1/************************************************************************** 2 * 3 * Copyright 2007-2008 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#ifndef CSO_CONTEXT_H 30#define CSO_CONTEXT_H 31 32#include "pipe/p_context.h" 33#include "pipe/p_state.h" 34#include "pipe/p_defines.h" 35 36 37#ifdef __cplusplus 38extern "C" { 39#endif 40 41struct cso_context; 42struct u_vbuf; 43 44struct cso_context *cso_create_context(struct pipe_context *pipe, 45 unsigned u_vbuf_flags); 46void cso_destroy_context( struct cso_context *cso ); 47struct pipe_context *cso_get_pipe_context(struct cso_context *cso); 48 49 50enum pipe_error cso_set_blend( struct cso_context *cso, 51 const struct pipe_blend_state *blend ); 52 53 54enum pipe_error cso_set_depth_stencil_alpha( struct cso_context *cso, 55 const struct pipe_depth_stencil_alpha_state *dsa ); 56 57 58 59enum pipe_error cso_set_rasterizer( struct cso_context *cso, 60 const struct pipe_rasterizer_state *rasterizer ); 61 62 63void 64cso_set_samplers(struct cso_context *cso, 65 enum pipe_shader_type shader_stage, 66 unsigned count, 67 const struct pipe_sampler_state **states); 68 69 70/* Alternate interface to support state trackers that like to modify 71 * samplers one at a time: 72 */ 73void 74cso_single_sampler(struct cso_context *cso, enum pipe_shader_type shader_stage, 75 unsigned idx, const struct pipe_sampler_state *states); 76 77void 78cso_single_sampler_done(struct cso_context *cso, 79 enum pipe_shader_type shader_stage); 80 81 82enum pipe_error cso_set_vertex_elements(struct cso_context *ctx, 83 unsigned count, 84 const struct pipe_vertex_element *states); 85 86void cso_set_vertex_buffers(struct cso_context *ctx, 87 unsigned start_slot, unsigned count, 88 const struct pipe_vertex_buffer *buffers); 89 90void cso_set_stream_outputs(struct cso_context *ctx, 91 unsigned num_targets, 92 struct pipe_stream_output_target **targets, 93 const unsigned *offsets); 94 95 96/* 97 * We don't provide shader caching in CSO. Most of the time the api provides 98 * object semantics for shaders anyway, and the cases where it doesn't 99 * (eg mesa's internally-generated texenv programs), it will be up to 100 * the state tracker to implement their own specialized caching. 101 */ 102 103void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle); 104void cso_delete_fragment_shader(struct cso_context *ctx, void *handle ); 105 106 107void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle); 108void cso_delete_vertex_shader(struct cso_context *ctx, void *handle ); 109 110 111void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle); 112void cso_delete_geometry_shader(struct cso_context *ctx, void *handle); 113 114 115void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle); 116void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle); 117 118 119void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle); 120void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle); 121 122 123void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle); 124void cso_delete_compute_shader(struct cso_context *ctx, void *handle); 125 126 127void cso_set_framebuffer(struct cso_context *cso, 128 const struct pipe_framebuffer_state *fb); 129 130 131void cso_set_viewport(struct cso_context *cso, 132 const struct pipe_viewport_state *vp); 133void cso_set_viewport_dims(struct cso_context *ctx, 134 float width, float height, boolean invert); 135 136 137void cso_set_blend_color(struct cso_context *cso, 138 const struct pipe_blend_color *bc); 139 140void cso_set_sample_mask(struct cso_context *cso, unsigned stencil_mask); 141 142void cso_set_min_samples(struct cso_context *cso, unsigned min_samples); 143 144void cso_set_stencil_ref(struct cso_context *cso, 145 const struct pipe_stencil_ref *sr); 146 147void cso_set_render_condition(struct cso_context *cso, 148 struct pipe_query *query, 149 boolean condition, 150 enum pipe_render_cond_flag mode); 151 152 153#define CSO_BIT_AUX_VERTEX_BUFFER_SLOT 0x1 154#define CSO_BIT_BLEND 0x2 155#define CSO_BIT_DEPTH_STENCIL_ALPHA 0x4 156#define CSO_BIT_FRAGMENT_SAMPLERS 0x8 157#define CSO_BIT_FRAGMENT_SAMPLER_VIEWS 0x10 158#define CSO_BIT_FRAGMENT_SHADER 0x20 159#define CSO_BIT_FRAMEBUFFER 0x40 160#define CSO_BIT_GEOMETRY_SHADER 0x80 161#define CSO_BIT_MIN_SAMPLES 0x100 162#define CSO_BIT_RASTERIZER 0x200 163#define CSO_BIT_RENDER_CONDITION 0x400 164#define CSO_BIT_SAMPLE_MASK 0x800 165#define CSO_BIT_STENCIL_REF 0x1000 166#define CSO_BIT_STREAM_OUTPUTS 0x2000 167#define CSO_BIT_TESSCTRL_SHADER 0x4000 168#define CSO_BIT_TESSEVAL_SHADER 0x8000 169#define CSO_BIT_VERTEX_ELEMENTS 0x10000 170#define CSO_BIT_VERTEX_SHADER 0x20000 171#define CSO_BIT_VIEWPORT 0x40000 172#define CSO_BIT_PAUSE_QUERIES 0x80000 173#define CSO_BIT_FRAGMENT_IMAGE0 0x100000 174 175#define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \ 176 CSO_BIT_FRAGMENT_SHADER | \ 177 CSO_BIT_GEOMETRY_SHADER | \ 178 CSO_BIT_TESSCTRL_SHADER | \ 179 CSO_BIT_TESSEVAL_SHADER) 180 181void cso_save_state(struct cso_context *cso, unsigned state_mask); 182void cso_restore_state(struct cso_context *cso); 183 184 185/* sampler view state */ 186 187void 188cso_set_sampler_views(struct cso_context *cso, 189 enum pipe_shader_type shader_stage, 190 unsigned count, 191 struct pipe_sampler_view **views); 192 193 194/* shader images */ 195 196void 197cso_set_shader_images(struct cso_context *cso, 198 enum pipe_shader_type shader_stage, 199 unsigned start, unsigned count, 200 struct pipe_image_view *views); 201 202 203/* constant buffers */ 204 205void cso_set_constant_buffer(struct cso_context *cso, 206 enum pipe_shader_type shader_stage, 207 unsigned index, struct pipe_constant_buffer *cb); 208void cso_set_constant_buffer_resource(struct cso_context *cso, 209 enum pipe_shader_type shader_stage, 210 unsigned index, 211 struct pipe_resource *buffer); 212void cso_set_constant_user_buffer(struct cso_context *cso, 213 enum pipe_shader_type shader_stage, 214 unsigned index, void *ptr, unsigned size); 215void cso_save_constant_buffer_slot0(struct cso_context *cso, 216 enum pipe_shader_type shader_stage); 217void cso_restore_constant_buffer_slot0(struct cso_context *cso, 218 enum pipe_shader_type shader_stage); 219 220 221/* drawing */ 222 223void 224cso_draw_vbo(struct cso_context *cso, 225 const struct pipe_draw_info *info); 226 227void 228cso_draw_arrays_instanced(struct cso_context *cso, uint mode, 229 uint start, uint count, 230 uint start_instance, uint instance_count); 231 232void 233cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count); 234 235#ifdef __cplusplus 236} 237#endif 238 239#endif 240