Smrg         size_t new_length = name_length;
86b8e80941Smrg
87b8e80941Smrg         ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
88b8e80941Smrg
89b8e80941Smrg         create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
90b8e80941Smrg                                  new_length, count, NULL, NULL,
91b8e80941Smrg                                  varying_names);
92b8e80941Smrg      }
93b8e80941Smrg   } else if (t->without_array()->is_struct() ||
94b8e80941Smrg              t->without_array()->is_interface() ||
95b8e80941Smrg              (t->is_array() && t->fields.array->is_array())) {
96b8e80941Smrg      for (unsigned i = 0; i < t->length; i++) {
97b8e80941Smrg         size_t new_length = name_length;
98b8e80941Smrg
99b8e80941Smrg         /* Append the subscript to the current variable name */
100b8e80941Smrg         ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
101b8e80941Smrg
102b8e80941Smrg         create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
103b8e80941Smrg                                  count, ifc_member_name, ifc_member_t,
104b8e80941Smrg                                  varying_names);
105b8e80941Smrg      }
106b8e80941Smrg   } else {
107b8e80941Smrg      (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
108b8e80941Smrg   }
109b8e80941Smrg}
110b8e80941Smrg
111b8e80941Smrgstatic bool
112b8e80941Smrgprocess_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
113b8e80941Smrg                              struct gl_shader_program *prog,
114b8e80941Smrg                              unsigned *num_tfeedback_decls,
115b8e80941Smrg                              char ***varying_names)
116b8e80941Smrg{
117b8e80941Smrg   bool has_xfb_qualifiers = false;
118b8e80941Smrg
119b8e80941Smrg   /* We still need to enable transform feedback mode even if xfb_stride is
120b8e80941Smrg    * only applied to a global out. Also we don't bother to propagate
121b8e80941Smrg    * xfb_stride to interface block members so this will catch that case also.
122b8e80941Smrg    */
123b8e80941Smrg   for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
124b8e80941Smrg      if (prog->TransformFeedback.BufferStride[j]) {
125b8e80941Smrg         has_xfb_qualifiers = true;
126b8e80941Smrg         break;
127b8e80941Smrg      }
128b8e80941Smrg   }
129b8e80941Smrg
130b8e80941Smrg   foreach_in_list(ir_instruction, node, sh->ir) {
131b8e80941Smrg      ir_variable *var = node->as_variable();
132b8e80941Smrg      if (!var || var->data.mode != ir_var_shader_out)
133b8e80941Smrg         continue;
134b8e80941Smrg
135b8e80941Smrg      /* From the ARB_enhanced_layouts spec:
136b8e80941Smrg       *
137b8e80941Smrg       *    "Any shader making any static use (after preprocessing) of any of
138b8e80941Smrg       *     these *xfb_* qualifiers will cause the shader to be in a
139b8e80941Smrg       *     transform feedback capturing mode and hence responsible for
140b8e80941Smrg       *     describing the transform feedback setup.  This mode will capture
141b8e80941Smrg       *     any output selected by *xfb_offset*, directly or indirectly, to
142b8e80941Smrg       *     a transform feedback buffer."
143b8e80941Smrg       */
144b8e80941Smrg      if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
145b8e80941Smrg         has_xfb_qualifiers = true;
146b8e80941Smrg      }
147b8e80941Smrg
148b8e80941Smrg      if (var->data.explicit_xfb_offset) {
149b8e80941Smrg         *num_tfeedback_decls += var->type->varying_count();
150b8e80941Smrg         has_xfb_qualifiers = true;
151b8e80941Smrg      }
152b8e80941Smrg   }
153b8e80941Smrg
154b8e80941Smrg   if (*num_tfeedback_decls == 0)
155b8e80941Smrg      return has_xfb_qualifiers;
156b8e80941Smrg
157b8e80941Smrg   unsigned i = 0;
158b8e80941Smrg   *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
159b8e80941Smrg   foreach_in_list(ir_instruction, node, sh->ir) {
160b8e80941Smrg      ir_variable *var = node->as_variable();
161b8e80941Smrg      if (!var || var->data.mode != ir_var_shader_out)
162b8e80941Smrg         continue;
163b8e80941Smrg
164b8e80941Smrg      if (var->data.explicit_xfb_offset) {
165b8e80941Smrg         char *name;
166b8e80941Smrg         const glsl_type *type, *member_type;
167b8e80941Smrg
168b8e80941Smrg         if (var->data.from_named_ifc_block) {
169b8e80941Smrg            type = var->get_interface_type();
170b8e80941Smrg
171b8e80941Smrg            /* Find the member type before it was altered by lowering */
172b8e80941Smrg            const glsl_type *type_wa = type->without_array();
173b8e80941Smrg            member_type =
174b8e80941Smrg               type_wa->fields.structure[type_wa->field_index(var->name)].type;
175b8e80941Smrg            name = ralloc_strdup(NULL, type_wa->name);
176b8e80941Smrg         } else {
177b8e80941Smrg            type = var->type;
178b8e80941Smrg            member_type = NULL;
179b8e80941Smrg            name = ralloc_strdup(NULL, var->name);
180b8e80941Smrg         }
181b8e80941Smrg         create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
182b8e80941Smrg                                  var->name, member_type, varying_names);
183b8e80941Smrg         ralloc_free(name);
184b8e80941Smrg      }
185b8e80941Smrg   }
186b8e80941Smrg
187b8e80941Smrg   assert(i == *num_tfeedback_decls);
188b8e80941Smrg   return has_xfb_qualifiers;
189b8e80941Smrg}
190b8e80941Smrg
191b8e80941Smrg/**
192b8e80941Smrg * Validate the types and qualifiers of an output from one stage against the
193b8e80941Smrg * matching input to another stage.
194b8e80941Smrg */
195b8e80941Smrgstatic void
196b8e80941Smrgcross_validate_types_and_qualifiers(struct gl_context *ctx,
197b8e80941Smrg                                    struct gl_shader_program *prog,
198b8e80941Smrg                                    const ir_variable *input,
199b8e80941Smrg                                    const ir_variable *output,
200b8e80941Smrg                                    gl_shader_stage consumer_stage,
201b8e80941Smrg                                    gl_shader_stage producer_stage)
202b8e80941Smrg{
203b8e80941Smrg   /* Check that the types match between stages.
204b8e80941Smrg    */
205b8e80941Smrg   const glsl_type *type_to_match = input->type;
206b8e80941Smrg
207b8e80941Smrg   /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
208b8e80941Smrg   const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
209b8e80941Smrg                                   consumer_stage != MESA_SHADER_FRAGMENT) ||
210b8e80941Smrg                                  consumer_stage == MESA_SHADER_GEOMETRY;
211b8e80941Smrg   if (extra_array_level) {
212b8e80941Smrg      assert(type_to_match->is_array());
213b8e80941Smrg      type_to_match = type_to_match->fields.array;
214b8e80941Smrg   }
215b8e80941Smrg
216b8e80941Smrg   if (type_to_match != output->type) {
217b8e80941Smrg      if (output->type->is_struct()) {
218b8e80941Smrg         /* Structures across shader stages can have different name
219b8e80941Smrg          * and considered to match in type if and only if structure
220b8e80941Smrg          * members match in name, type, qualification, and declaration
221b8e80941Smrg          * order.
222b8e80941Smrg          */
223b8e80941Smrg         if (!output->type->record_compare(type_to_match, false, true)) {
224b8e80941Smrg            linker_error(prog,
225b8e80941Smrg                  "%s shader output `%s' declared as struct `%s', "
226b8e80941Smrg                  "doesn't match in type with %s shader input "
227b8e80941Smrg                  "declared as struct `%s'\n",
228b8e80941Smrg                  _mesa_shader_stage_to_string(producer_stage),
229b8e80941Smrg                  output->name,
230b8e80941Smrg                  output->type->name,
231b8e80941Smrg                  _mesa_shader_stage_to_string(consumer_stage),
232b8e80941Smrg                  input->type->name);
233b8e80941Smrg         }
234b8e80941Smrg      } else if (!output->type->is_array() || !is_gl_identifier(output->name)) {
235b8e80941Smrg         /* There is a bit of a special case for gl_TexCoord.  This
236b8e80941Smrg          * built-in is unsized by default.  Applications that variable
237b8e80941Smrg          * access it must redeclare it with a size.  There is some
238b8e80941Smrg          * language in the GLSL spec that implies the fragment shader
239b8e80941Smrg          * and vertex shader do not have to agree on this size.  Other
240b8e80941Smrg          * driver behave this way, and one or two applications seem to
241b8e80941Smrg          * rely on it.
242b8e80941Smrg          *
243b8e80941Smrg          * Neither declaration needs to be modified here because the array
244b8e80941Smrg          * sizes are fixed later when update_array_sizes is called.
245b8e80941Smrg          *
246b8e80941Smrg          * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
247b8e80941Smrg          *
248b8e80941Smrg          *     "Unlike user-defined varying variables, the built-in
249b8e80941Smrg          *     varying variables don't have a strict one-to-one
250b8e80941Smrg          *     correspondence between the vertex language and the
251b8e80941Smrg          *     fragment language."
252b8e80941Smrg          */
253b8e80941Smrg         linker_error(prog,
254b8e80941Smrg                      "%s shader output `%s' declared as type `%s', "
255b8e80941Smrg                      "but %s shader input declared as type `%s'\n",
256b8e80941Smrg                      _mesa_shader_stage_to_string(producer_stage),
257b8e80941Smrg                      output->name,
258b8e80941Smrg                      output->type->name,
259b8e80941Smrg                      _mesa_shader_stage_to_string(consumer_stage),
260b8e80941Smrg                      input->type->name);
261b8e80941Smrg         return;
262b8e80941Smrg      }
263b8e80941Smrg   }
264b8e80941Smrg
265b8e80941Smrg   /* Check that all of the qualifiers match between stages.
266b8e80941Smrg    */
267b8e80941Smrg
268b8e80941Smrg   /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
269b8e80941Smrg    * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
270b8e80941Smrg    * conformance test suite does not verify that the qualifiers must match.
271b8e80941Smrg    * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
272b8e80941Smrg    * OpenGLES 3.0 drivers, so we relax the checking in all cases.
273b8e80941Smrg    */
274b8e80941Smrg   if (false /* always skip the centroid check */ &&
275b8e80941Smrg       prog->data->Version < (prog->IsES ? 310 : 430) &&
276b8e80941Smrg       input->data.centroid != output->data.centroid) {
277b8e80941Smrg      linker_error(prog,
278b8e80941Smrg                   "%s shader output `%s' %s centroid qualifier, "
279b8e80941Smrg                   "but %s shader input %s centroid qualifier\n",
280b8e80941Smrg                   _mesa_shader_stage_to_string(producer_stage),
281b8e80941Smrg                   output->name,
282b8e80941Smrg                   (output->data.centroid) ? "has" : "lacks",
283b8e80941Smrg                   _mesa_shader_stage_to_string(consumer_stage),
284b8e80941Smrg                   (input->data.centroid) ? "has" : "lacks");
285b8e80941Smrg      return;
286b8e80941Smrg   }
287b8e80941Smrg
288b8e80941Smrg   if (input->data.sample != output->data.sample) {
289b8e80941Smrg      linker_error(prog,
290b8e80941Smrg                   "%s shader output `%s' %s sample qualifier, "
291b8e80941Smrg                   "but %s shader input %s sample qualifier\n",
292b8e80941Smrg                   _mesa_shader_stage_to_string(producer_stage),
293b8e80941Smrg                   output->name,
294b8e80941Smrg                   (output->data.sample) ? "has" : "lacks",
295b8e80941Smrg                   _mesa_shader_stage_to_string(consumer_stage),
296b8e80941Smrg                   (input->data.sample) ? "has" : "lacks");
297b8e80941Smrg      return;
298b8e80941Smrg   }
299b8e80941Smrg
300b8e80941Smrg   if (input->data.patch != output->data.patch) {
301b8e80941Smrg      linker_error(prog,
302b8e80941Smrg                   "%s shader output `%s' %s patch qualifier, "
303b8e80941Smrg                   "but %s shader input %s patch qualifier\n",
304b8e80941Smrg                   _mesa_shader_stage_to_string(producer_stage),
305b8e80941Smrg                   output->name,
306b8e80941Smrg                   (output->data.patch) ? "has" : "lacks",
307b8e80941Smrg                   _mesa_shader_stage_to_string(consumer_stage),
308b8e80941Smrg                   (input->data.patch) ? "has" : "lacks");
309b8e80941Smrg      return;
310b8e80941Smrg   }
311b8e80941Smrg
312b8e80941Smrg   /* The GLSL 4.30 and GLSL ES 3.00 specifications say:
313b8e80941Smrg    *
314b8e80941Smrg    *    "As only outputs need be declared with invariant, an output from
315b8e80941Smrg    *     one shader stage will still match an input of a subsequent stage
316b8e80941Smrg    *     without the input being declared as invariant."
317b8e80941Smrg    *
318b8e80941Smrg    * while GLSL 4.20 says:
319b8e80941Smrg    *
320b8e80941Smrg    *    "For variables leaving one shader and coming into another shader,
321b8e80941Smrg    *     the invariant keyword has to be used in both shaders, or a link
322b8e80941Smrg    *     error will result."
323b8e80941Smrg    *
324b8e80941Smrg    * and GLSL ES 1.00 section 4.6.4 "Invariance and Linking" says:
325b8e80941Smrg    *
326b8e80941Smrg    *    "The invariance of varyings that are declared in both the vertex
327b8e80941Smrg    *     and fragment shaders must match."
328b8e80941Smrg    */
329b8e80941Smrg   if (input->data.explicit_invariant != output->data.explicit_invariant &&
330b8e80941Smrg       prog->data->Version < (prog->IsES ? 300 : 430)) {
331b8e80941Smrg      linker_error(prog,
332b8e80941Smrg                   "%s shader output `%s' %s invariant qualifier, "
333b8e80941Smrg                   "but %s shader input %s invariant qualifier\n",
334b8e80941Smrg                   _mesa_shader_stage_to_string(producer_stage),
335b8e80941Smrg                   output->name,
336b8e80941Smrg                   (output->data.explicit_invariant) ? "has" : "lacks",
337b8e80941Smrg                   _mesa_shader_stage_to_string(consumer_stage),
338b8e80941Smrg                   (input->data.explicit_invariant) ? "has" : "lacks");
339b8e80941Smrg      return;
340b8e80941Smrg   }
341b8e80941Smrg
342b8e80941Smrg   /* GLSL >= 4.40 removes text requiring interpolation qualifiers
343b8e80941Smrg    * to match cross stage, they must only match within the same stage.
344b8e80941Smrg    *
345b8e80941Smrg    * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
346b8e80941Smrg    *
347b8e80941Smrg    *     "It is a link-time error if, within the same stage, the interpolation
348b8e80941Smrg    *     qualifiers of variables of the same name do not match.
349b8e80941Smrg    *
350b8e80941Smrg    * Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
351b8e80941Smrg    *
352b8e80941Smrg    *    "When no interpolation qualifier is present, smooth interpolation
353b8e80941Smrg    *    is used."
354b8e80941Smrg    *
355b8e80941Smrg    * So we match variables where one is smooth and the other has no explicit
356b8e80941Smrg    * qualifier.
357b8e80941Smrg    */
358b8e80941Smrg   unsigned input_interpolation = input->data.interpolation;
359b8e80941Smrg   unsigned output_interpolation = output->data.interpolation;
360b8e80941Smrg   if (prog->IsES) {
361b8e80941Smrg      if (input_interpolation == INTERP_MODE_NONE)
362b8e80941Smrg         input_interpolation = INTERP_MODE_SMOOTH;
363b8e80941Smrg      if (output_interpolation == INTERP_MODE_NONE)
364b8e80941Smrg         output_interpolation = INTERP_MODE_SMOOTH;
365b8e80941Smrg   }
366b8e80941Smrg   if (input_interpolation != output_interpolation &&
367b8e80941Smrg       prog->data->Version < 440) {
368b8e80941Smrg      if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
369b8e80941Smrg         linker_error(prog,
370b8e80941Smrg                      "%s shader output `%s' specifies %s "
371b8e80941Smrg                      "interpolation qualifier, "
372b8e80941Smrg                      "but %s shader input specifies %s "
373b8e80941Smrg                      "interpolation qualifier\n",
374b8e80941Smrg                      _mesa_shader_stage_to_string(producer_stage),
375b8e80941Smrg                      output->name,
376b8e80941Smrg                      interpolation_string(output->data.interpolation),
377b8e80941Smrg                      _mesa_shader_stage_to_string(consumer_stage),
378b8e80941Smrg                      interpolation_string(input->data.interpolation));
379b8e80941Smrg         return;
380b8e80941Smrg      } else {
381b8e80941Smrg         linker_warning(prog,
382b8e80941Smrg                        "%s shader output `%s' specifies %s "
383b8e80941Smrg                        "interpolation qualifier, "
384b8e80941Smrg                        "but %s shader input specifies %s "
385b8e80941Smrg                        "interpolation qualifier\n",
386b8e80941Smrg                        _mesa_shader_stage_to_string(producer_stage),
387b8e80941Smrg                        output->name,
388b8e80941Smrg                        interpolation_string(output->data.interpolation),
389b8e80941Smrg                        _mesa_shader_stage_to_string(consumer_stage),
390b8e80941Smrg                        interpolation_string(input->data.interpolation));
391b8e80941Smrg      }
392b8e80941Smrg   }
393b8e80941Smrg}
394b8e80941Smrg
395b8e80941Smrg/**
396b8e80941Smrg * Validate front and back color outputs against single color input
397b8e80941Smrg */
398b8e80941Smrgstatic void
399b8e80941Smrgcross_validate_front_and_back_color(struct gl_context *ctx,
400b8e80941Smrg                                    struct gl_shader_program *prog,
401b8e80941Smrg                                    const ir_variable *input,
402b8e80941Smrg                                    const ir_variable *front_color,
403b8e80941Smrg                                    const ir_variable *back_color,
404b8e80941Smrg                                    gl_shader_stage consumer_stage,
405b8e80941Smrg                                    gl_shader_stage producer_stage)
406b8e80941Smrg{
407b8e80941Smrg   if (front_color != NULL && front_color->data.assigned)
408b8e80941Smrg      cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
409b8e80941Smrg                                          consumer_stage, producer_stage);
410b8e80941Smrg
411b8e80941Smrg   if (back_color != NULL && back_color->data.assigned)
412b8e80941Smrg      cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
413b8e80941Smrg                                          consumer_stage, producer_stage);
414b8e80941Smrg}
415b8e80941Smrg
416b8e80941Smrgstatic unsigned
417b8e80941Smrgcompute_variable_location_slot(ir_variable *var, gl_shader_stage stage)
418b8e80941Smrg{
419b8e80941Smrg   unsigned location_start = VARYING_SLOT_VAR0;
420b8e80941Smrg
421b8e80941Smrg   switch (stage) {
422b8e80941Smrg      case MESA_SHADER_VERTEX:
423b8e80941Smrg         if (var->data.mode == ir_var_shader_in)
424b8e80941Smrg            location_start = VERT_ATTRIB_GENERIC0;
425b8e80941Smrg         break;
426b8e80941Smrg      case MESA_SHADER_TESS_CTRL:
427b8e80941Smrg      case MESA_SHADER_TESS_EVAL:
428b8e80941Smrg         if (var->data.patch)
429b8e80941Smrg            location_start = VARYING_SLOT_PATCH0;
430b8e80941Smrg         break;
431b8e80941Smrg      case MESA_SHADER_FRAGMENT:
432b8e80941Smrg         if (var->data.mode == ir_var_shader_out)
433b8e80941Smrg            location_start = FRAG_RESULT_DATA0;
434b8e80941Smrg         break;
435b8e80941Smrg      default:
436b8e80941Smrg         break;
437b8e80941Smrg   }
438b8e80941Smrg
439b8e80941Smrg   return var->data.location - location_start;
440b8e80941Smrg}
441b8e80941Smrg
442b8e80941Smrgstruct explicit_location_info {
443b8e80941Smrg   ir_variable *var;
444b8e80941Smrg   bool base_type_is_integer;
445b8e80941Smrg   unsigned base_type_bit_size;
446b8e80941Smrg   unsigned interpolation;
447b8e80941Smrg   bool centroid;
448b8e80941Smrg   bool sample;
449b8e80941Smrg   bool patch;
450b8e80941Smrg};
451b8e80941Smrg
452b8e80941Smrgstatic bool
453b8e80941Smrgcheck_location_aliasing(struct explicit_location_info explicit_locations[][4],
454b8e80941Smrg                        ir_variable *var,
455b8e80941Smrg                        unsigned location,
456b8e80941Smrg                        unsigned component,
457b8e80941Smrg                        unsigned location_limit,
458b8e80941Smrg                        const glsl_type *type,
459b8e80941Smrg                        unsigned interpolation,
460b8e80941Smrg                        bool centroid,
461b8e80941Smrg                        bool sample,
462b8e80941Smrg                        bool patch,
463b8e80941Smrg                        gl_shader_program *prog,
464b8e80941Smrg                        gl_shader_stage stage)
465b8e80941Smrg{
466b8e80941Smrg   unsigned last_comp;
467b8e80941Smrg   unsigned base_type_bit_size;
468b8e80941Smrg   const glsl_type *type_without_array = type->without_array();
469b8e80941Smrg   const bool base_type_is_integer =
470b8e80941Smrg      glsl_base_type_is_integer(type_without_array->base_type);
471b8e80941Smrg   const bool is_struct = type_without_array->is_struct();
472b8e80941Smrg   if (is_struct) {
473b8e80941Smrg      /* structs don't have a defined underlying base type so just treat all
474b8e80941Smrg       * component slots as used and set the bit size to 0. If there is
475b8e80941Smrg       * location aliasing, we'll fail anyway later.
476b8e80941Smrg       */
477b8e80941Smrg      last_comp = 4;
478b8e80941Smrg      base_type_bit_size = 0;
479b8e80941Smrg   } else {
480b8e80941Smrg      unsigned dmul = type_without_array->is_64bit() ? 2 : 1;
481b8e80941Smrg      last_comp = component + type_without_array->vector_elements * dmul;
482b8e80941Smrg      base_type_bit_size =
483b8e80941Smrg         glsl_base_type_get_bit_size(type_without_array->base_type);
484b8e80941Smrg   }
485b8e80941Smrg
486b8e80941Smrg   while (location < location_limit) {
487b8e80941Smrg      unsigned comp = 0;
488b8e80941Smrg      while (comp < 4) {
489b8e80941Smrg         struct explicit_location_info *info =
490b8e80941Smrg            &explicit_locations[location][comp];
491b8e80941Smrg
492b8e80941Smrg         if (info->var) {
493b8e80941Smrg            if (info->var->type->without_array()->is_struct() || is_struct) {
494b8e80941Smrg               /* Structs cannot share location since they are incompatible
495b8e80941Smrg                * with any other underlying numerical type.
496b8e80941Smrg                */
497b8e80941Smrg               linker_error(prog,
498b8e80941Smrg                            "%s shader has multiple %sputs sharing the "
499b8e80941Smrg                            "same location that don't have the same "
500b8e80941Smrg                            "underlying numerical type. Struct variable '%s', "
501b8e80941Smrg                            "location %u\n",
502b8e80941Smrg                            _mesa_shader_stage_to_string(stage),
503b8e80941Smrg                            var->data.mode == ir_var_shader_in ? "in" : "out",
504b8e80941Smrg                            is_struct ? var->name : info->var->name,
505b8e80941Smrg                            location);
506b8e80941Smrg               return false;
507b8e80941Smrg            } else if (comp >= component && comp < last_comp) {
508b8e80941Smrg               /* Component aliasing is not allowed */
509b8e80941Smrg               linker_error(prog,
510b8e80941Smrg                            "%s shader has multiple %sputs explicitly "
511b8e80941Smrg                            "assigned to location %d and component %d\n",
512b8e80941Smrg                            _mesa_shader_stage_to_string(stage),
513b8e80941Smrg                            var->data.mode == ir_var_shader_in ? "in" : "out",
514b8e80941Smrg                            location, comp);
515b8e80941Smrg               return false;
516b8e80941Smrg            } else {
517b8e80941Smrg               /* From the OpenGL 4.60.5 spec, section 4.4.1 Input Layout
518b8e80941Smrg                * Qualifiers, Page 67, (Location aliasing):
519b8e80941Smrg                *
520b8e80941Smrg                *   " Further, when location aliasing, the aliases sharing the
521b8e80941Smrg                *     location must have the same underlying numerical type
522b8e80941Smrg                *     and bit width (floating-point or integer, 32-bit versus
523b8e80941Smrg                *     64-bit, etc.) and the same auxiliary storage and
524b8e80941Smrg                *     interpolation qualification."
525b8e80941Smrg                */
526b8e80941Smrg
527b8e80941Smrg               /* If the underlying numerical type isn't integer, implicitly
528b8e80941Smrg                * it will be float or else we would have failed by now.
529b8e80941Smrg                */
530b8e80941Smrg               if (info->base_type_is_integer != base_type_is_integer) {
531b8e80941Smrg                  linker_error(prog,
532b8e80941Smrg                               "%s shader has multiple %sputs sharing the "
533b8e80941Smrg                               "same location that don't have the same "
534b8e80941Smrg                               "underlying numerical type. Location %u "
535b8e80941Smrg                               "component %u.\n",
536b8e80941Smrg                               _mesa_shader_stage_to_string(stage),
537b8e80941Smrg                               var->data.mode == ir_var_shader_in ?
538b8e80941Smrg                               "in" : "out", location, comp);
539b8e80941Smrg                  return false;
540b8e80941Smrg               }
541b8e80941Smrg
542b8e80941Smrg               if (info->base_type_bit_size != base_type_bit_size) {
543b8e80941Smrg                  linker_error(prog,
544b8e80941Smrg                               "%s shader has multiple %sputs sharing the "
545b8e80941Smrg                               "same location that don't have the same "
546b8e80941Smrg                               "underlying numerical bit size. Location %u "
547b8e80941Smrg                               "component %u.\n",
548b8e80941Smrg                               _mesa_shader_stage_to_string(stage),
549b8e80941Smrg                               var->data.mode == ir_var_shader_in ?
550b8e80941Smrg                               "in" : "out", location, comp);
551b8e80941Smrg                  return false;
552b8e80941Smrg               }
553b8e80941Smrg
554b8e80941Smrg               if (info->interpolation != interpolation) {
555b8e80941Smrg                  linker_error(prog,
556b8e80941Smrg                               "%s shader has multiple %sputs sharing the "
557b8e80941Smrg                               "same location that don't have the same "
558b8e80941Smrg                               "interpolation qualification. Location %u "
559b8e80941Smrg                               "component %u.\n",
560b8e80941Smrg                               _mesa_shader_stage_to_string(stage),
561b8e80941Smrg                               var->data.mode == ir_var_shader_in ?
562b8e80941Smrg                               "in" : "out", location, comp);
563b8e80941Smrg                  return false;
564b8e80941Smrg               }
565b8e80941Smrg
566b8e80941Smrg               if (info->centroid != centroid ||
567b8e80941Smrg                   info->sample != sample ||
568b8e80941Smrg                   info->patch != patch) {
569b8e80941Smrg                  linker_error(prog,
570b8e80941Smrg                               "%s shader has multiple %sputs sharing the "
571b8e80941Smrg                               "same location that don't have the same "
572b8e80941Smrg                               "auxiliary storage qualification. Location %u "
573b8e80941Smrg                               "component %u.\n",
574b8e80941Smrg                               _mesa_shader_stage_to_string(stage),
575b8e80941Smrg                               var->data.mode == ir_var_shader_in ?
576b8e80941Smrg                               "in" : "out", location, comp);
577b8e80941Smrg                  return false;
578b8e80941Smrg               }
579b8e80941Smrg            }
580b8e80941Smrg         } else if (comp >= component && comp < last_comp) {
581b8e80941Smrg            info->var = var;
582b8e80941Smrg            info->base_type_is_integer = base_type_is_integer;
583b8e80941Smrg            info->base_type_bit_size = base_type_bit_size;
584b8e80941Smrg            info->interpolation = interpolation;
585b8e80941Smrg            info->centroid = centroid;
586b8e80941Smrg            info->sample = sample;
587b8e80941Smrg            info->patch = patch;
588b8e80941Smrg         }
589b8e80941Smrg
590b8e80941Smrg         comp++;
591b8e80941Smrg
592b8e80941Smrg         /* We need to do some special handling for doubles as dvec3 and
593b8e80941Smrg          * dvec4 consume two consecutive locations. We don't need to
594b8e80941Smrg          * worry about components beginning at anything other than 0 as
595b8e80941Smrg          * the spec does not allow this for dvec3 and dvec4.
596b8e80941Smrg          */
597b8e80941Smrg         if (comp == 4 && last_comp > 4) {
598b8e80941Smrg            last_comp = last_comp - 4;
599b8e80941Smrg            /* Bump location index and reset the component index */
600b8e80941Smrg            location++;
601b8e80941Smrg            comp = 0;
602b8e80941Smrg            component = 0;
603b8e80941Smrg         }
604b8e80941Smrg      }
605b8e80941Smrg
606b8e80941Smrg      location++;
607b8e80941Smrg   }
608b8e80941Smrg
609b8e80941Smrg   return true;
610b8e80941Smrg}
611b8e80941Smrg
612b8e80941Smrgstatic bool
613b8e80941Smrgvalidate_explicit_variable_location(struct gl_context *ctx,
614b8e80941Smrg                                    struct explicit_location_info explicit_locations[][4],
615b8e80941Smrg                                    ir_variable *var,
616b8e80941Smrg                                    gl_shader_program *prog,
617b8e80941Smrg                                    gl_linked_shader *sh)
618b8e80941Smrg{
619b8e80941Smrg   const glsl_type *type = get_varying_type(var, sh->Stage);
620b8e80941Smrg   unsigned num_elements = type->count_attribute_slots(false);
621b8e80941Smrg   unsigned idx = compute_variable_location_slot(var, sh->Stage);
622b8e80941Smrg   unsigned slot_limit = idx + num_elements;
623b8e80941Smrg
624b8e80941Smrg   /* Vertex shader inputs and fragment shader outputs are validated in
625b8e80941Smrg    * assign_attribute_or_color_locations() so we should not attempt to
626b8e80941Smrg    * validate them again here.
627b8e80941Smrg    */
628b8e80941Smrg   unsigned slot_max;
629b8e80941Smrg   if (var->data.mode == ir_var_shader_out) {
630b8e80941Smrg      assert(sh->Stage != MESA_SHADER_FRAGMENT);
631b8e80941Smrg      slot_max =
632b8e80941Smrg         ctx->Const.Program[sh->Stage].MaxOutputComponents / 4;
633b8e80941Smrg   } else {
634b8e80941Smrg      assert(var->data.mode == ir_var_shader_in);
635b8e80941Smrg      assert(sh->Stage != MESA_SHADER_VERTEX);
636b8e80941Smrg      slot_max =
637b8e80941Smrg         ctx->Const.Program[sh->Stage].MaxInputComponents / 4;
638b8e80941Smrg   }
639b8e80941Smrg
640b8e80941Smrg   if (slot_limit > slot_max) {
641b8e80941Smrg      linker_error(prog,
642b8e80941Smrg                   "Invalid location %u in %s shader\n",
643b8e80941Smrg                   idx, _mesa_shader_stage_to_string(sh->Stage));
644b8e80941Smrg      return false;
645b8e80941Smrg   }
646b8e80941Smrg
647b8e80941Smrg   const glsl_type *type_without_array = type->without_array();
648b8e80941Smrg   if (type_without_array->is_interface()) {
649b8e80941Smrg      for (unsigned i = 0; i < type_without_array->length; i++) {
650b8e80941Smrg         glsl_struct_field *field = &type_without_array->fields.structure[i];
651b8e80941Smrg         unsigned field_location = field->location -
652b8e80941Smrg            (field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
653b8e80941Smrg         if (!check_location_aliasing(explicit_locations, var,
654b8e80941Smrg                                      field_location,
655b8e80941Smrg                                      0, field_location + 1,
656b8e80941Smrg                                      field->type,
657b8e80941Smrg                                      field->interpolation,
658b8e80941Smrg                                      field->centroid,
659b8e80941Smrg                                      field->sample,
660b8e80941Smrg                                      field->patch,
661b8e80941Smrg                                      prog, sh->Stage)) {
662b8e80941Smrg            return false;
663b8e80941Smrg         }
664b8e80941Smrg      }
665b8e80941Smrg   } else if (!check_location_aliasing(explicit_locations, var,
666b8e80941Smrg                                       idx, var->data.location_frac,
667b8e80941Smrg                                       slot_limit, type,
668b8e80941Smrg                                       var->data.interpolation,
669b8e80941Smrg                                       var->data.centroid,
670b8e80941Smrg                                       var->data.sample,
671b8e80941Smrg                                       var->data.patch,
672b8e80941Smrg                                       prog, sh->Stage)) {
673b8e80941Smrg      return false;
674b8e80941Smrg   }
675b8e80941Smrg
676b8e80941Smrg   return true;
677b8e80941Smrg}
678b8e80941Smrg
679b8e80941Smrg/**
680b8e80941Smrg * Validate explicit locations for the inputs to the first stage and the
681b8e80941Smrg * outputs of the last stage in a program, if those are not the VS and FS
682b8e80941Smrg * shaders.
683b8e80941Smrg */
684b8e80941Smrgvoid
685b8e80941Smrgvalidate_first_and_last_interface_explicit_locations(struct gl_context *ctx,
686b8e80941Smrg                                                     struct gl_shader_program *prog,
687b8e80941Smrg                                                     gl_shader_stage first_stage,
688b8e80941Smrg                                                     gl_shader_stage last_stage)
689b8e80941Smrg{
690b8e80941Smrg   /* VS inputs and FS outputs are validated in
691b8e80941Smrg    * assign_attribute_or_color_locations()
692b8e80941Smrg    */
693b8e80941Smrg   bool validate_first_stage = first_stage != MESA_SHADER_VERTEX;
694b8e80941Smrg   bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT;
695b8e80941Smrg   if (!validate_first_stage && !validate_last_stage)
696b8e80941Smrg      return;
697b8e80941Smrg
698b8e80941Smrg   struct explicit_location_info explicit_locations[MAX_VARYING][4];
699b8e80941Smrg
700b8e80941Smrg   gl_shader_stage stages[2] = { first_stage, last_stage };
701b8e80941Smrg   bool validate_stage[2] = { validate_first_stage, validate_last_stage };
702b8e80941Smrg   ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out };
703b8e80941Smrg
704b8e80941Smrg   for (unsigned i = 0; i < 2; i++) {
705b8e80941Smrg      if (!validate_stage[i])
706b8e80941Smrg         continue;
707b8e80941Smrg
708b8e80941Smrg      gl_shader_stage stage = stages[i];
709b8e80941Smrg
710b8e80941Smrg      gl_linked_shader *sh = prog->_LinkedShaders[stage];
711b8e80941Smrg      assert(sh);
712b8e80941Smrg
713b8e80941Smrg      memset(explicit_locations, 0, sizeof(explicit_locations));
714b8e80941Smrg
715b8e80941Smrg      foreach_in_list(ir_instruction, node, sh->ir) {
716b8e80941Smrg         ir_variable *const var = node->as_variable();
717b8e80941Smrg
718b8e80941Smrg         if (var == NULL ||
719b8e80941Smrg             !var->data.explicit_location ||
720b8e80941Smrg             var->data.location < VARYING_SLOT_VAR0 ||
721b8e80941Smrg             var->data.mode != var_direction[i])
722b8e80941Smrg            continue;
723b8e80941Smrg
724b8e80941Smrg         if (!validate_explicit_variable_location(
725b8e80941Smrg               ctx, explicit_locations, var, prog, sh)) {
726b8e80941Smrg            return;
727b8e80941Smrg         }
728b8e80941Smrg      }
729b8e80941Smrg   }
730b8e80941Smrg}
731b8e80941Smrg
732b8e80941Smrg/**
733b8e80941Smrg * Validate that outputs from one stage match inputs of another
734b8e80941Smrg */
735b8e80941Smrgvoid
736b8e80941Smrgcross_validate_outputs_to_inputs(struct gl_context *ctx,
737b8e80941Smrg                                 struct gl_shader_program *prog,
738b8e80941Smrg                                 gl_linked_shader *producer,
739b8e80941Smrg                                 gl_linked_shader *consumer)
740b8e80941Smrg{
741b8e80941Smrg   glsl_symbol_table parameters;
742b8e80941Smrg   struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = {};
743b8e80941Smrg   struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = {};
744b8e80941Smrg
745b8e80941Smrg   /* Find all shader outputs in the "producer" stage.
746b8e80941Smrg    */
747b8e80941Smrg   foreach_in_list(ir_instruction, node, producer->ir) {
748b8e80941Smrg      ir_variable *const var = node->as_variable();
749b8e80941Smrg
750b8e80941Smrg      if (var == NULL || var->data.mode != ir_var_shader_out)
751b8e80941Smrg         continue;
752b8e80941Smrg
753b8e80941Smrg      if (!var->data.explicit_location
754b8e80941Smrg          || var->data.location < VARYING_SLOT_VAR0)
755b8e80941Smrg         parameters.add_variable(var);
756b8e80941Smrg      else {
757b8e80941Smrg         /* User-defined varyings with explicit locations are handled
758b8e80941Smrg          * differently because they do not need to have matching names.
759b8e80941Smrg          */
760b8e80941Smrg         if (!validate_explicit_variable_location(ctx,
761b8e80941Smrg                                                  output_explicit_locations,
762b8e80941Smrg                                                  var, prog, producer)) {
763b8e80941Smrg            return;
764b8e80941Smrg         }
765b8e80941Smrg      }
766b8e80941Smrg   }
767b8e80941Smrg
768b8e80941Smrg
769b8e80941Smrg   /* Find all shader inputs in the "consumer" stage.  Any variables that have
770b8e80941Smrg    * matching outputs already in the symbol table must have the same type and
771b8e80941Smrg    * qualifiers.
772b8e80941Smrg    *
773b8e80941Smrg    * Exception: if the consumer is the geometry shader, then the inputs
774b8e80941Smrg    * should be arrays and the type of the array element should match the type
775b8e80941Smrg    * of the corresponding producer output.
776b8e80941Smrg    */
777b8e80941Smrg   foreach_in_list(ir_instruction, node, consumer->ir) {
778b8e80941Smrg      ir_variable *const input = node->as_variable();
779b8e80941Smrg
780b8e80941Smrg      if (input == NULL || input->data.mode != ir_var_shader_in)
781b8e80941Smrg         continue;
782b8e80941Smrg
783b8e80941Smrg      if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
784b8e80941Smrg         const ir_variable *const front_color =
785b8e80941Smrg            parameters.get_variable("gl_FrontColor");
786b8e80941Smrg
787b8e80941Smrg         const ir_variable *const back_color =
788b8e80941Smrg            parameters.get_variable("gl_BackColor");
789b8e80941Smrg
790b8e80941Smrg         cross_validate_front_and_back_color(ctx, prog, input,
791b8e80941Smrg                                             front_color, back_color,
792b8e80941Smrg                                             consumer->Stage, producer->Stage);
793b8e80941Smrg      } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
794b8e80941Smrg         const ir_variable *const front_color =
795b8e80941Smrg            parameters.get_variable("gl_FrontSecondaryColor");
796b8e80941Smrg
797b8e80941Smrg         const ir_variable *const back_color =
798b8e80941Smrg            parameters.get_variable("gl_BackSecondaryColor");
799b8e80941Smrg
800b8e80941Smrg         cross_validate_front_and_back_color(ctx, prog, input,
801b8e80941Smrg                                             front_color, back_color,
802b8e80941Smrg                                             consumer->Stage, producer->Stage);
803b8e80941Smrg      } else {
804b8e80941Smrg         /* The rules for connecting inputs and outputs change in the presence
805b8e80941Smrg          * of explicit locations.  In this case, we no longer care about the
806b8e80941Smrg          * names of the variables.  Instead, we care only about the
807b8e80941Smrg          * explicitly assigned location.
808b8e80941Smrg          */
809b8e80941Smrg         ir_variable *output = NULL;
810b8e80941Smrg         if (input->data.explicit_location
811b8e80941Smrg             && input->data.location >= VARYING_SLOT_VAR0) {
812b8e80941Smrg
813b8e80941Smrg            const glsl_type *type = get_varying_type(input, consumer->Stage);
814b8e80941Smrg            unsigned num_elements = type->count_attribute_slots(false);
815b8e80941Smrg            unsigned idx =
816b8e80941Smrg               compute_variable_location_slot(input, consumer->Stage);
817b8e80941Smrg            unsigned slot_limit = idx + num_elements;
818b8e80941Smrg
819b8e80941Smrg            if (!validate_explicit_variable_location(ctx,
820b8e80941Smrg                                                     input_explicit_locations,
821b8e80941Smrg                                                     input, prog, consumer)) {
822b8e80941Smrg               return;
823b8e80941Smrg            }
824b8e80941Smrg
825b8e80941Smrg            while (idx < slot_limit) {
826b8e80941Smrg               if (idx >= MAX_VARYING) {
827b8e80941Smrg                  linker_error(prog,
828b8e80941Smrg                               "Invalid location %u in %s shader\n", idx,
829b8e80941Smrg                               _mesa_shader_stage_to_string(consumer->Stage));
830b8e80941Smrg                  return;
831b8e80941Smrg               }
832b8e80941Smrg
833b8e80941Smrg               output = output_explicit_locations[idx][input->data.location_frac].var;
834b8e80941Smrg
835b8e80941Smrg               if (output == NULL) {
836b8e80941Smrg                  /* A linker failure should only happen when there is no
837b8e80941Smrg                   * output declaration and there is Static Use of the
838b8e80941Smrg                   * declared input.
839b8e80941Smrg                   */
840b8e80941Smrg                  if (input->data.used) {
841b8e80941Smrg                     linker_error(prog,
842b8e80941Smrg                                  "%s shader input `%s' with explicit location "
843b8e80941Smrg                                  "has no matching output\n",
844b8e80941Smrg                                  _mesa_shader_stage_to_string(consumer->Stage),
845b8e80941Smrg                                  input->name);
846b8e80941Smrg                     break;
847b8e80941Smrg                  }
848b8e80941Smrg               } else if (input->data.location != output->data.location) {
849b8e80941Smrg                  linker_error(prog,
850b8e80941Smrg                               "%s shader input `%s' with explicit location "
851b8e80941Smrg                               "has no matching output\n",
852b8e80941Smrg                               _mesa_shader_stage_to_string(consumer->Stage),
853b8e80941Smrg                               input->name);
854b8e80941Smrg                  break;
855b8e80941Smrg               }
856b8e80941Smrg               idx++;
857b8e80941Smrg            }
858b8e80941Smrg         } else {
859b8e80941Smrg            output = parameters.get_variable(input->name);
860b8e80941Smrg         }
861b8e80941Smrg
862b8e80941Smrg         if (output != NULL) {
863b8e80941Smrg            /* Interface blocks have their own validation elsewhere so don't
864b8e80941Smrg             * try validating them here.
865b8e80941Smrg             */
866b8e80941Smrg            if (!(input->get_interface_type() &&
867b8e80941Smrg                  output->get_interface_type()))
868b8e80941Smrg               cross_validate_types_and_qualifiers(ctx, prog, input, output,
869b8e80941Smrg                                                   consumer->Stage,
870b8e80941Smrg                                                   producer->Stage);
871b8e80941Smrg         } else {
872b8e80941Smrg            /* Check for input vars with unmatched output vars in prev stage
873b8e80941Smrg             * taking into account that interface blocks could have a matching
874b8e80941Smrg             * output but with different name, so we ignore them.
875b8e80941Smrg             */
876b8e80941Smrg            assert(!input->data.assigned);
877b8e80941Smrg            if (input->data.used && !input->get_interface_type() &&
878b8e80941Smrg                !input->data.explicit_location)
879b8e80941Smrg               linker_error(prog,
880b8e80941Smrg                            "%s shader input `%s' "
881b8e80941Smrg                            "has no matching output in the previous stage\n",
882b8e80941Smrg                            _mesa_shader_stage_to_string(consumer->Stage),
883b8e80941Smrg                            input->name);
884b8e80941Smrg         }
885b8e80941Smrg      }
886b8e80941Smrg   }
887b8e80941Smrg}
888b8e80941Smrg
889b8e80941Smrg/**
890b8e80941Smrg * Demote shader inputs and outputs that are not used in other stages, and
891b8e80941Smrg * remove them via dead code elimination.
892b8e80941Smrg */
893b8e80941Smrgstatic void
894b8e80941Smrgremove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
895b8e80941Smrg                                        gl_linked_shader *sh,
896b8e80941Smrg                                        enum ir_variable_mode mode)
897b8e80941Smrg{
898b8e80941Smrg   if (is_separate_shader_object)
899b8e80941Smrg      return;
900b8e80941Smrg
901b8e80941Smrg   foreach_in_list(ir_instruction, node, sh->ir) {
902b8e80941Smrg      ir_variable *const var = node->as_variable();
903b8e80941Smrg
904b8e80941Smrg      if (var == NULL || var->data.mode != int(mode))
905b8e80941Smrg         continue;
906b8e80941Smrg
907b8e80941Smrg      /* A shader 'in' or 'out' variable is only really an input or output if
908b8e80941Smrg       * its value is used by other shader stages. This will cause the
909b8e80941Smrg       * variable to have a location assigned.
910b8e80941Smrg       */
911b8e80941Smrg      if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
912b8e80941Smrg         assert(var->data.mode != ir_var_temporary);
913b8e80941Smrg
914b8e80941Smrg         /* Assign zeros to demoted inputs to allow more optimizations. */
915b8e80941Smrg         if (var->data.mode == ir_var_shader_in && !var->constant_value)
916b8e80941Smrg            var->constant_value = ir_constant::zero(var, var->type);
917b8e80941Smrg
918b8e80941Smrg         var->data.mode = ir_var_auto;
919b8e80941Smrg      }
920b8e80941Smrg   }
921b8e80941Smrg
922b8e80941Smrg   /* Eliminate code that is now dead due to unused inputs/outputs being
923b8e80941Smrg    * demoted.
924b8e80941Smrg    */
925b8e80941Smrg   while (do_dead_code(sh->ir, false))
926b8e80941Smrg      ;
927b8e80941Smrg
928b8e80941Smrg}
929b8e80941Smrg
930b8e80941Smrg/**
931b8e80941Smrg * Initialize this object based on a string that was passed to
932b8e80941Smrg * glTransformFeedbackVaryings.
933b8e80941Smrg *
934b8e80941Smrg * If the input is mal-formed, this call still succeeds, but it sets
935b8e80941Smrg * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
936b8e80941Smrg * will fail to find any matching variable.
937b8e80941Smrg */
938b8e80941Smrgvoid
939b8e80941Smrgtfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
940b8e80941Smrg                     const char *input)
941b8e80941Smrg{
942b8e80941Smrg   /* We don't have to be pedantic about what is a valid GLSL variable name,
943b8e80941Smrg    * because any variable with an invalid name can't exist in the IR anyway.
944b8e80941Smrg    */
945b8e80941Smrg
946b8e80941Smrg   this->location = -1;
947b8e80941Smrg   this->orig_name = input;
948b8e80941Smrg   this->lowered_builtin_array_variable = none;
949b8e80941Smrg   this->skip_components = 0;
950b8e80941Smrg   this->next_buffer_separator = false;
951b8e80941Smrg   this->matched_candidate = NULL;
952b8e80941Smrg   this->stream_id = 0;
953b8e80941Smrg   this->buffer = 0;
954b8e80941Smrg   this->offset = 0;
955b8e80941Smrg
956b8e80941Smrg   if (ctx->Extensions.ARB_transform_feedback3) {
957b8e80941Smrg      /* Parse gl_NextBuffer. */
958b8e80941Smrg      if (strcmp(input, "gl_NextBuffer") == 0) {
959b8e80941Smrg         this->next_buffer_separator = true;
960b8e80941Smrg         return;
961b8e80941Smrg      }
962b8e80941Smrg
963b8e80941Smrg      /* Parse gl_SkipComponents. */
964b8e80941Smrg      if (strcmp(input, "gl_SkipComponents1") == 0)
965b8e80941Smrg         this->skip_components = 1;
966b8e80941Smrg      else if (strcmp(input, "gl_SkipComponents2") == 0)
967b8e80941Smrg         this->skip_components = 2;
968b8e80941Smrg      else if (strcmp(input, "gl_SkipComponents3") == 0)
969b8e80941Smrg         this->skip_components = 3;
970b8e80941Smrg      else if (strcmp(input, "gl_SkipComponents4") == 0)
971b8e80941Smrg         this->skip_components = 4;
972b8e80941Smrg
973b8e80941Smrg      if (this->skip_components)
974b8e80941Smrg         return;
975b8e80941Smrg   }
976b8e80941Smrg
977b8e80941Smrg   /* Parse a declaration. */
978b8e80941Smrg   const char *base_name_end;
979b8e80941Smrg   long subscript = parse_program_resource_name(input, &base_name_end);
980b8e80941Smrg   this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
981b8e80941Smrg   if (this->var_name == NULL) {
982b8e80941Smrg      _mesa_error_no_memory(__func__);
983b8e80941Smrg      return;
984b8e80941Smrg   }
985b8e80941Smrg
986b8e80941Smrg   if (subscript >= 0) {
987b8e80941Smrg      this->array_subscript = subscript;
988b8e80941Smrg      this->is_subscripted = true;
989b8e80941Smrg   } else {
990b8e80941Smrg      this->is_subscripted = false;
991b8e80941Smrg   }
992b8e80941Smrg
993b8e80941Smrg   /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
994b8e80941Smrg    * class must behave specially to account for the fact that gl_ClipDistance
995b8e80941Smrg    * is converted from a float[8] to a vec4[2].
996b8e80941Smrg    */
997b8e80941Smrg   if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
998b8e80941Smrg       strcmp(this->var_name, "gl_ClipDistance") == 0) {
999b8e80941Smrg      this->lowered_builtin_array_variable = clip_distance;
1000b8e80941Smrg   }
1001b8e80941Smrg   if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
1002b8e80941Smrg       strcmp(this->var_name, "gl_CullDistance") == 0) {
1003b8e80941Smrg      this->lowered_builtin_array_variable = cull_distance;
1004b8e80941Smrg   }
1005b8e80941Smrg
1006b8e80941Smrg   if (ctx->Const.LowerTessLevel &&
1007b8e80941Smrg       (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
1008b8e80941Smrg      this->lowered_builtin_array_variable = tess_level_outer;
1009b8e80941Smrg   if (ctx->Const.LowerTessLevel &&
1010b8e80941Smrg       (strcmp(this->var_name, "gl_TessLevelInner") == 0))
1011b8e80941Smrg      this->lowered_builtin_array_variable = tess_level_inner;
1012b8e80941Smrg}
1013b8e80941Smrg
1014b8e80941Smrg
1015b8e80941Smrg/**
1016b8e80941Smrg * Determine whether two tfeedback_decl objects refer to the same variable and
1017b8e80941Smrg * array index (if applicable).
1018b8e80941Smrg */
1019b8e80941Smrgbool
1020b8e80941Smrgtfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
1021b8e80941Smrg{
1022b8e80941Smrg   assert(x.is_varying() && y.is_varying());
1023b8e80941Smrg
1024b8e80941Smrg   if (strcmp(x.var_name, y.var_name) != 0)
1025b8e80941Smrg      return false;
1026b8e80941Smrg   if (x.is_subscripted != y.is_subscripted)
1027b8e80941Smrg      return false;
1028b8e80941Smrg   if (x.is_subscripted && x.array_subscript != y.array_subscript)
1029b8e80941Smrg      return false;
1030b8e80941Smrg   return true;
1031b8e80941Smrg}
1032b8e80941Smrg
1033b8e80941Smrg
1034b8e80941Smrg/**
1035b8e80941Smrg * Assign a location and stream ID for this tfeedback_decl object based on the
1036b8e80941Smrg * transform feedback candidate found by find_candidate.
1037b8e80941Smrg *
1038b8e80941Smrg * If an error occurs, the error is reported through linker_error() and false
1039b8e80941Smrg * is returned.
1040b8e80941Smrg */
1041b8e80941Smrgbool
1042b8e80941Smrgtfeedback_decl::assign_location(struct gl_context *ctx,
1043b8e80941Smrg                                struct gl_shader_program *prog)
1044b8e80941Smrg{
1045b8e80941Smrg   assert(this->is_varying());
1046b8e80941Smrg
1047b8e80941Smrg   unsigned fine_location
1048b8e80941Smrg      = this->matched_candidate->toplevel_var->data.location * 4
1049b8e80941Smrg      + this->matched_candidate->toplevel_var->data.location_frac
1050b8e80941Smrg      + this->matched_candidate->offset;
1051b8e80941Smrg   const unsigned dmul =
1052b8e80941Smrg      this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
1053b8e80941Smrg
1054b8e80941Smrg   if (this->matched_candidate->type->is_array()) {
1055b8e80941Smrg      /* Array variable */
1056b8e80941Smrg      const unsigned matrix_cols =
1057b8e80941Smrg         this->matched_candidate->type->fields.array->matrix_columns;
1058b8e80941Smrg      const unsigned vector_elements =
1059b8e80941Smrg         this->matched_candidate->type->fields.array->vector_elements;
1060b8e80941Smrg      unsigned actual_array_size;
1061b8e80941Smrg      switch (this->lowered_builtin_array_variable) {
1062b8e80941Smrg      case clip_distance:
1063b8e80941Smrg         actual_array_size = prog->last_vert_prog ?
1064b8e80941Smrg            prog->last_vert_prog->info.clip_distance_array_size : 0;
1065b8e80941Smrg         break;
1066b8e80941Smrg      case cull_distance:
1067b8e80941Smrg         actual_array_size = prog->last_vert_prog ?
1068b8e80941Smrg            prog->last_vert_prog->info.cull_distance_array_size : 0;
1069b8e80941Smrg         break;
1070b8e80941Smrg      case tess_level_outer:
1071b8e80941Smrg         actual_array_size = 4;
1072b8e80941Smrg         break;
1073b8e80941Smrg      case tess_level_inner:
1074b8e80941Smrg         actual_array_size = 2;
1075b8e80941Smrg         break;
1076b8e80941Smrg      case none:
1077b8e80941Smrg      default:
1078b8e80941Smrg         actual_array_size = this->matched_candidate->type->array_size();
1079b8e80941Smrg         break;
1080b8e80941Smrg      }
1081b8e80941Smrg
1082b8e80941Smrg      if (this->is_subscripted) {
1083b8e80941Smrg         /* Check array bounds. */
1084b8e80941Smrg         if (this->array_subscript >= actual_array_size) {
1085b8e80941Smrg            linker_error(prog, "Transform feedback varying %s has index "
1086b8e80941Smrg                         "%i, but the array size is %u.",
1087b8e80941Smrg                         this->orig_name, this->array_subscript,
1088b8e80941Smrg                         actual_array_size);
1089b8e80941Smrg            return false;
1090b8e80941Smrg         }
1091b8e80941Smrg         unsigned array_elem_size = this->lowered_builtin_array_variable ?
1092b8e80941Smrg            1 : vector_elements * matrix_cols * dmul;
1093b8e80941Smrg         fine_location += array_elem_size * this->array_subscript;
1094b8e80941Smrg         this->size = 1;
1095b8e80941Smrg      } else {
1096b8e80941Smrg         this->size = actual_array_size;
1097b8e80941Smrg      }
1098b8e80941Smrg      this->vector_elements = vector_elements;
1099b8e80941Smrg      this->matrix_columns = matrix_cols;
1100b8e80941Smrg      if (this->lowered_builtin_array_variable)
1101b8e80941Smrg         this->type = GL_FLOAT;
1102b8e80941Smrg      else
1103b8e80941Smrg         this->type = this->matched_candidate->type->fields.array->gl_type;
1104b8e80941Smrg   } else {
1105b8e80941Smrg      /* Regular variable (scalar, vector, or matrix) */
1106b8e80941Smrg      if (this->is_subscripted) {
1107b8e80941Smrg         linker_error(prog, "Transform feedback varying %s requested, "
1108b8e80941Smrg                      "but %s is not an array.",
1109b8e80941Smrg                      this->orig_name, this->var_name);
1110b8e80941Smrg         return false;
1111b8e80941Smrg      }
1112b8e80941Smrg      this->size = 1;
1113b8e80941Smrg      this->vector_elements = this->matched_candidate->type->vector_elements;
1114b8e80941Smrg      this->matrix_columns = this->matched_candidate->type->matrix_columns;
1115b8e80941Smrg      this->type = this->matched_candidate->type->gl_type;
1116b8e80941Smrg   }
1117b8e80941Smrg   this->location = fine_location / 4;
1118b8e80941Smrg   this->location_frac = fine_location % 4;
1119b8e80941Smrg
1120b8e80941Smrg   /* From GL_EXT_transform_feedback:
1121b8e80941Smrg    *   A program will fail to link if:
1122b8e80941Smrg    *
1123b8e80941Smrg    *   * the total number of components to capture in any varying
1124b8e80941Smrg    *     variable in <varyings> is greater than the constant
1125b8e80941Smrg    *     MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
1126b8e80941Smrg    *     buffer mode is SEPARATE_ATTRIBS_EXT;
1127b8e80941Smrg    */
1128b8e80941Smrg   if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
1129b8e80941Smrg       this->num_components() >
1130b8e80941Smrg       ctx->Const.MaxTransformFeedbackSeparateComponents) {
1131b8e80941Smrg      linker_error(prog, "Transform feedback varying %s exceeds "
1132b8e80941Smrg                   "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
1133b8e80941Smrg                   this->orig_name);
1134b8e80941Smrg      return false;
1135b8e80941Smrg   }
1136b8e80941Smrg
1137b8e80941Smrg   /* Only transform feedback varyings can be assigned to non-zero streams,
1138b8e80941Smrg    * so assign the stream id here.
1139b8e80941Smrg    */
1140b8e80941Smrg   this->stream_id = this->matched_candidate->toplevel_var->data.stream;
1141b8e80941Smrg
1142b8e80941Smrg   unsigned array_offset = this->array_subscript * 4 * dmul;
1143b8e80941Smrg   unsigned struct_offset = this->matched_candidate->offset * 4 * dmul;
1144b8e80941Smrg   this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
1145b8e80941Smrg   this->offset = this->matched_candidate->toplevel_var->data.offset +
1146b8e80941Smrg      array_offset + struct_offset;
1147b8e80941Smrg
1148b8e80941Smrg   return true;
1149b8e80941Smrg}
1150b8e80941Smrg
1151b8e80941Smrg
1152b8e80941Smrgunsigned
1153b8e80941Smrgtfeedback_decl::get_num_outputs() const
1154b8e80941Smrg{
1155b8e80941Smrg   if (!this->is_varying()) {
1156b8e80941Smrg      return 0;
1157b8e80941Smrg   }
1158b8e80941Smrg   return (this->num_components() + this->location_frac + 3)/4;
1159b8e80941Smrg}
1160b8e80941Smrg
1161b8e80941Smrg
1162b8e80941Smrg/**
1163b8e80941Smrg * Update gl_transform_feedback_info to reflect this tfeedback_decl.
1164b8e80941Smrg *
1165b8e80941Smrg * If an error occurs, the error is reported through linker_error() and false
1166b8e80941Smrg * is returned.
1167b8e80941Smrg */
1168b8e80941Smrgbool
1169b8e80941Smrgtfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
1170b8e80941Smrg                      struct gl_transform_feedback_info *info,
1171b8e80941Smrg                      unsigned buffer, unsigned buffer_index,
1172b8e80941Smrg                      const unsigned max_outputs,
1173b8e80941Smrg                      BITSET_WORD *used_components[MAX_FEEDBACK_BUFFERS],
1174b8e80941Smrg                      bool *explicit_stride, bool has_xfb_qualifiers,
1175b8e80941Smrg                      const void* mem_ctx) const
1176b8e80941Smrg{
1177b8e80941Smrg   unsigned xfb_offset = 0;
1178b8e80941Smrg   unsigned size = this->size;
1179b8e80941Smrg   /* Handle gl_SkipComponents. */
1180b8e80941Smrg   if (this->skip_components) {
1181b8e80941Smrg      info->Buffers[buffer].Stride += this->skip_components;
1182b8e80941Smrg      size = this->skip_components;
1183b8e80941Smrg      goto store_varying;
1184b8e80941Smrg   }
1185b8e80941Smrg
1186b8e80941Smrg   if (this->next_buffer_separator) {
1187b8e80941Smrg      size = 0;
1188b8e80941Smrg      goto store_varying;
1189b8e80941Smrg   }
1190b8e80941Smrg
1191b8e80941Smrg   if (has_xfb_qualifiers) {
1192b8e80941Smrg      xfb_offset = this->offset / 4;
1193b8e80941Smrg   } else {
1194b8e80941Smrg      xfb_offset = info->Buffers[buffer].Stride;
1195b8e80941Smrg   }
1196b8e80941Smrg   info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
1197b8e80941Smrg
1198b8e80941Smrg   {
1199b8e80941Smrg      unsigned location = this->location;
1200b8e80941Smrg      unsigned location_frac = this->location_frac;
1201b8e80941Smrg      unsigned num_components = this->num_components();
1202b8e80941Smrg
1203b8e80941Smrg      /* From GL_EXT_transform_feedback:
1204b8e80941Smrg       *
1205b8e80941Smrg       *   " A program will fail to link if:
1206b8e80941Smrg       *
1207b8e80941Smrg       *       * the total number of components to capture is greater than the
1208b8e80941Smrg       *         constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
1209b8e80941Smrg       *         and the buffer mode is INTERLEAVED_ATTRIBS_EXT."
1210b8e80941Smrg       *
1211b8e80941Smrg       * From GL_ARB_enhanced_layouts:
1212b8e80941Smrg       *
1213b8e80941Smrg       *   " The resulting stride (implicit or explicit) must be less than or
1214b8e80941Smrg       *     equal to the implementation-dependent constant
1215b8e80941Smrg       *     gl_MaxTransformFeedbackInterleavedComponents."
1216b8e80941Smrg       */
1217b8e80941Smrg      if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
1218b8e80941Smrg           has_xfb_qualifiers) &&
1219b8e80941Smrg          xfb_offset + num_components >
1220b8e80941Smrg          ctx->Const.MaxTransformFeedbackInterleavedComponents) {
1221b8e80941Smrg         linker_error(prog,
1222b8e80941Smrg                      "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
1223b8e80941Smrg                      "limit has been exceeded.");
1224b8e80941Smrg         return false;
1225b8e80941Smrg      }
1226b8e80941Smrg
1227b8e80941Smrg      /* From the OpenGL 4.60.5 spec, section 4.4.2. Output Layout Qualifiers,
1228b8e80941Smrg       * Page 76, (Transform Feedback Layout Qualifiers):
1229b8e80941Smrg       *
1230b8e80941Smrg       *   " No aliasing in output buffers is allowed: It is a compile-time or
1231b8e80941Smrg       *     link-time error to specify variables with overlapping transform
1232b8e80941Smrg       *     feedback offsets."
1233b8e80941Smrg       */
1234b8e80941Smrg      const unsigned max_components =
1235b8e80941Smrg         ctx->Const.MaxTransformFeedbackInterleavedComponents;
1236b8e80941Smrg      const unsigned first_component = xfb_offset;
1237b8e80941Smrg      const unsigned last_component = xfb_offset + num_components - 1;
1238b8e80941Smrg      const unsigned start_word = BITSET_BITWORD(first_component);
1239b8e80941Smrg      const unsigned end_word = BITSET_BITWORD(last_component);
1240b8e80941Smrg      BITSET_WORD *used;
1241b8e80941Smrg      assert(last_component < max_components);
1242b8e80941Smrg
1243b8e80941Smrg      if (!used_components[buffer]) {
1244b8e80941Smrg         used_components[buffer] =
1245b8e80941Smrg            rzalloc_array(mem_ctx, BITSET_WORD, BITSET_WORDS(max_components));
1246b8e80941Smrg      }
1247b8e80941Smrg      used = used_components[buffer];
1248b8e80941Smrg
1249b8e80941Smrg      for (unsigned word = start_word; word <= end_word; word++) {
1250b8e80941Smrg         unsigned start_range = 0;
1251b8e80941Smrg         unsigned end_range = BITSET_WORDBITS - 1;
1252b8e80941Smrg
1253b8e80941Smrg         if (word == start_word)
1254b8e80941Smrg            start_range = first_component % BITSET_WORDBITS;
1255b8e80941Smrg
1256b8e80941Smrg         if (word == end_word)
1257b8e80941Smrg            end_range = last_component % BITSET_WORDBITS;
1258b8e80941Smrg
1259b8e80941Smrg         if (used[word] & BITSET_RANGE(start_range, end_range)) {
1260b8e80941Smrg            linker_error(prog,
1261b8e80941Smrg                         "variable '%s', xfb_offset (%d) is causing aliasing.",
1262b8e80941Smrg                         this->orig_name, xfb_offset * 4);
1263b8e80941Smrg            return false;
1264b8e80941Smrg         }
1265b8e80941Smrg         used[word] |= BITSET_RANGE(start_range, end_range);
1266b8e80941Smrg      }
1267b8e80941Smrg
1268b8e80941Smrg      while (num_components > 0) {
1269b8e80941Smrg         unsigned output_size = MIN2(num_components, 4 - location_frac);
1270b8e80941Smrg         assert((info->NumOutputs == 0 && max_outputs == 0) ||
1271b8e80941Smrg                info->NumOutputs < max_outputs);
1272b8e80941Smrg
1273b8e80941Smrg         /* From the ARB_enhanced_layouts spec:
1274b8e80941Smrg          *
1275b8e80941Smrg          *    "If such a block member or variable is not written during a shader
1276b8e80941Smrg          *    invocation, the buffer contents at the assigned offset will be
1277b8e80941Smrg          *    undefined.  Even if there are no static writes to a variable or
1278b8e80941Smrg          *    member that is assigned a transform feedback offset, the space is
1279b8e80941Smrg          *    still allocated in the buffer and still affects the stride."
1280b8e80941Smrg          */
1281b8e80941Smrg         if (this->is_varying_written()) {
1282b8e80941Smrg            info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
1283b8e80941Smrg            info->Outputs[info->NumOutputs].OutputRegister = location;
1284b8e80941Smrg            info->Outputs[info->NumOutputs].NumComponents = output_size;
1285b8e80941Smrg            info->Outputs[info->NumOutputs].StreamId = stream_id;
1286b8e80941Smrg            info->Outputs[info->NumOutputs].OutputBuffer = buffer;
1287b8e80941Smrg            info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
1288b8e80941Smrg            ++info->NumOutputs;
1289b8e80941Smrg         }
1290b8e80941Smrg         info->Buffers[buffer].Stream = this->stream_id;
1291b8e80941Smrg         xfb_offset += output_size;
1292b8e80941Smrg
1293b8e80941Smrg         num_components -= output_size;
1294b8e80941Smrg         location++;
1295b8e80941Smrg         location_frac = 0;
1296b8e80941Smrg      }
1297b8e80941Smrg   }
1298b8e80941Smrg
1299b8e80941Smrg   if (explicit_stride && explicit_stride[buffer]) {
1300b8e80941Smrg      if (this->is_64bit() && info->Buffers[buffer].Stride % 2) {
1301b8e80941Smrg         linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
1302b8e80941Smrg                      "multiple of 8 as its applied to a type that is or "
1303b8e80941Smrg                      "contains a double.",
1304b8e80941Smrg                      info->Buffers[buffer].Stride * 4);
1305b8e80941Smrg         return false;
1306b8e80941Smrg      }
1307b8e80941Smrg
1308b8e80941Smrg      if (xfb_offset > info->Buffers[buffer].Stride) {
1309b8e80941Smrg         linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
1310b8e80941Smrg                      "buffer (%d)", xfb_offset * 4,
1311b8e80941Smrg                      info->Buffers[buffer].Stride * 4, buffer);
1312b8e80941Smrg         return false;
1313b8e80941Smrg      }
1314b8e80941Smrg   } else {
1315b8e80941Smrg      info->Buffers[buffer].Stride = xfb_offset;
1316b8e80941Smrg   }
1317b8e80941Smrg
1318b8e80941Smrg store_varying:
1319b8e80941Smrg   info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
1320b8e80941Smrg                                                         this->orig_name);
1321b8e80941Smrg   info->Varyings[info->NumVarying].Type = this->type;
1322b8e80941Smrg   info->Varyings[info->NumVarying].Size = size;
1323b8e80941Smrg   info->Varyings[info->NumVarying].BufferIndex = buffer_index;
1324b8e80941Smrg   info->NumVarying++;
1325b8e80941Smrg   info->Buffers[buffer].NumVaryings++;
1326b8e80941Smrg
1327b8e80941Smrg   return true;
1328b8e80941Smrg}
1329b8e80941Smrg
1330b8e80941Smrg
1331b8e80941Smrgconst tfeedback_candidate *
1332b8e80941Smrgtfeedback_decl::find_candidate(gl_shader_program *prog,
1333b8e80941Smrg                               hash_table *tfeedback_candidates)
1334b8e80941Smrg{
1335b8e80941Smrg   const char *name = this->var_name;
1336b8e80941Smrg   switch (this->lowered_builtin_array_variable) {
1337b8e80941Smrg   case none:
1338b8e80941Smrg      name = this->var_name;
1339b8e80941Smrg      break;
1340b8e80941Smrg   case clip_distance:
1341b8e80941Smrg      name = "gl_ClipDistanceMESA";
1342b8e80941Smrg      break;
1343b8e80941Smrg   case cull_distance:
1344b8e80941Smrg      name = "gl_CullDistanceMESA";
1345b8e80941Smrg      break;
1346b8e80941Smrg   case tess_level_outer:
1347b8e80941Smrg      name = "gl_TessLevelOuterMESA";
1348b8e80941Smrg      break;
1349b8e80941Smrg   case tess_level_inner:
1350b8e80941Smrg      name = "gl_TessLevelInnerMESA";
1351b8e80941Smrg      break;
1352b8e80941Smrg   }
1353b8e80941Smrg   hash_entry *entry = _mesa_hash_table_search(tfeedback_candidates, name);
1354b8e80941Smrg
1355b8e80941Smrg   this->matched_candidate = entry ?
1356b8e80941Smrg         (const tfeedback_candidate *) entry->data : NULL;
1357b8e80941Smrg
1358b8e80941Smrg   if (!this->matched_candidate) {
1359b8e80941Smrg      /* From GL_EXT_transform_feedback:
1360b8e80941Smrg       *   A program will fail to link if:
1361b8e80941Smrg       *
1362b8e80941Smrg       *   * any variable name specified in the <varyings> array is not
1363b8e80941Smrg       *     declared as an output in the geometry shader (if present) or
1364b8e80941Smrg       *     the vertex shader (if no geometry shader is present);
1365b8e80941Smrg       */
1366b8e80941Smrg      linker_error(prog, "Transform feedback varying %s undeclared.",
1367b8e80941Smrg                   this->orig_name);
1368b8e80941Smrg   }
1369b8e80941Smrg
1370b8e80941Smrg   return this->matched_candidate;
1371b8e80941Smrg}
1372b8e80941Smrg
1373b8e80941Smrg
1374b8e80941Smrg/**
1375b8e80941Smrg * Parse all the transform feedback declarations that were passed to
1376b8e80941Smrg * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
1377b8e80941Smrg *
1378b8e80941Smrg * If an error occurs, the error is reported through linker_error() and false
1379b8e80941Smrg * is returned.
1380b8e80941Smrg */
1381b8e80941Smrgstatic bool
1382b8e80941Smrgparse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
1383b8e80941Smrg                      const void *mem_ctx, unsigned num_names,
1384b8e80941Smrg                      char **varying_names, tfeedback_decl *decls)
1385b8e80941Smrg{
1386b8e80941Smrg   for (unsigned i = 0; i < num_names; ++i) {
1387b8e80941Smrg      decls[i].init(ctx, mem_ctx, varying_names[i]);
1388b8e80941Smrg
1389b8e80941Smrg      if (!decls[i].is_varying())
1390b8e80941Smrg         continue;
1391b8e80941Smrg
1392b8e80941Smrg      /* From GL_EXT_transform_feedback:
1393b8e80941Smrg       *   A program will fail to link if:
1394b8e80941Smrg       *
1395b8e80941Smrg       *   * any two entries in the <varyings> array specify the same varying
1396b8e80941Smrg       *     variable;
1397b8e80941Smrg       *
1398b8e80941Smrg       * We interpret this to mean "any two entries in the <varyings> array
1399b8e80941Smrg       * specify the same varying variable and array index", since transform
1400b8e80941Smrg       * feedback of arrays would be useless otherwise.
1401b8e80941Smrg       */
1402b8e80941Smrg      for (unsigned j = 0; j < i; ++j) {
1403b8e80941Smrg         if (decls[j].is_varying()) {
1404b8e80941Smrg            if (tfeedback_decl::is_same(decls[i], decls[j])) {
1405b8e80941Smrg               linker_error(prog, "Transform feedback varying %s specified "
1406b8e80941Smrg                            "more than once.", varying_names[i]);
1407b8e80941Smrg               return false;
1408b8e80941Smrg            }
1409b8e80941Smrg         }
1410b8e80941Smrg      }
1411b8e80941Smrg   }
1412b8e80941Smrg   return true;
1413b8e80941Smrg}
1414b8e80941Smrg
1415b8e80941Smrg
1416b8e80941Smrgstatic int
1417b8e80941Smrgcmp_xfb_offset(const void * x_generic, const void * y_generic)
1418b8e80941Smrg{
1419b8e80941Smrg   tfeedback_decl *x = (tfeedback_decl *) x_generic;
1420b8e80941Smrg   tfeedback_decl *y = (tfeedback_decl *) y_generic;
1421b8e80941Smrg
1422b8e80941Smrg   if (x->get_buffer() != y->get_buffer())
1423b8e80941Smrg      return x->get_buffer() - y->get_buffer();
1424b8e80941Smrg   return x->get_offset() - y->get_offset();
1425b8e80941Smrg}
1426b8e80941Smrg
1427b8e80941Smrg/**
1428b8e80941Smrg * Store transform feedback location assignments into
1429b8e80941Smrg * prog->sh.LinkedTransformFeedback based on the data stored in
1430b8e80941Smrg * tfeedback_decls.
1431b8e80941Smrg *
1432b8e80941Smrg * If an error occurs, the error is reported through linker_error() and false
1433b8e80941Smrg * is returned.
1434b8e80941Smrg */
1435b8e80941Smrgstatic bool
1436b8e80941Smrgstore_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
1437b8e80941Smrg                     unsigned num_tfeedback_decls,
1438b8e80941Smrg                     tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers,
1439b8e80941Smrg                     const void *mem_ctx)
1440b8e80941Smrg{
1441b8e80941Smrg   if (!prog->last_vert_prog)
1442b8e80941Smrg      return true;
1443b8e80941Smrg
1444b8e80941Smrg   /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
1445b8e80941Smrg    * tracking the number of buffers doesn't overflow.
1446b8e80941Smrg    */
1447b8e80941Smrg   assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
1448b8e80941Smrg
1449b8e80941Smrg   bool separate_attribs_mode =
1450b8e80941Smrg      prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
1451b8e80941Smrg
1452b8e80941Smrg   struct gl_program *xfb_prog = prog->last_vert_prog;
1453b8e80941Smrg   xfb_prog->sh.LinkedTransformFeedback =
1454b8e80941Smrg      rzalloc(xfb_prog, struct gl_transform_feedback_info);
1455b8e80941Smrg
1456b8e80941Smrg   /* The xfb_offset qualifier does not have to be used in increasing order
1457b8e80941Smrg    * however some drivers expect to receive the list of transform feedback
1458b8e80941Smrg    * declarations in order so sort it now for convenience.
1459b8e80941Smrg    */
1460b8e80941Smrg   if (has_xfb_qualifiers) {
1461b8e80941Smrg      qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
1462b8e80941Smrg            cmp_xfb_offset);
1463b8e80941Smrg   }
1464b8e80941Smrg
1465b8e80941Smrg   xfb_prog->sh.LinkedTransformFeedback->Varyings =
1466b8e80941Smrg      rzalloc_array(xfb_prog, struct gl_transform_feedback_varying_info,
1467b8e80941Smrg                    num_tfeedback_decls);
1468b8e80941Smrg
1469b8e80941Smrg   unsigned num_outputs = 0;
1470b8e80941Smrg   for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1471b8e80941Smrg      if (tfeedback_decls[i].is_varying_written())
1472b8e80941Smrg         num_outputs += tfeedback_decls[i].get_num_outputs();
1473b8e80941Smrg   }
1474b8e80941Smrg
1475b8e80941Smrg   xfb_prog->sh.LinkedTransformFeedback->Outputs =
1476b8e80941Smrg      rzalloc_array(xfb_prog, struct gl_transform_feedback_output,
1477b8e80941Smrg                    num_outputs);
1478b8e80941Smrg
1479b8e80941Smrg   unsigned num_buffers = 0;
1480b8e80941Smrg   unsigned buffers = 0;
1481b8e80941Smrg   BITSET_WORD *used_components[MAX_FEEDBACK_BUFFERS] = {};
1482b8e80941Smrg
1483b8e80941Smrg   if (!has_xfb_qualifiers && separate_attribs_mode) {
1484b8e80941Smrg      /* GL_SEPARATE_ATTRIBS */
1485b8e80941Smrg      for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1486b8e80941Smrg         if (!tfeedback_decls[i].store(ctx, prog,
1487b8e80941Smrg                                       xfb_prog->sh.LinkedTransformFeedback,
1488b8e80941Smrg                                       num_buffers, num_buffers, num_outputs,
1489b8e80941Smrg                                       used_components, NULL,
1490b8e80941Smrg                                       has_xfb_qualifiers, mem_ctx))
1491b8e80941Smrg            return false;
1492b8e80941Smrg
1493b8e80941Smrg         buffers |= 1 << num_buffers;
1494b8e80941Smrg         num_buffers++;
1495b8e80941Smrg      }
1496b8e80941Smrg   }
1497b8e80941Smrg   else {
1498b8e80941Smrg      /* GL_INVERLEAVED_ATTRIBS */
1499b8e80941Smrg      int buffer_stream_id = -1;
1500b8e80941Smrg      unsigned buffer =
1501b8e80941Smrg         num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
1502b8e80941Smrg      bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
1503b8e80941Smrg
1504b8e80941Smrg      /* Apply any xfb_stride global qualifiers */
1505b8e80941Smrg      if (has_xfb_qualifiers) {
1506b8e80941Smrg         for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
1507b8e80941Smrg            if (prog->TransformFeedback.BufferStride[j]) {
1508b8e80941Smrg               explicit_stride[j] = true;
1509b8e80941Smrg               xfb_prog->sh.LinkedTransformFeedback->Buffers[j].Stride =
1510b8e80941Smrg                  prog->TransformFeedback.BufferStride[j] / 4;
1511b8e80941Smrg            }
1512b8e80941Smrg         }
1513b8e80941Smrg      }
1514b8e80941Smrg
1515b8e80941Smrg      for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
1516b8e80941Smrg         if (has_xfb_qualifiers &&
1517b8e80941Smrg             buffer != tfeedback_decls[i].get_buffer()) {
1518b8e80941Smrg            /* we have moved to the next buffer so reset stream id */
1519b8e80941Smrg            buffer_stream_id = -1;
1520b8e80941Smrg            num_buffers++;
1521b8e80941Smrg         }
1522b8e80941Smrg
1523b8e80941Smrg         if (tfeedback_decls[i].is_next_buffer_separator()) {
1524b8e80941Smrg            if (!tfeedback_decls[i].store(ctx, prog,
1525b8e80941Smrg                                          xfb_prog->sh.LinkedTransformFeedback,
1526b8e80941Smrg                                          buffer, num_buffers, num_outputs,
1527b8e80941Smrg                                          used_components, explicit_stride,
1528b8e80941Smrg                                          has_xfb_qualifiers, mem_ctx))
1529b8e80941Smrg               return false;
1530b8e80941Smrg            num_buffers++;
1531b8e80941Smrg            buffer_stream_id = -1;
1532b8e80941Smrg            continue;
1533b8e80941Smrg         }
1534b8e80941Smrg
1535b8e80941Smrg         if (has_xfb_qualifiers) {
1536b8e80941Smrg            buffer = tfeedback_decls[i].get_buffer();
1537b8e80941Smrg         } else {
1538b8e80941Smrg            buffer = num_buffers;
1539b8e80941Smrg         }
1540b8e80941Smrg
1541b8e80941Smrg         if (tfeedback_decls[i].is_varying()) {
1542b8e80941Smrg            if (buffer_stream_id == -1)  {
1543b8e80941Smrg               /* First varying writing to this buffer: remember its stream */
1544b8e80941Smrg               buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
1545b8e80941Smrg
1546b8e80941Smrg               /* Only mark a buffer as active when there is a varying
1547b8e80941Smrg                * attached to it. This behaviour is based on a revised version
1548b8e80941Smrg                * of section 13.2.2 of the GL 4.6 spec.
1549b8e80941Smrg                */
1550b8e80941Smrg               buffers |= 1 << buffer;
1551b8e80941Smrg            } else if (buffer_stream_id !=
1552b8e80941Smrg                       (int) tfeedback_decls[i].get_stream_id()) {
1553b8e80941Smrg               /* Varying writes to the same buffer from a different stream */
1554b8e80941Smrg               linker_error(prog,
1555b8e80941Smrg                            "Transform feedback can't capture varyings belonging "
1556b8e80941Smrg                            "to different vertex streams in a single buffer. "
1557b8e80941Smrg                            "Varying %s writes to buffer from stream %u, other "
1558b8e80941Smrg                            "varyings in the same buffer write from stream %u.",
1559b8e80941Smrg                            tfeedback_decls[i].name(),
1560b8e80941Smrg                            tfeedback_decls[i].get_stream_id(),
1561b8e80941Smrg                            buffer_stream_id);
1562b8e80941Smrg               return false;
1563b8e80941Smrg            }
1564b8e80941Smrg         }
1565b8e80941Smrg
1566b8e80941Smrg         if (!tfeedback_decls[i].store(ctx, prog,
1567b8e80941Smrg                                       xfb_prog->sh.LinkedTransformFeedback,
1568b8e80941Smrg                                       buffer, num_buffers, num_outputs,
1569b8e80941Smrg                                       used_components, explicit_stride,
1570b8e80941Smrg                                       has_xfb_qualifiers, mem_ctx))
1571b8e80941Smrg            return false;
1572b8e80941Smrg      }
1573b8e80941Smrg   }
1574b8e80941Smrg
1575b8e80941Smrg   assert(xfb_prog->sh.LinkedTransformFeedback->NumOutputs == num_outputs);
1576b8e80941Smrg
1577b8e80941Smrg   xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers;
1578b8e80941Smrg   return true;
1579b8e80941Smrg}
1580b8e80941Smrg
1581b8e80941Smrgnamespace {
1582b8e80941Smrg
1583b8e80941Smrg/**
1584b8e80941Smrg * Data structure recording the relationship between outputs of one shader
1585b8e80941Smrg * stage (the "producer") and inputs of another (the "consumer").
1586b8e80941Smrg */
1587b8e80941Smrgclass varying_matches
1588b8e80941Smrg{
1589b8e80941Smrgpublic:
1590b8e80941Smrg   varying_matches(bool disable_varying_packing, bool xfb_enabled,
1591b8e80941Smrg                   bool enhanced_layouts_enabled,
1592b8e80941Smrg                   gl_shader_stage producer_stage,
1593b8e80941Smrg                   gl_shader_stage consumer_stage);
1594b8e80941Smrg   ~varying_matches();
1595b8e80941Smrg   void record(ir_variable *producer_var, ir_variable *consumer_var);
1596b8e80941Smrg   unsigned assign_locations(struct gl_shader_program *prog,
1597b8e80941Smrg                             uint8_t components[],
1598b8e80941Smrg                             uint64_t reserved_slots);
1599b8e80941Smrg   void store_locations() const;
1600b8e80941Smrg
1601b8e80941Smrgprivate:
1602b8e80941Smrg   bool is_varying_packing_safe(const glsl_type *type,
1603b8e80941Smrg                                const ir_variable *var) const;
1604b8e80941Smrg
1605b8e80941Smrg   /**
1606b8e80941Smrg    * If true, this driver disables varying packing, so all varyings need to
1607b8e80941Smrg    * be aligned on slot boundaries, and take up a number of slots equal to
1608b8e80941Smrg    * their number of matrix columns times their array size.
1609b8e80941Smrg    *
1610b8e80941Smrg    * Packing may also be disabled because our current packing method is not
1611b8e80941Smrg    * safe in SSO or versions of OpenGL where interpolation qualifiers are not
1612b8e80941Smrg    * guaranteed to match across stages.
1613b8e80941Smrg    */
1614b8e80941Smrg   const bool disable_varying_packing;
1615b8e80941Smrg
1616b8e80941Smrg   /**
1617b8e80941Smrg    * If true, this driver has transform feedback enabled. The transform
1618b8e80941Smrg    * feedback code requires at least some packing be done even when varying
1619b8e80941Smrg    * packing is disabled, fortunately where transform feedback requires
1620b8e80941Smrg    * packing it's safe to override the disabled setting. See
1621b8e80941Smrg    * is_varying_packing_safe().
1622b8e80941Smrg    */
1623b8e80941Smrg   const bool xfb_enabled;
1624b8e80941Smrg
1625b8e80941Smrg   const bool enhanced_layouts_enabled;
1626b8e80941Smrg
1627b8e80941Smrg   /**
1628b8e80941Smrg    * Enum representing the order in which varyings are packed within a
1629b8e80941Smrg    * packing class.
1630b8e80941Smrg    *
1631b8e80941Smrg    * Currently we pack vec4's first, then vec2's, then scalar values, then
1632b8e80941Smrg    * vec3's.  This order ensures that the only vectors that are at risk of
1633b8e80941Smrg    * having to be "double parked" (split between two adjacent varying slots)
1634b8e80941Smrg    * are the vec3's.
1635b8e80941Smrg    */
1636b8e80941Smrg   enum packing_order_enum {
1637b8e80941Smrg      PACKING_ORDER_VEC4,
1638b8e80941Smrg      PACKING_ORDER_VEC2,
1639b8e80941Smrg      PACKING_ORDER_SCALAR,
1640b8e80941Smrg      PACKING_ORDER_VEC3,
1641b8e80941Smrg   };
1642b8e80941Smrg
1643b8e80941Smrg   static unsigned compute_packing_class(const ir_variable *var);
1644b8e80941Smrg   static packing_order_enum compute_packing_order(const ir_variable *var);
1645b8e80941Smrg   static int match_comparator(const void *x_generic, const void *y_generic);
1646b8e80941Smrg   static int xfb_comparator(const void *x_generic, const void *y_generic);
1647b8e80941Smrg
1648b8e80941Smrg   /**
1649b8e80941Smrg    * Structure recording the relationship between a single producer output
1650b8e80941Smrg    * and a single consumer input.
1651b8e80941Smrg    */
1652b8e80941Smrg   struct match {
1653b8e80941Smrg      /**
1654b8e80941Smrg       * Packing class for this varying, computed by compute_packing_class().
1655b8e80941Smrg       */
1656b8e80941Smrg      unsigned packing_class;
1657b8e80941Smrg
1658b8e80941Smrg      /**
1659b8e80941Smrg       * Packing order for this varying, computed by compute_packing_order().
1660b8e80941Smrg       */
1661b8e80941Smrg      packing_order_enum packing_order;
1662b8e80941Smrg      unsigned num_components;
1663b8e80941Smrg
1664b8e80941Smrg      /**
1665b8e80941Smrg       * The output variable in the producer stage.
1666b8e80941Smrg       */
1667b8e80941Smrg      ir_variable *producer_var;
1668b8e80941Smrg
1669b8e80941Smrg      /**
1670b8e80941Smrg       * The input variable in the consumer stage.
1671b8e80941Smrg       */
1672b8e80941Smrg      ir_variable *consumer_var;
1673b8e80941Smrg
1674b8e80941Smrg      /**
1675b8e80941Smrg       * The location which has been assigned for this varying.  This is
1676b8e80941Smrg       * expressed in multiples of a float, with the first generic varying
1677b8e80941Smrg       * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
1678b8e80941Smrg       * value 0.
1679b8e80941Smrg       */
1680b8e80941Smrg      unsigned generic_location;
1681b8e80941Smrg   } *matches;
1682b8e80941Smrg
1683b8e80941Smrg   /**
1684b8e80941Smrg    * The number of elements in the \c matches array that are currently in
1685b8e80941Smrg    * use.
1686b8e80941Smrg    */
1687b8e80941Smrg   unsigned num_matches;
1688b8e80941Smrg
1689b8e80941Smrg   /**
1690b8e80941Smrg    * The number of elements that were set aside for the \c matches array when
1691b8e80941Smrg    * it was allocated.
1692b8e80941Smrg    */
1693b8e80941Smrg   unsigned matches_capacity;
1694b8e80941Smrg
1695b8e80941Smrg   gl_shader_stage producer_stage;
1696b8e80941Smrg   gl_shader_stage consumer_stage;
1697b8e80941Smrg};
1698b8e80941Smrg
1699b8e80941Smrg} /* anonymous namespace */
1700b8e80941Smrg
1701b8e80941Smrgvarying_matches::varying_matches(bool disable_varying_packing,
1702b8e80941Smrg                                 bool xfb_enabled,
1703b8e80941Smrg                                 bool enhanced_layouts_enabled,
1704b8e80941Smrg                                 gl_shader_stage producer_stage,
1705b8e80941Smrg                                 gl_shader_stage consumer_stage)
1706b8e80941Smrg   : disable_varying_packing(disable_varying_packing),
1707b8e80941Smrg     xfb_enabled(xfb_enabled),
1708b8e80941Smrg     enhanced_layouts_enabled(enhanced_layouts_enabled),
1709b8e80941Smrg     producer_stage(producer_stage),
1710b8e80941Smrg     consumer_stage(consumer_stage)
1711b8e80941Smrg{
1712b8e80941Smrg   /* Note: this initial capacity is rather arbitrarily chosen to be large
1713b8e80941Smrg    * enough for many cases without wasting an unreasonable amount of space.
1714b8e80941Smrg    * varying_matches::record() will resize the array if there are more than
1715b8e80941Smrg    * this number of varyings.
1716b8e80941Smrg    */
1717b8e80941Smrg   this->matches_capacity = 8;
1718b8e80941Smrg   this->matches = (match *)
1719b8e80941Smrg      malloc(sizeof(*this->matches) * this->matches_capacity);
1720b8e80941Smrg   this->num_matches = 0;
1721b8e80941Smrg}
1722b8e80941Smrg
1723b8e80941Smrg
1724b8e80941Smrgvarying_matches::~varying_matches()
1725b8e80941Smrg{
1726b8e80941Smrg   free(this->matches);
1727b8e80941Smrg}
1728b8e80941Smrg
1729b8e80941Smrg
1730b8e80941Smrg/**
1731b8e80941Smrg * Packing is always safe on individual arrays, structures, and matrices. It
1732b8e80941Smrg * is also safe if the varying is only used for transform feedback.
1733b8e80941Smrg */
1734b8e80941Smrgbool
1735b8e80941Smrgvarying_matches::is_varying_packing_safe(const glsl_type *type,
1736b8e80941Smrg                                         const ir_variable *var) const
1737b8e80941Smrg{
1738b8e80941Smrg   if (consumer_stage == MESA_SHADER_TESS_EVAL ||
1739b8e80941Smrg       consumer_stage == MESA_SHADER_TESS_CTRL ||
1740b8e80941Smrg       producer_stage == MESA_SHADER_TESS_CTRL)
1741b8e80941Smrg      return false;
1742b8e80941Smrg
1743b8e80941Smrg   return xfb_enabled && (type->is_array() || type->is_struct() ||
1744b8e80941Smrg                          type->is_matrix() || var->data.is_xfb_only);
1745b8e80941Smrg}
1746b8e80941Smrg
1747b8e80941Smrg
1748b8e80941Smrg/**
1749b8e80941Smrg * Record the given producer/consumer variable pair in the list of variables
1750b8e80941Smrg * that should later be assigned locations.
1751b8e80941Smrg *
1752b8e80941Smrg * It is permissible for \c consumer_var to be NULL (this happens if a
1753b8e80941Smrg * variable is output by the producer and consumed by transform feedback, but
1754b8e80941Smrg * not consumed by the consumer).
1755b8e80941Smrg *
1756b8e80941Smrg * If \c producer_var has already been paired up with a consumer_var, or
1757b8e80941Smrg * producer_var is part of fixed pipeline functionality (and hence already has
1758b8e80941Smrg * a location assigned), this function has no effect.
1759b8e80941Smrg *
1760b8e80941Smrg * Note: as a side effect this function may change the interpolation type of
1761b8e80941Smrg * \c producer_var, but only when the change couldn't possibly affect
1762b8e80941Smrg * rendering.
1763b8e80941Smrg */
1764b8e80941Smrgvoid
1765b8e80941Smrgvarying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
1766b8e80941Smrg{
1767b8e80941Smrg   assert(producer_var != NULL || consumer_var != NULL);
1768b8e80941Smrg
1769b8e80941Smrg   if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
1770b8e80941Smrg       producer_var->data.explicit_location)) ||
1771b8e80941Smrg       (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
1772b8e80941Smrg       consumer_var->data.explicit_location))) {
1773b8e80941Smrg      /* Either a location already exists for this variable (since it is part
1774b8e80941Smrg       * of fixed functionality), or it has already been recorded as part of a
1775b8e80941Smrg       * previous match.
1776b8e80941Smrg       */
1777b8e80941Smrg      return;
1778b8e80941Smrg   }
1779b8e80941Smrg
1780b8e80941Smrg   bool needs_flat_qualifier = consumer_var == NULL &&
1781b8e80941Smrg      (producer_var->type->contains_integer() ||
1782b8e80941Smrg       producer_var->type->contains_double());
1783b8e80941Smrg
1784b8e80941Smrg   if (!disable_varying_packing &&
1785b8e80941Smrg       (needs_flat_qualifier ||
1786b8e80941Smrg        (consumer_stage != MESA_SHADER_NONE && consumer_stage != MESA_SHADER_FRAGMENT))) {
1787b8e80941Smrg      /* Since this varying is not being consumed by the fragment shader, its
1788b8e80941Smrg       * interpolation type varying cannot possibly affect rendering.
1789b8e80941Smrg       * Also, this variable is non-flat and is (or contains) an integer
1790b8e80941Smrg       * or a double.
1791b8e80941Smrg       * If the consumer stage is unknown, don't modify the interpolation
1792b8e80941Smrg       * type as it could affect rendering later with separate shaders.
1793b8e80941Smrg       *
1794b8e80941Smrg       * lower_packed_varyings requires all integer varyings to flat,
1795b8e80941Smrg       * regardless of where they appear.  We can trivially satisfy that
1796b8e80941Smrg       * requirement by changing the interpolation type to flat here.
1797b8e80941Smrg       */
1798b8e80941Smrg      if (producer_var) {
1799b8e80941Smrg         producer_var->data.centroid = false;
1800b8e80941Smrg         producer_var->data.sample = false;
1801b8e80941Smrg         producer_var->data.interpolation = INTERP_MODE_FLAT;
1802b8e80941Smrg      }
1803b8e80941Smrg
1804b8e80941Smrg      if (consumer_var) {
1805b8e80941Smrg         consumer_var->data.centroid = false;
1806b8e80941Smrg         consumer_var->data.sample = false;
1807b8e80941Smrg         consumer_var->data.interpolation = INTERP_MODE_FLAT;
1808b8e80941Smrg      }
1809b8e80941Smrg   }
1810b8e80941Smrg
1811b8e80941Smrg   if (this->num_matches == this->matches_capacity) {
1812b8e80941Smrg      this->matches_capacity *= 2;
1813b8e80941Smrg      this->matches = (match *)
1814b8e80941Smrg         realloc(this->matches,
1815b8e80941Smrg                 sizeof(*this->matches) * this->matches_capacity);
1816b8e80941Smrg   }
1817b8e80941Smrg
1818b8e80941Smrg   /* We must use the consumer to compute the packing class because in GL4.4+
1819b8e80941Smrg    * there is no guarantee interpolation qualifiers will match across stages.
1820b8e80941Smrg    *
1821b8e80941Smrg    * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
1822b8e80941Smrg    *
1823b8e80941Smrg    *    "The type and presence of interpolation qualifiers of variables with
1824b8e80941Smrg    *    the same name declared in all linked shaders for the same cross-stage
1825b8e80941Smrg    *    interface must match, otherwise the link command will fail.
1826b8e80941Smrg    *
1827b8e80941Smrg    *    When comparing an output from one stage to an input of a subsequent
1828b8e80941Smrg    *    stage, the input and output don't match if their interpolation
1829b8e80941Smrg    *    qualifiers (or lack thereof) are not the same."
1830b8e80941Smrg    *
1831b8e80941Smrg    * This text was also in at least revison 7 of the 4.40 spec but is no
1832b8e80941Smrg    * longer in revision 9 and not in the 4.50 spec.
1833b8e80941Smrg    */
1834b8e80941Smrg   const ir_variable *const var = (consumer_var != NULL)
1835b8e80941Smrg      ? consumer_var : producer_var;
1836b8e80941Smrg   const gl_shader_stage stage = (consumer_var != NULL)
1837b8e80941Smrg      ? consumer_stage : producer_stage;
1838b8e80941Smrg   const glsl_type *type = get_varying_type(var, stage);
1839b8e80941Smrg
1840b8e80941Smrg   if (producer_var && consumer_var &&
1841b8e80941Smrg       consumer_var->data.must_be_shader_input) {
1842b8e80941Smrg      producer_var->data.must_be_shader_input = 1;
1843b8e80941Smrg   }
1844b8e80941Smrg
1845b8e80941Smrg   this->matches[this->num_matches].packing_class
1846b8e80941Smrg      = this->compute_packing_class(var);
1847b8e80941Smrg   this->matches[this->num_matches].packing_order
1848b8e80941Smrg      = this->compute_packing_order(var);
1849b8e80941Smrg   if ((this->disable_varying_packing && !is_varying_packing_safe(type, var)) ||
1850b8e80941Smrg       var->data.must_be_shader_input) {
1851b8e80941Smrg      unsigned slots = type->count_attribute_slots(false);
1852b8e80941Smrg      this->matches[this->num_matches].num_components = slots * 4;
1853b8e80941Smrg   } else {
1854b8e80941Smrg      this->matches[this->num_matches].num_components
1855b8e80941Smrg         = type->component_slots();
1856b8e80941Smrg   }
1857b8e80941Smrg
1858b8e80941Smrg   this->matches[this->num_matches].producer_var = producer_var;
1859b8e80941Smrg   this->matches[this->num_matches].consumer_var = consumer_var;
1860b8e80941Smrg   this->num_matches++;
1861b8e80941Smrg   if (producer_var)
1862b8e80941Smrg      producer_var->data.is_unmatched_generic_inout = 0;
1863b8e80941Smrg   if (consumer_var)
1864b8e80941Smrg      consumer_var->data.is_unmatched_generic_inout = 0;
1865b8e80941Smrg}
1866b8e80941Smrg
1867b8e80941Smrg
1868b8e80941Smrg/**
1869b8e80941Smrg * Choose locations for all of the variable matches that were previously
1870b8e80941Smrg * passed to varying_matches::record().
1871b8e80941Smrg * \param components  returns array[slot] of number of components used
1872b8e80941Smrg *                    per slot (1, 2, 3 or 4)
1873b8e80941Smrg * \param reserved_slots  bitmask indicating which varying slots are already
1874b8e80941Smrg *                        allocated
1875b8e80941Smrg * \return number of slots (4-element vectors) allocated
1876b8e80941Smrg */
1877b8e80941Smrgunsigned
1878b8e80941Smrgvarying_matches::assign_locations(struct gl_shader_program *prog,
1879b8e80941Smrg                                  uint8_t components[],
1880b8e80941Smrg                                  uint64_t reserved_slots)
1881b8e80941Smrg{
1882b8e80941Smrg   /* If packing has been disabled then we cannot safely sort the varyings by
1883b8e80941Smrg    * class as it may mean we are using a version of OpenGL where
1884b8e80941Smrg    * interpolation qualifiers are not guaranteed to be matching across
1885b8e80941Smrg    * shaders, sorting in this case could result in mismatching shader
1886b8e80941Smrg    * interfaces.
1887b8e80941Smrg    * When packing is disabled the sort orders varyings used by transform
1888b8e80941Smrg    * feedback first, but also depends on *undefined behaviour* of qsort to
1889b8e80941Smrg    * reverse the order of the varyings. See: xfb_comparator().
1890b8e80941Smrg    */
1891b8e80941Smrg   if (!this->disable_varying_packing) {
1892b8e80941Smrg      /* Sort varying matches into an order that makes them easy to pack. */
1893b8e80941Smrg      qsort(this->matches, this->num_matches, sizeof(*this->matches),
1894b8e80941Smrg            &varying_matches::match_comparator);
1895b8e80941Smrg   } else {
1896b8e80941Smrg      /* Only sort varyings that are only used by transform feedback. */
1897b8e80941Smrg      qsort(this->matches, this->num_matches, sizeof(*this->matches),
1898b8e80941Smrg            &varying_matches::xfb_comparator);
1899b8e80941Smrg   }
1900b8e80941Smrg
1901b8e80941Smrg   unsigned generic_location = 0;
1902b8e80941Smrg   unsigned generic_patch_location = MAX_VARYING*4;
1903b8e80941Smrg   bool previous_var_xfb_only = false;
1904b8e80941Smrg   unsigned previous_packing_class = ~0u;
1905b8e80941Smrg
1906b8e80941Smrg   /* For tranform feedback separate mode, we know the number of attributes
1907b8e80941Smrg    * is <= the number of buffers.  So packing isn't critical.  In fact,
1908b8e80941Smrg    * packing vec3 attributes can cause trouble because splitting a vec3
1909b8e80941Smrg    * effectively creates an additional transform feedback output.  The
1910b8e80941Smrg    * extra TFB output may exceed device driver limits.
1911b8e80941Smrg    */
1912b8e80941Smrg   const bool dont_pack_vec3 =
1913b8e80941Smrg      (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
1914b8e80941Smrg       prog->TransformFeedback.NumVarying > 0);
1915b8e80941Smrg
1916b8e80941Smrg   for (unsigned i = 0; i < this->num_matches; i++) {
1917b8e80941Smrg      unsigned *location = &generic_location;
1918b8e80941Smrg      const ir_variable *var;
1919b8e80941Smrg      const glsl_type *type;
1920b8e80941Smrg      bool is_vertex_input = false;
1921b8e80941Smrg
1922b8e80941Smrg      if (matches[i].consumer_var) {
1923b8e80941Smrg         var = matches[i].consumer_var;
1924b8e80941Smrg         type = get_varying_type(var, consumer_stage);
1925b8e80941Smrg         if (consumer_stage == MESA_SHADER_VERTEX)
1926b8e80941Smrg            is_vertex_input = true;
1927b8e80941Smrg      } else {
1928b8e80941Smrg         var = matches[i].producer_var;
1929b8e80941Smrg         type = get_varying_type(var, producer_stage);
1930b8e80941Smrg      }
1931b8e80941Smrg
1932b8e80941Smrg      if (var->data.patch)
1933b8e80941Smrg         location = &generic_patch_location;
1934b8e80941Smrg
1935b8e80941Smrg      /* Advance to the next slot if this varying has a different packing
1936b8e80941Smrg       * class than the previous one, and we're not already on a slot
1937b8e80941Smrg       * boundary.
1938b8e80941Smrg       *
1939b8e80941Smrg       * Also advance to the next slot if packing is disabled. This makes sure
1940b8e80941Smrg       * we don't assign varyings the same locations which is possible
1941b8e80941Smrg       * because we still pack individual arrays, records and matrices even
1942b8e80941Smrg       * when packing is disabled. Note we don't advance to the next slot if
1943b8e80941Smrg       * we can pack varyings together that are only used for transform
1944b8e80941Smrg       * feedback.
1945b8e80941Smrg       */
1946b8e80941Smrg      if (var->data.must_be_shader_input ||
1947b8e80941Smrg          (this->disable_varying_packing &&
1948b8e80941Smrg           !(previous_var_xfb_only && var->data.is_xfb_only)) ||
1949b8e80941Smrg          (previous_packing_class != this->matches[i].packing_class) ||
1950b8e80941Smrg          (this->matches[i].packing_order == PACKING_ORDER_VEC3 &&
1951b8e80941Smrg           dont_pack_vec3)) {
1952b8e80941Smrg         *location = ALIGN(*location, 4);
1953b8e80941Smrg      }
1954b8e80941Smrg
1955b8e80941Smrg      previous_var_xfb_only = var->data.is_xfb_only;
1956b8e80941Smrg      previous_packing_class = this->matches[i].packing_class;
1957b8e80941Smrg
1958b8e80941Smrg      /* The number of components taken up by this variable. For vertex shader
1959b8e80941Smrg       * inputs, we use the number of slots * 4, as they have different
1960b8e80941Smrg       * counting rules.
1961b8e80941Smrg       */
1962b8e80941Smrg      unsigned num_components = is_vertex_input ?
1963b8e80941Smrg         type->count_attribute_slots(is_vertex_input) * 4 :
1964b8e80941Smrg         this->matches[i].num_components;
1965b8e80941Smrg
1966b8e80941Smrg      /* The last slot for this variable, inclusive. */
1967b8e80941Smrg      unsigned slot_end = *location + num_components - 1;
1968b8e80941Smrg
1969b8e80941Smrg      /* FIXME: We could be smarter in the below code and loop back over
1970b8e80941Smrg       * trying to fill any locations that we skipped because we couldn't pack
1971b8e80941Smrg       * the varying between an explicit location. For now just let the user
1972b8e80941Smrg       * hit the linking error if we run out of room and suggest they use
1973b8e80941Smrg       * explicit locations.
1974b8e80941Smrg       */
1975b8e80941Smrg      while (slot_end < MAX_VARYING * 4u) {
1976b8e80941Smrg         const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1;
1977b8e80941Smrg         const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u);
1978b8e80941Smrg
1979b8e80941Smrg         assert(slots > 0);
1980b8e80941Smrg
1981b8e80941Smrg         if ((reserved_slots & slot_mask) == 0) {
1982b8e80941Smrg            break;
1983b8e80941Smrg         }
1984b8e80941Smrg
1985b8e80941Smrg         *location = ALIGN(*location + 1, 4);
1986b8e80941Smrg         slot_end = *location + num_components - 1;
1987b8e80941Smrg      }
1988b8e80941Smrg
1989b8e80941Smrg      if (!var->data.patch && slot_end >= MAX_VARYING * 4u) {
1990b8e80941Smrg         linker_error(prog, "insufficient contiguous locations available for "
1991b8e80941Smrg                      "%s it is possible an array or struct could not be "
1992b8e80941Smrg                      "packed between varyings with explicit locations. Try "
1993b8e80941Smrg                      "using an explicit location for arrays and structs.",
1994b8e80941Smrg                      var->name);
1995b8e80941Smrg      }
1996b8e80941Smrg
1997b8e80941Smrg      if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) {
1998b8e80941Smrg         for (unsigned j = *location / 4u; j < slot_end / 4u; j++)
1999b8e80941Smrg            components[j] = 4;
2000b8e80941Smrg         components[slot_end / 4u] = (slot_end & 3) + 1;
2001b8e80941Smrg      }
2002b8e80941Smrg
2003b8e80941Smrg      this->matches[i].generic_location = *location;
2004b8e80941Smrg
2005b8e80941Smrg      *location = slot_end + 1;
2006b8e80941Smrg   }
2007b8e80941Smrg
2008b8e80941Smrg   return (generic_location + 3) / 4;
2009b8e80941Smrg}
2010b8e80941Smrg
2011b8e80941Smrg
2012b8e80941Smrg/**
2013b8e80941Smrg * Update the producer and consumer shaders to reflect the locations
2014b8e80941Smrg * assignments that were made by varying_matches::assign_locations().
2015b8e80941Smrg */
2016b8e80941Smrgvoid
2017b8e80941Smrgvarying_matches::store_locations() const
2018b8e80941Smrg{
2019b8e80941Smrg   /* Check is location needs to be packed with lower_packed_varyings() or if
2020b8e80941Smrg    * we can just use ARB_enhanced_layouts packing.
2021b8e80941Smrg    */
2022b8e80941Smrg   bool pack_loc[MAX_VARYINGS_INCL_PATCH] = { 0 };
2023b8e80941Smrg   const glsl_type *loc_type[MAX_VARYINGS_INCL_PATCH][4] = { {NULL, NULL} };
2024b8e80941Smrg
2025b8e80941Smrg   for (unsigned i = 0; i < this->num_matches; i++) {
2026b8e80941Smrg      ir_variable *producer_var = this->matches[i].producer_var;
2027b8e80941Smrg      ir_variable *consumer_var = this->matches[i].consumer_var;
2028b8e80941Smrg      unsigned generic_location = this->matches[i].generic_location;
2029b8e80941Smrg      unsigned slot = generic_location / 4;
2030b8e80941Smrg      unsigned offset = generic_location % 4;
2031b8e80941Smrg
2032b8e80941Smrg      if (producer_var) {
2033b8e80941Smrg         producer_var->data.location = VARYING_SLOT_VAR0 + slot;
2034b8e80941Smrg         producer_var->data.location_frac = offset;
2035b8e80941Smrg      }
2036b8e80941Smrg
2037b8e80941Smrg      if (consumer_var) {
2038b8e80941Smrg         assert(consumer_var->data.location == -1);
2039b8e80941Smrg         consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
2040b8e80941Smrg         consumer_var->data.location_frac = offset;
2041b8e80941Smrg      }
2042b8e80941Smrg
2043b8e80941Smrg      /* Find locations suitable for native packing via
2044b8e80941Smrg       * ARB_enhanced_layouts.
2045b8e80941Smrg       */
2046b8e80941Smrg      if (producer_var && consumer_var) {
2047b8e80941Smrg         if (enhanced_layouts_enabled) {
2048b8e80941Smrg            const glsl_type *type =
2049b8e80941Smrg               get_varying_type(producer_var, producer_stage);
2050b8e80941Smrg            if (type->is_array() || type->is_matrix() || type->is_struct() ||
2051b8e80941Smrg                type->is_double()) {
2052b8e80941Smrg               unsigned comp_slots = type->component_slots() + offset;
2053b8e80941Smrg               unsigned slots = comp_slots / 4;
2054b8e80941Smrg               if (comp_slots % 4)
2055b8e80941Smrg                  slots += 1;
2056b8e80941Smrg
2057b8e80941Smrg               for (unsigned j = 0; j < slots; j++) {
2058b8e80941Smrg                  pack_loc[slot + j] = true;
2059b8e80941Smrg               }
2060b8e80941Smrg            } else if (offset + type->vector_elements > 4) {
2061b8e80941Smrg               pack_loc[slot] = true;
2062b8e80941Smrg               pack_loc[slot + 1] = true;
2063b8e80941Smrg            } else {
2064b8e80941Smrg               loc_type[slot][offset] = type;
2065b8e80941Smrg            }
2066b8e80941Smrg         }
2067b8e80941Smrg      }
2068b8e80941Smrg   }
2069b8e80941Smrg
2070b8e80941Smrg   /* Attempt to use ARB_enhanced_layouts for more efficient packing if
2071b8e80941Smrg    * suitable.
2072b8e80941Smrg    */
2073b8e80941Smrg   if (enhanced_layouts_enabled) {
2074b8e80941Smrg      for (unsigned i = 0; i < this->num_matches; i++) {
2075b8e80941Smrg         ir_variable *producer_var = this->matches[i].producer_var;
2076b8e80941Smrg         ir_variable *consumer_var = this->matches[i].consumer_var;
2077b8e80941Smrg         unsigned generic_location = this->matches[i].generic_location;
2078b8e80941Smrg         unsigned slot = generic_location / 4;
2079b8e80941Smrg
2080b8e80941Smrg         if (pack_loc[slot] || !producer_var || !consumer_var)
2081b8e80941Smrg            continue;
2082b8e80941Smrg
2083b8e80941Smrg         const glsl_type *type =
2084b8e80941Smrg            get_varying_type(producer_var, producer_stage);
2085b8e80941Smrg         bool type_match = true;
2086b8e80941Smrg         for (unsigned j = 0; j < 4; j++) {
2087b8e80941Smrg            if (loc_type[slot][j]) {
2088b8e80941Smrg               if (type->base_type != loc_type[slot][j]->base_type)
2089b8e80941Smrg                  type_match = false;
2090b8e80941Smrg            }
2091b8e80941Smrg         }
2092b8e80941Smrg
2093b8e80941Smrg         if (type_match) {
2094b8e80941Smrg            producer_var->data.explicit_location = 1;
2095b8e80941Smrg            consumer_var->data.explicit_location = 1;
2096b8e80941Smrg            producer_var->data.explicit_component = 1;
2097b8e80941Smrg            consumer_var->data.explicit_component = 1;
2098b8e80941Smrg         }
2099b8e80941Smrg      }
2100b8e80941Smrg   }
2101b8e80941Smrg}
2102b8e80941Smrg
2103b8e80941Smrg
2104b8e80941Smrg/**
2105b8e80941Smrg * Compute the "packing class" of the given varying.  This is an unsigned
2106b8e80941Smrg * integer with the property that two variables in the same packing class can
2107b8e80941Smrg * be safely backed into the same vec4.
2108b8e80941Smrg */
2109b8e80941Smrgunsigned
2110b8e80941Smrgvarying_matches::compute_packing_class(const ir_variable *var)
2111b8e80941Smrg{
2112b8e80941Smrg   /* Without help from the back-end, there is no way to pack together
2113b8e80941Smrg    * variables with different interpolation types, because
2114b8e80941Smrg    * lower_packed_varyings must choose exactly one interpolation type for
2115b8e80941Smrg    * each packed varying it creates.
2116b8e80941Smrg    *
2117b8e80941Smrg    * However, we can safely pack together floats, ints, and uints, because:
2118b8e80941Smrg    *
2119b8e80941Smrg    * - varyings of base type "int" and "uint" must use the "flat"
2120b8e80941Smrg    *   interpolation type, which can only occur in GLSL 1.30 and above.
2121b8e80941Smrg    *
2122b8e80941Smrg    * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
2123b8e80941Smrg    *   can store flat floats as ints without losing any information (using
2124b8e80941Smrg    *   the ir_unop_bitcast_* opcodes).
2125b8e80941Smrg    *
2126b8e80941Smrg    * Therefore, the packing class depends only on the interpolation type.
2127b8e80941Smrg    */
2128b8e80941Smrg   const unsigned interp = var->is_interpolation_flat()
2129b8e80941Smrg      ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
2130b8e80941Smrg
2131b8e80941Smrg   assert(interp < (1 << 3));
2132b8e80941Smrg
2133b8e80941Smrg   const unsigned packing_class = (interp << 0) |
2134b8e80941Smrg                                  (var->data.centroid << 3) |
2135b8e80941Smrg                                  (var->data.sample << 4) |
2136b8e80941Smrg                                  (var->data.patch << 5) |
2137b8e80941Smrg                                  (var->data.must_be_shader_input << 6);
2138b8e80941Smrg
2139b8e80941Smrg   return packing_class;
2140b8e80941Smrg}
2141b8e80941Smrg
2142b8e80941Smrg
2143b8e80941Smrg/**
2144b8e80941Smrg * Compute the "packing order" of the given varying.  This is a sort key we
2145b8e80941Smrg * use to determine when to attempt to pack the given varying relative to
2146b8e80941Smrg * other varyings in the same packing class.
2147b8e80941Smrg */
2148b8e80941Smrgvarying_matches::packing_order_enum
2149b8e80941Smrgvarying_matches::compute_packing_order(const ir_variable *var)
2150b8e80941Smrg{
2151b8e80941Smrg   const glsl_type *element_type = var->type;
2152b8e80941Smrg
2153b8e80941Smrg   while (element_type->is_array()) {
2154b8e80941Smrg      element_type = element_type->fields.array;
2155b8e80941Smrg   }
2156b8e80941Smrg
2157b8e80941Smrg   switch (element_type->component_slots() % 4) {
2158b8e80941Smrg   case 1: return PACKING_ORDER_SCALAR;
2159b8e80941Smrg   case 2: return PACKING_ORDER_VEC2;
2160b8e80941Smrg   case 3: return PACKING_ORDER_VEC3;
2161b8e80941Smrg   case 0: return PACKING_ORDER_VEC4;
2162b8e80941Smrg   default:
2163b8e80941Smrg      assert(!"Unexpected value of vector_elements");
2164b8e80941Smrg      return PACKING_ORDER_VEC4;
2165b8e80941Smrg   }
2166b8e80941Smrg}
2167b8e80941Smrg
2168b8e80941Smrg
2169b8e80941Smrg/**
2170b8e80941Smrg * Comparison function passed to qsort() to sort varyings by packing_class and
2171b8e80941Smrg * then by packing_order.
2172b8e80941Smrg */
2173b8e80941Smrgint
2174b8e80941Smrgvarying_matches::match_comparator(const void *x_generic, const void *y_generic)
2175b8e80941Smrg{
2176b8e80941Smrg   const match *x = (const match *) x_generic;
2177b8e80941Smrg   const match *y = (const match *) y_generic;
2178b8e80941Smrg
2179b8e80941Smrg   if (x->packing_class != y->packing_class)
2180b8e80941Smrg      return x->packing_class - y->packing_class;
2181b8e80941Smrg   return x->packing_order - y->packing_order;
2182b8e80941Smrg}
2183b8e80941Smrg
2184b8e80941Smrg
2185b8e80941Smrg/**
2186b8e80941Smrg * Comparison function passed to qsort() to sort varyings used only by
2187b8e80941Smrg * transform feedback when packing of other varyings is disabled.
2188b8e80941Smrg */
2189b8e80941Smrgint
2190b8e80941Smrgvarying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
2191b8e80941Smrg{
2192b8e80941Smrg   const match *x = (const match *) x_generic;
2193b8e80941Smrg
2194b8e80941Smrg   if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
2195b8e80941Smrg      return match_comparator(x_generic, y_generic);
2196b8e80941Smrg
2197b8e80941Smrg   /* FIXME: When the comparator returns 0 it means the elements being
2198b8e80941Smrg    * compared are equivalent. However the qsort documentation says:
2199b8e80941Smrg    *
2200b8e80941Smrg    *    "The order of equivalent elements is undefined."
2201b8e80941Smrg    *
2202b8e80941Smrg    * In practice the sort ends up reversing the order of the varyings which
2203b8e80941Smrg    * means locations are also assigned in this reversed order and happens to
2204b8e80941Smrg    * be what we want. This is also whats happening in
2205b8e80941Smrg    * varying_matches::match_comparator().
2206b8e80941Smrg    */
2207b8e80941Smrg   return 0;
2208b8e80941Smrg}
2209b8e80941Smrg
2210b8e80941Smrg
2211b8e80941Smrg/**
2212b8e80941Smrg * Is the given variable a varying variable to be counted against the
2213b8e80941Smrg * limit in ctx->Const.MaxVarying?
2214b8e80941Smrg * This includes variables such as texcoords, colors and generic
2215b8e80941Smrg * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
2216b8e80941Smrg */
2217b8e80941Smrgstatic bool
2218b8e80941Smrgvar_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
2219b8e80941Smrg{
2220b8e80941Smrg   /* Only fragment shaders will take a varying variable as an input */
2221b8e80941Smrg   if (stage == MESA_SHADER_FRAGMENT &&
2222b8e80941Smrg       var->data.mode == ir_var_shader_in) {
2223b8e80941Smrg      switch (var->data.location) {
2224b8e80941Smrg      case VARYING_SLOT_POS:
2225b8e80941Smrg      case VARYING_SLOT_FACE:
2226b8e80941Smrg      case VARYING_SLOT_PNTC:
2227b8e80941Smrg         return false;
2228b8e80941Smrg      default:
2229b8e80941Smrg         return true;
2230b8e80941Smrg      }
2231b8e80941Smrg   }
2232b8e80941Smrg   return false;
2233b8e80941Smrg}
2234b8e80941Smrg
2235b8e80941Smrg
2236b8e80941Smrg/**
2237b8e80941Smrg * Visitor class that generates tfeedback_candidate structs describing all
2238b8e80941Smrg * possible targets of transform feedback.
2239b8e80941Smrg *
2240b8e80941Smrg * tfeedback_candidate structs are stored in the hash table
2241b8e80941Smrg * tfeedback_candidates, which is passed to the constructor.  This hash table
2242b8e80941Smrg * maps varying names to instances of the tfeedback_candidate struct.
2243b8e80941Smrg */
2244b8e80941Smrgclass tfeedback_candidate_generator : public program_resource_visitor
2245b8e80941Smrg{
2246b8e80941Smrgpublic:
2247b8e80941Smrg   tfeedback_candidate_generator(void *mem_ctx,
2248b8e80941Smrg                                 hash_table *tfeedback_candidates,
2249b8e80941Smrg                                 gl_shader_stage stage)
2250b8e80941Smrg      : mem_ctx(mem_ctx),
2251b8e80941Smrg        tfeedback_candidates(tfeedback_candidates),
2252b8e80941Smrg        stage(stage),
2253b8e80941Smrg        toplevel_var(NULL),
2254b8e80941Smrg        varying_floats(0)
2255b8e80941Smrg   {
2256b8e80941Smrg   }
2257b8e80941Smrg
2258b8e80941Smrg   void process(ir_variable *var)
2259b8e80941Smrg   {
2260b8e80941Smrg      /* All named varying interface blocks should be flattened by now */
2261b8e80941Smrg      assert(!var->is_interface_instance());
2262b8e80941Smrg      assert(var->data.mode == ir_var_shader_out);
2263b8e80941Smrg
2264b8e80941Smrg      this->toplevel_var = var;
2265b8e80941Smrg      this->varying_floats = 0;
2266b8e80941Smrg      const glsl_type *t =
2267b8e80941Smrg         var->data.from_named_ifc_block ? var->get_interface_type() : var->type;
2268b8e80941Smrg      if (!var->data.patch && stage == MESA_SHADER_TESS_CTRL) {
2269b8e80941Smrg         assert(t->is_array());
2270b8e80941Smrg         t = t->fields.array;
2271b8e80941Smrg      }
2272b8e80941Smrg      program_resource_visitor::process(var, t, false);
2273b8e80941Smrg   }
2274b8e80941Smrg
2275b8e80941Smrgprivate:
2276b8e80941Smrg   virtual void visit_field(const glsl_type *type, const char *name,
2277b8e80941Smrg                            bool /* row_major */,
2278b8e80941Smrg                            const glsl_type * /* record_type */,
2279b8e80941Smrg                            const enum glsl_interface_packing,
2280b8e80941Smrg                            bool /* last_field */)
2281b8e80941Smrg   {
2282b8e80941Smrg      assert(!type->without_array()->is_struct());
2283b8e80941Smrg      assert(!type->without_array()->is_interface());
2284b8e80941Smrg
2285b8e80941Smrg      tfeedback_candidate *candidate
2286b8e80941Smrg         = rzalloc(this->mem_ctx, tfeedback_candidate);
2287b8e80941Smrg      candidate->toplevel_var = this->toplevel_var;
2288b8e80941Smrg      candidate->type = type;
2289b8e80941Smrg      candidate->offset = this->varying_floats;
2290b8e80941Smrg      _mesa_hash_table_insert(this->tfeedback_candidates,
2291b8e80941Smrg                              ralloc_strdup(this->mem_ctx, name),
2292b8e80941Smrg                              candidate);
2293b8e80941Smrg      this->varying_floats += type->component_slots();
2294b8e80941Smrg   }
2295b8e80941Smrg
2296b8e80941Smrg   /**
2297b8e80941Smrg    * Memory context used to allocate hash table keys and values.
2298b8e80941Smrg    */
2299b8e80941Smrg   void * const mem_ctx;
2300b8e80941Smrg
2301b8e80941Smrg   /**
2302b8e80941Smrg    * Hash table in which tfeedback_candidate objects should be stored.
2303b8e80941Smrg    */
2304b8e80941Smrg   hash_table * const tfeedback_candidates;
2305b8e80941Smrg
2306b8e80941Smrg   gl_shader_stage stage;
2307b8e80941Smrg
2308b8e80941Smrg   /**
2309b8e80941Smrg    * Pointer to the toplevel variable that is being traversed.
2310b8e80941Smrg    */
2311b8e80941Smrg   ir_variable *toplevel_var;
2312b8e80941Smrg
2313b8e80941Smrg   /**
2314b8e80941Smrg    * Total number of varying floats that have been visited so far.  This is
2315b8e80941Smrg    * used to determine the offset to each varying within the toplevel
2316b8e80941Smrg    * variable.
2317b8e80941Smrg    */
2318b8e80941Smrg   unsigned varying_floats;
2319b8e80941Smrg};
2320b8e80941Smrg
2321b8e80941Smrg
2322b8e80941Smrgnamespace linker {
2323b8e80941Smrg
2324b8e80941Smrgvoid
2325b8e80941Smrgpopulate_consumer_input_sets(void *mem_ctx, exec_list *ir,
2326b8e80941Smrg                             hash_table *consumer_inputs,
2327b8e80941Smrg                             hash_table *consumer_interface_inputs,
2328b8e80941Smrg                             ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2329b8e80941Smrg{
2330b8e80941Smrg   memset(consumer_inputs_with_locations,
2331b8e80941Smrg          0,
2332b8e80941Smrg          sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
2333b8e80941Smrg
2334b8e80941Smrg   foreach_in_list(ir_instruction, node, ir) {
2335b8e80941Smrg      ir_variable *const input_var = node->as_variable();
2336b8e80941Smrg
2337b8e80941Smrg      if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
2338b8e80941Smrg         /* All interface blocks should have been lowered by this point */
2339b8e80941Smrg         assert(!input_var->type->is_interface());
2340b8e80941Smrg
2341b8e80941Smrg         if (input_var->data.explicit_location) {
2342b8e80941Smrg            /* assign_varying_locations only cares about finding the
2343b8e80941Smrg             * ir_variable at the start of a contiguous location block.
2344b8e80941Smrg             *
2345b8e80941Smrg             *     - For !producer, consumer_inputs_with_locations isn't used.
2346b8e80941Smrg             *
2347b8e80941Smrg             *     - For !consumer, consumer_inputs_with_locations is empty.
2348b8e80941Smrg             *
2349b8e80941Smrg             * For consumer && producer, if you were trying to set some
2350b8e80941Smrg             * ir_variable to the middle of a location block on the other side
2351b8e80941Smrg             * of producer/consumer, cross_validate_outputs_to_inputs() should
2352b8e80941Smrg             * be link-erroring due to either type mismatch or location
2353b8e80941Smrg             * overlaps.  If the variables do match up, then they've got a
2354b8e80941Smrg             * matching data.location and you only looked at
2355b8e80941Smrg             * consumer_inputs_with_locations[var->data.location], not any
2356b8e80941Smrg             * following entries for the array/structure.
2357b8e80941Smrg             */
2358b8e80941Smrg            consumer_inputs_with_locations[input_var->data.location] =
2359b8e80941Smrg               input_var;
2360b8e80941Smrg         } else if (input_var->get_interface_type() != NULL) {
2361b8e80941Smrg            char *const iface_field_name =
2362b8e80941Smrg               ralloc_asprintf(mem_ctx, "%s.%s",
2363b8e80941Smrg                  input_var->get_interface_type()->without_array()->name,
2364b8e80941Smrg                  input_var->name);
2365b8e80941Smrg            _mesa_hash_table_insert(consumer_interface_inputs,
2366b8e80941Smrg                                    iface_field_name, input_var);
2367b8e80941Smrg         } else {
2368b8e80941Smrg            _mesa_hash_table_insert(consumer_inputs,
2369b8e80941Smrg                                    ralloc_strdup(mem_ctx, input_var->name),
2370b8e80941Smrg                                    input_var);
2371b8e80941Smrg         }
2372b8e80941Smrg      }
2373b8e80941Smrg   }
2374b8e80941Smrg}
2375b8e80941Smrg
2376b8e80941Smrg/**
2377b8e80941Smrg * Find a variable from the consumer that "matches" the specified variable
2378b8e80941Smrg *
2379b8e80941Smrg * This function only finds inputs with names that match.  There is no
2380b8e80941Smrg * validation (here) that the types, etc. are compatible.
2381b8e80941Smrg */
2382b8e80941Smrgir_variable *
2383b8e80941Smrgget_matching_input(void *mem_ctx,
2384b8e80941Smrg                   const ir_variable *output_var,
2385b8e80941Smrg                   hash_table *consumer_inputs,
2386b8e80941Smrg                   hash_table *consumer_interface_inputs,
2387b8e80941Smrg                   ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
2388b8e80941Smrg{
2389b8e80941Smrg   ir_variable *input_var;
2390b8e80941Smrg
2391b8e80941Smrg   if (output_var->data.explicit_location) {
2392b8e80941Smrg      input_var = consumer_inputs_with_locations[output_var->data.location];
2393b8e80941Smrg   } else if (output_var->get_interface_type() != NULL) {
2394b8e80941Smrg      char *const iface_field_name =
2395b8e80941Smrg         ralloc_asprintf(mem_ctx, "%s.%s",
2396b8e80941Smrg            output_var->get_interface_type()->without_array()->name,
2397b8e80941Smrg            output_var->name);
2398b8e80941Smrg      hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs, iface_field_name);
2399b8e80941Smrg      input_var = entry ? (ir_variable *) entry->data : NULL;
2400b8e80941Smrg   } else {
2401b8e80941Smrg      hash_entry *entry = _mesa_hash_table_search(consumer_inputs, output_var->name);
2402b8e80941Smrg      input_var = entry ? (ir_variable *) entry->data : NULL;
2403b8e80941Smrg   }
2404b8e80941Smrg
2405b8e80941Smrg   return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
2406b8e80941Smrg      ? NULL : input_var;
2407b8e80941Smrg}
2408b8e80941Smrg
2409b8e80941Smrg}
2410b8e80941Smrg
2411b8e80941Smrgstatic int
2412b8e80941Smrgio_variable_cmp(const void *_a, const void *_b)
2413b8e80941Smrg{
2414b8e80941Smrg   const ir_variable *const a = *(const ir_variable **) _a;
2415b8e80941Smrg   const ir_variable *const b = *(const ir_variable **) _b;
2416b8e80941Smrg
2417b8e80941Smrg   if (a->data.explicit_location && b->data.explicit_location)
2418b8e80941Smrg      return b->data.location - a->data.location;
2419b8e80941Smrg
2420b8e80941Smrg   if (a->data.explicit_location && !b->data.explicit_location)
2421b8e80941Smrg      return 1;
2422b8e80941Smrg
2423b8e80941Smrg   if (!a->data.explicit_location && b->data.explicit_location)
2424b8e80941Smrg      return -1;
2425b8e80941Smrg
2426b8e80941Smrg   return -strcmp(a->name, b->name);
2427b8e80941Smrg}
2428b8e80941Smrg
2429b8e80941Smrg/**
2430b8e80941Smrg * Sort the shader IO variables into canonical order
2431b8e80941Smrg */
2432b8e80941Smrgstatic void
2433b8e80941Smrgcanonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
2434b8e80941Smrg{
2435b8e80941Smrg   ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
2436b8e80941Smrg   unsigned num_variables = 0;
2437b8e80941Smrg
2438b8e80941Smrg   foreach_in_list(ir_instruction, node, ir) {
2439b8e80941Smrg      ir_variable *const var = node->as_variable();
2440b8e80941Smrg
2441b8e80941Smrg      if (var == NULL || var->data.mode != io_mode)
2442b8e80941Smrg         continue;
2443b8e80941Smrg
2444b8e80941Smrg      /* If we have already encountered more I/O variables that could
2445b8e80941Smrg       * successfully link, bail.
2446b8e80941Smrg       */
2447b8e80941Smrg      if (num_variables == ARRAY_SIZE(var_table))
2448b8e80941Smrg         return;
2449b8e80941Smrg
2450b8e80941Smrg      var_table[num_variables++] = var;
2451b8e80941Smrg   }
2452b8e80941Smrg
2453b8e80941Smrg   if (num_variables == 0)
2454b8e80941Smrg      return;
2455b8e80941Smrg
2456b8e80941Smrg   /* Sort the list in reverse order (io_variable_cmp handles this).  Later
2457b8e80941Smrg    * we're going to push the variables on to the IR list as a stack, so we
2458b8e80941Smrg    * want the last variable (in canonical order) to be first in the list.
2459b8e80941Smrg    */
2460b8e80941Smrg   qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
2461b8e80941Smrg
2462b8e80941Smrg   /* Remove the variable from it's current location in the IR, and put it at
2463b8e80941Smrg    * the front.
2464b8e80941Smrg    */
2465b8e80941Smrg   for (unsigned i = 0; i < num_variables; i++) {
2466b8e80941Smrg      var_table[i]->remove();
2467b8e80941Smrg      ir->push_head(var_table[i]);
2468b8e80941Smrg   }
2469b8e80941Smrg}
2470b8e80941Smrg
2471b8e80941Smrg/**
2472b8e80941Smrg * Generate a bitfield map of the explicit locations for shader varyings.
2473b8e80941Smrg *
2474b8e80941Smrg * Note: For Tessellation shaders we are sitting right on the limits of the
2475b8e80941Smrg * 64 bit map. Per-vertex and per-patch both have separate location domains
2476b8e80941Smrg * with a max of MAX_VARYING.
2477b8e80941Smrg */
2478b8e80941Smrgstatic uint64_t
2479b8e80941Smrgreserved_varying_slot(struct gl_linked_shader *stage,
2480b8e80941Smrg                      ir_variable_mode io_mode)
2481b8e80941Smrg{
2482b8e80941Smrg   assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
2483b8e80941Smrg   /* Avoid an overflow of the returned value */
2484b8e80941Smrg   assert(MAX_VARYINGS_INCL_PATCH <= 64);
2485b8e80941Smrg
2486b8e80941Smrg   uint64_t slots = 0;
2487b8e80941Smrg   int var_slot;
2488b8e80941Smrg
2489b8e80941Smrg   if (!stage)
2490b8e80941Smrg      return slots;
2491b8e80941Smrg
2492b8e80941Smrg   foreach_in_list(ir_instruction, node, stage->ir) {
2493b8e80941Smrg      ir_variable *const var = node->as_variable();
2494b8e80941Smrg
2495b8e80941Smrg      if (var == NULL || var->data.mode != io_mode ||
2496b8e80941Smrg          !var->data.explicit_location ||
2497b8e80941Smrg          var->data.location < VARYING_SLOT_VAR0)
2498b8e80941Smrg         continue;
2499b8e80941Smrg
2500b8e80941Smrg      var_slot = var->data.location - VARYING_SLOT_VAR0;
2501b8e80941Smrg
2502b8e80941Smrg      unsigned num_elements = get_varying_type(var, stage->Stage)
2503b8e80941Smrg         ->count_attribute_slots(io_mode == ir_var_shader_in &&
2504b8e80941Smrg                                 stage->Stage == MESA_SHADER_VERTEX);
2505b8e80941Smrg      for (unsigned i = 0; i < num_elements; i++) {
2506b8e80941Smrg         if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
2507b8e80941Smrg            slots |= UINT64_C(1) << var_slot;
2508b8e80941Smrg         var_slot += 1;
2509b8e80941Smrg      }
2510b8e80941Smrg   }
2511b8e80941Smrg
2512b8e80941Smrg   return slots;
2513b8e80941Smrg}
2514b8e80941Smrg
2515b8e80941Smrg
2516b8e80941Smrg/**
2517b8e80941Smrg * Assign locations for all variables that are produced in one pipeline stage
2518b8e80941Smrg * (the "producer") and consumed in the next stage (the "consumer").
2519b8e80941Smrg *
2520b8e80941Smrg * Variables produced by the producer may also be consumed by transform
2521b8e80941Smrg * feedback.
2522b8e80941Smrg *
2523b8e80941Smrg * \param num_tfeedback_decls is the number of declarations indicating
2524b8e80941Smrg *        variables that may be consumed by transform feedback.
2525b8e80941Smrg *
2526b8e80941Smrg * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
2527b8e80941Smrg *        representing the result of parsing the strings passed to
2528b8e80941Smrg *        glTransformFeedbackVaryings().  assign_location() will be called for
2529b8e80941Smrg *        each of these objects that matches one of the outputs of the
2530b8e80941Smrg *        producer.
2531b8e80941Smrg *
2532b8e80941Smrg * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
2533b8e80941Smrg * be NULL.  In this case, varying locations are assigned solely based on the
2534b8e80941Smrg * requirements of transform feedback.
2535b8e80941Smrg */
2536b8e80941Smrgstatic bool
2537b8e80941Smrgassign_varying_locations(struct gl_context *ctx,
2538b8e80941Smrg                         void *mem_ctx,
2539b8e80941Smrg                         struct gl_shader_program *prog,
2540b8e80941Smrg                         gl_linked_shader *producer,
2541b8e80941Smrg                         gl_linked_shader *consumer,
2542b8e80941Smrg                         unsigned num_tfeedback_decls,
2543b8e80941Smrg                         tfeedback_decl *tfeedback_decls,
2544b8e80941Smrg                         const uint64_t reserved_slots)
2545b8e80941Smrg{
2546b8e80941Smrg   /* Tessellation shaders treat inputs and outputs as shared memory and can
2547b8e80941Smrg    * access inputs and outputs of other invocations.
2548b8e80941Smrg    * Therefore, they can't be lowered to temps easily (and definitely not
2549b8e80941Smrg    * efficiently).
2550b8e80941Smrg    */
2551b8e80941Smrg   bool unpackable_tess =
2552b8e80941Smrg      (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
2553b8e80941Smrg      (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
2554b8e80941Smrg      (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
2555b8e80941Smrg
2556b8e80941Smrg   /* Transform feedback code assumes varying arrays are packed, so if the
2557b8e80941Smrg    * driver has disabled varying packing, make sure to at least enable
2558b8e80941Smrg    * packing required by transform feedback.
2559b8e80941Smrg    */
2560b8e80941Smrg   bool xfb_enabled =
2561b8e80941Smrg      ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
2562b8e80941Smrg
2563b8e80941Smrg   /* Disable packing on outward facing interfaces for SSO because in ES we
2564b8e80941Smrg    * need to retain the unpacked varying information for draw time
2565b8e80941Smrg    * validation.
2566b8e80941Smrg    *
2567b8e80941Smrg    * Packing is still enabled on individual arrays, structs, and matrices as
2568b8e80941Smrg    * these are required by the transform feedback code and it is still safe
2569b8e80941Smrg    * to do so. We also enable packing when a varying is only used for
2570b8e80941Smrg    * transform feedback and its not a SSO.
2571b8e80941Smrg    */
2572b8e80941Smrg   bool disable_varying_packing =
2573b8e80941Smrg      ctx->Const.DisableVaryingPacking || unpackable_tess;
2574b8e80941Smrg   if (prog->SeparateShader && (producer == NULL || consumer == NULL))
2575b8e80941Smrg      disable_varying_packing = true;
2576b8e80941Smrg
2577b8e80941Smrg   varying_matches matches(disable_varying_packing, xfb_enabled,
2578b8e80941Smrg                           ctx->Extensions.ARB_enhanced_layouts,
2579b8e80941Smrg                           producer ? producer->Stage : MESA_SHADER_NONE,
2580b8e80941Smrg                           consumer ? consumer->Stage : MESA_SHADER_NONE);
2581b8e80941Smrg   hash_table *tfeedback_candidates =
2582b8e80941Smrg         _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2583b8e80941Smrg                                 _mesa_key_string_equal);
2584b8e80941Smrg   hash_table *consumer_inputs =
2585b8e80941Smrg         _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2586b8e80941Smrg                                 _mesa_key_string_equal);
2587b8e80941Smrg   hash_table *consumer_interface_inputs =
2588b8e80941Smrg         _mesa_hash_table_create(NULL, _mesa_key_hash_string,
2589b8e80941Smrg                                 _mesa_key_string_equal);
2590b8e80941Smrg   ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
2591b8e80941Smrg      NULL,
2592b8e80941Smrg   };
2593b8e80941Smrg
2594b8e80941Smrg   unsigned consumer_vertices = 0;
2595b8e80941Smrg   if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
2596b8e80941Smrg      consumer_vertices = prog->Geom.VerticesIn;
2597b8e80941Smrg
2598b8e80941Smrg   /* Operate in a total of four passes.
2599b8e80941Smrg    *
2600b8e80941Smrg    * 1. Sort inputs / outputs into a canonical order.  This is necessary so
2601b8e80941Smrg    *    that inputs / outputs of separable shaders will be assigned
2602b8e80941Smrg    *    predictable locations regardless of the order in which declarations
2603b8e80941Smrg    *    appeared in the shader source.
2604b8e80941Smrg    *
2605b8e80941Smrg    * 2. Assign locations for any matching inputs and outputs.
2606b8e80941Smrg    *
2607b8e80941Smrg    * 3. Mark output variables in the producer that do not have locations as
2608b8e80941Smrg    *    not being outputs.  This lets the optimizer eliminate them.
2609b8e80941Smrg    *
2610b8e80941Smrg    * 4. Mark input variables in the consumer that do not have locations as
2611b8e80941Smrg    *    not being inputs.  This lets the optimizer eliminate them.
2612b8e80941Smrg    */
2613b8e80941Smrg   if (consumer)
2614b8e80941Smrg      canonicalize_shader_io(consumer->ir, ir_var_shader_in);
2615b8e80941Smrg
2616b8e80941Smrg   if (producer)
2617b8e80941Smrg      canonicalize_shader_io(producer->ir, ir_var_shader_out);
2618b8e80941Smrg
2619b8e80941Smrg   if (consumer)
2620b8e80941Smrg      linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
2621b8e80941Smrg                                           consumer_inputs,
2622b8e80941Smrg                                           consumer_interface_inputs,
2623b8e80941Smrg                                           consumer_inputs_with_locations);
2624b8e80941Smrg
2625b8e80941Smrg   if (producer) {
2626b8e80941Smrg      foreach_in_list(ir_instruction, node, producer->ir) {
2627b8e80941Smrg         ir_variable *const output_var = node->as_variable();
2628b8e80941Smrg
2629b8e80941Smrg         if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
2630b8e80941Smrg            continue;
2631b8e80941Smrg
2632b8e80941Smrg         /* Only geometry shaders can use non-zero streams */
2633b8e80941Smrg         assert(output_var->data.stream == 0 ||
2634b8e80941Smrg                (output_var->data.stream < MAX_VERTEX_STREAMS &&
2635b8e80941Smrg                 producer->Stage == MESA_SHADER_GEOMETRY));
2636b8e80941Smrg
2637b8e80941Smrg         if (num_tfeedback_decls > 0) {
2638b8e80941Smrg            tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates, producer->Stage);
2639b8e80941Smrg            /* From OpenGL 4.6 (Core Profile) spec, section 11.1.2.1
2640b8e80941Smrg             * ("Vertex Shader Variables / Output Variables")
2641b8e80941Smrg             *
2642b8e80941Smrg             * "Each program object can specify a set of output variables from
2643b8e80941Smrg             * one shader to be recorded in transform feedback mode (see
2644b8e80941Smrg             * section 13.3). The variables that can be recorded are those
2645b8e80941Smrg             * emitted by the first active shader, in order, from the
2646b8e80941Smrg             * following list:
2647b8e80941Smrg             *
2648b8e80941Smrg             *  * geometry shader
2649b8e80941Smrg             *  * tessellation evaluation shader
2650b8e80941Smrg             *  * tessellation control shader
2651b8e80941Smrg             *  * vertex shader"
2652b8e80941Smrg             *
2653b8e80941Smrg             * But on OpenGL ES 3.2, section 11.1.2.1 ("Vertex Shader
2654b8e80941Smrg             * Variables / Output Variables") tessellation control shader is
2655b8e80941Smrg             * not included in the stages list.
2656b8e80941Smrg             */
2657b8e80941Smrg            if (!prog->IsES || producer->Stage != MESA_SHADER_TESS_CTRL) {
2658b8e80941Smrg               g.process(output_var);
2659b8e80941Smrg            }
2660b8e80941Smrg         }
2661b8e80941Smrg
2662b8e80941Smrg         ir_variable *const input_var =
2663b8e80941Smrg            linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
2664b8e80941Smrg                                       consumer_interface_inputs,
2665b8e80941Smrg                                       consumer_inputs_with_locations);
2666b8e80941Smrg
2667b8e80941Smrg         /* If a matching input variable was found, add this output (and the
2668b8e80941Smrg          * input) to the set.  If this is a separable program and there is no
2669b8e80941Smrg          * consumer stage, add the output.
2670b8e80941Smrg          *
2671b8e80941Smrg          * Always add TCS outputs. They are shared by all invocations
2672b8e80941Smrg          * within a patch and can be used as shared memory.
2673b8e80941Smrg          */
2674b8e80941Smrg         if (input_var || (prog->SeparateShader && consumer == NULL) ||
2675b8e80941Smrg             producer->Stage == MESA_SHADER_TESS_CTRL) {
2676b8e80941Smrg            matches.record(output_var, input_var);
2677b8e80941Smrg         }
2678b8e80941Smrg
2679b8e80941Smrg         /* Only stream 0 outputs can be consumed in the next stage */
2680b8e80941Smrg         if (input_var && output_var->data.stream != 0) {
2681b8e80941Smrg            linker_error(prog, "output %s is assigned to stream=%d but "
2682b8e80941Smrg                         "is linked to an input, which requires stream=0",
2683b8e80941Smrg                         output_var->name, output_var->data.stream);
2684b8e80941Smrg            return false;
2685b8e80941Smrg         }
2686b8e80941Smrg      }
2687b8e80941Smrg   } else {
2688b8e80941Smrg      /* If there's no producer stage, then this must be a separable program.
2689b8e80941Smrg       * For example, we may have a program that has just a fragment shader.
2690b8e80941Smrg       * Later this program will be used with some arbitrary vertex (or
2691b8e80941Smrg       * geometry) shader program.  This means that locations must be assigned
2692b8e80941Smrg       * for all the inputs.
2693b8e80941Smrg       */
2694b8e80941Smrg      foreach_in_list(ir_instruction, node, consumer->ir) {
2695b8e80941Smrg         ir_variable *const input_var = node->as_variable();
2696b8e80941Smrg         if (input_var && input_var->data.mode == ir_var_shader_in) {
2697b8e80941Smrg            matches.record(NULL, input_var);
2698b8e80941Smrg         }
2699b8e80941Smrg      }
2700b8e80941Smrg   }
2701b8e80941Smrg
2702b8e80941Smrg   for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2703b8e80941Smrg      if (!tfeedback_decls[i].is_varying())
2704b8e80941Smrg         continue;
2705b8e80941Smrg
2706b8e80941Smrg      const tfeedback_candidate *matched_candidate
2707b8e80941Smrg         = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
2708b8e80941Smrg
2709b8e80941Smrg      if (matched_candidate == NULL) {
2710b8e80941Smrg         _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2711b8e80941Smrg         return false;
2712b8e80941Smrg      }
2713b8e80941Smrg
2714b8e80941Smrg      /* Mark xfb varyings as always active */
2715b8e80941Smrg      matched_candidate->toplevel_var->data.always_active_io = 1;
2716b8e80941Smrg
2717b8e80941Smrg      /* Mark any corresponding inputs as always active also. We must do this
2718b8e80941Smrg       * because we have a NIR pass that lowers vectors to scalars and another
2719b8e80941Smrg       * that removes unused varyings.
2720b8e80941Smrg       * We don't split varyings marked as always active because there is no
2721b8e80941Smrg       * point in doing so. This means we need to mark both sides of the
2722b8e80941Smrg       * interface as always active otherwise we will have a mismatch and
2723b8e80941Smrg       * start removing things we shouldn't.
2724b8e80941Smrg       */
2725b8e80941Smrg      ir_variable *const input_var =
2726b8e80941Smrg         linker::get_matching_input(mem_ctx, matched_candidate->toplevel_var,
2727b8e80941Smrg                                    consumer_inputs,
2728b8e80941Smrg                                    consumer_interface_inputs,
2729b8e80941Smrg                                    consumer_inputs_with_locations);
2730b8e80941Smrg      if (input_var)
2731b8e80941Smrg         input_var->data.always_active_io = 1;
2732b8e80941Smrg
2733b8e80941Smrg      if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
2734b8e80941Smrg         matched_candidate->toplevel_var->data.is_xfb_only = 1;
2735b8e80941Smrg         matches.record(matched_candidate->toplevel_var, NULL);
2736b8e80941Smrg      }
2737b8e80941Smrg   }
2738b8e80941Smrg
2739b8e80941Smrg   _mesa_hash_table_destroy(consumer_inputs, NULL);
2740b8e80941Smrg   _mesa_hash_table_destroy(consumer_interface_inputs, NULL);
2741b8e80941Smrg
2742b8e80941Smrg   uint8_t components[MAX_VARYINGS_INCL_PATCH] = {0};
2743b8e80941Smrg   const unsigned slots_used = matches.assign_locations(
2744b8e80941Smrg         prog, components, reserved_slots);
2745b8e80941Smrg   matches.store_locations();
2746b8e80941Smrg
2747b8e80941Smrg   for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
2748b8e80941Smrg      if (tfeedback_decls[i].is_varying()) {
2749b8e80941Smrg         if (!tfeedback_decls[i].assign_location(ctx, prog)) {
2750b8e80941Smrg            _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2751b8e80941Smrg            return false;
2752b8e80941Smrg         }
2753b8e80941Smrg      }
2754b8e80941Smrg   }
2755b8e80941Smrg   _mesa_hash_table_destroy(tfeedback_candidates, NULL);
2756b8e80941Smrg
2757b8e80941Smrg   if (consumer && producer) {
2758b8e80941Smrg      foreach_in_list(ir_instruction, node, consumer->ir) {
2759b8e80941Smrg         ir_variable *const var = node->as_variable();
2760b8e80941Smrg
2761b8e80941Smrg         if (var && var->data.mode == ir_var_shader_in &&
2762b8e80941Smrg             var->data.is_unmatched_generic_inout) {
2763b8e80941Smrg            if (!prog->IsES && prog->data->Version <= 120) {
2764b8e80941Smrg               /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
2765b8e80941Smrg                *
2766b8e80941Smrg                *     Only those varying variables used (i.e. read) in
2767b8e80941Smrg                *     the fragment shader executable must be written to
2768b8e80941Smrg                *     by the vertex shader executable; declaring
2769b8e80941Smrg                *     superfluous varying variables in a vertex shader is
2770b8e80941Smrg                *     permissible.
2771b8e80941Smrg                *
2772b8e80941Smrg                * We interpret this text as meaning that the VS must
2773b8e80941Smrg                * write the variable for the FS to read it.  See
2774b8e80941Smrg                * "glsl1-varying read but not written" in piglit.
2775b8e80941Smrg                */
2776b8e80941Smrg               linker_error(prog, "%s shader varying %s not written "
2777b8e80941Smrg                            "by %s shader\n.",
2778b8e80941Smrg                            _mesa_shader_stage_to_string(consumer->Stage),
2779b8e80941Smrg                            var->name,
2780b8e80941Smrg                            _mesa_shader_stage_to_string(producer->Stage));
2781b8e80941Smrg            } else {
2782b8e80941Smrg               linker_warning(prog, "%s shader varying %s not written "
2783b8e80941Smrg                              "by %s shader\n.",
2784b8e80941Smrg                              _mesa_shader_stage_to_string(consumer->Stage),
2785b8e80941Smrg                              var->name,
2786b8e80941Smrg                              _mesa_shader_stage_to_string(producer->Stage));
2787b8e80941Smrg            }
2788b8e80941Smrg         }
2789b8e80941Smrg      }
2790b8e80941Smrg
2791b8e80941Smrg      /* Now that validation is done its safe to remove unused varyings. As
2792b8e80941Smrg       * we have both a producer and consumer its safe to remove unused
2793b8e80941Smrg       * varyings even if the program is a SSO because the stages are being
2794b8e80941Smrg       * linked together i.e. we have a multi-stage SSO.
2795b8e80941Smrg       */
2796b8e80941Smrg      remove_unused_shader_inputs_and_outputs(false, producer,
2797b8e80941Smrg                                              ir_var_shader_out);
2798b8e80941Smrg      remove_unused_shader_inputs_and_outputs(false, consumer,
2799b8e80941Smrg                                              ir_var_shader_in);
2800b8e80941Smrg   }
2801b8e80941Smrg
2802b8e80941Smrg   if (producer) {
2803b8e80941Smrg      lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_out,
2804b8e80941Smrg                            0, producer, disable_varying_packing,
2805b8e80941Smrg                            xfb_enabled);
2806b8e80941Smrg   }
2807b8e80941Smrg
2808b8e80941Smrg   if (consumer) {
2809b8e80941Smrg      lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_in,
2810b8e80941Smrg                            consumer_vertices, consumer,
2811b8e80941Smrg                            disable_varying_packing, xfb_enabled);
2812b8e80941Smrg   }
2813b8e80941Smrg
2814b8e80941Smrg   return true;
2815b8e80941Smrg}
2816b8e80941Smrg
2817b8e80941Smrgstatic bool
2818b8e80941Smrgcheck_against_output_limit(struct gl_context *ctx,
2819b8e80941Smrg                           struct gl_shader_program *prog,
2820b8e80941Smrg                           gl_linked_shader *producer,
2821b8e80941Smrg                           unsigned num_explicit_locations)
2822b8e80941Smrg{
2823b8e80941Smrg   unsigned output_vectors = num_explicit_locations;
2824b8e80941Smrg
2825b8e80941Smrg   foreach_in_list(ir_instruction, node, producer->ir) {
2826b8e80941Smrg      ir_variable *const var = node->as_variable();
2827b8e80941Smrg
2828b8e80941Smrg      if (var && !var->data.explicit_location &&
2829b8e80941Smrg          var->data.mode == ir_var_shader_out &&
2830b8e80941Smrg          var_counts_against_varying_limit(producer->Stage, var)) {
2831b8e80941Smrg         /* outputs for fragment shader can't be doubles */
2832b8e80941Smrg         output_vectors += var->type->count_attribute_slots(false);
2833b8e80941Smrg      }
2834b8e80941Smrg   }
2835b8e80941Smrg
2836b8e80941Smrg   assert(producer->Stage != MESA_SHADER_FRAGMENT);
2837b8e80941Smrg   unsigned max_output_components =
2838b8e80941Smrg      ctx->Const.Program[producer->Stage].MaxOutputComponents;
2839b8e80941Smrg
2840b8e80941Smrg   const unsigned output_components = output_vectors * 4;
2841b8e80941Smrg   if (output_components > max_output_components) {
2842b8e80941Smrg      if (ctx->API == API_OPENGLES2 || prog->IsES)
2843b8e80941Smrg         linker_error(prog, "%s shader uses too many output vectors "
2844b8e80941Smrg                      "(%u > %u)\n",
2845b8e80941Smrg                      _mesa_shader_stage_to_string(producer->Stage),
2846b8e80941Smrg                      output_vectors,
2847b8e80941Smrg                      max_output_components / 4);
2848b8e80941Smrg      else
2849b8e80941Smrg         linker_error(prog, "%s shader uses too many output components "
2850b8e80941Smrg                      "(%u > %u)\n",
2851b8e80941Smrg                      _mesa_shader_stage_to_string(producer->Stage),
2852b8e80941Smrg                      output_components,
2853b8e80941Smrg                      max_output_components);
2854b8e80941Smrg
2855b8e80941Smrg      return false;
2856b8e80941Smrg   }
2857b8e80941Smrg
2858b8e80941Smrg   return true;
2859b8e80941Smrg}
2860b8e80941Smrg
2861b8e80941Smrgstatic bool
2862b8e80941Smrgcheck_against_input_limit(struct gl_context *ctx,
2863b8e80941Smrg                          struct gl_shader_program *prog,
2864b8e80941Smrg                          gl_linked_shader *consumer,
2865b8e80941Smrg                          unsigned num_explicit_locations)
2866b8e80941Smrg{
2867b8e80941Smrg   unsigned input_vectors = num_explicit_locations;
2868b8e80941Smrg
2869b8e80941Smrg   foreach_in_list(ir_instruction, node, consumer->ir) {
2870b8e80941Smrg      ir_variable *const var = node->as_variable();
2871b8e80941Smrg
2872b8e80941Smrg      if (var && !var->data.explicit_location &&
2873b8e80941Smrg          var->data.mode == ir_var_shader_in &&
2874b8e80941Smrg          var_counts_against_varying_limit(consumer->Stage, var)) {
2875b8e80941Smrg         /* vertex inputs aren't varying counted */
2876b8e80941Smrg         input_vectors += var->type->count_attribute_slots(false);
2877b8e80941Smrg      }
2878b8e80941Smrg   }
2879b8e80941Smrg
2880b8e80941Smrg   assert(consumer->Stage != MESA_SHADER_VERTEX);
2881b8e80941Smrg   unsigned max_input_components =
2882b8e80941Smrg      ctx->Const.Program[consumer->Stage].MaxInputComponents;
2883b8e80941Smrg
2884b8e80941Smrg   const unsigned input_components = input_vectors * 4;
2885b8e80941Smrg   if (input_components > max_input_components) {
2886b8e80941Smrg      if (ctx->API == API_OPENGLES2 || prog->IsES)
2887b8e80941Smrg         linker_error(prog, "%s shader uses too many input vectors "
2888b8e80941Smrg                      "(%u > %u)\n",
2889b8e80941Smrg                      _mesa_shader_stage_to_string(consumer->Stage),
2890b8e80941Smrg                      input_vectors,
2891b8e80941Smrg                      max_input_components / 4);
2892b8e80941Smrg      else
2893b8e80941Smrg         linker_error(prog, "%s shader uses too many input components "
2894b8e80941Smrg                      "(%u > %u)\n",
2895b8e80941Smrg                      _mesa_shader_stage_to_string(consumer->Stage),
2896b8e80941Smrg                      input_components,
2897b8e80941Smrg                      max_input_components);
2898b8e80941Smrg
2899b8e80941Smrg      return false;
2900b8e80941Smrg   }
2901b8e80941Smrg
2902b8e80941Smrg   return true;
2903b8e80941Smrg}
2904b8e80941Smrg
2905b8e80941Smrgbool
2906b8e80941Smrglink_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
2907b8e80941Smrg              struct gl_context *ctx, void *mem_ctx)
2908b8e80941Smrg{
2909b8e80941Smrg   bool has_xfb_qualifiers = false;
2910b8e80941Smrg   unsigned num_tfeedback_decls = 0;
2911b8e80941Smrg   char **varying_names = NULL;
2912b8e80941Smrg   tfeedback_decl *tfeedback_decls = NULL;
2913b8e80941Smrg
2914b8e80941Smrg   /* From the ARB_enhanced_layouts spec:
2915b8e80941Smrg    *
2916b8e80941Smrg    *    "If the shader used to record output variables for transform feedback
2917b8e80941Smrg    *    varyings uses the "xfb_buffer", "xfb_offset", or "xfb_stride" layout
2918b8e80941Smrg    *    qualifiers, the values specified by TransformFeedbackVaryings are
2919b8e80941Smrg    *    ignored, and the set of variables captured for transform feedback is
2920b8e80941Smrg    *    instead derived from the specified layout qualifiers."
2921b8e80941Smrg    */
2922b8e80941Smrg   for (int i = MESA_SHADER_FRAGMENT - 1; i >= 0; i--) {
2923b8e80941Smrg      /* Find last stage before fragment shader */
2924b8e80941Smrg      if (prog->_LinkedShaders[i]) {
2925b8e80941Smrg         has_xfb_qualifiers =
2926b8e80941Smrg            process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
2927b8e80941Smrg                                          prog, &num_tfeedback_decls,
2928b8e80941Smrg                                          &varying_names);
2929b8e80941Smrg         break;
2930b8e80941Smrg      }
2931b8e80941Smrg   }
2932b8e80941Smrg
2933b8e80941Smrg   if (!has_xfb_qualifiers) {
2934b8e80941Smrg      num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2935b8e80941Smrg      varying_names = prog->TransformFeedback.VaryingNames;
2936b8e80941Smrg   }
2937b8e80941Smrg
2938b8e80941Smrg   if (num_tfeedback_decls != 0) {
2939b8e80941Smrg      /* From GL_EXT_transform_feedback:
2940b8e80941Smrg       *   A program will fail to link if:
2941b8e80941Smrg       *
2942b8e80941Smrg       *   * the <count> specified by TransformFeedbackVaryingsEXT is
2943b8e80941Smrg       *     non-zero, but the program object has no vertex or geometry
2944b8e80941Smrg       *     shader;
2945b8e80941Smrg       */
2946b8e80941Smrg      if (first >= MESA_SHADER_FRAGMENT) {
2947b8e80941Smrg         linker_error(prog, "Transform feedback varyings specified, but "
2948b8e80941Smrg                      "no vertex, tessellation, or geometry shader is "
2949b8e80941Smrg                      "present.\n");
2950b8e80941Smrg         return false;
2951b8e80941Smrg      }
2952b8e80941Smrg
2953b8e80941Smrg      tfeedback_decls = rzalloc_array(mem_ctx, tfeedback_decl,
2954b8e80941Smrg                                      num_tfeedback_decls);
2955b8e80941Smrg      if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
2956b8e80941Smrg                                 varying_names, tfeedback_decls))
2957b8e80941Smrg         return false;
2958b8e80941Smrg   }
2959b8e80941Smrg
2960b8e80941Smrg   /* If there is no fragment shader we need to set transform feedback.
2961b8e80941Smrg    *
2962b8e80941Smrg    * For SSO we also need to assign output locations.  We assign them here
2963b8e80941Smrg    * because we need to do it for both single stage programs and multi stage
2964b8e80941Smrg    * programs.
2965b8e80941Smrg    */
2966b8e80941Smrg   if (last < MESA_SHADER_FRAGMENT &&
2967b8e80941Smrg       (num_tfeedback_decls != 0 || prog->SeparateShader)) {
2968b8e80941Smrg      const uint64_t reserved_out_slots =
2969b8e80941Smrg         reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out);
2970b8e80941Smrg      if (!assign_varying_locations(ctx, mem_ctx, prog,
2971b8e80941Smrg                                    prog->_LinkedShaders[last], NULL,
2972b8e80941Smrg                                    num_tfeedback_decls, tfeedback_decls,
2973b8e80941Smrg                                    reserved_out_slots))
2974b8e80941Smrg         return false;
2975b8e80941Smrg   }
2976b8e80941Smrg
2977b8e80941Smrg   if (last <= MESA_SHADER_FRAGMENT) {
2978b8e80941Smrg      /* Remove unused varyings from the first/last stage unless SSO */
2979b8e80941Smrg      remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2980b8e80941Smrg                                              prog->_LinkedShaders[first],
2981b8e80941Smrg                                              ir_var_shader_in);
2982b8e80941Smrg      remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
2983b8e80941Smrg                                              prog->_LinkedShaders[last],
2984b8e80941Smrg                                              ir_var_shader_out);
2985b8e80941Smrg
2986b8e80941Smrg      /* If the program is made up of only a single stage */
2987b8e80941Smrg      if (first == last) {
2988b8e80941Smrg         gl_linked_shader *const sh = prog->_LinkedShaders[last];
2989b8e80941Smrg
2990b8e80941Smrg         do_dead_builtin_varyings(ctx, NULL, sh, 0, NULL);
2991b8e80941Smrg         do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls,
2992b8e80941Smrg                                  tfeedback_decls);
2993b8e80941Smrg
2994b8e80941Smrg         if (prog->SeparateShader) {
2995b8e80941Smrg            const uint64_t reserved_slots =
2996b8e80941Smrg               reserved_varying_slot(sh, ir_var_shader_in);
2997b8e80941Smrg
2998b8e80941Smrg            /* Assign input locations for SSO, output locations are already
2999b8e80941Smrg             * assigned.
3000b8e80941Smrg             */
3001b8e80941Smrg            if (!assign_varying_locations(ctx, mem_ctx, prog,
3002b8e80941Smrg                                          NULL /* producer */,
3003b8e80941Smrg                                          sh /* consumer */,
3004b8e80941Smrg                                          0 /* num_tfeedback_decls */,
3005b8e80941Smrg                                          NULL /* tfeedback_decls */,
3006b8e80941Smrg                                          reserved_slots))
3007b8e80941Smrg               return false;
3008b8e80941Smrg         }
3009b8e80941Smrg      } else {
3010b8e80941Smrg         /* Linking the stages in the opposite order (from fragment to vertex)
3011b8e80941Smrg          * ensures that inter-shader outputs written to in an earlier stage
3012b8e80941Smrg          * are eliminated if they are (transitively) not used in a later
3013b8e80941Smrg          * stage.
3014b8e80941Smrg          */
3015b8e80941Smrg         int next = last;
3016b8e80941Smrg         for (int i = next - 1; i >= 0; i--) {
3017b8e80941Smrg            if (prog->_LinkedShaders[i] == NULL && i != 0)
3018b8e80941Smrg               continue;
3019b8e80941Smrg
3020b8e80941Smrg            gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
3021b8e80941Smrg            gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
3022b8e80941Smrg
3023b8e80941Smrg            const uint64_t reserved_out_slots =
3024b8e80941Smrg               reserved_varying_slot(sh_i, ir_var_shader_out);
3025b8e80941Smrg            const uint64_t reserved_in_slots =
3026b8e80941Smrg               reserved_varying_slot(sh_next, ir_var_shader_in);
3027b8e80941Smrg
3028b8e80941Smrg            do_dead_builtin_varyings(ctx, sh_i, sh_next,
3029b8e80941Smrg                      next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
3030b8e80941Smrg                      tfeedback_decls);
3031b8e80941Smrg
3032b8e80941Smrg            if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
3033b8e80941Smrg                      next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
3034b8e80941Smrg                      tfeedback_decls,
3035b8e80941Smrg                      reserved_out_slots | reserved_in_slots))
3036b8e80941Smrg               return false;
3037b8e80941Smrg
3038b8e80941Smrg            /* This must be done after all dead varyings are eliminated. */
3039b8e80941Smrg            if (sh_i != NULL) {
3040b8e80941Smrg               unsigned slots_used = util_bitcount64(reserved_out_slots);
3041b8e80941Smrg               if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) {
3042b8e80941Smrg                  return false;
3043b8e80941Smrg               }
3044b8e80941Smrg            }
3045b8e80941Smrg
3046b8e80941Smrg            unsigned slots_used = util_bitcount64(reserved_in_slots);
3047b8e80941Smrg            if (!check_against_input_limit(ctx, prog, sh_next, slots_used))
3048b8e80941Smrg               return false;
3049b8e80941Smrg
3050b8e80941Smrg            next = i;
3051b8e80941Smrg         }
3052b8e80941Smrg      }
3053b8e80941Smrg   }
3054b8e80941Smrg
3055b8e80941Smrg   if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls,
3056b8e80941Smrg                             has_xfb_qualifiers, mem_ctx))
3057b8e80941Smrg      return false;
3058b8e80941Smrg
3059b8e80941Smrg   return true;
3060b8e80941Smrg}
3061