1b8e80941Smrg/* 2b8e80941Smrg * Copyright © 2014 Intel Corporation 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21b8e80941Smrg * DEALINGS IN THE SOFTWARE. 22b8e80941Smrg */ 23b8e80941Smrg 24b8e80941Smrg/** 25b8e80941Smrg * \file lower_vertex_id.cpp 26b8e80941Smrg * 27b8e80941Smrg * There exists hardware, such as i965, that does not implement the OpenGL 28b8e80941Smrg * semantic for gl_VertexID. Instead, that hardware does not include the 29b8e80941Smrg * value of basevertex in the gl_VertexID value. To implement the OpenGL 30b8e80941Smrg * semantic, we'll have to convert gl_Vertex_ID to 31b8e80941Smrg * gl_VertexIDMESA+gl_BaseVertexMESA. 32b8e80941Smrg */ 33b8e80941Smrg 34b8e80941Smrg#include "glsl_symbol_table.h" 35b8e80941Smrg#include "ir_hierarchical_visitor.h" 36b8e80941Smrg#include "ir.h" 37b8e80941Smrg#include "ir_builder.h" 38b8e80941Smrg#include "linker.h" 39b8e80941Smrg#include "program/prog_statevars.h" 40b8e80941Smrg#include "builtin_functions.h" 41b8e80941Smrg#include "main/mtypes.h" 42b8e80941Smrg 43b8e80941Smrgnamespace { 44b8e80941Smrg 45b8e80941Smrgclass lower_vertex_id_visitor : public ir_hierarchical_visitor { 46b8e80941Smrgpublic: 47b8e80941Smrg explicit lower_vertex_id_visitor(ir_function_signature *main_sig, 48b8e80941Smrg exec_list *ir_list) 49b8e80941Smrg : progress(false), VertexID(NULL), gl_VertexID(NULL), 50b8e80941Smrg gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list) 51b8e80941Smrg { 52b8e80941Smrg foreach_in_list(ir_instruction, ir, ir_list) { 53b8e80941Smrg ir_variable *const var = ir->as_variable(); 54b8e80941Smrg 55b8e80941Smrg if (var != NULL && var->data.mode == ir_var_system_value && 56b8e80941Smrg var->data.location == SYSTEM_VALUE_BASE_VERTEX) { 57b8e80941Smrg gl_BaseVertex = var; 58b8e80941Smrg break; 59b8e80941Smrg } 60b8e80941Smrg } 61b8e80941Smrg } 62b8e80941Smrg 63b8e80941Smrg virtual ir_visitor_status visit(ir_dereference_variable *); 64b8e80941Smrg 65b8e80941Smrg bool progress; 66b8e80941Smrg 67b8e80941Smrgprivate: 68b8e80941Smrg ir_variable *VertexID; 69b8e80941Smrg ir_variable *gl_VertexID; 70b8e80941Smrg ir_variable *gl_BaseVertex; 71b8e80941Smrg 72b8e80941Smrg ir_function_signature *main_sig; 73b8e80941Smrg exec_list *ir_list; 74b8e80941Smrg}; 75b8e80941Smrg 76b8e80941Smrg} /* anonymous namespace */ 77b8e80941Smrg 78b8e80941Smrgir_visitor_status 79b8e80941Smrglower_vertex_id_visitor::visit(ir_dereference_variable *ir) 80b8e80941Smrg{ 81b8e80941Smrg if (ir->var->data.mode != ir_var_system_value || 82b8e80941Smrg ir->var->data.location != SYSTEM_VALUE_VERTEX_ID) 83b8e80941Smrg return visit_continue; 84b8e80941Smrg 85b8e80941Smrg if (VertexID == NULL) { 86b8e80941Smrg const glsl_type *const int_t = glsl_type::int_type; 87b8e80941Smrg void *const mem_ctx = ralloc_parent(ir); 88b8e80941Smrg 89b8e80941Smrg VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID", 90b8e80941Smrg ir_var_temporary); 91b8e80941Smrg ir_list->push_head(VertexID); 92b8e80941Smrg 93b8e80941Smrg gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA", 94b8e80941Smrg ir_var_system_value); 95b8e80941Smrg gl_VertexID->data.how_declared = ir_var_declared_implicitly; 96b8e80941Smrg gl_VertexID->data.read_only = true; 97b8e80941Smrg gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE; 98b8e80941Smrg gl_VertexID->data.explicit_location = true; 99b8e80941Smrg gl_VertexID->data.explicit_index = 0; 100b8e80941Smrg ir_list->push_head(gl_VertexID); 101b8e80941Smrg 102b8e80941Smrg if (gl_BaseVertex == NULL) { 103b8e80941Smrg gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex", 104b8e80941Smrg ir_var_system_value); 105b8e80941Smrg gl_BaseVertex->data.how_declared = ir_var_hidden; 106b8e80941Smrg gl_BaseVertex->data.read_only = true; 107b8e80941Smrg gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX; 108b8e80941Smrg gl_BaseVertex->data.explicit_location = true; 109b8e80941Smrg gl_BaseVertex->data.explicit_index = 0; 110b8e80941Smrg ir_list->push_head(gl_BaseVertex); 111b8e80941Smrg } 112b8e80941Smrg 113b8e80941Smrg ir_instruction *const inst = 114b8e80941Smrg ir_builder::assign(VertexID, 115b8e80941Smrg ir_builder::add(gl_VertexID, gl_BaseVertex)); 116b8e80941Smrg 117b8e80941Smrg main_sig->body.push_head(inst); 118b8e80941Smrg } 119b8e80941Smrg 120b8e80941Smrg ir->var = VertexID; 121b8e80941Smrg progress = true; 122b8e80941Smrg 123b8e80941Smrg return visit_continue; 124b8e80941Smrg} 125b8e80941Smrg 126b8e80941Smrgbool 127b8e80941Smrglower_vertex_id(gl_linked_shader *shader) 128b8e80941Smrg{ 129b8e80941Smrg /* gl_VertexID only exists in the vertex shader. 130b8e80941Smrg */ 131b8e80941Smrg if (shader->Stage != MESA_SHADER_VERTEX) 132b8e80941Smrg return false; 133b8e80941Smrg 134b8e80941Smrg ir_function_signature *const main_sig = 135b8e80941Smrg _mesa_get_main_function_signature(shader->symbols); 136b8e80941Smrg if (main_sig == NULL) { 137b8e80941Smrg assert(main_sig != NULL); 138b8e80941Smrg return false; 139b8e80941Smrg } 140b8e80941Smrg 141b8e80941Smrg lower_vertex_id_visitor v(main_sig, shader->ir); 142b8e80941Smrg 143b8e80941Smrg v.run(shader->ir); 144b8e80941Smrg 145b8e80941Smrg return v.progress; 146b8e80941Smrg} 147