vl_idct.c revision b8e80941
1/************************************************************************** 2 * 3 * Copyright 2010 Christian König 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include <assert.h> 29 30#include "pipe/p_context.h" 31#include "pipe/p_screen.h" 32 33#include "util/u_draw.h" 34#include "util/u_sampler.h" 35#include "util/u_memory.h" 36 37#include "tgsi/tgsi_ureg.h" 38 39#include "vl_defines.h" 40#include "vl_types.h" 41#include "vl_vertex_buffers.h" 42#include "vl_idct.h" 43 44enum VS_OUTPUT 45{ 46 VS_O_VPOS = 0, 47 VS_O_L_ADDR0 = 0, 48 VS_O_L_ADDR1, 49 VS_O_R_ADDR0, 50 VS_O_R_ADDR1 51}; 52 53/** 54 * The DCT matrix stored as hex representation of floats. Equal to the following equation: 55 * for (i = 0; i < 8; ++i) 56 * for (j = 0; j < 8; ++j) 57 * if (i == 0) const_matrix[i][j] = 1.0f / sqrtf(8.0f); 58 * else const_matrix[i][j] = sqrtf(2.0f / 8.0f) * cosf((2 * j + 1) * i * M_PI / (2.0f * 8.0f)); 59 */ 60static const uint32_t const_matrix[8][8] = { 61 { 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3 }, 62 { 0x3efb14be, 0x3ed4db31, 0x3e8e39da, 0x3dc7c5c4, 0xbdc7c5c2, 0xbe8e39d9, 0xbed4db32, 0xbefb14bf }, 63 { 0x3eec835f, 0x3e43ef15, 0xbe43ef14, 0xbeec835e, 0xbeec835f, 0xbe43ef1a, 0x3e43ef1b, 0x3eec835f }, 64 { 0x3ed4db31, 0xbdc7c5c2, 0xbefb14bf, 0xbe8e39dd, 0x3e8e39d7, 0x3efb14bf, 0x3dc7c5d0, 0xbed4db34 }, 65 { 0x3eb504f3, 0xbeb504f3, 0xbeb504f4, 0x3eb504f1, 0x3eb504f3, 0xbeb504f0, 0xbeb504ef, 0x3eb504f4 }, 66 { 0x3e8e39da, 0xbefb14bf, 0x3dc7c5c8, 0x3ed4db32, 0xbed4db34, 0xbdc7c5bb, 0x3efb14bf, 0xbe8e39d7 }, 67 { 0x3e43ef15, 0xbeec835f, 0x3eec835f, 0xbe43ef07, 0xbe43ef23, 0x3eec8361, 0xbeec835c, 0x3e43ef25 }, 68 { 0x3dc7c5c4, 0xbe8e39dd, 0x3ed4db32, 0xbefb14c0, 0x3efb14be, 0xbed4db31, 0x3e8e39ce, 0xbdc7c596 }, 69}; 70 71static void 72calc_addr(struct ureg_program *shader, struct ureg_dst addr[2], 73 struct ureg_src tc, struct ureg_src start, bool right_side, 74 bool transposed, float size) 75{ 76 unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y; 77 unsigned sw_start = right_side ? TGSI_SWIZZLE_Y : TGSI_SWIZZLE_X; 78 79 unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X; 80 unsigned sw_tc = right_side ? TGSI_SWIZZLE_X : TGSI_SWIZZLE_Y; 81 82 /* 83 * addr[0..1].(start) = right_side ? start.x : tc.x 84 * addr[0..1].(tc) = right_side ? tc.y : start.y 85 * addr[0..1].z = tc.z 86 * addr[1].(start) += 1.0f / scale 87 */ 88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start)); 89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc)); 90 91 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size)); 92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc)); 93} 94 95static void 96increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2], 97 struct ureg_src saddr[2], bool right_side, bool transposed, 98 int pos, float size) 99{ 100 unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y; 101 unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X; 102 103 /* 104 * daddr[0..1].(start) = saddr[0..1].(start) 105 * daddr[0..1].(tc) = saddr[0..1].(tc) 106 */ 107 108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]); 109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size)); 110 ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]); 111 ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size)); 112} 113 114static void 115fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], 116 struct ureg_src sampler, bool resource3d) 117{ 118 ureg_TEX(shader, m[0], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[0], sampler); 119 ureg_TEX(shader, m[1], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[1], sampler); 120} 121 122static void 123matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2]) 124{ 125 struct ureg_dst tmp; 126 127 tmp = ureg_DECL_temporary(shader); 128 129 /* 130 * tmp.xy = dot4(m[0][0..1], m[1][0..1]) 131 * dst = tmp.x + tmp.y 132 */ 133 ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0])); 134 ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1])); 135 ureg_ADD(shader, dst, 136 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), 137 ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y)); 138 139 ureg_release_temporary(shader, tmp); 140} 141 142static void * 143create_mismatch_vert_shader(struct vl_idct *idct) 144{ 145 struct ureg_program *shader; 146 struct ureg_src vpos; 147 struct ureg_src scale; 148 struct ureg_dst t_tex; 149 struct ureg_dst o_vpos, o_addr[2]; 150 151 shader = ureg_create(PIPE_SHADER_VERTEX); 152 if (!shader) 153 return NULL; 154 155 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); 156 157 t_tex = ureg_DECL_temporary(shader); 158 159 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 160 161 o_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0); 162 o_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1); 163 164 /* 165 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height) 166 * 167 * t_vpos = vpos + 7 / VL_BLOCK_WIDTH 168 * o_vpos.xy = t_vpos * scale 169 * 170 * o_addr = calc_addr(...) 171 * 172 */ 173 174 scale = ureg_imm2f(shader, 175 (float)VL_BLOCK_WIDTH / idct->buffer_width, 176 (float)VL_BLOCK_HEIGHT / idct->buffer_height); 177 178 ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale); 179 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); 180 181 ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, scale); 182 calc_addr(shader, o_addr, ureg_src(t_tex), ureg_src(t_tex), false, false, idct->buffer_width / 4); 183 184 ureg_release_temporary(shader, t_tex); 185 186 ureg_END(shader); 187 188 return ureg_create_shader_and_destroy(shader, idct->pipe); 189} 190 191static void * 192create_mismatch_frag_shader(struct vl_idct *idct) 193{ 194 struct ureg_program *shader; 195 196 struct ureg_src addr[2]; 197 198 struct ureg_dst m[8][2]; 199 struct ureg_dst fragment; 200 201 unsigned i; 202 203 shader = ureg_create(PIPE_SHADER_FRAGMENT); 204 if (!shader) 205 return NULL; 206 207 addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); 208 addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); 209 210 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); 211 212 for (i = 0; i < 8; ++i) { 213 m[i][0] = ureg_DECL_temporary(shader); 214 m[i][1] = ureg_DECL_temporary(shader); 215 } 216 217 for (i = 0; i < 8; ++i) { 218 increment_addr(shader, m[i], addr, false, false, i, idct->buffer_height); 219 } 220 221 for (i = 0; i < 8; ++i) { 222 struct ureg_src s_addr[2]; 223 s_addr[0] = ureg_src(m[i][0]); 224 s_addr[1] = ureg_src(m[i][1]); 225 fetch_four(shader, m[i], s_addr, ureg_DECL_sampler(shader, 0), false); 226 } 227 228 for (i = 1; i < 8; ++i) { 229 ureg_ADD(shader, m[0][0], ureg_src(m[0][0]), ureg_src(m[i][0])); 230 ureg_ADD(shader, m[0][1], ureg_src(m[0][1]), ureg_src(m[i][1])); 231 } 232 233 ureg_ADD(shader, m[0][0], ureg_src(m[0][0]), ureg_src(m[0][1])); 234 ureg_DP4(shader, m[0][0], ureg_abs(ureg_src(m[0][0])), ureg_imm1f(shader, 1 << 14)); 235 236 ureg_MUL(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_abs(ureg_src(m[7][1])), ureg_imm1f(shader, 1 << 14)); 237 ureg_FRC(shader, m[0][0], ureg_src(m[0][0])); 238 ureg_SGT(shader, m[0][0], ureg_imm1f(shader, 0.5f), ureg_abs(ureg_src(m[0][0]))); 239 240 ureg_CMP(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_negate(ureg_src(m[0][0])), 241 ureg_imm1f(shader, 1.0f / (1 << 15)), ureg_imm1f(shader, -1.0f / (1 << 15))); 242 ureg_MUL(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_src(m[0][0]), 243 ureg_scalar(ureg_src(m[0][0]), TGSI_SWIZZLE_X)); 244 245 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), ureg_src(m[7][1])); 246 ureg_ADD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(m[0][0]), ureg_src(m[7][1])); 247 248 for (i = 0; i < 8; ++i) { 249 ureg_release_temporary(shader, m[i][0]); 250 ureg_release_temporary(shader, m[i][1]); 251 } 252 253 ureg_END(shader); 254 255 return ureg_create_shader_and_destroy(shader, idct->pipe); 256} 257 258static void * 259create_stage1_vert_shader(struct vl_idct *idct) 260{ 261 struct ureg_program *shader; 262 struct ureg_src vrect, vpos; 263 struct ureg_src scale; 264 struct ureg_dst t_tex, t_start; 265 struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2]; 266 267 shader = ureg_create(PIPE_SHADER_VERTEX); 268 if (!shader) 269 return NULL; 270 271 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 272 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); 273 274 t_tex = ureg_DECL_temporary(shader); 275 t_start = ureg_DECL_temporary(shader); 276 277 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 278 279 o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0); 280 o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1); 281 282 o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0); 283 o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1); 284 285 /* 286 * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height) 287 * 288 * t_vpos = vpos + vrect 289 * o_vpos.xy = t_vpos * scale 290 * o_vpos.zw = vpos 291 * 292 * o_l_addr = calc_addr(...) 293 * o_r_addr = calc_addr(...) 294 * 295 */ 296 297 scale = ureg_imm2f(shader, 298 (float)VL_BLOCK_WIDTH / idct->buffer_width, 299 (float)VL_BLOCK_HEIGHT / idct->buffer_height); 300 301 ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect); 302 ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale); 303 304 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex)); 305 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); 306 307 ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale); 308 309 calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4); 310 calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4); 311 312 ureg_release_temporary(shader, t_tex); 313 ureg_release_temporary(shader, t_start); 314 315 ureg_END(shader); 316 317 return ureg_create_shader_and_destroy(shader, idct->pipe); 318} 319 320static void * 321create_stage1_frag_shader(struct vl_idct *idct) 322{ 323 struct ureg_program *shader; 324 struct ureg_src l_addr[2], r_addr[2]; 325 struct ureg_dst l[4][2], r[2]; 326 struct ureg_dst *fragment; 327 unsigned i; 328 int j; 329 330 shader = ureg_create(PIPE_SHADER_FRAGMENT); 331 if (!shader) 332 return NULL; 333 334 fragment = MALLOC(idct->nr_of_render_targets * sizeof(struct ureg_dst)); 335 336 l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); 337 l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); 338 339 r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); 340 r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); 341 342 for (i = 0; i < idct->nr_of_render_targets; ++i) 343 fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i); 344 345 for (i = 0; i < 4; ++i) { 346 l[i][0] = ureg_DECL_temporary(shader); 347 l[i][1] = ureg_DECL_temporary(shader); 348 } 349 350 r[0] = ureg_DECL_temporary(shader); 351 r[1] = ureg_DECL_temporary(shader); 352 353 for (i = 0; i < 4; ++i) { 354 increment_addr(shader, l[i], l_addr, false, false, i - 2, idct->buffer_height); 355 } 356 357 for (i = 0; i < 4; ++i) { 358 struct ureg_src s_addr[2]; 359 s_addr[0] = ureg_src(l[i][0]); 360 s_addr[1] = ureg_src(l[i][1]); 361 fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 0), false); 362 } 363 364 for (i = 0; i < idct->nr_of_render_targets; ++i) { 365 struct ureg_src s_addr[2]; 366 367 increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, VL_BLOCK_HEIGHT); 368 369 s_addr[0] = ureg_src(r[0]); 370 s_addr[1] = ureg_src(r[1]); 371 fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 1), false); 372 373 for (j = 0; j < 4; ++j) { 374 matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r); 375 } 376 } 377 378 for (i = 0; i < 4; ++i) { 379 ureg_release_temporary(shader, l[i][0]); 380 ureg_release_temporary(shader, l[i][1]); 381 } 382 ureg_release_temporary(shader, r[0]); 383 ureg_release_temporary(shader, r[1]); 384 385 ureg_END(shader); 386 387 FREE(fragment); 388 389 return ureg_create_shader_and_destroy(shader, idct->pipe); 390} 391 392void 393vl_idct_stage2_vert_shader(struct vl_idct *idct, struct ureg_program *shader, 394 unsigned first_output, struct ureg_dst tex) 395{ 396 struct ureg_src vrect, vpos; 397 struct ureg_src scale; 398 struct ureg_dst t_start; 399 struct ureg_dst o_l_addr[2], o_r_addr[2]; 400 401 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 402 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); 403 404 t_start = ureg_DECL_temporary(shader); 405 406 --first_output; 407 408 o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_L_ADDR0); 409 o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_L_ADDR1); 410 411 o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_R_ADDR0); 412 o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_R_ADDR1); 413 414 scale = ureg_imm2f(shader, 415 (float)VL_BLOCK_WIDTH / idct->buffer_width, 416 (float)VL_BLOCK_HEIGHT / idct->buffer_height); 417 418 ureg_MUL(shader, ureg_writemask(tex, TGSI_WRITEMASK_Z), 419 ureg_scalar(vrect, TGSI_SWIZZLE_X), 420 ureg_imm1f(shader, VL_BLOCK_WIDTH / idct->nr_of_render_targets)); 421 ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale); 422 423 calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4); 424 calc_addr(shader, o_r_addr, ureg_src(tex), ureg_src(t_start), true, false, idct->buffer_height / 4); 425 426 ureg_MOV(shader, ureg_writemask(o_r_addr[0], TGSI_WRITEMASK_Z), ureg_src(tex)); 427 ureg_MOV(shader, ureg_writemask(o_r_addr[1], TGSI_WRITEMASK_Z), ureg_src(tex)); 428} 429 430void 431vl_idct_stage2_frag_shader(struct vl_idct *idct, struct ureg_program *shader, 432 unsigned first_input, struct ureg_dst fragment) 433{ 434 struct ureg_src l_addr[2], r_addr[2]; 435 436 struct ureg_dst l[2], r[2]; 437 438 --first_input; 439 440 l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR); 441 l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR); 442 443 r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR); 444 r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR); 445 446 l[0] = ureg_DECL_temporary(shader); 447 l[1] = ureg_DECL_temporary(shader); 448 r[0] = ureg_DECL_temporary(shader); 449 r[1] = ureg_DECL_temporary(shader); 450 451 fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 1), false); 452 fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 0), true); 453 454 matrix_mul(shader, fragment, l, r); 455 456 ureg_release_temporary(shader, l[0]); 457 ureg_release_temporary(shader, l[1]); 458 ureg_release_temporary(shader, r[0]); 459 ureg_release_temporary(shader, r[1]); 460} 461 462static bool 463init_shaders(struct vl_idct *idct) 464{ 465 idct->vs_mismatch = create_mismatch_vert_shader(idct); 466 if (!idct->vs_mismatch) 467 goto error_vs_mismatch; 468 469 idct->fs_mismatch = create_mismatch_frag_shader(idct); 470 if (!idct->fs_mismatch) 471 goto error_fs_mismatch; 472 473 idct->vs = create_stage1_vert_shader(idct); 474 if (!idct->vs) 475 goto error_vs; 476 477 idct->fs = create_stage1_frag_shader(idct); 478 if (!idct->fs) 479 goto error_fs; 480 481 return true; 482 483error_fs: 484 idct->pipe->delete_vs_state(idct->pipe, idct->vs); 485 486error_vs: 487 idct->pipe->delete_vs_state(idct->pipe, idct->vs_mismatch); 488 489error_fs_mismatch: 490 idct->pipe->delete_vs_state(idct->pipe, idct->fs); 491 492error_vs_mismatch: 493 return false; 494} 495 496static void 497cleanup_shaders(struct vl_idct *idct) 498{ 499 idct->pipe->delete_vs_state(idct->pipe, idct->vs_mismatch); 500 idct->pipe->delete_fs_state(idct->pipe, idct->fs_mismatch); 501 idct->pipe->delete_vs_state(idct->pipe, idct->vs); 502 idct->pipe->delete_fs_state(idct->pipe, idct->fs); 503} 504 505static bool 506init_state(struct vl_idct *idct) 507{ 508 struct pipe_blend_state blend; 509 struct pipe_rasterizer_state rs_state; 510 struct pipe_sampler_state sampler; 511 unsigned i; 512 513 assert(idct); 514 515 memset(&rs_state, 0, sizeof(rs_state)); 516 rs_state.point_size = 1; 517 rs_state.half_pixel_center = true; 518 rs_state.bottom_edge_rule = true; 519 rs_state.depth_clip_near = 1; 520 rs_state.depth_clip_far = 1; 521 522 idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state); 523 if (!idct->rs_state) 524 goto error_rs_state; 525 526 memset(&blend, 0, sizeof blend); 527 528 blend.independent_blend_enable = 0; 529 blend.rt[0].blend_enable = 0; 530 blend.rt[0].rgb_func = PIPE_BLEND_ADD; 531 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; 532 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE; 533 blend.rt[0].alpha_func = PIPE_BLEND_ADD; 534 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; 535 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE; 536 blend.logicop_enable = 0; 537 blend.logicop_func = PIPE_LOGICOP_CLEAR; 538 /* Needed to allow color writes to FB, even if blending disabled */ 539 blend.rt[0].colormask = PIPE_MASK_RGBA; 540 blend.dither = 0; 541 idct->blend = idct->pipe->create_blend_state(idct->pipe, &blend); 542 if (!idct->blend) 543 goto error_blend; 544 545 for (i = 0; i < 2; ++i) { 546 memset(&sampler, 0, sizeof(sampler)); 547 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT; 548 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT; 549 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT; 550 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; 551 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 552 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 553 sampler.compare_mode = PIPE_TEX_COMPARE_NONE; 554 sampler.compare_func = PIPE_FUNC_ALWAYS; 555 sampler.normalized_coords = 1; 556 idct->samplers[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler); 557 if (!idct->samplers[i]) 558 goto error_samplers; 559 } 560 561 return true; 562 563error_samplers: 564 for (i = 0; i < 2; ++i) 565 if (idct->samplers[i]) 566 idct->pipe->delete_sampler_state(idct->pipe, idct->samplers[i]); 567 568 idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state); 569 570error_blend: 571 idct->pipe->delete_blend_state(idct->pipe, idct->blend); 572 573error_rs_state: 574 return false; 575} 576 577static void 578cleanup_state(struct vl_idct *idct) 579{ 580 unsigned i; 581 582 for (i = 0; i < 2; ++i) 583 idct->pipe->delete_sampler_state(idct->pipe, idct->samplers[i]); 584 585 idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state); 586 idct->pipe->delete_blend_state(idct->pipe, idct->blend); 587} 588 589static bool 590init_source(struct vl_idct *idct, struct vl_idct_buffer *buffer) 591{ 592 struct pipe_resource *tex; 593 struct pipe_surface surf_templ; 594 595 assert(idct && buffer); 596 597 tex = buffer->sampler_views.individual.source->texture; 598 599 buffer->fb_state_mismatch.width = tex->width0; 600 buffer->fb_state_mismatch.height = tex->height0; 601 buffer->fb_state_mismatch.nr_cbufs = 1; 602 603 memset(&surf_templ, 0, sizeof(surf_templ)); 604 surf_templ.format = tex->format; 605 surf_templ.u.tex.first_layer = 0; 606 surf_templ.u.tex.last_layer = 0; 607 buffer->fb_state_mismatch.cbufs[0] = idct->pipe->create_surface(idct->pipe, tex, &surf_templ); 608 609 buffer->viewport_mismatch.scale[0] = tex->width0; 610 buffer->viewport_mismatch.scale[1] = tex->height0; 611 buffer->viewport_mismatch.scale[2] = 1; 612 613 return true; 614} 615 616static void 617cleanup_source(struct vl_idct_buffer *buffer) 618{ 619 assert(buffer); 620 621 pipe_surface_reference(&buffer->fb_state_mismatch.cbufs[0], NULL); 622 623 pipe_sampler_view_reference(&buffer->sampler_views.individual.source, NULL); 624} 625 626static bool 627init_intermediate(struct vl_idct *idct, struct vl_idct_buffer *buffer) 628{ 629 struct pipe_resource *tex; 630 struct pipe_surface surf_templ; 631 unsigned i; 632 633 assert(idct && buffer); 634 635 tex = buffer->sampler_views.individual.intermediate->texture; 636 637 buffer->fb_state.width = tex->width0; 638 buffer->fb_state.height = tex->height0; 639 buffer->fb_state.nr_cbufs = idct->nr_of_render_targets; 640 for(i = 0; i < idct->nr_of_render_targets; ++i) { 641 memset(&surf_templ, 0, sizeof(surf_templ)); 642 surf_templ.format = tex->format; 643 surf_templ.u.tex.first_layer = i; 644 surf_templ.u.tex.last_layer = i; 645 buffer->fb_state.cbufs[i] = idct->pipe->create_surface( 646 idct->pipe, tex, &surf_templ); 647 648 if (!buffer->fb_state.cbufs[i]) 649 goto error_surfaces; 650 } 651 652 buffer->viewport.scale[0] = tex->width0; 653 buffer->viewport.scale[1] = tex->height0; 654 buffer->viewport.scale[2] = 1; 655 656 return true; 657 658error_surfaces: 659 for(i = 0; i < idct->nr_of_render_targets; ++i) 660 pipe_surface_reference(&buffer->fb_state.cbufs[i], NULL); 661 662 return false; 663} 664 665static void 666cleanup_intermediate(struct vl_idct_buffer *buffer) 667{ 668 unsigned i; 669 670 assert(buffer); 671 672 for(i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) 673 pipe_surface_reference(&buffer->fb_state.cbufs[i], NULL); 674 675 pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, NULL); 676} 677 678struct pipe_sampler_view * 679vl_idct_upload_matrix(struct pipe_context *pipe, float scale) 680{ 681 struct pipe_resource tex_templ, *matrix; 682 struct pipe_sampler_view sv_templ, *sv; 683 struct pipe_transfer *buf_transfer; 684 unsigned i, j, pitch; 685 float *f; 686 687 struct pipe_box rect = 688 { 689 0, 0, 0, 690 VL_BLOCK_WIDTH / 4, 691 VL_BLOCK_HEIGHT, 692 1 693 }; 694 695 assert(pipe); 696 697 memset(&tex_templ, 0, sizeof(tex_templ)); 698 tex_templ.target = PIPE_TEXTURE_2D; 699 tex_templ.format = PIPE_FORMAT_R32G32B32A32_FLOAT; 700 tex_templ.last_level = 0; 701 tex_templ.width0 = 2; 702 tex_templ.height0 = 8; 703 tex_templ.depth0 = 1; 704 tex_templ.array_size = 1; 705 tex_templ.usage = PIPE_USAGE_IMMUTABLE; 706 tex_templ.bind = PIPE_BIND_SAMPLER_VIEW; 707 tex_templ.flags = 0; 708 709 matrix = pipe->screen->resource_create(pipe->screen, &tex_templ); 710 if (!matrix) 711 goto error_matrix; 712 713 f = pipe->transfer_map(pipe, matrix, 0, 714 PIPE_TRANSFER_WRITE | 715 PIPE_TRANSFER_DISCARD_RANGE, 716 &rect, &buf_transfer); 717 if (!f) 718 goto error_map; 719 720 pitch = buf_transfer->stride / sizeof(float); 721 722 for(i = 0; i < VL_BLOCK_HEIGHT; ++i) 723 for(j = 0; j < VL_BLOCK_WIDTH; ++j) 724 // transpose and scale 725 f[i * pitch + j] = ((const float (*)[8])const_matrix)[j][i] * scale; 726 727 pipe->transfer_unmap(pipe, buf_transfer); 728 729 memset(&sv_templ, 0, sizeof(sv_templ)); 730 u_sampler_view_default_template(&sv_templ, matrix, matrix->format); 731 sv = pipe->create_sampler_view(pipe, matrix, &sv_templ); 732 pipe_resource_reference(&matrix, NULL); 733 if (!sv) 734 goto error_map; 735 736 return sv; 737 738error_map: 739 pipe_resource_reference(&matrix, NULL); 740 741error_matrix: 742 return NULL; 743} 744 745bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, 746 unsigned buffer_width, unsigned buffer_height, 747 unsigned nr_of_render_targets, 748 struct pipe_sampler_view *matrix, 749 struct pipe_sampler_view *transpose) 750{ 751 assert(idct && pipe); 752 assert(matrix && transpose); 753 754 idct->pipe = pipe; 755 idct->buffer_width = buffer_width; 756 idct->buffer_height = buffer_height; 757 idct->nr_of_render_targets = nr_of_render_targets; 758 759 pipe_sampler_view_reference(&idct->matrix, matrix); 760 pipe_sampler_view_reference(&idct->transpose, transpose); 761 762 if(!init_shaders(idct)) 763 return false; 764 765 if(!init_state(idct)) { 766 cleanup_shaders(idct); 767 return false; 768 } 769 770 return true; 771} 772 773void 774vl_idct_cleanup(struct vl_idct *idct) 775{ 776 cleanup_shaders(idct); 777 cleanup_state(idct); 778 779 pipe_sampler_view_reference(&idct->matrix, NULL); 780 pipe_sampler_view_reference(&idct->transpose, NULL); 781} 782 783bool 784vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, 785 struct pipe_sampler_view *source, 786 struct pipe_sampler_view *intermediate) 787{ 788 assert(buffer && idct); 789 assert(source && intermediate); 790 791 memset(buffer, 0, sizeof(struct vl_idct_buffer)); 792 793 pipe_sampler_view_reference(&buffer->sampler_views.individual.matrix, idct->matrix); 794 pipe_sampler_view_reference(&buffer->sampler_views.individual.source, source); 795 pipe_sampler_view_reference(&buffer->sampler_views.individual.transpose, idct->transpose); 796 pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, intermediate); 797 798 if (!init_source(idct, buffer)) 799 return false; 800 801 if (!init_intermediate(idct, buffer)) 802 return false; 803 804 return true; 805} 806 807void 808vl_idct_cleanup_buffer(struct vl_idct_buffer *buffer) 809{ 810 assert(buffer); 811 812 cleanup_source(buffer); 813 cleanup_intermediate(buffer); 814 815 pipe_sampler_view_reference(&buffer->sampler_views.individual.matrix, NULL); 816 pipe_sampler_view_reference(&buffer->sampler_views.individual.transpose, NULL); 817} 818 819void 820vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_instances) 821{ 822 assert(buffer); 823 824 idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state); 825 idct->pipe->bind_blend_state(idct->pipe, idct->blend); 826 827 idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT, 828 0, 2, idct->samplers); 829 830 idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT, 0, 2, 831 buffer->sampler_views.stage[0]); 832 833 /* mismatch control */ 834 idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state_mismatch); 835 idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport_mismatch); 836 idct->pipe->bind_vs_state(idct->pipe, idct->vs_mismatch); 837 idct->pipe->bind_fs_state(idct->pipe, idct->fs_mismatch); 838 util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_POINTS, 0, 1, 0, num_instances); 839 840 /* first stage */ 841 idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state); 842 idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport); 843 idct->pipe->bind_vs_state(idct->pipe, idct->vs); 844 idct->pipe->bind_fs_state(idct->pipe, idct->fs); 845 util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances); 846} 847 848void 849vl_idct_prepare_stage2(struct vl_idct *idct, struct vl_idct_buffer *buffer) 850{ 851 assert(buffer); 852 853 /* second stage */ 854 idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state); 855 idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT, 856 0, 2, idct->samplers); 857 idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT, 858 0, 2, buffer->sampler_views.stage[1]); 859} 860 861