1848b8605Smrg/************************************************************************** 2848b8605Smrg * 3848b8605Smrg * Copyright 2008 VMware, Inc. 4848b8605Smrg * All Rights Reserved. 5848b8605Smrg * Copyright 2008 VMware, Inc. All rights reserved. 6848b8605Smrg * Copyright 2009 Marek Olšák <maraeo@gmail.com> 7848b8605Smrg * 8848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 9848b8605Smrg * copy of this software and associated documentation files (the 10848b8605Smrg * "Software"), to deal in the Software without restriction, including 11848b8605Smrg * without limitation the rights to use, copy, modify, merge, publish, 12848b8605Smrg * distribute, sub license, and/or sell copies of the Software, and to 13848b8605Smrg * permit persons to whom the Software is furnished to do so, subject to 14848b8605Smrg * the following conditions: 15848b8605Smrg * 16848b8605Smrg * The above copyright notice and this permission notice (including the 17848b8605Smrg * next paragraph) shall be included in all copies or substantial portions 18848b8605Smrg * of the Software. 19848b8605Smrg * 20848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 21848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 22848b8605Smrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 23848b8605Smrg * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 24848b8605Smrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 25848b8605Smrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 26848b8605Smrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 27848b8605Smrg * 28848b8605Smrg **************************************************************************/ 29848b8605Smrg 30848b8605Smrg/** 31848b8605Smrg * @file 32848b8605Smrg * Texture mapping utility functions. 33848b8605Smrg * 34848b8605Smrg * @author Brian Paul 35848b8605Smrg * Marek Olšák 36848b8605Smrg */ 37848b8605Smrg 38848b8605Smrg#include "pipe/p_defines.h" 39848b8605Smrg 40848b8605Smrg#include "util/u_debug.h" 41848b8605Smrg#include "util/u_texture.h" 42848b8605Smrg 43848b8605Smrgvoid util_map_texcoords2d_onto_cubemap(unsigned face, 44848b8605Smrg const float *in_st, unsigned in_stride, 45848b8605Smrg float *out_str, unsigned out_stride, 46848b8605Smrg boolean allow_scale) 47848b8605Smrg{ 48848b8605Smrg int i; 49848b8605Smrg float rx, ry, rz; 50848b8605Smrg 51848b8605Smrg /* loop over quad verts */ 52848b8605Smrg for (i = 0; i < 4; i++) { 53848b8605Smrg /* Compute sc = +/-scale and tc = +/-scale. 54848b8605Smrg * Not +/-1 to avoid cube face selection ambiguity near the edges, 55848b8605Smrg * though that can still sometimes happen with this scale factor... 56848b8605Smrg * 57848b8605Smrg * XXX: Yep, there is no safe scale factor that will prevent sampling 58848b8605Smrg * the neighbouring face when stretching out. A more reliable solution 59848b8605Smrg * would be to clamp (sc, tc) against +/- 1.0-1.0/mipsize, in the shader. 60848b8605Smrg * 61848b8605Smrg * Also, this is not necessary when minifying, or 1:1 blits. 62848b8605Smrg */ 63848b8605Smrg const float scale = allow_scale ? 0.9999f : 1.0f; 64848b8605Smrg const float sc = (2 * in_st[0] - 1) * scale; 65848b8605Smrg const float tc = (2 * in_st[1] - 1) * scale; 66848b8605Smrg 67848b8605Smrg switch (face) { 68848b8605Smrg case PIPE_TEX_FACE_POS_X: 69848b8605Smrg rx = 1; 70848b8605Smrg ry = -tc; 71848b8605Smrg rz = -sc; 72848b8605Smrg break; 73848b8605Smrg case PIPE_TEX_FACE_NEG_X: 74848b8605Smrg rx = -1; 75848b8605Smrg ry = -tc; 76848b8605Smrg rz = sc; 77848b8605Smrg break; 78848b8605Smrg case PIPE_TEX_FACE_POS_Y: 79848b8605Smrg rx = sc; 80848b8605Smrg ry = 1; 81848b8605Smrg rz = tc; 82848b8605Smrg break; 83848b8605Smrg case PIPE_TEX_FACE_NEG_Y: 84848b8605Smrg rx = sc; 85848b8605Smrg ry = -1; 86848b8605Smrg rz = -tc; 87848b8605Smrg break; 88848b8605Smrg case PIPE_TEX_FACE_POS_Z: 89848b8605Smrg rx = sc; 90848b8605Smrg ry = -tc; 91848b8605Smrg rz = 1; 92848b8605Smrg break; 93848b8605Smrg case PIPE_TEX_FACE_NEG_Z: 94848b8605Smrg rx = -sc; 95848b8605Smrg ry = -tc; 96848b8605Smrg rz = -1; 97848b8605Smrg break; 98848b8605Smrg default: 99848b8605Smrg rx = ry = rz = 0; 100848b8605Smrg assert(0); 101848b8605Smrg } 102848b8605Smrg 103848b8605Smrg out_str[0] = rx; /*s*/ 104848b8605Smrg out_str[1] = ry; /*t*/ 105848b8605Smrg out_str[2] = rz; /*r*/ 106848b8605Smrg 107848b8605Smrg in_st += in_stride; 108848b8605Smrg out_str += out_stride; 109848b8605Smrg } 110848b8605Smrg} 111