1/* 2 * Copyright © 2017 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included 12 * in all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 15 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 20 * DEALINGS IN THE SOFTWARE. 21 */ 22 23/** 24 * @file iris_program_cache.c 25 * 26 * The in-memory program cache. This is basically a hash table mapping 27 * API-specified shaders and a state key to a compiled variant. It also 28 * takes care of uploading shader assembly into a BO for use on the GPU. 29 */ 30 31#include <stdio.h> 32#include <errno.h> 33#include "pipe/p_defines.h" 34#include "pipe/p_state.h" 35#include "pipe/p_context.h" 36#include "pipe/p_screen.h" 37#include "util/u_atomic.h" 38#include "util/u_upload_mgr.h" 39#include "compiler/nir/nir.h" 40#include "compiler/nir/nir_builder.h" 41#include "intel/compiler/brw_compiler.h" 42#include "intel/compiler/brw_eu.h" 43#include "intel/compiler/brw_nir.h" 44#include "iris_context.h" 45#include "iris_resource.h" 46 47struct keybox { 48 uint16_t size; 49 enum iris_program_cache_id cache_id; 50 uint8_t data[0]; 51}; 52 53static struct keybox * 54make_keybox(void *mem_ctx, 55 enum iris_program_cache_id cache_id, 56 const void *key, 57 uint32_t key_size) 58{ 59 struct keybox *keybox = 60 ralloc_size(mem_ctx, sizeof(struct keybox) + key_size); 61 62 keybox->cache_id = cache_id; 63 keybox->size = key_size; 64 memcpy(keybox->data, key, key_size); 65 66 return keybox; 67} 68 69static uint32_t 70keybox_hash(const void *void_key) 71{ 72 const struct keybox *key = void_key; 73 return _mesa_hash_data(&key->cache_id, key->size + sizeof(key->cache_id)); 74} 75 76static bool 77keybox_equals(const void *void_a, const void *void_b) 78{ 79 const struct keybox *a = void_a, *b = void_b; 80 if (a->size != b->size) 81 return false; 82 83 return memcmp(a->data, b->data, a->size) == 0; 84} 85 86static unsigned 87get_program_string_id(enum iris_program_cache_id cache_id, const void *key) 88{ 89 switch (cache_id) { 90 case IRIS_CACHE_VS: 91 return ((struct brw_vs_prog_key *) key)->program_string_id; 92 case IRIS_CACHE_TCS: 93 return ((struct brw_tcs_prog_key *) key)->program_string_id; 94 case IRIS_CACHE_TES: 95 return ((struct brw_tes_prog_key *) key)->program_string_id; 96 case IRIS_CACHE_GS: 97 return ((struct brw_gs_prog_key *) key)->program_string_id; 98 case IRIS_CACHE_CS: 99 return ((struct brw_cs_prog_key *) key)->program_string_id; 100 case IRIS_CACHE_FS: 101 return ((struct brw_wm_prog_key *) key)->program_string_id; 102 default: 103 unreachable("no program string id for this kind of program"); 104 } 105} 106 107struct iris_compiled_shader * 108iris_find_cached_shader(struct iris_context *ice, 109 enum iris_program_cache_id cache_id, 110 uint32_t key_size, 111 const void *key) 112{ 113 struct keybox *keybox = 114 make_keybox(ice->shaders.cache, cache_id, key, key_size); 115 struct hash_entry *entry = 116 _mesa_hash_table_search(ice->shaders.cache, keybox); 117 118 ralloc_free(keybox); 119 120 return entry ? entry->data : NULL; 121} 122 123const void * 124iris_find_previous_compile(const struct iris_context *ice, 125 enum iris_program_cache_id cache_id, 126 unsigned program_string_id) 127{ 128 hash_table_foreach(ice->shaders.cache, entry) { 129 const struct keybox *keybox = entry->key; 130 if (keybox->cache_id == cache_id && 131 get_program_string_id(cache_id, keybox->data) == program_string_id) { 132 return keybox->data; 133 } 134 } 135 136 return NULL; 137} 138 139/** 140 * Look for an existing entry in the cache that has identical assembly code. 141 * 142 * This is useful for programs generating shaders at runtime, where multiple 143 * distinct shaders (from an API perspective) may compile to the same assembly 144 * in our backend. This saves space in the program cache buffer. 145 */ 146static const struct iris_compiled_shader * 147find_existing_assembly(struct hash_table *cache, 148 const void *assembly, 149 unsigned assembly_size) 150{ 151 hash_table_foreach(cache, entry) { 152 const struct iris_compiled_shader *existing = entry->data; 153 if (existing->prog_data->program_size == assembly_size && 154 memcmp(existing->map, assembly, assembly_size) == 0) 155 return existing; 156 } 157 return NULL; 158} 159 160struct iris_compiled_shader * 161iris_upload_shader(struct iris_context *ice, 162 enum iris_program_cache_id cache_id, 163 uint32_t key_size, 164 const void *key, 165 const void *assembly, 166 struct brw_stage_prog_data *prog_data, 167 uint32_t *streamout, 168 enum brw_param_builtin *system_values, 169 unsigned num_system_values, 170 unsigned num_cbufs) 171{ 172 struct hash_table *cache = ice->shaders.cache; 173 struct iris_compiled_shader *shader = 174 rzalloc_size(cache, sizeof(struct iris_compiled_shader) + 175 ice->vtbl.derived_program_state_size(cache_id)); 176 const struct iris_compiled_shader *existing = 177 find_existing_assembly(cache, assembly, prog_data->program_size); 178 179 /* If we can find a matching prog in the cache already, then reuse the 180 * existing stuff without creating new copy into the underlying buffer 181 * object. This is notably useful for programs generating shaders at 182 * runtime, where multiple shaders may compile to the same thing in our 183 * backend. 184 */ 185 if (existing) { 186 pipe_resource_reference(&shader->assembly.res, existing->assembly.res); 187 shader->assembly.offset = existing->assembly.offset; 188 shader->map = existing->map; 189 } else { 190 shader->assembly.res = NULL; 191 u_upload_alloc(ice->shaders.uploader, 0, prog_data->program_size, 64, 192 &shader->assembly.offset, &shader->assembly.res, 193 &shader->map); 194 memcpy(shader->map, assembly, prog_data->program_size); 195 } 196 197 shader->prog_data = prog_data; 198 shader->streamout = streamout; 199 shader->system_values = system_values; 200 shader->num_system_values = num_system_values; 201 shader->num_cbufs = num_cbufs; 202 203 ralloc_steal(shader, shader->prog_data); 204 ralloc_steal(shader->prog_data, prog_data->param); 205 ralloc_steal(shader->prog_data, prog_data->pull_param); 206 ralloc_steal(shader, shader->streamout); 207 ralloc_steal(shader, shader->system_values); 208 209 /* Store the 3DSTATE shader packets and other derived state. */ 210 ice->vtbl.store_derived_program_state(ice, cache_id, shader); 211 212 struct keybox *keybox = make_keybox(cache, cache_id, key, key_size); 213 _mesa_hash_table_insert(ice->shaders.cache, keybox, shader); 214 215 return shader; 216} 217 218bool 219iris_blorp_lookup_shader(struct blorp_batch *blorp_batch, 220 const void *key, uint32_t key_size, 221 uint32_t *kernel_out, void *prog_data_out) 222{ 223 struct blorp_context *blorp = blorp_batch->blorp; 224 struct iris_context *ice = blorp->driver_ctx; 225 struct iris_batch *batch = blorp_batch->driver_batch; 226 struct iris_compiled_shader *shader = 227 iris_find_cached_shader(ice, IRIS_CACHE_BLORP, key_size, key); 228 229 if (!shader) 230 return false; 231 232 struct iris_bo *bo = iris_resource_bo(shader->assembly.res); 233 *kernel_out = 234 iris_bo_offset_from_base_address(bo) + shader->assembly.offset; 235 *((void **) prog_data_out) = shader->prog_data; 236 237 iris_use_pinned_bo(batch, bo, false); 238 239 return true; 240} 241 242bool 243iris_blorp_upload_shader(struct blorp_batch *blorp_batch, 244 const void *key, uint32_t key_size, 245 const void *kernel, UNUSED uint32_t kernel_size, 246 const struct brw_stage_prog_data *prog_data_templ, 247 UNUSED uint32_t prog_data_size, 248 uint32_t *kernel_out, void *prog_data_out) 249{ 250 struct blorp_context *blorp = blorp_batch->blorp; 251 struct iris_context *ice = blorp->driver_ctx; 252 struct iris_batch *batch = blorp_batch->driver_batch; 253 254 void *prog_data = ralloc_size(NULL, prog_data_size); 255 memcpy(prog_data, prog_data_templ, prog_data_size); 256 257 struct iris_compiled_shader *shader = 258 iris_upload_shader(ice, IRIS_CACHE_BLORP, key_size, key, kernel, 259 prog_data, NULL, NULL, 0, 0); 260 261 struct iris_bo *bo = iris_resource_bo(shader->assembly.res); 262 *kernel_out = 263 iris_bo_offset_from_base_address(bo) + shader->assembly.offset; 264 *((void **) prog_data_out) = shader->prog_data; 265 266 iris_use_pinned_bo(batch, bo, false); 267 268 return true; 269} 270 271void 272iris_init_program_cache(struct iris_context *ice) 273{ 274 ice->shaders.cache = 275 _mesa_hash_table_create(ice, keybox_hash, keybox_equals); 276 277 ice->shaders.uploader = 278 u_upload_create(&ice->ctx, 16384, PIPE_BIND_CUSTOM, PIPE_USAGE_IMMUTABLE, 279 IRIS_RESOURCE_FLAG_SHADER_MEMZONE); 280} 281 282void 283iris_destroy_program_cache(struct iris_context *ice) 284{ 285 for (int i = 0; i < MESA_SHADER_STAGES; i++) { 286 ice->shaders.prog[i] = NULL; 287 } 288 289 hash_table_foreach(ice->shaders.cache, entry) { 290 struct iris_compiled_shader *shader = entry->data; 291 pipe_resource_reference(&shader->assembly.res, NULL); 292 } 293 294 u_upload_destroy(ice->shaders.uploader); 295 296 ralloc_free(ice->shaders.cache); 297} 298 299static const char * 300cache_name(enum iris_program_cache_id cache_id) 301{ 302 if (cache_id == IRIS_CACHE_BLORP) 303 return "BLORP"; 304 305 return _mesa_shader_stage_to_string(cache_id); 306} 307 308void 309iris_print_program_cache(struct iris_context *ice) 310{ 311 struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen; 312 const struct gen_device_info *devinfo = &screen->devinfo; 313 314 hash_table_foreach(ice->shaders.cache, entry) { 315 const struct keybox *keybox = entry->key; 316 struct iris_compiled_shader *shader = entry->data; 317 fprintf(stderr, "%s:\n", cache_name(keybox->cache_id)); 318 brw_disassemble(devinfo, shader->map, 0, 319 shader->prog_data->program_size, stderr); 320 } 321} 322