i915_screen.c revision 848b8605
1/**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "draw/draw_context.h"
30#include "os/os_misc.h"
31#include "util/u_format.h"
32#include "util/u_format_s3tc.h"
33#include "util/u_inlines.h"
34#include "util/u_memory.h"
35#include "util/u_string.h"
36
37#include "i915_reg.h"
38#include "i915_debug.h"
39#include "i915_context.h"
40#include "i915_screen.h"
41#include "i915_resource.h"
42#include "i915_winsys.h"
43#include "i915_public.h"
44
45
46/*
47 * Probe functions
48 */
49
50
51static const char *
52i915_get_vendor(struct pipe_screen *screen)
53{
54   return "Mesa Project";
55}
56
57static const char *
58i915_get_name(struct pipe_screen *screen)
59{
60   static char buffer[128];
61   const char *chipset;
62
63   switch (i915_screen(screen)->iws->pci_id) {
64   case PCI_CHIP_I915_G:
65      chipset = "915G";
66      break;
67   case PCI_CHIP_I915_GM:
68      chipset = "915GM";
69      break;
70   case PCI_CHIP_I945_G:
71      chipset = "945G";
72      break;
73   case PCI_CHIP_I945_GM:
74      chipset = "945GM";
75      break;
76   case PCI_CHIP_I945_GME:
77      chipset = "945GME";
78      break;
79   case PCI_CHIP_G33_G:
80      chipset = "G33";
81      break;
82   case PCI_CHIP_Q35_G:
83      chipset = "Q35";
84      break;
85   case PCI_CHIP_Q33_G:
86      chipset = "Q33";
87      break;
88   case PCI_CHIP_PINEVIEW_G:
89      chipset = "Pineview G";
90      break;
91   case PCI_CHIP_PINEVIEW_M:
92      chipset = "Pineview M";
93      break;
94   default:
95      chipset = "unknown";
96      break;
97   }
98
99   util_snprintf(buffer, sizeof(buffer), "i915 (chipset: %s)", chipset);
100   return buffer;
101}
102
103static int
104i915_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap cap)
105{
106   switch(shader) {
107   case PIPE_SHADER_VERTEX:
108      switch (cap) {
109      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
110      case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
111         if (debug_get_bool_option("DRAW_USE_LLVM", TRUE))
112            return PIPE_MAX_SAMPLERS;
113         else
114            return 0;
115       default:
116         return draw_get_shader_param(shader, cap);
117      }
118   case PIPE_SHADER_FRAGMENT:
119      /* XXX: some of these are just shader model 2.0 values, fix this! */
120      switch(cap) {
121      case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
122         return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;
123      case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
124         return I915_MAX_ALU_INSN;
125      case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
126         return I915_MAX_TEX_INSN;
127      case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
128         return 8;
129      case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
130         return 0;
131      case PIPE_SHADER_CAP_MAX_INPUTS:
132         return 10;
133      case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
134         return 32 * sizeof(float[4]);
135      case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
136         return 1;
137      case PIPE_SHADER_CAP_MAX_TEMPS:
138         return 12; /* XXX: 12 -> 32 ? */
139      case PIPE_SHADER_CAP_MAX_PREDS:
140         return 0;
141      case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
142      case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
143         return 0;
144      case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
145      case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
146      case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
147      case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
148         return 1;
149      case PIPE_SHADER_CAP_SUBROUTINES:
150         return 0;
151      case PIPE_SHADER_CAP_INTEGERS:
152         return 0;
153      case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
154      case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
155         return I915_TEX_UNITS;
156      default:
157         debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
158         return 0;
159      }
160      break;
161   default:
162      return 0;
163   }
164
165}
166
167static int
168i915_get_param(struct pipe_screen *screen, enum pipe_cap cap)
169{
170   struct i915_screen *is = i915_screen(screen);
171
172   switch (cap) {
173   /* Supported features (boolean caps). */
174   case PIPE_CAP_ANISOTROPIC_FILTER:
175   case PIPE_CAP_NPOT_TEXTURES:
176   case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
177   case PIPE_CAP_POINT_SPRITE:
178   case PIPE_CAP_PRIMITIVE_RESTART: /* draw module */
179   case PIPE_CAP_TEXTURE_SHADOW_MAP:
180   case PIPE_CAP_TWO_SIDED_STENCIL:
181   case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
182   case PIPE_CAP_BLEND_EQUATION_SEPARATE:
183   case PIPE_CAP_TGSI_INSTANCEID:
184   case PIPE_CAP_VERTEX_COLOR_CLAMPED:
185   case PIPE_CAP_USER_VERTEX_BUFFERS:
186   case PIPE_CAP_USER_INDEX_BUFFERS:
187   case PIPE_CAP_USER_CONSTANT_BUFFERS:
188      return 1;
189
190   /* Unsupported features (boolean caps). */
191   case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
192   case PIPE_CAP_DEPTH_CLIP_DISABLE:
193   case PIPE_CAP_INDEP_BLEND_ENABLE:
194   case PIPE_CAP_INDEP_BLEND_FUNC:
195   case PIPE_CAP_SHADER_STENCIL_EXPORT:
196   case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
197   case PIPE_CAP_TEXTURE_SWIZZLE:
198   case PIPE_CAP_QUERY_TIME_ELAPSED:
199   case PIPE_CAP_SM3:
200   case PIPE_CAP_SEAMLESS_CUBE_MAP:
201   case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
202   case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
203   case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
204   case PIPE_CAP_CONDITIONAL_RENDER:
205   case PIPE_CAP_TEXTURE_BARRIER:
206   case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
207   case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
208   case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
209   case PIPE_CAP_START_INSTANCE:
210   case PIPE_CAP_QUERY_TIMESTAMP:
211   case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
212   case PIPE_CAP_TEXTURE_MULTISAMPLE:
213   case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
214   case PIPE_CAP_CUBE_MAP_ARRAY:
215   case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
216   case PIPE_CAP_TGSI_TEXCOORD:
217   case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
218   case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
219   case PIPE_CAP_TEXTURE_GATHER_SM5:
220   case PIPE_CAP_FAKE_SW_MSAA:
221   case PIPE_CAP_TEXTURE_QUERY_LOD:
222   case PIPE_CAP_SAMPLE_SHADING:
223   case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
224   case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
225   case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
226      return 0;
227
228   case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
229   case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
230   case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
231   case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
232   case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
233   case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
234   case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
235   case PIPE_CAP_DRAW_INDIRECT:
236   case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
237      return 0;
238
239   case PIPE_CAP_MAX_VIEWPORTS:
240      return 1;
241
242   case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
243      return 64;
244
245   case PIPE_CAP_GLSL_FEATURE_LEVEL:
246      return 120;
247
248   case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
249      return 16;
250
251   /* Features we can lie about (boolean caps). */
252   case PIPE_CAP_OCCLUSION_QUERY:
253      return is->debug.lie ? 1 : 0;
254
255   /* Texturing. */
256   case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
257      return I915_MAX_TEXTURE_2D_LEVELS;
258   case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
259      return I915_MAX_TEXTURE_3D_LEVELS;
260   case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
261      return I915_MAX_TEXTURE_2D_LEVELS;
262   case PIPE_CAP_MIN_TEXEL_OFFSET:
263   case PIPE_CAP_MAX_TEXEL_OFFSET:
264   case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
265   case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
266   case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
267   case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
268   case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
269      return 0;
270
271   /* Render targets. */
272   case PIPE_CAP_MAX_RENDER_TARGETS:
273      return 1;
274
275   /* Geometry shader output, unsupported. */
276   case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
277   case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
278   case PIPE_CAP_MAX_VERTEX_STREAMS:
279      return 0;
280
281   /* Fragment coordinate conventions. */
282   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
283   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
284      return 1;
285   case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
286   case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
287      return 0;
288   case PIPE_CAP_ENDIANNESS:
289      return PIPE_ENDIAN_LITTLE;
290
291   case PIPE_CAP_VENDOR_ID:
292      return 0x8086;
293   case PIPE_CAP_DEVICE_ID:
294      return is->iws->pci_id;
295   case PIPE_CAP_ACCELERATED:
296      return 1;
297   case PIPE_CAP_VIDEO_MEMORY: {
298      /* Once a batch uses more than 75% of the maximum mappable size, we
299       * assume that there's some fragmentation, and we start doing extra
300       * flushing, etc.  That's the big cliff apps will care about.
301       */
302      const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
303      uint64_t system_memory;
304
305      if (!os_get_total_physical_memory(&system_memory))
306         return 0;
307
308      return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
309   }
310   case PIPE_CAP_UMA:
311      return 1;
312
313   default:
314      debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
315      return 0;
316   }
317}
318
319static float
320i915_get_paramf(struct pipe_screen *screen, enum pipe_capf cap)
321{
322   switch(cap) {
323   case PIPE_CAPF_MAX_LINE_WIDTH:
324      /* fall-through */
325   case PIPE_CAPF_MAX_LINE_WIDTH_AA:
326      return 7.5;
327
328   case PIPE_CAPF_MAX_POINT_WIDTH:
329      /* fall-through */
330   case PIPE_CAPF_MAX_POINT_WIDTH_AA:
331      return 255.0;
332
333   case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
334      return 4.0;
335
336   case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
337      return 16.0;
338
339   default:
340      debug_printf("%s: Unknown cap %u.\n", __FUNCTION__, cap);
341      return 0;
342   }
343}
344
345boolean
346i915_is_format_supported(struct pipe_screen *screen,
347                         enum pipe_format format,
348                         enum pipe_texture_target target,
349                         unsigned sample_count,
350                         unsigned tex_usage)
351{
352   static const enum pipe_format tex_supported[] = {
353      PIPE_FORMAT_B8G8R8A8_UNORM,
354      PIPE_FORMAT_B8G8R8A8_SRGB,
355      PIPE_FORMAT_B8G8R8X8_UNORM,
356      PIPE_FORMAT_R8G8B8A8_UNORM,
357      PIPE_FORMAT_R8G8B8X8_UNORM,
358      PIPE_FORMAT_B5G6R5_UNORM,
359      PIPE_FORMAT_B10G10R10A2_UNORM,
360      PIPE_FORMAT_L8_UNORM,
361      PIPE_FORMAT_A8_UNORM,
362      PIPE_FORMAT_I8_UNORM,
363      PIPE_FORMAT_L8A8_UNORM,
364      PIPE_FORMAT_UYVY,
365      PIPE_FORMAT_YUYV,
366      /* XXX why not?
367      PIPE_FORMAT_Z16_UNORM, */
368      PIPE_FORMAT_DXT1_RGB,
369      PIPE_FORMAT_DXT1_RGBA,
370      PIPE_FORMAT_DXT3_RGBA,
371      PIPE_FORMAT_DXT5_RGBA,
372      PIPE_FORMAT_Z24X8_UNORM,
373      PIPE_FORMAT_Z24_UNORM_S8_UINT,
374      PIPE_FORMAT_NONE  /* list terminator */
375   };
376   static const enum pipe_format render_supported[] = {
377      PIPE_FORMAT_B8G8R8A8_UNORM,
378      PIPE_FORMAT_B8G8R8X8_UNORM,
379      PIPE_FORMAT_R8G8B8A8_UNORM,
380      PIPE_FORMAT_R8G8B8X8_UNORM,
381      PIPE_FORMAT_B5G6R5_UNORM,
382      PIPE_FORMAT_B10G10R10A2_UNORM,
383      PIPE_FORMAT_L8_UNORM,
384      PIPE_FORMAT_A8_UNORM,
385      PIPE_FORMAT_I8_UNORM,
386      PIPE_FORMAT_NONE  /* list terminator */
387   };
388   static const enum pipe_format depth_supported[] = {
389      /* XXX why not?
390      PIPE_FORMAT_Z16_UNORM, */
391      PIPE_FORMAT_Z24X8_UNORM,
392      PIPE_FORMAT_Z24_UNORM_S8_UINT,
393      PIPE_FORMAT_NONE  /* list terminator */
394   };
395   const enum pipe_format *list;
396   uint i;
397
398   if (!util_format_is_supported(format, tex_usage))
399      return FALSE;
400
401   if (sample_count > 1)
402      return FALSE;
403
404   if(tex_usage & PIPE_BIND_DEPTH_STENCIL)
405      list = depth_supported;
406   else if (tex_usage & PIPE_BIND_RENDER_TARGET)
407      list = render_supported;
408   else if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
409      list = tex_supported;
410   else
411      return TRUE; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
412
413   for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
414      if (list[i] == format)
415         return TRUE;
416   }
417
418   return FALSE;
419}
420
421
422/*
423 * Fence functions
424 */
425
426
427static void
428i915_fence_reference(struct pipe_screen *screen,
429                     struct pipe_fence_handle **ptr,
430                     struct pipe_fence_handle *fence)
431{
432   struct i915_screen *is = i915_screen(screen);
433
434   is->iws->fence_reference(is->iws, ptr, fence);
435}
436
437static boolean
438i915_fence_signalled(struct pipe_screen *screen,
439                     struct pipe_fence_handle *fence)
440{
441   struct i915_screen *is = i915_screen(screen);
442
443   return is->iws->fence_signalled(is->iws, fence) == 1;
444}
445
446static boolean
447i915_fence_finish(struct pipe_screen *screen,
448                  struct pipe_fence_handle *fence,
449                  uint64_t timeout)
450{
451   struct i915_screen *is = i915_screen(screen);
452
453   return is->iws->fence_finish(is->iws, fence) == 1;
454}
455
456
457/*
458 * Generic functions
459 */
460
461
462static void
463i915_flush_frontbuffer(struct pipe_screen *screen,
464                       struct pipe_resource *resource,
465                       unsigned level, unsigned layer,
466                       void *winsys_drawable_handle,
467                       struct pipe_box *sub_box)
468{
469   /* XXX: Dummy right now. */
470   (void)screen;
471   (void)resource;
472   (void)level;
473   (void)layer;
474   (void)winsys_drawable_handle;
475   (void)sub_box;
476}
477
478static void
479i915_destroy_screen(struct pipe_screen *screen)
480{
481   struct i915_screen *is = i915_screen(screen);
482
483   if (is->iws)
484      is->iws->destroy(is->iws);
485
486   FREE(is);
487}
488
489/**
490 * Create a new i915_screen object
491 */
492struct pipe_screen *
493i915_screen_create(struct i915_winsys *iws)
494{
495   struct i915_screen *is = CALLOC_STRUCT(i915_screen);
496
497   if (!is)
498      return NULL;
499
500   switch (iws->pci_id) {
501   case PCI_CHIP_I915_G:
502   case PCI_CHIP_I915_GM:
503      is->is_i945 = FALSE;
504      break;
505
506   case PCI_CHIP_I945_G:
507   case PCI_CHIP_I945_GM:
508   case PCI_CHIP_I945_GME:
509   case PCI_CHIP_G33_G:
510   case PCI_CHIP_Q33_G:
511   case PCI_CHIP_Q35_G:
512   case PCI_CHIP_PINEVIEW_G:
513   case PCI_CHIP_PINEVIEW_M:
514      is->is_i945 = TRUE;
515      break;
516
517   default:
518      debug_printf("%s: unknown pci id 0x%x, cannot create screen\n",
519                   __FUNCTION__, iws->pci_id);
520      FREE(is);
521      return NULL;
522   }
523
524   is->iws = iws;
525
526   is->base.destroy = i915_destroy_screen;
527   is->base.flush_frontbuffer = i915_flush_frontbuffer;
528
529   is->base.get_name = i915_get_name;
530   is->base.get_vendor = i915_get_vendor;
531   is->base.get_param = i915_get_param;
532   is->base.get_shader_param = i915_get_shader_param;
533   is->base.get_paramf = i915_get_paramf;
534   is->base.is_format_supported = i915_is_format_supported;
535
536   is->base.context_create = i915_create_context;
537
538   is->base.fence_reference = i915_fence_reference;
539   is->base.fence_signalled = i915_fence_signalled;
540   is->base.fence_finish = i915_fence_finish;
541
542   i915_init_screen_resource_functions(is);
543
544   i915_debug_init(is);
545
546   util_format_s3tc_init();
547
548   return &is->base;
549}
550