1b8e80941Smrg/* 2b8e80941Smrg * Copyright © 2019 Valve Corporation 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21b8e80941Smrg * IN THE SOFTWARE. 22b8e80941Smrg * 23b8e80941Smrg */ 24b8e80941Smrg 25b8e80941Smrg#include "nir.h" 26b8e80941Smrg#include "util/debug.h" 27b8e80941Smrg 28b8e80941Smrg/* This pass removes information which is only useful for debugging, 29b8e80941Smrg * making cache hits from similar shaders more likely. 30b8e80941Smrg */ 31b8e80941Smrg 32b8e80941Smrgstatic void 33b8e80941Smrgstrip_variable(nir_variable *var) 34b8e80941Smrg{ 35b8e80941Smrg var->name = NULL; 36b8e80941Smrg 37b8e80941Smrg if (var->data.mode != nir_var_shader_in && 38b8e80941Smrg var->data.mode != nir_var_shader_out) { 39b8e80941Smrg /* We assume that this is called after nir_lower_io(), at which point 40b8e80941Smrg * the original user-facing location is irrelevant except for inputs and 41b8e80941Smrg * outputs. 42b8e80941Smrg */ 43b8e80941Smrg var->data.location = 0; 44b8e80941Smrg } 45b8e80941Smrg} 46b8e80941Smrg 47b8e80941Smrgstatic void 48b8e80941Smrgstrip_register(nir_register *reg) 49b8e80941Smrg{ 50b8e80941Smrg reg->name = NULL; 51b8e80941Smrg} 52b8e80941Smrg 53b8e80941Smrgstatic bool 54b8e80941Smrgstrip_def(nir_ssa_def *def, void *_unused) 55b8e80941Smrg{ 56b8e80941Smrg (void) _unused; 57b8e80941Smrg def->name = NULL; 58b8e80941Smrg return true; 59b8e80941Smrg} 60b8e80941Smrg 61b8e80941Smrgstatic void 62b8e80941Smrgstrip_impl(nir_function_impl *impl) 63b8e80941Smrg{ 64b8e80941Smrg nir_index_ssa_defs(impl); 65b8e80941Smrg 66b8e80941Smrg nir_foreach_variable(var, &impl->locals) 67b8e80941Smrg strip_variable(var); 68b8e80941Smrg nir_foreach_register(reg, &impl->registers) 69b8e80941Smrg strip_register(reg); 70b8e80941Smrg nir_foreach_block(block, impl) { 71b8e80941Smrg nir_foreach_instr(instr, block) { 72b8e80941Smrg nir_foreach_ssa_def(instr, strip_def, NULL); 73b8e80941Smrg } 74b8e80941Smrg } 75b8e80941Smrg} 76b8e80941Smrg 77b8e80941Smrgvoid 78b8e80941Smrgnir_strip(nir_shader *shader) 79b8e80941Smrg{ 80b8e80941Smrg static int should_strip = -1; 81b8e80941Smrg if (should_strip < 0) 82b8e80941Smrg should_strip = env_var_as_boolean("NIR_STRIP", true); 83b8e80941Smrg if (!should_strip) 84b8e80941Smrg return; 85b8e80941Smrg 86b8e80941Smrg shader->info.name = NULL; 87b8e80941Smrg shader->info.label = NULL; 88b8e80941Smrg 89b8e80941Smrg nir_foreach_variable(var, &shader->uniforms) 90b8e80941Smrg strip_variable(var); 91b8e80941Smrg nir_foreach_variable(var, &shader->inputs) 92b8e80941Smrg strip_variable(var); 93b8e80941Smrg nir_foreach_variable(var, &shader->outputs) 94b8e80941Smrg strip_variable(var); 95b8e80941Smrg nir_foreach_variable(var, &shader->system_values) 96b8e80941Smrg strip_variable(var); 97b8e80941Smrg nir_foreach_variable(var, &shader->globals) 98b8e80941Smrg strip_variable(var); 99b8e80941Smrg 100b8e80941Smrg nir_foreach_function(func, shader) { 101b8e80941Smrg if (func->impl) 102b8e80941Smrg strip_impl(func->impl); 103b8e80941Smrg } 104b8e80941Smrg} 105