1b8e80941Smrg/* 2b8e80941Smrg * Copyright (c) 2012-2015 Etnaviv Project 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sub license, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the 12b8e80941Smrg * next paragraph) shall be included in all copies or substantial portions 13b8e80941Smrg * of the Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21b8e80941Smrg * DEALINGS IN THE SOFTWARE. 22b8e80941Smrg * 23b8e80941Smrg * Authors: 24b8e80941Smrg * Wladimir J. van der Laan <laanwj@gmail.com> 25b8e80941Smrg */ 26b8e80941Smrg 27b8e80941Smrg#ifndef H_ETNAVIV_SHADER 28b8e80941Smrg#define H_ETNAVIV_SHADER 29b8e80941Smrg 30b8e80941Smrg#include "pipe/p_state.h" 31b8e80941Smrg 32b8e80941Smrgstruct etna_context; 33b8e80941Smrgstruct etna_shader_variant; 34b8e80941Smrg 35b8e80941Smrgstruct etna_shader_key 36b8e80941Smrg{ 37b8e80941Smrg union { 38b8e80941Smrg struct { 39b8e80941Smrg /* 40b8e80941Smrg * Combined Vertex/Fragment shader parameters: 41b8e80941Smrg */ 42b8e80941Smrg 43b8e80941Smrg /* do we need to swap rb in frag color? */ 44b8e80941Smrg unsigned frag_rb_swap : 1; 45b8e80941Smrg }; 46b8e80941Smrg uint32_t global; 47b8e80941Smrg }; 48b8e80941Smrg}; 49b8e80941Smrg 50b8e80941Smrgstatic inline bool 51b8e80941Smrgetna_shader_key_equal(struct etna_shader_key *a, struct etna_shader_key *b) 52b8e80941Smrg{ 53b8e80941Smrg STATIC_ASSERT(sizeof(struct etna_shader_key) <= sizeof(a->global)); 54b8e80941Smrg 55b8e80941Smrg return a->global == b->global; 56b8e80941Smrg} 57b8e80941Smrg 58b8e80941Smrgstruct etna_shader { 59b8e80941Smrg /* shader id (for debug): */ 60b8e80941Smrg uint32_t id; 61b8e80941Smrg uint32_t variant_count; 62b8e80941Smrg 63b8e80941Smrg struct tgsi_token *tokens; 64b8e80941Smrg const struct etna_specs *specs; 65b8e80941Smrg 66b8e80941Smrg struct etna_shader_variant *variants; 67b8e80941Smrg}; 68b8e80941Smrg 69b8e80941Smrgbool 70b8e80941Smrgetna_shader_link(struct etna_context *ctx); 71b8e80941Smrg 72b8e80941Smrgbool 73b8e80941Smrgetna_shader_update_vertex(struct etna_context *ctx); 74b8e80941Smrg 75b8e80941Smrgstruct etna_shader_variant * 76b8e80941Smrgetna_shader_variant(struct etna_shader *shader, struct etna_shader_key key, 77b8e80941Smrg struct pipe_debug_callback *debug); 78b8e80941Smrg 79b8e80941Smrgvoid 80b8e80941Smrgetna_shader_init(struct pipe_context *pctx); 81b8e80941Smrg 82b8e80941Smrg#endif 83