1b8e80941Smrg/*
2b8e80941Smrg * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20b8e80941Smrg * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21b8e80941Smrg * SOFTWARE.
22b8e80941Smrg *
23b8e80941Smrg * Authors:
24b8e80941Smrg *    Rob Clark <robclark@freedesktop.org>
25b8e80941Smrg */
26b8e80941Smrg
27b8e80941Smrg#include "util/ralloc.h"
28b8e80941Smrg
29b8e80941Smrg#include "ir3_compiler.h"
30b8e80941Smrg
31b8e80941Smrgstatic const struct debug_named_value shader_debug_options[] = {
32b8e80941Smrg	{"vs",         IR3_DBG_SHADER_VS,  "Print shader disasm for vertex shaders"},
33b8e80941Smrg	{"fs",         IR3_DBG_SHADER_FS,  "Print shader disasm for fragment shaders"},
34b8e80941Smrg	{"cs",         IR3_DBG_SHADER_CS,  "Print shader disasm for compute shaders"},
35b8e80941Smrg	{"disasm",     IR3_DBG_DISASM,     "Dump NIR and adreno shader disassembly"},
36b8e80941Smrg	{"optmsgs",    IR3_DBG_OPTMSGS,    "Enable optimizer debug messages"},
37b8e80941Smrg	{"forces2en",  IR3_DBG_FORCES2EN,  "Force s2en mode for tex sampler instructions"},
38b8e80941Smrg	{"nouboopt",   IR3_DBG_NOUBOOPT,   "Disable lowering UBO to uniform"},
39b8e80941Smrg	DEBUG_NAMED_VALUE_END
40b8e80941Smrg};
41b8e80941Smrg
42b8e80941SmrgDEBUG_GET_ONCE_FLAGS_OPTION(ir3_shader_debug, "IR3_SHADER_DEBUG", shader_debug_options, 0)
43b8e80941Smrg
44b8e80941Smrgenum ir3_shader_debug ir3_shader_debug = 0;
45b8e80941Smrg
46b8e80941Smrgstruct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id)
47b8e80941Smrg{
48b8e80941Smrg	struct ir3_compiler *compiler = rzalloc(NULL, struct ir3_compiler);
49b8e80941Smrg
50b8e80941Smrg	ir3_shader_debug = debug_get_option_ir3_shader_debug();
51b8e80941Smrg
52b8e80941Smrg	compiler->dev = dev;
53b8e80941Smrg	compiler->gpu_id = gpu_id;
54b8e80941Smrg	compiler->set = ir3_ra_alloc_reg_set(compiler);
55b8e80941Smrg
56b8e80941Smrg	if (compiler->gpu_id >= 600) {
57b8e80941Smrg		compiler->samgq_workaround = true;
58b8e80941Smrg	}
59b8e80941Smrg
60b8e80941Smrg	if (compiler->gpu_id >= 400) {
61b8e80941Smrg		/* need special handling for "flat" */
62b8e80941Smrg		compiler->flat_bypass = true;
63b8e80941Smrg		compiler->levels_add_one = false;
64b8e80941Smrg		compiler->unminify_coords = false;
65b8e80941Smrg		compiler->txf_ms_with_isaml = false;
66b8e80941Smrg		compiler->array_index_add_half = true;
67b8e80941Smrg	} else {
68b8e80941Smrg		/* no special handling for "flat" */
69b8e80941Smrg		compiler->flat_bypass = false;
70b8e80941Smrg		compiler->levels_add_one = true;
71b8e80941Smrg		compiler->unminify_coords = true;
72b8e80941Smrg		compiler->txf_ms_with_isaml = true;
73b8e80941Smrg		compiler->array_index_add_half = false;
74b8e80941Smrg	}
75b8e80941Smrg
76b8e80941Smrg	return compiler;
77b8e80941Smrg}
78