1/*
2 * Copyright 2008 Ben Skeggs
3 * Copyright 2010 Christoph Bumiller
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24#include "pipe/p_context.h"
25#include "pipe/p_defines.h"
26#include "pipe/p_state.h"
27#include "util/u_inlines.h"
28
29#include "nv50/nv50_context.h"
30#include "nv50/nv50_query_hw.h"
31
32#include "nv50/nv50_compute.xml.h"
33
34void
35nv50_constbufs_validate(struct nv50_context *nv50)
36{
37   struct nouveau_pushbuf *push = nv50->base.pushbuf;
38   unsigned s;
39
40   for (s = 0; s < 3; ++s) {
41      unsigned p;
42
43      if (s == PIPE_SHADER_FRAGMENT)
44         p = NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT;
45      else
46      if (s == PIPE_SHADER_GEOMETRY)
47         p = NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY;
48      else
49         p = NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX;
50
51      while (nv50->constbuf_dirty[s]) {
52         const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1;
53
54         assert(i < NV50_MAX_PIPE_CONSTBUFS);
55         nv50->constbuf_dirty[s] &= ~(1 << i);
56
57         if (nv50->constbuf[s][i].user) {
58            const unsigned b = NV50_CB_PVP + s;
59            unsigned start = 0;
60            unsigned words = nv50->constbuf[s][0].size / 4;
61            if (i) {
62               NOUVEAU_ERR("user constbufs only supported in slot 0\n");
63               continue;
64            }
65            if (!nv50->state.uniform_buffer_bound[s]) {
66               nv50->state.uniform_buffer_bound[s] = true;
67               BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
68               PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
69            }
70            while (words) {
71               unsigned nr = MIN2(words, NV04_PFIFO_MAX_PACKET_LEN);
72
73               PUSH_SPACE(push, nr + 3);
74               BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
75               PUSH_DATA (push, (start << 8) | b);
76               BEGIN_NI04(push, NV50_3D(CB_DATA(0)), nr);
77               PUSH_DATAp(push, &nv50->constbuf[s][0].u.data[start * 4], nr);
78
79               start += nr;
80               words -= nr;
81            }
82         } else {
83            struct nv04_resource *res =
84               nv04_resource(nv50->constbuf[s][i].u.buf);
85            if (res) {
86               /* TODO: allocate persistent bindings */
87               const unsigned b = s * 16 + i;
88
89               assert(nouveau_resource_mapped_by_gpu(&res->base));
90
91               BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
92               PUSH_DATAh(push, res->address + nv50->constbuf[s][i].offset);
93               PUSH_DATA (push, res->address + nv50->constbuf[s][i].offset);
94               PUSH_DATA (push, (b << 16) |
95                          (nv50->constbuf[s][i].size & 0xffff));
96               BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
97               PUSH_DATA (push, (b << 12) | (i << 8) | p | 1);
98
99               BCTX_REFN(nv50->bufctx_3d, 3D_CB(s, i), res, RD);
100
101               nv50->cb_dirty = 1; /* Force cache flush for UBO. */
102               res->cb_bindings[s] |= 1 << i;
103            } else {
104               BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1);
105               PUSH_DATA (push, (i << 8) | p | 0);
106            }
107            if (i == 0)
108               nv50->state.uniform_buffer_bound[s] = false;
109         }
110      }
111   }
112}
113
114static bool
115nv50_program_validate(struct nv50_context *nv50, struct nv50_program *prog)
116{
117   if (!prog->translated) {
118      prog->translated = nv50_program_translate(
119         prog, nv50->screen->base.device->chipset, &nv50->base.debug);
120      if (!prog->translated)
121         return false;
122   } else
123   if (prog->mem)
124      return true;
125
126   return nv50_program_upload_code(nv50, prog);
127}
128
129static inline void
130nv50_program_update_context_state(struct nv50_context *nv50,
131                                  struct nv50_program *prog, int stage)
132{
133   const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;
134
135   if (prog && prog->tls_space) {
136      if (nv50->state.new_tls_space)
137         nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
138      if (!nv50->state.tls_required || nv50->state.new_tls_space)
139         BCTX_REFN_bo(nv50->bufctx_3d, 3D_TLS, flags, nv50->screen->tls_bo);
140      nv50->state.new_tls_space = false;
141      nv50->state.tls_required |= 1 << stage;
142   } else {
143      if (nv50->state.tls_required == (1 << stage))
144         nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TLS);
145      nv50->state.tls_required &= ~(1 << stage);
146   }
147}
148
149void
150nv50_vertprog_validate(struct nv50_context *nv50)
151{
152   struct nouveau_pushbuf *push = nv50->base.pushbuf;
153   struct nv50_program *vp = nv50->vertprog;
154
155   if (!nv50_program_validate(nv50, vp))
156         return;
157   nv50_program_update_context_state(nv50, vp, 0);
158
159   BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2);
160   PUSH_DATA (push, vp->vp.attrs[0]);
161   PUSH_DATA (push, vp->vp.attrs[1]);
162   BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1);
163   PUSH_DATA (push, vp->max_out);
164   BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1);
165   PUSH_DATA (push, vp->max_gpr);
166   BEGIN_NV04(push, NV50_3D(VP_START_ID), 1);
167   PUSH_DATA (push, vp->code_base);
168}
169
170void
171nv50_fragprog_validate(struct nv50_context *nv50)
172{
173   struct nouveau_pushbuf *push = nv50->base.pushbuf;
174   struct nv50_program *fp = nv50->fragprog;
175   struct pipe_rasterizer_state *rast = &nv50->rast->pipe;
176
177   if (!fp || !rast)
178      return;
179
180   if (nv50->zsa && nv50->zsa->pipe.alpha.enabled) {
181      struct pipe_framebuffer_state *fb = &nv50->framebuffer;
182      bool blendable = fb->nr_cbufs == 0 || !fb->cbufs[0] ||
183         nv50->screen->base.base.is_format_supported(
184               &nv50->screen->base.base,
185               fb->cbufs[0]->format,
186               fb->cbufs[0]->texture->target,
187               fb->cbufs[0]->texture->nr_samples,
188               fb->cbufs[0]->texture->nr_storage_samples,
189               PIPE_BIND_BLENDABLE);
190      /* If we already have alphatest code, we have to keep updating
191       * it. However we only have to have different code if the current RT0 is
192       * non-blendable. Otherwise we just set it to always pass and use the
193       * hardware alpha test.
194       */
195      if (fp->fp.alphatest || !blendable) {
196         uint8_t alphatest = PIPE_FUNC_ALWAYS + 1;
197         if (!blendable)
198            alphatest = nv50->zsa->pipe.alpha.func + 1;
199         if (!fp->fp.alphatest)
200            nv50_program_destroy(nv50, fp);
201         else if (fp->mem && fp->fp.alphatest != alphatest)
202            nouveau_heap_free(&fp->mem);
203
204         fp->fp.alphatest = alphatest;
205      }
206   } else if (fp->fp.alphatest && fp->fp.alphatest != PIPE_FUNC_ALWAYS + 1) {
207      /* Alpha test is disabled but we have a shader where it's filled
208       * in. Make sure to reset the function to 'always', otherwise it'll end
209       * up discarding fragments incorrectly.
210       */
211      if (fp->mem)
212         nouveau_heap_free(&fp->mem);
213
214      fp->fp.alphatest = PIPE_FUNC_ALWAYS + 1;
215   }
216
217   if (fp->fp.force_persample_interp != rast->force_persample_interp) {
218      /* Force the program to be reuploaded, which will trigger interp fixups
219       * to get applied
220       */
221      if (fp->mem)
222         nouveau_heap_free(&fp->mem);
223
224      fp->fp.force_persample_interp = rast->force_persample_interp;
225   }
226
227   if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES)))
228      return;
229
230   if (!nv50_program_validate(nv50, fp))
231      return;
232   nv50_program_update_context_state(nv50, fp, 1);
233
234   BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1);
235   PUSH_DATA (push, fp->max_gpr);
236   BEGIN_NV04(push, NV50_3D(FP_RESULT_COUNT), 1);
237   PUSH_DATA (push, fp->max_out);
238   BEGIN_NV04(push, NV50_3D(FP_CONTROL), 1);
239   PUSH_DATA (push, fp->fp.flags[0]);
240   BEGIN_NV04(push, NV50_3D(FP_CTRL_UNK196C), 1);
241   PUSH_DATA (push, fp->fp.flags[1]);
242   BEGIN_NV04(push, NV50_3D(FP_START_ID), 1);
243   PUSH_DATA (push, fp->code_base);
244
245   if (nv50->screen->tesla->oclass >= NVA3_3D_CLASS) {
246      BEGIN_NV04(push, SUBC_3D(NVA3_3D_FP_MULTISAMPLE), 1);
247      if (nv50->min_samples > 1 || fp->fp.has_samplemask)
248         PUSH_DATA(push,
249                   NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE |
250                   (NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK *
251                    fp->fp.has_samplemask));
252      else
253         PUSH_DATA(push, 0);
254   }
255}
256
257void
258nv50_gmtyprog_validate(struct nv50_context *nv50)
259{
260   struct nouveau_pushbuf *push = nv50->base.pushbuf;
261   struct nv50_program *gp = nv50->gmtyprog;
262
263   if (gp) {
264      if (!nv50_program_validate(nv50, gp))
265         return;
266      BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_TEMP), 1);
267      PUSH_DATA (push, gp->max_gpr);
268      BEGIN_NV04(push, NV50_3D(GP_REG_ALLOC_RESULT), 1);
269      PUSH_DATA (push, gp->max_out);
270      BEGIN_NV04(push, NV50_3D(GP_OUTPUT_PRIMITIVE_TYPE), 1);
271      PUSH_DATA (push, gp->gp.prim_type);
272      BEGIN_NV04(push, NV50_3D(GP_VERTEX_OUTPUT_COUNT), 1);
273      PUSH_DATA (push, gp->gp.vert_count);
274      BEGIN_NV04(push, NV50_3D(GP_START_ID), 1);
275      PUSH_DATA (push, gp->code_base);
276
277      nv50->state.prim_size = gp->gp.prim_type; /* enum matches vertex count */
278   }
279   nv50_program_update_context_state(nv50, gp, 2);
280
281   /* GP_ENABLE is updated in linkage validation */
282}
283
284void
285nv50_compprog_validate(struct nv50_context *nv50)
286{
287   struct nouveau_pushbuf *push = nv50->base.pushbuf;
288   struct nv50_program *cp = nv50->compprog;
289
290   if (cp && !nv50_program_validate(nv50, cp))
291      return;
292
293   BEGIN_NV04(push, NV50_CP(CODE_CB_FLUSH), 1);
294   PUSH_DATA (push, 0);
295}
296
297static void
298nv50_sprite_coords_validate(struct nv50_context *nv50)
299{
300   struct nouveau_pushbuf *push = nv50->base.pushbuf;
301   uint32_t pntc[8], mode;
302   struct nv50_program *fp = nv50->fragprog;
303   unsigned i, c;
304   unsigned m = (nv50->state.interpolant_ctrl >> 8) & 0xff;
305
306   if (!nv50->rast->pipe.point_quad_rasterization) {
307      if (nv50->state.point_sprite) {
308         BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
309         for (i = 0; i < 8; ++i)
310            PUSH_DATA(push, 0);
311
312         nv50->state.point_sprite = false;
313      }
314      return;
315   } else {
316      nv50->state.point_sprite = true;
317   }
318
319   memset(pntc, 0, sizeof(pntc));
320
321   for (i = 0; i < fp->in_nr; i++) {
322      unsigned n = util_bitcount(fp->in[i].mask);
323
324      if (fp->in[i].sn != TGSI_SEMANTIC_GENERIC) {
325         m += n;
326         continue;
327      }
328      if (!(nv50->rast->pipe.sprite_coord_enable & (1 << fp->in[i].si))) {
329         m += n;
330         continue;
331      }
332
333      for (c = 0; c < 4; ++c) {
334         if (fp->in[i].mask & (1 << c)) {
335            pntc[m / 8] |= (c + 1) << ((m % 8) * 4);
336            ++m;
337         }
338      }
339   }
340
341   if (nv50->rast->pipe.sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
342      mode = 0x00;
343   else
344      mode = 0x10;
345
346   BEGIN_NV04(push, NV50_3D(POINT_SPRITE_CTRL), 1);
347   PUSH_DATA (push, mode);
348
349   BEGIN_NV04(push, NV50_3D(POINT_COORD_REPLACE_MAP(0)), 8);
350   PUSH_DATAp(push, pntc, 8);
351}
352
353/* Validate state derived from shaders and the rasterizer cso. */
354void
355nv50_validate_derived_rs(struct nv50_context *nv50)
356{
357   struct nouveau_pushbuf *push = nv50->base.pushbuf;
358   uint32_t color, psize;
359
360   nv50_sprite_coords_validate(nv50);
361
362   if (nv50->state.rasterizer_discard != nv50->rast->pipe.rasterizer_discard) {
363      nv50->state.rasterizer_discard = nv50->rast->pipe.rasterizer_discard;
364      BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
365      PUSH_DATA (push, !nv50->rast->pipe.rasterizer_discard);
366   }
367
368   if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG)
369      return;
370   psize = nv50->state.semantic_psize & ~NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
371   color = nv50->state.semantic_color & ~NV50_3D_SEMANTIC_COLOR_CLMP_EN;
372
373   if (nv50->rast->pipe.clamp_vertex_color)
374      color |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
375
376   if (color != nv50->state.semantic_color) {
377      nv50->state.semantic_color = color;
378      BEGIN_NV04(push, NV50_3D(SEMANTIC_COLOR), 1);
379      PUSH_DATA (push, color);
380   }
381
382   if (nv50->rast->pipe.point_size_per_vertex)
383      psize |= NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK;
384
385   if (psize != nv50->state.semantic_psize) {
386      nv50->state.semantic_psize = psize;
387      BEGIN_NV04(push, NV50_3D(SEMANTIC_PTSZ), 1);
388      PUSH_DATA (push, psize);
389   }
390}
391
392static int
393nv50_vec4_map(uint8_t *map, int mid, uint32_t lin[4],
394              struct nv50_varying *in, struct nv50_varying *out)
395{
396   int c;
397   uint8_t mv = out->mask, mf = in->mask, oid = out->hw;
398
399   for (c = 0; c < 4; ++c) {
400      if (mf & 1) {
401         if (in->linear)
402            lin[mid / 32] |= 1 << (mid % 32);
403         if (mv & 1)
404            map[mid] = oid;
405         else
406         if (c == 3)
407            map[mid] |= 1;
408         ++mid;
409      }
410
411      oid += mv & 1;
412      mf >>= 1;
413      mv >>= 1;
414   }
415
416   return mid;
417}
418
419void
420nv50_fp_linkage_validate(struct nv50_context *nv50)
421{
422   struct nouveau_pushbuf *push = nv50->base.pushbuf;
423   struct nv50_program *vp = nv50->gmtyprog ? nv50->gmtyprog : nv50->vertprog;
424   struct nv50_program *fp = nv50->fragprog;
425   struct nv50_varying dummy;
426   int i, n, c, m;
427   uint32_t primid = 0;
428   uint32_t layerid = 0;
429   uint32_t viewportid = 0;
430   uint32_t psiz = 0x000;
431   uint32_t interp = fp->fp.interp;
432   uint32_t colors = fp->fp.colors;
433   uint32_t clpd_nr = util_last_bit(vp->vp.clip_enable | vp->vp.cull_enable);
434   uint32_t lin[4];
435   uint8_t map[64];
436   uint8_t so_map[64];
437
438   if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG |
439                           NV50_NEW_3D_FRAGPROG |
440                           NV50_NEW_3D_GMTYPROG))) {
441      uint8_t bfc, ffc;
442      ffc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK);
443      bfc = (nv50->state.semantic_color & NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK)
444         >> 8;
445      if (nv50->rast->pipe.light_twoside == ((ffc == bfc) ? 0 : 1))
446         return;
447   }
448
449   memset(lin, 0x00, sizeof(lin));
450
451   /* XXX: in buggy-endian mode, is the first element of map (u32)0x000000xx
452    *  or is it the first byte ?
453    */
454   memset(map, nv50->gmtyprog ? 0x80 : 0x40, sizeof(map));
455
456   dummy.mask = 0xf; /* map all components of HPOS */
457   dummy.linear = 0;
458   m = nv50_vec4_map(map, 0, lin, &dummy, &vp->out[0]);
459
460   for (c = 0; c < clpd_nr; ++c)
461      map[m++] = vp->vp.clpd[c / 4] + (c % 4);
462
463   colors |= m << 8; /* adjust BFC0 id */
464
465   dummy.mask = 0x0;
466
467   /* if light_twoside is active, FFC0_ID == BFC0_ID is invalid */
468   if (nv50->rast->pipe.light_twoside) {
469      for (i = 0; i < 2; ++i) {
470         n = vp->vp.bfc[i];
471         if (fp->vp.bfc[i] >= fp->in_nr)
472            continue;
473         m = nv50_vec4_map(map, m, lin, &fp->in[fp->vp.bfc[i]],
474                           (n < vp->out_nr) ? &vp->out[n] : &dummy);
475      }
476   }
477   colors += m - 4; /* adjust FFC0 id */
478   interp |= m << 8; /* set map id where 'normal' FP inputs start */
479
480   for (i = 0; i < fp->in_nr; ++i) {
481      for (n = 0; n < vp->out_nr; ++n)
482         if (vp->out[n].sn == fp->in[i].sn &&
483             vp->out[n].si == fp->in[i].si)
484            break;
485      switch (fp->in[i].sn) {
486      case TGSI_SEMANTIC_PRIMID:
487         primid = m;
488         break;
489      case TGSI_SEMANTIC_LAYER:
490         layerid = m;
491         break;
492      case TGSI_SEMANTIC_VIEWPORT_INDEX:
493         viewportid = m;
494         break;
495      }
496      m = nv50_vec4_map(map, m, lin,
497                        &fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
498   }
499
500   if (vp->gp.has_layer && !layerid) {
501      layerid = m;
502      map[m++] = vp->gp.layerid;
503   }
504
505   if (vp->gp.has_viewport && !viewportid) {
506      viewportid = m;
507      map[m++] = vp->gp.viewportid;
508   }
509
510   if (nv50->rast->pipe.point_size_per_vertex) {
511      psiz = (m << 4) | 1;
512      map[m++] = vp->vp.psiz;
513   }
514
515   if (nv50->rast->pipe.clamp_vertex_color)
516      colors |= NV50_3D_SEMANTIC_COLOR_CLMP_EN;
517
518   if (unlikely(vp->so)) {
519      /* Slot i in STRMOUT_MAP specifies the offset where slot i in RESULT_MAP
520       * gets written.
521       *
522       * TODO:
523       * Inverting vp->so->map (output -> offset) would probably speed this up.
524       */
525      memset(so_map, 0, sizeof(so_map));
526      for (i = 0; i < vp->so->map_size; ++i) {
527         if (vp->so->map[i] == 0xff)
528            continue;
529         for (c = 0; c < m; ++c)
530            if (map[c] == vp->so->map[i] && !so_map[c])
531               break;
532         if (c == m) {
533            c = m;
534            map[m++] = vp->so->map[i];
535         }
536         so_map[c] = 0x80 | i;
537      }
538      for (c = m; c & 3; ++c)
539         so_map[c] = 0;
540   }
541
542   n = (m + 3) / 4;
543   assert(m <= 64);
544
545   if (unlikely(nv50->gmtyprog)) {
546      BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP_SIZE), 1);
547      PUSH_DATA (push, m);
548      BEGIN_NV04(push, NV50_3D(GP_RESULT_MAP(0)), n);
549      PUSH_DATAp(push, map, n);
550   } else {
551      BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
552      PUSH_DATA (push, vp->vp.attrs[2] | fp->vp.attrs[2]);
553
554      BEGIN_NV04(push, NV50_3D(SEMANTIC_PRIM_ID), 1);
555      PUSH_DATA (push, primid);
556
557      assert(m > 0);
558      BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
559      PUSH_DATA (push, m);
560      BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
561      PUSH_DATAp(push, map, n);
562   }
563
564   BEGIN_NV04(push, NV50_3D(GP_VIEWPORT_ID_ENABLE), 5);
565   PUSH_DATA (push, vp->gp.has_viewport);
566   PUSH_DATA (push, colors);
567   PUSH_DATA (push, (clpd_nr << 8) | 4);
568   PUSH_DATA (push, layerid);
569   PUSH_DATA (push, psiz);
570
571   BEGIN_NV04(push, NV50_3D(SEMANTIC_VIEWPORT), 1);
572   PUSH_DATA (push, viewportid);
573
574   BEGIN_NV04(push, NV50_3D(LAYER), 1);
575   PUSH_DATA (push, vp->gp.has_layer << 16);
576
577   BEGIN_NV04(push, NV50_3D(FP_INTERPOLANT_CTRL), 1);
578   PUSH_DATA (push, interp);
579
580   nv50->state.interpolant_ctrl = interp;
581
582   nv50->state.semantic_color = colors;
583   nv50->state.semantic_psize = psiz;
584
585   BEGIN_NV04(push, NV50_3D(NOPERSPECTIVE_BITMAP(0)), 4);
586   PUSH_DATAp(push, lin, 4);
587
588   BEGIN_NV04(push, NV50_3D(GP_ENABLE), 1);
589   PUSH_DATA (push, nv50->gmtyprog ? 1 : 0);
590
591   if (vp->so) {
592      BEGIN_NV04(push, NV50_3D(STRMOUT_MAP(0)), n);
593      PUSH_DATAp(push, so_map, n);
594   }
595}
596
597static int
598nv50_vp_gp_mapping(uint8_t *map, int m,
599                   struct nv50_program *vp, struct nv50_program *gp)
600{
601   int i, j, c;
602
603   for (i = 0; i < gp->in_nr; ++i) {
604      uint8_t oid = 0, mv = 0, mg = gp->in[i].mask;
605
606      for (j = 0; j < vp->out_nr; ++j) {
607         if (vp->out[j].sn == gp->in[i].sn &&
608             vp->out[j].si == gp->in[i].si) {
609            mv = vp->out[j].mask;
610            oid = vp->out[j].hw;
611            break;
612         }
613      }
614
615      for (c = 0; c < 4; ++c, mv >>= 1, mg >>= 1) {
616         if (mg & mv & 1)
617            map[m++] = oid;
618         else
619         if (mg & 1)
620            map[m++] = (c == 3) ? 0x41 : 0x40;
621         oid += mv & 1;
622      }
623   }
624   if (!m)
625      map[m++] = 0;
626   return m;
627}
628
629void
630nv50_gp_linkage_validate(struct nv50_context *nv50)
631{
632   struct nouveau_pushbuf *push = nv50->base.pushbuf;
633   struct nv50_program *vp = nv50->vertprog;
634   struct nv50_program *gp = nv50->gmtyprog;
635   int m = 0;
636   int n;
637   uint8_t map[64];
638
639   if (!gp)
640      return;
641   memset(map, 0, sizeof(map));
642
643   m = nv50_vp_gp_mapping(map, m, vp, gp);
644
645   n = (m + 3) / 4;
646
647   BEGIN_NV04(push, NV50_3D(VP_GP_BUILTIN_ATTR_EN), 1);
648   PUSH_DATA (push, vp->vp.attrs[2] | gp->vp.attrs[2]);
649
650   assert(m > 0);
651   BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP_SIZE), 1);
652   PUSH_DATA (push, m);
653   BEGIN_NV04(push, NV50_3D(VP_RESULT_MAP(0)), n);
654   PUSH_DATAp(push, map, n);
655}
656
657void
658nv50_stream_output_validate(struct nv50_context *nv50)
659{
660   struct nouveau_pushbuf *push = nv50->base.pushbuf;
661   struct nv50_stream_output_state *so;
662   uint32_t ctrl;
663   unsigned i;
664   unsigned prims = ~0;
665
666   so = nv50->gmtyprog ? nv50->gmtyprog->so : nv50->vertprog->so;
667
668   BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
669   PUSH_DATA (push, 0);
670   if (!so || !nv50->num_so_targets) {
671      if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
672         BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
673         PUSH_DATA (push, 0);
674      }
675      BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
676      PUSH_DATA (push, 1);
677      return;
678   }
679
680   /* previous TFB needs to complete */
681   if (nv50->screen->base.class_3d < NVA0_3D_CLASS) {
682      BEGIN_NV04(push, SUBC_3D(NV50_GRAPH_SERIALIZE), 1);
683      PUSH_DATA (push, 0);
684   }
685
686   ctrl = so->ctrl;
687   if (nv50->screen->base.class_3d >= NVA0_3D_CLASS)
688      ctrl |= NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET;
689
690   BEGIN_NV04(push, NV50_3D(STRMOUT_BUFFERS_CTRL), 1);
691   PUSH_DATA (push, ctrl);
692
693   for (i = 0; i < nv50->num_so_targets; ++i) {
694      struct nv50_so_target *targ = nv50_so_target(nv50->so_target[i]);
695      struct nv04_resource *buf = nv04_resource(targ->pipe.buffer);
696
697      const unsigned n = nv50->screen->base.class_3d >= NVA0_3D_CLASS ? 4 : 3;
698
699      if (n == 4 && !targ->clean)
700         nv84_hw_query_fifo_wait(push, nv50_query(targ->pq));
701      BEGIN_NV04(push, NV50_3D(STRMOUT_ADDRESS_HIGH(i)), n);
702      PUSH_DATAh(push, buf->address + targ->pipe.buffer_offset);
703      PUSH_DATA (push, buf->address + targ->pipe.buffer_offset);
704      PUSH_DATA (push, so->num_attribs[i]);
705      if (n == 4) {
706         PUSH_DATA(push, targ->pipe.buffer_size);
707         if (!targ->clean) {
708            assert(targ->pq);
709            nv50_hw_query_pushbuf_submit(push, NVA0_3D_STRMOUT_OFFSET(i),
710                                         nv50_query(targ->pq), 0x4);
711         } else {
712            BEGIN_NV04(push, NVA0_3D(STRMOUT_OFFSET(i)), 1);
713            PUSH_DATA(push, 0);
714            targ->clean = false;
715         }
716      } else {
717         const unsigned limit = targ->pipe.buffer_size /
718            (so->stride[i] * nv50->state.prim_size);
719         prims = MIN2(prims, limit);
720      }
721      targ->stride = so->stride[i];
722      BCTX_REFN(nv50->bufctx_3d, 3D_SO, buf, WR);
723   }
724   if (prims != ~0) {
725      BEGIN_NV04(push, NV50_3D(STRMOUT_PRIMITIVE_LIMIT), 1);
726      PUSH_DATA (push, prims);
727   }
728   BEGIN_NV04(push, NV50_3D(STRMOUT_PARAMS_LATCH), 1);
729   PUSH_DATA (push, 1);
730   BEGIN_NV04(push, NV50_3D(STRMOUT_ENABLE), 1);
731   PUSH_DATA (push, 1);
732}
733