1/* 2 * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#include "pipe/p_state.h" 28#include "util/u_string.h" 29#include "util/u_memory.h" 30#include "util/u_inlines.h" 31 32#include "fd2_texture.h" 33#include "fd2_util.h" 34 35static enum sq_tex_clamp 36tex_clamp(unsigned wrap) 37{ 38 switch (wrap) { 39 case PIPE_TEX_WRAP_REPEAT: 40 return SQ_TEX_WRAP; 41 case PIPE_TEX_WRAP_CLAMP: 42 return SQ_TEX_CLAMP_HALF_BORDER; 43 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: 44 return SQ_TEX_CLAMP_LAST_TEXEL; 45 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: 46 return SQ_TEX_CLAMP_BORDER; 47 case PIPE_TEX_WRAP_MIRROR_REPEAT: 48 return SQ_TEX_MIRROR; 49 case PIPE_TEX_WRAP_MIRROR_CLAMP: 50 return SQ_TEX_MIRROR_ONCE_HALF_BORDER; 51 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: 52 return SQ_TEX_MIRROR_ONCE_LAST_TEXEL; 53 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: 54 return SQ_TEX_MIRROR_ONCE_BORDER; 55 default: 56 DBG("invalid wrap: %u", wrap); 57 return 0; 58 } 59} 60 61static enum sq_tex_filter 62tex_filter(unsigned filter) 63{ 64 switch (filter) { 65 case PIPE_TEX_FILTER_NEAREST: 66 return SQ_TEX_FILTER_POINT; 67 case PIPE_TEX_FILTER_LINEAR: 68 return SQ_TEX_FILTER_BILINEAR; 69 default: 70 DBG("invalid filter: %u", filter); 71 return 0; 72 } 73} 74 75static enum sq_tex_filter 76mip_filter(unsigned filter) 77{ 78 switch (filter) { 79 case PIPE_TEX_MIPFILTER_NONE: 80 return SQ_TEX_FILTER_BASEMAP; 81 case PIPE_TEX_MIPFILTER_NEAREST: 82 return SQ_TEX_FILTER_POINT; 83 case PIPE_TEX_MIPFILTER_LINEAR: 84 return SQ_TEX_FILTER_BILINEAR; 85 default: 86 DBG("invalid filter: %u", filter); 87 return 0; 88 } 89} 90 91static void * 92fd2_sampler_state_create(struct pipe_context *pctx, 93 const struct pipe_sampler_state *cso) 94{ 95 struct fd2_sampler_stateobj *so = CALLOC_STRUCT(fd2_sampler_stateobj); 96 97 if (!so) 98 return NULL; 99 100 so->base = *cso; 101 102 /* TODO 103 * cso->max_anisotropy 104 * cso->normalized_coords (dealt with by shader for rect textures?) 105 */ 106 107 /* SQ_TEX0_PITCH() must be OR'd in later when we know the bound texture: */ 108 so->tex0 = 109 A2XX_SQ_TEX_0_CLAMP_X(tex_clamp(cso->wrap_s)) | 110 A2XX_SQ_TEX_0_CLAMP_Y(tex_clamp(cso->wrap_t)) | 111 A2XX_SQ_TEX_0_CLAMP_Z(tex_clamp(cso->wrap_r)); 112 113 so->tex3 = 114 A2XX_SQ_TEX_3_XY_MAG_FILTER(tex_filter(cso->mag_img_filter)) | 115 A2XX_SQ_TEX_3_XY_MIN_FILTER(tex_filter(cso->min_img_filter)) | 116 A2XX_SQ_TEX_3_MIP_FILTER(mip_filter(cso->min_mip_filter)); 117 118 so->tex4 = 0; 119 if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) 120 so->tex4 = A2XX_SQ_TEX_4_LOD_BIAS(cso->lod_bias); 121 122 return so; 123} 124 125static void 126fd2_sampler_states_bind(struct pipe_context *pctx, 127 enum pipe_shader_type shader, unsigned start, 128 unsigned nr, void **hwcso) 129{ 130 if (!hwcso) 131 nr = 0; 132 133 if (shader == PIPE_SHADER_FRAGMENT) { 134 struct fd_context *ctx = fd_context(pctx); 135 136 /* on a2xx, since there is a flat address space for textures/samplers, 137 * a change in # of fragment textures/samplers will trigger patching and 138 * re-emitting the vertex shader: 139 */ 140 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers) 141 ctx->dirty |= FD_DIRTY_TEXSTATE; 142 } 143 144 fd_sampler_states_bind(pctx, shader, start, nr, hwcso); 145} 146 147static enum sq_tex_dimension 148tex_dimension(unsigned target) 149{ 150 switch (target) { 151 default: 152 assert(0); 153 case PIPE_TEXTURE_1D: 154 assert(0); /* TODO */ 155 return SQ_TEX_DIMENSION_1D; 156 case PIPE_TEXTURE_RECT: 157 case PIPE_TEXTURE_2D: 158 return SQ_TEX_DIMENSION_2D; 159 case PIPE_TEXTURE_3D: 160 assert(0); /* TODO */ 161 return SQ_TEX_DIMENSION_3D; 162 case PIPE_TEXTURE_CUBE: 163 return SQ_TEX_DIMENSION_CUBE; 164 } 165} 166 167static struct pipe_sampler_view * 168fd2_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, 169 const struct pipe_sampler_view *cso) 170{ 171 struct fd2_pipe_sampler_view *so = CALLOC_STRUCT(fd2_pipe_sampler_view); 172 struct fd_resource *rsc = fd_resource(prsc); 173 174 if (!so) 175 return NULL; 176 177 so->base = *cso; 178 pipe_reference(NULL, &prsc->reference); 179 so->base.texture = prsc; 180 so->base.reference.count = 1; 181 so->base.context = pctx; 182 183 so->tex0 = A2XX_SQ_TEX_0_PITCH(rsc->slices[0].pitch); 184 so->tex1 = 185 A2XX_SQ_TEX_1_FORMAT(fd2_pipe2surface(cso->format)) | 186 A2XX_SQ_TEX_1_CLAMP_POLICY(SQ_TEX_CLAMP_POLICY_OGL); 187 so->tex2 = 188 A2XX_SQ_TEX_2_HEIGHT(prsc->height0 - 1) | 189 A2XX_SQ_TEX_2_WIDTH(prsc->width0 - 1); 190 so->tex3 = fd2_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g, 191 cso->swizzle_b, cso->swizzle_a); 192 193 so->tex4 = 194 A2XX_SQ_TEX_4_MIP_MIN_LEVEL(fd_sampler_first_level(cso)) | 195 A2XX_SQ_TEX_4_MIP_MAX_LEVEL(fd_sampler_last_level(cso)); 196 197 so->tex5 = A2XX_SQ_TEX_5_DIMENSION(tex_dimension(prsc->target)); 198 199 return &so->base; 200} 201 202static void 203fd2_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader, 204 unsigned start, unsigned nr, 205 struct pipe_sampler_view **views) 206{ 207 if (shader == PIPE_SHADER_FRAGMENT) { 208 struct fd_context *ctx = fd_context(pctx); 209 210 /* on a2xx, since there is a flat address space for textures/samplers, 211 * a change in # of fragment textures/samplers will trigger patching and 212 * re-emitting the vertex shader: 213 */ 214 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_textures) 215 ctx->dirty |= FD_DIRTY_TEXSTATE; 216 } 217 218 fd_set_sampler_views(pctx, shader, start, nr, views); 219} 220 221/* map gallium sampler-id to hw const-idx.. adreno uses a flat address 222 * space of samplers (const-idx), so we need to map the gallium sampler-id 223 * which is per-shader to a global const-idx space. 224 * 225 * Fragment shader sampler maps directly to const-idx, and vertex shader 226 * is offset by the # of fragment shader samplers. If the # of fragment 227 * shader samplers changes, this shifts the vertex shader indexes. 228 * 229 * TODO maybe we can do frag shader 0..N and vert shader N..0 to avoid 230 * this?? 231 */ 232unsigned 233fd2_get_const_idx(struct fd_context *ctx, struct fd_texture_stateobj *tex, 234 unsigned samp_id) 235{ 236 if (tex == &ctx->tex[PIPE_SHADER_FRAGMENT]) 237 return samp_id; 238 return samp_id + ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers; 239} 240 241/* for reasons unknown, it appears ETC1 cubemap needs swapped xy coordinates */ 242bool fd2_texture_swap_xy(struct fd_texture_stateobj *tex, unsigned samp_id) 243{ 244 return tex->textures[samp_id]->format == PIPE_FORMAT_ETC1_RGB8 && 245 tex->textures[samp_id]->texture->target == PIPE_TEXTURE_CUBE; 246} 247 248void 249fd2_texture_init(struct pipe_context *pctx) 250{ 251 pctx->create_sampler_state = fd2_sampler_state_create; 252 pctx->bind_sampler_states = fd2_sampler_states_bind; 253 pctx->create_sampler_view = fd2_sampler_view_create; 254 pctx->set_sampler_views = fd2_set_sampler_views; 255} 256