1/*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23#ifndef IRIS_CONTEXT_H
24#define IRIS_CONTEXT_H
25
26#include "pipe/p_context.h"
27#include "pipe/p_state.h"
28#include "util/u_debug.h"
29#include "intel/blorp/blorp.h"
30#include "intel/dev/gen_debug.h"
31#include "intel/compiler/brw_compiler.h"
32#include "iris_batch.h"
33#include "iris_binder.h"
34#include "iris_fence.h"
35#include "iris_resource.h"
36#include "iris_screen.h"
37
38struct iris_bo;
39struct iris_context;
40struct blorp_batch;
41struct blorp_params;
42
43#define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
44#define IRIS_MAX_TEXTURE_SAMPLERS 32
45/* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
46#define IRIS_MAX_ABOS 16
47#define IRIS_MAX_SSBOS 16
48#define IRIS_MAX_VIEWPORTS 16
49#define IRIS_MAX_CLIP_PLANES 8
50
51enum iris_param_domain {
52   BRW_PARAM_DOMAIN_BUILTIN = 0,
53   BRW_PARAM_DOMAIN_IMAGE,
54};
55
56#define BRW_PARAM(domain, val)   (BRW_PARAM_DOMAIN_##domain << 24 | (val))
57#define BRW_PARAM_DOMAIN(param)  ((uint32_t)(param) >> 24)
58#define BRW_PARAM_VALUE(param)   ((uint32_t)(param) & 0x00ffffff)
59#define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
60#define BRW_PARAM_IMAGE_IDX(value)   (BRW_PARAM_VALUE(value) >> 8)
61#define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
62
63/**
64 * Dirty flags.  When state changes, we flag some combination of these
65 * to indicate that particular GPU commands need to be re-emitted.
66 *
67 * Each bit typically corresponds to a single 3DSTATE_* command packet, but
68 * in rare cases they map to a group of related packets that need to be
69 * emitted together.
70 *
71 * See iris_upload_render_state().
72 */
73#define IRIS_DIRTY_COLOR_CALC_STATE         (1ull <<  0)
74#define IRIS_DIRTY_POLYGON_STIPPLE          (1ull <<  1)
75#define IRIS_DIRTY_SCISSOR_RECT             (1ull <<  2)
76#define IRIS_DIRTY_WM_DEPTH_STENCIL         (1ull <<  3)
77#define IRIS_DIRTY_CC_VIEWPORT              (1ull <<  4)
78#define IRIS_DIRTY_SF_CL_VIEWPORT           (1ull <<  5)
79#define IRIS_DIRTY_PS_BLEND                 (1ull <<  6)
80#define IRIS_DIRTY_BLEND_STATE              (1ull <<  7)
81#define IRIS_DIRTY_RASTER                   (1ull <<  8)
82#define IRIS_DIRTY_CLIP                     (1ull <<  9)
83#define IRIS_DIRTY_SBE                      (1ull << 10)
84#define IRIS_DIRTY_LINE_STIPPLE             (1ull << 11)
85#define IRIS_DIRTY_VERTEX_ELEMENTS          (1ull << 12)
86#define IRIS_DIRTY_MULTISAMPLE              (1ull << 13)
87#define IRIS_DIRTY_VERTEX_BUFFERS           (1ull << 14)
88#define IRIS_DIRTY_SAMPLE_MASK              (1ull << 15)
89#define IRIS_DIRTY_SAMPLER_STATES_VS        (1ull << 16)
90#define IRIS_DIRTY_SAMPLER_STATES_TCS       (1ull << 17)
91#define IRIS_DIRTY_SAMPLER_STATES_TES       (1ull << 18)
92#define IRIS_DIRTY_SAMPLER_STATES_GS        (1ull << 19)
93#define IRIS_DIRTY_SAMPLER_STATES_PS        (1ull << 20)
94#define IRIS_DIRTY_SAMPLER_STATES_CS        (1ull << 21)
95#define IRIS_DIRTY_UNCOMPILED_VS            (1ull << 22)
96#define IRIS_DIRTY_UNCOMPILED_TCS           (1ull << 23)
97#define IRIS_DIRTY_UNCOMPILED_TES           (1ull << 24)
98#define IRIS_DIRTY_UNCOMPILED_GS            (1ull << 25)
99#define IRIS_DIRTY_UNCOMPILED_FS            (1ull << 26)
100#define IRIS_DIRTY_UNCOMPILED_CS            (1ull << 27)
101#define IRIS_DIRTY_VS                       (1ull << 28)
102#define IRIS_DIRTY_TCS                      (1ull << 29)
103#define IRIS_DIRTY_TES                      (1ull << 30)
104#define IRIS_DIRTY_GS                       (1ull << 31)
105#define IRIS_DIRTY_FS                       (1ull << 32)
106#define IRIS_DIRTY_CS                       (1ull << 33)
107#define IRIS_DIRTY_URB                      (1ull << 34)
108#define IRIS_DIRTY_CONSTANTS_VS             (1ull << 35)
109#define IRIS_DIRTY_CONSTANTS_TCS            (1ull << 36)
110#define IRIS_DIRTY_CONSTANTS_TES            (1ull << 37)
111#define IRIS_DIRTY_CONSTANTS_GS             (1ull << 38)
112#define IRIS_DIRTY_CONSTANTS_FS             (1ull << 39)
113#define IRIS_DIRTY_CONSTANTS_CS             (1ull << 40)
114#define IRIS_DIRTY_DEPTH_BUFFER             (1ull << 41)
115#define IRIS_DIRTY_WM                       (1ull << 42)
116#define IRIS_DIRTY_BINDINGS_VS              (1ull << 43)
117#define IRIS_DIRTY_BINDINGS_TCS             (1ull << 44)
118#define IRIS_DIRTY_BINDINGS_TES             (1ull << 45)
119#define IRIS_DIRTY_BINDINGS_GS              (1ull << 46)
120#define IRIS_DIRTY_BINDINGS_FS              (1ull << 47)
121#define IRIS_DIRTY_BINDINGS_CS              (1ull << 48)
122#define IRIS_DIRTY_SO_BUFFERS               (1ull << 49)
123#define IRIS_DIRTY_SO_DECL_LIST             (1ull << 50)
124#define IRIS_DIRTY_STREAMOUT                (1ull << 51)
125#define IRIS_DIRTY_VF_SGVS                  (1ull << 52)
126#define IRIS_DIRTY_VF                       (1ull << 53)
127#define IRIS_DIRTY_VF_TOPOLOGY              (1ull << 54)
128#define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES  (1ull << 55)
129#define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 56)
130#define IRIS_DIRTY_VF_STATISTICS            (1ull << 57)
131
132#define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_CS | \
133                                    IRIS_DIRTY_SAMPLER_STATES_CS | \
134                                    IRIS_DIRTY_UNCOMPILED_CS | \
135                                    IRIS_DIRTY_CONSTANTS_CS | \
136                                    IRIS_DIRTY_BINDINGS_CS | \
137                                    IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES)
138
139#define IRIS_ALL_DIRTY_FOR_RENDER ~IRIS_ALL_DIRTY_FOR_COMPUTE
140
141#define IRIS_ALL_DIRTY_BINDINGS (IRIS_DIRTY_BINDINGS_VS  | \
142                                 IRIS_DIRTY_BINDINGS_TCS | \
143                                 IRIS_DIRTY_BINDINGS_TES | \
144                                 IRIS_DIRTY_BINDINGS_GS  | \
145                                 IRIS_DIRTY_BINDINGS_FS  | \
146                                 IRIS_DIRTY_BINDINGS_CS)
147
148/**
149 * Non-orthogonal state (NOS) dependency flags.
150 *
151 * Shader programs may depend on non-orthogonal state.  These flags are
152 * used to indicate that a shader's key depends on the state provided by
153 * a certain Gallium CSO.  Changing any CSOs marked as a dependency will
154 * cause the driver to re-compute the shader key, possibly triggering a
155 * shader recompile.
156 */
157enum iris_nos_dep {
158   IRIS_NOS_FRAMEBUFFER,
159   IRIS_NOS_DEPTH_STENCIL_ALPHA,
160   IRIS_NOS_RASTERIZER,
161   IRIS_NOS_BLEND,
162   IRIS_NOS_LAST_VUE_MAP,
163
164   IRIS_NOS_COUNT,
165};
166
167struct iris_depth_stencil_alpha_state;
168
169/**
170 * Cache IDs for the in-memory program cache (ice->shaders.cache).
171 */
172enum iris_program_cache_id {
173   IRIS_CACHE_VS  = MESA_SHADER_VERTEX,
174   IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
175   IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
176   IRIS_CACHE_GS  = MESA_SHADER_GEOMETRY,
177   IRIS_CACHE_FS  = MESA_SHADER_FRAGMENT,
178   IRIS_CACHE_CS  = MESA_SHADER_COMPUTE,
179   IRIS_CACHE_BLORP,
180};
181
182/** @{
183 *
184 * Defines for PIPE_CONTROL operations, which trigger cache flushes,
185 * synchronization, pipelined memory writes, and so on.
186 *
187 * The bits here are not the actual hardware values.  The actual fields
188 * move between various generations, so we just have flags for each
189 * potential operation, and use genxml to encode the actual packet.
190 */
191enum pipe_control_flags
192{
193   PIPE_CONTROL_FLUSH_LLC                       = (1 << 1),
194   PIPE_CONTROL_LRI_POST_SYNC_OP                = (1 << 2),
195   PIPE_CONTROL_STORE_DATA_INDEX                = (1 << 3),
196   PIPE_CONTROL_CS_STALL                        = (1 << 4),
197   PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET     = (1 << 5),
198   PIPE_CONTROL_SYNC_GFDT                       = (1 << 6),
199   PIPE_CONTROL_TLB_INVALIDATE                  = (1 << 7),
200   PIPE_CONTROL_MEDIA_STATE_CLEAR               = (1 << 8),
201   PIPE_CONTROL_WRITE_IMMEDIATE                 = (1 << 9),
202   PIPE_CONTROL_WRITE_DEPTH_COUNT               = (1 << 10),
203   PIPE_CONTROL_WRITE_TIMESTAMP                 = (1 << 11),
204   PIPE_CONTROL_DEPTH_STALL                     = (1 << 12),
205   PIPE_CONTROL_RENDER_TARGET_FLUSH             = (1 << 13),
206   PIPE_CONTROL_INSTRUCTION_INVALIDATE          = (1 << 14),
207   PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE        = (1 << 15),
208   PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
209   PIPE_CONTROL_NOTIFY_ENABLE                   = (1 << 17),
210   PIPE_CONTROL_FLUSH_ENABLE                    = (1 << 18),
211   PIPE_CONTROL_DATA_CACHE_FLUSH                = (1 << 19),
212   PIPE_CONTROL_VF_CACHE_INVALIDATE             = (1 << 20),
213   PIPE_CONTROL_CONST_CACHE_INVALIDATE          = (1 << 21),
214   PIPE_CONTROL_STATE_CACHE_INVALIDATE          = (1 << 22),
215   PIPE_CONTROL_STALL_AT_SCOREBOARD             = (1 << 23),
216   PIPE_CONTROL_DEPTH_CACHE_FLUSH               = (1 << 24),
217};
218
219#define PIPE_CONTROL_CACHE_FLUSH_BITS \
220   (PIPE_CONTROL_DEPTH_CACHE_FLUSH |  \
221    PIPE_CONTROL_DATA_CACHE_FLUSH |   \
222    PIPE_CONTROL_RENDER_TARGET_FLUSH)
223
224#define PIPE_CONTROL_CACHE_INVALIDATE_BITS  \
225   (PIPE_CONTROL_STATE_CACHE_INVALIDATE |   \
226    PIPE_CONTROL_CONST_CACHE_INVALIDATE |   \
227    PIPE_CONTROL_VF_CACHE_INVALIDATE |      \
228    PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
229    PIPE_CONTROL_INSTRUCTION_INVALIDATE)
230
231enum iris_predicate_state {
232   /* The first two states are used if we can determine whether to draw
233    * without having to look at the values in the query object buffer. This
234    * will happen if there is no conditional render in progress, if the query
235    * object is already completed or if something else has already added
236    * samples to the preliminary result.
237    */
238   IRIS_PREDICATE_STATE_RENDER,
239   IRIS_PREDICATE_STATE_DONT_RENDER,
240
241   /* In this case whether to draw or not depends on the result of an
242    * MI_PREDICATE command so the predicate enable bit needs to be checked.
243    */
244   IRIS_PREDICATE_STATE_USE_BIT,
245};
246
247/** @} */
248
249/**
250 * A compiled shader variant, containing a pointer to the GPU assembly,
251 * as well as program data and other packets needed by state upload.
252 *
253 * There can be several iris_compiled_shader variants per API-level shader
254 * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
255 */
256struct iris_compiled_shader {
257   /** Reference to the uploaded assembly. */
258   struct iris_state_ref assembly;
259
260   /** Pointer to the assembly in the BO's map. */
261   void *map;
262
263   /** The program data (owned by the program cache hash table) */
264   struct brw_stage_prog_data *prog_data;
265
266   /** A list of system values to be uploaded as uniforms. */
267   enum brw_param_builtin *system_values;
268   unsigned num_system_values;
269
270   /** Number of constbufs expected by the shader. */
271   unsigned num_cbufs;
272
273   /**
274    * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
275    * (the VUE-based information for transform feedback outputs).
276    */
277   uint32_t *streamout;
278
279   /**
280    * Shader packets and other data derived from prog_data.  These must be
281    * completely determined from prog_data.
282    */
283   uint8_t derived_data[0];
284};
285
286/**
287 * API context state that is replicated per shader stage.
288 */
289struct iris_shader_state {
290   /** Uniform Buffers */
291   struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
292   struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
293
294   struct pipe_constant_buffer cbuf0;
295   bool cbuf0_needs_upload;
296
297   /** Shader Storage Buffers */
298   struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
299   struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
300
301   /** Shader Storage Images (image load store) */
302   struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
303
304   struct iris_state_ref sampler_table;
305   struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
306   struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
307
308   /** Bitfield of which constant buffers are bound (non-null). */
309   uint32_t bound_cbufs;
310
311   /** Bitfield of which image views are bound (non-null). */
312   uint32_t bound_image_views;
313
314   /** Bitfield of which sampler views are bound (non-null). */
315   uint32_t bound_sampler_views;
316
317   /** Bitfield of which shader storage buffers are bound (non-null). */
318   uint32_t bound_ssbos;
319
320   /** Bitfield of which shader storage buffers are writable. */
321   uint32_t writable_ssbos;
322};
323
324/**
325 * Gallium CSO for stream output (transform feedback) targets.
326 */
327struct iris_stream_output_target {
328   struct pipe_stream_output_target base;
329
330   /** Storage holding the offset where we're writing in the buffer */
331   struct iris_state_ref offset;
332
333   /** Stride (dwords-per-vertex) during this transform feedback operation */
334   uint16_t stride;
335
336   /** Has 3DSTATE_SO_BUFFER actually been emitted, zeroing the offsets? */
337   bool zeroed;
338};
339
340/**
341 * Virtual table for generation-specific (genxml) function calls.
342 */
343struct iris_vtable {
344   void (*destroy_state)(struct iris_context *ice);
345   void (*init_render_context)(struct iris_screen *screen,
346                               struct iris_batch *batch,
347                               struct iris_vtable *vtbl,
348                               struct pipe_debug_callback *dbg);
349   void (*init_compute_context)(struct iris_screen *screen,
350                                struct iris_batch *batch,
351                                struct iris_vtable *vtbl,
352                                struct pipe_debug_callback *dbg);
353   void (*upload_render_state)(struct iris_context *ice,
354                               struct iris_batch *batch,
355                               const struct pipe_draw_info *draw);
356   void (*update_surface_base_address)(struct iris_batch *batch,
357                                       struct iris_binder *binder);
358   void (*upload_compute_state)(struct iris_context *ice,
359                                struct iris_batch *batch,
360                                const struct pipe_grid_info *grid);
361   void (*rebind_buffer)(struct iris_context *ice,
362                         struct iris_resource *res,
363                         uint64_t old_address);
364   void (*load_register_reg32)(struct iris_batch *batch, uint32_t dst,
365                               uint32_t src);
366   void (*load_register_reg64)(struct iris_batch *batch, uint32_t dst,
367                               uint32_t src);
368   void (*load_register_imm32)(struct iris_batch *batch, uint32_t reg,
369                               uint32_t val);
370   void (*load_register_imm64)(struct iris_batch *batch, uint32_t reg,
371                               uint64_t val);
372   void (*load_register_mem32)(struct iris_batch *batch, uint32_t reg,
373                               struct iris_bo *bo, uint32_t offset);
374   void (*load_register_mem64)(struct iris_batch *batch, uint32_t reg,
375                               struct iris_bo *bo, uint32_t offset);
376   void (*store_register_mem32)(struct iris_batch *batch, uint32_t reg,
377                                struct iris_bo *bo, uint32_t offset,
378                                bool predicated);
379   void (*store_register_mem64)(struct iris_batch *batch, uint32_t reg,
380                                struct iris_bo *bo, uint32_t offset,
381                                bool predicated);
382   void (*store_data_imm32)(struct iris_batch *batch,
383                            struct iris_bo *bo, uint32_t offset,
384                            uint32_t value);
385   void (*store_data_imm64)(struct iris_batch *batch,
386                            struct iris_bo *bo, uint32_t offset,
387                            uint64_t value);
388   void (*copy_mem_mem)(struct iris_batch *batch,
389                        struct iris_bo *dst_bo, uint32_t dst_offset,
390                        struct iris_bo *src_bo, uint32_t src_offset,
391                        unsigned bytes);
392   void (*emit_raw_pipe_control)(struct iris_batch *batch, uint32_t flags,
393                                 struct iris_bo *bo, uint32_t offset,
394                                 uint64_t imm);
395
396   unsigned (*derived_program_state_size)(enum iris_program_cache_id id);
397   void (*store_derived_program_state)(struct iris_context *ice,
398                                       enum iris_program_cache_id cache_id,
399                                       struct iris_compiled_shader *shader);
400   uint32_t *(*create_so_decl_list)(const struct pipe_stream_output_info *sol,
401                                    const struct brw_vue_map *vue_map);
402   void (*populate_vs_key)(const struct iris_context *ice,
403                           const struct shader_info *info,
404                           struct brw_vs_prog_key *key);
405   void (*populate_tcs_key)(const struct iris_context *ice,
406                            struct brw_tcs_prog_key *key);
407   void (*populate_tes_key)(const struct iris_context *ice,
408                            struct brw_tes_prog_key *key);
409   void (*populate_gs_key)(const struct iris_context *ice,
410                           struct brw_gs_prog_key *key);
411   void (*populate_fs_key)(const struct iris_context *ice,
412                           struct brw_wm_prog_key *key);
413   void (*populate_cs_key)(const struct iris_context *ice,
414                           struct brw_cs_prog_key *key);
415   uint32_t (*mocs)(const struct iris_bo *bo);
416};
417
418/**
419 * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
420 *
421 * See iris_border_color.c for more information.
422 */
423struct iris_border_color_pool {
424   struct iris_bo *bo;
425   void *map;
426   unsigned insert_point;
427
428   /** Map from border colors to offsets in the buffer. */
429   struct hash_table *ht;
430};
431
432/**
433 * The API context (derived from pipe_context).
434 *
435 * Most driver state is tracked here.
436 */
437struct iris_context {
438   struct pipe_context ctx;
439
440   /** A debug callback for KHR_debug output. */
441   struct pipe_debug_callback dbg;
442
443   /** Slab allocator for iris_transfer_map objects. */
444   struct slab_child_pool transfer_pool;
445
446   struct iris_vtable vtbl;
447
448   struct blorp_context blorp;
449
450   struct iris_batch batches[IRIS_BATCH_COUNT];
451
452   struct u_upload_mgr *query_buffer_uploader;
453
454   struct {
455      struct {
456         /**
457          * Either the value of BaseVertex for indexed draw calls or the value
458          * of the argument <first> for non-indexed draw calls.
459          */
460         int firstvertex;
461         int baseinstance;
462      } params;
463
464      /**
465       * Resource and offset that stores draw_parameters from the indirect
466       * buffer or to the buffer that stures the previous values for non
467       * indirect draws.
468       */
469      struct pipe_resource *draw_params_res;
470      uint32_t draw_params_offset;
471
472      struct {
473         /**
474          * The value of DrawID. This always comes in from it's own vertex
475          * buffer since it's not part of the indirect draw parameters.
476          */
477         int drawid;
478
479         /**
480          * Stores if an indexed or non-indexed draw (~0/0). Useful to
481          * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
482          */
483         int is_indexed_draw;
484      } derived_params;
485
486      /**
487       * Resource and offset used for GL_ARB_shader_draw_parameters which
488       * contains parameters that are not present in the indirect buffer as
489       * drawid and is_indexed_draw. They will go in their own vertex element.
490       */
491      struct pipe_resource *derived_draw_params_res;
492      uint32_t derived_draw_params_offset;
493
494      bool is_indirect;
495   } draw;
496
497   struct {
498      struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
499      struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
500      struct brw_vue_map *last_vue_map;
501
502      struct u_upload_mgr *uploader;
503      struct hash_table *cache;
504
505      unsigned urb_size;
506
507      /** Is a GS or TES outputting points or lines? */
508      bool output_topology_is_points_or_lines;
509
510      /* Track last VS URB entry size */
511      unsigned last_vs_entry_size;
512
513      /**
514       * Scratch buffers for various sizes and stages.
515       *
516       * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
517       * and shader stage.
518       */
519      struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
520   } shaders;
521
522   struct {
523      struct iris_query *query;
524      bool condition;
525   } condition;
526
527   struct {
528      uint64_t dirty;
529      uint64_t dirty_for_nos[IRIS_NOS_COUNT];
530
531      unsigned num_viewports;
532      unsigned sample_mask;
533      struct iris_blend_state *cso_blend;
534      struct iris_rasterizer_state *cso_rast;
535      struct iris_depth_stencil_alpha_state *cso_zsa;
536      struct iris_vertex_element_state *cso_vertex_elements;
537      struct pipe_blend_color blend_color;
538      struct pipe_poly_stipple poly_stipple;
539      struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
540      struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
541      struct pipe_stencil_ref stencil_ref;
542      struct pipe_framebuffer_state framebuffer;
543      struct pipe_clip_state clip_planes;
544
545      float default_outer_level[4];
546      float default_inner_level[2];
547
548      /** Bitfield of which vertex buffers are bound (non-null). */
549      uint64_t bound_vertex_buffers;
550
551      bool primitive_restart;
552      unsigned cut_index;
553      enum pipe_prim_type prim_mode:8;
554      bool prim_is_points_or_lines;
555      uint8_t vertices_per_patch;
556
557      /** The last compute grid size */
558      uint32_t last_grid[3];
559      /** Reference to the BO containing the compute grid size */
560      struct iris_state_ref grid_size;
561      /** Reference to the SURFACE_STATE for the compute grid resource */
562      struct iris_state_ref grid_surf_state;
563
564      /**
565       * Array of aux usages for drawing, altered to account for any
566       * self-dependencies from resources bound for sampling and rendering.
567       */
568      enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
569
570      /** Bitfield of whether color blending is enabled for RT[i] */
571      uint8_t blend_enables;
572
573      /** Are depth writes enabled?  (Depth buffer may or may not exist.) */
574      bool depth_writes_enabled;
575
576      /** Are stencil writes enabled?  (Stencil buffer may or may not exist.) */
577      bool stencil_writes_enabled;
578
579      /** GenX-specific current state */
580      struct iris_genx_state *genx;
581
582      struct iris_shader_state shaders[MESA_SHADER_STAGES];
583
584      /** Do vertex shader uses shader draw parameters ? */
585      bool vs_uses_draw_params;
586      bool vs_uses_derived_draw_params;
587      bool vs_needs_sgvs_element;
588
589      /** Do vertex shader uses edge flag ? */
590      bool vs_needs_edge_flag;
591
592      /** Do any samplers need border color?  One bit per shader stage. */
593      uint8_t need_border_colors;
594
595      struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
596      bool streamout_active;
597
598      bool statistics_counters_enabled;
599
600      /** Current conditional rendering mode */
601      enum iris_predicate_state predicate;
602
603      /**
604       * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
605       * render context that needs to be uploaded to the compute context.
606       */
607      struct iris_bo *compute_predicate;
608
609      /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
610      bool prims_generated_query_active;
611
612      /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
613      uint32_t *streamout;
614
615      /** Current strides for each streamout buffer */
616      uint16_t *streamout_strides;
617
618      /** The SURFACE_STATE for a 1x1x1 null surface. */
619      struct iris_state_ref unbound_tex;
620
621      /** The SURFACE_STATE for a framebuffer-sized null surface. */
622      struct iris_state_ref null_fb;
623
624      struct u_upload_mgr *surface_uploader;
625      // XXX: may want a separate uploader for "hey I made a CSO!" vs
626      // "I'm streaming this out at draw time and never want it again!"
627      struct u_upload_mgr *dynamic_uploader;
628
629      struct iris_binder binder;
630
631      struct iris_border_color_pool border_color_pool;
632
633      /** The high 16-bits of the last VBO/index buffer addresses */
634      uint16_t last_vbo_high_bits[33];
635      uint16_t last_index_bo_high_bits;
636
637      /**
638       * Resources containing streamed state which our render context
639       * currently points to.  Used to re-add these to the validation
640       * list when we start a new batch and haven't resubmitted commands.
641       */
642      struct {
643         struct pipe_resource *cc_vp;
644         struct pipe_resource *sf_cl_vp;
645         struct pipe_resource *color_calc;
646         struct pipe_resource *scissor;
647         struct pipe_resource *blend;
648         struct pipe_resource *index_buffer;
649      } last_res;
650   } state;
651};
652
653#define perf_debug(dbg, ...) do {                      \
654   if (INTEL_DEBUG & DEBUG_PERF)                       \
655      dbg_printf(__VA_ARGS__);                         \
656   if (unlikely(dbg))                                  \
657      pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
658} while(0)
659
660double get_time(void);
661
662struct pipe_context *
663iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
664
665void iris_init_blit_functions(struct pipe_context *ctx);
666void iris_init_clear_functions(struct pipe_context *ctx);
667void iris_init_program_functions(struct pipe_context *ctx);
668void iris_init_resource_functions(struct pipe_context *ctx);
669void iris_init_query_functions(struct pipe_context *ctx);
670void iris_update_compiled_shaders(struct iris_context *ice);
671void iris_update_compiled_compute_shader(struct iris_context *ice);
672void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
673                                    uint32_t *dst);
674
675
676/* iris_blit.c */
677void iris_blorp_surf_for_resource(struct iris_vtable *vtbl,
678                                  struct blorp_surf *surf,
679                                  struct pipe_resource *p_res,
680                                  enum isl_aux_usage aux_usage,
681                                  unsigned level,
682                                  bool is_render_target);
683void iris_copy_region(struct blorp_context *blorp,
684                      struct iris_batch *batch,
685                      struct pipe_resource *dst,
686                      unsigned dst_level,
687                      unsigned dstx, unsigned dsty, unsigned dstz,
688                      struct pipe_resource *src,
689                      unsigned src_level,
690                      const struct pipe_box *src_box);
691
692/* iris_draw.c */
693
694void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
695void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
696
697/* iris_pipe_control.c */
698
699void iris_emit_pipe_control_flush(struct iris_batch *batch,
700                                  uint32_t flags);
701void iris_emit_pipe_control_write(struct iris_batch *batch, uint32_t flags,
702                                  struct iris_bo *bo, uint32_t offset,
703                                  uint64_t imm);
704void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
705                                uint32_t flags);
706
707void iris_init_flush_functions(struct pipe_context *ctx);
708
709/* iris_blorp.c */
710void gen8_init_blorp(struct iris_context *ice);
711void gen9_init_blorp(struct iris_context *ice);
712void gen10_init_blorp(struct iris_context *ice);
713void gen11_init_blorp(struct iris_context *ice);
714
715/* iris_border_color.c */
716
717void iris_init_border_color_pool(struct iris_context *ice);
718void iris_destroy_border_color_pool(struct iris_context *ice);
719void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
720uint32_t iris_upload_border_color(struct iris_context *ice,
721                                  union pipe_color_union *color);
722
723/* iris_state.c */
724void gen8_init_state(struct iris_context *ice);
725void gen9_init_state(struct iris_context *ice);
726void gen10_init_state(struct iris_context *ice);
727void gen11_init_state(struct iris_context *ice);
728void gen8_emit_urb_setup(struct iris_context *ice,
729                          struct iris_batch *batch,
730                          const unsigned size[4],
731                          bool tess_present, bool gs_present);
732void gen9_emit_urb_setup(struct iris_context *ice,
733                          struct iris_batch *batch,
734                          const unsigned size[4],
735                          bool tess_present, bool gs_present);
736void gen10_emit_urb_setup(struct iris_context *ice,
737                          struct iris_batch *batch,
738                          const unsigned size[4],
739                          bool tess_present, bool gs_present);
740void gen11_emit_urb_setup(struct iris_context *ice,
741                          struct iris_batch *batch,
742                          const unsigned size[4],
743                          bool tess_present, bool gs_present);
744
745/* iris_program.c */
746const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
747                                               gl_shader_stage stage);
748struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
749                                       unsigned per_thread_scratch,
750                                       gl_shader_stage stage);
751
752/* iris_program_cache.c */
753
754void iris_init_program_cache(struct iris_context *ice);
755void iris_destroy_program_cache(struct iris_context *ice);
756void iris_print_program_cache(struct iris_context *ice);
757struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
758                                                     enum iris_program_cache_id,
759                                                     uint32_t key_size,
760                                                     const void *key);
761struct iris_compiled_shader *iris_upload_shader(struct iris_context *ice,
762                                                enum iris_program_cache_id,
763                                                uint32_t key_size,
764                                                const void *key,
765                                                const void *assembly,
766                                                struct brw_stage_prog_data *,
767                                                uint32_t *streamout,
768                                                enum brw_param_builtin *sysv,
769                                                unsigned num_system_values,
770                                                unsigned num_cbufs);
771const void *iris_find_previous_compile(const struct iris_context *ice,
772                                       enum iris_program_cache_id cache_id,
773                                       unsigned program_string_id);
774bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
775                              const void *key,
776                              uint32_t key_size,
777                              uint32_t *kernel_out,
778                              void *prog_data_out);
779bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch,
780                              const void *key, uint32_t key_size,
781                              const void *kernel, uint32_t kernel_size,
782                              const struct brw_stage_prog_data *prog_data,
783                              uint32_t prog_data_size,
784                              uint32_t *kernel_out,
785                              void *prog_data_out);
786
787/* iris_query.c */
788
789void iris_math_div32_gpr0(struct iris_context *ice,
790                          struct iris_batch *batch,
791                          uint32_t D);
792void iris_math_add32_gpr0(struct iris_context *ice,
793                          struct iris_batch *batch,
794                          uint32_t x);
795
796uint64_t iris_timebase_scale(const struct gen_device_info *devinfo,
797                             uint64_t gpu_timestamp);
798void iris_resolve_conditional_render(struct iris_context *ice);
799
800/* iris_resolve.c */
801
802void iris_predraw_resolve_inputs(struct iris_context *ice,
803                                 struct iris_batch *batch,
804                                 bool *draw_aux_buffer_disabled,
805                                 gl_shader_stage stage,
806                                 bool consider_framebuffer);
807void iris_predraw_resolve_framebuffer(struct iris_context *ice,
808                                      struct iris_batch *batch,
809                                      bool *draw_aux_buffer_disabled);
810void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
811                                           struct iris_batch *batch);
812void iris_cache_sets_clear(struct iris_batch *batch);
813void iris_flush_depth_and_render_caches(struct iris_batch *batch);
814void iris_cache_flush_for_read(struct iris_batch *batch, struct iris_bo *bo);
815void iris_cache_flush_for_render(struct iris_batch *batch,
816                                 struct iris_bo *bo,
817                                 enum isl_format format,
818                                 enum isl_aux_usage aux_usage);
819void iris_render_cache_add_bo(struct iris_batch *batch,
820                              struct iris_bo *bo,
821                              enum isl_format format,
822                              enum isl_aux_usage aux_usage);
823void iris_cache_flush_for_depth(struct iris_batch *batch, struct iris_bo *bo);
824void iris_depth_cache_add_bo(struct iris_batch *batch, struct iris_bo *bo);
825
826/* iris_state.c */
827void gen9_toggle_preemption(struct iris_context *ice,
828                            struct iris_batch *batch,
829                            const struct pipe_draw_info *draw);
830#endif
831