1/* 2 * Copyright © 2017 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** 25 * @file 26 * 27 * Implements GL alpha testing by comparing the output color's alpha to the 28 * alpha_ref intrinsic and emitting a discard based on it. 29 * 30 * The alpha_to_one value overrides the source alpha to 1.0 to implement 31 * GL_SAMPLE_ALPHA_TO_ONE, which applies before the alpha test (and would be 32 * rather silly to use with alpha test, but the spec permits). 33 */ 34 35#include "nir/nir.h" 36#include "nir/nir_builder.h" 37 38void 39nir_lower_alpha_test(nir_shader *shader, enum compare_func func, 40 bool alpha_to_one) 41{ 42 assert(shader->info.stage == MESA_SHADER_FRAGMENT); 43 44 nir_foreach_function(function, shader) { 45 nir_function_impl *impl = function->impl; 46 nir_builder b; 47 nir_builder_init(&b, impl); 48 b.cursor = nir_before_cf_list(&impl->body); 49 50 nir_foreach_block(block, impl) { 51 nir_foreach_instr_safe(instr, block) { 52 if (instr->type == nir_instr_type_intrinsic) { 53 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); 54 55 nir_variable *out = NULL; 56 57 switch (intr->intrinsic) { 58 case nir_intrinsic_store_deref: 59 out = nir_deref_instr_get_variable(nir_src_as_deref(intr->src[0])); 60 break; 61 case nir_intrinsic_store_output: 62 /* already had i/o lowered.. lookup the matching output var: */ 63 nir_foreach_variable(var, &shader->outputs) { 64 int drvloc = var->data.driver_location; 65 if (nir_intrinsic_base(intr) == drvloc) { 66 out = var; 67 break; 68 } 69 } 70 assume(out); 71 break; 72 default: 73 continue; 74 } 75 76 if (out->data.mode != nir_var_shader_out) 77 continue; 78 79 if (out->data.location != FRAG_RESULT_COLOR && 80 out->data.location != FRAG_RESULT_DATA0) 81 continue; 82 83 b.cursor = nir_before_instr(&intr->instr); 84 85 nir_ssa_def *alpha; 86 if (alpha_to_one) { 87 alpha = nir_imm_float(&b, 1.0); 88 } else if (intr->intrinsic == nir_intrinsic_store_deref) { 89 alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[1], 4), 90 3); 91 } else { 92 alpha = nir_channel(&b, nir_ssa_for_src(&b, intr->src[0], 4), 93 3); 94 } 95 96 nir_ssa_def *condition = 97 nir_compare_func(&b, func, 98 alpha, nir_load_alpha_ref_float(&b)); 99 100 nir_intrinsic_instr *discard = 101 nir_intrinsic_instr_create(b.shader, 102 nir_intrinsic_discard_if); 103 discard->num_components = 1; 104 discard->src[0] = nir_src_for_ssa(nir_inot(&b, condition)); 105 nir_builder_instr_insert(&b, &discard->instr); 106 shader->info.fs.uses_discard = true; 107 } 108 } 109 } 110 111 nir_metadata_preserve(impl, nir_metadata_block_index | 112 nir_metadata_dominance); 113 } 114} 115