1/* 2 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Rob Clark <robclark@freedesktop.org> 25 */ 26 27#ifndef FD4_CONTEXT_H_ 28#define FD4_CONTEXT_H_ 29 30#include "util/u_upload_mgr.h" 31 32#include "freedreno_context.h" 33 34#include "ir3/ir3_shader.h" 35 36struct fd4_context { 37 struct fd_context base; 38 39 struct fd_bo *vs_pvt_mem, *fs_pvt_mem; 40 41 /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We 42 * could combine it with another allocation. 43 * 44 * (upper area used as scratch bo.. see fd4_query) 45 */ 46 struct fd_bo *vsc_size_mem; 47 48 struct u_upload_mgr *border_color_uploader; 49 struct pipe_resource *border_color_buf; 50 51 /* if *any* of bits are set in {v,f}saturate_{s,t,r} */ 52 bool vsaturate, fsaturate; 53 54 /* bitmask of sampler which needs coords clamped for vertex 55 * shader: 56 */ 57 uint16_t vsaturate_s, vsaturate_t, vsaturate_r; 58 59 /* bitmask of sampler which needs coords clamped for frag 60 * shader: 61 */ 62 uint16_t fsaturate_s, fsaturate_t, fsaturate_r; 63 64 /* bitmask of samplers which need astc srgb workaround: */ 65 uint16_t vastc_srgb, fastc_srgb; 66 67 /* some state changes require a different shader variant. Keep 68 * track of this so we know when we need to re-emit shader state 69 * due to variant change. See fixup_shader_state() 70 */ 71 struct ir3_shader_key last_key; 72}; 73 74static inline struct fd4_context * 75fd4_context(struct fd_context *ctx) 76{ 77 return (struct fd4_context *)ctx; 78} 79 80struct pipe_context * 81fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags); 82 83#endif /* FD4_CONTEXT_H_ */ 84