1b8e80941Smrg/* 2b8e80941Smrg * Copyright (c) 2012-2015 Etnaviv Project 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sub license, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the 12b8e80941Smrg * next paragraph) shall be included in all copies or substantial portions 13b8e80941Smrg * of the Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21b8e80941Smrg * DEALINGS IN THE SOFTWARE. 22b8e80941Smrg * 23b8e80941Smrg * Authors: 24b8e80941Smrg * Wladimir J. van der Laan <laanwj@gmail.com> 25b8e80941Smrg */ 26b8e80941Smrg 27b8e80941Smrg#include "etnaviv_shader.h" 28b8e80941Smrg 29b8e80941Smrg#include "etnaviv_compiler.h" 30b8e80941Smrg#include "etnaviv_context.h" 31b8e80941Smrg#include "etnaviv_debug.h" 32b8e80941Smrg#include "etnaviv_screen.h" 33b8e80941Smrg#include "etnaviv_util.h" 34b8e80941Smrg 35b8e80941Smrg#include "tgsi/tgsi_parse.h" 36b8e80941Smrg#include "util/u_math.h" 37b8e80941Smrg#include "util/u_memory.h" 38b8e80941Smrg 39b8e80941Smrg/* Upload shader code to bo, if not already done */ 40b8e80941Smrgstatic bool etna_icache_upload_shader(struct etna_context *ctx, struct etna_shader_variant *v) 41b8e80941Smrg{ 42b8e80941Smrg if (v->bo) 43b8e80941Smrg return true; 44b8e80941Smrg v->bo = etna_bo_new(ctx->screen->dev, v->code_size*4, DRM_ETNA_GEM_CACHE_WC); 45b8e80941Smrg if (!v->bo) 46b8e80941Smrg return false; 47b8e80941Smrg 48b8e80941Smrg void *buf = etna_bo_map(v->bo); 49b8e80941Smrg etna_bo_cpu_prep(v->bo, DRM_ETNA_PREP_WRITE); 50b8e80941Smrg memcpy(buf, v->code, v->code_size*4); 51b8e80941Smrg etna_bo_cpu_fini(v->bo); 52b8e80941Smrg DBG("Uploaded %s of %u words to bo %p", v->processor == PIPE_SHADER_FRAGMENT ? "fs":"vs", v->code_size, v->bo); 53b8e80941Smrg return true; 54b8e80941Smrg} 55b8e80941Smrg 56b8e80941Smrg/* Link vs and fs together: fill in shader_state from vs and fs 57b8e80941Smrg * as this function is called every time a new fs or vs is bound, the goal is to 58b8e80941Smrg * do little processing as possible here, and to precompute as much as possible in 59b8e80941Smrg * the vs/fs shader_object. 60b8e80941Smrg * 61b8e80941Smrg * XXX we could cache the link result for a certain set of VS/PS; usually a pair 62b8e80941Smrg * of VS and PS will be used together anyway. 63b8e80941Smrg */ 64b8e80941Smrgstatic bool 65b8e80941Smrgetna_link_shaders(struct etna_context *ctx, struct compiled_shader_state *cs, 66b8e80941Smrg struct etna_shader_variant *vs, struct etna_shader_variant *fs) 67b8e80941Smrg{ 68b8e80941Smrg struct etna_shader_link_info link = { }; 69b8e80941Smrg 70b8e80941Smrg assert(vs->processor == PIPE_SHADER_VERTEX); 71b8e80941Smrg assert(fs->processor == PIPE_SHADER_FRAGMENT); 72b8e80941Smrg 73b8e80941Smrg#ifdef DEBUG 74b8e80941Smrg if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS)) { 75b8e80941Smrg etna_dump_shader(vs); 76b8e80941Smrg etna_dump_shader(fs); 77b8e80941Smrg } 78b8e80941Smrg#endif 79b8e80941Smrg 80b8e80941Smrg if (etna_link_shader(&link, vs, fs)) { 81b8e80941Smrg /* linking failed: some fs inputs do not have corresponding 82b8e80941Smrg * vs outputs */ 83b8e80941Smrg assert(0); 84b8e80941Smrg 85b8e80941Smrg return false; 86b8e80941Smrg } 87b8e80941Smrg 88b8e80941Smrg if (DBG_ENABLED(ETNA_DBG_LINKER_MSGS)) { 89b8e80941Smrg debug_printf("link result:\n"); 90b8e80941Smrg debug_printf(" vs -> fs comps use pa_attr\n"); 91b8e80941Smrg 92b8e80941Smrg for (int idx = 0; idx < link.num_varyings; ++idx) 93b8e80941Smrg debug_printf(" t%-2u -> t%-2u %-5.*s %u,%u,%u,%u 0x%08x\n", 94b8e80941Smrg link.varyings[idx].reg, idx + 1, 95b8e80941Smrg link.varyings[idx].num_components, "xyzw", 96b8e80941Smrg link.varyings[idx].use[0], link.varyings[idx].use[1], 97b8e80941Smrg link.varyings[idx].use[2], link.varyings[idx].use[3], 98b8e80941Smrg link.varyings[idx].pa_attributes); 99b8e80941Smrg } 100b8e80941Smrg 101b8e80941Smrg /* set last_varying_2x flag if the last varying has 1 or 2 components */ 102b8e80941Smrg bool last_varying_2x = false; 103b8e80941Smrg if (link.num_varyings > 0 && link.varyings[link.num_varyings - 1].num_components <= 2) 104b8e80941Smrg last_varying_2x = true; 105b8e80941Smrg 106b8e80941Smrg cs->RA_CONTROL = VIVS_RA_CONTROL_UNK0 | 107b8e80941Smrg COND(last_varying_2x, VIVS_RA_CONTROL_LAST_VARYING_2X); 108b8e80941Smrg 109b8e80941Smrg cs->PA_ATTRIBUTE_ELEMENT_COUNT = VIVS_PA_ATTRIBUTE_ELEMENT_COUNT_COUNT(link.num_varyings); 110b8e80941Smrg for (int idx = 0; idx < link.num_varyings; ++idx) 111b8e80941Smrg cs->PA_SHADER_ATTRIBUTES[idx] = link.varyings[idx].pa_attributes; 112b8e80941Smrg 113b8e80941Smrg cs->VS_END_PC = vs->code_size / 4; 114b8e80941Smrg cs->VS_OUTPUT_COUNT = 1 + link.num_varyings; /* position + varyings */ 115b8e80941Smrg 116b8e80941Smrg /* vs outputs (varyings) */ 117b8e80941Smrg DEFINE_ETNA_BITARRAY(vs_output, 16, 8) = {0}; 118b8e80941Smrg int varid = 0; 119b8e80941Smrg etna_bitarray_set(vs_output, 8, varid++, vs->vs_pos_out_reg); 120b8e80941Smrg for (int idx = 0; idx < link.num_varyings; ++idx) 121b8e80941Smrg etna_bitarray_set(vs_output, 8, varid++, link.varyings[idx].reg); 122b8e80941Smrg if (vs->vs_pointsize_out_reg >= 0) 123b8e80941Smrg etna_bitarray_set(vs_output, 8, varid++, vs->vs_pointsize_out_reg); /* pointsize is last */ 124b8e80941Smrg 125b8e80941Smrg for (int idx = 0; idx < ARRAY_SIZE(cs->VS_OUTPUT); ++idx) 126b8e80941Smrg cs->VS_OUTPUT[idx] = vs_output[idx]; 127b8e80941Smrg 128b8e80941Smrg if (vs->vs_pointsize_out_reg != -1) { 129b8e80941Smrg /* vertex shader outputs point coordinate, provide extra output and make 130b8e80941Smrg * sure PA config is 131b8e80941Smrg * not masked */ 132b8e80941Smrg cs->PA_CONFIG = ~0; 133b8e80941Smrg cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT + 1; 134b8e80941Smrg } else { 135b8e80941Smrg /* vertex shader does not output point coordinate, make sure thate 136b8e80941Smrg * POINT_SIZE_ENABLE is masked 137b8e80941Smrg * and no extra output is given */ 138b8e80941Smrg cs->PA_CONFIG = ~VIVS_PA_CONFIG_POINT_SIZE_ENABLE; 139b8e80941Smrg cs->VS_OUTPUT_COUNT_PSIZE = cs->VS_OUTPUT_COUNT; 140b8e80941Smrg } 141b8e80941Smrg 142b8e80941Smrg cs->VS_LOAD_BALANCING = vs->vs_load_balancing; 143b8e80941Smrg cs->VS_START_PC = 0; 144b8e80941Smrg 145b8e80941Smrg cs->PS_END_PC = fs->code_size / 4; 146b8e80941Smrg cs->PS_OUTPUT_REG = fs->ps_color_out_reg; 147b8e80941Smrg cs->PS_INPUT_COUNT = 148b8e80941Smrg VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 1) | /* Number of inputs plus position */ 149b8e80941Smrg VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8); 150b8e80941Smrg cs->PS_TEMP_REGISTER_CONTROL = 151b8e80941Smrg VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 1)); 152b8e80941Smrg cs->PS_CONTROL = VIVS_PS_CONTROL_UNK1; /* XXX when can we set BYPASS? */ 153b8e80941Smrg cs->PS_START_PC = 0; 154b8e80941Smrg 155b8e80941Smrg /* Precompute PS_INPUT_COUNT and TEMP_REGISTER_CONTROL in the case of MSAA 156b8e80941Smrg * mode, avoids some fumbling in sync_context. */ 157b8e80941Smrg cs->PS_INPUT_COUNT_MSAA = 158b8e80941Smrg VIVS_PS_INPUT_COUNT_COUNT(link.num_varyings + 2) | /* MSAA adds another input */ 159b8e80941Smrg VIVS_PS_INPUT_COUNT_UNK8(fs->input_count_unk8); 160b8e80941Smrg cs->PS_TEMP_REGISTER_CONTROL_MSAA = 161b8e80941Smrg VIVS_PS_TEMP_REGISTER_CONTROL_NUM_TEMPS(MAX2(fs->num_temps, link.num_varyings + 2)); 162b8e80941Smrg 163b8e80941Smrg uint32_t total_components = 0; 164b8e80941Smrg DEFINE_ETNA_BITARRAY(num_components, ETNA_NUM_VARYINGS, 4) = {0}; 165b8e80941Smrg DEFINE_ETNA_BITARRAY(component_use, 4 * ETNA_NUM_VARYINGS, 2) = {0}; 166b8e80941Smrg for (int idx = 0; idx < link.num_varyings; ++idx) { 167b8e80941Smrg const struct etna_varying *varying = &link.varyings[idx]; 168b8e80941Smrg 169b8e80941Smrg etna_bitarray_set(num_components, 4, idx, varying->num_components); 170b8e80941Smrg for (int comp = 0; comp < varying->num_components; ++comp) { 171b8e80941Smrg etna_bitarray_set(component_use, 2, total_components, varying->use[comp]); 172b8e80941Smrg total_components += 1; 173b8e80941Smrg } 174b8e80941Smrg } 175b8e80941Smrg 176b8e80941Smrg cs->GL_VARYING_TOTAL_COMPONENTS = 177b8e80941Smrg VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2)); 178b8e80941Smrg cs->GL_VARYING_NUM_COMPONENTS = num_components[0]; 179b8e80941Smrg cs->GL_VARYING_COMPONENT_USE[0] = component_use[0]; 180b8e80941Smrg cs->GL_VARYING_COMPONENT_USE[1] = component_use[1]; 181b8e80941Smrg 182b8e80941Smrg cs->GL_HALTI5_SH_SPECIALS = 183b8e80941Smrg 0x7f7f0000 | /* unknown bits, probably other PS inputs */ 184b8e80941Smrg /* pointsize is last (see above) */ 185b8e80941Smrg VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT((vs->vs_pointsize_out_reg != -1) ? 186b8e80941Smrg cs->VS_OUTPUT_COUNT * 4 : 0x00) | 187b8e80941Smrg VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN((link.pcoord_varying_comp_ofs != -1) ? 188b8e80941Smrg link.pcoord_varying_comp_ofs : 0x7f); 189b8e80941Smrg 190b8e80941Smrg /* reference instruction memory */ 191b8e80941Smrg cs->vs_inst_mem_size = vs->code_size; 192b8e80941Smrg cs->VS_INST_MEM = vs->code; 193b8e80941Smrg 194b8e80941Smrg cs->ps_inst_mem_size = fs->code_size; 195b8e80941Smrg cs->PS_INST_MEM = fs->code; 196b8e80941Smrg 197b8e80941Smrg if (vs->needs_icache | fs->needs_icache) { 198b8e80941Smrg /* If either of the shaders needs ICACHE, we use it for both. It is 199b8e80941Smrg * either switched on or off for the entire shader processor. 200b8e80941Smrg */ 201b8e80941Smrg if (!etna_icache_upload_shader(ctx, vs) || 202b8e80941Smrg !etna_icache_upload_shader(ctx, fs)) { 203b8e80941Smrg assert(0); 204b8e80941Smrg return false; 205b8e80941Smrg } 206b8e80941Smrg 207b8e80941Smrg cs->VS_INST_ADDR.bo = vs->bo; 208b8e80941Smrg cs->VS_INST_ADDR.offset = 0; 209b8e80941Smrg cs->VS_INST_ADDR.flags = ETNA_RELOC_READ; 210b8e80941Smrg cs->PS_INST_ADDR.bo = fs->bo; 211b8e80941Smrg cs->PS_INST_ADDR.offset = 0; 212b8e80941Smrg cs->PS_INST_ADDR.flags = ETNA_RELOC_READ; 213b8e80941Smrg } else { 214b8e80941Smrg /* clear relocs */ 215b8e80941Smrg memset(&cs->VS_INST_ADDR, 0, sizeof(cs->VS_INST_ADDR)); 216b8e80941Smrg memset(&cs->PS_INST_ADDR, 0, sizeof(cs->PS_INST_ADDR)); 217b8e80941Smrg } 218b8e80941Smrg 219b8e80941Smrg return true; 220b8e80941Smrg} 221b8e80941Smrg 222b8e80941Smrgbool 223b8e80941Smrgetna_shader_link(struct etna_context *ctx) 224b8e80941Smrg{ 225b8e80941Smrg if (!ctx->shader.vs || !ctx->shader.fs) 226b8e80941Smrg return false; 227b8e80941Smrg 228b8e80941Smrg /* re-link vs and fs if needed */ 229b8e80941Smrg return etna_link_shaders(ctx, &ctx->shader_state, ctx->shader.vs, ctx->shader.fs); 230b8e80941Smrg} 231b8e80941Smrg 232b8e80941Smrgstatic bool 233b8e80941Smrgetna_shader_update_vs_inputs(struct compiled_shader_state *cs, 234b8e80941Smrg const struct etna_shader_variant *vs, 235b8e80941Smrg const struct compiled_vertex_elements_state *ves) 236b8e80941Smrg{ 237b8e80941Smrg unsigned num_temps, cur_temp, num_vs_inputs; 238b8e80941Smrg 239b8e80941Smrg if (!vs) 240b8e80941Smrg return false; 241b8e80941Smrg 242b8e80941Smrg /* Number of vertex elements determines number of VS inputs. Otherwise, 243b8e80941Smrg * the GPU crashes. Allocate any unused vertex elements to VS temporary 244b8e80941Smrg * registers. */ 245b8e80941Smrg num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg); 246b8e80941Smrg if (num_vs_inputs != ves->num_elements) { 247b8e80941Smrg BUG("Number of elements %u does not match the number of VS inputs %zu", 248b8e80941Smrg ves->num_elements, vs->infile.num_reg); 249b8e80941Smrg return false; 250b8e80941Smrg } 251b8e80941Smrg 252b8e80941Smrg cur_temp = vs->num_temps; 253b8e80941Smrg num_temps = num_vs_inputs - vs->infile.num_reg + cur_temp; 254b8e80941Smrg 255b8e80941Smrg cs->VS_INPUT_COUNT = VIVS_VS_INPUT_COUNT_COUNT(num_vs_inputs) | 256b8e80941Smrg VIVS_VS_INPUT_COUNT_UNK8(vs->input_count_unk8); 257b8e80941Smrg cs->VS_TEMP_REGISTER_CONTROL = 258b8e80941Smrg VIVS_VS_TEMP_REGISTER_CONTROL_NUM_TEMPS(num_temps); 259b8e80941Smrg 260b8e80941Smrg /* vs inputs (attributes) */ 261b8e80941Smrg DEFINE_ETNA_BITARRAY(vs_input, 16, 8) = {0}; 262b8e80941Smrg for (int idx = 0; idx < num_vs_inputs; ++idx) { 263b8e80941Smrg if (idx < vs->infile.num_reg) 264b8e80941Smrg etna_bitarray_set(vs_input, 8, idx, vs->infile.reg[idx].reg); 265b8e80941Smrg else 266b8e80941Smrg etna_bitarray_set(vs_input, 8, idx, cur_temp++); 267b8e80941Smrg } 268b8e80941Smrg 269b8e80941Smrg for (int idx = 0; idx < ARRAY_SIZE(cs->VS_INPUT); ++idx) 270b8e80941Smrg cs->VS_INPUT[idx] = vs_input[idx]; 271b8e80941Smrg 272b8e80941Smrg return true; 273b8e80941Smrg} 274b8e80941Smrg 275b8e80941Smrgstatic inline const char * 276b8e80941Smrgetna_shader_stage(struct etna_shader_variant *shader) 277b8e80941Smrg{ 278b8e80941Smrg switch (shader->processor) { 279b8e80941Smrg case PIPE_SHADER_VERTEX: return "VERT"; 280b8e80941Smrg case PIPE_SHADER_FRAGMENT: return "FRAG"; 281b8e80941Smrg case PIPE_SHADER_COMPUTE: return "CL"; 282b8e80941Smrg default: 283b8e80941Smrg unreachable("invalid type"); 284b8e80941Smrg return NULL; 285b8e80941Smrg } 286b8e80941Smrg} 287b8e80941Smrg 288b8e80941Smrgstatic void 289b8e80941Smrgdump_shader_info(struct etna_shader_variant *v, struct pipe_debug_callback *debug) 290b8e80941Smrg{ 291b8e80941Smrg if (!unlikely(etna_mesa_debug & ETNA_DBG_SHADERDB)) 292b8e80941Smrg return; 293b8e80941Smrg 294b8e80941Smrg pipe_debug_message(debug, SHADER_INFO, "\n" 295b8e80941Smrg "SHADER-DB: %s prog %d/%d: %u instructions %u temps\n" 296b8e80941Smrg "SHADER-DB: %s prog %d/%d: %u immediates %u consts\n" 297b8e80941Smrg "SHADER-DB: %s prog %d/%d: %u loops\n", 298b8e80941Smrg etna_shader_stage(v), 299b8e80941Smrg v->shader->id, v->id, 300b8e80941Smrg v->code_size, 301b8e80941Smrg v->num_temps, 302b8e80941Smrg etna_shader_stage(v), 303b8e80941Smrg v->shader->id, v->id, 304b8e80941Smrg v->uniforms.imm_count, 305b8e80941Smrg v->uniforms.const_count, 306b8e80941Smrg etna_shader_stage(v), 307b8e80941Smrg v->shader->id, v->id, 308b8e80941Smrg v->num_loops); 309b8e80941Smrg} 310b8e80941Smrg 311b8e80941Smrgbool 312b8e80941Smrgetna_shader_update_vertex(struct etna_context *ctx) 313b8e80941Smrg{ 314b8e80941Smrg return etna_shader_update_vs_inputs(&ctx->shader_state, ctx->shader.vs, 315b8e80941Smrg ctx->vertex_elements); 316b8e80941Smrg} 317b8e80941Smrg 318b8e80941Smrgstatic struct etna_shader_variant * 319b8e80941Smrgcreate_variant(struct etna_shader *shader, struct etna_shader_key key) 320b8e80941Smrg{ 321b8e80941Smrg struct etna_shader_variant *v = CALLOC_STRUCT(etna_shader_variant); 322b8e80941Smrg int ret; 323b8e80941Smrg 324b8e80941Smrg if (!v) 325b8e80941Smrg return NULL; 326b8e80941Smrg 327b8e80941Smrg v->shader = shader; 328b8e80941Smrg v->key = key; 329b8e80941Smrg 330b8e80941Smrg ret = etna_compile_shader(v); 331b8e80941Smrg if (!ret) { 332b8e80941Smrg debug_error("compile failed!"); 333b8e80941Smrg goto fail; 334b8e80941Smrg } 335b8e80941Smrg 336b8e80941Smrg v->id = ++shader->variant_count; 337b8e80941Smrg 338b8e80941Smrg return v; 339b8e80941Smrg 340b8e80941Smrgfail: 341b8e80941Smrg FREE(v); 342b8e80941Smrg return NULL; 343b8e80941Smrg} 344b8e80941Smrg 345b8e80941Smrgstruct etna_shader_variant * 346b8e80941Smrgetna_shader_variant(struct etna_shader *shader, struct etna_shader_key key, 347b8e80941Smrg struct pipe_debug_callback *debug) 348b8e80941Smrg{ 349b8e80941Smrg struct etna_shader_variant *v; 350b8e80941Smrg 351b8e80941Smrg for (v = shader->variants; v; v = v->next) 352b8e80941Smrg if (etna_shader_key_equal(&key, &v->key)) 353b8e80941Smrg return v; 354b8e80941Smrg 355b8e80941Smrg /* compile new variant if it doesn't exist already */ 356b8e80941Smrg v = create_variant(shader, key); 357b8e80941Smrg if (v) { 358b8e80941Smrg v->next = shader->variants; 359b8e80941Smrg shader->variants = v; 360b8e80941Smrg dump_shader_info(v, debug); 361b8e80941Smrg } 362b8e80941Smrg 363b8e80941Smrg return v; 364b8e80941Smrg} 365b8e80941Smrg 366b8e80941Smrgstatic void * 367b8e80941Smrgetna_create_shader_state(struct pipe_context *pctx, 368b8e80941Smrg const struct pipe_shader_state *pss) 369b8e80941Smrg{ 370b8e80941Smrg struct etna_context *ctx = etna_context(pctx); 371b8e80941Smrg struct etna_shader *shader = CALLOC_STRUCT(etna_shader); 372b8e80941Smrg 373b8e80941Smrg if (!shader) 374b8e80941Smrg return NULL; 375b8e80941Smrg 376b8e80941Smrg static uint32_t id; 377b8e80941Smrg shader->id = id++; 378b8e80941Smrg shader->specs = &ctx->specs; 379b8e80941Smrg shader->tokens = tgsi_dup_tokens(pss->tokens); 380b8e80941Smrg 381b8e80941Smrg if (etna_mesa_debug & ETNA_DBG_SHADERDB) { 382b8e80941Smrg /* if shader-db run, create a standard variant immediately 383b8e80941Smrg * (as otherwise nothing will trigger the shader to be 384b8e80941Smrg * actually compiled). 385b8e80941Smrg */ 386b8e80941Smrg struct etna_shader_key key = {}; 387b8e80941Smrg etna_shader_variant(shader, key, &ctx->debug); 388b8e80941Smrg } 389b8e80941Smrg 390b8e80941Smrg return shader; 391b8e80941Smrg} 392b8e80941Smrg 393b8e80941Smrgstatic void 394b8e80941Smrgetna_delete_shader_state(struct pipe_context *pctx, void *ss) 395b8e80941Smrg{ 396b8e80941Smrg struct etna_shader *shader = ss; 397b8e80941Smrg struct etna_shader_variant *v, *t; 398b8e80941Smrg 399b8e80941Smrg v = shader->variants; 400b8e80941Smrg while (v) { 401b8e80941Smrg t = v; 402b8e80941Smrg v = v->next; 403b8e80941Smrg if (t->bo) 404b8e80941Smrg etna_bo_del(t->bo); 405b8e80941Smrg etna_destroy_shader(t); 406b8e80941Smrg } 407b8e80941Smrg 408b8e80941Smrg FREE(shader->tokens); 409b8e80941Smrg FREE(shader); 410b8e80941Smrg} 411b8e80941Smrg 412b8e80941Smrgstatic void 413b8e80941Smrgetna_bind_fs_state(struct pipe_context *pctx, void *hwcso) 414b8e80941Smrg{ 415b8e80941Smrg struct etna_context *ctx = etna_context(pctx); 416b8e80941Smrg 417b8e80941Smrg ctx->shader.bind_fs = hwcso; 418b8e80941Smrg ctx->dirty |= ETNA_DIRTY_SHADER; 419b8e80941Smrg} 420b8e80941Smrg 421b8e80941Smrgstatic void 422b8e80941Smrgetna_bind_vs_state(struct pipe_context *pctx, void *hwcso) 423b8e80941Smrg{ 424b8e80941Smrg struct etna_context *ctx = etna_context(pctx); 425b8e80941Smrg 426b8e80941Smrg ctx->shader.bind_vs = hwcso; 427b8e80941Smrg ctx->dirty |= ETNA_DIRTY_SHADER; 428b8e80941Smrg} 429b8e80941Smrg 430b8e80941Smrgvoid 431b8e80941Smrgetna_shader_init(struct pipe_context *pctx) 432b8e80941Smrg{ 433b8e80941Smrg pctx->create_fs_state = etna_create_shader_state; 434b8e80941Smrg pctx->bind_fs_state = etna_bind_fs_state; 435b8e80941Smrg pctx->delete_fs_state = etna_delete_shader_state; 436b8e80941Smrg pctx->create_vs_state = etna_create_shader_state; 437b8e80941Smrg pctx->bind_vs_state = etna_bind_vs_state; 438b8e80941Smrg pctx->delete_vs_state = etna_delete_shader_state; 439b8e80941Smrg} 440