1/* 2 * Copyright 2012 Advanced Micro Devices, Inc. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#ifndef SI_STATE_H 26#define SI_STATE_H 27 28#include "si_pm4.h" 29 30#include "pipebuffer/pb_slab.h" 31#include "util/u_blitter.h" 32 33#define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1) 34#define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1) 35 36#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS 37#define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */ 38#define SI_NUM_CONST_BUFFERS 16 39#define SI_NUM_IMAGES 16 40#define SI_NUM_SHADER_BUFFERS 16 41 42struct si_screen; 43struct si_shader; 44struct si_shader_selector; 45struct si_texture; 46struct si_qbo_state; 47 48struct si_state_blend { 49 struct si_pm4_state pm4; 50 uint32_t cb_target_mask; 51 /* Set 0xf or 0x0 (4 bits) per render target if the following is 52 * true. ANDed with spi_shader_col_format. 53 */ 54 unsigned cb_target_enabled_4bit; 55 unsigned blend_enable_4bit; 56 unsigned need_src_alpha_4bit; 57 unsigned commutative_4bit; 58 bool alpha_to_coverage:1; 59 bool alpha_to_one:1; 60 bool dual_src_blend:1; 61 bool logicop_enable:1; 62}; 63 64struct si_state_rasterizer { 65 struct si_pm4_state pm4; 66 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */ 67 struct si_pm4_state *pm4_poly_offset; 68 unsigned pa_sc_line_stipple; 69 unsigned pa_cl_clip_cntl; 70 float line_width; 71 float max_point_size; 72 unsigned sprite_coord_enable:8; 73 unsigned clip_plane_enable:8; 74 unsigned half_pixel_center:1; 75 unsigned flatshade:1; 76 unsigned two_side:1; 77 unsigned multisample_enable:1; 78 unsigned force_persample_interp:1; 79 unsigned line_stipple_enable:1; 80 unsigned poly_stipple_enable:1; 81 unsigned line_smooth:1; 82 unsigned poly_smooth:1; 83 unsigned uses_poly_offset:1; 84 unsigned clamp_fragment_color:1; 85 unsigned clamp_vertex_color:1; 86 unsigned rasterizer_discard:1; 87 unsigned scissor_enable:1; 88 unsigned clip_halfz:1; 89}; 90 91struct si_dsa_stencil_ref_part { 92 uint8_t valuemask[2]; 93 uint8_t writemask[2]; 94}; 95 96struct si_dsa_order_invariance { 97 /** Whether the final result in Z/S buffers is guaranteed to be 98 * invariant under changes to the order in which fragments arrive. */ 99 bool zs:1; 100 101 /** Whether the set of fragments that pass the combined Z/S test is 102 * guaranteed to be invariant under changes to the order in which 103 * fragments arrive. */ 104 bool pass_set:1; 105 106 /** Whether the last fragment that passes the combined Z/S test at each 107 * sample is guaranteed to be invariant under changes to the order in 108 * which fragments arrive. */ 109 bool pass_last:1; 110}; 111 112struct si_state_dsa { 113 struct si_pm4_state pm4; 114 struct si_dsa_stencil_ref_part stencil_ref; 115 116 /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */ 117 struct si_dsa_order_invariance order_invariance[2]; 118 119 ubyte alpha_func:3; 120 bool depth_enabled:1; 121 bool depth_write_enabled:1; 122 bool stencil_enabled:1; 123 bool stencil_write_enabled:1; 124 bool db_can_write:1; 125 126}; 127 128struct si_stencil_ref { 129 struct pipe_stencil_ref state; 130 struct si_dsa_stencil_ref_part dsa_part; 131}; 132 133struct si_vertex_elements 134{ 135 struct si_resource *instance_divisor_factor_buffer; 136 uint32_t rsrc_word3[SI_MAX_ATTRIBS]; 137 uint16_t src_offset[SI_MAX_ATTRIBS]; 138 uint8_t fix_fetch[SI_MAX_ATTRIBS]; 139 uint8_t format_size[SI_MAX_ATTRIBS]; 140 uint8_t vertex_buffer_index[SI_MAX_ATTRIBS]; 141 142 uint8_t count; 143 bool uses_instance_divisors; 144 145 uint16_t first_vb_use_mask; 146 /* Vertex buffer descriptor list size aligned for optimal prefetch. */ 147 uint16_t desc_list_byte_size; 148 uint16_t instance_divisor_is_one; /* bitmask of inputs */ 149 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */ 150}; 151 152union si_state { 153 struct { 154 struct si_state_blend *blend; 155 struct si_state_rasterizer *rasterizer; 156 struct si_state_dsa *dsa; 157 struct si_pm4_state *poly_offset; 158 struct si_pm4_state *ls; 159 struct si_pm4_state *hs; 160 struct si_pm4_state *es; 161 struct si_pm4_state *gs; 162 struct si_pm4_state *vgt_shader_config; 163 struct si_pm4_state *vs; 164 struct si_pm4_state *ps; 165 } named; 166 struct si_pm4_state *array[0]; 167}; 168 169#define SI_STATE_IDX(name) \ 170 (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *)) 171#define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name)) 172#define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *)) 173 174static inline unsigned si_states_that_always_roll_context(void) 175{ 176 return (SI_STATE_BIT(blend) | 177 SI_STATE_BIT(rasterizer) | 178 SI_STATE_BIT(dsa) | 179 SI_STATE_BIT(poly_offset) | 180 SI_STATE_BIT(vgt_shader_config)); 181} 182 183union si_state_atoms { 184 struct { 185 /* The order matters. */ 186 struct si_atom render_cond; 187 struct si_atom streamout_begin; 188 struct si_atom streamout_enable; /* must be after streamout_begin */ 189 struct si_atom framebuffer; 190 struct si_atom msaa_sample_locs; 191 struct si_atom db_render_state; 192 struct si_atom dpbb_state; 193 struct si_atom msaa_config; 194 struct si_atom sample_mask; 195 struct si_atom cb_render_state; 196 struct si_atom blend_color; 197 struct si_atom clip_regs; 198 struct si_atom clip_state; 199 struct si_atom shader_pointers; 200 struct si_atom guardband; 201 struct si_atom scissors; 202 struct si_atom viewports; 203 struct si_atom stencil_ref; 204 struct si_atom spi_map; 205 struct si_atom scratch_state; 206 struct si_atom window_rectangles; 207 } s; 208 struct si_atom array[0]; 209}; 210 211#define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / \ 212 sizeof(struct si_atom))) 213#define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*)) 214 215static inline unsigned si_atoms_that_always_roll_context(void) 216{ 217 return (SI_ATOM_BIT(streamout_begin) | 218 SI_ATOM_BIT(streamout_enable) | 219 SI_ATOM_BIT(framebuffer) | 220 SI_ATOM_BIT(msaa_sample_locs) | 221 SI_ATOM_BIT(sample_mask) | 222 SI_ATOM_BIT(blend_color) | 223 SI_ATOM_BIT(clip_state) | 224 SI_ATOM_BIT(scissors) | 225 SI_ATOM_BIT(viewports) | 226 SI_ATOM_BIT(stencil_ref) | 227 SI_ATOM_BIT(scratch_state) | 228 SI_ATOM_BIT(window_rectangles)); 229} 230 231struct si_shader_data { 232 uint32_t sh_base[SI_NUM_SHADERS]; 233}; 234 235/* The list of registers whose emitted values are remembered by si_context. */ 236enum si_tracked_reg { 237 SI_TRACKED_DB_RENDER_CONTROL, /* 2 consecutive registers */ 238 SI_TRACKED_DB_COUNT_CONTROL, 239 240 SI_TRACKED_DB_RENDER_OVERRIDE2, 241 SI_TRACKED_DB_SHADER_CONTROL, 242 243 SI_TRACKED_CB_TARGET_MASK, 244 SI_TRACKED_CB_DCC_CONTROL, 245 246 SI_TRACKED_SX_PS_DOWNCONVERT, /* 3 consecutive registers */ 247 SI_TRACKED_SX_BLEND_OPT_EPSILON, 248 SI_TRACKED_SX_BLEND_OPT_CONTROL, 249 250 SI_TRACKED_PA_SC_LINE_CNTL, /* 2 consecutive registers */ 251 SI_TRACKED_PA_SC_AA_CONFIG, 252 253 SI_TRACKED_DB_EQAA, 254 SI_TRACKED_PA_SC_MODE_CNTL_1, 255 256 SI_TRACKED_PA_SU_PRIM_FILTER_CNTL, 257 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL, 258 259 SI_TRACKED_PA_CL_VS_OUT_CNTL, 260 SI_TRACKED_PA_CL_CLIP_CNTL, 261 262 SI_TRACKED_PA_SC_BINNER_CNTL_0, 263 SI_TRACKED_DB_DFSM_CONTROL, 264 265 SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ, /* 4 consecutive registers */ 266 SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ, 267 SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ, 268 SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ, 269 270 SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET, 271 SI_TRACKED_PA_SU_VTX_CNTL, 272 273 SI_TRACKED_PA_SC_CLIPRECT_RULE, 274 275 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE, 276 277 SI_TRACKED_VGT_GSVS_RING_OFFSET_1, /* 4 consecutive registers */ 278 SI_TRACKED_VGT_GSVS_RING_OFFSET_2, 279 SI_TRACKED_VGT_GSVS_RING_OFFSET_3, 280 SI_TRACKED_VGT_GS_OUT_PRIM_TYPE, 281 282 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE, 283 SI_TRACKED_VGT_GS_MAX_VERT_OUT, 284 285 SI_TRACKED_VGT_GS_VERT_ITEMSIZE, /* 4 consecutive registers */ 286 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1, 287 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2, 288 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3, 289 290 SI_TRACKED_VGT_GS_INSTANCE_CNT, 291 SI_TRACKED_VGT_GS_ONCHIP_CNTL, 292 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP, 293 SI_TRACKED_VGT_GS_MODE, 294 SI_TRACKED_VGT_PRIMITIVEID_EN, 295 SI_TRACKED_VGT_REUSE_OFF, 296 SI_TRACKED_SPI_VS_OUT_CONFIG, 297 SI_TRACKED_SPI_SHADER_POS_FORMAT, 298 SI_TRACKED_PA_CL_VTE_CNTL, 299 300 SI_TRACKED_SPI_PS_INPUT_ENA, /* 2 consecutive registers */ 301 SI_TRACKED_SPI_PS_INPUT_ADDR, 302 303 SI_TRACKED_SPI_BARYC_CNTL, 304 SI_TRACKED_SPI_PS_IN_CONTROL, 305 306 SI_TRACKED_SPI_SHADER_Z_FORMAT, /* 2 consecutive registers */ 307 SI_TRACKED_SPI_SHADER_COL_FORMAT, 308 309 SI_TRACKED_CB_SHADER_MASK, 310 SI_TRACKED_VGT_TF_PARAM, 311 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL, 312 313 SI_NUM_TRACKED_REGS, 314}; 315 316struct si_tracked_regs { 317 uint64_t reg_saved; 318 uint32_t reg_value[SI_NUM_TRACKED_REGS]; 319 uint32_t spi_ps_input_cntl[32]; 320}; 321 322/* Private read-write buffer slots. */ 323enum { 324 SI_ES_RING_ESGS, 325 SI_GS_RING_ESGS, 326 327 SI_RING_GSVS, 328 329 SI_VS_STREAMOUT_BUF0, 330 SI_VS_STREAMOUT_BUF1, 331 SI_VS_STREAMOUT_BUF2, 332 SI_VS_STREAMOUT_BUF3, 333 334 SI_HS_CONST_DEFAULT_TESS_LEVELS, 335 SI_VS_CONST_INSTANCE_DIVISORS, 336 SI_VS_CONST_CLIP_PLANES, 337 SI_PS_CONST_POLY_STIPPLE, 338 SI_PS_CONST_SAMPLE_POSITIONS, 339 340 /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */ 341 SI_PS_IMAGE_COLORBUF0, 342 SI_PS_IMAGE_COLORBUF0_HI, 343 SI_PS_IMAGE_COLORBUF0_FMASK, 344 SI_PS_IMAGE_COLORBUF0_FMASK_HI, 345 346 SI_NUM_RW_BUFFERS, 347}; 348 349/* Indices into sctx->descriptors, laid out so that gfx and compute pipelines 350 * are contiguous: 351 * 352 * 0 - rw buffers 353 * 1 - vertex const and shader buffers 354 * 2 - vertex samplers and images 355 * 3 - fragment const and shader buffer 356 * ... 357 * 11 - compute const and shader buffers 358 * 12 - compute samplers and images 359 */ 360enum { 361 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS, 362 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES, 363 SI_NUM_SHADER_DESCS, 364}; 365 366#define SI_DESCS_RW_BUFFERS 0 367#define SI_DESCS_FIRST_SHADER 1 368#define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \ 369 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS) 370#define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \ 371 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS) 372 373#define SI_DESCS_SHADER_MASK(name) \ 374 u_bit_consecutive(SI_DESCS_FIRST_SHADER + \ 375 PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \ 376 SI_NUM_SHADER_DESCS) 377 378/* This represents descriptors in memory, such as buffer resources, 379 * image resources, and sampler states. 380 */ 381struct si_descriptors { 382 /* The list of descriptors in malloc'd memory. */ 383 uint32_t *list; 384 /* The list in mapped GPU memory. */ 385 uint32_t *gpu_list; 386 387 /* The buffer where the descriptors have been uploaded. */ 388 struct si_resource *buffer; 389 uint64_t gpu_address; 390 391 /* The maximum number of descriptors. */ 392 uint32_t num_elements; 393 394 /* Slots that are used by currently-bound shaders. 395 * It determines which slots are uploaded. 396 */ 397 uint32_t first_active_slot; 398 uint32_t num_active_slots; 399 400 /* The SH register offset relative to USER_DATA*_0 where the pointer 401 * to the descriptor array will be stored. */ 402 short shader_userdata_offset; 403 /* The size of one descriptor. */ 404 ubyte element_dw_size; 405 /* If there is only one slot enabled, bind it directly instead of 406 * uploading descriptors. -1 if disabled. */ 407 signed char slot_index_to_bind_directly; 408}; 409 410struct si_buffer_resources { 411 struct pipe_resource **buffers; /* this has num_buffers elements */ 412 unsigned *offsets; /* this has num_buffers elements */ 413 414 enum radeon_bo_priority priority:6; 415 enum radeon_bo_priority priority_constbuf:6; 416 417 /* The i-th bit is set if that element is enabled (non-NULL resource). */ 418 unsigned enabled_mask; 419 unsigned writable_mask; 420}; 421 422#define si_pm4_state_changed(sctx, member) \ 423 ((sctx)->queued.named.member != (sctx)->emitted.named.member) 424 425#define si_pm4_state_enabled_and_changed(sctx, member) \ 426 ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member)) 427 428#define si_pm4_bind_state(sctx, member, value) \ 429 do { \ 430 (sctx)->queued.named.member = (value); \ 431 (sctx)->dirty_states |= SI_STATE_BIT(member); \ 432 } while(0) 433 434#define si_pm4_delete_state(sctx, member, value) \ 435 do { \ 436 if ((sctx)->queued.named.member == (value)) { \ 437 (sctx)->queued.named.member = NULL; \ 438 } \ 439 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \ 440 SI_STATE_IDX(member)); \ 441 } while(0) 442 443/* si_descriptors.c */ 444void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, 445 struct si_texture *tex, 446 const struct legacy_surf_level *base_level_info, 447 unsigned base_level, unsigned first_level, 448 unsigned block_width, bool is_stencil, 449 uint32_t *state); 450void si_update_ps_colorbuf0_slot(struct si_context *sctx); 451void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, 452 uint slot, struct pipe_constant_buffer *cbuf); 453void si_get_shader_buffers(struct si_context *sctx, 454 enum pipe_shader_type shader, 455 uint start_slot, uint count, 456 struct pipe_shader_buffer *sbuf); 457void si_set_ring_buffer(struct si_context *sctx, uint slot, 458 struct pipe_resource *buffer, 459 unsigned stride, unsigned num_records, 460 bool add_tid, bool swizzle, 461 unsigned element_size, unsigned index_stride, uint64_t offset); 462void si_init_all_descriptors(struct si_context *sctx); 463bool si_upload_vertex_buffer_descriptors(struct si_context *sctx); 464bool si_upload_graphics_shader_descriptors(struct si_context *sctx); 465bool si_upload_compute_shader_descriptors(struct si_context *sctx); 466void si_release_all_descriptors(struct si_context *sctx); 467void si_gfx_resources_add_all_to_bo_list(struct si_context *sctx); 468void si_compute_resources_add_all_to_bo_list(struct si_context *sctx); 469void si_all_descriptors_begin_new_cs(struct si_context *sctx); 470void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf, 471 const uint8_t *ptr, unsigned size, uint32_t *const_offset); 472void si_update_all_texture_descriptors(struct si_context *sctx); 473void si_shader_change_notify(struct si_context *sctx); 474void si_update_needs_color_decompress_masks(struct si_context *sctx); 475void si_emit_graphics_shader_pointers(struct si_context *sctx); 476void si_emit_compute_shader_pointers(struct si_context *sctx); 477void si_set_rw_buffer(struct si_context *sctx, 478 uint slot, const struct pipe_constant_buffer *input); 479void si_set_rw_shader_buffer(struct si_context *sctx, uint slot, 480 const struct pipe_shader_buffer *sbuffer); 481void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, 482 uint64_t new_active_mask); 483void si_set_active_descriptors_for_shader(struct si_context *sctx, 484 struct si_shader_selector *sel); 485bool si_bindless_descriptor_can_reclaim_slab(void *priv, 486 struct pb_slab_entry *entry); 487struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap, 488 unsigned entry_size, 489 unsigned group_index); 490void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab); 491void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf); 492/* si_state.c */ 493void si_init_state_compute_functions(struct si_context *sctx); 494void si_init_state_functions(struct si_context *sctx); 495void si_init_screen_state_functions(struct si_screen *sscreen); 496void 497si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf, 498 enum pipe_format format, 499 unsigned offset, unsigned size, 500 uint32_t *state); 501void 502si_make_texture_descriptor(struct si_screen *screen, 503 struct si_texture *tex, 504 bool sampler, 505 enum pipe_texture_target target, 506 enum pipe_format pipe_format, 507 const unsigned char state_swizzle[4], 508 unsigned first_level, unsigned last_level, 509 unsigned first_layer, unsigned last_layer, 510 unsigned width, unsigned height, unsigned depth, 511 uint32_t *state, 512 uint32_t *fmask_state); 513struct pipe_sampler_view * 514si_create_sampler_view_custom(struct pipe_context *ctx, 515 struct pipe_resource *texture, 516 const struct pipe_sampler_view *state, 517 unsigned width0, unsigned height0, 518 unsigned force_level); 519void si_update_fb_dirtiness_after_rendering(struct si_context *sctx); 520void si_update_ps_iter_samples(struct si_context *sctx); 521void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st); 522void si_set_occlusion_query_state(struct si_context *sctx, 523 bool old_perfect_enable); 524 525/* si_state_binning.c */ 526void si_emit_dpbb_state(struct si_context *sctx); 527 528/* si_state_shaders.c */ 529void *si_get_ir_binary(struct si_shader_selector *sel); 530bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary, 531 struct si_shader *shader); 532bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary, 533 struct si_shader *shader, 534 bool insert_into_disk_cache); 535bool si_update_shaders(struct si_context *sctx); 536void si_init_shader_functions(struct si_context *sctx); 537bool si_init_shader_cache(struct si_screen *sscreen); 538void si_destroy_shader_cache(struct si_screen *sscreen); 539void si_schedule_initial_compile(struct si_context *sctx, unsigned processor, 540 struct util_queue_fence *ready_fence, 541 struct si_compiler_ctx_state *compiler_ctx_state, 542 void *job, util_queue_execute_func execute); 543void si_get_active_slot_masks(const struct tgsi_shader_info *info, 544 uint32_t *const_and_shader_buffers, 545 uint64_t *samplers_and_images); 546 547/* si_state_draw.c */ 548void si_emit_cache_flush(struct si_context *sctx); 549void si_trace_emit(struct si_context *sctx); 550void si_init_draw_functions(struct si_context *sctx); 551 552/* si_state_msaa.c */ 553void si_init_msaa_functions(struct si_context *sctx); 554void si_emit_sample_locations(struct radeon_cmdbuf *cs, int nr_samples); 555 556/* si_state_streamout.c */ 557void si_streamout_buffers_dirty(struct si_context *sctx); 558void si_emit_streamout_end(struct si_context *sctx); 559void si_update_prims_generated_query_state(struct si_context *sctx, 560 unsigned type, int diff); 561void si_init_streamout_functions(struct si_context *sctx); 562 563 564static inline unsigned si_get_constbuf_slot(unsigned slot) 565{ 566 /* Constant buffers are in slots [16..31], ascending */ 567 return SI_NUM_SHADER_BUFFERS + slot; 568} 569 570static inline unsigned si_get_shaderbuf_slot(unsigned slot) 571{ 572 /* shader buffers are in slots [15..0], descending */ 573 return SI_NUM_SHADER_BUFFERS - 1 - slot; 574} 575 576static inline unsigned si_get_sampler_slot(unsigned slot) 577{ 578 /* samplers are in slots [8..39], ascending */ 579 return SI_NUM_IMAGES / 2 + slot; 580} 581 582static inline unsigned si_get_image_slot(unsigned slot) 583{ 584 /* images are in slots [15..0] (sampler slots [7..0]), descending */ 585 return SI_NUM_IMAGES - 1 - slot; 586} 587 588#endif 589