1/************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * The rast code is concerned with rasterization of command bins. 30 * Each screen tile has a bin associated with it. To render the 31 * scene we iterate over the tile bins and execute the commands 32 * in each bin. 33 * We'll do that with multiple threads... 34 */ 35 36 37#ifndef LP_RAST_H 38#define LP_RAST_H 39 40#include "pipe/p_compiler.h" 41#include "util/u_pack_color.h" 42#include "lp_jit.h" 43 44 45struct lp_rasterizer; 46struct lp_scene; 47struct lp_fence; 48struct cmd_bin; 49 50#define FIXED_TYPE_WIDTH 64 51/** For sub-pixel positioning */ 52#define FIXED_ORDER 8 53#define FIXED_ONE (1<<FIXED_ORDER) 54#define FIXED_SHIFT (FIXED_TYPE_WIDTH - 1) 55/** Maximum length of an edge in a primitive in pixels. 56 * If the framebuffer is large we have to think about fixed-point 57 * integer overflow. Coordinates need ((FIXED_TYPE_WIDTH/2) - 1) bits 58 * to be able to fit product of two such coordinates inside 59 * FIXED_TYPE_WIDTH, any larger and we could overflow a 60 * FIXED_TYPE_WIDTH_-bit int. 61 */ 62#define MAX_FIXED_LENGTH (1 << (((FIXED_TYPE_WIDTH/2) - 1) - FIXED_ORDER)) 63 64#define MAX_FIXED_LENGTH32 (1 << (((32/2) - 1) - FIXED_ORDER)) 65 66/* Rasterizer output size going to jit fs, width/height */ 67#define LP_RASTER_BLOCK_SIZE 4 68 69#define LP_MAX_ACTIVE_BINNED_QUERIES 64 70 71#define IMUL64(a, b) (((int64_t)(a)) * ((int64_t)(b))) 72 73struct lp_rasterizer_task; 74 75 76/** 77 * Rasterization state. 78 * Objects of this type are put into the shared data bin and pointed 79 * to by commands in the per-tile bins. 80 */ 81struct lp_rast_state { 82 /* State for the shader. This also contains state which feeds into 83 * the fragment shader, such as blend color and alpha ref value. 84 */ 85 struct lp_jit_context jit_context; 86 87 /* The shader itself. Probably we also need to pass a pointer to 88 * the tile color/z/stencil data somehow 89 */ 90 struct lp_fragment_shader_variant *variant; 91}; 92 93 94/** 95 * Coefficients necessary to run the shader at a given location. 96 * First coefficient is position. 97 * These pointers point into the bin data buffer. 98 */ 99struct lp_rast_shader_inputs { 100 unsigned frontfacing:1; /** True for front-facing */ 101 unsigned disable:1; /** Partially binned, disable this command */ 102 unsigned opaque:1; /** Is opaque */ 103 unsigned pad0:29; /* wasted space */ 104 unsigned stride; /* how much to advance data between a0, dadx, dady */ 105 unsigned layer; /* the layer to render to (from gs, already clamped) */ 106 unsigned viewport_index; /* the active viewport index (from gs, already clamped) */ 107 /* followed by a0, dadx, dady and planes[] */ 108}; 109 110struct lp_rast_plane { 111 /* edge function values at minx,miny ?? */ 112 int64_t c; 113 114 int32_t dcdx; 115 int32_t dcdy; 116 117 /* one-pixel sized trivial reject offsets for each plane */ 118 uint32_t eo; 119 /* 120 * We rely on this struct being 64bit aligned (ideally it would be 128bit 121 * but that's quite the waste) and therefore on 32bit we need padding 122 * since otherwise (even with the 64bit number in there) it wouldn't be. 123 */ 124 uint32_t pad; 125}; 126 127/** 128 * Rasterization information for a triangle known to be in this bin, 129 * plus inputs to run the shader: 130 * These fields are tile- and bin-independent. 131 * Objects of this type are put into the lp_setup_context::data buffer. 132 */ 133struct lp_rast_triangle { 134#ifdef DEBUG 135 float v[3][2]; 136 float pad0; 137 float pad1; 138#endif 139 140 /* inputs for the shader */ 141 struct lp_rast_shader_inputs inputs; 142 /* planes are also allocated here */ 143}; 144 145 146struct lp_rast_clear_rb { 147 union util_color color_val; 148 unsigned cbuf; 149}; 150 151 152#define GET_A0(inputs) ((float (*)[4])((inputs)+1)) 153#define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride)) 154#define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride)) 155#define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride)) 156 157 158 159struct lp_rasterizer * 160lp_rast_create( unsigned num_threads ); 161 162void 163lp_rast_destroy( struct lp_rasterizer * ); 164 165void 166lp_rast_queue_scene( struct lp_rasterizer *rast, 167 struct lp_scene *scene ); 168 169void 170lp_rast_finish( struct lp_rasterizer *rast ); 171 172 173union lp_rast_cmd_arg { 174 const struct lp_rast_shader_inputs *shade_tile; 175 struct { 176 const struct lp_rast_triangle *tri; 177 unsigned plane_mask; 178 } triangle; 179 const struct lp_rast_state *set_state; 180 const struct lp_rast_clear_rb *clear_rb; 181 struct { 182 uint64_t value; 183 uint64_t mask; 184 } clear_zstencil; 185 const struct lp_rast_state *state; 186 struct lp_fence *fence; 187 struct llvmpipe_query *query_obj; 188}; 189 190 191/* Cast wrappers. Hopefully these compile to noops! 192 */ 193static inline union lp_rast_cmd_arg 194lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile ) 195{ 196 union lp_rast_cmd_arg arg; 197 arg.shade_tile = shade_tile; 198 return arg; 199} 200 201static inline union lp_rast_cmd_arg 202lp_rast_arg_triangle( const struct lp_rast_triangle *triangle, 203 unsigned plane_mask) 204{ 205 union lp_rast_cmd_arg arg; 206 arg.triangle.tri = triangle; 207 arg.triangle.plane_mask = plane_mask; 208 return arg; 209} 210 211/** 212 * Build argument for a contained triangle. 213 * 214 * All planes are enabled, so instead of the plane mask we pass the upper 215 * left coordinates of the a block that fully encloses the triangle. 216 */ 217static inline union lp_rast_cmd_arg 218lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle, 219 unsigned x, unsigned y) 220{ 221 union lp_rast_cmd_arg arg; 222 arg.triangle.tri = triangle; 223 arg.triangle.plane_mask = x | (y << 8); 224 return arg; 225} 226 227static inline union lp_rast_cmd_arg 228lp_rast_arg_state( const struct lp_rast_state *state ) 229{ 230 union lp_rast_cmd_arg arg; 231 arg.set_state = state; 232 return arg; 233} 234 235static inline union lp_rast_cmd_arg 236lp_rast_arg_fence( struct lp_fence *fence ) 237{ 238 union lp_rast_cmd_arg arg; 239 arg.fence = fence; 240 return arg; 241} 242 243 244static inline union lp_rast_cmd_arg 245lp_rast_arg_clearzs( uint64_t value, uint64_t mask ) 246{ 247 union lp_rast_cmd_arg arg; 248 arg.clear_zstencil.value = value; 249 arg.clear_zstencil.mask = mask; 250 return arg; 251} 252 253 254static inline union lp_rast_cmd_arg 255lp_rast_arg_query( struct llvmpipe_query *pq ) 256{ 257 union lp_rast_cmd_arg arg; 258 arg.query_obj = pq; 259 return arg; 260} 261 262static inline union lp_rast_cmd_arg 263lp_rast_arg_null( void ) 264{ 265 union lp_rast_cmd_arg arg; 266 arg.set_state = NULL; 267 return arg; 268} 269 270 271/** 272 * Binnable Commands. 273 * These get put into bins by the setup code and are called when 274 * the bins are executed. 275 */ 276#define LP_RAST_OP_CLEAR_COLOR 0x0 277#define LP_RAST_OP_CLEAR_ZSTENCIL 0x1 278#define LP_RAST_OP_TRIANGLE_1 0x2 279#define LP_RAST_OP_TRIANGLE_2 0x3 280#define LP_RAST_OP_TRIANGLE_3 0x4 281#define LP_RAST_OP_TRIANGLE_4 0x5 282#define LP_RAST_OP_TRIANGLE_5 0x6 283#define LP_RAST_OP_TRIANGLE_6 0x7 284#define LP_RAST_OP_TRIANGLE_7 0x8 285#define LP_RAST_OP_TRIANGLE_8 0x9 286#define LP_RAST_OP_TRIANGLE_3_4 0xa 287#define LP_RAST_OP_TRIANGLE_3_16 0xb 288#define LP_RAST_OP_TRIANGLE_4_16 0xc 289#define LP_RAST_OP_SHADE_TILE 0xd 290#define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe 291#define LP_RAST_OP_BEGIN_QUERY 0xf 292#define LP_RAST_OP_END_QUERY 0x10 293#define LP_RAST_OP_SET_STATE 0x11 294#define LP_RAST_OP_TRIANGLE_32_1 0x12 295#define LP_RAST_OP_TRIANGLE_32_2 0x13 296#define LP_RAST_OP_TRIANGLE_32_3 0x14 297#define LP_RAST_OP_TRIANGLE_32_4 0x15 298#define LP_RAST_OP_TRIANGLE_32_5 0x16 299#define LP_RAST_OP_TRIANGLE_32_6 0x17 300#define LP_RAST_OP_TRIANGLE_32_7 0x18 301#define LP_RAST_OP_TRIANGLE_32_8 0x19 302#define LP_RAST_OP_TRIANGLE_32_3_4 0x1a 303#define LP_RAST_OP_TRIANGLE_32_3_16 0x1b 304#define LP_RAST_OP_TRIANGLE_32_4_16 0x1c 305 306#define LP_RAST_OP_MAX 0x1d 307#define LP_RAST_OP_MASK 0xff 308 309void 310lp_debug_bins( struct lp_scene *scene ); 311void 312lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene ); 313void 314lp_debug_draw_bins_by_coverage( struct lp_scene *scene ); 315 316 317#endif 318