1b8e80941Smrg/* 2b8e80941Smrg * Copyright © 2010 Intel Corporation 3b8e80941Smrg * Copyright © 2018 Broadcom 4b8e80941Smrg * 5b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 6b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 7b8e80941Smrg * to deal in the Software without restriction, including without limitation 8b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 10b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 11b8e80941Smrg * 12b8e80941Smrg * The above copyright notice and this permission notice (including the next 13b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 14b8e80941Smrg * Software. 15b8e80941Smrg * 16b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 21b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 22b8e80941Smrg * DEALINGS IN THE SOFTWARE. 23b8e80941Smrg */ 24b8e80941Smrg 25b8e80941Smrg#include "nir.h" 26b8e80941Smrg#include "nir_builder.h" 27b8e80941Smrg 28b8e80941Smrg/** nir_lower_alu.c 29b8e80941Smrg * 30b8e80941Smrg * NIR's home for miscellaneous ALU operation lowering implementations. 31b8e80941Smrg * 32b8e80941Smrg * Most NIR ALU lowering occurs in nir_opt_algebraic.py, since it's generally 33b8e80941Smrg * easy to write them there. However, if terms appear multiple times in the 34b8e80941Smrg * lowered code, it can get very verbose and cause a lot of work for CSE, so 35b8e80941Smrg * it may end up being easier to write out in C code. 36b8e80941Smrg * 37b8e80941Smrg * The shader must be in SSA for this pass. 38b8e80941Smrg */ 39b8e80941Smrg 40b8e80941Smrg#define LOWER_MUL_HIGH (1 << 0) 41b8e80941Smrg 42b8e80941Smrgstatic bool 43b8e80941Smrglower_alu_instr(nir_alu_instr *instr, nir_builder *b) 44b8e80941Smrg{ 45b8e80941Smrg nir_ssa_def *lowered = NULL; 46b8e80941Smrg 47b8e80941Smrg assert(instr->dest.dest.is_ssa); 48b8e80941Smrg 49b8e80941Smrg b->cursor = nir_before_instr(&instr->instr); 50b8e80941Smrg b->exact = instr->exact; 51b8e80941Smrg 52b8e80941Smrg switch (instr->op) { 53b8e80941Smrg case nir_op_bitfield_reverse: 54b8e80941Smrg if (b->shader->options->lower_bitfield_reverse) { 55b8e80941Smrg /* For more details, see: 56b8e80941Smrg * 57b8e80941Smrg * http://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel 58b8e80941Smrg */ 59b8e80941Smrg nir_ssa_def *c1 = nir_imm_int(b, 1); 60b8e80941Smrg nir_ssa_def *c2 = nir_imm_int(b, 2); 61b8e80941Smrg nir_ssa_def *c4 = nir_imm_int(b, 4); 62b8e80941Smrg nir_ssa_def *c8 = nir_imm_int(b, 8); 63b8e80941Smrg nir_ssa_def *c16 = nir_imm_int(b, 16); 64b8e80941Smrg nir_ssa_def *c33333333 = nir_imm_int(b, 0x33333333); 65b8e80941Smrg nir_ssa_def *c55555555 = nir_imm_int(b, 0x55555555); 66b8e80941Smrg nir_ssa_def *c0f0f0f0f = nir_imm_int(b, 0x0f0f0f0f); 67b8e80941Smrg nir_ssa_def *c00ff00ff = nir_imm_int(b, 0x00ff00ff); 68b8e80941Smrg 69b8e80941Smrg lowered = nir_ssa_for_alu_src(b, instr, 0); 70b8e80941Smrg 71b8e80941Smrg /* Swap odd and even bits. */ 72b8e80941Smrg lowered = nir_ior(b, 73b8e80941Smrg nir_iand(b, nir_ushr(b, lowered, c1), c55555555), 74b8e80941Smrg nir_ishl(b, nir_iand(b, lowered, c55555555), c1)); 75b8e80941Smrg 76b8e80941Smrg /* Swap consecutive pairs. */ 77b8e80941Smrg lowered = nir_ior(b, 78b8e80941Smrg nir_iand(b, nir_ushr(b, lowered, c2), c33333333), 79b8e80941Smrg nir_ishl(b, nir_iand(b, lowered, c33333333), c2)); 80b8e80941Smrg 81b8e80941Smrg /* Swap nibbles. */ 82b8e80941Smrg lowered = nir_ior(b, 83b8e80941Smrg nir_iand(b, nir_ushr(b, lowered, c4), c0f0f0f0f), 84b8e80941Smrg nir_ishl(b, nir_iand(b, lowered, c0f0f0f0f), c4)); 85b8e80941Smrg 86b8e80941Smrg /* Swap bytes. */ 87b8e80941Smrg lowered = nir_ior(b, 88b8e80941Smrg nir_iand(b, nir_ushr(b, lowered, c8), c00ff00ff), 89b8e80941Smrg nir_ishl(b, nir_iand(b, lowered, c00ff00ff), c8)); 90b8e80941Smrg 91b8e80941Smrg lowered = nir_ior(b, 92b8e80941Smrg nir_ushr(b, lowered, c16), 93b8e80941Smrg nir_ishl(b, lowered, c16)); 94b8e80941Smrg } 95b8e80941Smrg break; 96b8e80941Smrg 97b8e80941Smrg case nir_op_bit_count: 98b8e80941Smrg if (b->shader->options->lower_bit_count) { 99b8e80941Smrg /* For more details, see: 100b8e80941Smrg * 101b8e80941Smrg * http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel 102b8e80941Smrg */ 103b8e80941Smrg nir_ssa_def *c1 = nir_imm_int(b, 1); 104b8e80941Smrg nir_ssa_def *c2 = nir_imm_int(b, 2); 105b8e80941Smrg nir_ssa_def *c4 = nir_imm_int(b, 4); 106b8e80941Smrg nir_ssa_def *c24 = nir_imm_int(b, 24); 107b8e80941Smrg nir_ssa_def *c33333333 = nir_imm_int(b, 0x33333333); 108b8e80941Smrg nir_ssa_def *c55555555 = nir_imm_int(b, 0x55555555); 109b8e80941Smrg nir_ssa_def *c0f0f0f0f = nir_imm_int(b, 0x0f0f0f0f); 110b8e80941Smrg nir_ssa_def *c01010101 = nir_imm_int(b, 0x01010101); 111b8e80941Smrg 112b8e80941Smrg lowered = nir_ssa_for_alu_src(b, instr, 0); 113b8e80941Smrg 114b8e80941Smrg lowered = nir_isub(b, lowered, 115b8e80941Smrg nir_iand(b, nir_ushr(b, lowered, c1), c55555555)); 116b8e80941Smrg 117b8e80941Smrg lowered = nir_iadd(b, 118b8e80941Smrg nir_iand(b, lowered, c33333333), 119b8e80941Smrg nir_iand(b, nir_ushr(b, lowered, c2), c33333333)); 120b8e80941Smrg 121b8e80941Smrg lowered = nir_ushr(b, 122b8e80941Smrg nir_imul(b, 123b8e80941Smrg nir_iand(b, 124b8e80941Smrg nir_iadd(b, 125b8e80941Smrg lowered, 126b8e80941Smrg nir_ushr(b, lowered, c4)), 127b8e80941Smrg c0f0f0f0f), 128b8e80941Smrg c01010101), 129b8e80941Smrg c24); 130b8e80941Smrg } 131b8e80941Smrg break; 132b8e80941Smrg 133b8e80941Smrg case nir_op_imul_high: 134b8e80941Smrg case nir_op_umul_high: 135b8e80941Smrg if (b->shader->options->lower_mul_high) { 136b8e80941Smrg nir_ssa_def *c1 = nir_imm_int(b, 1); 137b8e80941Smrg nir_ssa_def *c16 = nir_imm_int(b, 16); 138b8e80941Smrg 139b8e80941Smrg nir_ssa_def *src0 = nir_ssa_for_alu_src(b, instr, 0); 140b8e80941Smrg nir_ssa_def *src1 = nir_ssa_for_alu_src(b, instr, 1); 141b8e80941Smrg nir_ssa_def *different_signs = NULL; 142b8e80941Smrg if (instr->op == nir_op_imul_high) { 143b8e80941Smrg nir_ssa_def *c0 = nir_imm_int(b, 0); 144b8e80941Smrg different_signs = nir_ixor(b, 145b8e80941Smrg nir_ilt(b, src0, c0), 146b8e80941Smrg nir_ilt(b, src1, c0)); 147b8e80941Smrg src0 = nir_iabs(b, src0); 148b8e80941Smrg src1 = nir_iabs(b, src1); 149b8e80941Smrg } 150b8e80941Smrg 151b8e80941Smrg /* ABCD 152b8e80941Smrg * * EFGH 153b8e80941Smrg * ====== 154b8e80941Smrg * (GH * CD) + (GH * AB) << 16 + (EF * CD) << 16 + (EF * AB) << 32 155b8e80941Smrg * 156b8e80941Smrg * Start by splitting into the 4 multiplies. 157b8e80941Smrg */ 158b8e80941Smrg nir_ssa_def *src0l = nir_iand(b, src0, nir_imm_int(b, 0xffff)); 159b8e80941Smrg nir_ssa_def *src1l = nir_iand(b, src1, nir_imm_int(b, 0xffff)); 160b8e80941Smrg nir_ssa_def *src0h = nir_ushr(b, src0, c16); 161b8e80941Smrg nir_ssa_def *src1h = nir_ushr(b, src1, c16); 162b8e80941Smrg 163b8e80941Smrg nir_ssa_def *lo = nir_imul(b, src0l, src1l); 164b8e80941Smrg nir_ssa_def *m1 = nir_imul(b, src0l, src1h); 165b8e80941Smrg nir_ssa_def *m2 = nir_imul(b, src0h, src1l); 166b8e80941Smrg nir_ssa_def *hi = nir_imul(b, src0h, src1h); 167b8e80941Smrg 168b8e80941Smrg nir_ssa_def *tmp; 169b8e80941Smrg 170b8e80941Smrg tmp = nir_ishl(b, m1, c16); 171b8e80941Smrg hi = nir_iadd(b, hi, nir_iand(b, nir_uadd_carry(b, lo, tmp), c1)); 172b8e80941Smrg lo = nir_iadd(b, lo, tmp); 173b8e80941Smrg hi = nir_iadd(b, hi, nir_ushr(b, m1, c16)); 174b8e80941Smrg 175b8e80941Smrg tmp = nir_ishl(b, m2, c16); 176b8e80941Smrg hi = nir_iadd(b, hi, nir_iand(b, nir_uadd_carry(b, lo, tmp), c1)); 177b8e80941Smrg lo = nir_iadd(b, lo, tmp); 178b8e80941Smrg hi = nir_iadd(b, hi, nir_ushr(b, m2, c16)); 179b8e80941Smrg 180b8e80941Smrg if (instr->op == nir_op_imul_high) { 181b8e80941Smrg /* For channels where different_signs is set we have to perform a 182b8e80941Smrg * 64-bit negation. This is *not* the same as just negating the 183b8e80941Smrg * high 32-bits. Consider -3 * 2. The high 32-bits is 0, but the 184b8e80941Smrg * desired result is -1, not -0! Recall -x == ~x + 1. 185b8e80941Smrg */ 186b8e80941Smrg hi = nir_bcsel(b, different_signs, 187b8e80941Smrg nir_iadd(b, 188b8e80941Smrg nir_inot(b, hi), 189b8e80941Smrg nir_iand(b, 190b8e80941Smrg nir_uadd_carry(b, 191b8e80941Smrg nir_inot(b, lo), 192b8e80941Smrg c1), 193b8e80941Smrg nir_imm_int(b, 1))), 194b8e80941Smrg hi); 195b8e80941Smrg } 196b8e80941Smrg 197b8e80941Smrg lowered = hi; 198b8e80941Smrg } 199b8e80941Smrg break; 200b8e80941Smrg 201b8e80941Smrg default: 202b8e80941Smrg break; 203b8e80941Smrg } 204b8e80941Smrg 205b8e80941Smrg if (lowered) { 206b8e80941Smrg nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(lowered)); 207b8e80941Smrg nir_instr_remove(&instr->instr); 208b8e80941Smrg return true; 209b8e80941Smrg } else { 210b8e80941Smrg return false; 211b8e80941Smrg } 212b8e80941Smrg} 213b8e80941Smrg 214b8e80941Smrgbool 215b8e80941Smrgnir_lower_alu(nir_shader *shader) 216b8e80941Smrg{ 217b8e80941Smrg bool progress = false; 218b8e80941Smrg 219b8e80941Smrg if (!shader->options->lower_bitfield_reverse && 220b8e80941Smrg !shader->options->lower_mul_high) 221b8e80941Smrg return false; 222b8e80941Smrg 223b8e80941Smrg nir_foreach_function(function, shader) { 224b8e80941Smrg if (function->impl) { 225b8e80941Smrg nir_builder builder; 226b8e80941Smrg nir_builder_init(&builder, function->impl); 227b8e80941Smrg 228b8e80941Smrg nir_foreach_block(block, function->impl) { 229b8e80941Smrg nir_foreach_instr_safe(instr, block) { 230b8e80941Smrg if (instr->type == nir_instr_type_alu) { 231b8e80941Smrg progress = lower_alu_instr(nir_instr_as_alu(instr), 232b8e80941Smrg &builder) || progress; 233b8e80941Smrg } 234b8e80941Smrg } 235b8e80941Smrg } 236b8e80941Smrg 237b8e80941Smrg if (progress) { 238b8e80941Smrg nir_metadata_preserve(function->impl, 239b8e80941Smrg nir_metadata_block_index | 240b8e80941Smrg nir_metadata_dominance); 241b8e80941Smrg } 242b8e80941Smrg } 243b8e80941Smrg } 244b8e80941Smrg 245b8e80941Smrg return progress; 246b8e80941Smrg} 247