1/* 2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org> 3 * Copyright © 2018 Google, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 * Authors: 25 * Rob Clark <robclark@freedesktop.org> 26 */ 27 28#ifndef FD6_TEXTURE_H_ 29#define FD6_TEXTURE_H_ 30 31#include "pipe/p_context.h" 32 33#include "freedreno_texture.h" 34#include "freedreno_resource.h" 35 36#include "fd6_context.h" 37#include "fd6_format.h" 38 39struct fd6_sampler_stateobj { 40 struct pipe_sampler_state base; 41 uint32_t texsamp0, texsamp1, texsamp2, texsamp3; 42 bool saturate_s, saturate_t, saturate_r; 43 bool needs_border; 44 uint16_t seqno; 45}; 46 47static inline struct fd6_sampler_stateobj * 48fd6_sampler_stateobj(struct pipe_sampler_state *samp) 49{ 50 return (struct fd6_sampler_stateobj *)samp; 51} 52 53struct fd6_pipe_sampler_view { 54 struct pipe_sampler_view base; 55 uint32_t texconst0, texconst1, texconst2, texconst3, texconst5; 56 uint32_t texconst6, texconst7, texconst8, texconst9, texconst10, texconst11; 57 uint32_t offset, ubwc_offset; 58 uint16_t seqno; 59 bool ubwc_enabled; 60}; 61 62static inline struct fd6_pipe_sampler_view * 63fd6_pipe_sampler_view(struct pipe_sampler_view *pview) 64{ 65 return (struct fd6_pipe_sampler_view *)pview; 66} 67 68void fd6_texture_init(struct pipe_context *pctx); 69void fd6_texture_fini(struct pipe_context *pctx); 70 71static inline enum a6xx_tex_type 72fd6_tex_type(unsigned target) 73{ 74 switch (target) { 75 default: 76 assert(0); 77 case PIPE_BUFFER: 78 case PIPE_TEXTURE_1D: 79 case PIPE_TEXTURE_1D_ARRAY: 80 return A6XX_TEX_1D; 81 case PIPE_TEXTURE_RECT: 82 case PIPE_TEXTURE_2D: 83 case PIPE_TEXTURE_2D_ARRAY: 84 return A6XX_TEX_2D; 85 case PIPE_TEXTURE_3D: 86 return A6XX_TEX_3D; 87 case PIPE_TEXTURE_CUBE: 88 case PIPE_TEXTURE_CUBE_ARRAY: 89 return A6XX_TEX_CUBE; 90 } 91} 92 93static inline unsigned 94fd6_border_color_offset(struct fd_context *ctx, enum pipe_shader_type type, 95 struct fd_texture_stateobj *tex) 96{ 97 /* Currently we put the FS border-color state after VS. Possibly 98 * we could swap the order. 99 * 100 * This will need update for HS/DS/GS 101 */ 102 if (type != PIPE_SHADER_FRAGMENT) 103 return 0; 104 105 unsigned needs_border = false; 106 107 for (unsigned i = 0; i < tex->num_samplers; i++) { 108 if (!tex->samplers[i]) 109 continue; 110 111 struct fd6_sampler_stateobj *sampler = 112 fd6_sampler_stateobj(tex->samplers[i]); 113 114 needs_border |= sampler->needs_border; 115 } 116 117 if (!needs_border) 118 return 0; 119 120 return ctx->tex[PIPE_SHADER_VERTEX].num_samplers; 121} 122 123/* 124 * Texture stateobj: 125 * 126 * The sampler and sampler-view state is mapped to a single hardware 127 * stateobj which can be emit'd as a pointer in a CP_SET_DRAW_STATE 128 * packet, to avoid the overhead of re-generating the entire cmdstream 129 * when application toggles thru multiple different texture states. 130 */ 131 132struct fd6_texture_key { 133 struct { 134 /* We need to track the seqno of the rsc as well as of the 135 * sampler view, because resource shadowing/etc can result 136 * that the underlying bo changes (which means the previous 137 * state was no longer valid. 138 */ 139 uint16_t rsc_seqno; 140 uint16_t seqno; 141 } view[16]; 142 struct { 143 uint16_t seqno; 144 } samp[16]; 145 uint8_t bcolor_offset; 146}; 147 148struct fd6_texture_state { 149 struct fd6_texture_key key; 150 struct fd_ringbuffer *stateobj; 151 bool needs_border; 152}; 153 154struct fd6_texture_state * fd6_texture_state(struct fd_context *ctx, 155 enum pipe_shader_type type, struct fd_texture_stateobj *tex); 156 157#endif /* FD6_TEXTURE_H_ */ 158