1/* 2 * Copyright © 2015 Red Hat 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#include "nir.h" 25#include "nir_builder.h" 26 27/* Lower glDrawPixels(). 28 * 29 * This is based on the logic in st_get_drawpix_shader() in TGSI compiler. 30 * 31 * Run before nir_lower_io. 32 */ 33 34typedef struct { 35 const nir_lower_drawpixels_options *options; 36 nir_shader *shader; 37 nir_builder b; 38 nir_variable *texcoord, *scale, *bias, *tex, *pixelmap; 39} lower_drawpixels_state; 40 41static nir_ssa_def * 42get_texcoord(lower_drawpixels_state *state) 43{ 44 if (state->texcoord == NULL) { 45 nir_variable *texcoord = NULL; 46 47 /* find gl_TexCoord, if it exists: */ 48 nir_foreach_variable(var, &state->shader->inputs) { 49 if (var->data.location == VARYING_SLOT_TEX0) { 50 texcoord = var; 51 break; 52 } 53 } 54 55 /* otherwise create it: */ 56 if (texcoord == NULL) { 57 texcoord = nir_variable_create(state->shader, 58 nir_var_shader_in, 59 glsl_vec4_type(), 60 "gl_TexCoord"); 61 texcoord->data.location = VARYING_SLOT_TEX0; 62 } 63 64 state->texcoord = texcoord; 65 } 66 return nir_load_var(&state->b, state->texcoord); 67} 68 69static nir_variable * 70create_uniform(nir_shader *shader, const char *name, 71 const gl_state_index16 state_tokens[STATE_LENGTH]) 72{ 73 nir_variable *var = nir_variable_create(shader, 74 nir_var_uniform, 75 glsl_vec4_type(), 76 name); 77 var->num_state_slots = 1; 78 var->state_slots = ralloc_array(var, nir_state_slot, 1); 79 memcpy(var->state_slots[0].tokens, state_tokens, 80 sizeof(var->state_slots[0].tokens)); 81 return var; 82} 83 84static nir_ssa_def * 85get_scale(lower_drawpixels_state *state) 86{ 87 if (state->scale == NULL) { 88 state->scale = create_uniform(state->shader, "gl_PTscale", 89 state->options->scale_state_tokens); 90 } 91 return nir_load_var(&state->b, state->scale); 92} 93 94static nir_ssa_def * 95get_bias(lower_drawpixels_state *state) 96{ 97 if (state->bias == NULL) { 98 state->bias = create_uniform(state->shader, "gl_PTbias", 99 state->options->bias_state_tokens); 100 } 101 return nir_load_var(&state->b, state->bias); 102} 103 104static nir_ssa_def * 105get_texcoord_const(lower_drawpixels_state *state) 106{ 107 if (state->bias == NULL) { 108 state->bias = create_uniform(state->shader, "gl_MultiTexCoord0", 109 state->options->texcoord_state_tokens); 110 } 111 return nir_load_var(&state->b, state->bias); 112} 113 114static void 115lower_color(lower_drawpixels_state *state, nir_intrinsic_instr *intr) 116{ 117 nir_builder *b = &state->b; 118 nir_ssa_def *texcoord; 119 nir_tex_instr *tex; 120 nir_ssa_def *def; 121 122 assert(intr->dest.is_ssa); 123 124 b->cursor = nir_before_instr(&intr->instr); 125 126 texcoord = get_texcoord(state); 127 128 const struct glsl_type *sampler2D = 129 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT); 130 131 if (!state->tex) { 132 state->tex = 133 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); 134 state->tex->data.binding = state->options->drawpix_sampler; 135 state->tex->data.explicit_binding = true; 136 state->tex->data.how_declared = nir_var_hidden; 137 } 138 139 nir_deref_instr *tex_deref = nir_build_deref_var(b, state->tex); 140 141 /* replace load_var(gl_Color) w/ texture sample: 142 * TEX def, texcoord, drawpix_sampler, 2D 143 */ 144 tex = nir_tex_instr_create(state->shader, 3); 145 tex->op = nir_texop_tex; 146 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; 147 tex->coord_components = 2; 148 tex->dest_type = nir_type_float; 149 tex->src[0].src_type = nir_tex_src_texture_deref; 150 tex->src[0].src = nir_src_for_ssa(&tex_deref->dest.ssa); 151 tex->src[1].src_type = nir_tex_src_sampler_deref; 152 tex->src[1].src = nir_src_for_ssa(&tex_deref->dest.ssa); 153 tex->src[2].src_type = nir_tex_src_coord; 154 tex->src[2].src = 155 nir_src_for_ssa(nir_channels(b, texcoord, 156 (1 << tex->coord_components) - 1)); 157 158 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); 159 nir_builder_instr_insert(b, &tex->instr); 160 def = &tex->dest.ssa; 161 162 /* Apply the scale and bias. */ 163 if (state->options->scale_and_bias) { 164 /* MAD def, def, scale, bias; */ 165 def = nir_ffma(b, def, get_scale(state), get_bias(state)); 166 } 167 168 if (state->options->pixel_maps) { 169 if (!state->pixelmap) { 170 state->pixelmap = nir_variable_create(b->shader, nir_var_uniform, 171 sampler2D, "pixelmap"); 172 state->pixelmap->data.binding = state->options->pixelmap_sampler; 173 state->pixelmap->data.explicit_binding = true; 174 state->pixelmap->data.how_declared = nir_var_hidden; 175 } 176 177 nir_deref_instr *pixelmap_deref = 178 nir_build_deref_var(b, state->pixelmap); 179 180 /* do four pixel map look-ups with two TEX instructions: */ 181 nir_ssa_def *def_xy, *def_zw; 182 183 /* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */ 184 tex = nir_tex_instr_create(state->shader, 3); 185 tex->op = nir_texop_tex; 186 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; 187 tex->coord_components = 2; 188 tex->sampler_index = state->options->pixelmap_sampler; 189 tex->texture_index = state->options->pixelmap_sampler; 190 tex->dest_type = nir_type_float; 191 tex->src[0].src_type = nir_tex_src_texture_deref; 192 tex->src[0].src = nir_src_for_ssa(&pixelmap_deref->dest.ssa); 193 tex->src[1].src_type = nir_tex_src_sampler_deref; 194 tex->src[1].src = nir_src_for_ssa(&pixelmap_deref->dest.ssa); 195 tex->src[2].src_type = nir_tex_src_coord; 196 tex->src[2].src = nir_src_for_ssa(nir_channels(b, def, 0x3)); 197 198 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); 199 nir_builder_instr_insert(b, &tex->instr); 200 def_xy = &tex->dest.ssa; 201 202 /* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */ 203 tex = nir_tex_instr_create(state->shader, 1); 204 tex->op = nir_texop_tex; 205 tex->sampler_dim = GLSL_SAMPLER_DIM_2D; 206 tex->coord_components = 2; 207 tex->sampler_index = state->options->pixelmap_sampler; 208 tex->dest_type = nir_type_float; 209 tex->src[0].src_type = nir_tex_src_coord; 210 tex->src[0].src = nir_src_for_ssa(nir_channels(b, def, 0xc)); 211 212 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); 213 nir_builder_instr_insert(b, &tex->instr); 214 def_zw = &tex->dest.ssa; 215 216 /* def = vec4(def.xy, def.zw); */ 217 def = nir_vec4(b, 218 nir_channel(b, def_xy, 0), 219 nir_channel(b, def_xy, 1), 220 nir_channel(b, def_zw, 0), 221 nir_channel(b, def_zw, 1)); 222 } 223 224 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(def)); 225} 226 227static void 228lower_texcoord(lower_drawpixels_state *state, nir_intrinsic_instr *intr) 229{ 230 state->b.cursor = nir_before_instr(&intr->instr); 231 232 nir_ssa_def *texcoord_const = get_texcoord_const(state); 233 nir_ssa_def_rewrite_uses(&intr->dest.ssa, nir_src_for_ssa(texcoord_const)); 234} 235 236static bool 237lower_drawpixels_block(lower_drawpixels_state *state, nir_block *block) 238{ 239 nir_foreach_instr_safe(instr, block) { 240 if (instr->type == nir_instr_type_intrinsic) { 241 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); 242 if (intr->intrinsic == nir_intrinsic_load_deref) { 243 nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); 244 nir_variable *var = nir_deref_instr_get_variable(deref); 245 246 if (var->data.location == VARYING_SLOT_COL0) { 247 /* gl_Color should not have array/struct derefs: */ 248 assert(deref->deref_type == nir_deref_type_var); 249 lower_color(state, intr); 250 } else if (var->data.location == VARYING_SLOT_TEX0) { 251 /* gl_TexCoord should not have array/struct derefs: */ 252 assert(deref->deref_type == nir_deref_type_var); 253 lower_texcoord(state, intr); 254 } 255 } 256 } 257 } 258 259 return true; 260} 261 262static void 263lower_drawpixels_impl(lower_drawpixels_state *state, nir_function_impl *impl) 264{ 265 nir_builder_init(&state->b, impl); 266 267 nir_foreach_block(block, impl) { 268 lower_drawpixels_block(state, block); 269 } 270 nir_metadata_preserve(impl, nir_metadata_block_index | 271 nir_metadata_dominance); 272} 273 274void 275nir_lower_drawpixels(nir_shader *shader, 276 const nir_lower_drawpixels_options *options) 277{ 278 lower_drawpixels_state state = { 279 .options = options, 280 .shader = shader, 281 }; 282 283 assert(shader->info.stage == MESA_SHADER_FRAGMENT); 284 285 nir_foreach_function(function, shader) { 286 if (function->impl) 287 lower_drawpixels_impl(&state, function->impl); 288 } 289} 290