screen.rst revision 848b8605
1.. _screen:
2
3Screen
4======
5
6A screen is an object representing the context-independent part of a device.
7
8Flags and enumerations
9----------------------
10
11XXX some of these don't belong in this section.
12
13
14.. _pipe_cap:
15
16PIPE_CAP_*
17^^^^^^^^^^
18
19Capability queries return information about the features and limits of the
20driver/GPU.  For floating-point values, use :ref:`get_paramf`, and for boolean
21or integer values, use :ref:`get_param`.
22
23The integer capabilities:
24
25* ``PIPE_CAP_NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
26  normalized coordinates, and mipmaps.
27* ``PIPE_CAP_TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
28  polygons.
29* ``PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS``: How many dual-source blend RTs are support.
30  :ref:`Blend` for more information.
31* ``PIPE_CAP_ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
32* ``PIPE_CAP_POINT_SPRITE``: Whether point sprites are available.
33* ``PIPE_CAP_MAX_RENDER_TARGETS``: The maximum number of render targets that may be
34  bound.
35* ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available.
36* ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available.
37* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
38  can do the depth texture / Z comparison operation in TEX instructions
39  for shadow testing.
40* ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is
41  supported.
42* ``PIPE_CAP_MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
43  for a 2D texture.
44* ``PIPE_CAP_MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
45  for a 3D texture.
46* ``PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
47  for a cubemap.
48* ``PIPE_CAP_TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
49  are supported.
50* ``PIPE_CAP_BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
51  from color blend equations, in :ref:`Blend` state.
52* ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
53  opcodes to the Shader Model 3 specification. XXX oh god this is horrible
54* ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
55* ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
56* ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
57  masks are supported. If 0, then the first rendertarget's blend mask is
58  replicated across all MRTs.
59* ``PIPE_CAP_INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are
60  available. If 0, then the first rendertarget's blend functions affect all
61  MRTs.
62* ``PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS``: The maximum number of texture array
63  layers supported. If 0, the array textures are not supported at all and
64  the ARRAY texture targets are invalid.
65* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
66  FS_COORD_ORIGIN with value UPPER_LEFT is supported.
67* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
68  FS_COORD_ORIGIN with value LOWER_LEFT is supported.
69* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
70  property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported.
71* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
72  property FS_COORD_PIXEL_CENTER with value INTEGER is supported.
73* ``PIPE_CAP_DEPTH_CLIP_DISABLE``: Whether the driver is capable of disabling
74  depth clipping (through pipe_rasterizer_state)
75* ``PIPE_CAP_SHADER_STENCIL_EXPORT``: Whether a stencil reference value can be
76  written from a fragment shader.
77* ``PIPE_CAP_TGSI_INSTANCEID``: Whether TGSI_SEMANTIC_INSTANCEID is supported
78  in the vertex shader.
79* ``PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR``: Whether the driver supports
80  per-instance vertex attribs.
81* ``PIPE_CAP_FRAGMENT_COLOR_CLAMPED``: Whether fragment color clamping is
82  supported.  That is, is the pipe_rasterizer_state::clamp_fragment_color
83  flag supported by the driver?  If not, the state tracker will insert
84  clamping code into the fragment shaders when needed.
85
86* ``PIPE_CAP_MIXED_COLORBUFFER_FORMATS``: Whether mixed colorbuffer formats are
87  supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
88* ``PIPE_CAP_VERTEX_COLOR_UNCLAMPED``: Whether the driver is capable of
89  outputting unclamped vertex colors from a vertex shader. If unsupported,
90  the vertex colors are always clamped. This is the default for DX9 hardware.
91* ``PIPE_CAP_VERTEX_COLOR_CLAMPED``: Whether the driver is capable of
92  clamping vertex colors when they come out of a vertex shader, as specified
93  by the pipe_rasterizer_state::clamp_vertex_color flag.  If unsupported,
94  the vertex colors are never clamped. This is the default for DX10 hardware.
95  If both clamped and unclamped CAPs are supported, the clamping can be
96  controlled through pipe_rasterizer_state.  If the driver cannot do vertex
97  color clamping, the state tracker may insert clamping code into the vertex
98  shader.
99* ``PIPE_CAP_GLSL_FEATURE_LEVEL``: Whether the driver supports features
100  equivalent to a specific GLSL version. E.g. for GLSL 1.3, report 130.
101* ``PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION``: Whether quads adhere to
102  the flatshade_first setting in ``pipe_rasterizer_state``.
103* ``PIPE_CAP_USER_VERTEX_BUFFERS``: Whether the driver supports user vertex
104  buffers.  If not, the state tracker must upload all data which is not in hw
105  resources.  If user-space buffers are supported, the driver must also still
106  accept HW resource buffers.
107* ``PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
108  limitation.  If true, pipe_vertex_buffer::buffer_offset must always be aligned
109  to 4.  If false, there are no restrictions on the offset.
110* ``PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY``: This CAP describes a hw
111  limitation.  If true, pipe_vertex_buffer::stride must always be aligned to 4.
112  If false, there are no restrictions on the stride.
113* ``PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY``: This CAP describes
114  a hw limitation.  If true, pipe_vertex_element::src_offset must always be
115  aligned to 4.  If false, there are no restrictions on src_offset.
116* ``PIPE_CAP_COMPUTE``: Whether the implementation supports the
117  compute entry points defined in pipe_context and pipe_screen.
118* ``PIPE_CAP_USER_INDEX_BUFFERS``: Whether user index buffers are supported.
119  If not, the state tracker must upload all indices which are not in hw
120  resources.  If user-space buffers are supported, the driver must also still
121  accept HW resource buffers.
122* ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user-space constant buffers
123  are supported.  If not, the state tracker must put constants into HW
124  resources/buffers.  If user-space constant buffers are supported, the
125  driver must still accept HW constant buffers also.
126* ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
127  alignment of pipe_constant_buffer::buffer_offset.
128* ``PIPE_CAP_START_INSTANCE``: Whether the driver supports
129  pipe_draw_info::start_instance.
130* ``PIPE_CAP_QUERY_TIMESTAMP``: Whether PIPE_QUERY_TIMESTAMP and
131  the pipe_screen::get_timestamp hook are implemented.
132* ``PIPE_CAP_TEXTURE_MULTISAMPLE``: Whether all MSAA resources supported
133  for rendering are also supported for texturing.
134* ``PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT``: The minimum alignment that should be
135  expected for a pointer returned by transfer_map if the resource is
136  PIPE_BUFFER. In other words, the pointer returned by transfer_map is
137  always aligned to this value.
138* ``PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT``: Describes the required
139  alignment for pipe_sampler_view::u.buf.first_element, in bytes.
140  If a driver does not support first/last_element, it should return 0.
141* ``PIPE_CAP_TGSI_TEXCOORD``: This CAP describes a hw limitation.
142  If true, the hardware cannot replace arbitrary shader inputs with sprite
143  coordinates and hence the inputs that are desired to be replaceable must
144  be declared with TGSI_SEMANTIC_TEXCOORD instead of TGSI_SEMANTIC_GENERIC.
145  The rasterizer's sprite_coord_enable state therefore also applies to the
146  TEXCOORD semantic.
147  Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
148  input that will always be replaced with sprite coordinates.
149* ``PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER``: Whether it is preferable
150  to use a blit to implement a texture transfer which needs format conversions
151  and swizzling in state trackers. Generally, all hardware drivers with
152  dedicated memory should return 1 and all software rasterizers should return 0.
153* ``PIPE_CAP_QUERY_PIPELINE_STATISTICS``: Whether PIPE_QUERY_PIPELINE_STATISTICS
154  is supported.
155* ``PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK``: Bitmask indicating whether special
156  considerations have to be given to the interaction between the border color
157  in the sampler object and the sampler view used with it.
158  If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 is set, the border color
159  may be affected in undefined ways for any kind of permutational swizzle
160  (any swizzle XYZW where X/Y/Z/W are not ZERO, ONE, or R/G/B/A respectively)
161  in the sampler view.
162  If PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 is set, the border color
163  state should be swizzled manually according to the swizzle in the sampler
164  view it is intended to be used with, or herein undefined results may occur
165  for permutational swizzles.
166* ``PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE``: The maximum accessible size with
167  a buffer sampler view, in bytes.
168* ``PIPE_CAP_MAX_VIEWPORTS``: The maximum number of viewports (and scissors
169  since they are linked) a driver can support. Returning 0 is equivalent
170  to returning 1 because every driver has to support at least a single
171  viewport/scissor combination.
172* ``PIPE_CAP_ENDIANNESS``:: The endianness of the device.  Either
173  PIPE_ENDIAN_BIG or PIPE_ENDIAN_LITTLE.
174* ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
175  different sizes for fb color/zs attachments. This controls whether
176  ARB_framebuffer_object is provided.
177* ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
178  ``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
179  outputs. Note that the viewport will only be used if multiple viewports are
180  exposed.
181* ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
182  output by a single invocation of a geometry shader.
183* ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
184  vertex components output by a single invocation of a geometry shader.
185  This is the product of the number of attribute components per vertex and
186  the number of output vertices.
187* ``PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS``: Max number of components
188  in format that texture gather can operate on. 1 == RED, ALPHA etc,
189  4 == All formats.
190* ``PIPE_CAP_TEXTURE_GATHER_SM5``: Whether the texture gather
191  hardware implements the SM5 features, component selection,
192  shadow comparison, and run-time offsets.
193* ``PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT``: Whether
194  PIPE_TRANSFER_PERSISTENT and PIPE_TRANSFER_COHERENT are supported
195  for buffers.
196* ``PIPE_CAP_TEXTURE_QUERY_LOD``: Whether the ``LODQ`` instruction is
197  supported.
198* ``PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET``: The minimum offset that can be used
199  in conjunction with a texture gather opcode.
200* ``PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET``: The maximum offset that can be used
201  in conjunction with a texture gather opcode.
202* ``PIPE_CAP_SAMPLE_SHADING``: Whether there is support for per-sample
203  shading. The context->set_min_samples function will be expected to be
204  implemented.
205* ``PIPE_CAP_TEXTURE_GATHER_OFFSETS``: Whether the ``TG4`` instruction can
206  accept 4 offsets.
207* ``PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION``: Whether
208  TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION is supported, which disables clipping
209  and viewport transformation.
210* ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
211  supported by the geometry shader. If stream-out is supported, this should be
212  at least 1. If stream-out is not supported, this should be 0.
213* ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
214  { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
215  See pipe_draw_info.
216* ``PIPE_CAP_TGSI_FS_FINE_DERIVATIVE``: Whether the fragment shader supports
217  the FINE versions of DDX/DDY.
218* ``PIPE_CAP_VENDOR_ID``: The vendor ID of the underlying hardware. If it's
219  not available one should return 0xFFFFFFFF.
220* ``PIPE_CAP_DEVICE_ID``: The device ID (PCI ID) of the underlying hardware.
221  0xFFFFFFFF if not available.
222* ``PIPE_CAP_ACCELERATED``: Whether the renderer is hardware accelerated.
223* ``PIPE_CAP_VIDEO_MEMORY``: The amount of video memory in megabytes.
224* ``PIPE_CAP_UMA``: If the device has a unified memory architecture or on-card
225  memory and GART.
226* ``PIPE_CAP_CONDITIONAL_RENDER_INVERTED``: Whether the driver supports inverted
227  condition for conditional rendering.
228
229
230.. _pipe_capf:
231
232PIPE_CAPF_*
233^^^^^^^^^^^^^^^^
234
235The floating-point capabilities are:
236
237* ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
238* ``PIPE_CAPF_MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
239* ``PIPE_CAPF_MAX_POINT_WIDTH``: The maximum width and height of a point.
240* ``PIPE_CAPF_MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
241* ``PIPE_CAPF_MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be
242  applied to anisotropically filtered textures.
243* ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
244  to filtered textures.
245* ``PIPE_CAPF_GUARD_BAND_LEFT``,
246  ``PIPE_CAPF_GUARD_BAND_TOP``,
247  ``PIPE_CAPF_GUARD_BAND_RIGHT``,
248  ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
249
250
251.. _pipe_shader_cap:
252
253PIPE_SHADER_CAP_*
254^^^^^^^^^^^^^^^^^
255
256These are per-shader-stage capabitity queries. Different shader stages may
257support different features.
258
259* ``PIPE_SHADER_CAP_MAX_INSTRUCTIONS``: The maximum number of instructions.
260* ``PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS``: The maximum number of arithmetic instructions.
261* ``PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS``: The maximum number of texture instructions.
262* ``PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS``: The maximum number of texture indirections.
263* ``PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH``: The maximum nested control flow depth.
264* ``PIPE_SHADER_CAP_MAX_INPUTS``: The maximum number of input registers.
265* ``PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE``: The maximum size per constant buffer in bytes.
266* ``PIPE_SHADER_CAP_MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
267  to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
268  only permit binding one constant buffer per shader, and the shaders will
269  not permit two-dimensional access to constants.
270
271If a value greater than 0 is returned, the driver can have multiple
272constant buffers bound to shader stages. The CONST register file can
273be accessed with two-dimensional indices, like in the example below.
274
275DCL CONST[0][0..7]       # declare first 8 vectors of constbuf 0
276DCL CONST[3][0]          # declare first vector of constbuf 3
277MOV OUT[0], CONST[0][3]  # copy vector 3 of constbuf 0
278
279For backwards compatibility, one-dimensional access to CONST register
280file is still supported. In that case, the constbuf index is assumed
281to be 0.
282
283* ``PIPE_SHADER_CAP_MAX_TEMPS``: The maximum number of temporary registers.
284* ``PIPE_SHADER_CAP_MAX_PREDS``: The maximum number of predicate registers.
285* ``PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED``: Whether the continue opcode is supported.
286* ``PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR``: Whether indirect addressing
287  of the input file is supported.
288* ``PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR``: Whether indirect addressing
289  of the output file is supported.
290* ``PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR``: Whether indirect addressing
291  of the temporary file is supported.
292* ``PIPE_SHADER_CAP_INDIRECT_CONST_ADDR``: Whether indirect addressing
293  of the constant file is supported.
294* ``PIPE_SHADER_CAP_SUBROUTINES``: Whether subroutines are supported, i.e.
295  BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
296* ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
297  If unsupported, only float opcodes are supported.
298* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
299  samplers.
300* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the
301  program.  It should be one of the ``pipe_shader_ir`` enum values.
302* ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
303  sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
304* ``PIPE_SHADER_CAP_DOUBLES``: Whether double precision floating-point
305  operations are supported.
306
307
308.. _pipe_compute_cap:
309
310PIPE_COMPUTE_CAP_*
311^^^^^^^^^^^^^^^^^^
312
313Compute-specific capabilities. They can be queried using
314pipe_screen::get_compute_param.
315
316* ``PIPE_COMPUTE_CAP_IR_TARGET``: A description of the target of the form
317  ``processor-arch-manufacturer-os`` that will be passed on to the compiler.
318  This CAP is only relevant for drivers that specify PIPE_SHADER_IR_LLVM for
319  their preferred IR.
320  Value type: null-terminated string.
321* ``PIPE_COMPUTE_CAP_GRID_DIMENSION``: Number of supported dimensions
322  for grid and block coordinates.  Value type: ``uint64_t``.
323* ``PIPE_COMPUTE_CAP_MAX_GRID_SIZE``: Maximum grid size in block
324  units.  Value type: ``uint64_t []``.
325* ``PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE``: Maximum block size in thread
326  units.  Value type: ``uint64_t []``.
327* ``PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK``: Maximum number of threads that
328  a single block can contain.  Value type: ``uint64_t``.
329  This may be less than the product of the components of MAX_BLOCK_SIZE and is
330  usually limited by the number of threads that can be resident simultaneously
331  on a compute unit.
332* ``PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE``: Maximum size of the GLOBAL
333  resource.  Value type: ``uint64_t``.
334* ``PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE``: Maximum size of the LOCAL
335  resource.  Value type: ``uint64_t``.
336* ``PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE``: Maximum size of the PRIVATE
337  resource.  Value type: ``uint64_t``.
338* ``PIPE_COMPUTE_CAP_MAX_INPUT_SIZE``: Maximum size of the INPUT
339  resource.  Value type: ``uint64_t``.
340* ``PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE``: Maximum size of a memory object
341  allocation in bytes.  Value type: ``uint64_t``.
342* ``PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY``: Maximum frequency of the GPU
343  clock in MHz. Value type: ``uint32_t``
344* ``PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS``: Maximum number of compute units
345  Value type: ``uint32_t``
346* ``PIPE_COMPUTE_CAP_IMAGES_SUPPORTED``: Whether images are supported
347  non-zero means yes, zero means no. Value type: ``uint32_t``
348
349.. _pipe_bind:
350
351PIPE_BIND_*
352^^^^^^^^^^^
353
354These flags indicate how a resource will be used and are specified at resource
355creation time. Resources may be used in different roles
356during their lifecycle. Bind flags are cumulative and may be combined to create
357a resource which can be used for multiple things.
358Depending on the pipe driver's memory management and these bind flags,
359resources might be created and handled quite differently.
360
361* ``PIPE_BIND_RENDER_TARGET``: A color buffer or pixel buffer which will be
362  rendered to.  Any surface/resource attached to pipe_framebuffer_state::cbufs
363  must have this flag set.
364* ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any
365  depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must
366  have this flag set.
367* ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to
368  query whether a device supports blending for a given format.
369  If this flag is set, surface creation may fail if blending is not supported
370  for the specified format. If it is not set, a driver may choose to ignore
371  blending on surfaces with formats that would require emulation.
372* ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to
373  pipe_screen::flush_front_buffer must have this flag set.
374* ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment
375  or vertex shader.
376* ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
377* ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
378* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
379* ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
380* ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
381* ``PIPE_BIND_STREAM_OUTPUT``: A stream output buffer.
382* ``PIPE_BIND_CUSTOM``:
383* ``PIPE_BIND_SCANOUT``: A front color buffer or scanout buffer.
384* ``PIPE_BIND_SHARED``: A sharable buffer that can be given to another
385  process.
386* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
387  address space of a compute program.
388* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
389  bound to the graphics pipeline as a shader resource.
390* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
391  bound to the compute program as a shader resource.
392* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
393  GPU command processor. It can contain, for example, the arguments to
394  indirect draw calls.
395
396.. _pipe_usage:
397
398PIPE_USAGE_*
399^^^^^^^^^^^^
400
401The PIPE_USAGE enums are hints about the expected usage pattern of a resource.
402Note that drivers must always support read and write CPU access at any time
403no matter which hint they got.
404
405* ``PIPE_USAGE_DEFAULT``: Optimized for fast GPU access.
406* ``PIPE_USAGE_IMMUTABLE``: Optimized for fast GPU access and the resource is
407  not expected to be mapped or changed (even by the GPU) after the first upload.
408* ``PIPE_USAGE_DYNAMIC``: Expect frequent write-only CPU access. What is
409  uploaded is expected to be used at least several times by the GPU.
410* ``PIPE_USAGE_STREAM``: Expect frequent write-only CPU access. What is
411  uploaded is expected to be used only once by the GPU.
412* ``PIPE_USAGE_STAGING``: Optimized for fast CPU access.
413
414
415Methods
416-------
417
418XXX to-do
419
420get_name
421^^^^^^^^
422
423Returns an identifying name for the screen.
424
425get_vendor
426^^^^^^^^^^
427
428Returns the screen vendor.
429
430.. _get_param:
431
432get_param
433^^^^^^^^^
434
435Get an integer/boolean screen parameter.
436
437**param** is one of the :ref:`PIPE_CAP` names.
438
439.. _get_paramf:
440
441get_paramf
442^^^^^^^^^^
443
444Get a floating-point screen parameter.
445
446**param** is one of the :ref:`PIPE_CAP` names.
447
448context_create
449^^^^^^^^^^^^^^
450
451Create a pipe_context.
452
453**priv** is private data of the caller, which may be put to various
454unspecified uses, typically to do with implementing swapbuffers
455and/or front-buffer rendering.
456
457is_format_supported
458^^^^^^^^^^^^^^^^^^^
459
460Determine if a resource in the given format can be used in a specific manner.
461
462**format** the resource format
463
464**target** one of the PIPE_TEXTURE_x flags
465
466**sample_count** the number of samples. 0 and 1 mean no multisampling,
467the maximum allowed legal value is 32.
468
469**bindings** is a bitmask of :ref:`PIPE_BIND` flags.
470
471**geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
472
473Returns TRUE if all usages can be satisfied.
474
475
476can_create_resource
477^^^^^^^^^^^^^^^^^^^
478
479Check if a resource can actually be created (but don't actually allocate any
480memory).  This is used to implement OpenGL's proxy textures.  Typically, a
481driver will simply check if the total size of the given resource is less than
482some limit.
483
484
485.. _resource_create:
486
487resource_create
488^^^^^^^^^^^^^^^
489
490Create a new resource from a template.
491The following fields of the pipe_resource must be specified in the template:
492
493**target** one of the pipe_texture_target enums.
494Note that PIPE_BUFFER and PIPE_TEXTURE_X are not really fundamentally different.
495Modern APIs allow using buffers as shader resources.
496
497**format** one of the pipe_format enums.
498
499**width0** the width of the base mip level of the texture or size of the buffer.
500
501**height0** the height of the base mip level of the texture
502(1 for 1D or 1D array textures).
503
504**depth0** the depth of the base mip level of the texture
505(1 for everything else).
506
507**array_size** the array size for 1D and 2D array textures.
508For cube maps this must be 6, for other textures 1.
509
510**last_level** the last mip map level present.
511
512**nr_samples** the nr of msaa samples. 0 (or 1) specifies a resource
513which isn't multisampled.
514
515**usage** one of the PIPE_USAGE flags.
516
517**bind** bitmask of the PIPE_BIND flags.
518
519**flags** bitmask of PIPE_RESOURCE_FLAG flags.
520
521
522
523resource_destroy
524^^^^^^^^^^^^^^^^
525
526Destroy a resource. A resource is destroyed if it has no more references.
527
528
529
530get_timestamp
531^^^^^^^^^^^^^
532
533Query a timestamp in nanoseconds. The returned value should match
534PIPE_QUERY_TIMESTAMP. This function returns immediately and doesn't
535wait for rendering to complete (which cannot be achieved with queries).
536
537
538
539get_driver_query_info
540^^^^^^^^^^^^^^^^^^^^^
541
542Return a driver-specific query. If the **info** parameter is NULL,
543the number of available queries is returned.  Otherwise, the driver
544query at the specified **index** is returned in **info**.
545The function returns non-zero on success.
546The driver-specific query is described with the pipe_driver_query_info
547structure.
548