1848b8605Smrg/**************************************************************************
2848b8605Smrg *
3848b8605Smrg * Copyright 2009 VMware, Inc.
4848b8605Smrg * All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the
8848b8605Smrg * "Software"), to deal in the Software without restriction, including
9848b8605Smrg * without limitation the rights to use, copy, modify, merge, publish,
10848b8605Smrg * distribute, sub license, and/or sell copies of the Software, and to
11848b8605Smrg * permit persons to whom the Software is furnished to do so, subject to
12848b8605Smrg * the following conditions:
13848b8605Smrg *
14848b8605Smrg * The above copyright notice and this permission notice (including the
15848b8605Smrg * next paragraph) shall be included in all copies or substantial portions
16848b8605Smrg * of the Software.
17848b8605Smrg *
18848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20848b8605Smrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21848b8605Smrg * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22848b8605Smrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23848b8605Smrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24848b8605Smrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25848b8605Smrg *
26848b8605Smrg **************************************************************************/
27848b8605Smrg
28848b8605Smrg#include "draw_gs.h"
29848b8605Smrg
30848b8605Smrg#include "draw_private.h"
31848b8605Smrg#include "draw_context.h"
32848b8605Smrg#ifdef HAVE_LLVM
33848b8605Smrg#include "draw_llvm.h"
34848b8605Smrg#endif
35848b8605Smrg
36848b8605Smrg#include "tgsi/tgsi_parse.h"
37848b8605Smrg#include "tgsi/tgsi_exec.h"
38848b8605Smrg
39848b8605Smrg#include "pipe/p_shader_tokens.h"
40848b8605Smrg
41848b8605Smrg#include "util/u_math.h"
42848b8605Smrg#include "util/u_memory.h"
43848b8605Smrg#include "util/u_prim.h"
44848b8605Smrg
45848b8605Smrg/* fixme: move it from here */
46848b8605Smrg#define MAX_PRIMITIVES 64
47848b8605Smrg
48b8e80941Smrgstatic inline int
49848b8605Smrgdraw_gs_get_input_index(int semantic, int index,
50848b8605Smrg                        const struct tgsi_shader_info *input_info)
51848b8605Smrg{
52848b8605Smrg   int i;
53848b8605Smrg   const ubyte *input_semantic_names = input_info->output_semantic_name;
54848b8605Smrg   const ubyte *input_semantic_indices = input_info->output_semantic_index;
55848b8605Smrg   for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
56848b8605Smrg      if (input_semantic_names[i] == semantic &&
57848b8605Smrg          input_semantic_indices[i] == index)
58848b8605Smrg         return i;
59848b8605Smrg   }
60848b8605Smrg   return -1;
61848b8605Smrg}
62848b8605Smrg
63848b8605Smrg/**
64848b8605Smrg * We execute geometry shaders in the SOA mode, so ideally we want to
65848b8605Smrg * flush when the number of currently fetched primitives is equal to
66848b8605Smrg * the number of elements in the SOA vector. This ensures that the
67b8e80941Smrg * throughput is optimized for the given vector instruction set.
68848b8605Smrg */
69b8e80941Smrgstatic inline boolean
70848b8605Smrgdraw_gs_should_flush(struct draw_geometry_shader *shader)
71848b8605Smrg{
72848b8605Smrg   return (shader->fetched_prim_count == shader->vector_length);
73848b8605Smrg}
74848b8605Smrg
75848b8605Smrg/*#define DEBUG_OUTPUTS 1*/
76848b8605Smrgstatic void
77848b8605Smrgtgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
78b8e80941Smrg                      unsigned stream,
79848b8605Smrg                      unsigned num_primitives,
80848b8605Smrg                      float (**p_output)[4])
81848b8605Smrg{
82848b8605Smrg   struct tgsi_exec_machine *machine = shader->machine;
83848b8605Smrg   unsigned prim_idx, j, slot;
84848b8605Smrg   float (*output)[4];
85848b8605Smrg
86848b8605Smrg   output = *p_output;
87848b8605Smrg
88848b8605Smrg   /* Unswizzle all output results.
89848b8605Smrg    */
90848b8605Smrg
91848b8605Smrg   for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
92b8e80941Smrg      unsigned num_verts_per_prim = machine->Primitives[stream][prim_idx];
93b8e80941Smrg      unsigned prim_offset = machine->PrimitiveOffsets[stream][prim_idx];
94b8e80941Smrg      shader->stream[stream].primitive_lengths[prim_idx + shader->stream[stream].emitted_primitives] =
95b8e80941Smrg         machine->Primitives[stream][prim_idx];
96b8e80941Smrg      shader->stream[stream].emitted_vertices += num_verts_per_prim;
97b8e80941Smrg
98b8e80941Smrg      for (j = 0; j < num_verts_per_prim; j++) {
99b8e80941Smrg         int idx = prim_offset + j * shader->info.num_outputs;
100848b8605Smrg#ifdef DEBUG_OUTPUTS
101b8e80941Smrg         debug_printf("%d/%d) Output vert:\n", stream, idx / shader->info.num_outputs);
102848b8605Smrg#endif
103848b8605Smrg         for (slot = 0; slot < shader->info.num_outputs; slot++) {
104848b8605Smrg            output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
105848b8605Smrg            output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
106848b8605Smrg            output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
107848b8605Smrg            output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
108848b8605Smrg#ifdef DEBUG_OUTPUTS
109848b8605Smrg            debug_printf("\t%d: %f %f %f %f\n", slot,
110848b8605Smrg                         output[slot][0],
111848b8605Smrg                         output[slot][1],
112848b8605Smrg                         output[slot][2],
113848b8605Smrg                         output[slot][3]);
114848b8605Smrg#endif
115848b8605Smrg         }
116848b8605Smrg         output = (float (*)[4])((char *)output + shader->vertex_size);
117848b8605Smrg      }
118848b8605Smrg   }
119848b8605Smrg   *p_output = output;
120b8e80941Smrg   shader->stream[stream].emitted_primitives += num_primitives;
121848b8605Smrg}
122848b8605Smrg
123848b8605Smrg/*#define DEBUG_INPUTS 1*/
124848b8605Smrgstatic void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,
125848b8605Smrg                                unsigned *indices,
126848b8605Smrg                                unsigned num_vertices,
127848b8605Smrg                                unsigned prim_idx)
128848b8605Smrg{
129848b8605Smrg   struct tgsi_exec_machine *machine = shader->machine;
130848b8605Smrg   unsigned slot, i;
131848b8605Smrg   int vs_slot;
132848b8605Smrg   unsigned input_vertex_stride = shader->input_vertex_stride;
133848b8605Smrg   const float (*input_ptr)[4];
134848b8605Smrg
135848b8605Smrg   input_ptr = shader->input;
136848b8605Smrg
137848b8605Smrg   for (i = 0; i < num_vertices; ++i) {
138848b8605Smrg      const float (*input)[4];
139848b8605Smrg#if DEBUG_INPUTS
140848b8605Smrg      debug_printf("%d) vertex index = %d (prim idx = %d)\n",
141848b8605Smrg                   i, indices[i], prim_idx);
142848b8605Smrg#endif
143848b8605Smrg      input = (const float (*)[4])(
144848b8605Smrg         (const char *)input_ptr + (indices[i] * input_vertex_stride));
145848b8605Smrg      for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
146848b8605Smrg         unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
147848b8605Smrg         if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
148848b8605Smrg            machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx;
149848b8605Smrg            machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx;
150848b8605Smrg            machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx;
151848b8605Smrg            machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx;
152848b8605Smrg         } else {
153848b8605Smrg            vs_slot = draw_gs_get_input_index(
154848b8605Smrg               shader->info.input_semantic_name[slot],
155848b8605Smrg               shader->info.input_semantic_index[slot],
156848b8605Smrg               shader->input_info);
157848b8605Smrg            if (vs_slot < 0) {
158848b8605Smrg               debug_printf("VS/GS signature mismatch!\n");
159848b8605Smrg               machine->Inputs[idx].xyzw[0].f[prim_idx] = 0;
160848b8605Smrg               machine->Inputs[idx].xyzw[1].f[prim_idx] = 0;
161848b8605Smrg               machine->Inputs[idx].xyzw[2].f[prim_idx] = 0;
162848b8605Smrg               machine->Inputs[idx].xyzw[3].f[prim_idx] = 0;
163848b8605Smrg            } else {
164848b8605Smrg#if DEBUG_INPUTS
165848b8605Smrg               debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
166848b8605Smrg                            slot, vs_slot, idx);
167848b8605Smrg               assert(!util_is_inf_or_nan(input[vs_slot][0]));
168848b8605Smrg               assert(!util_is_inf_or_nan(input[vs_slot][1]));
169848b8605Smrg               assert(!util_is_inf_or_nan(input[vs_slot][2]));
170848b8605Smrg               assert(!util_is_inf_or_nan(input[vs_slot][3]));
171848b8605Smrg#endif
172848b8605Smrg               machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
173848b8605Smrg               machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
174848b8605Smrg               machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
175848b8605Smrg               machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
176848b8605Smrg#if DEBUG_INPUTS
177848b8605Smrg               debug_printf("\t\t%f %f %f %f\n",
178848b8605Smrg                            machine->Inputs[idx].xyzw[0].f[prim_idx],
179848b8605Smrg                            machine->Inputs[idx].xyzw[1].f[prim_idx],
180848b8605Smrg                            machine->Inputs[idx].xyzw[2].f[prim_idx],
181848b8605Smrg                            machine->Inputs[idx].xyzw[3].f[prim_idx]);
182848b8605Smrg#endif
183848b8605Smrg               ++vs_slot;
184848b8605Smrg            }
185848b8605Smrg         }
186848b8605Smrg      }
187848b8605Smrg   }
188848b8605Smrg}
189848b8605Smrg
190848b8605Smrgstatic void tgsi_gs_prepare(struct draw_geometry_shader *shader,
191848b8605Smrg                            const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
192848b8605Smrg                            const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
193848b8605Smrg{
194848b8605Smrg   struct tgsi_exec_machine *machine = shader->machine;
195b8e80941Smrg   int j;
196848b8605Smrg   tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
197848b8605Smrg                                  constants, constants_size);
198b8e80941Smrg
199b8e80941Smrg   if (shader->info.uses_invocationid) {
200b8e80941Smrg      unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID];
201b8e80941Smrg      for (j = 0; j < TGSI_QUAD_SIZE; j++)
202b8e80941Smrg         machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id;
203b8e80941Smrg   }
204848b8605Smrg}
205848b8605Smrg
206b8e80941Smrgstatic void tgsi_gs_run(struct draw_geometry_shader *shader,
207b8e80941Smrg                            unsigned input_primitives,
208b8e80941Smrg                            unsigned *out_prims)
209848b8605Smrg{
210848b8605Smrg   struct tgsi_exec_machine *machine = shader->machine;
211b8e80941Smrg   int i;
212848b8605Smrg
213848b8605Smrg   /* run interpreter */
214b8e80941Smrg   tgsi_exec_machine_run(machine, 0);
215b8e80941Smrg
216b8e80941Smrg   for (i = 0; i < 4; i++) {
217b8e80941Smrg      int prim_i;
218b8e80941Smrg      int prim_c;
219b8e80941Smrg      switch (i) {
220b8e80941Smrg      case 0:
221b8e80941Smrg         prim_i = TGSI_EXEC_TEMP_PRIMITIVE_I;
222b8e80941Smrg         prim_c = TGSI_EXEC_TEMP_PRIMITIVE_C;
223b8e80941Smrg         break;
224b8e80941Smrg      case 1:
225b8e80941Smrg         prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S1_I;
226b8e80941Smrg         prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S1_C;
227b8e80941Smrg         break;
228b8e80941Smrg      case 2:
229b8e80941Smrg         prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S2_I;
230b8e80941Smrg         prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S2_C;
231b8e80941Smrg         break;
232b8e80941Smrg      case 3:
233b8e80941Smrg         prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S3_I;
234b8e80941Smrg         prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S3_C;
235b8e80941Smrg         break;
236b8e80941Smrg      };
237b8e80941Smrg
238b8e80941Smrg      out_prims[i] = machine->Temps[prim_i].xyzw[prim_c].u[0];
239b8e80941Smrg   }
240848b8605Smrg}
241848b8605Smrg
242848b8605Smrg#ifdef HAVE_LLVM
243848b8605Smrg
244848b8605Smrgstatic void
245848b8605Smrgllvm_fetch_gs_input(struct draw_geometry_shader *shader,
246848b8605Smrg                    unsigned *indices,
247848b8605Smrg                    unsigned num_vertices,
248848b8605Smrg                    unsigned prim_idx)
249848b8605Smrg{
250848b8605Smrg   unsigned slot, i;
251848b8605Smrg   int vs_slot;
252848b8605Smrg   unsigned input_vertex_stride = shader->input_vertex_stride;
253848b8605Smrg   const float (*input_ptr)[4];
254848b8605Smrg   float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;
255848b8605Smrg
256848b8605Smrg   shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx;
257848b8605Smrg
258848b8605Smrg   input_ptr = shader->input;
259848b8605Smrg
260848b8605Smrg   for (i = 0; i < num_vertices; ++i) {
261848b8605Smrg      const float (*input)[4];
262848b8605Smrg#if DEBUG_INPUTS
263848b8605Smrg      debug_printf("%d) vertex index = %d (prim idx = %d)\n",
264848b8605Smrg                   i, indices[i], prim_idx);
265848b8605Smrg#endif
266848b8605Smrg      input = (const float (*)[4])(
267848b8605Smrg         (const char *)input_ptr + (indices[i] * input_vertex_stride));
268848b8605Smrg      for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
269848b8605Smrg         if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
270848b8605Smrg            /* skip. we handle system values through gallivm */
271848b8605Smrg            /* NOTE: If we hit this case here it's an ordinary input not a sv,
272848b8605Smrg             * even though it probably should be a sv.
273848b8605Smrg             * Not sure how to set it up as regular input however if that even,
274848b8605Smrg             * would make sense so hack around this later in gallivm.
275848b8605Smrg             */
276848b8605Smrg         } else {
277848b8605Smrg            vs_slot = draw_gs_get_input_index(
278848b8605Smrg               shader->info.input_semantic_name[slot],
279848b8605Smrg               shader->info.input_semantic_index[slot],
280848b8605Smrg               shader->input_info);
281848b8605Smrg            if (vs_slot < 0) {
282848b8605Smrg               debug_printf("VS/GS signature mismatch!\n");
283848b8605Smrg               (*input_data)[i][slot][0][prim_idx] = 0;
284848b8605Smrg               (*input_data)[i][slot][1][prim_idx] = 0;
285848b8605Smrg               (*input_data)[i][slot][2][prim_idx] = 0;
286848b8605Smrg               (*input_data)[i][slot][3][prim_idx] = 0;
287848b8605Smrg            } else {
288848b8605Smrg#if DEBUG_INPUTS
289848b8605Smrg               debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",
290848b8605Smrg                            slot, vs_slot, i);
291848b8605Smrg               assert(!util_is_inf_or_nan(input[vs_slot][0]));
292848b8605Smrg               assert(!util_is_inf_or_nan(input[vs_slot][1]));
293848b8605Smrg               assert(!util_is_inf_or_nan(input[vs_slot][2]));
294848b8605Smrg               assert(!util_is_inf_or_nan(input[vs_slot][3]));
295848b8605Smrg#endif
296848b8605Smrg               (*input_data)[i][slot][0][prim_idx] = input[vs_slot][0];
297848b8605Smrg               (*input_data)[i][slot][1][prim_idx] = input[vs_slot][1];
298848b8605Smrg               (*input_data)[i][slot][2][prim_idx] = input[vs_slot][2];
299848b8605Smrg               (*input_data)[i][slot][3][prim_idx] = input[vs_slot][3];
300848b8605Smrg#if DEBUG_INPUTS
301848b8605Smrg               debug_printf("\t\t%f %f %f %f\n",
302848b8605Smrg                            (*input_data)[i][slot][0][prim_idx],
303848b8605Smrg                            (*input_data)[i][slot][1][prim_idx],
304848b8605Smrg                            (*input_data)[i][slot][2][prim_idx],
305848b8605Smrg                            (*input_data)[i][slot][3][prim_idx]);
306848b8605Smrg#endif
307848b8605Smrg               ++vs_slot;
308848b8605Smrg            }
309848b8605Smrg         }
310848b8605Smrg      }
311848b8605Smrg   }
312848b8605Smrg}
313848b8605Smrg
314848b8605Smrgstatic void
315848b8605Smrgllvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
316b8e80941Smrg                      unsigned stream,
317848b8605Smrg                      unsigned num_primitives,
318848b8605Smrg                      float (**p_output)[4])
319848b8605Smrg{
320848b8605Smrg   int total_verts = 0;
321848b8605Smrg   int vertex_count = 0;
322848b8605Smrg   int total_prims = 0;
323848b8605Smrg   int max_prims_per_invocation = 0;
324848b8605Smrg   char *output_ptr = (char*)shader->gs_output;
325848b8605Smrg   int i, j, prim_idx;
326848b8605Smrg   unsigned next_prim_boundary = shader->primitive_boundary;
327848b8605Smrg
328848b8605Smrg   for (i = 0; i < shader->vector_length; ++i) {
329848b8605Smrg      int prims = shader->llvm_emitted_primitives[i];
330848b8605Smrg      total_prims += prims;
331848b8605Smrg      max_prims_per_invocation = MAX2(max_prims_per_invocation, prims);
332848b8605Smrg   }
333848b8605Smrg   for (i = 0; i < shader->vector_length; ++i) {
334848b8605Smrg      total_verts += shader->llvm_emitted_vertices[i];
335848b8605Smrg   }
336848b8605Smrg
337b8e80941Smrg   output_ptr += shader->stream[0].emitted_vertices * shader->vertex_size;
338848b8605Smrg   for (i = 0; i < shader->vector_length - 1; ++i) {
339848b8605Smrg      int current_verts = shader->llvm_emitted_vertices[i];
340848b8605Smrg      int next_verts = shader->llvm_emitted_vertices[i + 1];
341848b8605Smrg#if 0
342848b8605Smrg      int j;
343848b8605Smrg      for (j = 0; j < current_verts; ++j) {
344848b8605Smrg         struct vertex_header *vh = (struct vertex_header *)
345848b8605Smrg            (output_ptr + shader->vertex_size * (i * next_prim_boundary + j));
346848b8605Smrg         debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count,
347848b8605Smrg                      vh->data[0][0], vh->data[0][1], vh->data[0][2], vh->data[0][3]);
348848b8605Smrg
349848b8605Smrg      }
350848b8605Smrg#endif
351848b8605Smrg      debug_assert(current_verts <= shader->max_output_vertices);
352848b8605Smrg      debug_assert(next_verts <= shader->max_output_vertices);
353848b8605Smrg      if (next_verts) {
354848b8605Smrg         memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size,
355848b8605Smrg                 output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size,
356848b8605Smrg                 shader->vertex_size * next_verts);
357848b8605Smrg      }
358848b8605Smrg      vertex_count += current_verts;
359848b8605Smrg   }
360848b8605Smrg
361848b8605Smrg#if 0
362848b8605Smrg   {
363848b8605Smrg      int i;
364848b8605Smrg      for (i = 0; i < total_verts; ++i) {
365848b8605Smrg         struct vertex_header *vh = (struct vertex_header *)(output_ptr + shader->vertex_size * i);
366848b8605Smrg         debug_printf("%d) Vertex:\n", i);
367848b8605Smrg         for (j = 0; j < shader->info.num_outputs; ++j) {
368848b8605Smrg            unsigned *udata = (unsigned*)vh->data[j];
369848b8605Smrg            debug_printf("    %d) [%f, %f, %f, %f] [%d, %d, %d, %d]\n", j,
370848b8605Smrg                         vh->data[j][0], vh->data[j][1], vh->data[j][2], vh->data[j][3],
371848b8605Smrg                         udata[0], udata[1], udata[2], udata[3]);
372848b8605Smrg         }
373848b8605Smrg
374848b8605Smrg      }
375848b8605Smrg   }
376848b8605Smrg#endif
377848b8605Smrg
378848b8605Smrg   prim_idx = 0;
379848b8605Smrg   for (i = 0; i < shader->vector_length; ++i) {
380848b8605Smrg      int num_prims = shader->llvm_emitted_primitives[i];
381848b8605Smrg      for (j = 0; j < num_prims; ++j) {
382848b8605Smrg         int prim_length =
383848b8605Smrg            shader->llvm_prim_lengths[j][i];
384b8e80941Smrg         shader->stream[0].primitive_lengths[shader->stream[0].emitted_primitives + prim_idx] =
385848b8605Smrg            prim_length;
386848b8605Smrg         ++prim_idx;
387848b8605Smrg      }
388848b8605Smrg   }
389848b8605Smrg
390b8e80941Smrg   shader->stream[0].emitted_primitives += total_prims;
391b8e80941Smrg   shader->stream[0].emitted_vertices += total_verts;
392848b8605Smrg}
393848b8605Smrg
394848b8605Smrgstatic void
395848b8605Smrgllvm_gs_prepare(struct draw_geometry_shader *shader,
396848b8605Smrg                const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
397848b8605Smrg                const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
398848b8605Smrg{
399848b8605Smrg}
400848b8605Smrg
401b8e80941Smrgstatic void
402848b8605Smrgllvm_gs_run(struct draw_geometry_shader *shader,
403b8e80941Smrg            unsigned input_primitives, unsigned *out_prims)
404848b8605Smrg{
405848b8605Smrg   unsigned ret;
406848b8605Smrg   char *input = (char*)shader->gs_output;
407848b8605Smrg
408b8e80941Smrg   input += (shader->stream[0].emitted_vertices * shader->vertex_size);
409848b8605Smrg
410848b8605Smrg   ret = shader->current_variant->jit_func(
411848b8605Smrg      shader->jit_context, shader->gs_input->data,
412848b8605Smrg      (struct vertex_header*)input,
413848b8605Smrg      input_primitives,
414848b8605Smrg      shader->draw->instance_id,
415b8e80941Smrg      shader->llvm_prim_ids,
416b8e80941Smrg      shader->invocation_id);
417848b8605Smrg
418b8e80941Smrg   *out_prims = ret;
419848b8605Smrg}
420848b8605Smrg
421848b8605Smrg#endif
422848b8605Smrg
423848b8605Smrgstatic void gs_flush(struct draw_geometry_shader *shader)
424848b8605Smrg{
425b8e80941Smrg   unsigned out_prim_count[TGSI_MAX_VERTEX_STREAMS];
426b8e80941Smrg   unsigned i;
427848b8605Smrg   unsigned input_primitives = shader->fetched_prim_count;
428848b8605Smrg
429848b8605Smrg   if (shader->draw->collect_statistics) {
430848b8605Smrg      shader->draw->statistics.gs_invocations += input_primitives;
431848b8605Smrg   }
432848b8605Smrg
433848b8605Smrg   debug_assert(input_primitives > 0 &&
434848b8605Smrg                input_primitives <= 4);
435848b8605Smrg
436b8e80941Smrg   shader->run(shader, input_primitives, out_prim_count);
437b8e80941Smrg   for (i = 0; i < shader->num_vertex_streams; i++) {
438b8e80941Smrg      shader->fetch_outputs(shader, i, out_prim_count[i],
439b8e80941Smrg                            &shader->stream[i].tmp_output);
440b8e80941Smrg   }
441848b8605Smrg
442848b8605Smrg#if 0
443b8e80941Smrg   for (i = 0; i < shader->num_vertex_streams; i++) {
444b8e80941Smrg      debug_printf("stream %d: PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
445b8e80941Smrg                   i,
446b8e80941Smrg                   shader->stream[i].emitted_primitives, shader->stream[i].emitted_vertices,
447b8e80941Smrg                   out_prim_count[i]);
448b8e80941Smrg   }
449848b8605Smrg#endif
450848b8605Smrg
451848b8605Smrg   shader->fetched_prim_count = 0;
452848b8605Smrg}
453848b8605Smrg
454848b8605Smrgstatic void gs_point(struct draw_geometry_shader *shader,
455848b8605Smrg                     int idx)
456848b8605Smrg{
457848b8605Smrg   unsigned indices[1];
458848b8605Smrg
459848b8605Smrg   indices[0] = idx;
460848b8605Smrg
461848b8605Smrg   shader->fetch_inputs(shader, indices, 1,
462848b8605Smrg                        shader->fetched_prim_count);
463848b8605Smrg   ++shader->in_prim_idx;
464848b8605Smrg   ++shader->fetched_prim_count;
465848b8605Smrg
466848b8605Smrg   if (draw_gs_should_flush(shader))
467848b8605Smrg      gs_flush(shader);
468848b8605Smrg}
469848b8605Smrg
470848b8605Smrgstatic void gs_line(struct draw_geometry_shader *shader,
471848b8605Smrg                    int i0, int i1)
472848b8605Smrg{
473848b8605Smrg   unsigned indices[2];
474848b8605Smrg
475848b8605Smrg   indices[0] = i0;
476848b8605Smrg   indices[1] = i1;
477848b8605Smrg
478848b8605Smrg   shader->fetch_inputs(shader, indices, 2,
479848b8605Smrg                        shader->fetched_prim_count);
480848b8605Smrg   ++shader->in_prim_idx;
481848b8605Smrg   ++shader->fetched_prim_count;
482848b8605Smrg
483848b8605Smrg   if (draw_gs_should_flush(shader))
484848b8605Smrg      gs_flush(shader);
485848b8605Smrg}
486848b8605Smrg
487848b8605Smrgstatic void gs_line_adj(struct draw_geometry_shader *shader,
488848b8605Smrg                        int i0, int i1, int i2, int i3)
489848b8605Smrg{
490848b8605Smrg   unsigned indices[4];
491848b8605Smrg
492848b8605Smrg   indices[0] = i0;
493848b8605Smrg   indices[1] = i1;
494848b8605Smrg   indices[2] = i2;
495848b8605Smrg   indices[3] = i3;
496848b8605Smrg
497848b8605Smrg   shader->fetch_inputs(shader, indices, 4,
498848b8605Smrg                        shader->fetched_prim_count);
499848b8605Smrg   ++shader->in_prim_idx;
500848b8605Smrg   ++shader->fetched_prim_count;
501848b8605Smrg
502848b8605Smrg   if (draw_gs_should_flush(shader))
503848b8605Smrg      gs_flush(shader);
504848b8605Smrg}
505848b8605Smrg
506848b8605Smrgstatic void gs_tri(struct draw_geometry_shader *shader,
507848b8605Smrg                   int i0, int i1, int i2)
508848b8605Smrg{
509848b8605Smrg   unsigned indices[3];
510848b8605Smrg
511848b8605Smrg   indices[0] = i0;
512848b8605Smrg   indices[1] = i1;
513848b8605Smrg   indices[2] = i2;
514848b8605Smrg
515848b8605Smrg   shader->fetch_inputs(shader, indices, 3,
516848b8605Smrg                        shader->fetched_prim_count);
517848b8605Smrg   ++shader->in_prim_idx;
518848b8605Smrg   ++shader->fetched_prim_count;
519848b8605Smrg
520848b8605Smrg   if (draw_gs_should_flush(shader))
521848b8605Smrg      gs_flush(shader);
522848b8605Smrg}
523848b8605Smrg
524848b8605Smrgstatic void gs_tri_adj(struct draw_geometry_shader *shader,
525848b8605Smrg                       int i0, int i1, int i2,
526848b8605Smrg                       int i3, int i4, int i5)
527848b8605Smrg{
528848b8605Smrg   unsigned indices[6];
529848b8605Smrg
530848b8605Smrg   indices[0] = i0;
531848b8605Smrg   indices[1] = i1;
532848b8605Smrg   indices[2] = i2;
533848b8605Smrg   indices[3] = i3;
534848b8605Smrg   indices[4] = i4;
535848b8605Smrg   indices[5] = i5;
536848b8605Smrg
537848b8605Smrg   shader->fetch_inputs(shader, indices, 6,
538848b8605Smrg                        shader->fetched_prim_count);
539848b8605Smrg   ++shader->in_prim_idx;
540848b8605Smrg   ++shader->fetched_prim_count;
541848b8605Smrg
542848b8605Smrg   if (draw_gs_should_flush(shader))
543848b8605Smrg      gs_flush(shader);
544848b8605Smrg}
545848b8605Smrg
546848b8605Smrg#define FUNC         gs_run
547848b8605Smrg#define GET_ELT(idx) (idx)
548848b8605Smrg#include "draw_gs_tmp.h"
549848b8605Smrg
550848b8605Smrg
551848b8605Smrg#define FUNC         gs_run_elts
552848b8605Smrg#define LOCAL_VARS   const ushort *elts = input_prims->elts;
553848b8605Smrg#define GET_ELT(idx) (elts[idx])
554848b8605Smrg#include "draw_gs_tmp.h"
555848b8605Smrg
556848b8605Smrg
557848b8605Smrg/**
558848b8605Smrg * Execute geometry shader.
559848b8605Smrg */
560848b8605Smrgint draw_geometry_shader_run(struct draw_geometry_shader *shader,
561848b8605Smrg                             const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
562848b8605Smrg                             const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
563848b8605Smrg                             const struct draw_vertex_info *input_verts,
564848b8605Smrg                             const struct draw_prim_info *input_prim,
565848b8605Smrg                             const struct tgsi_shader_info *input_info,
566848b8605Smrg                             struct draw_vertex_info *output_verts,
567848b8605Smrg                             struct draw_prim_info *output_prims )
568848b8605Smrg{
569848b8605Smrg   const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
570848b8605Smrg   unsigned input_stride = input_verts->vertex_size;
571848b8605Smrg   unsigned num_outputs = draw_total_gs_outputs(shader->draw);
572848b8605Smrg   unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);
573848b8605Smrg   unsigned num_input_verts = input_prim->linear ?
574848b8605Smrg      input_verts->count :
575848b8605Smrg      input_prim->count;
576848b8605Smrg   unsigned num_in_primitives =
577848b8605Smrg      align(
578848b8605Smrg         MAX2(u_decomposed_prims_for_vertices(input_prim->prim,
579848b8605Smrg                                              num_input_verts),
580848b8605Smrg              u_decomposed_prims_for_vertices(shader->input_primitive,
581848b8605Smrg                                              num_input_verts)),
582848b8605Smrg         shader->vector_length);
583848b8605Smrg   unsigned max_out_prims =
584848b8605Smrg      u_decomposed_prims_for_vertices(shader->output_primitive,
585848b8605Smrg                                      shader->max_output_vertices)
586848b8605Smrg      * num_in_primitives;
587848b8605Smrg   /* we allocate exactly one extra vertex per primitive to allow the GS to emit
588848b8605Smrg    * overflown vertices into some area where they won't harm anyone */
589848b8605Smrg   unsigned total_verts_per_buffer = shader->primitive_boundary *
590848b8605Smrg      num_in_primitives;
591b8e80941Smrg   unsigned invocation;
592b8e80941Smrg   int i;
593848b8605Smrg   //Assume at least one primitive
594848b8605Smrg   max_out_prims = MAX2(max_out_prims, 1);
595848b8605Smrg
596b8e80941Smrg   for (i = 0; i < shader->num_vertex_streams; i++) {
597b8e80941Smrg      /* write all the vertex data into all the streams */
598b8e80941Smrg      output_verts[i].vertex_size = vertex_size;
599b8e80941Smrg      output_verts[i].stride = output_verts[i].vertex_size;
600b8e80941Smrg      output_verts[i].verts =
601b8e80941Smrg         (struct vertex_header *)MALLOC(output_verts[i].vertex_size *
602b8e80941Smrg                                        total_verts_per_buffer * shader->num_invocations);
603b8e80941Smrg      debug_assert(output_verts[i].verts);
604b8e80941Smrg   }
605848b8605Smrg
606848b8605Smrg#if 0
607848b8605Smrg   debug_printf("%s count = %d (in prims # = %d)\n",
608848b8605Smrg                __FUNCTION__, num_input_verts, num_in_primitives);
609848b8605Smrg   debug_printf("\tlinear = %d, prim_info->count = %d\n",
610848b8605Smrg                input_prim->linear, input_prim->count);
611848b8605Smrg   debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n"
612848b8605Smrg                u_prim_name(input_prim->prim),
613848b8605Smrg                u_prim_name(shader->input_primitive),
614848b8605Smrg                u_prim_name(shader->output_primitive));
615848b8605Smrg   debug_printf("\tmaxv  = %d, maxp = %d, primitive_boundary = %d, "
616848b8605Smrg                "vertex_size = %d, tverts = %d\n",
617848b8605Smrg                shader->max_output_vertices, max_out_prims,
618848b8605Smrg                shader->primitive_boundary, output_verts->vertex_size,
619848b8605Smrg                total_verts_per_buffer);
620848b8605Smrg#endif
621848b8605Smrg
622b8e80941Smrg   for (i = 0; i < shader->num_vertex_streams; i++) {
623b8e80941Smrg      shader->stream[i].emitted_vertices = 0;
624b8e80941Smrg      shader->stream[i].emitted_primitives = 0;
625b8e80941Smrg      FREE(shader->stream[i].primitive_lengths);
626b8e80941Smrg      shader->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
627b8e80941Smrg      shader->stream[i].tmp_output = (float (*)[4])output_verts[i].verts->data;
628b8e80941Smrg   }
629848b8605Smrg   shader->vertex_size = vertex_size;
630848b8605Smrg   shader->fetched_prim_count = 0;
631848b8605Smrg   shader->input_vertex_stride = input_stride;
632848b8605Smrg   shader->input = input;
633848b8605Smrg   shader->input_info = input_info;
634848b8605Smrg
635848b8605Smrg#ifdef HAVE_LLVM
636848b8605Smrg   if (shader->draw->llvm) {
637b8e80941Smrg      shader->gs_output = output_verts[0].verts;
638848b8605Smrg      if (max_out_prims > shader->max_out_prims) {
639848b8605Smrg         unsigned i;
640848b8605Smrg         if (shader->llvm_prim_lengths) {
641848b8605Smrg            for (i = 0; i < shader->max_out_prims; ++i) {
642848b8605Smrg               align_free(shader->llvm_prim_lengths[i]);
643848b8605Smrg            }
644848b8605Smrg            FREE(shader->llvm_prim_lengths);
645848b8605Smrg         }
646848b8605Smrg
647848b8605Smrg         shader->llvm_prim_lengths = MALLOC(max_out_prims * sizeof(unsigned*));
648848b8605Smrg         for (i = 0; i < max_out_prims; ++i) {
649848b8605Smrg            int vector_size = shader->vector_length * sizeof(unsigned);
650848b8605Smrg            shader->llvm_prim_lengths[i] =
651848b8605Smrg               align_malloc(vector_size, vector_size);
652848b8605Smrg         }
653848b8605Smrg
654848b8605Smrg         shader->max_out_prims = max_out_prims;
655848b8605Smrg      }
656848b8605Smrg      shader->jit_context->prim_lengths = shader->llvm_prim_lengths;
657848b8605Smrg      shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices;
658848b8605Smrg      shader->jit_context->emitted_prims = shader->llvm_emitted_primitives;
659848b8605Smrg   }
660848b8605Smrg#endif
661848b8605Smrg
662b8e80941Smrg   for (invocation = 0; invocation < shader->num_invocations; invocation++) {
663b8e80941Smrg      shader->invocation_id = invocation;
664848b8605Smrg
665b8e80941Smrg      shader->prepare(shader, constants, constants_size);
666848b8605Smrg
667b8e80941Smrg      if (input_prim->linear)
668b8e80941Smrg         gs_run(shader, input_prim, input_verts,
669b8e80941Smrg                output_prims, output_verts);
670b8e80941Smrg      else
671b8e80941Smrg         gs_run_elts(shader, input_prim, input_verts,
672b8e80941Smrg                     output_prims, output_verts);
673848b8605Smrg
674b8e80941Smrg      /* Flush the remaining primitives. Will happen if
675b8e80941Smrg       * num_input_primitives % 4 != 0
676b8e80941Smrg       */
677b8e80941Smrg      if (shader->fetched_prim_count > 0) {
678b8e80941Smrg         gs_flush(shader);
679b8e80941Smrg      }
680b8e80941Smrg      debug_assert(shader->fetched_prim_count == 0);
681b8e80941Smrg   }
682848b8605Smrg
683848b8605Smrg   /* Update prim_info:
684848b8605Smrg    */
685b8e80941Smrg   for (i = 0; i < shader->num_vertex_streams; i++) {
686b8e80941Smrg      output_prims[i].linear = TRUE;
687b8e80941Smrg      output_prims[i].elts = NULL;
688b8e80941Smrg      output_prims[i].start = 0;
689b8e80941Smrg      output_prims[i].count = shader->stream[i].emitted_vertices;
690b8e80941Smrg      output_prims[i].prim = shader->output_primitive;
691b8e80941Smrg      output_prims[i].flags = 0x0;
692b8e80941Smrg      output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths;
693b8e80941Smrg      output_prims[i].primitive_count = shader->stream[i].emitted_primitives;
694b8e80941Smrg      output_verts[i].count = shader->stream[i].emitted_vertices;
695b8e80941Smrg
696b8e80941Smrg      if (shader->draw->collect_statistics) {
697b8e80941Smrg         unsigned j;
698b8e80941Smrg         for (j = 0; j < shader->stream[i].emitted_primitives; ++j) {
699b8e80941Smrg            shader->draw->statistics.gs_primitives +=
700b8e80941Smrg               u_decomposed_prims_for_vertices(shader->output_primitive,
701b8e80941Smrg                                               shader->stream[i].primitive_lengths[j]);
702b8e80941Smrg         }
703848b8605Smrg      }
704848b8605Smrg   }
705848b8605Smrg
706848b8605Smrg#if 0
707b8e80941Smrg   debug_printf("GS finished\n");
708b8e80941Smrg   for (i = 0; i < 4; i++)
709b8e80941Smrg      debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_verts[i].count);
710848b8605Smrg#endif
711848b8605Smrg
712b8e80941Smrg   return 0;
713848b8605Smrg}
714848b8605Smrg
715848b8605Smrgvoid draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
716848b8605Smrg                                  struct draw_context *draw)
717848b8605Smrg{
718848b8605Smrg   boolean use_llvm = draw->llvm != NULL;
719848b8605Smrg   if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
720848b8605Smrg      tgsi_exec_machine_bind_shader(shader->machine,
721848b8605Smrg                                    shader->state.tokens,
722b8e80941Smrg                                    draw->gs.tgsi.sampler,
723b8e80941Smrg                                    draw->gs.tgsi.image,
724b8e80941Smrg                                    draw->gs.tgsi.buffer);
725848b8605Smrg   }
726848b8605Smrg}
727848b8605Smrg
728848b8605Smrg
729848b8605Smrgboolean
730848b8605Smrgdraw_gs_init( struct draw_context *draw )
731848b8605Smrg{
732848b8605Smrg   if (!draw->llvm) {
733b8e80941Smrg      draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
734b8e80941Smrg
735b8e80941Smrg      for (unsigned i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) {
736b8e80941Smrg         draw->gs.tgsi.machine->Primitives[i] = align_malloc(
737b8e80941Smrg            MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
738b8e80941Smrg         draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc(
739b8e80941Smrg            MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
740b8e80941Smrg         if (!draw->gs.tgsi.machine->Primitives[i] || !draw->gs.tgsi.machine->PrimitiveOffsets[i])
741b8e80941Smrg            return FALSE;
742b8e80941Smrg         memset(draw->gs.tgsi.machine->Primitives[i], 0,
743b8e80941Smrg                MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
744b8e80941Smrg         memset(draw->gs.tgsi.machine->PrimitiveOffsets[i], 0,
745b8e80941Smrg                MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
746b8e80941Smrg      }
747848b8605Smrg   }
748848b8605Smrg
749848b8605Smrg   return TRUE;
750848b8605Smrg}
751848b8605Smrg
752848b8605Smrgvoid draw_gs_destroy( struct draw_context *draw )
753848b8605Smrg{
754b8e80941Smrg   int i;
755848b8605Smrg   if (draw->gs.tgsi.machine) {
756b8e80941Smrg      for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) {
757b8e80941Smrg         align_free(draw->gs.tgsi.machine->Primitives[i]);
758b8e80941Smrg         align_free(draw->gs.tgsi.machine->PrimitiveOffsets[i]);
759b8e80941Smrg      }
760848b8605Smrg      tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
761848b8605Smrg   }
762848b8605Smrg}
763848b8605Smrg
764848b8605Smrgstruct draw_geometry_shader *
765848b8605Smrgdraw_create_geometry_shader(struct draw_context *draw,
766848b8605Smrg                            const struct pipe_shader_state *state)
767848b8605Smrg{
768848b8605Smrg#ifdef HAVE_LLVM
769848b8605Smrg   boolean use_llvm = draw->llvm != NULL;
770b8e80941Smrg   struct llvm_geometry_shader *llvm_gs = NULL;
771848b8605Smrg#endif
772848b8605Smrg   struct draw_geometry_shader *gs;
773848b8605Smrg   unsigned i;
774848b8605Smrg
775848b8605Smrg#ifdef HAVE_LLVM
776848b8605Smrg   if (use_llvm) {
777848b8605Smrg      llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);
778848b8605Smrg
779b8e80941Smrg      if (!llvm_gs)
780848b8605Smrg         return NULL;
781848b8605Smrg
782848b8605Smrg      gs = &llvm_gs->base;
783848b8605Smrg
784848b8605Smrg      make_empty_list(&llvm_gs->variants);
785848b8605Smrg   } else
786848b8605Smrg#endif
787848b8605Smrg   {
788848b8605Smrg      gs = CALLOC_STRUCT(draw_geometry_shader);
789848b8605Smrg   }
790848b8605Smrg
791848b8605Smrg   if (!gs)
792848b8605Smrg      return NULL;
793848b8605Smrg
794848b8605Smrg   gs->draw = draw;
795848b8605Smrg   gs->state = *state;
796848b8605Smrg   gs->state.tokens = tgsi_dup_tokens(state->tokens);
797848b8605Smrg   if (!gs->state.tokens) {
798848b8605Smrg      FREE(gs);
799848b8605Smrg      return NULL;
800848b8605Smrg   }
801848b8605Smrg
802848b8605Smrg   tgsi_scan_shader(state->tokens, &gs->info);
803848b8605Smrg
804848b8605Smrg   /* setup the defaults */
805848b8605Smrg   gs->max_out_prims = 0;
806848b8605Smrg
807848b8605Smrg#ifdef HAVE_LLVM
808848b8605Smrg   if (use_llvm) {
809848b8605Smrg      /* TODO: change the input array to handle the following
810848b8605Smrg         vector length, instead of the currently hardcoded
811848b8605Smrg         TGSI_NUM_CHANNELS
812848b8605Smrg      gs->vector_length = lp_native_vector_width / 32;*/
813848b8605Smrg      gs->vector_length = TGSI_NUM_CHANNELS;
814848b8605Smrg   } else
815848b8605Smrg#endif
816848b8605Smrg   {
817848b8605Smrg      gs->vector_length = 1;
818848b8605Smrg   }
819848b8605Smrg
820b8e80941Smrg   gs->input_primitive =
821b8e80941Smrg         gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
822b8e80941Smrg   gs->output_primitive =
823b8e80941Smrg         gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
824b8e80941Smrg   gs->max_output_vertices =
825b8e80941Smrg         gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
826b8e80941Smrg   gs->num_invocations =
827b8e80941Smrg      gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
828b8e80941Smrg   if (!gs->max_output_vertices)
829b8e80941Smrg      gs->max_output_vertices = 32;
830b8e80941Smrg
831848b8605Smrg   /* Primitive boundary is bigger than max_output_vertices by one, because
832848b8605Smrg    * the specification says that the geometry shader should exit if the
833848b8605Smrg    * number of emitted vertices is bigger or equal to max_output_vertices and
834848b8605Smrg    * we can't do that because we're running in the SoA mode, which means that
835848b8605Smrg    * our storing routines will keep getting called on channels that have
836848b8605Smrg    * overflown.
837848b8605Smrg    * So we need some scratch area where we can keep writing the overflown
838848b8605Smrg    * vertices without overwriting anything important or crashing.
839848b8605Smrg    */
840848b8605Smrg   gs->primitive_boundary = gs->max_output_vertices + 1;
841848b8605Smrg
842848b8605Smrg   gs->position_output = -1;
843848b8605Smrg   for (i = 0; i < gs->info.num_outputs; i++) {
844848b8605Smrg      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
845848b8605Smrg          gs->info.output_semantic_index[i] == 0)
846848b8605Smrg         gs->position_output = i;
847848b8605Smrg      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
848848b8605Smrg         gs->viewport_index_output = i;
849848b8605Smrg      if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
850848b8605Smrg         debug_assert(gs->info.output_semantic_index[i] <
851848b8605Smrg                      PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
852b8e80941Smrg         gs->ccdistance_output[gs->info.output_semantic_index[i]] = i;
853848b8605Smrg      }
854848b8605Smrg   }
855848b8605Smrg
856848b8605Smrg   gs->machine = draw->gs.tgsi.machine;
857848b8605Smrg
858b8e80941Smrg   gs->num_vertex_streams = 1;
859b8e80941Smrg   for (i = 0; i < gs->state.stream_output.num_outputs; i++) {
860b8e80941Smrg      if (gs->state.stream_output.output[i].stream >= gs->num_vertex_streams)
861b8e80941Smrg         gs->num_vertex_streams = gs->state.stream_output.output[i].stream + 1;
862b8e80941Smrg   }
863b8e80941Smrg
864848b8605Smrg#ifdef HAVE_LLVM
865848b8605Smrg   if (use_llvm) {
866848b8605Smrg      int vector_size = gs->vector_length * sizeof(float);
867848b8605Smrg      gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16);
868848b8605Smrg      memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs));
869848b8605Smrg      gs->llvm_prim_lengths = 0;
870848b8605Smrg
871848b8605Smrg      gs->llvm_emitted_primitives = align_malloc(vector_size, vector_size);
872848b8605Smrg      gs->llvm_emitted_vertices = align_malloc(vector_size, vector_size);
873848b8605Smrg      gs->llvm_prim_ids = align_malloc(vector_size, vector_size);
874848b8605Smrg
875848b8605Smrg      gs->fetch_outputs = llvm_fetch_gs_outputs;
876848b8605Smrg      gs->fetch_inputs = llvm_fetch_gs_input;
877848b8605Smrg      gs->prepare = llvm_gs_prepare;
878848b8605Smrg      gs->run = llvm_gs_run;
879848b8605Smrg
880848b8605Smrg      gs->jit_context = &draw->llvm->gs_jit_context;
881848b8605Smrg
882848b8605Smrg
883848b8605Smrg      llvm_gs->variant_key_size =
884848b8605Smrg         draw_gs_llvm_variant_key_size(
885848b8605Smrg            MAX2(gs->info.file_max[TGSI_FILE_SAMPLER]+1,
886848b8605Smrg                 gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1));
887848b8605Smrg   } else
888848b8605Smrg#endif
889848b8605Smrg   {
890848b8605Smrg      gs->fetch_outputs = tgsi_fetch_gs_outputs;
891848b8605Smrg      gs->fetch_inputs = tgsi_fetch_gs_input;
892848b8605Smrg      gs->prepare = tgsi_gs_prepare;
893848b8605Smrg      gs->run = tgsi_gs_run;
894848b8605Smrg   }
895848b8605Smrg
896848b8605Smrg   return gs;
897848b8605Smrg}
898848b8605Smrg
899848b8605Smrgvoid draw_bind_geometry_shader(struct draw_context *draw,
900848b8605Smrg                               struct draw_geometry_shader *dgs)
901848b8605Smrg{
902848b8605Smrg   draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
903848b8605Smrg
904848b8605Smrg   if (dgs) {
905848b8605Smrg      draw->gs.geometry_shader = dgs;
906848b8605Smrg      draw->gs.num_gs_outputs = dgs->info.num_outputs;
907848b8605Smrg      draw->gs.position_output = dgs->position_output;
908848b8605Smrg      draw_geometry_shader_prepare(dgs, draw);
909848b8605Smrg   }
910848b8605Smrg   else {
911848b8605Smrg      draw->gs.geometry_shader = NULL;
912848b8605Smrg      draw->gs.num_gs_outputs = 0;
913848b8605Smrg   }
914848b8605Smrg}
915848b8605Smrg
916848b8605Smrgvoid draw_delete_geometry_shader(struct draw_context *draw,
917848b8605Smrg                                 struct draw_geometry_shader *dgs)
918848b8605Smrg{
919b8e80941Smrg   int i;
920848b8605Smrg   if (!dgs) {
921848b8605Smrg      return;
922848b8605Smrg   }
923848b8605Smrg#ifdef HAVE_LLVM
924848b8605Smrg   if (draw->llvm) {
925848b8605Smrg      struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
926848b8605Smrg      struct draw_gs_llvm_variant_list_item *li;
927848b8605Smrg
928848b8605Smrg      li = first_elem(&shader->variants);
929848b8605Smrg      while(!at_end(&shader->variants, li)) {
930848b8605Smrg         struct draw_gs_llvm_variant_list_item *next = next_elem(li);
931848b8605Smrg         draw_gs_llvm_destroy_variant(li->base);
932848b8605Smrg         li = next;
933848b8605Smrg      }
934848b8605Smrg
935848b8605Smrg      assert(shader->variants_cached == 0);
936848b8605Smrg
937848b8605Smrg      if (dgs->llvm_prim_lengths) {
938848b8605Smrg         unsigned i;
939848b8605Smrg         for (i = 0; i < dgs->max_out_prims; ++i) {
940848b8605Smrg            align_free(dgs->llvm_prim_lengths[i]);
941848b8605Smrg         }
942848b8605Smrg         FREE(dgs->llvm_prim_lengths);
943848b8605Smrg      }
944848b8605Smrg      align_free(dgs->llvm_emitted_primitives);
945848b8605Smrg      align_free(dgs->llvm_emitted_vertices);
946848b8605Smrg      align_free(dgs->llvm_prim_ids);
947848b8605Smrg
948848b8605Smrg      align_free(dgs->gs_input);
949848b8605Smrg   }
950848b8605Smrg#endif
951848b8605Smrg
952b8e80941Smrg   for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++)
953b8e80941Smrg      FREE(dgs->stream[i].primitive_lengths);
954848b8605Smrg   FREE((void*) dgs->state.tokens);
955848b8605Smrg   FREE(dgs);
956848b8605Smrg}
957848b8605Smrg
958848b8605Smrg
959848b8605Smrg#ifdef HAVE_LLVM
960848b8605Smrgvoid draw_gs_set_current_variant(struct draw_geometry_shader *shader,
961848b8605Smrg                                 struct draw_gs_llvm_variant *variant)
962848b8605Smrg{
963848b8605Smrg   shader->current_variant = variant;
964848b8605Smrg}
965848b8605Smrg#endif
966848b8605Smrg
967848b8605Smrg/*
968848b8605Smrg * Called at the very begin of the draw call with a new instance
969848b8605Smrg * Used to reset state that should persist between primitive restart.
970848b8605Smrg */
971848b8605Smrgvoid
972848b8605Smrgdraw_geometry_shader_new_instance(struct draw_geometry_shader *gs)
973848b8605Smrg{
974848b8605Smrg   if (!gs)
975848b8605Smrg      return;
976848b8605Smrg
977848b8605Smrg   gs->in_prim_idx = 0;
978848b8605Smrg}
979