1/************************************************************************** 2 * 3 * Copyright 2003 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "i915_context.h" 29#include "i915_state.h" 30#include "i915_screen.h" 31#include "i915_surface.h" 32#include "i915_query.h" 33#include "i915_batch.h" 34#include "i915_resource.h" 35 36#include "draw/draw_context.h" 37#include "pipe/p_defines.h" 38#include "util/u_inlines.h" 39#include "util/u_memory.h" 40#include "util/u_prim.h" 41#include "util/u_upload_mgr.h" 42#include "pipe/p_screen.h" 43 44 45DEBUG_GET_ONCE_BOOL_OPTION(i915_no_vbuf, "I915_NO_VBUF", FALSE) 46 47 48/* 49 * Draw functions 50 */ 51 52 53static void 54i915_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) 55{ 56 struct i915_context *i915 = i915_context(pipe); 57 struct draw_context *draw = i915->draw; 58 const void *mapped_indices = NULL; 59 unsigned i; 60 61 if (!u_trim_pipe_prim(info->mode, (unsigned*)&info->count)) 62 return; 63 64 /* 65 * Ack vs contants here, helps ipers a lot. 66 */ 67 i915->dirty &= ~I915_NEW_VS_CONSTANTS; 68 69 if (i915->dirty) 70 i915_update_derived(i915); 71 72 /* 73 * Map vertex buffers 74 */ 75 for (i = 0; i < i915->nr_vertex_buffers; i++) { 76 const void *buf = i915->vertex_buffers[i].is_user_buffer ? 77 i915->vertex_buffers[i].buffer.user : NULL; 78 if (!buf) { 79 if (!i915->vertex_buffers[i].buffer.resource) 80 continue; 81 buf = i915_buffer(i915->vertex_buffers[i].buffer.resource)->data; 82 } 83 draw_set_mapped_vertex_buffer(draw, i, buf, ~0); 84 } 85 86 /* 87 * Map index buffer, if present 88 */ 89 if (info->index_size) { 90 mapped_indices = info->has_user_indices ? info->index.user : NULL; 91 if (!mapped_indices) 92 mapped_indices = i915_buffer(info->index.resource)->data; 93 draw_set_indexes(draw, 94 (ubyte *) mapped_indices, 95 info->index_size, ~0); 96 } 97 98 if (i915->constants[PIPE_SHADER_VERTEX]) 99 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, 100 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, 101 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 102 4 * sizeof(float))); 103 else 104 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); 105 106 if (i915->num_vertex_sampler_views > 0) 107 i915_prepare_vertex_sampling(i915); 108 109 /* 110 * Do the drawing 111 */ 112 draw_vbo(i915->draw, info); 113 114 /* 115 * unmap vertex/index buffers 116 */ 117 for (i = 0; i < i915->nr_vertex_buffers; i++) { 118 draw_set_mapped_vertex_buffer(i915->draw, i, NULL, 0); 119 } 120 if (mapped_indices) 121 draw_set_indexes(draw, NULL, 0, 0); 122 123 if (i915->num_vertex_sampler_views > 0) 124 i915_cleanup_vertex_sampling(i915); 125 126 /* 127 * Instead of flushing on every state change, we flush once here 128 * when we fire the vbo. 129 */ 130 draw_flush(i915->draw); 131} 132 133 134/* 135 * Generic context functions 136 */ 137 138 139static void i915_destroy(struct pipe_context *pipe) 140{ 141 struct i915_context *i915 = i915_context(pipe); 142 int i; 143 144 if (i915->blitter) 145 util_blitter_destroy(i915->blitter); 146 147 draw_destroy(i915->draw); 148 149 if (i915->base.stream_uploader) 150 u_upload_destroy(i915->base.stream_uploader); 151 152 if(i915->batch) 153 i915->iws->batchbuffer_destroy(i915->batch); 154 155 /* unbind framebuffer */ 156 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { 157 pipe_surface_reference(&i915->framebuffer.cbufs[i], NULL); 158 } 159 pipe_surface_reference(&i915->framebuffer.zsbuf, NULL); 160 161 /* unbind constant buffers */ 162 for (i = 0; i < PIPE_SHADER_TYPES; i++) { 163 pipe_resource_reference(&i915->constants[i], NULL); 164 } 165 166 FREE(i915); 167} 168 169struct pipe_context * 170i915_create_context(struct pipe_screen *screen, void *priv, unsigned flags) 171{ 172 struct i915_context *i915; 173 174 i915 = CALLOC_STRUCT(i915_context); 175 if (!i915) 176 return NULL; 177 178 i915->iws = i915_screen(screen)->iws; 179 i915->base.screen = screen; 180 i915->base.priv = priv; 181 i915->base.stream_uploader = u_upload_create_default(&i915->base); 182 i915->base.const_uploader = i915->base.stream_uploader; 183 184 i915->base.destroy = i915_destroy; 185 186 if (i915_screen(screen)->debug.use_blitter) 187 i915->base.clear = i915_clear_blitter; 188 else 189 i915->base.clear = i915_clear_render; 190 191 i915->base.draw_vbo = i915_draw_vbo; 192 193 /* init this before draw */ 194 slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer), 195 16); 196 slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer), 197 16); 198 199 /* Batch stream debugging is a bit hacked up at the moment: 200 */ 201 i915->batch = i915->iws->batchbuffer_create(i915->iws); 202 203 /* 204 * Create drawing context and plug our rendering stage into it. 205 */ 206 i915->draw = draw_create(&i915->base); 207 assert(i915->draw); 208 if (!debug_get_option_i915_no_vbuf()) { 209 draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915)); 210 } else { 211 draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915)); 212 } 213 214 i915_init_surface_functions(i915); 215 i915_init_state_functions(i915); 216 i915_init_flush_functions(i915); 217 i915_init_resource_functions(i915); 218 i915_init_query_functions(i915); 219 220 /* Create blitter. */ 221 i915->blitter = util_blitter_create(&i915->base); 222 assert(i915->blitter); 223 224 /* must be done before installing Draw stages */ 225 util_blitter_cache_all_shaders(i915->blitter); 226 227 draw_install_aaline_stage(i915->draw, &i915->base); 228 draw_install_aapoint_stage(i915->draw, &i915->base); 229 draw_enable_point_sprites(i915->draw, TRUE); 230 231 i915->dirty = ~0; 232 i915->hardware_dirty = ~0; 233 i915->immediate_dirty = ~0; 234 i915->dynamic_dirty = ~0; 235 i915->static_dirty = ~0; 236 i915->flush_dirty = 0; 237 238 return &i915->base; 239} 240