1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2019 Valve Corporation
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21b8e80941Smrg * IN THE SOFTWARE.
22b8e80941Smrg *
23b8e80941Smrg */
24b8e80941Smrg
25b8e80941Smrg#include "nir.h"
26b8e80941Smrg#include "util/debug.h"
27b8e80941Smrg
28b8e80941Smrg/* This pass removes information which is only useful for debugging,
29b8e80941Smrg * making cache hits from similar shaders more likely.
30b8e80941Smrg */
31b8e80941Smrg
32b8e80941Smrgstatic void
33b8e80941Smrgstrip_variable(nir_variable *var)
34b8e80941Smrg{
35b8e80941Smrg   var->name = NULL;
36b8e80941Smrg
37b8e80941Smrg   if (var->data.mode != nir_var_shader_in &&
38b8e80941Smrg       var->data.mode != nir_var_shader_out) {
39b8e80941Smrg      /* We assume that this is called after nir_lower_io(), at which point
40b8e80941Smrg       * the original user-facing location is irrelevant except for inputs and
41b8e80941Smrg       * outputs.
42b8e80941Smrg       */
43b8e80941Smrg      var->data.location = 0;
44b8e80941Smrg   }
45b8e80941Smrg}
46b8e80941Smrg
47b8e80941Smrgstatic void
48b8e80941Smrgstrip_register(nir_register *reg)
49b8e80941Smrg{
50b8e80941Smrg   reg->name = NULL;
51b8e80941Smrg}
52b8e80941Smrg
53b8e80941Smrgstatic bool
54b8e80941Smrgstrip_def(nir_ssa_def *def, void *_unused)
55b8e80941Smrg{
56b8e80941Smrg   (void) _unused;
57b8e80941Smrg   def->name = NULL;
58b8e80941Smrg   return true;
59b8e80941Smrg}
60b8e80941Smrg
61b8e80941Smrgstatic void
62b8e80941Smrgstrip_impl(nir_function_impl *impl)
63b8e80941Smrg{
64b8e80941Smrg   nir_index_ssa_defs(impl);
65b8e80941Smrg
66b8e80941Smrg   nir_foreach_variable(var, &impl->locals)
67b8e80941Smrg      strip_variable(var);
68b8e80941Smrg   nir_foreach_register(reg, &impl->registers)
69b8e80941Smrg      strip_register(reg);
70b8e80941Smrg   nir_foreach_block(block, impl) {
71b8e80941Smrg      nir_foreach_instr(instr, block) {
72b8e80941Smrg         nir_foreach_ssa_def(instr, strip_def, NULL);
73b8e80941Smrg      }
74b8e80941Smrg   }
75b8e80941Smrg}
76b8e80941Smrg
77b8e80941Smrgvoid
78b8e80941Smrgnir_strip(nir_shader *shader)
79b8e80941Smrg{
80b8e80941Smrg   static int should_strip = -1;
81b8e80941Smrg   if (should_strip < 0)
82b8e80941Smrg      should_strip = env_var_as_boolean("NIR_STRIP", true);
83b8e80941Smrg   if (!should_strip)
84b8e80941Smrg      return;
85b8e80941Smrg
86b8e80941Smrg   shader->info.name = NULL;
87b8e80941Smrg   shader->info.label = NULL;
88b8e80941Smrg
89b8e80941Smrg   nir_foreach_variable(var, &shader->uniforms)
90b8e80941Smrg      strip_variable(var);
91b8e80941Smrg   nir_foreach_variable(var, &shader->inputs)
92b8e80941Smrg      strip_variable(var);
93b8e80941Smrg   nir_foreach_variable(var, &shader->outputs)
94b8e80941Smrg      strip_variable(var);
95b8e80941Smrg   nir_foreach_variable(var, &shader->system_values)
96b8e80941Smrg      strip_variable(var);
97b8e80941Smrg   nir_foreach_variable(var, &shader->globals)
98b8e80941Smrg      strip_variable(var);
99b8e80941Smrg
100b8e80941Smrg   nir_foreach_function(func, shader) {
101b8e80941Smrg      if (func->impl)
102b8e80941Smrg         strip_impl(func->impl);
103b8e80941Smrg   }
104b8e80941Smrg}
105