1/* 2 * Copyright (C) 2018 Alyssa Rosenzweig <alyssa@rosenzweig.io> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 */ 23 24#include "main/mtypes.h" 25#include "compiler/glsl/standalone.h" 26#include "compiler/glsl/glsl_to_nir.h" 27#include "compiler/nir_types.h" 28#include "midgard_compile.h" 29#include "disassemble.h" 30#include "util/u_dynarray.h" 31 32bool c_do_mat_op_to_vec(struct exec_list *instructions); 33 34static void 35finalise_to_disk(const char *filename, struct util_dynarray *data) 36{ 37 FILE *fp; 38 fp = fopen(filename, "wb"); 39 fwrite(data->data, 1, data->size, fp); 40 fclose(fp); 41 42 util_dynarray_fini(data); 43} 44 45static void 46compile_shader(char **argv) 47{ 48 struct gl_shader_program *prog; 49 nir_shader *nir; 50 51 struct standalone_options options = { 52 .glsl_version = 140, 53 .do_link = true, 54 }; 55 56 static struct gl_context local_ctx; 57 58 prog = standalone_compile_shader(&options, 2, argv, &local_ctx); 59 prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT; 60 61 for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { 62 if (prog->_LinkedShaders[i] == NULL) 63 continue; 64 65 c_do_mat_op_to_vec(prog->_LinkedShaders[i]->ir); 66 } 67 68 midgard_program compiled; 69 nir = glsl_to_nir(&local_ctx, prog, MESA_SHADER_VERTEX, &midgard_nir_options); 70 midgard_compile_shader_nir(nir, &compiled, false); 71 finalise_to_disk("vertex.bin", &compiled.compiled); 72 73 nir = glsl_to_nir(&local_ctx, prog, MESA_SHADER_FRAGMENT, &midgard_nir_options); 74 midgard_compile_shader_nir(nir, &compiled, false); 75 finalise_to_disk("fragment.bin", &compiled.compiled); 76} 77 78static void 79compile_blend(char **argv) 80{ 81 struct gl_shader_program *prog; 82 nir_shader *nir; 83 84 struct standalone_options options = { 85 .glsl_version = 140, 86 }; 87 88 static struct gl_context local_ctx; 89 90 prog = standalone_compile_shader(&options, 1, argv, &local_ctx); 91 prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT; 92 93 midgard_program program; 94 nir = glsl_to_nir(&local_ctx, prog, MESA_SHADER_FRAGMENT, &midgard_nir_options); 95 midgard_compile_shader_nir(nir, &program, true); 96 finalise_to_disk("blend.bin", &program.compiled); 97} 98 99static void 100disassemble(const char *filename) 101{ 102 FILE *fp = fopen(filename, "rb"); 103 assert(fp); 104 105 fseek(fp, 0, SEEK_END); 106 int filesize = ftell(fp); 107 rewind(fp); 108 109 unsigned char *code = malloc(filesize); 110 fread(code, 1, filesize, fp); 111 fclose(fp); 112 113 disassemble_midgard(code, filesize); 114 free(code); 115} 116 117int 118main(int argc, char **argv) 119{ 120 if (argc < 2) { 121 fprintf(stderr, "Usage: midgard_compiler command [args]\n"); 122 fprintf(stderr, "midgard_compiler compile program.vert program.frag\n"); 123 fprintf(stderr, "midgard_compiler blend program.blend\n"); 124 fprintf(stderr, "midgard_compiler disasm binary.bin\n"); 125 exit(1); 126 } 127 128 if (strcmp(argv[1], "compile") == 0) { 129 compile_shader(&argv[2]); 130 } else if (strcmp(argv[1], "blend") == 0) { 131 compile_blend(&argv[2]); 132 } else if (strcmp(argv[1], "disasm") == 0) { 133 disassemble(argv[2]); 134 } else { 135 fprintf(stderr, "Unknown command\n"); 136 exit(1); 137 } 138} 139