1/*
2 * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 *    Rob Clark <robclark@freedesktop.org>
25 */
26
27#include "pipe/p_state.h"
28#include "util/u_string.h"
29#include "util/u_memory.h"
30#include "util/u_inlines.h"
31#include "util/u_format.h"
32
33#include "fd3_texture.h"
34#include "fd3_format.h"
35
36static enum a3xx_tex_clamp
37tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
38{
39	/* Hardware does not support _CLAMP, but we emulate it: */
40	if (wrap == PIPE_TEX_WRAP_CLAMP) {
41		wrap = (clamp_to_edge) ?
42			PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
43	}
44
45	switch (wrap) {
46	case PIPE_TEX_WRAP_REPEAT:
47		return A3XX_TEX_REPEAT;
48	case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
49		return A3XX_TEX_CLAMP_TO_EDGE;
50	case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
51		*needs_border = true;
52		return A3XX_TEX_CLAMP_TO_BORDER;
53	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
54		/* only works for PoT.. need to emulate otherwise! */
55		return A3XX_TEX_MIRROR_CLAMP;
56	case PIPE_TEX_WRAP_MIRROR_REPEAT:
57		return A3XX_TEX_MIRROR_REPEAT;
58	case PIPE_TEX_WRAP_MIRROR_CLAMP:
59	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
60		/* these two we could perhaps emulate, but we currently
61		 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
62		 */
63	default:
64		DBG("invalid wrap: %u", wrap);
65		return 0;
66	}
67}
68
69static enum a3xx_tex_filter
70tex_filter(unsigned filter, bool aniso)
71{
72	switch (filter) {
73	case PIPE_TEX_FILTER_NEAREST:
74		return A3XX_TEX_NEAREST;
75	case PIPE_TEX_FILTER_LINEAR:
76		return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR;
77	default:
78		DBG("invalid filter: %u", filter);
79		return 0;
80	}
81}
82
83static void *
84fd3_sampler_state_create(struct pipe_context *pctx,
85		const struct pipe_sampler_state *cso)
86{
87	struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj);
88	unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
89	bool miplinear = false;
90	bool clamp_to_edge;
91
92	if (!so)
93		return NULL;
94
95	if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
96		miplinear = true;
97
98	so->base = *cso;
99
100	/*
101	 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE;  for linear
102	 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
103	 * clamping the texture coordinates to [0.0, 1.0].
104	 *
105	 * The clamping will be taken care of in the shaders.  There are two
106	 * filters here, but let the minification one has a say.
107	 */
108	clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
109	if (!clamp_to_edge) {
110		so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
111		so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
112		so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
113	}
114
115	so->needs_border = false;
116	so->texsamp0 =
117			COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) |
118			COND(!cso->seamless_cube_map, A3XX_TEX_SAMP_0_CUBEMAPSEAMLESSFILTOFF) |
119			COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) |
120			A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
121			A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
122			A3XX_TEX_SAMP_0_ANISO(aniso) |
123			A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
124			A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
125			A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
126
127	if (cso->compare_mode)
128		so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
129
130	if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
131		so->texsamp1 =
132				A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias) |
133				A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
134				A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
135	} else {
136		so->texsamp1 = 0x00000000;
137	}
138
139	return so;
140}
141
142static void
143fd3_sampler_states_bind(struct pipe_context *pctx,
144		enum pipe_shader_type shader, unsigned start,
145		unsigned nr, void **hwcso)
146{
147	struct fd_context *ctx = fd_context(pctx);
148	struct fd3_context *fd3_ctx = fd3_context(ctx);
149	uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
150	unsigned i;
151
152	if (!hwcso)
153		nr = 0;
154
155	for (i = 0; i < nr; i++) {
156		if (hwcso[i]) {
157			struct fd3_sampler_stateobj *sampler =
158					fd3_sampler_stateobj(hwcso[i]);
159			if (sampler->saturate_s)
160				saturate_s |= (1 << i);
161			if (sampler->saturate_t)
162				saturate_t |= (1 << i);
163			if (sampler->saturate_r)
164				saturate_r |= (1 << i);
165		}
166	}
167
168	fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
169
170	if (shader == PIPE_SHADER_FRAGMENT) {
171		fd3_ctx->fsaturate =
172			(saturate_s != 0) ||
173			(saturate_t != 0) ||
174			(saturate_r != 0);
175		fd3_ctx->fsaturate_s = saturate_s;
176		fd3_ctx->fsaturate_t = saturate_t;
177		fd3_ctx->fsaturate_r = saturate_r;
178	} else if (shader == PIPE_SHADER_VERTEX) {
179		fd3_ctx->vsaturate =
180			(saturate_s != 0) ||
181			(saturate_t != 0) ||
182			(saturate_r != 0);
183		fd3_ctx->vsaturate_s = saturate_s;
184		fd3_ctx->vsaturate_t = saturate_t;
185		fd3_ctx->vsaturate_r = saturate_r;
186	}
187}
188
189static enum a3xx_tex_type
190tex_type(unsigned target)
191{
192	switch (target) {
193	default:
194		assert(0);
195	case PIPE_BUFFER:
196	case PIPE_TEXTURE_1D:
197	case PIPE_TEXTURE_1D_ARRAY:
198		return A3XX_TEX_1D;
199	case PIPE_TEXTURE_RECT:
200	case PIPE_TEXTURE_2D:
201	case PIPE_TEXTURE_2D_ARRAY:
202		return A3XX_TEX_2D;
203	case PIPE_TEXTURE_3D:
204		return A3XX_TEX_3D;
205	case PIPE_TEXTURE_CUBE:
206	case PIPE_TEXTURE_CUBE_ARRAY:
207		return A3XX_TEX_CUBE;
208	}
209}
210
211static struct pipe_sampler_view *
212fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
213		const struct pipe_sampler_view *cso)
214{
215	struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
216	struct fd_resource *rsc = fd_resource(prsc);
217	unsigned lvl;
218	uint32_t sz2 = 0;
219
220	if (!so)
221		return NULL;
222
223	so->base = *cso;
224	pipe_reference(NULL, &prsc->reference);
225	so->base.texture = prsc;
226	so->base.reference.count = 1;
227	so->base.context = pctx;
228
229	so->texconst0 =
230			A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
231			A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
232			fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
233						cso->swizzle_b, cso->swizzle_a);
234
235	if (prsc->target == PIPE_BUFFER || util_format_is_pure_integer(cso->format))
236		so->texconst0 |= A3XX_TEX_CONST_0_NOCONVERT;
237	if (util_format_is_srgb(cso->format))
238		so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
239
240	if (prsc->target == PIPE_BUFFER) {
241		lvl = 0;
242		so->texconst1 =
243			A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
244			A3XX_TEX_CONST_1_WIDTH(cso->u.buf.size / util_format_get_blocksize(cso->format)) |
245			A3XX_TEX_CONST_1_HEIGHT(1);
246	} else {
247		unsigned miplevels;
248
249		lvl = fd_sampler_first_level(cso);
250		miplevels = fd_sampler_last_level(cso) - lvl;
251
252		so->texconst0 |= A3XX_TEX_CONST_0_MIPLVLS(miplevels);
253		so->texconst1 =
254			A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
255			A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
256			A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
257	}
258	/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
259	so->texconst2 =
260			A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
261	switch (prsc->target) {
262	case PIPE_TEXTURE_1D_ARRAY:
263	case PIPE_TEXTURE_2D_ARRAY:
264		so->texconst3 =
265				A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
266				A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
267		break;
268	case PIPE_TEXTURE_3D:
269		so->texconst3 =
270				A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
271				A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
272		while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
273			sz2 = rsc->slices[++lvl].size0;
274		so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
275		break;
276	default:
277		so->texconst3 = 0x00000000;
278		break;
279	}
280
281	return &so->base;
282}
283
284void
285fd3_texture_init(struct pipe_context *pctx)
286{
287	pctx->create_sampler_state = fd3_sampler_state_create;
288	pctx->bind_sampler_states = fd3_sampler_states_bind;
289	pctx->create_sampler_view = fd3_sampler_view_create;
290	pctx->set_sampler_views = fd_set_sampler_views;
291}
292