freedreno_program.c revision 848b8605
1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ 2 3/* 4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org> 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the next 14 * paragraph) shall be included in all copies or substantial portions of the 15 * Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Authors: 26 * Rob Clark <robclark@freedesktop.org> 27 */ 28 29#include "tgsi/tgsi_text.h" 30 31#include "freedreno_program.h" 32#include "freedreno_context.h" 33 34static void 35fd_fp_state_bind(struct pipe_context *pctx, void *hwcso) 36{ 37 struct fd_context *ctx = fd_context(pctx); 38 ctx->prog.fp = hwcso; 39 ctx->prog.dirty |= FD_SHADER_DIRTY_FP; 40 ctx->dirty |= FD_DIRTY_PROG; 41} 42 43static void 44fd_vp_state_bind(struct pipe_context *pctx, void *hwcso) 45{ 46 struct fd_context *ctx = fd_context(pctx); 47 ctx->prog.vp = hwcso; 48 ctx->prog.dirty |= FD_SHADER_DIRTY_VP; 49 ctx->dirty |= FD_DIRTY_PROG; 50} 51 52static const char *solid_fp = 53 "FRAG \n" 54 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 \n" 55 "DCL CONST[0] \n" 56 "DCL OUT[0], COLOR \n" 57 " 0: MOV OUT[0], CONST[0] \n" 58 " 1: END \n"; 59 60static const char *solid_vp = 61 "VERT \n" 62 "DCL IN[0] \n" 63 "DCL OUT[0], POSITION \n" 64 " 0: MOV OUT[0], IN[0] \n" 65 " 1: END \n"; 66 67static const char *blit_fp = 68 "FRAG \n" 69 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 \n" 70 "DCL IN[0], TEXCOORD[0], PERSPECTIVE \n" 71 "DCL OUT[0], COLOR \n" 72 "DCL SAMP[0] \n" 73 " 0: TEX OUT[0], IN[0], SAMP[0], 2D \n" 74 " 1: END \n"; 75 76static const char *blit_vp = 77 "VERT \n" 78 "DCL IN[0] \n" 79 "DCL IN[1] \n" 80 "DCL OUT[0], TEXCOORD[0] \n" 81 "DCL OUT[1], POSITION \n" 82 " 0: MOV OUT[0], IN[0] \n" 83 " 0: MOV OUT[1], IN[1] \n" 84 " 1: END \n"; 85 86static void * assemble_tgsi(struct pipe_context *pctx, 87 const char *src, bool frag) 88{ 89 struct tgsi_token toks[32]; 90 struct pipe_shader_state cso = { 91 .tokens = toks, 92 }; 93 94 tgsi_text_translate(src, toks, ARRAY_SIZE(toks)); 95 96 if (frag) 97 return pctx->create_fs_state(pctx, &cso); 98 else 99 return pctx->create_vs_state(pctx, &cso); 100} 101 102void fd_prog_init(struct pipe_context *pctx) 103{ 104 struct fd_context *ctx = fd_context(pctx); 105 106 pctx->bind_fs_state = fd_fp_state_bind; 107 pctx->bind_vs_state = fd_vp_state_bind; 108 109 // XXX for now, let a2xx keep it's own hand-rolled shaders 110 // for solid and blit progs: 111 if (ctx->screen->gpu_id < 300) 112 return; 113 114 ctx->solid_prog.fp = assemble_tgsi(pctx, solid_fp, true); 115 ctx->solid_prog.vp = assemble_tgsi(pctx, solid_vp, false); 116 ctx->blit_prog.fp = assemble_tgsi(pctx, blit_fp, true); 117 ctx->blit_prog.vp = assemble_tgsi(pctx, blit_vp, false); 118} 119 120void fd_prog_fini(struct pipe_context *pctx) 121{ 122 struct fd_context *ctx = fd_context(pctx); 123 124 pctx->delete_vs_state(pctx, ctx->solid_prog.vp); 125 pctx->delete_fs_state(pctx, ctx->solid_prog.fp); 126 pctx->delete_vs_state(pctx, ctx->blit_prog.vp); 127 pctx->delete_fs_state(pctx, ctx->blit_prog.fp); 128} 129