1848b8605Smrg/**************************************************************************
2848b8605Smrg *
3848b8605Smrg * Copyright 2009 VMware, Inc.
4848b8605Smrg * All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the
8848b8605Smrg * "Software"), to deal in the Software without restriction, including
9848b8605Smrg * without limitation the rights to use, copy, modify, merge, publish,
10848b8605Smrg * distribute, sub license, and/or sell copies of the Software, and to
11848b8605Smrg * permit persons to whom the Software is furnished to do so, subject to
12848b8605Smrg * the following conditions:
13848b8605Smrg *
14848b8605Smrg * The above copyright notice and this permission notice (including the
15848b8605Smrg * next paragraph) shall be included in all copies or substantial portions
16848b8605Smrg * of the Software.
17848b8605Smrg *
18848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20848b8605Smrg * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21848b8605Smrg * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22848b8605Smrg * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23848b8605Smrg * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24848b8605Smrg * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25848b8605Smrg *
26848b8605Smrg **************************************************************************/
27848b8605Smrg
28848b8605Smrg/**
29848b8605Smrg * @file
30848b8605Smrg * C - JIT interfaces
31848b8605Smrg *
32848b8605Smrg * @author Jose Fonseca <jfonseca@vmware.com>
33848b8605Smrg */
34848b8605Smrg
35848b8605Smrg#ifndef LP_JIT_H
36848b8605Smrg#define LP_JIT_H
37848b8605Smrg
38848b8605Smrg
39848b8605Smrg#include "gallivm/lp_bld_struct.h"
40848b8605Smrg#include "gallivm/lp_bld_limits.h"
41848b8605Smrg
42848b8605Smrg#include "pipe/p_state.h"
43848b8605Smrg#include "lp_texture.h"
44848b8605Smrg
45848b8605Smrg
46b8e80941Smrgstruct lp_build_format_cache;
47848b8605Smrgstruct lp_fragment_shader_variant;
48848b8605Smrgstruct llvmpipe_screen;
49848b8605Smrg
50848b8605Smrg
51848b8605Smrgstruct lp_jit_texture
52848b8605Smrg{
53848b8605Smrg   uint32_t width;        /* same as number of elements */
54848b8605Smrg   uint32_t height;
55848b8605Smrg   uint32_t depth;        /* doubles as array size */
56848b8605Smrg   uint32_t first_level;
57848b8605Smrg   uint32_t last_level;
58848b8605Smrg   const void *base;
59848b8605Smrg   uint32_t row_stride[LP_MAX_TEXTURE_LEVELS];
60848b8605Smrg   uint32_t img_stride[LP_MAX_TEXTURE_LEVELS];
61848b8605Smrg   uint32_t mip_offsets[LP_MAX_TEXTURE_LEVELS];
62848b8605Smrg};
63848b8605Smrg
64848b8605Smrg
65848b8605Smrgstruct lp_jit_sampler
66848b8605Smrg{
67848b8605Smrg   float min_lod;
68848b8605Smrg   float max_lod;
69848b8605Smrg   float lod_bias;
70848b8605Smrg   float border_color[4];
71848b8605Smrg};
72848b8605Smrg
73848b8605Smrg
74848b8605Smrgstruct lp_jit_viewport
75848b8605Smrg{
76848b8605Smrg   float min_depth;
77848b8605Smrg   float max_depth;
78848b8605Smrg};
79848b8605Smrg
80848b8605Smrg
81848b8605Smrgenum {
82848b8605Smrg   LP_JIT_TEXTURE_WIDTH = 0,
83848b8605Smrg   LP_JIT_TEXTURE_HEIGHT,
84848b8605Smrg   LP_JIT_TEXTURE_DEPTH,
85848b8605Smrg   LP_JIT_TEXTURE_FIRST_LEVEL,
86848b8605Smrg   LP_JIT_TEXTURE_LAST_LEVEL,
87848b8605Smrg   LP_JIT_TEXTURE_BASE,
88848b8605Smrg   LP_JIT_TEXTURE_ROW_STRIDE,
89848b8605Smrg   LP_JIT_TEXTURE_IMG_STRIDE,
90848b8605Smrg   LP_JIT_TEXTURE_MIP_OFFSETS,
91848b8605Smrg   LP_JIT_TEXTURE_NUM_FIELDS  /* number of fields above */
92848b8605Smrg};
93848b8605Smrg
94848b8605Smrg
95848b8605Smrgenum {
96848b8605Smrg   LP_JIT_SAMPLER_MIN_LOD,
97848b8605Smrg   LP_JIT_SAMPLER_MAX_LOD,
98848b8605Smrg   LP_JIT_SAMPLER_LOD_BIAS,
99848b8605Smrg   LP_JIT_SAMPLER_BORDER_COLOR,
100848b8605Smrg   LP_JIT_SAMPLER_NUM_FIELDS  /* number of fields above */
101848b8605Smrg};
102848b8605Smrg
103848b8605Smrg
104848b8605Smrgenum {
105848b8605Smrg   LP_JIT_VIEWPORT_MIN_DEPTH,
106848b8605Smrg   LP_JIT_VIEWPORT_MAX_DEPTH,
107848b8605Smrg   LP_JIT_VIEWPORT_NUM_FIELDS /* number of fields above */
108848b8605Smrg};
109848b8605Smrg
110848b8605Smrg
111848b8605Smrg/**
112848b8605Smrg * This structure is passed directly to the generated fragment shader.
113848b8605Smrg *
114848b8605Smrg * It contains the derived state.
115848b8605Smrg *
116848b8605Smrg * Changes here must be reflected in the lp_jit_context_* macros and
117848b8605Smrg * lp_jit_init_types function. Changes to the ordering should be avoided.
118848b8605Smrg *
119848b8605Smrg * Only use types with a clear size and padding here, in particular prefer the
120848b8605Smrg * stdint.h types to the basic integer types.
121848b8605Smrg */
122848b8605Smrgstruct lp_jit_context
123848b8605Smrg{
124848b8605Smrg   const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
125848b8605Smrg   int num_constants[LP_MAX_TGSI_CONST_BUFFERS];
126848b8605Smrg
127848b8605Smrg   float alpha_ref_value;
128848b8605Smrg
129848b8605Smrg   uint32_t stencil_ref_front, stencil_ref_back;
130848b8605Smrg
131848b8605Smrg   uint8_t *u8_blend_color;
132848b8605Smrg   float *f_blend_color;
133848b8605Smrg
134848b8605Smrg   struct lp_jit_viewport *viewports;
135848b8605Smrg
136848b8605Smrg   struct lp_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
137848b8605Smrg   struct lp_jit_sampler samplers[PIPE_MAX_SAMPLERS];
138848b8605Smrg};
139848b8605Smrg
140848b8605Smrg
141848b8605Smrg/**
142848b8605Smrg * These enum values must match the position of the fields in the
143848b8605Smrg * lp_jit_context struct above.
144848b8605Smrg */
145848b8605Smrgenum {
146848b8605Smrg   LP_JIT_CTX_CONSTANTS = 0,
147848b8605Smrg   LP_JIT_CTX_NUM_CONSTANTS,
148848b8605Smrg   LP_JIT_CTX_ALPHA_REF,
149848b8605Smrg   LP_JIT_CTX_STENCIL_REF_FRONT,
150848b8605Smrg   LP_JIT_CTX_STENCIL_REF_BACK,
151848b8605Smrg   LP_JIT_CTX_U8_BLEND_COLOR,
152848b8605Smrg   LP_JIT_CTX_F_BLEND_COLOR,
153848b8605Smrg   LP_JIT_CTX_VIEWPORTS,
154848b8605Smrg   LP_JIT_CTX_TEXTURES,
155848b8605Smrg   LP_JIT_CTX_SAMPLERS,
156848b8605Smrg   LP_JIT_CTX_COUNT
157848b8605Smrg};
158848b8605Smrg
159848b8605Smrg
160848b8605Smrg#define lp_jit_context_constants(_gallivm, _ptr) \
161848b8605Smrg   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_CONSTANTS, "constants")
162848b8605Smrg
163848b8605Smrg#define lp_jit_context_num_constants(_gallivm, _ptr) \
164848b8605Smrg   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_NUM_CONSTANTS, "num_constants")
165848b8605Smrg
166848b8605Smrg#define lp_jit_context_alpha_ref_value(_gallivm, _ptr) \
167848b8605Smrg   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_ALPHA_REF, "alpha_ref_value")
168848b8605Smrg
169848b8605Smrg#define lp_jit_context_stencil_ref_front_value(_gallivm, _ptr) \
170848b8605Smrg   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_FRONT, "stencil_ref_front")
171848b8605Smrg
172848b8605Smrg#define lp_jit_context_stencil_ref_back_value(_gallivm, _ptr) \
173848b8605Smrg   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_STENCIL_REF_BACK, "stencil_ref_back")
174848b8605Smrg
175848b8605Smrg#define lp_jit_context_u8_blend_color(_gallivm, _ptr) \
176848b8605Smrg   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_U8_BLEND_COLOR, "u8_blend_color")
177848b8605Smrg
178848b8605Smrg#define lp_jit_context_f_blend_color(_gallivm, _ptr) \
179848b8605Smrg   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_F_BLEND_COLOR, "f_blend_color")
180848b8605Smrg
181848b8605Smrg#define lp_jit_context_viewports(_gallivm, _ptr) \
182848b8605Smrg   lp_build_struct_get(_gallivm, _ptr, LP_JIT_CTX_VIEWPORTS, "viewports")
183848b8605Smrg
184848b8605Smrg#define lp_jit_context_textures(_gallivm, _ptr) \
185848b8605Smrg   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
186848b8605Smrg
187848b8605Smrg#define lp_jit_context_samplers(_gallivm, _ptr) \
188848b8605Smrg   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_SAMPLERS, "samplers")
189848b8605Smrg
190848b8605Smrg
191848b8605Smrgstruct lp_jit_thread_data
192848b8605Smrg{
193b8e80941Smrg   struct lp_build_format_cache *cache;
194848b8605Smrg   uint64_t vis_counter;
195b8e80941Smrg   uint64_t ps_invocations;
196848b8605Smrg
197848b8605Smrg   /*
198848b8605Smrg    * Non-interpolated rasterizer state passed through to the fragment shader.
199848b8605Smrg    */
200848b8605Smrg   struct {
201848b8605Smrg      uint32_t viewport_index;
202848b8605Smrg   } raster_state;
203848b8605Smrg};
204848b8605Smrg
205848b8605Smrg
206848b8605Smrgenum {
207b8e80941Smrg   LP_JIT_THREAD_DATA_CACHE = 0,
208b8e80941Smrg   LP_JIT_THREAD_DATA_COUNTER,
209b8e80941Smrg   LP_JIT_THREAD_DATA_INVOCATIONS,
210848b8605Smrg   LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX,
211848b8605Smrg   LP_JIT_THREAD_DATA_COUNT
212848b8605Smrg};
213848b8605Smrg
214848b8605Smrg
215b8e80941Smrg#define lp_jit_thread_data_cache(_gallivm, _ptr) \
216b8e80941Smrg   lp_build_struct_get(_gallivm, _ptr, LP_JIT_THREAD_DATA_CACHE, "cache")
217b8e80941Smrg
218848b8605Smrg#define lp_jit_thread_data_counter(_gallivm, _ptr) \
219848b8605Smrg   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_THREAD_DATA_COUNTER, "counter")
220848b8605Smrg
221b8e80941Smrg#define lp_jit_thread_data_invocations(_gallivm, _ptr) \
222b8e80941Smrg   lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_THREAD_DATA_INVOCATIONS, "invocs")
223b8e80941Smrg
224848b8605Smrg#define lp_jit_thread_data_raster_state_viewport_index(_gallivm, _ptr) \
225848b8605Smrg   lp_build_struct_get(_gallivm, _ptr, \
226848b8605Smrg                       LP_JIT_THREAD_DATA_RASTER_STATE_VIEWPORT_INDEX, \
227848b8605Smrg                       "raster_state.viewport_index")
228848b8605Smrg
229848b8605Smrg/**
230848b8605Smrg * typedef for fragment shader function
231848b8605Smrg *
232848b8605Smrg * @param context       jit context
233848b8605Smrg * @param x             block start x
234848b8605Smrg * @param y             block start y
235848b8605Smrg * @param facing        is front facing
236848b8605Smrg * @param a0            shader input a0
237848b8605Smrg * @param dadx          shader input dadx
238848b8605Smrg * @param dady          shader input dady
239848b8605Smrg * @param color         color buffer
240848b8605Smrg * @param depth         depth buffer
241848b8605Smrg * @param mask          mask of visible pixels in block
242848b8605Smrg * @param thread_data   task thread data
243848b8605Smrg * @param stride        color buffer row stride in bytes
244848b8605Smrg * @param depth_stride  depth buffer row stride in bytes
245848b8605Smrg */
246848b8605Smrgtypedef void
247848b8605Smrg(*lp_jit_frag_func)(const struct lp_jit_context *context,
248848b8605Smrg                    uint32_t x,
249848b8605Smrg                    uint32_t y,
250848b8605Smrg                    uint32_t facing,
251848b8605Smrg                    const void *a0,
252848b8605Smrg                    const void *dadx,
253848b8605Smrg                    const void *dady,
254848b8605Smrg                    uint8_t **color,
255848b8605Smrg                    uint8_t *depth,
256848b8605Smrg                    uint32_t mask,
257848b8605Smrg                    struct lp_jit_thread_data *thread_data,
258848b8605Smrg                    unsigned *stride,
259848b8605Smrg                    unsigned depth_stride);
260848b8605Smrg
261848b8605Smrg
262848b8605Smrgvoid
263848b8605Smrglp_jit_screen_cleanup(struct llvmpipe_screen *screen);
264848b8605Smrg
265848b8605Smrg
266b8e80941Smrgboolean
267848b8605Smrglp_jit_screen_init(struct llvmpipe_screen *screen);
268848b8605Smrg
269848b8605Smrg
270848b8605Smrgvoid
271848b8605Smrglp_jit_init_types(struct lp_fragment_shader_variant *lp);
272848b8605Smrg
273848b8605Smrg
274848b8605Smrg#endif /* LP_JIT_H */
275