1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2015 Red Hat
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21b8e80941Smrg * IN THE SOFTWARE.
22b8e80941Smrg *
23b8e80941Smrg * Authors:
24b8e80941Smrg *    Rob Clark <robclark@freedesktop.org>
25b8e80941Smrg */
26b8e80941Smrg
27b8e80941Smrg#include "nir.h"
28b8e80941Smrg#include "nir_builder.h"
29b8e80941Smrg
30b8e80941Smrg#define MAX_CLIP_PLANES 8
31b8e80941Smrg
32b8e80941Smrg/* Generates the lowering code for user-clip-planes, generating CLIPDIST
33b8e80941Smrg * from UCP[n] + CLIPVERTEX or POSITION.  Additionally, an optional pass
34b8e80941Smrg * for fragment shaders to insert conditional kills based on the inter-
35b8e80941Smrg * polated CLIPDIST
36b8e80941Smrg *
37b8e80941Smrg * NOTE: should be run after nir_lower_outputs_to_temporaries() (or at
38b8e80941Smrg * least in scenarios where you can count on each output written once
39b8e80941Smrg * and only once).
40b8e80941Smrg */
41b8e80941Smrg
42b8e80941Smrg
43b8e80941Smrgstatic nir_variable *
44b8e80941Smrgcreate_clipdist_var(nir_shader *shader, unsigned drvloc,
45b8e80941Smrg                    bool output, gl_varying_slot slot)
46b8e80941Smrg{
47b8e80941Smrg   nir_variable *var = rzalloc(shader, nir_variable);
48b8e80941Smrg
49b8e80941Smrg   var->data.driver_location = drvloc;
50b8e80941Smrg   var->type = glsl_vec4_type();
51b8e80941Smrg   var->data.mode = output ? nir_var_shader_out : nir_var_shader_in;
52b8e80941Smrg   var->name = ralloc_asprintf(var, "clipdist_%d", drvloc);
53b8e80941Smrg   var->data.index = 0;
54b8e80941Smrg   var->data.location = slot;
55b8e80941Smrg
56b8e80941Smrg   if (output) {
57b8e80941Smrg      exec_list_push_tail(&shader->outputs, &var->node);
58b8e80941Smrg      shader->num_outputs++; /* TODO use type_size() */
59b8e80941Smrg   }
60b8e80941Smrg   else {
61b8e80941Smrg      exec_list_push_tail(&shader->inputs, &var->node);
62b8e80941Smrg      shader->num_inputs++;  /* TODO use type_size() */
63b8e80941Smrg   }
64b8e80941Smrg   return var;
65b8e80941Smrg}
66b8e80941Smrg
67b8e80941Smrgstatic void
68b8e80941Smrgstore_clipdist_output(nir_builder *b, nir_variable *out, nir_ssa_def **val)
69b8e80941Smrg{
70b8e80941Smrg   nir_intrinsic_instr *store;
71b8e80941Smrg
72b8e80941Smrg   store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output);
73b8e80941Smrg   store->num_components = 4;
74b8e80941Smrg   nir_intrinsic_set_base(store, out->data.driver_location);
75b8e80941Smrg   nir_intrinsic_set_write_mask(store, 0xf);
76b8e80941Smrg   store->src[0].ssa = nir_vec4(b, val[0], val[1], val[2], val[3]);
77b8e80941Smrg   store->src[0].is_ssa = true;
78b8e80941Smrg   store->src[1] = nir_src_for_ssa(nir_imm_int(b, 0));
79b8e80941Smrg   nir_builder_instr_insert(b, &store->instr);
80b8e80941Smrg}
81b8e80941Smrg
82b8e80941Smrgstatic void
83b8e80941Smrgload_clipdist_input(nir_builder *b, nir_variable *in, nir_ssa_def **val)
84b8e80941Smrg{
85b8e80941Smrg   nir_intrinsic_instr *load;
86b8e80941Smrg
87b8e80941Smrg   load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input);
88b8e80941Smrg   load->num_components = 4;
89b8e80941Smrg   nir_intrinsic_set_base(load, in->data.driver_location);
90b8e80941Smrg   load->src[0] = nir_src_for_ssa(nir_imm_int(b, 0));
91b8e80941Smrg   nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
92b8e80941Smrg   nir_builder_instr_insert(b, &load->instr);
93b8e80941Smrg
94b8e80941Smrg   val[0] = nir_channel(b, &load->dest.ssa, 0);
95b8e80941Smrg   val[1] = nir_channel(b, &load->dest.ssa, 1);
96b8e80941Smrg   val[2] = nir_channel(b, &load->dest.ssa, 2);
97b8e80941Smrg   val[3] = nir_channel(b, &load->dest.ssa, 3);
98b8e80941Smrg}
99b8e80941Smrg
100b8e80941Smrgstatic nir_ssa_def *
101b8e80941Smrgfind_output_in_block(nir_block *block, unsigned drvloc)
102b8e80941Smrg{
103b8e80941Smrg   nir_foreach_instr(instr, block) {
104b8e80941Smrg
105b8e80941Smrg      if (instr->type == nir_instr_type_intrinsic) {
106b8e80941Smrg         nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
107b8e80941Smrg         if ((intr->intrinsic == nir_intrinsic_store_output) &&
108b8e80941Smrg             nir_intrinsic_base(intr) == drvloc) {
109b8e80941Smrg            assert(intr->src[0].is_ssa);
110b8e80941Smrg            assert(nir_src_is_const(intr->src[1]));
111b8e80941Smrg            return intr->src[0].ssa;
112b8e80941Smrg         }
113b8e80941Smrg      }
114b8e80941Smrg   }
115b8e80941Smrg
116b8e80941Smrg   return NULL;
117b8e80941Smrg}
118b8e80941Smrg
119b8e80941Smrg/* TODO: maybe this would be a useful helper?
120b8e80941Smrg * NOTE: assumes each output is written exactly once (and unconditionally)
121b8e80941Smrg * so if needed nir_lower_outputs_to_temporaries()
122b8e80941Smrg */
123b8e80941Smrgstatic nir_ssa_def *
124b8e80941Smrgfind_output(nir_shader *shader, unsigned drvloc)
125b8e80941Smrg{
126b8e80941Smrg   nir_ssa_def *def = NULL;
127b8e80941Smrg   nir_foreach_function(function, shader) {
128b8e80941Smrg      if (function->impl) {
129b8e80941Smrg         nir_foreach_block_reverse(block, function->impl) {
130b8e80941Smrg            nir_ssa_def *new_def = find_output_in_block(block, drvloc);
131b8e80941Smrg            assert(!(new_def && def));
132b8e80941Smrg            def = new_def;
133b8e80941Smrg#if !defined(DEBUG)
134b8e80941Smrg            /* for debug builds, scan entire shader to assert
135b8e80941Smrg             * if output is written multiple times.  For release
136b8e80941Smrg             * builds just assume all is well and bail when we
137b8e80941Smrg             * find first:
138b8e80941Smrg             */
139b8e80941Smrg            if (def)
140b8e80941Smrg               break;
141b8e80941Smrg#endif
142b8e80941Smrg         }
143b8e80941Smrg      }
144b8e80941Smrg   }
145b8e80941Smrg
146b8e80941Smrg   return def;
147b8e80941Smrg}
148b8e80941Smrg
149b8e80941Smrg/*
150b8e80941Smrg * VS lowering
151b8e80941Smrg */
152b8e80941Smrg
153b8e80941Smrg/* ucp_enables is bitmask of enabled ucps.  Actual ucp values are
154b8e80941Smrg * passed in to shader via user_clip_plane system-values
155b8e80941Smrg *
156b8e80941Smrg * If use_vars is true, the pass will use variable loads and stores instead
157b8e80941Smrg * of working with store_output intrinsics.
158b8e80941Smrg */
159b8e80941Smrgbool
160b8e80941Smrgnir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars)
161b8e80941Smrg{
162b8e80941Smrg   nir_function_impl *impl = nir_shader_get_entrypoint(shader);
163b8e80941Smrg   nir_ssa_def *clipdist[MAX_CLIP_PLANES];
164b8e80941Smrg   nir_builder b;
165b8e80941Smrg   int maxloc = -1;
166b8e80941Smrg   nir_variable *position = NULL;
167b8e80941Smrg   nir_variable *clipvertex = NULL;
168b8e80941Smrg   nir_ssa_def *cv;
169b8e80941Smrg   nir_variable *out[2] = { NULL };
170b8e80941Smrg
171b8e80941Smrg   if (!ucp_enables)
172b8e80941Smrg      return false;
173b8e80941Smrg
174b8e80941Smrg   nir_builder_init(&b, impl);
175b8e80941Smrg
176b8e80941Smrg   /* NIR should ensure that, even in case of loops/if-else, there
177b8e80941Smrg    * should be only a single predecessor block to end_block, which
178b8e80941Smrg    * makes the perfect place to insert the clipdist calculations.
179b8e80941Smrg    *
180b8e80941Smrg    * NOTE: in case of early returns, these would have to be lowered
181b8e80941Smrg    * to jumps to end_block predecessor in a previous pass.  Not sure
182b8e80941Smrg    * if there is a good way to sanity check this, but for now the
183b8e80941Smrg    * users of this pass don't support sub-routines.
184b8e80941Smrg    */
185b8e80941Smrg   assert(impl->end_block->predecessors->entries == 1);
186b8e80941Smrg   b.cursor = nir_after_cf_list(&impl->body);
187b8e80941Smrg
188b8e80941Smrg   /* find clipvertex/position outputs: */
189b8e80941Smrg   nir_foreach_variable(var, &shader->outputs) {
190b8e80941Smrg      switch (var->data.location) {
191b8e80941Smrg      case VARYING_SLOT_POS:
192b8e80941Smrg         position = var;
193b8e80941Smrg         break;
194b8e80941Smrg      case VARYING_SLOT_CLIP_VERTEX:
195b8e80941Smrg         clipvertex = var;
196b8e80941Smrg         break;
197b8e80941Smrg      case VARYING_SLOT_CLIP_DIST0:
198b8e80941Smrg      case VARYING_SLOT_CLIP_DIST1:
199b8e80941Smrg         /* if shader is already writing CLIPDIST, then
200b8e80941Smrg          * there should be no user-clip-planes to deal
201b8e80941Smrg          * with.
202b8e80941Smrg          *
203b8e80941Smrg          * We assume nir_remove_dead_variables has removed the clipdist
204b8e80941Smrg          * variables if they're not written.
205b8e80941Smrg          */
206b8e80941Smrg         return false;
207b8e80941Smrg      }
208b8e80941Smrg   }
209b8e80941Smrg
210b8e80941Smrg   if (use_vars) {
211b8e80941Smrg      cv = nir_load_var(&b, clipvertex ? clipvertex : position);
212b8e80941Smrg
213b8e80941Smrg      if (clipvertex) {
214b8e80941Smrg         exec_node_remove(&clipvertex->node);
215b8e80941Smrg         clipvertex->data.mode = nir_var_shader_temp;
216b8e80941Smrg         exec_list_push_tail(&shader->globals, &clipvertex->node);
217b8e80941Smrg      }
218b8e80941Smrg   } else {
219b8e80941Smrg      if (clipvertex)
220b8e80941Smrg         cv = find_output(shader, clipvertex->data.driver_location);
221b8e80941Smrg      else if (position)
222b8e80941Smrg         cv = find_output(shader, position->data.driver_location);
223b8e80941Smrg      else
224b8e80941Smrg         return false;
225b8e80941Smrg   }
226b8e80941Smrg
227b8e80941Smrg   /* insert CLIPDIST outputs: */
228b8e80941Smrg   if (ucp_enables & 0x0f)
229b8e80941Smrg      out[0] =
230b8e80941Smrg         create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST0);
231b8e80941Smrg   if (ucp_enables & 0xf0)
232b8e80941Smrg      out[1] =
233b8e80941Smrg         create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST1);
234b8e80941Smrg
235b8e80941Smrg   for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
236b8e80941Smrg      if (ucp_enables & (1 << plane)) {
237b8e80941Smrg         nir_ssa_def *ucp = nir_load_user_clip_plane(&b, plane);
238b8e80941Smrg
239b8e80941Smrg         /* calculate clipdist[plane] - dot(ucp, cv): */
240b8e80941Smrg         clipdist[plane] = nir_fdot4(&b, ucp, cv);
241b8e80941Smrg      } else {
242b8e80941Smrg         /* 0.0 == don't-clip == disabled: */
243b8e80941Smrg         clipdist[plane] = nir_imm_float(&b, 0.0);
244b8e80941Smrg      }
245b8e80941Smrg   }
246b8e80941Smrg
247b8e80941Smrg   if (use_vars) {
248b8e80941Smrg      if (ucp_enables & 0x0f)
249b8e80941Smrg         nir_store_var(&b, out[0], nir_vec(&b, clipdist, 4), 0xf);
250b8e80941Smrg      if (ucp_enables & 0xf0)
251b8e80941Smrg         nir_store_var(&b, out[1], nir_vec(&b, &clipdist[4], 4), 0xf);
252b8e80941Smrg   } else {
253b8e80941Smrg      if (ucp_enables & 0x0f)
254b8e80941Smrg         store_clipdist_output(&b, out[0], &clipdist[0]);
255b8e80941Smrg      if (ucp_enables & 0xf0)
256b8e80941Smrg         store_clipdist_output(&b, out[1], &clipdist[4]);
257b8e80941Smrg   }
258b8e80941Smrg
259b8e80941Smrg   nir_metadata_preserve(impl, nir_metadata_dominance);
260b8e80941Smrg
261b8e80941Smrg   return true;
262b8e80941Smrg}
263b8e80941Smrg
264b8e80941Smrg/*
265b8e80941Smrg * FS lowering
266b8e80941Smrg */
267b8e80941Smrg
268b8e80941Smrgstatic void
269b8e80941Smrglower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
270b8e80941Smrg              nir_variable **in)
271b8e80941Smrg{
272b8e80941Smrg   nir_ssa_def *clipdist[MAX_CLIP_PLANES];
273b8e80941Smrg   nir_builder b;
274b8e80941Smrg
275b8e80941Smrg   nir_builder_init(&b, impl);
276b8e80941Smrg   b.cursor = nir_before_cf_list(&impl->body);
277b8e80941Smrg
278b8e80941Smrg   if (ucp_enables & 0x0f)
279b8e80941Smrg      load_clipdist_input(&b, in[0], &clipdist[0]);
280b8e80941Smrg   if (ucp_enables & 0xf0)
281b8e80941Smrg      load_clipdist_input(&b, in[1], &clipdist[4]);
282b8e80941Smrg
283b8e80941Smrg   for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
284b8e80941Smrg      if (ucp_enables & (1 << plane)) {
285b8e80941Smrg         nir_intrinsic_instr *discard;
286b8e80941Smrg         nir_ssa_def *cond;
287b8e80941Smrg
288b8e80941Smrg         cond = nir_flt(&b, clipdist[plane], nir_imm_float(&b, 0.0));
289b8e80941Smrg
290b8e80941Smrg         discard = nir_intrinsic_instr_create(b.shader,
291b8e80941Smrg                                              nir_intrinsic_discard_if);
292b8e80941Smrg         discard->src[0] = nir_src_for_ssa(cond);
293b8e80941Smrg         nir_builder_instr_insert(&b, &discard->instr);
294b8e80941Smrg
295b8e80941Smrg         b.shader->info.fs.uses_discard = true;
296b8e80941Smrg      }
297b8e80941Smrg   }
298b8e80941Smrg
299b8e80941Smrg   nir_metadata_preserve(impl, nir_metadata_dominance);
300b8e80941Smrg}
301b8e80941Smrg
302b8e80941Smrg/* insert conditional kill based on interpolated CLIPDIST
303b8e80941Smrg */
304b8e80941Smrgbool
305b8e80941Smrgnir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables)
306b8e80941Smrg{
307b8e80941Smrg   nir_variable *in[2];
308b8e80941Smrg   int maxloc = -1;
309b8e80941Smrg
310b8e80941Smrg   if (!ucp_enables)
311b8e80941Smrg      return false;
312b8e80941Smrg
313b8e80941Smrg   nir_foreach_variable(var, &shader->inputs) {
314b8e80941Smrg      int loc = var->data.driver_location;
315b8e80941Smrg
316b8e80941Smrg      /* keep track of last used driver-location.. we'll be
317b8e80941Smrg       * appending CLIP_DIST0/CLIP_DIST1 after last existing
318b8e80941Smrg       * input:
319b8e80941Smrg       */
320b8e80941Smrg      maxloc = MAX2(maxloc, loc);
321b8e80941Smrg   }
322b8e80941Smrg
323b8e80941Smrg   /* The shader won't normally have CLIPDIST inputs, so we
324b8e80941Smrg    * must add our own:
325b8e80941Smrg    */
326b8e80941Smrg   /* insert CLIPDIST outputs: */
327b8e80941Smrg   if (ucp_enables & 0x0f)
328b8e80941Smrg      in[0] =
329b8e80941Smrg         create_clipdist_var(shader, ++maxloc, false,
330b8e80941Smrg                             VARYING_SLOT_CLIP_DIST0);
331b8e80941Smrg   if (ucp_enables & 0xf0)
332b8e80941Smrg      in[1] =
333b8e80941Smrg         create_clipdist_var(shader, ++maxloc, false,
334b8e80941Smrg                             VARYING_SLOT_CLIP_DIST1);
335b8e80941Smrg
336b8e80941Smrg   nir_foreach_function(function, shader) {
337b8e80941Smrg      if (!strcmp(function->name, "main"))
338b8e80941Smrg         lower_clip_fs(function->impl, ucp_enables, in);
339b8e80941Smrg   }
340b8e80941Smrg
341b8e80941Smrg   return true;
342b8e80941Smrg}
343