1/*
2 * Copyright 2008 Ben Skeggs
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23#include <stdint.h>
24
25#include "pipe/p_defines.h"
26
27#include "util/u_inlines.h"
28#include "util/u_pack_color.h"
29#include "util/u_format.h"
30#include "util/u_math.h"
31#include "util/u_surface.h"
32
33#include "tgsi/tgsi_ureg.h"
34
35#include "os/os_thread.h"
36
37#include "nv50/nv50_context.h"
38#include "nv50/nv50_resource.h"
39
40#include "nv50/g80_defs.xml.h"
41#include "nv50/g80_texture.xml.h"
42
43/* these are used in nv50_blit.h */
44#define NV50_ENG2D_SUPPORTED_FORMATS 0xff0843e080608409ULL
45#define NV50_ENG2D_NOCONVERT_FORMATS 0x0008402000000000ULL
46#define NV50_ENG2D_LUMINANCE_FORMATS 0x0008402000000000ULL
47#define NV50_ENG2D_INTENSITY_FORMATS 0x0000000000000000ULL
48#define NV50_ENG2D_OPERATION_FORMATS 0x060001c000608000ULL
49
50#define NOUVEAU_DRIVER 0x50
51#include "nv50/nv50_blit.h"
52
53static inline uint8_t
54nv50_2d_format(enum pipe_format format, bool dst, bool dst_src_equal)
55{
56   uint8_t id = nv50_format_table[format].rt;
57
58   /* Hardware values for color formats range from 0xc0 to 0xff,
59    * but the 2D engine doesn't support all of them.
60    */
61   if ((id >= 0xc0) && (NV50_ENG2D_SUPPORTED_FORMATS & (1ULL << (id - 0xc0))))
62      return id;
63   assert(dst_src_equal);
64
65   switch (util_format_get_blocksize(format)) {
66   case 1:
67      return G80_SURFACE_FORMAT_R8_UNORM;
68   case 2:
69      return G80_SURFACE_FORMAT_R16_UNORM;
70   case 4:
71      return G80_SURFACE_FORMAT_BGRA8_UNORM;
72   case 8:
73      return G80_SURFACE_FORMAT_RGBA16_FLOAT;
74   case 16:
75      return G80_SURFACE_FORMAT_RGBA32_FLOAT;
76   default:
77      return 0;
78   }
79}
80
81static int
82nv50_2d_texture_set(struct nouveau_pushbuf *push, int dst,
83                    struct nv50_miptree *mt, unsigned level, unsigned layer,
84                    enum pipe_format pformat, bool dst_src_pformat_equal)
85{
86   struct nouveau_bo *bo = mt->base.bo;
87   uint32_t width, height, depth;
88   uint32_t format;
89   uint32_t mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
90   uint32_t offset = mt->level[level].offset;
91
92   format = nv50_2d_format(pformat, dst, dst_src_pformat_equal);
93   if (!format) {
94      NOUVEAU_ERR("invalid/unsupported surface format: %s\n",
95                  util_format_name(pformat));
96      return 1;
97   }
98
99   width = u_minify(mt->base.base.width0, level) << mt->ms_x;
100   height = u_minify(mt->base.base.height0, level) << mt->ms_y;
101   depth = u_minify(mt->base.base.depth0, level);
102
103   offset = mt->level[level].offset;
104   if (!mt->layout_3d) {
105      offset += mt->layer_stride * layer;
106      depth = 1;
107      layer = 0;
108   } else
109   if (!dst) {
110      offset += nv50_mt_zslice_offset(mt, level, layer);
111      layer = 0;
112   }
113
114   if (!nouveau_bo_memtype(bo)) {
115      BEGIN_NV04(push, SUBC_2D(mthd), 2);
116      PUSH_DATA (push, format);
117      PUSH_DATA (push, 1);
118      BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5);
119      PUSH_DATA (push, mt->level[level].pitch);
120      PUSH_DATA (push, width);
121      PUSH_DATA (push, height);
122      PUSH_DATAh(push, mt->base.address + offset);
123      PUSH_DATA (push, mt->base.address + offset);
124   } else {
125      BEGIN_NV04(push, SUBC_2D(mthd), 5);
126      PUSH_DATA (push, format);
127      PUSH_DATA (push, 0);
128      PUSH_DATA (push, mt->level[level].tile_mode);
129      PUSH_DATA (push, depth);
130      PUSH_DATA (push, layer);
131      BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4);
132      PUSH_DATA (push, width);
133      PUSH_DATA (push, height);
134      PUSH_DATAh(push, mt->base.address + offset);
135      PUSH_DATA (push, mt->base.address + offset);
136   }
137
138#if 0
139   if (dst) {
140      BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4);
141      PUSH_DATA (push, 0);
142      PUSH_DATA (push, 0);
143      PUSH_DATA (push, width);
144      PUSH_DATA (push, height);
145   }
146#endif
147   return 0;
148}
149
150static int
151nv50_2d_texture_do_copy(struct nouveau_pushbuf *push,
152                        struct nv50_miptree *dst, unsigned dst_level,
153                        unsigned dx, unsigned dy, unsigned dz,
154                        struct nv50_miptree *src, unsigned src_level,
155                        unsigned sx, unsigned sy, unsigned sz,
156                        unsigned w, unsigned h)
157{
158   const enum pipe_format dfmt = dst->base.base.format;
159   const enum pipe_format sfmt = src->base.base.format;
160   int ret;
161   bool eqfmt = dfmt == sfmt;
162
163   if (!PUSH_SPACE(push, 2 * 16 + 32))
164      return PIPE_ERROR;
165
166   ret = nv50_2d_texture_set(push, 1, dst, dst_level, dz, dfmt, eqfmt);
167   if (ret)
168      return ret;
169
170   ret = nv50_2d_texture_set(push, 0, src, src_level, sz, sfmt, eqfmt);
171   if (ret)
172      return ret;
173
174   BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
175   PUSH_DATA (push, NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE);
176   BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
177   PUSH_DATA (push, dx << dst->ms_x);
178   PUSH_DATA (push, dy << dst->ms_y);
179   PUSH_DATA (push, w << dst->ms_x);
180   PUSH_DATA (push, h << dst->ms_y);
181   BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
182   PUSH_DATA (push, 0);
183   PUSH_DATA (push, 1);
184   PUSH_DATA (push, 0);
185   PUSH_DATA (push, 1);
186   BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
187   PUSH_DATA (push, 0);
188   PUSH_DATA (push, sx << src->ms_x);
189   PUSH_DATA (push, 0);
190   PUSH_DATA (push, sy << src->ms_y);
191
192   return 0;
193}
194
195static void
196nv50_resource_copy_region(struct pipe_context *pipe,
197                          struct pipe_resource *dst, unsigned dst_level,
198                          unsigned dstx, unsigned dsty, unsigned dstz,
199                          struct pipe_resource *src, unsigned src_level,
200                          const struct pipe_box *src_box)
201{
202   struct nv50_context *nv50 = nv50_context(pipe);
203   int ret;
204   bool m2mf;
205   unsigned dst_layer = dstz, src_layer = src_box->z;
206
207   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
208      nouveau_copy_buffer(&nv50->base,
209                          nv04_resource(dst), dstx,
210                          nv04_resource(src), src_box->x, src_box->width);
211      return;
212   }
213
214   /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */
215   assert((src->nr_samples | 1) == (dst->nr_samples | 1));
216
217   m2mf = (src->format == dst->format) ||
218      (util_format_get_blocksizebits(src->format) ==
219       util_format_get_blocksizebits(dst->format));
220
221   nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING;
222
223   if (m2mf) {
224      struct nv50_miptree *src_mt = nv50_miptree(src);
225      struct nv50_miptree *dst_mt = nv50_miptree(dst);
226      struct nv50_m2mf_rect drect, srect;
227      unsigned i;
228      unsigned nx = util_format_get_nblocksx(src->format, src_box->width)
229         << src_mt->ms_x;
230      unsigned ny = util_format_get_nblocksy(src->format, src_box->height)
231         << src_mt->ms_y;
232
233      nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz);
234      nv50_m2mf_rect_setup(&srect, src, src_level,
235                           src_box->x, src_box->y, src_box->z);
236
237      for (i = 0; i < src_box->depth; ++i) {
238         nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny);
239
240         if (dst_mt->layout_3d)
241            drect.z++;
242         else
243            drect.base += dst_mt->layer_stride;
244
245         if (src_mt->layout_3d)
246            srect.z++;
247         else
248            srect.base += src_mt->layer_stride;
249      }
250      return;
251   }
252
253   assert((src->format == dst->format) ||
254          (nv50_2d_src_format_faithful(src->format) &&
255           nv50_2d_dst_format_faithful(dst->format)));
256
257   BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD);
258   BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR);
259   nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
260   nouveau_pushbuf_validate(nv50->base.pushbuf);
261
262   for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) {
263      ret = nv50_2d_texture_do_copy(nv50->base.pushbuf,
264                                    nv50_miptree(dst), dst_level,
265                                    dstx, dsty, dst_layer,
266                                    nv50_miptree(src), src_level,
267                                    src_box->x, src_box->y, src_layer,
268                                    src_box->width, src_box->height);
269      if (ret)
270         break;
271   }
272   nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
273}
274
275static void
276nv50_clear_render_target(struct pipe_context *pipe,
277                         struct pipe_surface *dst,
278                         const union pipe_color_union *color,
279                         unsigned dstx, unsigned dsty,
280                         unsigned width, unsigned height,
281                         bool render_condition_enabled)
282{
283   struct nv50_context *nv50 = nv50_context(pipe);
284   struct nouveau_pushbuf *push = nv50->base.pushbuf;
285   struct nv50_miptree *mt = nv50_miptree(dst->texture);
286   struct nv50_surface *sf = nv50_surface(dst);
287   struct nouveau_bo *bo = mt->base.bo;
288   unsigned z;
289
290   assert(dst->texture->target != PIPE_BUFFER);
291
292   BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
293   PUSH_DATAf(push, color->f[0]);
294   PUSH_DATAf(push, color->f[1]);
295   PUSH_DATAf(push, color->f[2]);
296   PUSH_DATAf(push, color->f[3]);
297
298   if (nouveau_pushbuf_space(push, 64 + sf->depth, 1, 0))
299      return;
300
301   PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
302
303   BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
304   PUSH_DATA (push, ( width << 16) | dstx);
305   PUSH_DATA (push, (height << 16) | dsty);
306   BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
307   PUSH_DATA (push, 8192 << 16);
308   PUSH_DATA (push, 8192 << 16);
309   nv50->scissors_dirty |= 1;
310
311   BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
312   PUSH_DATA (push, 1);
313   BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
314   PUSH_DATAh(push, mt->base.address + sf->offset);
315   PUSH_DATA (push, mt->base.address + sf->offset);
316   PUSH_DATA (push, nv50_format_table[dst->format].rt);
317   PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
318   PUSH_DATA (push, mt->layer_stride >> 2);
319   BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
320   if (nouveau_bo_memtype(bo))
321      PUSH_DATA(push, sf->width);
322   else
323      PUSH_DATA(push, NV50_3D_RT_HORIZ_LINEAR | mt->level[0].pitch);
324   PUSH_DATA (push, sf->height);
325   BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
326   if (mt->layout_3d)
327      PUSH_DATA(push, NV50_3D_RT_ARRAY_MODE_MODE_3D | 512);
328   else
329      PUSH_DATA(push, 512);
330
331   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
332   PUSH_DATA (push, mt->ms_mode);
333
334   if (!nouveau_bo_memtype(bo)) {
335      BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
336      PUSH_DATA (push, 0);
337   }
338
339   /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
340
341   BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
342   PUSH_DATA (push, (width << 16) | dstx);
343   PUSH_DATA (push, (height << 16) | dsty);
344
345   if (!render_condition_enabled) {
346      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
347      PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
348   }
349
350   BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
351   for (z = 0; z < sf->depth; ++z) {
352      PUSH_DATA (push, 0x3c |
353                 (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
354   }
355
356   if (!render_condition_enabled) {
357      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
358      PUSH_DATA (push, nv50->cond_condmode);
359   }
360
361   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
362}
363
364static void
365nv50_clear_depth_stencil(struct pipe_context *pipe,
366                         struct pipe_surface *dst,
367                         unsigned clear_flags,
368                         double depth,
369                         unsigned stencil,
370                         unsigned dstx, unsigned dsty,
371                         unsigned width, unsigned height,
372                         bool render_condition_enabled)
373{
374   struct nv50_context *nv50 = nv50_context(pipe);
375   struct nouveau_pushbuf *push = nv50->base.pushbuf;
376   struct nv50_miptree *mt = nv50_miptree(dst->texture);
377   struct nv50_surface *sf = nv50_surface(dst);
378   struct nouveau_bo *bo = mt->base.bo;
379   uint32_t mode = 0;
380   unsigned z;
381
382   assert(dst->texture->target != PIPE_BUFFER);
383   assert(nouveau_bo_memtype(bo)); /* ZETA cannot be linear */
384
385   if (clear_flags & PIPE_CLEAR_DEPTH) {
386      BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
387      PUSH_DATAf(push, depth);
388      mode |= NV50_3D_CLEAR_BUFFERS_Z;
389   }
390
391   if (clear_flags & PIPE_CLEAR_STENCIL) {
392      BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
393      PUSH_DATA (push, stencil & 0xff);
394      mode |= NV50_3D_CLEAR_BUFFERS_S;
395   }
396
397   if (nouveau_pushbuf_space(push, 64 + sf->depth, 1, 0))
398      return;
399
400   PUSH_REFN(push, bo, mt->base.domain | NOUVEAU_BO_WR);
401
402   BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
403   PUSH_DATA (push, ( width << 16) | dstx);
404   PUSH_DATA (push, (height << 16) | dsty);
405   BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
406   PUSH_DATA (push, 8192 << 16);
407   PUSH_DATA (push, 8192 << 16);
408   nv50->scissors_dirty |= 1;
409
410   BEGIN_NV04(push, NV50_3D(ZETA_ADDRESS_HIGH), 5);
411   PUSH_DATAh(push, mt->base.address + sf->offset);
412   PUSH_DATA (push, mt->base.address + sf->offset);
413   PUSH_DATA (push, nv50_format_table[dst->format].rt);
414   PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
415   PUSH_DATA (push, mt->layer_stride >> 2);
416   BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
417   PUSH_DATA (push, 1);
418   BEGIN_NV04(push, NV50_3D(ZETA_HORIZ), 3);
419   PUSH_DATA (push, sf->width);
420   PUSH_DATA (push, sf->height);
421   PUSH_DATA (push, (1 << 16) | 1);
422
423   BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
424   PUSH_DATA (push, 512);
425
426   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
427   PUSH_DATA (push, mt->ms_mode);
428
429   BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
430   PUSH_DATA (push, (width << 16) | dstx);
431   PUSH_DATA (push, (height << 16) | dsty);
432
433   if (!render_condition_enabled) {
434      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
435      PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
436   }
437
438   BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth);
439   for (z = 0; z < sf->depth; ++z) {
440      PUSH_DATA (push, mode |
441                 (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
442   }
443
444   if (!render_condition_enabled) {
445      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
446      PUSH_DATA (push, nv50->cond_condmode);
447   }
448
449   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
450}
451
452void
453nv50_clear_texture(struct pipe_context *pipe,
454                   struct pipe_resource *res,
455                   unsigned level,
456                   const struct pipe_box *box,
457                   const void *data)
458{
459   struct pipe_surface tmpl = {{0}}, *sf;
460
461   tmpl.format = res->format;
462   tmpl.u.tex.first_layer = box->z;
463   tmpl.u.tex.last_layer = box->z + box->depth - 1;
464   tmpl.u.tex.level = level;
465   sf = pipe->create_surface(pipe, res, &tmpl);
466   if (!sf)
467      return;
468
469   if (util_format_is_depth_or_stencil(res->format)) {
470      float depth = 0;
471      uint8_t stencil = 0;
472      unsigned clear = 0;
473      const struct util_format_description *desc =
474         util_format_description(res->format);
475
476      if (util_format_has_depth(desc)) {
477         clear |= PIPE_CLEAR_DEPTH;
478         desc->unpack_z_float(&depth, 0, data, 0, 1, 1);
479      }
480      if (util_format_has_stencil(desc)) {
481         clear |= PIPE_CLEAR_STENCIL;
482         desc->unpack_s_8uint(&stencil, 0, data, 0, 1, 1);
483      }
484      pipe->clear_depth_stencil(pipe, sf, clear, depth, stencil,
485                                box->x, box->y, box->width, box->height, false);
486   } else {
487      union pipe_color_union color;
488
489      switch (util_format_get_blocksizebits(res->format)) {
490      case 128:
491         sf->format = PIPE_FORMAT_R32G32B32A32_UINT;
492         memcpy(&color.ui, data, 128 / 8);
493         break;
494      case 64:
495         sf->format = PIPE_FORMAT_R32G32_UINT;
496         memcpy(&color.ui, data, 64 / 8);
497         memset(&color.ui[2], 0, 64 / 8);
498         break;
499      case 32:
500         sf->format = PIPE_FORMAT_R32_UINT;
501         memcpy(&color.ui, data, 32 / 8);
502         memset(&color.ui[1], 0, 96 / 8);
503         break;
504      case 16:
505         sf->format = PIPE_FORMAT_R16_UINT;
506         color.ui[0] = util_cpu_to_le32(
507            util_le16_to_cpu(*(unsigned short *)data));
508         memset(&color.ui[1], 0, 96 / 8);
509         break;
510      case 8:
511         sf->format = PIPE_FORMAT_R8_UINT;
512         color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
513         memset(&color.ui[1], 0, 96 / 8);
514         break;
515      default:
516         assert(!"Unknown texel element size");
517         return;
518      }
519
520      pipe->clear_render_target(pipe, sf, &color,
521                                box->x, box->y, box->width, box->height, false);
522   }
523   pipe->surface_destroy(pipe, sf);
524}
525
526void
527nv50_clear(struct pipe_context *pipe, unsigned buffers,
528           const union pipe_color_union *color,
529           double depth, unsigned stencil)
530{
531   struct nv50_context *nv50 = nv50_context(pipe);
532   struct nouveau_pushbuf *push = nv50->base.pushbuf;
533   struct pipe_framebuffer_state *fb = &nv50->framebuffer;
534   unsigned i, j, k;
535   uint32_t mode = 0;
536
537   /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */
538   if (!nv50_state_validate_3d(nv50, NV50_NEW_3D_FRAMEBUFFER))
539      return;
540
541   /* We have to clear ALL of the layers, not up to the min number of layers
542    * of any attachment. */
543   BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
544   PUSH_DATA (push, (nv50->rt_array_mode & NV50_3D_RT_ARRAY_MODE_MODE_3D) | 512);
545
546   if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) {
547      BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
548      PUSH_DATAf(push, color->f[0]);
549      PUSH_DATAf(push, color->f[1]);
550      PUSH_DATAf(push, color->f[2]);
551      PUSH_DATAf(push, color->f[3]);
552      if (buffers & PIPE_CLEAR_COLOR0)
553         mode =
554            NV50_3D_CLEAR_BUFFERS_R | NV50_3D_CLEAR_BUFFERS_G |
555            NV50_3D_CLEAR_BUFFERS_B | NV50_3D_CLEAR_BUFFERS_A;
556   }
557
558   if (buffers & PIPE_CLEAR_DEPTH) {
559      BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
560      PUSH_DATA (push, fui(depth));
561      mode |= NV50_3D_CLEAR_BUFFERS_Z;
562   }
563
564   if (buffers & PIPE_CLEAR_STENCIL) {
565      BEGIN_NV04(push, NV50_3D(CLEAR_STENCIL), 1);
566      PUSH_DATA (push, stencil & 0xff);
567      mode |= NV50_3D_CLEAR_BUFFERS_S;
568   }
569
570   if (mode) {
571      int zs_layers = 0, color0_layers = 0;
572      if (fb->cbufs[0] && (mode & 0x3c))
573         color0_layers = nv50_surface(fb->cbufs[0])->depth;
574      if (fb->zsbuf && (mode & ~0x3c))
575         zs_layers = nv50_surface(fb->zsbuf)->depth;
576
577      for (j = 0; j < MIN2(zs_layers, color0_layers); j++) {
578         BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
579         PUSH_DATA(push, mode | (j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
580      }
581      for (k = j; k < zs_layers; k++) {
582         BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
583         PUSH_DATA(push, (mode & ~0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
584      }
585      for (k = j; k < color0_layers; k++) {
586         BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
587         PUSH_DATA(push, (mode & 0x3c) | (k << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
588      }
589   }
590
591   for (i = 1; i < fb->nr_cbufs; i++) {
592      struct pipe_surface *sf = fb->cbufs[i];
593      if (!sf || !(buffers & (PIPE_CLEAR_COLOR0 << i)))
594         continue;
595      for (j = 0; j < nv50_surface(sf)->depth; j++) {
596         BEGIN_NV04(push, NV50_3D(CLEAR_BUFFERS), 1);
597         PUSH_DATA (push, (i << 6) | 0x3c |
598                    (j << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT));
599      }
600   }
601
602   /* restore the array mode */
603   BEGIN_NV04(push, NV50_3D(RT_ARRAY_MODE), 1);
604   PUSH_DATA (push, nv50->rt_array_mode);
605}
606
607static void
608nv50_clear_buffer_push(struct pipe_context *pipe,
609                       struct pipe_resource *res,
610                       unsigned offset, unsigned size,
611                       const void *data, int data_size)
612{
613   struct nv50_context *nv50 = nv50_context(pipe);
614   struct nouveau_pushbuf *push = nv50->base.pushbuf;
615   struct nv04_resource *buf = nv04_resource(res);
616   unsigned count = (size + 3) / 4;
617   unsigned xcoord = offset & 0xff;
618   unsigned tmp, i;
619
620   if (data_size == 1) {
621      tmp = *(unsigned char *)data;
622      tmp = (tmp << 24) | (tmp << 16) | (tmp << 8) | tmp;
623      data = &tmp;
624      data_size = 4;
625   } else if (data_size == 2) {
626      tmp = *(unsigned short *)data;
627      tmp = (tmp << 16) | tmp;
628      data = &tmp;
629      data_size = 4;
630   }
631
632   unsigned data_words = data_size / 4;
633
634   nouveau_bufctx_refn(nv50->bufctx, 0, buf->bo, buf->domain | NOUVEAU_BO_WR);
635   nouveau_pushbuf_bufctx(push, nv50->bufctx);
636   nouveau_pushbuf_validate(push);
637
638   offset &= ~0xff;
639
640   BEGIN_NV04(push, NV50_2D(DST_FORMAT), 2);
641   PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
642   PUSH_DATA (push, 1);
643   BEGIN_NV04(push, NV50_2D(DST_PITCH), 5);
644   PUSH_DATA (push, 262144);
645   PUSH_DATA (push, 65536);
646   PUSH_DATA (push, 1);
647   PUSH_DATAh(push, buf->address + offset);
648   PUSH_DATA (push, buf->address + offset);
649   BEGIN_NV04(push, NV50_2D(SIFC_BITMAP_ENABLE), 2);
650   PUSH_DATA (push, 0);
651   PUSH_DATA (push, G80_SURFACE_FORMAT_R8_UNORM);
652   BEGIN_NV04(push, NV50_2D(SIFC_WIDTH), 10);
653   PUSH_DATA (push, size);
654   PUSH_DATA (push, 1);
655   PUSH_DATA (push, 0);
656   PUSH_DATA (push, 1);
657   PUSH_DATA (push, 0);
658   PUSH_DATA (push, 1);
659   PUSH_DATA (push, 0);
660   PUSH_DATA (push, xcoord);
661   PUSH_DATA (push, 0);
662   PUSH_DATA (push, 0);
663
664   while (count) {
665      unsigned nr_data = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN) / data_words;
666      unsigned nr = nr_data * data_words;
667
668      BEGIN_NI04(push, NV50_2D(SIFC_DATA), nr);
669      for (i = 0; i < nr_data; i++)
670         PUSH_DATAp(push, data, data_words);
671
672      count -= nr;
673   }
674
675   nv50_resource_validate(buf, NOUVEAU_BO_WR);
676
677   nouveau_bufctx_reset(nv50->bufctx, 0);
678}
679
680static void
681nv50_clear_buffer(struct pipe_context *pipe,
682                  struct pipe_resource *res,
683                  unsigned offset, unsigned size,
684                  const void *data, int data_size)
685{
686   struct nv50_context *nv50 = nv50_context(pipe);
687   struct nouveau_pushbuf *push = nv50->base.pushbuf;
688   struct nv04_resource *buf = (struct nv04_resource *)res;
689   union pipe_color_union color;
690   enum pipe_format dst_fmt;
691   unsigned width, height, elements;
692
693   assert(res->target == PIPE_BUFFER);
694   assert(nouveau_bo_memtype(buf->bo) == 0);
695
696   switch (data_size) {
697   case 16:
698      dst_fmt = PIPE_FORMAT_R32G32B32A32_UINT;
699      memcpy(&color.ui, data, 16);
700      break;
701   case 8:
702      dst_fmt = PIPE_FORMAT_R32G32_UINT;
703      memcpy(&color.ui, data, 8);
704      memset(&color.ui[2], 0, 8);
705      break;
706   case 4:
707      dst_fmt = PIPE_FORMAT_R32_UINT;
708      memcpy(&color.ui, data, 4);
709      memset(&color.ui[1], 0, 12);
710      break;
711   case 2:
712      dst_fmt = PIPE_FORMAT_R16_UINT;
713      color.ui[0] = util_cpu_to_le32(
714            util_le16_to_cpu(*(unsigned short *)data));
715      memset(&color.ui[1], 0, 12);
716      break;
717   case 1:
718      dst_fmt = PIPE_FORMAT_R8_UINT;
719      color.ui[0] = util_cpu_to_le32(*(unsigned char *)data);
720      memset(&color.ui[1], 0, 12);
721      break;
722   default:
723      assert(!"Unsupported element size");
724      return;
725   }
726
727   util_range_add(&buf->valid_buffer_range, offset, offset + size);
728
729   assert(size % data_size == 0);
730
731   if (offset & 0xff) {
732      unsigned fixup_size = MIN2(size, align(offset, 0x100) - offset);
733      assert(fixup_size % data_size == 0);
734      nv50_clear_buffer_push(pipe, res, offset, fixup_size, data, data_size);
735      offset += fixup_size;
736      size -= fixup_size;
737      if (!size)
738         return;
739   }
740
741   elements = size / data_size;
742   height = (elements + 8191) / 8192;
743   width = elements / height;
744   if (height > 1)
745      width &= ~0xff;
746   assert(width > 0);
747
748   BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4);
749   PUSH_DATA (push, color.ui[0]);
750   PUSH_DATA (push, color.ui[1]);
751   PUSH_DATA (push, color.ui[2]);
752   PUSH_DATA (push, color.ui[3]);
753
754   if (nouveau_pushbuf_space(push, 64, 1, 0))
755      return;
756
757   PUSH_REFN(push, buf->bo, buf->domain | NOUVEAU_BO_WR);
758
759   BEGIN_NV04(push, NV50_3D(SCREEN_SCISSOR_HORIZ), 2);
760   PUSH_DATA (push, width << 16);
761   PUSH_DATA (push, height << 16);
762   BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
763   PUSH_DATA (push, 8192 << 16);
764   PUSH_DATA (push, 8192 << 16);
765   nv50->scissors_dirty |= 1;
766
767   BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
768   PUSH_DATA (push, 1);
769   BEGIN_NV04(push, NV50_3D(RT_ADDRESS_HIGH(0)), 5);
770   PUSH_DATAh(push, buf->address + offset);
771   PUSH_DATA (push, buf->address + offset);
772   PUSH_DATA (push, nv50_format_table[dst_fmt].rt);
773   PUSH_DATA (push, 0);
774   PUSH_DATA (push, 0);
775   BEGIN_NV04(push, NV50_3D(RT_HORIZ(0)), 2);
776   PUSH_DATA (push, NV50_3D_RT_HORIZ_LINEAR | align(width * data_size, 0x100));
777   PUSH_DATA (push, height);
778   BEGIN_NV04(push, NV50_3D(ZETA_ENABLE), 1);
779   PUSH_DATA (push, 0);
780   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
781   PUSH_DATA (push, 0);
782
783   /* NOTE: only works with D3D clear flag (5097/0x143c bit 4) */
784
785   BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(0)), 2);
786   PUSH_DATA (push, (width << 16));
787   PUSH_DATA (push, (height << 16));
788
789   BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
790   PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
791
792   BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1);
793   PUSH_DATA (push, 0x3c);
794
795   BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
796   PUSH_DATA (push, nv50->cond_condmode);
797
798   nv50_resource_validate(buf, NOUVEAU_BO_WR);
799
800   if (width * height != elements) {
801      offset += width * height * data_size;
802      width = elements - width * height;
803      nv50_clear_buffer_push(pipe, res, offset, width * data_size,
804                             data, data_size);
805   }
806
807   nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR;
808}
809
810/* =============================== BLIT CODE ===================================
811 */
812
813struct nv50_blitter
814{
815   struct nv50_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES];
816   struct nv50_program vp;
817
818   struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */
819
820   mtx_t mutex;
821};
822
823struct nv50_blitctx
824{
825   struct nv50_context *nv50;
826   struct nv50_program *fp;
827   uint8_t mode;
828   uint16_t color_mask;
829   uint8_t filter;
830   uint8_t render_condition_enable;
831   enum pipe_texture_target target;
832   struct {
833      struct pipe_framebuffer_state fb;
834      struct nv50_window_rect_stateobj window_rect;
835      struct nv50_rasterizer_stateobj *rast;
836      struct nv50_program *vp;
837      struct nv50_program *gp;
838      struct nv50_program *fp;
839      unsigned num_textures[3];
840      unsigned num_samplers[3];
841      struct pipe_sampler_view *texture[2];
842      struct nv50_tsc_entry *sampler[2];
843      unsigned min_samples;
844      uint32_t dirty_3d;
845   } saved;
846   struct nv50_rasterizer_stateobj rast;
847};
848
849static void
850nv50_blitter_make_vp(struct nv50_blitter *blit)
851{
852   static const uint32_t code[] =
853   {
854      0x10000001, 0x0423c788, /* mov b32 o[0x00] s[0x00] */ /* HPOS.x */
855      0x10000205, 0x0423c788, /* mov b32 o[0x04] s[0x04] */ /* HPOS.y */
856      0x10000409, 0x0423c788, /* mov b32 o[0x08] s[0x08] */ /* TEXC.x */
857      0x1000060d, 0x0423c788, /* mov b32 o[0x0c] s[0x0c] */ /* TEXC.y */
858      0x10000811, 0x0423c789, /* mov b32 o[0x10] s[0x10] */ /* TEXC.z */
859   };
860
861   blit->vp.type = PIPE_SHADER_VERTEX;
862   blit->vp.translated = true;
863   blit->vp.code = (uint32_t *)code; /* const_cast */
864   blit->vp.code_size = sizeof(code);
865   blit->vp.max_gpr = 4;
866   blit->vp.max_out = 5;
867   blit->vp.out_nr = 2;
868   blit->vp.out[0].mask = 0x3;
869   blit->vp.out[0].sn = TGSI_SEMANTIC_POSITION;
870   blit->vp.out[1].hw = 2;
871   blit->vp.out[1].mask = 0x7;
872   blit->vp.out[1].sn = TGSI_SEMANTIC_GENERIC;
873   blit->vp.out[1].si = 0;
874   blit->vp.vp.attrs[0] = 0x73;
875   blit->vp.vp.psiz = 0x40;
876   blit->vp.vp.edgeflag = 0x40;
877}
878
879void *
880nv50_blitter_make_fp(struct pipe_context *pipe,
881                     unsigned mode,
882                     enum pipe_texture_target ptarg)
883{
884   struct ureg_program *ureg;
885   struct ureg_src tc;
886   struct ureg_dst out;
887   struct ureg_dst data;
888
889   const unsigned target = nv50_blit_get_tgsi_texture_target(ptarg);
890
891   bool tex_rgbaz = false;
892   bool tex_s = false;
893   bool cvt_un8 = false;
894
895   bool int_clamp = mode == NV50_BLIT_MODE_INT_CLAMP;
896   if (int_clamp)
897      mode = NV50_BLIT_MODE_PASS;
898
899   if (mode != NV50_BLIT_MODE_PASS &&
900       mode != NV50_BLIT_MODE_Z24X8 &&
901       mode != NV50_BLIT_MODE_X8Z24)
902      tex_s = true;
903
904   if (mode != NV50_BLIT_MODE_X24S8 &&
905       mode != NV50_BLIT_MODE_S8X24 &&
906       mode != NV50_BLIT_MODE_XS)
907      tex_rgbaz = true;
908
909   if (mode != NV50_BLIT_MODE_PASS &&
910       mode != NV50_BLIT_MODE_ZS &&
911       mode != NV50_BLIT_MODE_XS)
912      cvt_un8 = true;
913
914   ureg = ureg_create(PIPE_SHADER_FRAGMENT);
915   if (!ureg)
916      return NULL;
917
918   out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
919   tc = ureg_DECL_fs_input(
920      ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR);
921
922   if (ptarg == PIPE_TEXTURE_1D_ARRAY) {
923      /* Adjust coordinates. Depth is in z, but TEX expects it to be in y. */
924      tc = ureg_swizzle(tc, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Z,
925                        TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
926   }
927
928   data = ureg_DECL_temporary(ureg);
929
930   if (tex_s) {
931      ureg_TEX(ureg, ureg_writemask(data, TGSI_WRITEMASK_X),
932               target, tc, ureg_DECL_sampler(ureg, 1));
933      ureg_MOV(ureg, ureg_writemask(data, TGSI_WRITEMASK_Y),
934               ureg_scalar(ureg_src(data), TGSI_SWIZZLE_X));
935   }
936   if (tex_rgbaz) {
937      const unsigned mask = (mode == NV50_BLIT_MODE_PASS) ?
938         TGSI_WRITEMASK_XYZW : TGSI_WRITEMASK_X;
939      ureg_TEX(ureg, ureg_writemask(data, mask),
940               target, tc, ureg_DECL_sampler(ureg, 0));
941   }
942
943   /* handle signed to unsigned integer conversions */
944   if (int_clamp)
945      ureg_UMIN(ureg, data, ureg_src(data), ureg_imm1u(ureg, 0x7fffffff));
946
947   if (cvt_un8) {
948      struct ureg_src mask;
949      struct ureg_src scale;
950      struct ureg_dst outz;
951      struct ureg_dst outs;
952      struct ureg_dst zdst3 = ureg_writemask(data, TGSI_WRITEMASK_XYZ);
953      struct ureg_dst zdst = ureg_writemask(data, TGSI_WRITEMASK_X);
954      struct ureg_dst sdst = ureg_writemask(data, TGSI_WRITEMASK_Y);
955      struct ureg_src zsrc3 = ureg_src(data);
956      struct ureg_src zsrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_X);
957      struct ureg_src ssrc = ureg_scalar(zsrc3, TGSI_SWIZZLE_Y);
958      struct ureg_src zshuf;
959
960      mask = ureg_imm3u(ureg, 0x0000ff, 0x00ff00, 0xff0000);
961      scale = ureg_imm4f(ureg,
962                         1.0f / 0x0000ff, 1.0f / 0x00ff00, 1.0f / 0xff0000,
963                         (1 << 24) - 1);
964
965      if (mode == NV50_BLIT_MODE_Z24S8 ||
966          mode == NV50_BLIT_MODE_X24S8 ||
967          mode == NV50_BLIT_MODE_Z24X8) {
968         outz = ureg_writemask(out, TGSI_WRITEMASK_XYZ);
969         outs = ureg_writemask(out, TGSI_WRITEMASK_W);
970         zshuf = ureg_src(data);
971      } else {
972         outz = ureg_writemask(out, TGSI_WRITEMASK_YZW);
973         outs = ureg_writemask(out, TGSI_WRITEMASK_X);
974         zshuf = ureg_swizzle(zsrc3, TGSI_SWIZZLE_W,
975                              TGSI_SWIZZLE_X, TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z);
976      }
977
978      if (tex_s) {
979         ureg_I2F(ureg, sdst, ssrc);
980         ureg_MUL(ureg, outs, ssrc, ureg_scalar(scale, TGSI_SWIZZLE_X));
981      }
982
983      if (tex_rgbaz) {
984         ureg_MUL(ureg, zdst, zsrc, ureg_scalar(scale, TGSI_SWIZZLE_W));
985         ureg_F2I(ureg, zdst, zsrc);
986         ureg_AND(ureg, zdst3, zsrc, mask);
987         ureg_I2F(ureg, zdst3, zsrc3);
988         ureg_MUL(ureg, zdst3, zsrc3, scale);
989         ureg_MOV(ureg, outz, zshuf);
990      }
991   } else {
992      unsigned mask = TGSI_WRITEMASK_XYZW;
993
994      if (mode != NV50_BLIT_MODE_PASS) {
995         mask &= ~TGSI_WRITEMASK_ZW;
996         if (!tex_s)
997            mask = TGSI_WRITEMASK_X;
998         if (!tex_rgbaz)
999            mask = TGSI_WRITEMASK_Y;
1000      }
1001      ureg_MOV(ureg, ureg_writemask(out, mask), ureg_src(data));
1002   }
1003   ureg_END(ureg);
1004
1005   return ureg_create_shader_and_destroy(ureg, pipe);
1006}
1007
1008static void
1009nv50_blitter_make_sampler(struct nv50_blitter *blit)
1010{
1011   /* clamp to edge, min/max lod = 0, nearest filtering */
1012
1013   blit->sampler[0].id = -1;
1014
1015   blit->sampler[0].tsc[0] = G80_TSC_0_SRGB_CONVERSION |
1016      (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_U__SHIFT) |
1017      (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_V__SHIFT) |
1018      (G80_TSC_WRAP_CLAMP_TO_EDGE << G80_TSC_0_ADDRESS_P__SHIFT);
1019   blit->sampler[0].tsc[1] =
1020      G80_TSC_1_MAG_FILTER_NEAREST |
1021      G80_TSC_1_MIN_FILTER_NEAREST |
1022      G80_TSC_1_MIP_FILTER_NONE;
1023
1024   /* clamp to edge, min/max lod = 0, bilinear filtering */
1025
1026   blit->sampler[1].id = -1;
1027
1028   blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0];
1029   blit->sampler[1].tsc[1] =
1030      G80_TSC_1_MAG_FILTER_LINEAR |
1031      G80_TSC_1_MIN_FILTER_LINEAR |
1032      G80_TSC_1_MIP_FILTER_NONE;
1033}
1034
1035unsigned
1036nv50_blit_select_mode(const struct pipe_blit_info *info)
1037{
1038   const unsigned mask = info->mask;
1039
1040   switch (info->dst.resource->format) {
1041   case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1042   case PIPE_FORMAT_Z24X8_UNORM:
1043   case PIPE_FORMAT_X24S8_UINT:
1044      switch (mask & PIPE_MASK_ZS) {
1045      case PIPE_MASK_ZS: return NV50_BLIT_MODE_Z24S8;
1046      case PIPE_MASK_Z:  return NV50_BLIT_MODE_Z24X8;
1047      default:
1048         return NV50_BLIT_MODE_X24S8;
1049      }
1050   case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1051   case PIPE_FORMAT_X8Z24_UNORM:
1052   case PIPE_FORMAT_S8X24_UINT:
1053      switch (mask & PIPE_MASK_ZS) {
1054      case PIPE_MASK_ZS: return NV50_BLIT_MODE_S8Z24;
1055      case PIPE_MASK_Z:  return NV50_BLIT_MODE_X8Z24;
1056      default:
1057         return NV50_BLIT_MODE_S8X24;
1058      }
1059   case PIPE_FORMAT_Z32_FLOAT:
1060   case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1061   case PIPE_FORMAT_X32_S8X24_UINT:
1062      switch (mask & PIPE_MASK_ZS) {
1063      case PIPE_MASK_ZS: return NV50_BLIT_MODE_ZS;
1064      case PIPE_MASK_Z:  return NV50_BLIT_MODE_PASS;
1065      default:
1066         return NV50_BLIT_MODE_XS;
1067      }
1068   default:
1069      if (util_format_is_pure_uint(info->src.format) &&
1070          util_format_is_pure_sint(info->dst.format))
1071         return NV50_BLIT_MODE_INT_CLAMP;
1072      return NV50_BLIT_MODE_PASS;
1073   }
1074}
1075
1076static void
1077nv50_blit_select_fp(struct nv50_blitctx *ctx, const struct pipe_blit_info *info)
1078{
1079   struct nv50_blitter *blitter = ctx->nv50->screen->blitter;
1080
1081   const enum pipe_texture_target ptarg =
1082      nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target);
1083
1084   const unsigned targ = nv50_blit_texture_type(ptarg);
1085   const unsigned mode = ctx->mode;
1086
1087   if (!blitter->fp[targ][mode]) {
1088      mtx_lock(&blitter->mutex);
1089      if (!blitter->fp[targ][mode])
1090         blitter->fp[targ][mode] =
1091            nv50_blitter_make_fp(&ctx->nv50->base.pipe, mode, ptarg);
1092      mtx_unlock(&blitter->mutex);
1093   }
1094   ctx->fp = blitter->fp[targ][mode];
1095}
1096
1097static void
1098nv50_blit_set_dst(struct nv50_blitctx *ctx,
1099                  struct pipe_resource *res, unsigned level, unsigned layer,
1100                  enum pipe_format format)
1101{
1102   struct nv50_context *nv50 = ctx->nv50;
1103   struct pipe_context *pipe = &nv50->base.pipe;
1104   struct pipe_surface templ;
1105
1106   if (util_format_is_depth_or_stencil(format))
1107      templ.format = nv50_blit_zeta_to_colour_format(format);
1108   else
1109      templ.format = format;
1110
1111   templ.u.tex.level = level;
1112   templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
1113
1114   if (layer == -1) {
1115      templ.u.tex.first_layer = 0;
1116      templ.u.tex.last_layer =
1117         (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
1118   }
1119
1120   nv50->framebuffer.cbufs[0] = nv50_miptree_surface_new(pipe, res, &templ);
1121   nv50->framebuffer.nr_cbufs = 1;
1122   nv50->framebuffer.zsbuf = NULL;
1123   nv50->framebuffer.width = nv50->framebuffer.cbufs[0]->width;
1124   nv50->framebuffer.height = nv50->framebuffer.cbufs[0]->height;
1125}
1126
1127static void
1128nv50_blit_set_src(struct nv50_blitctx *blit,
1129                  struct pipe_resource *res, unsigned level, unsigned layer,
1130                  enum pipe_format format, const uint8_t filter)
1131{
1132   struct nv50_context *nv50 = blit->nv50;
1133   struct pipe_context *pipe = &nv50->base.pipe;
1134   struct pipe_sampler_view templ;
1135   uint32_t flags;
1136   enum pipe_texture_target target;
1137
1138   target = nv50_blit_reinterpret_pipe_texture_target(res->target);
1139
1140   templ.format = format;
1141   templ.u.tex.first_level = templ.u.tex.last_level = level;
1142   templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
1143   templ.swizzle_r = PIPE_SWIZZLE_X;
1144   templ.swizzle_g = PIPE_SWIZZLE_Y;
1145   templ.swizzle_b = PIPE_SWIZZLE_Z;
1146   templ.swizzle_a = PIPE_SWIZZLE_W;
1147
1148   if (layer == -1) {
1149      templ.u.tex.first_layer = 0;
1150      templ.u.tex.last_layer =
1151         (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1;
1152   }
1153
1154   flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS;
1155   flags |= NV50_TEXVIEW_ACCESS_RESOLVE;
1156   if (filter && res->nr_samples == 8)
1157      flags |= NV50_TEXVIEW_FILTER_MSAA8;
1158
1159   nv50->textures[2][0] = nv50_create_texture_view(
1160      pipe, res, &templ, flags, target);
1161   nv50->textures[2][1] = NULL;
1162
1163   nv50->num_textures[0] = nv50->num_textures[1] = 0;
1164   nv50->num_textures[2] = 1;
1165
1166   templ.format = nv50_zs_to_s_format(format);
1167   if (templ.format != res->format) {
1168      nv50->textures[2][1] = nv50_create_texture_view(
1169         pipe, res, &templ, flags, target);
1170      nv50->num_textures[2] = 2;
1171   }
1172}
1173
1174static void
1175nv50_blitctx_prepare_state(struct nv50_blitctx *blit)
1176{
1177   struct nouveau_pushbuf *push = blit->nv50->base.pushbuf;
1178
1179   if (blit->nv50->cond_query && !blit->render_condition_enable) {
1180      BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
1181      PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
1182   }
1183
1184   /* blend state */
1185   BEGIN_NV04(push, NV50_3D(COLOR_MASK(0)), 1);
1186   PUSH_DATA (push, blit->color_mask);
1187   BEGIN_NV04(push, NV50_3D(BLEND_ENABLE(0)), 1);
1188   PUSH_DATA (push, 0);
1189   BEGIN_NV04(push, NV50_3D(LOGIC_OP_ENABLE), 1);
1190   PUSH_DATA (push, 0);
1191
1192   /* rasterizer state */
1193#ifndef NV50_SCISSORS_CLIPPING
1194   BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(0)), 1);
1195   PUSH_DATA (push, 1);
1196#endif
1197   BEGIN_NV04(push, NV50_3D(VERTEX_TWO_SIDE_ENABLE), 1);
1198   PUSH_DATA (push, 0);
1199   BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
1200   PUSH_DATA (push, 0);
1201   BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
1202   PUSH_DATA (push, 0);
1203   BEGIN_NV04(push, NV50_3D(MSAA_MASK(0)), 4);
1204   PUSH_DATA (push, 0xffff);
1205   PUSH_DATA (push, 0xffff);
1206   PUSH_DATA (push, 0xffff);
1207   PUSH_DATA (push, 0xffff);
1208   BEGIN_NV04(push, NV50_3D(POLYGON_MODE_FRONT), 3);
1209   PUSH_DATA (push, NV50_3D_POLYGON_MODE_FRONT_FILL);
1210   PUSH_DATA (push, NV50_3D_POLYGON_MODE_BACK_FILL);
1211   PUSH_DATA (push, 0);
1212   BEGIN_NV04(push, NV50_3D(CULL_FACE_ENABLE), 1);
1213   PUSH_DATA (push, 0);
1214   BEGIN_NV04(push, NV50_3D(POLYGON_STIPPLE_ENABLE), 1);
1215   PUSH_DATA (push, 0);
1216   BEGIN_NV04(push, NV50_3D(POLYGON_OFFSET_FILL_ENABLE), 1);
1217   PUSH_DATA (push, 0);
1218
1219   /* zsa state */
1220   BEGIN_NV04(push, NV50_3D(DEPTH_TEST_ENABLE), 1);
1221   PUSH_DATA (push, 0);
1222   BEGIN_NV04(push, NV50_3D(DEPTH_BOUNDS_EN), 1);
1223   PUSH_DATA (push, 0);
1224   BEGIN_NV04(push, NV50_3D(STENCIL_ENABLE), 1);
1225   PUSH_DATA (push, 0);
1226   BEGIN_NV04(push, NV50_3D(ALPHA_TEST_ENABLE), 1);
1227   PUSH_DATA (push, 0);
1228}
1229
1230static void
1231nv50_blitctx_pre_blit(struct nv50_blitctx *ctx,
1232                      const struct pipe_blit_info *info)
1233{
1234   struct nv50_context *nv50 = ctx->nv50;
1235   struct nv50_blitter *blitter = nv50->screen->blitter;
1236   int s;
1237
1238   ctx->saved.fb.width = nv50->framebuffer.width;
1239   ctx->saved.fb.height = nv50->framebuffer.height;
1240   ctx->saved.fb.nr_cbufs = nv50->framebuffer.nr_cbufs;
1241   ctx->saved.fb.cbufs[0] = nv50->framebuffer.cbufs[0];
1242   ctx->saved.fb.zsbuf = nv50->framebuffer.zsbuf;
1243
1244   ctx->saved.rast = nv50->rast;
1245
1246   ctx->saved.vp = nv50->vertprog;
1247   ctx->saved.gp = nv50->gmtyprog;
1248   ctx->saved.fp = nv50->fragprog;
1249
1250   ctx->saved.min_samples = nv50->min_samples;
1251   ctx->saved.window_rect = nv50->window_rect;
1252
1253   nv50->rast = &ctx->rast;
1254
1255   nv50->vertprog = &blitter->vp;
1256   nv50->gmtyprog = NULL;
1257   nv50->fragprog = ctx->fp;
1258
1259   nv50->window_rect.rects =
1260      MIN2(info->num_window_rectangles, NV50_MAX_WINDOW_RECTANGLES);
1261   nv50->window_rect.inclusive = info->window_rectangle_include;
1262   if (nv50->window_rect.rects)
1263      memcpy(nv50->window_rect.rect, info->window_rectangles,
1264             sizeof(struct pipe_scissor_state) * nv50->window_rect.rects);
1265
1266   for (s = 0; s < 3; ++s) {
1267      ctx->saved.num_textures[s] = nv50->num_textures[s];
1268      ctx->saved.num_samplers[s] = nv50->num_samplers[s];
1269   }
1270   ctx->saved.texture[0] = nv50->textures[2][0];
1271   ctx->saved.texture[1] = nv50->textures[2][1];
1272   ctx->saved.sampler[0] = nv50->samplers[2][0];
1273   ctx->saved.sampler[1] = nv50->samplers[2][1];
1274
1275   nv50->samplers[2][0] = &blitter->sampler[ctx->filter];
1276   nv50->samplers[2][1] = &blitter->sampler[ctx->filter];
1277
1278   nv50->num_samplers[0] = nv50->num_samplers[1] = 0;
1279   nv50->num_samplers[2] = 2;
1280
1281   nv50->min_samples = 1;
1282
1283   ctx->saved.dirty_3d = nv50->dirty_3d;
1284
1285   nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
1286   nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
1287
1288   nv50->dirty_3d =
1289      NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_MIN_SAMPLES |
1290      NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG |
1291      NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS;
1292}
1293
1294static void
1295nv50_blitctx_post_blit(struct nv50_blitctx *blit)
1296{
1297   struct nv50_context *nv50 = blit->nv50;
1298   int s;
1299
1300   pipe_surface_reference(&nv50->framebuffer.cbufs[0], NULL);
1301
1302   nv50->framebuffer.width = blit->saved.fb.width;
1303   nv50->framebuffer.height = blit->saved.fb.height;
1304   nv50->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs;
1305   nv50->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0];
1306   nv50->framebuffer.zsbuf = blit->saved.fb.zsbuf;
1307
1308   nv50->rast = blit->saved.rast;
1309
1310   nv50->vertprog = blit->saved.vp;
1311   nv50->gmtyprog = blit->saved.gp;
1312   nv50->fragprog = blit->saved.fp;
1313
1314   nv50->min_samples = blit->saved.min_samples;
1315   nv50->window_rect = blit->saved.window_rect;
1316
1317   pipe_sampler_view_reference(&nv50->textures[2][0], NULL);
1318   pipe_sampler_view_reference(&nv50->textures[2][1], NULL);
1319
1320   for (s = 0; s < 3; ++s) {
1321      nv50->num_textures[s] = blit->saved.num_textures[s];
1322      nv50->num_samplers[s] = blit->saved.num_samplers[s];
1323   }
1324   nv50->textures[2][0] = blit->saved.texture[0];
1325   nv50->textures[2][1] = blit->saved.texture[1];
1326   nv50->samplers[2][0] = blit->saved.sampler[0];
1327   nv50->samplers[2][1] = blit->saved.sampler[1];
1328
1329   if (nv50->cond_query && !blit->render_condition_enable)
1330      nv50->base.pipe.render_condition(&nv50->base.pipe, nv50->cond_query,
1331                                       nv50->cond_cond, nv50->cond_mode);
1332
1333   nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB);
1334   nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_TEXTURES);
1335
1336   nv50->dirty_3d = blit->saved.dirty_3d |
1337      (NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR | NV50_NEW_3D_SAMPLE_MASK |
1338       NV50_NEW_3D_RASTERIZER | NV50_NEW_3D_ZSA | NV50_NEW_3D_BLEND |
1339       NV50_NEW_3D_TEXTURES | NV50_NEW_3D_SAMPLERS | NV50_NEW_3D_WINDOW_RECTS |
1340       NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_FRAGPROG);
1341   nv50->scissors_dirty |= 1;
1342
1343   nv50->base.pipe.set_min_samples(&nv50->base.pipe, blit->saved.min_samples);
1344}
1345
1346
1347static void
1348nv50_blit_3d(struct nv50_context *nv50, const struct pipe_blit_info *info)
1349{
1350   struct nv50_blitctx *blit = nv50->blit;
1351   struct nouveau_pushbuf *push = nv50->base.pushbuf;
1352   struct pipe_resource *src = info->src.resource;
1353   struct pipe_resource *dst = info->dst.resource;
1354   int32_t minx, maxx, miny, maxy;
1355   int32_t i;
1356   float x0, x1, y0, y1, z;
1357   float dz;
1358   float x_range, y_range;
1359   float tri_x, tri_y;
1360
1361   blit->mode = nv50_blit_select_mode(info);
1362   blit->color_mask = nv50_blit_derive_color_mask(info);
1363   blit->filter = nv50_blit_get_filter(info);
1364   blit->render_condition_enable = info->render_condition_enable;
1365
1366   nv50_blit_select_fp(blit, info);
1367   nv50_blitctx_pre_blit(blit, info);
1368
1369   nv50_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format);
1370   nv50_blit_set_src(blit, src, info->src.level, -1, info->src.format,
1371                     blit->filter);
1372
1373   nv50_blitctx_prepare_state(blit);
1374
1375   nv50_state_validate_3d(nv50, ~0);
1376
1377   x_range = (float)info->src.box.width / (float)info->dst.box.width;
1378   y_range = (float)info->src.box.height / (float)info->dst.box.height;
1379
1380   tri_x = 16384 << nv50_miptree(dst)->ms_x;
1381   tri_y = 16384 << nv50_miptree(dst)->ms_y;
1382
1383   x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x;
1384   y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y;
1385
1386   x1 = x0 + tri_x * x_range;
1387   y1 = y0 + tri_y * y_range;
1388
1389   x0 *= (float)(1 << nv50_miptree(src)->ms_x);
1390   x1 *= (float)(1 << nv50_miptree(src)->ms_x);
1391   y0 *= (float)(1 << nv50_miptree(src)->ms_y);
1392   y1 *= (float)(1 << nv50_miptree(src)->ms_y);
1393
1394   /* XXX: multiply by 6 for cube arrays ? */
1395   dz = (float)info->src.box.depth / (float)info->dst.box.depth;
1396   z = (float)info->src.box.z;
1397   if (nv50_miptree(src)->layout_3d)
1398      z += 0.5f * dz;
1399
1400   if (src->last_level > 0) {
1401      /* If there are mip maps, GPU always assumes normalized coordinates. */
1402      const unsigned l = info->src.level;
1403      const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l);
1404      const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l);
1405      x0 /= fh;
1406      x1 /= fh;
1407      y0 /= fv;
1408      y1 /= fv;
1409      if (nv50_miptree(src)->layout_3d) {
1410         z /= u_minify(src->depth0, l);
1411         dz /= u_minify(src->depth0, l);
1412      }
1413   }
1414
1415   BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
1416   PUSH_DATA (push, 0);
1417   BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
1418   PUSH_DATA (push, 0x1);
1419
1420   /* Draw a large triangle in screen coordinates covering the whole
1421    * render target, with scissors defining the destination region.
1422    * The vertex is supplied with non-normalized texture coordinates
1423    * arranged in a way to yield the desired offset and scale.
1424    */
1425
1426   minx = info->dst.box.x;
1427   maxx = info->dst.box.x + info->dst.box.width;
1428   miny = info->dst.box.y;
1429   maxy = info->dst.box.y + info->dst.box.height;
1430   if (info->scissor_enable) {
1431      minx = MAX2(minx, info->scissor.minx);
1432      maxx = MIN2(maxx, info->scissor.maxx);
1433      miny = MAX2(miny, info->scissor.miny);
1434      maxy = MIN2(maxy, info->scissor.maxy);
1435   }
1436   BEGIN_NV04(push, NV50_3D(SCISSOR_HORIZ(0)), 2);
1437   PUSH_DATA (push, (maxx << 16) | minx);
1438   PUSH_DATA (push, (maxy << 16) | miny);
1439
1440   for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
1441      if (info->dst.box.z + i) {
1442         BEGIN_NV04(push, NV50_3D(LAYER), 1);
1443         PUSH_DATA (push, info->dst.box.z + i);
1444      }
1445      PUSH_SPACE(push, 32);
1446      BEGIN_NV04(push, NV50_3D(VERTEX_BEGIN_GL), 1);
1447      PUSH_DATA (push, NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES);
1448      BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1449      PUSH_DATAf(push, x0);
1450      PUSH_DATAf(push, y0);
1451      PUSH_DATAf(push, z);
1452      BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1453      PUSH_DATAf(push, 0.0f);
1454      PUSH_DATAf(push, 0.0f);
1455      BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1456      PUSH_DATAf(push, x1);
1457      PUSH_DATAf(push, y0);
1458      PUSH_DATAf(push, z);
1459      BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1460      PUSH_DATAf(push, tri_x);
1461      PUSH_DATAf(push, 0.0f);
1462      BEGIN_NV04(push, NV50_3D(VTX_ATTR_3F_X(1)), 3);
1463      PUSH_DATAf(push, x0);
1464      PUSH_DATAf(push, y1);
1465      PUSH_DATAf(push, z);
1466      BEGIN_NV04(push, NV50_3D(VTX_ATTR_2F_X(0)), 2);
1467      PUSH_DATAf(push, 0.0f);
1468      PUSH_DATAf(push, tri_y);
1469      BEGIN_NV04(push, NV50_3D(VERTEX_END_GL), 1);
1470      PUSH_DATA (push, 0);
1471   }
1472   if (info->dst.box.z + info->dst.box.depth - 1) {
1473      BEGIN_NV04(push, NV50_3D(LAYER), 1);
1474      PUSH_DATA (push, 0);
1475   }
1476
1477   /* re-enable normally constant state */
1478
1479   BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
1480   PUSH_DATA (push, 1);
1481
1482   nv50_blitctx_post_blit(blit);
1483}
1484
1485static void
1486nv50_blit_eng2d(struct nv50_context *nv50, const struct pipe_blit_info *info)
1487{
1488   struct nouveau_pushbuf *push = nv50->base.pushbuf;
1489   struct nv50_miptree *dst = nv50_miptree(info->dst.resource);
1490   struct nv50_miptree *src = nv50_miptree(info->src.resource);
1491   const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0;
1492   const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0;
1493   const int32_t dz = info->dst.box.z;
1494   const int32_t sz = info->src.box.z;
1495   uint32_t dstw, dsth;
1496   int32_t dstx, dsty;
1497   int64_t srcx, srcy;
1498   int64_t du_dx, dv_dy;
1499   int i;
1500   uint32_t mode;
1501   uint32_t mask = nv50_blit_eng2d_get_mask(info);
1502   bool b;
1503
1504   mode = nv50_blit_get_filter(info) ?
1505      NV50_2D_BLIT_CONTROL_FILTER_BILINEAR :
1506      NV50_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE;
1507   mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ?
1508      NV50_2D_BLIT_CONTROL_ORIGIN_CORNER : NV50_2D_BLIT_CONTROL_ORIGIN_CENTER;
1509
1510   du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width;
1511   dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height;
1512
1513   b = info->dst.format == info->src.format;
1514   nv50_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b);
1515   nv50_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b);
1516
1517   if (info->scissor_enable) {
1518      BEGIN_NV04(push, NV50_2D(CLIP_X), 5);
1519      PUSH_DATA (push, info->scissor.minx << dst->ms_x);
1520      PUSH_DATA (push, info->scissor.miny << dst->ms_y);
1521      PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x);
1522      PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y);
1523      PUSH_DATA (push, 1); /* enable */
1524   }
1525
1526   if (nv50->cond_query && info->render_condition_enable) {
1527      BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
1528      PUSH_DATA (push, nv50->cond_condmode);
1529   }
1530
1531   if (mask != 0xffffffff) {
1532      BEGIN_NV04(push, NV50_2D(ROP), 1);
1533      PUSH_DATA (push, 0xca); /* DPSDxax */
1534      BEGIN_NV04(push, NV50_2D(PATTERN_COLOR_FORMAT), 1);
1535      PUSH_DATA (push, NV50_2D_PATTERN_COLOR_FORMAT_A8R8G8B8);
1536      BEGIN_NV04(push, NV50_2D(PATTERN_BITMAP_COLOR(0)), 4);
1537      PUSH_DATA (push, 0x00000000);
1538      PUSH_DATA (push, mask);
1539      PUSH_DATA (push, 0xffffffff);
1540      PUSH_DATA (push, 0xffffffff);
1541      BEGIN_NV04(push, NV50_2D(OPERATION), 1);
1542      PUSH_DATA (push, NV50_2D_OPERATION_ROP);
1543   } else
1544   if (info->src.format != info->dst.format) {
1545      if (info->src.format == PIPE_FORMAT_R8_UNORM ||
1546          info->src.format == PIPE_FORMAT_R16_UNORM ||
1547          info->src.format == PIPE_FORMAT_R16_FLOAT ||
1548          info->src.format == PIPE_FORMAT_R32_FLOAT) {
1549         mask = 0xffff0000; /* also makes condition for OPERATION reset true */
1550         BEGIN_NV04(push, NV50_2D(BETA4), 2);
1551         PUSH_DATA (push, mask);
1552         PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY_PREMULT);
1553      }
1554   }
1555
1556   if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) {
1557      /* ms_x is always >= ms_y */
1558      du_dx <<= src->ms_x - dst->ms_x;
1559      dv_dy <<= src->ms_y - dst->ms_y;
1560   } else {
1561      du_dx >>= dst->ms_x - src->ms_x;
1562      dv_dy >>= dst->ms_y - src->ms_y;
1563   }
1564
1565   srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32);
1566   srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32);
1567
1568   if (src->base.base.nr_samples > dst->base.base.nr_samples) {
1569      /* center src coorinates for proper MS resolve filtering */
1570      srcx += (int64_t)1 << (src->ms_x + 31);
1571      srcy += (int64_t)1 << (src->ms_y + 31);
1572   }
1573
1574   dstx = info->dst.box.x << dst->ms_x;
1575   dsty = info->dst.box.y << dst->ms_y;
1576
1577   dstw = info->dst.box.width << dst->ms_x;
1578   dsth = info->dst.box.height << dst->ms_y;
1579
1580   if (dstx < 0) {
1581      dstw += dstx;
1582      srcx -= du_dx * dstx;
1583      dstx = 0;
1584   }
1585   if (dsty < 0) {
1586      dsth += dsty;
1587      srcy -= dv_dy * dsty;
1588      dsty = 0;
1589   }
1590
1591   BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1);
1592   PUSH_DATA (push, mode);
1593   BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4);
1594   PUSH_DATA (push, dstx);
1595   PUSH_DATA (push, dsty);
1596   PUSH_DATA (push, dstw);
1597   PUSH_DATA (push, dsth);
1598   BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4);
1599   PUSH_DATA (push, du_dx);
1600   PUSH_DATA (push, du_dx >> 32);
1601   PUSH_DATA (push, dv_dy);
1602   PUSH_DATA (push, dv_dy >> 32);
1603
1604   BCTX_REFN(nv50->bufctx, 2D, &dst->base, WR);
1605   BCTX_REFN(nv50->bufctx, 2D, &src->base, RD);
1606   nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx);
1607   if (nouveau_pushbuf_validate(nv50->base.pushbuf))
1608      return;
1609
1610   for (i = 0; i < info->dst.box.depth; ++i) {
1611      if (i > 0) {
1612         /* no scaling in z-direction possible for eng2d blits */
1613         if (dst->layout_3d) {
1614            BEGIN_NV04(push, NV50_2D(DST_LAYER), 1);
1615            PUSH_DATA (push, info->dst.box.z + i);
1616         } else {
1617            const unsigned z = info->dst.box.z + i;
1618            const uint64_t address = dst->base.address +
1619               dst->level[info->dst.level].offset +
1620               z * dst->layer_stride;
1621            BEGIN_NV04(push, NV50_2D(DST_ADDRESS_HIGH), 2);
1622            PUSH_DATAh(push, address);
1623            PUSH_DATA (push, address);
1624         }
1625         if (src->layout_3d) {
1626            /* not possible because of depth tiling */
1627            assert(0);
1628         } else {
1629            const unsigned z = info->src.box.z + i;
1630            const uint64_t address = src->base.address +
1631               src->level[info->src.level].offset +
1632               z * src->layer_stride;
1633            BEGIN_NV04(push, NV50_2D(SRC_ADDRESS_HIGH), 2);
1634            PUSH_DATAh(push, address);
1635            PUSH_DATA (push, address);
1636         }
1637         BEGIN_NV04(push, NV50_2D(BLIT_SRC_Y_INT), 1); /* trigger */
1638         PUSH_DATA (push, srcy >> 32);
1639      } else {
1640         BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4);
1641         PUSH_DATA (push, srcx);
1642         PUSH_DATA (push, srcx >> 32);
1643         PUSH_DATA (push, srcy);
1644         PUSH_DATA (push, srcy >> 32);
1645      }
1646   }
1647   nv50_bufctx_fence(nv50->bufctx, false);
1648
1649   nouveau_bufctx_reset(nv50->bufctx, NV50_BIND_2D);
1650
1651   if (info->scissor_enable) {
1652      BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
1653      PUSH_DATA (push, 0);
1654   }
1655   if (mask != 0xffffffff) {
1656      BEGIN_NV04(push, NV50_2D(OPERATION), 1);
1657      PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
1658   }
1659   if (nv50->cond_query && info->render_condition_enable) {
1660      BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
1661      PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
1662   }
1663}
1664
1665static void
1666nv50_blit(struct pipe_context *pipe, const struct pipe_blit_info *info)
1667{
1668   struct nv50_context *nv50 = nv50_context(pipe);
1669   struct nouveau_pushbuf *push = nv50->base.pushbuf;
1670   bool eng3d = FALSE;
1671
1672   if (info->src.box.width == 0 || info->src.box.height == 0 ||
1673       info->dst.box.width == 0 || info->dst.box.height == 0) {
1674      pipe_debug_message(&nv50->base.debug, ERROR,
1675                         "Blit with zero-size src or dst box");
1676      return;
1677   }
1678
1679   if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
1680      if (!(info->mask & PIPE_MASK_ZS))
1681         return;
1682      if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT ||
1683          info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)
1684         eng3d = true;
1685      if (info->filter != PIPE_TEX_FILTER_NEAREST)
1686         eng3d = true;
1687   } else {
1688      if (!(info->mask & PIPE_MASK_RGBA))
1689         return;
1690      if (info->mask != PIPE_MASK_RGBA)
1691         eng3d = true;
1692   }
1693
1694   if (nv50_miptree(info->src.resource)->layout_3d) {
1695      eng3d = true;
1696   } else
1697   if (info->src.box.depth != info->dst.box.depth) {
1698      eng3d = true;
1699      debug_printf("blit: cannot filter array or cube textures in z direction");
1700   }
1701
1702   if (!eng3d && info->dst.format != info->src.format) {
1703      if (!nv50_2d_dst_format_faithful(info->dst.format) ||
1704          !nv50_2d_src_format_faithful(info->src.format)) {
1705         eng3d = true;
1706      } else
1707      if (!nv50_2d_src_format_faithful(info->src.format)) {
1708         if (!util_format_is_luminance(info->src.format)) {
1709            if (util_format_is_intensity(info->src.format))
1710               eng3d = true;
1711            else
1712            if (!nv50_2d_dst_format_ops_supported(info->dst.format))
1713               eng3d = true;
1714            else
1715               eng3d = !nv50_2d_format_supported(info->src.format);
1716         }
1717      } else
1718      if (util_format_is_luminance_alpha(info->src.format))
1719         eng3d = true;
1720   }
1721
1722   if (info->src.resource->nr_samples == 8 &&
1723       info->dst.resource->nr_samples <= 1)
1724      eng3d = true;
1725
1726   if (info->num_window_rectangles > 0 || info->window_rectangle_include)
1727      eng3d = true;
1728
1729   /* FIXME: can't make this work with eng2d anymore */
1730   if ((info->src.resource->nr_samples | 1) !=
1731       (info->dst.resource->nr_samples | 1))
1732      eng3d = true;
1733
1734   /* FIXME: find correct src coordinate adjustments */
1735   if ((info->src.box.width !=  info->dst.box.width &&
1736        info->src.box.width != -info->dst.box.width) ||
1737       (info->src.box.height !=  info->dst.box.height &&
1738        info->src.box.height != -info->dst.box.height))
1739      eng3d = true;
1740
1741   if (nv50->screen->num_occlusion_queries_active) {
1742      BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
1743      PUSH_DATA (push, 0);
1744   }
1745
1746   if (!eng3d)
1747      nv50_blit_eng2d(nv50, info);
1748   else
1749      nv50_blit_3d(nv50, info);
1750
1751   if (nv50->screen->num_occlusion_queries_active) {
1752      BEGIN_NV04(push, NV50_3D(SAMPLECNT_ENABLE), 1);
1753      PUSH_DATA (push, 1);
1754   }
1755}
1756
1757static void
1758nv50_flush_resource(struct pipe_context *ctx,
1759                    struct pipe_resource *resource)
1760{
1761}
1762
1763bool
1764nv50_blitter_create(struct nv50_screen *screen)
1765{
1766   screen->blitter = CALLOC_STRUCT(nv50_blitter);
1767   if (!screen->blitter) {
1768      NOUVEAU_ERR("failed to allocate blitter struct\n");
1769      return false;
1770   }
1771
1772   (void) mtx_init(&screen->blitter->mutex, mtx_plain);
1773
1774   nv50_blitter_make_vp(screen->blitter);
1775   nv50_blitter_make_sampler(screen->blitter);
1776
1777   return true;
1778}
1779
1780void
1781nv50_blitter_destroy(struct nv50_screen *screen)
1782{
1783   struct nv50_blitter *blitter = screen->blitter;
1784   unsigned i, m;
1785
1786   for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) {
1787      for (m = 0; m < NV50_BLIT_MODES; ++m) {
1788         struct nv50_program *prog = blitter->fp[i][m];
1789         if (prog) {
1790            nv50_program_destroy(NULL, prog);
1791            FREE((void *)prog->pipe.tokens);
1792            FREE(prog);
1793         }
1794      }
1795   }
1796
1797   mtx_destroy(&blitter->mutex);
1798   FREE(blitter);
1799}
1800
1801bool
1802nv50_blitctx_create(struct nv50_context *nv50)
1803{
1804   nv50->blit = CALLOC_STRUCT(nv50_blitctx);
1805   if (!nv50->blit) {
1806      NOUVEAU_ERR("failed to allocate blit context\n");
1807      return false;
1808   }
1809
1810   nv50->blit->nv50 = nv50;
1811
1812   nv50->blit->rast.pipe.half_pixel_center = 1;
1813
1814   return true;
1815}
1816
1817void
1818nv50_init_surface_functions(struct nv50_context *nv50)
1819{
1820   struct pipe_context *pipe = &nv50->base.pipe;
1821
1822   pipe->resource_copy_region = nv50_resource_copy_region;
1823   pipe->blit = nv50_blit;
1824   pipe->flush_resource = nv50_flush_resource;
1825   pipe->clear_texture = nv50_clear_texture;
1826   pipe->clear_render_target = nv50_clear_render_target;
1827   pipe->clear_depth_stencil = nv50_clear_depth_stencil;
1828   pipe->clear_buffer = nv50_clear_buffer;
1829}
1830