1848b8605Smrg/* 2848b8605Smrg * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> 3848b8605Smrg * 4848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5848b8605Smrg * copy of this software and associated documentation files (the "Software"), 6848b8605Smrg * to deal in the Software without restriction, including without limitation 7848b8605Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub 8848b8605Smrg * license, and/or sell copies of the Software, and to permit persons to whom 9848b8605Smrg * the Software is furnished to do so, subject to the following conditions: 10848b8605Smrg * 11848b8605Smrg * The above copyright notice and this permission notice (including the next 12848b8605Smrg * paragraph) shall be included in all copies or substantial portions of the 13848b8605Smrg * Software. 14848b8605Smrg * 15848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16848b8605Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18848b8605Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19848b8605Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20848b8605Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21848b8605Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22848b8605Smrg 23848b8605Smrg#include "draw/draw_context.h" 24848b8605Smrg 25848b8605Smrg#include "util/u_memory.h" 26848b8605Smrg#include "util/u_sampler.h" 27b8e80941Smrg#include "util/simple_list.h" 28848b8605Smrg#include "util/u_upload_mgr.h" 29b8e80941Smrg#include "util/os_time.h" 30848b8605Smrg#include "vl/vl_decoder.h" 31848b8605Smrg#include "vl/vl_video_buffer.h" 32848b8605Smrg 33848b8605Smrg#include "r300_cb.h" 34848b8605Smrg#include "r300_context.h" 35848b8605Smrg#include "r300_emit.h" 36848b8605Smrg#include "r300_screen.h" 37848b8605Smrg#include "r300_screen_buffer.h" 38848b8605Smrg#include "compiler/radeon_regalloc.h" 39848b8605Smrg 40848b8605Smrg#include <inttypes.h> 41848b8605Smrg 42848b8605Smrgstatic void r300_release_referenced_objects(struct r300_context *r300) 43848b8605Smrg{ 44848b8605Smrg struct pipe_framebuffer_state *fb = 45848b8605Smrg (struct pipe_framebuffer_state*)r300->fb_state.state; 46848b8605Smrg struct r300_textures_state *textures = 47848b8605Smrg (struct r300_textures_state*)r300->textures_state.state; 48848b8605Smrg unsigned i; 49848b8605Smrg 50848b8605Smrg /* Framebuffer state. */ 51848b8605Smrg util_unreference_framebuffer_state(fb); 52848b8605Smrg 53848b8605Smrg /* Textures. */ 54848b8605Smrg for (i = 0; i < textures->sampler_view_count; i++) 55848b8605Smrg pipe_sampler_view_reference( 56848b8605Smrg (struct pipe_sampler_view**)&textures->sampler_views[i], NULL); 57848b8605Smrg 58848b8605Smrg /* The special dummy texture for texkill. */ 59848b8605Smrg if (r300->texkill_sampler) { 60848b8605Smrg pipe_sampler_view_reference( 61848b8605Smrg (struct pipe_sampler_view**)&r300->texkill_sampler, 62848b8605Smrg NULL); 63848b8605Smrg } 64848b8605Smrg 65848b8605Smrg /* Manually-created vertex buffers. */ 66b8e80941Smrg pipe_vertex_buffer_unreference(&r300->dummy_vb); 67848b8605Smrg pb_reference(&r300->vbo, NULL); 68848b8605Smrg 69848b8605Smrg r300->context.delete_depth_stencil_alpha_state(&r300->context, 70848b8605Smrg r300->dsa_decompress_zmask); 71848b8605Smrg} 72848b8605Smrg 73848b8605Smrgstatic void r300_destroy_context(struct pipe_context* context) 74848b8605Smrg{ 75848b8605Smrg struct r300_context* r300 = r300_context(context); 76848b8605Smrg 77848b8605Smrg if (r300->cs && r300->hyperz_enabled) { 78848b8605Smrg r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE); 79848b8605Smrg } 80848b8605Smrg if (r300->cs && r300->cmask_access) { 81848b8605Smrg r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_CMASK_ACCESS, FALSE); 82848b8605Smrg } 83848b8605Smrg 84848b8605Smrg if (r300->blitter) 85848b8605Smrg util_blitter_destroy(r300->blitter); 86848b8605Smrg if (r300->draw) 87848b8605Smrg draw_destroy(r300->draw); 88848b8605Smrg 89848b8605Smrg if (r300->uploader) 90848b8605Smrg u_upload_destroy(r300->uploader); 91b8e80941Smrg if (r300->context.stream_uploader) 92b8e80941Smrg u_upload_destroy(r300->context.stream_uploader); 93848b8605Smrg 94848b8605Smrg /* XXX: This function assumes r300->query_list was initialized */ 95848b8605Smrg r300_release_referenced_objects(r300); 96848b8605Smrg 97848b8605Smrg if (r300->cs) 98848b8605Smrg r300->rws->cs_destroy(r300->cs); 99b8e80941Smrg if (r300->ctx) 100b8e80941Smrg r300->rws->ctx_destroy(r300->ctx); 101848b8605Smrg 102848b8605Smrg rc_destroy_regalloc_state(&r300->fs_regalloc_state); 103848b8605Smrg 104848b8605Smrg /* XXX: No way to tell if this was initialized or not? */ 105b8e80941Smrg slab_destroy_child(&r300->pool_transfers); 106848b8605Smrg 107848b8605Smrg /* Free the structs allocated in r300_setup_atoms() */ 108848b8605Smrg if (r300->aa_state.state) { 109848b8605Smrg FREE(r300->aa_state.state); 110848b8605Smrg FREE(r300->blend_color_state.state); 111848b8605Smrg FREE(r300->clip_state.state); 112848b8605Smrg FREE(r300->fb_state.state); 113848b8605Smrg FREE(r300->gpu_flush.state); 114848b8605Smrg FREE(r300->hyperz_state.state); 115848b8605Smrg FREE(r300->invariant_state.state); 116848b8605Smrg FREE(r300->rs_block_state.state); 117848b8605Smrg FREE(r300->sample_mask.state); 118848b8605Smrg FREE(r300->scissor_state.state); 119848b8605Smrg FREE(r300->textures_state.state); 120848b8605Smrg FREE(r300->vap_invariant_state.state); 121848b8605Smrg FREE(r300->viewport_state.state); 122848b8605Smrg FREE(r300->ztop_state.state); 123848b8605Smrg FREE(r300->fs_constants.state); 124848b8605Smrg FREE(r300->vs_constants.state); 125848b8605Smrg if (!r300->screen->caps.has_tcl) { 126848b8605Smrg FREE(r300->vertex_stream_state.state); 127848b8605Smrg } 128848b8605Smrg } 129848b8605Smrg FREE(r300); 130848b8605Smrg} 131848b8605Smrg 132848b8605Smrgstatic void r300_flush_callback(void *data, unsigned flags, 133848b8605Smrg struct pipe_fence_handle **fence) 134848b8605Smrg{ 135848b8605Smrg struct r300_context* const cs_context_copy = data; 136848b8605Smrg 137848b8605Smrg r300_flush(&cs_context_copy->context, flags, fence); 138848b8605Smrg} 139848b8605Smrg 140848b8605Smrg#define R300_INIT_ATOM(atomname, atomsize) \ 141848b8605Smrg do { \ 142848b8605Smrg r300->atomname.name = #atomname; \ 143848b8605Smrg r300->atomname.state = NULL; \ 144848b8605Smrg r300->atomname.size = atomsize; \ 145848b8605Smrg r300->atomname.emit = r300_emit_##atomname; \ 146848b8605Smrg r300->atomname.dirty = FALSE; \ 147848b8605Smrg } while (0) 148848b8605Smrg 149848b8605Smrg#define R300_ALLOC_ATOM(atomname, statetype) \ 150848b8605Smrgdo { \ 151848b8605Smrg r300->atomname.state = CALLOC_STRUCT(statetype); \ 152848b8605Smrg if (r300->atomname.state == NULL) \ 153848b8605Smrg return FALSE; \ 154848b8605Smrg} while (0) 155848b8605Smrg 156848b8605Smrgstatic boolean r300_setup_atoms(struct r300_context* r300) 157848b8605Smrg{ 158848b8605Smrg boolean is_rv350 = r300->screen->caps.is_rv350; 159848b8605Smrg boolean is_r500 = r300->screen->caps.is_r500; 160848b8605Smrg boolean has_tcl = r300->screen->caps.has_tcl; 161848b8605Smrg 162848b8605Smrg /* Create the actual atom list. 163848b8605Smrg * 164848b8605Smrg * Some atoms never change size, others change every emit - those have 165848b8605Smrg * the size of 0 here. 166848b8605Smrg * 167848b8605Smrg * NOTE: The framebuffer state is split into these atoms: 168848b8605Smrg * - gpu_flush (unpipelined regs) 169848b8605Smrg * - aa_state (unpipelined regs) 170848b8605Smrg * - fb_state (unpipelined regs) 171848b8605Smrg * - hyperz_state (unpipelined regs followed by pipelined ones) 172848b8605Smrg * - fb_state_pipelined (pipelined regs) 173848b8605Smrg * The motivation behind this is to be able to emit a strict 174848b8605Smrg * subset of the regs, and to have reasonable register ordering. */ 175848b8605Smrg /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */ 176848b8605Smrg R300_INIT_ATOM(gpu_flush, 9); 177848b8605Smrg R300_INIT_ATOM(aa_state, 4); 178848b8605Smrg R300_INIT_ATOM(fb_state, 0); 179b8e80941Smrg R300_INIT_ATOM(hyperz_state, is_r500 || is_rv350 ? 10 : 8); 180848b8605Smrg /* ZB (unpipelined), SC. */ 181848b8605Smrg R300_INIT_ATOM(ztop_state, 2); 182848b8605Smrg /* ZB, FG. */ 183b8e80941Smrg R300_INIT_ATOM(dsa_state, is_r500 ? 10 : 6); 184848b8605Smrg /* RB3D. */ 185848b8605Smrg R300_INIT_ATOM(blend_state, 8); 186848b8605Smrg R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2); 187848b8605Smrg /* SC. */ 188848b8605Smrg R300_INIT_ATOM(sample_mask, 2); 189848b8605Smrg R300_INIT_ATOM(scissor_state, 3); 190848b8605Smrg /* GB, FG, GA, SU, SC, RB3D. */ 191848b8605Smrg R300_INIT_ATOM(invariant_state, 14 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0)); 192848b8605Smrg /* VAP. */ 193848b8605Smrg R300_INIT_ATOM(viewport_state, 9); 194848b8605Smrg R300_INIT_ATOM(pvs_flush, 2); 195b8e80941Smrg R300_INIT_ATOM(vap_invariant_state, is_r500 || !has_tcl ? 11 : 9); 196848b8605Smrg R300_INIT_ATOM(vertex_stream_state, 0); 197848b8605Smrg R300_INIT_ATOM(vs_state, 0); 198848b8605Smrg R300_INIT_ATOM(vs_constants, 0); 199848b8605Smrg R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0); 200848b8605Smrg /* VAP, RS, GA, GB, SU, SC. */ 201848b8605Smrg R300_INIT_ATOM(rs_block_state, 0); 202848b8605Smrg R300_INIT_ATOM(rs_state, 0); 203848b8605Smrg /* SC, US. */ 204848b8605Smrg R300_INIT_ATOM(fb_state_pipelined, 8); 205848b8605Smrg /* US. */ 206848b8605Smrg R300_INIT_ATOM(fs, 0); 207848b8605Smrg R300_INIT_ATOM(fs_rc_constant_state, 0); 208848b8605Smrg R300_INIT_ATOM(fs_constants, 0); 209848b8605Smrg /* TX. */ 210848b8605Smrg R300_INIT_ATOM(texture_cache_inval, 2); 211848b8605Smrg R300_INIT_ATOM(textures_state, 0); 212848b8605Smrg /* Clear commands */ 213848b8605Smrg R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0); 214848b8605Smrg R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0); 215848b8605Smrg R300_INIT_ATOM(cmask_clear, 4); 216848b8605Smrg /* ZB (unpipelined), SU. */ 217848b8605Smrg R300_INIT_ATOM(query_start, 4); 218848b8605Smrg 219848b8605Smrg /* Replace emission functions for r500. */ 220848b8605Smrg if (is_r500) { 221848b8605Smrg r300->fs.emit = r500_emit_fs; 222848b8605Smrg r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state; 223848b8605Smrg r300->fs_constants.emit = r500_emit_fs_constants; 224848b8605Smrg } 225848b8605Smrg 226848b8605Smrg /* Some non-CSO atoms need explicit space to store the state locally. */ 227848b8605Smrg R300_ALLOC_ATOM(aa_state, r300_aa_state); 228848b8605Smrg R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state); 229848b8605Smrg R300_ALLOC_ATOM(clip_state, r300_clip_state); 230848b8605Smrg R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state); 231848b8605Smrg R300_ALLOC_ATOM(invariant_state, r300_invariant_state); 232848b8605Smrg R300_ALLOC_ATOM(textures_state, r300_textures_state); 233848b8605Smrg R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state); 234848b8605Smrg R300_ALLOC_ATOM(viewport_state, r300_viewport_state); 235848b8605Smrg R300_ALLOC_ATOM(ztop_state, r300_ztop_state); 236848b8605Smrg R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state); 237848b8605Smrg R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state); 238848b8605Smrg r300->sample_mask.state = malloc(4); 239848b8605Smrg R300_ALLOC_ATOM(scissor_state, pipe_scissor_state); 240848b8605Smrg R300_ALLOC_ATOM(rs_block_state, r300_rs_block); 241848b8605Smrg R300_ALLOC_ATOM(fs_constants, r300_constant_buffer); 242848b8605Smrg R300_ALLOC_ATOM(vs_constants, r300_constant_buffer); 243848b8605Smrg if (!r300->screen->caps.has_tcl) { 244848b8605Smrg R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state); 245848b8605Smrg } 246848b8605Smrg 247848b8605Smrg /* Some non-CSO atoms don't use the state pointer. */ 248848b8605Smrg r300->fb_state_pipelined.allow_null_state = TRUE; 249848b8605Smrg r300->fs_rc_constant_state.allow_null_state = TRUE; 250848b8605Smrg r300->pvs_flush.allow_null_state = TRUE; 251848b8605Smrg r300->query_start.allow_null_state = TRUE; 252848b8605Smrg r300->texture_cache_inval.allow_null_state = TRUE; 253848b8605Smrg 254848b8605Smrg /* Some states must be marked as dirty here to properly set up 255848b8605Smrg * hardware in the first command stream. */ 256848b8605Smrg r300_mark_atom_dirty(r300, &r300->invariant_state); 257848b8605Smrg r300_mark_atom_dirty(r300, &r300->pvs_flush); 258848b8605Smrg r300_mark_atom_dirty(r300, &r300->vap_invariant_state); 259848b8605Smrg r300_mark_atom_dirty(r300, &r300->texture_cache_inval); 260848b8605Smrg r300_mark_atom_dirty(r300, &r300->textures_state); 261848b8605Smrg 262848b8605Smrg return TRUE; 263848b8605Smrg} 264848b8605Smrg 265848b8605Smrg/* Not every state tracker calls every driver function before the first draw 266848b8605Smrg * call and we must initialize the command buffers somehow. */ 267848b8605Smrgstatic void r300_init_states(struct pipe_context *pipe) 268848b8605Smrg{ 269848b8605Smrg struct r300_context *r300 = r300_context(pipe); 270848b8605Smrg struct pipe_blend_color bc = {{0}}; 271848b8605Smrg struct pipe_clip_state cs = {{{0}}}; 272848b8605Smrg struct pipe_scissor_state ss = {0}; 273848b8605Smrg struct r300_gpu_flush *gpuflush = 274848b8605Smrg (struct r300_gpu_flush*)r300->gpu_flush.state; 275848b8605Smrg struct r300_vap_invariant_state *vap_invariant = 276848b8605Smrg (struct r300_vap_invariant_state*)r300->vap_invariant_state.state; 277848b8605Smrg struct r300_invariant_state *invariant = 278848b8605Smrg (struct r300_invariant_state*)r300->invariant_state.state; 279848b8605Smrg 280848b8605Smrg CB_LOCALS; 281848b8605Smrg 282848b8605Smrg pipe->set_blend_color(pipe, &bc); 283848b8605Smrg pipe->set_clip_state(pipe, &cs); 284848b8605Smrg pipe->set_scissor_states(pipe, 0, 1, &ss); 285848b8605Smrg pipe->set_sample_mask(pipe, ~0); 286848b8605Smrg 287848b8605Smrg /* Initialize the GPU flush. */ 288848b8605Smrg { 289848b8605Smrg BEGIN_CB(gpuflush->cb_flush_clean, 6); 290848b8605Smrg 291848b8605Smrg /* Flush and free renderbuffer caches. */ 292848b8605Smrg OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT, 293848b8605Smrg R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | 294848b8605Smrg R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); 295848b8605Smrg OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT, 296848b8605Smrg R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | 297848b8605Smrg R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); 298848b8605Smrg 299848b8605Smrg /* Wait until the GPU is idle. 300848b8605Smrg * This fixes random pixels sometimes appearing probably caused 301848b8605Smrg * by incomplete rendering. */ 302848b8605Smrg OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); 303848b8605Smrg END_CB; 304848b8605Smrg } 305848b8605Smrg 306848b8605Smrg /* Initialize the VAP invariant state. */ 307848b8605Smrg { 308848b8605Smrg BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size); 309848b8605Smrg OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff); 310848b8605Smrg OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4); 311848b8605Smrg OUT_CB_32F(1.0); 312848b8605Smrg OUT_CB_32F(1.0); 313848b8605Smrg OUT_CB_32F(1.0); 314848b8605Smrg OUT_CB_32F(1.0); 315848b8605Smrg OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO); 316848b8605Smrg 317848b8605Smrg if (r300->screen->caps.is_r500) { 318848b8605Smrg OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0); 319b8e80941Smrg } else if (!r300->screen->caps.has_tcl) { 320b8e80941Smrg /* RSxxx: 321b8e80941Smrg * Static VAP setup since r300_emit_vs_state() is never called. 322b8e80941Smrg */ 323b8e80941Smrg OUT_CB_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(10) | 324b8e80941Smrg R300_PVS_NUM_CNTLRS(5) | 325b8e80941Smrg R300_PVS_NUM_FPUS(2) | 326b8e80941Smrg R300_PVS_VF_MAX_VTX_NUM(5)); 327848b8605Smrg } 328848b8605Smrg END_CB; 329848b8605Smrg } 330848b8605Smrg 331848b8605Smrg /* Initialize the invariant state. */ 332848b8605Smrg { 333848b8605Smrg BEGIN_CB(invariant->cb, r300->invariant_state.size); 334848b8605Smrg OUT_CB_REG(R300_GB_SELECT, 0); 335848b8605Smrg OUT_CB_REG(R300_FG_FOG_BLEND, 0); 336848b8605Smrg OUT_CB_REG(R300_GA_OFFSET, 0); 337848b8605Smrg OUT_CB_REG(R300_SU_TEX_WRAP, 0); 338848b8605Smrg OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF); 339848b8605Smrg OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0); 340848b8605Smrg OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525); 341848b8605Smrg 342848b8605Smrg if (r300->screen->caps.is_rv350) { 343848b8605Smrg OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101); 344848b8605Smrg OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE); 345848b8605Smrg } 346848b8605Smrg 347848b8605Smrg if (r300->screen->caps.is_r500) { 348848b8605Smrg OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0); 349848b8605Smrg OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0); 350848b8605Smrg } 351848b8605Smrg END_CB; 352848b8605Smrg } 353848b8605Smrg 354848b8605Smrg /* Initialize the hyperz state. */ 355848b8605Smrg { 356848b8605Smrg struct r300_hyperz_state *hyperz = 357848b8605Smrg (struct r300_hyperz_state*)r300->hyperz_state.state; 358848b8605Smrg BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size); 359848b8605Smrg OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT, 360848b8605Smrg R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE); 361848b8605Smrg OUT_CB_REG(R300_ZB_BW_CNTL, 0); 362848b8605Smrg OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0); 363848b8605Smrg OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2); 364848b8605Smrg 365b8e80941Smrg if (r300->screen->caps.is_r500 || r300->screen->caps.is_rv350) { 366848b8605Smrg OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0); 367848b8605Smrg } 368848b8605Smrg END_CB; 369848b8605Smrg } 370848b8605Smrg} 371848b8605Smrg 372848b8605Smrgstruct pipe_context* r300_create_context(struct pipe_screen* screen, 373b8e80941Smrg void *priv, unsigned flags) 374848b8605Smrg{ 375848b8605Smrg struct r300_context* r300 = CALLOC_STRUCT(r300_context); 376848b8605Smrg struct r300_screen* r300screen = r300_screen(screen); 377848b8605Smrg struct radeon_winsys *rws = r300screen->rws; 378848b8605Smrg 379848b8605Smrg if (!r300) 380848b8605Smrg return NULL; 381848b8605Smrg 382848b8605Smrg r300->rws = rws; 383848b8605Smrg r300->screen = r300screen; 384848b8605Smrg 385848b8605Smrg r300->context.screen = screen; 386848b8605Smrg r300->context.priv = priv; 387848b8605Smrg 388848b8605Smrg r300->context.destroy = r300_destroy_context; 389848b8605Smrg 390b8e80941Smrg slab_create_child(&r300->pool_transfers, &r300screen->pool_transfers); 391848b8605Smrg 392b8e80941Smrg r300->ctx = rws->ctx_create(rws); 393b8e80941Smrg if (!r300->ctx) 394b8e80941Smrg goto fail; 395b8e80941Smrg 396b8e80941Smrg r300->cs = rws->cs_create(r300->ctx, RING_GFX, r300_flush_callback, r300, false); 397848b8605Smrg if (r300->cs == NULL) 398848b8605Smrg goto fail; 399848b8605Smrg 400848b8605Smrg if (!r300screen->caps.has_tcl) { 401848b8605Smrg /* Create a Draw. This is used for SW TCL. */ 402848b8605Smrg r300->draw = draw_create(&r300->context); 403848b8605Smrg if (r300->draw == NULL) 404848b8605Smrg goto fail; 405848b8605Smrg /* Enable our renderer. */ 406848b8605Smrg draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300)); 407848b8605Smrg /* Disable converting points/lines to triangles. */ 408848b8605Smrg draw_wide_line_threshold(r300->draw, 10000000.f); 409848b8605Smrg draw_wide_point_threshold(r300->draw, 10000000.f); 410848b8605Smrg draw_wide_point_sprites(r300->draw, FALSE); 411848b8605Smrg draw_enable_line_stipple(r300->draw, TRUE); 412848b8605Smrg draw_enable_point_sprites(r300->draw, FALSE); 413848b8605Smrg } 414848b8605Smrg 415848b8605Smrg if (!r300_setup_atoms(r300)) 416848b8605Smrg goto fail; 417848b8605Smrg 418848b8605Smrg r300_init_blit_functions(r300); 419848b8605Smrg r300_init_flush_functions(r300); 420848b8605Smrg r300_init_query_functions(r300); 421848b8605Smrg r300_init_state_functions(r300); 422848b8605Smrg r300_init_resource_functions(r300); 423848b8605Smrg r300_init_render_functions(r300); 424848b8605Smrg r300_init_states(&r300->context); 425848b8605Smrg 426848b8605Smrg r300->context.create_video_codec = vl_create_decoder; 427848b8605Smrg r300->context.create_video_buffer = vl_video_buffer_create; 428848b8605Smrg 429b8e80941Smrg r300->uploader = u_upload_create(&r300->context, 128 * 1024, 430b8e80941Smrg PIPE_BIND_CUSTOM, PIPE_USAGE_STREAM, 0); 431b8e80941Smrg r300->context.stream_uploader = u_upload_create(&r300->context, 1024 * 1024, 432b8e80941Smrg 0, PIPE_USAGE_STREAM, 0); 433b8e80941Smrg r300->context.const_uploader = r300->context.stream_uploader; 434848b8605Smrg 435848b8605Smrg r300->blitter = util_blitter_create(&r300->context); 436848b8605Smrg if (r300->blitter == NULL) 437848b8605Smrg goto fail; 438848b8605Smrg r300->blitter->draw_rectangle = r300_blitter_draw_rectangle; 439848b8605Smrg 440848b8605Smrg /* The KIL opcode needs the first texture unit to be enabled 441848b8605Smrg * on r3xx-r4xx. In order to calm down the CS checker, we bind this 442848b8605Smrg * dummy texture there. */ 443848b8605Smrg if (!r300->screen->caps.is_r500) { 444848b8605Smrg struct pipe_resource *tex; 445848b8605Smrg struct pipe_resource rtempl = {{0}}; 446848b8605Smrg struct pipe_sampler_view vtempl = {{0}}; 447848b8605Smrg 448848b8605Smrg rtempl.target = PIPE_TEXTURE_2D; 449848b8605Smrg rtempl.format = PIPE_FORMAT_I8_UNORM; 450848b8605Smrg rtempl.usage = PIPE_USAGE_IMMUTABLE; 451848b8605Smrg rtempl.width0 = 1; 452848b8605Smrg rtempl.height0 = 1; 453848b8605Smrg rtempl.depth0 = 1; 454848b8605Smrg tex = screen->resource_create(screen, &rtempl); 455848b8605Smrg 456848b8605Smrg u_sampler_view_default_template(&vtempl, tex, tex->format); 457848b8605Smrg 458848b8605Smrg r300->texkill_sampler = (struct r300_sampler_view*) 459848b8605Smrg r300->context.create_sampler_view(&r300->context, tex, &vtempl); 460848b8605Smrg 461848b8605Smrg pipe_resource_reference(&tex, NULL); 462848b8605Smrg } 463848b8605Smrg 464848b8605Smrg if (r300screen->caps.has_tcl) { 465848b8605Smrg struct pipe_resource vb; 466848b8605Smrg memset(&vb, 0, sizeof(vb)); 467848b8605Smrg vb.target = PIPE_BUFFER; 468848b8605Smrg vb.format = PIPE_FORMAT_R8_UNORM; 469848b8605Smrg vb.usage = PIPE_USAGE_DEFAULT; 470848b8605Smrg vb.width0 = sizeof(float) * 16; 471848b8605Smrg vb.height0 = 1; 472848b8605Smrg vb.depth0 = 1; 473848b8605Smrg 474b8e80941Smrg r300->dummy_vb.buffer.resource = screen->resource_create(screen, &vb); 475848b8605Smrg r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb); 476848b8605Smrg } 477848b8605Smrg 478848b8605Smrg { 479848b8605Smrg struct pipe_depth_stencil_alpha_state dsa; 480848b8605Smrg memset(&dsa, 0, sizeof(dsa)); 481848b8605Smrg dsa.depth.writemask = 1; 482848b8605Smrg 483848b8605Smrg r300->dsa_decompress_zmask = 484848b8605Smrg r300->context.create_depth_stencil_alpha_state(&r300->context, 485848b8605Smrg &dsa); 486848b8605Smrg } 487848b8605Smrg 488848b8605Smrg r300->hyperz_time_of_last_flush = os_time_get(); 489848b8605Smrg 490848b8605Smrg /* Register allocator state */ 491848b8605Smrg rc_init_regalloc_state(&r300->fs_regalloc_state); 492848b8605Smrg 493848b8605Smrg /* Print driver info. */ 494848b8605Smrg#ifdef DEBUG 495848b8605Smrg { 496848b8605Smrg#else 497848b8605Smrg if (DBG_ON(r300, DBG_INFO)) { 498848b8605Smrg#endif 499848b8605Smrg fprintf(stderr, 500848b8605Smrg "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n" 501848b8605Smrg "r300: GART size: %"PRIu64" MB, VRAM size: %"PRIu64" MB\n" 502848b8605Smrg "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n", 503848b8605Smrg r300->screen->info.drm_major, 504848b8605Smrg r300->screen->info.drm_minor, 505848b8605Smrg r300->screen->info.drm_patchlevel, 506848b8605Smrg screen->get_name(screen), 507848b8605Smrg r300->screen->info.pci_id, 508848b8605Smrg r300->screen->info.r300_num_gb_pipes, 509848b8605Smrg r300->screen->info.r300_num_z_pipes, 510848b8605Smrg r300->screen->info.gart_size >> 20, 511848b8605Smrg r300->screen->info.vram_size >> 20, 512848b8605Smrg "YES", /* XXX really? */ 513848b8605Smrg r300->screen->caps.zmask_ram ? "YES" : "NO", 514848b8605Smrg r300->screen->caps.hiz_ram ? "YES" : "NO"); 515848b8605Smrg } 516848b8605Smrg 517848b8605Smrg return &r300->context; 518848b8605Smrg 519848b8605Smrgfail: 520848b8605Smrg r300_destroy_context(&r300->context); 521848b8605Smrg return NULL; 522848b8605Smrg} 523